diff options
author | Eric Anholt <anholt@FreeBSD.org> | 2006-08-03 17:58:56 -0700 |
---|---|---|
committer | Eric Anholt <anholt@FreeBSD.org> | 2006-08-03 18:29:12 -0700 |
commit | a79aa0d7b27b0b9b032472776d7dda410fd66a98 (patch) | |
tree | b75521103e34499e72771cd1219ccdc24fca38b2 | |
parent | 760021e3983f7783900075b8c9603bd4fbe7e0a2 (diff) | |
parent | f9e94c17c55e4c75802d8574c908744e286e7843 (diff) |
Merge branch 'broadwater-video-rehash' into broadwater
Conflicts:
src/Makefile.am
src/common.h
src/i810_driver.c
src/i810_reg.h
src/i830.h
src/i830_accel.c
src/i830_cursor.c
src/i830_dri.c
src/i830_dri.h
src/i830_driver.c
src/i830_memory.c
src/i830_rotate.c
src/i830_video.c
-rw-r--r-- | man/.gitignore | 2 | ||||
-rw-r--r-- | src/brw_defines.h | 847 | ||||
-rw-r--r-- | src/brw_structs.h | 1340 | ||||
-rw-r--r-- | src/common.h | 12 | ||||
-rw-r--r-- | src/i810_driver.c | 5 | ||||
-rw-r--r-- | src/i810_reg.h | 859 | ||||
-rw-r--r-- | src/i830.h | 5 | ||||
-rw-r--r-- | src/i830_cursor.c | 6 | ||||
-rw-r--r-- | src/i830_dri.c | 52 | ||||
-rw-r--r-- | src/i830_dri.h | 1 | ||||
-rw-r--r-- | src/i830_driver.c | 81 | ||||
-rw-r--r-- | src/i830_memory.c | 50 | ||||
-rw-r--r-- | src/i830_rotate.c | 41 | ||||
-rw-r--r-- | src/i830_video.c | 1843 | ||||
-rw-r--r-- | src/wm_prog.h | 166 |
15 files changed, 5163 insertions, 147 deletions
diff --git a/man/.gitignore b/man/.gitignore deleted file mode 100644 index a438e807..00000000 --- a/man/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -i810.4 -i810.4x diff --git a/src/brw_defines.h b/src/brw_defines.h new file mode 100644 index 00000000..93aed544 --- /dev/null +++ b/src/brw_defines.h @@ -0,0 +1,847 @@ + /************************************************************************** + * + * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef BRW_DEFINES_H +#define BRW_DEFINES_H + +/* + */ +#if 0 +#define MI_NOOP 0x00 +#define MI_USER_INTERRUPT 0x02 +#define MI_WAIT_FOR_EVENT 0x03 +#define MI_FLUSH 0x04 +#define MI_REPORT_HEAD 0x07 +#define MI_ARB_ON_OFF 0x08 +#define MI_BATCH_BUFFER_END 0x0A +#define MI_OVERLAY_FLIP 0x11 +#define MI_LOAD_SCAN_LINES_INCL 0x12 +#define MI_LOAD_SCAN_LINES_EXCL 0x13 +#define MI_DISPLAY_BUFFER_INFO 0x14 +#define MI_SET_CONTEXT 0x18 +#define MI_STORE_DATA_IMM 0x20 +#define MI_STORE_DATA_INDEX 0x21 +#define MI_LOAD_REGISTER_IMM 0x22 +#define MI_STORE_REGISTER_MEM 0x24 +#define MI_BATCH_BUFFER_START 0x31 + +#define MI_SYNCHRONOUS_FLIP 0x0 +#define MI_ASYNCHRONOUS_FLIP 0x1 + +#define MI_BUFFER_SECURE 0x0 +#define MI_BUFFER_NONSECURE 0x1 + +#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0 +#define MI_ARBITRATE_BETWEEN_INSTS 0x1 +#define MI_NO_ARBITRATION 0x3 + +#define MI_CONDITION_CODE_WAIT_DISABLED 0x0 +#define MI_CONDITION_CODE_WAIT_0 0x1 +#define MI_CONDITION_CODE_WAIT_1 0x2 +#define MI_CONDITION_CODE_WAIT_2 0x3 +#define MI_CONDITION_CODE_WAIT_3 0x4 +#define MI_CONDITION_CODE_WAIT_4 0x5 + +#define MI_DISPLAY_PIPE_A 0x0 +#define MI_DISPLAY_PIPE_B 0x1 + +#define MI_DISPLAY_PLANE_A 0x0 +#define MI_DISPLAY_PLANE_B 0x1 +#define MI_DISPLAY_PLANE_C 0x2 + +#define MI_STANDARD_FLIP 0x0 +#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1 +#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2 +#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3 + +#define MI_PHYSICAL_ADDRESS 0x0 +#define MI_VIRTUAL_ADDRESS 0x1 + +#define MI_BUFFER_MEMORY_MAIN 0x0 +#define MI_BUFFER_MEMORY_GTT 0x2 +#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3 + +#define MI_FLIP_CONTINUE 0x0 +#define MI_FLIP_ON 0x1 +#define MI_FLIP_OFF 0x2 + +#define MI_UNTRUSTED_REGISTER_SPACE 0x0 +#define MI_TRUSTED_REGISTER_SPACE 0x1 +#endif + +/* 3D state: + */ +#define _3DOP_3DSTATE_PIPELINED 0x0 +#define _3DOP_3DSTATE_NONPIPELINED 0x1 +#define _3DOP_3DCONTROL 0x2 +#define _3DOP_3DPRIMITIVE 0x3 + +#define _3DSTATE_PIPELINED_POINTERS 0x00 +#define _3DSTATE_BINDING_TABLE_POINTERS 0x01 +#define _3DSTATE_VERTEX_BUFFERS 0x08 +#define _3DSTATE_VERTEX_ELEMENTS 0x09 +#define _3DSTATE_INDEX_BUFFER 0x0A +#define _3DSTATE_VF_STATISTICS 0x0B +#define _3DSTATE_DRAWING_RECTANGLE 0x00 +#define _3DSTATE_CONSTANT_COLOR 0x01 +#define _3DSTATE_SAMPLER_PALETTE_LOAD 0x02 +#define _3DSTATE_CHROMA_KEY 0x04 +#define _3DSTATE_DEPTH_BUFFER 0x05 +#define _3DSTATE_POLY_STIPPLE_OFFSET 0x06 +#define _3DSTATE_POLY_STIPPLE_PATTERN 0x07 +#define _3DSTATE_LINE_STIPPLE 0x08 +#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09 +#define _3DCONTROL 0x00 +#define _3DPRIMITIVE 0x00 + +#define PIPE_CONTROL_NOWRITE 0x00 +#define PIPE_CONTROL_WRITEIMMEDIATE 0x01 +#define PIPE_CONTROL_WRITEDEPTH 0x02 +#define PIPE_CONTROL_WRITETIMESTAMP 0x03 + +#define PIPE_CONTROL_GTTWRITE_PROCESS_LOCAL 0x00 +#define PIPE_CONTROL_GTTWRITE_GLOBAL 0x01 + +#define _3DPRIM_POINTLIST 0x01 +#define _3DPRIM_LINELIST 0x02 +#define _3DPRIM_LINESTRIP 0x03 +#define _3DPRIM_TRILIST 0x04 +#define _3DPRIM_TRISTRIP 0x05 +#define _3DPRIM_TRIFAN 0x06 +#define _3DPRIM_QUADLIST 0x07 +#define _3DPRIM_QUADSTRIP 0x08 +#define _3DPRIM_LINELIST_ADJ 0x09 +#define _3DPRIM_LINESTRIP_ADJ 0x0A +#define _3DPRIM_TRILIST_ADJ 0x0B +#define _3DPRIM_TRISTRIP_ADJ 0x0C +#define _3DPRIM_TRISTRIP_REVERSE 0x0D +#define _3DPRIM_POLYGON 0x0E +#define _3DPRIM_RECTLIST 0x0F +#define _3DPRIM_LINELOOP 0x10 +#define _3DPRIM_POINTLIST_BF 0x11 +#define _3DPRIM_LINESTRIP_CONT 0x12 +#define _3DPRIM_LINESTRIP_BF 0x13 +#define _3DPRIM_LINESTRIP_CONT_BF 0x14 +#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15 + +#define _3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL 0 +#define _3DPRIM_VERTEXBUFFER_ACCESS_RANDOM 1 + +#define BRW_ANISORATIO_2 0 +#define BRW_ANISORATIO_4 1 +#define BRW_ANISORATIO_6 2 +#define BRW_ANISORATIO_8 3 +#define BRW_ANISORATIO_10 4 +#define BRW_ANISORATIO_12 5 +#define BRW_ANISORATIO_14 6 +#define BRW_ANISORATIO_16 7 + +#define BRW_BLENDFACTOR_ONE 0x1 +#define BRW_BLENDFACTOR_SRC_COLOR 0x2 +#define BRW_BLENDFACTOR_SRC_ALPHA 0x3 +#define BRW_BLENDFACTOR_DST_ALPHA 0x4 +#define BRW_BLENDFACTOR_DST_COLOR 0x5 +#define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 +#define BRW_BLENDFACTOR_CONST_COLOR 0x7 +#define BRW_BLENDFACTOR_CONST_ALPHA 0x8 +#define BRW_BLENDFACTOR_SRC1_COLOR 0x9 +#define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A +#define BRW_BLENDFACTOR_ZERO 0x11 +#define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12 +#define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13 +#define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14 +#define BRW_BLENDFACTOR_INV_DST_COLOR 0x15 +#define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17 +#define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18 +#define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19 +#define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A + +#define BRW_BLENDFUNCTION_ADD 0 +#define BRW_BLENDFUNCTION_SUBTRACT 1 +#define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2 +#define BRW_BLENDFUNCTION_MIN 3 +#define BRW_BLENDFUNCTION_MAX 4 + +#define BRW_ALPHATEST_FORMAT_UNORM8 0 +#define BRW_ALPHATEST_FORMAT_FLOAT32 1 + +#define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0 +#define BRW_CHROMAKEY_REPLACE_BLACK 1 + +#define BRW_CLIP_API_OGL 0 +#define BRW_CLIP_API_DX 1 + +#define BRW_CLIPMODE_NORMAL 0 +#define BRW_CLIPMODE_CLIP_ALL 1 +#define BRW_CLIPMODE_CLIP_NON_REJECTED 2 +#define BRW_CLIPMODE_REJECT_ALL 3 +#define BRW_CLIPMODE_ACCEPT_ALL 4 + +#define BRW_CLIP_NDCSPACE 0 +#define BRW_CLIP_SCREENSPACE 1 + +#define BRW_COMPAREFUNCTION_ALWAYS 0 +#define BRW_COMPAREFUNCTION_NEVER 1 +#define BRW_COMPAREFUNCTION_LESS 2 +#define BRW_COMPAREFUNCTION_EQUAL 3 +#define BRW_COMPAREFUNCTION_LEQUAL 4 +#define BRW_COMPAREFUNCTION_GREATER 5 +#define BRW_COMPAREFUNCTION_NOTEQUAL 6 +#define BRW_COMPAREFUNCTION_GEQUAL 7 + +#define BRW_COVERAGE_PIXELS_HALF 0 +#define BRW_COVERAGE_PIXELS_1 1 +#define BRW_COVERAGE_PIXELS_2 2 +#define BRW_COVERAGE_PIXELS_4 3 + +#define BRW_CULLMODE_BOTH 0 +#define BRW_CULLMODE_NONE 1 +#define BRW_CULLMODE_FRONT 2 +#define BRW_CULLMODE_BACK 3 + +#define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0 +#define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1 + +#define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0 +#define BRW_DEPTHFORMAT_D32_FLOAT 1 +#define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2 +#define BRW_DEPTHFORMAT_D16_UNORM 5 + +#define BRW_FLOATING_POINT_IEEE_754 0 +#define BRW_FLOATING_POINT_NON_IEEE_754 1 + +#define BRW_FRONTWINDING_CW 0 +#define BRW_FRONTWINDING_CCW 1 + +#define BRW_INDEX_BYTE 0 +#define BRW_INDEX_WORD 1 +#define BRW_INDEX_DWORD 2 + +#define BRW_LOGICOPFUNCTION_CLEAR 0 +#define BRW_LOGICOPFUNCTION_NOR 1 +#define BRW_LOGICOPFUNCTION_AND_INVERTED 2 +#define BRW_LOGICOPFUNCTION_COPY_INVERTED 3 +#define BRW_LOGICOPFUNCTION_AND_REVERSE 4 +#define BRW_LOGICOPFUNCTION_INVERT 5 +#define BRW_LOGICOPFUNCTION_XOR 6 +#define BRW_LOGICOPFUNCTION_NAND 7 +#define BRW_LOGICOPFUNCTION_AND 8 +#define BRW_LOGICOPFUNCTION_EQUIV 9 +#define BRW_LOGICOPFUNCTION_NOOP 10 +#define BRW_LOGICOPFUNCTION_OR_INVERTED 11 +#define BRW_LOGICOPFUNCTION_COPY 12 +#define BRW_LOGICOPFUNCTION_OR_REVERSE 13 +#define BRW_LOGICOPFUNCTION_OR 14 +#define BRW_LOGICOPFUNCTION_SET 15 + +#define BRW_MAPFILTER_NEAREST 0x0 +#define BRW_MAPFILTER_LINEAR 0x1 +#define BRW_MAPFILTER_ANISOTROPIC 0x2 + +#define BRW_MIPFILTER_NONE 0 +#define BRW_MIPFILTER_NEAREST 1 +#define BRW_MIPFILTER_LINEAR 3 + +#define BRW_POLYGON_FRONT_FACING 0 +#define BRW_POLYGON_BACK_FACING 1 + +#define BRW_PREFILTER_ALWAYS 0x0 +#define BRW_PREFILTER_NEVER 0x1 +#define BRW_PREFILTER_LESS 0x2 +#define BRW_PREFILTER_EQUAL 0x3 +#define BRW_PREFILTER_LEQUAL 0x4 +#define BRW_PREFILTER_GREATER 0x5 +#define BRW_PREFILTER_NOTEQUAL 0x6 +#define BRW_PREFILTER_GEQUAL 0x7 + +#define BRW_PROVOKING_VERTEX_0 0 +#define BRW_PROVOKING_VERTEX_1 1 +#define BRW_PROVOKING_VERTEX_2 2 + +#define BRW_RASTRULE_UPPER_LEFT 0 +#define BRW_RASTRULE_UPPER_RIGHT 1 + +#define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0 +#define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1 +#define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2 + +#define BRW_STENCILOP_KEEP 0 +#define BRW_STENCILOP_ZERO 1 +#define BRW_STENCILOP_REPLACE 2 +#define BRW_STENCILOP_INCRSAT 3 +#define BRW_STENCILOP_DECRSAT 4 +#define BRW_STENCILOP_INCR 5 +#define BRW_STENCILOP_DECR 6 +#define BRW_STENCILOP_INVERT 7 + +#define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0 +#define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1 + +#define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000 +#define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001 +#define BRW_SURFACEFORMAT_R32G32B32A32_UINT 0x002 +#define BRW_SURFACEFORMAT_R32G32B32A32_UNORM 0x003 +#define BRW_SURFACEFORMAT_R32G32B32A32_SNORM 0x004 +#define BRW_SURFACEFORMAT_R64G64_FLOAT 0x005 +#define BRW_SURFACEFORMAT_R32G32B32X32_FLOAT 0x006 +#define BRW_SURFACEFORMAT_R32G32B32A32_SSCALED 0x007 +#define BRW_SURFACEFORMAT_R32G32B32A32_USCALED 0x008 +#define BRW_SURFACEFORMAT_R32G32B32_FLOAT 0x040 +#define BRW_SURFACEFORMAT_R32G32B32_SINT 0x041 +#define BRW_SURFACEFORMAT_R32G32B32_UINT 0x042 +#define BRW_SURFACEFORMAT_R32G32B32_UNORM 0x043 +#define BRW_SURFACEFORMAT_R32G32B32_SNORM 0x044 +#define BRW_SURFACEFORMAT_R32G32B32_SSCALED 0x045 +#define BRW_SURFACEFORMAT_R32G32B32_USCALED 0x046 +#define BRW_SURFACEFORMAT_R16G16B16A16_UNORM 0x080 +#define BRW_SURFACEFORMAT_R16G16B16A16_SNORM 0x081 +#define BRW_SURFACEFORMAT_R16G16B16A16_SINT 0x082 +#define BRW_SURFACEFORMAT_R16G16B16A16_UINT 0x083 +#define BRW_SURFACEFORMAT_R16G16B16A16_FLOAT 0x084 +#define BRW_SURFACEFORMAT_R32G32_FLOAT 0x085 +#define BRW_SURFACEFORMAT_R32G32_SINT 0x086 +#define BRW_SURFACEFORMAT_R32G32_UINT 0x087 +#define BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088 +#define BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089 +#define BRW_SURFACEFORMAT_L32A32_FLOAT 0x08A +#define BRW_SURFACEFORMAT_R32G32_UNORM 0x08B +#define BRW_SURFACEFORMAT_R32G32_SNORM 0x08C +#define BRW_SURFACEFORMAT_R64_FLOAT 0x08D +#define BRW_SURFACEFORMAT_R16G16B16X16_UNORM 0x08E +#define BRW_SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F +#define BRW_SURFACEFORMAT_A32X32_FLOAT 0x090 +#define BRW_SURFACEFORMAT_L32X32_FLOAT 0x091 +#define BRW_SURFACEFORMAT_I32X32_FLOAT 0x092 +#define BRW_SURFACEFORMAT_R16G16B16A16_SSCALED 0x093 +#define BRW_SURFACEFORMAT_R16G16B16A16_USCALED 0x094 +#define BRW_SURFACEFORMAT_R32G32_SSCALED 0x095 +#define BRW_SURFACEFORMAT_R32G32_USCALED 0x096 +#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0 +#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1 +#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2 +#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3 +#define BRW_SURFACEFORMAT_R10G10B10A2_UINT 0x0C4 +#define BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5 +#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7 +#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8 +#define BRW_SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9 +#define BRW_SURFACEFORMAT_R8G8B8A8_SINT 0x0CA +#define BRW_SURFACEFORMAT_R8G8B8A8_UINT 0x0CB +#define BRW_SURFACEFORMAT_R16G16_UNORM 0x0CC +#define BRW_SURFACEFORMAT_R16G16_SNORM 0x0CD +#define BRW_SURFACEFORMAT_R16G16_SINT 0x0CE +#define BRW_SURFACEFORMAT_R16G16_UINT 0x0CF +#define BRW_SURFACEFORMAT_R16G16_FLOAT 0x0D0 +#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1 +#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2 +#define BRW_SURFACEFORMAT_R11G11B10_FLOAT 0x0D3 +#define BRW_SURFACEFORMAT_R32_SINT 0x0D6 +#define BRW_SURFACEFORMAT_R32_UINT 0x0D7 +#define BRW_SURFACEFORMAT_R32_FLOAT 0x0D8 +#define BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9 +#define BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA +#define BRW_SURFACEFORMAT_L16A16_UNORM 0x0DF +#define BRW_SURFACEFORMAT_I24X8_UNORM 0x0E0 +#define BRW_SURFACEFORMAT_L24X8_UNORM 0x0E1 +#define BRW_SURFACEFORMAT_A24X8_UNORM 0x0E2 +#define BRW_SURFACEFORMAT_I32_FLOAT 0x0E3 +#define BRW_SURFACEFORMAT_L32_FLOAT 0x0E4 +#define BRW_SURFACEFORMAT_A32_FLOAT 0x0E5 +#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9 +#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA +#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB +#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC +#define BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED +#define BRW_SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE +#define BRW_SURFACEFORMAT_L16A16_FLOAT 0x0F0 +#define BRW_SURFACEFORMAT_R32_UNORM 0x0F1 +#define BRW_SURFACEFORMAT_R32_SNORM 0x0F2 +#define BRW_SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3 +#define BRW_SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4 +#define BRW_SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5 +#define BRW_SURFACEFORMAT_R16G16_SSCALED 0x0F6 +#define BRW_SURFACEFORMAT_R16G16_USCALED 0x0F7 +#define BRW_SURFACEFORMAT_R32_SSCALED 0x0F8 +#define BRW_SURFACEFORMAT_R32_USCALED 0x0F9 +#define BRW_SURFACEFORMAT_B5G6R5_UNORM 0x100 +#define BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101 +#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM 0x102 +#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103 +#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM 0x104 +#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105 +#define BRW_SURFACEFORMAT_R8G8_UNORM 0x106 +#define BRW_SURFACEFORMAT_R8G8_SNORM 0x107 +#define BRW_SURFACEFORMAT_R8G8_SINT 0x108 +#define BRW_SURFACEFORMAT_R8G8_UINT 0x109 +#define BRW_SURFACEFORMAT_R16_UNORM 0x10A +#define BRW_SURFACEFORMAT_R16_SNORM 0x10B +#define BRW_SURFACEFORMAT_R16_SINT 0x10C +#define BRW_SURFACEFORMAT_R16_UINT 0x10D +#define BRW_SURFACEFORMAT_R16_FLOAT 0x10E +#define BRW_SURFACEFORMAT_I16_UNORM 0x111 +#define BRW_SURFACEFORMAT_L16_UNORM 0x112 +#define BRW_SURFACEFORMAT_A16_UNORM 0x113 +#define BRW_SURFACEFORMAT_L8A8_UNORM 0x114 +#define BRW_SURFACEFORMAT_I16_FLOAT 0x115 +#define BRW_SURFACEFORMAT_L16_FLOAT 0x116 +#define BRW_SURFACEFORMAT_A16_FLOAT 0x117 +#define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119 +#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A +#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B +#define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C +#define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D +#define BRW_SURFACEFORMAT_R16_SSCALED 0x11E +#define BRW_SURFACEFORMAT_R16_USCALED 0x11F +#define BRW_SURFACEFORMAT_R8_UNORM 0x140 +#define BRW_SURFACEFORMAT_R8_SNORM 0x141 +#define BRW_SURFACEFORMAT_R8_SINT 0x142 +#define BRW_SURFACEFORMAT_R8_UINT 0x143 +#define BRW_SURFACEFORMAT_A8_UNORM 0x144 +#define BRW_SURFACEFORMAT_I8_UNORM 0x145 +#define BRW_SURFACEFORMAT_L8_UNORM 0x146 +#define BRW_SURFACEFORMAT_P4A4_UNORM 0x147 +#define BRW_SURFACEFORMAT_A4P4_UNORM 0x148 +#define BRW_SURFACEFORMAT_R8_SSCALED 0x149 +#define BRW_SURFACEFORMAT_R8_USCALED 0x14A +#define BRW_SURFACEFORMAT_R1_UINT 0x181 +#define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182 +#define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183 +#define BRW_SURFACEFORMAT_BC1_UNORM 0x186 +#define BRW_SURFACEFORMAT_BC2_UNORM 0x187 +#define BRW_SURFACEFORMAT_BC3_UNORM 0x188 +#define BRW_SURFACEFORMAT_BC4_UNORM 0x189 +#define BRW_SURFACEFORMAT_BC5_UNORM 0x18A +#define BRW_SURFACEFORMAT_BC1_UNORM_SRGB 0x18B +#define BRW_SURFACEFORMAT_BC2_UNORM_SRGB 0x18C +#define BRW_SURFACEFORMAT_BC3_UNORM_SRGB 0x18D +#define BRW_SURFACEFORMAT_MONO8 0x18E +#define BRW_SURFACEFORMAT_YCRCB_SWAPUV 0x18F +#define BRW_SURFACEFORMAT_YCRCB_SWAPY 0x190 +#define BRW_SURFACEFORMAT_DXT1_RGB 0x191 +#define BRW_SURFACEFORMAT_FXT1 0x192 +#define BRW_SURFACEFORMAT_R8G8B8_UNORM 0x193 +#define BRW_SURFACEFORMAT_R8G8B8_SNORM 0x194 +#define BRW_SURFACEFORMAT_R8G8B8_SSCALED 0x195 +#define BRW_SURFACEFORMAT_R8G8B8_USCALED 0x196 +#define BRW_SURFACEFORMAT_R64G64B64A64_FLOAT 0x197 +#define BRW_SURFACEFORMAT_R64G64B64_FLOAT 0x198 +#define BRW_SURFACEFORMAT_BC4_SNORM 0x199 +#define BRW_SURFACEFORMAT_BC5_SNORM 0x19A +#define BRW_SURFACEFORMAT_R16G16B16_UNORM 0x19C +#define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D +#define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E +#define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F + +#define BRW_SURFACERETURNFORMAT_FLOAT32 0 +#define BRW_SURFACERETURNFORMAT_S1 1 + +#define BRW_SURFACE_1D 0 +#define BRW_SURFACE_2D 1 +#define BRW_SURFACE_3D 2 +#define BRW_SURFACE_CUBE 3 +#define BRW_SURFACE_BUFFER 4 +#define BRW_SURFACE_NULL 7 + +#define BRW_TEXCOORDMODE_WRAP 0 +#define BRW_TEXCOORDMODE_MIRROR 1 +#define BRW_TEXCOORDMODE_CLAMP 2 +#define BRW_TEXCOORDMODE_CUBE 3 +#define BRW_TEXCOORDMODE_CLAMP_BORDER 4 +#define BRW_TEXCOORDMODE_MIRROR_ONCE 5 + +#define BRW_THREAD_PRIORITY_NORMAL 0 +#define BRW_THREAD_PRIORITY_HIGH 1 + +#define BRW_TILEWALK_XMAJOR 0 +#define BRW_TILEWALK_YMAJOR 1 + +#define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0 +#define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1 + +#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0 +#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1 + +#define BRW_VFCOMPONENT_NOSTORE 0 +#define BRW_VFCOMPONENT_STORE_SRC 1 +#define BRW_VFCOMPONENT_STORE_0 2 +#define BRW_VFCOMPONENT_STORE_1_FLT 3 +#define BRW_VFCOMPONENT_STORE_1_INT 4 +#define BRW_VFCOMPONENT_STORE_VID 5 +#define BRW_VFCOMPONENT_STORE_IID 6 +#define BRW_VFCOMPONENT_STORE_PID 7 + + + +/* Execution Unit (EU) defines + */ + +#define BRW_ALIGN_1 0 +#define BRW_ALIGN_16 1 + +#define BRW_ADDRESS_DIRECT 0 +#define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER 1 + +#define BRW_CHANNEL_X 0 +#define BRW_CHANNEL_Y 1 +#define BRW_CHANNEL_Z 2 +#define BRW_CHANNEL_W 3 + +#define BRW_COMPRESSION_NONE 0 +#define BRW_COMPRESSION_2NDHALF 1 +#define BRW_COMPRESSION_COMPRESSED 2 + +#define BRW_CONDITIONAL_NONE 0 +#define BRW_CONDITIONAL_Z 1 +#define BRW_CONDITIONAL_NZ 2 +#define BRW_CONDITIONAL_EQ 1 /* Z */ +#define BRW_CONDITIONAL_NEQ 2 /* NZ */ +#define BRW_CONDITIONAL_G 3 +#define BRW_CONDITIONAL_GE 4 +#define BRW_CONDITIONAL_L 5 +#define BRW_CONDITIONAL_LE 6 +#define BRW_CONDITIONAL_C 7 +#define BRW_CONDITIONAL_O 8 + +#define BRW_DEBUG_NONE 0 +#define BRW_DEBUG_BREAKPOINT 1 + +#define BRW_DEPENDENCY_NORMAL 0 +#define BRW_DEPENDENCY_NOTCLEARED 1 +#define BRW_DEPENDENCY_NOTCHECKED 2 +#define BRW_DEPENDENCY_DISABLE 3 + +#define BRW_EXECUTE_1 0 +#define BRW_EXECUTE_2 1 +#define BRW_EXECUTE_4 2 +#define BRW_EXECUTE_8 3 +#define BRW_EXECUTE_16 4 +#define BRW_EXECUTE_32 5 + +#define BRW_HORIZONTAL_STRIDE_0 0 +#define BRW_HORIZONTAL_STRIDE_1 1 +#define BRW_HORIZONTAL_STRIDE_2 2 +#define BRW_HORIZONTAL_STRIDE_4 3 + +#define BRW_INSTRUCTION_NORMAL 0 +#define BRW_INSTRUCTION_SATURATE 1 + +#define BRW_MASK_ENABLE 0 +#define BRW_MASK_DISABLE 1 + +#define BRW_OPCODE_MOV 1 +#define BRW_OPCODE_SEL 2 +#define BRW_OPCODE_NOT 4 +#define BRW_OPCODE_AND 5 +#define BRW_OPCODE_OR 6 +#define BRW_OPCODE_XOR 7 +#define BRW_OPCODE_SHR 8 +#define BRW_OPCODE_SHL 9 +#define BRW_OPCODE_RSR 10 +#define BRW_OPCODE_RSL 11 +#define BRW_OPCODE_ASR 12 +#define BRW_OPCODE_CMP 16 +#define BRW_OPCODE_JMPI 32 +#define BRW_OPCODE_IF 34 +#define BRW_OPCODE_IFF 35 +#define BRW_OPCODE_ELSE 36 +#define BRW_OPCODE_ENDIF 37 +#define BRW_OPCODE_DO 38 +#define BRW_OPCODE_WHILE 39 +#define BRW_OPCODE_BREAK 40 +#define BRW_OPCODE_CONTINUE 41 +#define BRW_OPCODE_HALT 42 +#define BRW_OPCODE_MSAVE 44 +#define BRW_OPCODE_MRESTORE 45 +#define BRW_OPCODE_PUSH 46 +#define BRW_OPCODE_POP 47 +#define BRW_OPCODE_WAIT 48 +#define BRW_OPCODE_SEND 49 +#define BRW_OPCODE_ADD 64 +#define BRW_OPCODE_MUL 65 +#define BRW_OPCODE_AVG 66 +#define BRW_OPCODE_FRC 67 +#define BRW_OPCODE_RNDU 68 +#define BRW_OPCODE_RNDD 69 +#define BRW_OPCODE_RNDE 70 +#define BRW_OPCODE_RNDZ 71 +#define BRW_OPCODE_MAC 72 +#define BRW_OPCODE_MACH 73 +#define BRW_OPCODE_LZD 74 +#define BRW_OPCODE_SAD2 80 +#define BRW_OPCODE_SADA2 81 +#define BRW_OPCODE_DP4 84 +#define BRW_OPCODE_DPH 85 +#define BRW_OPCODE_DP3 86 +#define BRW_OPCODE_DP2 87 +#define BRW_OPCODE_DPA2 88 +#define BRW_OPCODE_LINE 89 +#define BRW_OPCODE_NOP 126 + +#define BRW_PREDICATE_NONE 0 +#define BRW_PREDICATE_NORMAL 1 +#define BRW_PREDICATE_ALIGN1_ANYV 2 +#define BRW_PREDICATE_ALIGN1_ALLV 3 +#define BRW_PREDICATE_ALIGN1_ANY2H 4 +#define BRW_PREDICATE_ALIGN1_ALL2H 5 +#define BRW_PREDICATE_ALIGN1_ANY4H 6 +#define BRW_PREDICATE_ALIGN1_ALL4H 7 +#define BRW_PREDICATE_ALIGN1_ANY8H 8 +#define BRW_PREDICATE_ALIGN1_ALL8H 9 +#define BRW_PREDICATE_ALIGN1_ANY16H 10 +#define BRW_PREDICATE_ALIGN1_ALL16H 11 +#define BRW_PREDICATE_ALIGN16_REPLICATE_X 2 +#define BRW_PREDICATE_ALIGN16_REPLICATE_Y 3 +#define BRW_PREDICATE_ALIGN16_REPLICATE_Z 4 +#define BRW_PREDICATE_ALIGN16_REPLICATE_W 5 +#define BRW_PREDICATE_ALIGN16_ANY4H 6 +#define BRW_PREDICATE_ALIGN16_ALL4H 7 + +#define BRW_ARCHITECTURE_REGISTER_FILE 0 +#define BRW_GENERAL_REGISTER_FILE 1 +#define BRW_MESSAGE_REGISTER_FILE 2 +#define BRW_IMMEDIATE_VALUE 3 + +#define BRW_REGISTER_TYPE_UD 0 +#define BRW_REGISTER_TYPE_D 1 +#define BRW_REGISTER_TYPE_UW 2 +#define BRW_REGISTER_TYPE_W 3 +#define BRW_REGISTER_TYPE_UB 4 +#define BRW_REGISTER_TYPE_B 5 +#define BRW_REGISTER_TYPE_VF 5 /* packed float vector, immediates only? */ +#define BRW_REGISTER_TYPE_HF 6 +#define BRW_REGISTER_TYPE_V 6 /* packed int vector, immediates only, uword dest only */ +#define BRW_REGISTER_TYPE_F 7 + +#define BRW_ARF_NULL 0x00 +#define BRW_ARF_ADDRESS 0x10 +#define BRW_ARF_ACCUMULATOR 0x20 +#define BRW_ARF_FLAG 0x30 +#define BRW_ARF_MASK 0x40 +#define BRW_ARF_MASK_STACK 0x50 +#define BRW_ARF_MASK_STACK_DEPTH 0x60 +#define BRW_ARF_STATE 0x70 +#define BRW_ARF_CONTROL 0x80 +#define BRW_ARF_NOTIFICATION_COUNT 0x90 +#define BRW_ARF_IP 0xA0 + +#define BRW_AMASK 0 +#define BRW_IMASK 1 +#define BRW_LMASK 2 +#define BRW_CMASK 3 + + + +#define BRW_THREAD_NORMAL 0 +#define BRW_THREAD_ATOMIC 1 +#define BRW_THREAD_SWITCH 2 + +#define BRW_VERTICAL_STRIDE_0 0 +#define BRW_VERTICAL_STRIDE_1 1 +#define BRW_VERTICAL_STRIDE_2 2 +#define BRW_VERTICAL_STRIDE_4 3 +#define BRW_VERTICAL_STRIDE_8 4 +#define BRW_VERTICAL_STRIDE_16 5 +#define BRW_VERTICAL_STRIDE_32 6 +#define BRW_VERTICAL_STRIDE_64 7 +#define BRW_VERTICAL_STRIDE_128 8 +#define BRW_VERTICAL_STRIDE_256 9 +#define BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL 0xF + +#define BRW_WIDTH_1 0 +#define BRW_WIDTH_2 1 +#define BRW_WIDTH_4 2 +#define BRW_WIDTH_8 3 +#define BRW_WIDTH_16 4 + +#define BRW_STATELESS_BUFFER_BOUNDARY_1K 0 +#define BRW_STATELESS_BUFFER_BOUNDARY_2K 1 +#define BRW_STATELESS_BUFFER_BOUNDARY_4K 2 +#define BRW_STATELESS_BUFFER_BOUNDARY_8K 3 +#define BRW_STATELESS_BUFFER_BOUNDARY_16K 4 +#define BRW_STATELESS_BUFFER_BOUNDARY_32K 5 +#define BRW_STATELESS_BUFFER_BOUNDARY_64K 6 +#define BRW_STATELESS_BUFFER_BOUNDARY_128K 7 +#define BRW_STATELESS_BUFFER_BOUNDARY_256K 8 +#define BRW_STATELESS_BUFFER_BOUNDARY_512K 9 +#define BRW_STATELESS_BUFFER_BOUNDARY_1M 10 +#define BRW_STATELESS_BUFFER_BOUNDARY_2M 11 + +#define BRW_POLYGON_FACING_FRONT 0 +#define BRW_POLYGON_FACING_BACK 1 + +#define BRW_MESSAGE_TARGET_NULL 0 +#define BRW_MESSAGE_TARGET_MATH 1 +#define BRW_MESSAGE_TARGET_SAMPLER 2 +#define BRW_MESSAGE_TARGET_GATEWAY 3 +#define BRW_MESSAGE_TARGET_DATAPORT_READ 4 +#define BRW_MESSAGE_TARGET_DATAPORT_WRITE 5 +#define BRW_MESSAGE_TARGET_URB 6 +#define BRW_MESSAGE_TARGET_THREAD_SPAWNER 7 + +#define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0 +#define BRW_SAMPLER_RETURN_FORMAT_UINT32 2 +#define BRW_SAMPLER_RETURN_FORMAT_SINT32 3 + +#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE 0 +#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE 0 +#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0 +#define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX 1 +#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1 +#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1 +#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2 +#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2 +#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0 +#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2 +#define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2 +#define BRW_SAMPLER_MESSAGE_SIMD8_RESINFO 2 +#define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO 2 +#define BRW_SAMPLER_MESSAGE_SIMD4X2_LD 3 +#define BRW_SAMPLER_MESSAGE_SIMD8_LD 3 +#define BRW_SAMPLER_MESSAGE_SIMD16_LD 3 + +#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0 +#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1 +#define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS 2 +#define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS 3 +#define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS 4 + +#define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0 +#define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2 + +#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2 +#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3 + +#define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0 +#define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1 +#define BRW_DATAPORT_READ_MESSAGE_DWORD_BLOCK_READ 2 +#define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3 + +#define BRW_DATAPORT_READ_TARGET_DATA_CACHE 0 +#define BRW_DATAPORT_READ_TARGET_RENDER_CACHE 1 +#define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE 2 + +#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0 +#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1 +#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2 +#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3 +#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4 + +#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0 +#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1 +#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2 +#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3 +#define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4 +#define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5 +#define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7 + +#define BRW_MATH_FUNCTION_INV 1 +#define BRW_MATH_FUNCTION_LOG 2 +#define BRW_MATH_FUNCTION_EXP 3 +#define BRW_MATH_FUNCTION_SQRT 4 +#define BRW_MATH_FUNCTION_RSQ 5 +#define BRW_MATH_FUNCTION_SIN 6 /* was 7 */ +#define BRW_MATH_FUNCTION_COS 7 /* was 8 */ +#define BRW_MATH_FUNCTION_SINCOS 8 /* was 6 */ +#define BRW_MATH_FUNCTION_TAN 9 +#define BRW_MATH_FUNCTION_POW 10 +#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11 +#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12 +#define BRW_MATH_FUNCTION_INT_DIV_REMAINDER 13 + +#define BRW_MATH_INTEGER_UNSIGNED 0 +#define BRW_MATH_INTEGER_SIGNED 1 + +#define BRW_MATH_PRECISION_FULL 0 +#define BRW_MATH_PRECISION_PARTIAL 1 + +#define BRW_MATH_SATURATE_NONE 0 +#define BRW_MATH_SATURATE_SATURATE 1 + +#define BRW_MATH_DATA_VECTOR 0 +#define BRW_MATH_DATA_SCALAR 1 + +#define BRW_URB_OPCODE_WRITE 0 + +#define BRW_URB_SWIZZLE_NONE 0 +#define BRW_URB_SWIZZLE_INTERLEAVE 1 +#define BRW_URB_SWIZZLE_TRANSPOSE 2 + +#define BRW_SCRATCH_SPACE_SIZE_1K 0 +#define BRW_SCRATCH_SPACE_SIZE_2K 1 +#define BRW_SCRATCH_SPACE_SIZE_4K 2 +#define BRW_SCRATCH_SPACE_SIZE_8K 3 +#define BRW_SCRATCH_SPACE_SIZE_16K 4 +#define BRW_SCRATCH_SPACE_SIZE_32K 5 +#define BRW_SCRATCH_SPACE_SIZE_64K 6 +#define BRW_SCRATCH_SPACE_SIZE_128K 7 +#define BRW_SCRATCH_SPACE_SIZE_256K 8 +#define BRW_SCRATCH_SPACE_SIZE_512K 9 +#define BRW_SCRATCH_SPACE_SIZE_1M 10 +#define BRW_SCRATCH_SPACE_SIZE_2M 11 + + + + +#define CMD_URB_FENCE 0x6000 +#define CMD_CONST_BUFFER_STATE 0x6001 +#define CMD_CONST_BUFFER 0x6002 + +#define CMD_STATE_BASE_ADDRESS 0x6101 +#define CMD_STATE_INSN_POINTER 0x6102 +#define CMD_PIPELINE_SELECT 0x6104 + +#define CMD_PIPELINED_STATE_POINTERS 0x7800 +#define CMD_BINDING_TABLE_PTRS 0x7801 +#define CMD_VERTEX_BUFFER 0x7808 +#define CMD_VERTEX_ELEMENT 0x7809 +#define CMD_INDEX_BUFFER 0x780a +#define CMD_VF_STATISTICS 0x780b + +#define CMD_DRAW_RECT 0x7900 +#define CMD_BLEND_CONSTANT_COLOR 0x7901 +#define CMD_CHROMA_KEY 0x7904 +#define CMD_DEPTH_BUFFER 0x7905 +#define CMD_POLY_STIPPLE_OFFSET 0x7906 +#define CMD_POLY_STIPPLE_PATTERN 0x7907 +#define CMD_LINE_STIPPLE_PATTERN 0x7908 +#define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7908 + +#define CMD_PIPE_CONTROL 0x7a00 + +#define CMD_3D_PRIM 0x7b00 + +#define CMD_MI_FLUSH 0x0200 + + +/* Various values from the R0 vertex header: + */ +#define R02_PRIM_END 0x1 +#define R02_PRIM_START 0x2 + + + +#endif diff --git a/src/brw_structs.h b/src/brw_structs.h new file mode 100644 index 00000000..c9c07510 --- /dev/null +++ b/src/brw_structs.h @@ -0,0 +1,1340 @@ + /************************************************************************** + * + * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef BRW_STRUCTS_H +#define BRW_STRUCTS_H + +/* Command packets: + */ +struct header +{ + GLuint length:16; + GLuint opcode:16; +} bits; + + +union header_union +{ + struct header bits; + GLuint dword; +}; + +struct brw_3d_control +{ + struct + { + GLuint length:8; + GLuint notify_enable:1; + GLuint pad:3; + GLuint wc_flush_enable:1; + GLuint depth_stall_enable:1; + GLuint operation:2; + GLuint opcode:16; + } header; + + struct + { + GLuint pad:2; + GLuint dest_addr_type:1; + GLuint dest_addr:29; + } dest; + + GLuint dword2; + GLuint dword3; +}; + + +struct brw_3d_primitive +{ + struct + { + GLuint length:8; + GLuint pad:2; + GLuint topology:5; + GLuint indexed:1; + GLuint opcode:16; + } header; + + GLuint verts_per_instance; + GLuint start_vert_location; + GLuint instance_count; + GLuint start_instance_location; + GLuint base_vert_location; +}; + +/* These seem to be passed around as function args, so it works out + * better to keep them as #defines: + */ +#define BRW_FLUSH_READ_CACHE 0x1 +#define BRW_FLUSH_STATE_CACHE 0x2 +#define BRW_INHIBIT_FLUSH_RENDER_CACHE 0x4 +#define BRW_FLUSH_SNAPSHOT_COUNTERS 0x8 + +struct brw_mi_flush +{ + GLuint flags:4; + GLuint pad:12; + GLuint opcode:16; +}; + +struct brw_vf_statistics +{ + GLuint statistics_enable:1; + GLuint pad:15; + GLuint opcode:16; +}; + + + +struct brw_binding_table_pointers +{ + struct header header; + GLuint vs; + GLuint gs; + GLuint clp; + GLuint sf; + GLuint wm; +}; + + +struct brw_blend_constant_color +{ + struct header header; + GLfloat blend_constant_color[4]; +}; + + +struct brw_depthbuffer +{ + union header_union header; + + union { + struct { + GLuint pitch:18; + GLuint format:3; + GLuint pad:4; + GLuint depth_offset_disable:1; + GLuint tile_walk:1; + GLuint tiled_surface:1; + GLuint pad2:1; + GLuint surface_type:3; + } bits; + GLuint dword; + } dword1; + + GLuint dword2_base_addr; + + union { + struct { + GLuint pad:1; + GLuint mipmap_layout:1; + GLuint lod:4; + GLuint width:13; + GLuint height:13; + } bits; + GLuint dword; + } dword3; + + union { + struct { + GLuint pad:12; + GLuint min_array_element:9; + GLuint depth:11; + } bits; + GLuint dword; + } dword4; +}; + +struct brw_drawrect +{ + struct header header; + GLuint xmin:16; + GLuint ymin:16; + GLuint xmax:16; + GLuint ymax:16; + GLuint xorg:16; + GLuint yorg:16; +}; + + + + +struct brw_global_depth_offset_clamp +{ + struct header header; + GLfloat depth_offset_clamp; +}; + +struct brw_indexbuffer +{ + union { + struct + { + GLuint length:8; + GLuint index_format:2; + GLuint cut_index_enable:1; + GLuint pad:5; + GLuint opcode:16; + } bits; + GLuint dword; + + } header; + + GLuint buffer_start; + GLuint buffer_end; +}; + + +struct brw_line_stipple +{ + struct header header; + + struct + { + GLuint pattern:16; + GLuint pad:16; + } bits0; + + struct + { + GLuint repeat_count:9; + GLuint pad:7; + GLuint inverse_repeat_count:16; + } bits1; +}; + + +struct brw_pipelined_state_pointers +{ + struct header header; + + struct { + GLuint pad:5; + GLuint offset:27; + } vs; + + struct + { + GLuint enable:1; + GLuint pad:4; + GLuint offset:27; + } gs; + + struct + { + GLuint enable:1; + GLuint pad:4; + GLuint offset:27; + } clp; + + struct + { + GLuint pad:5; + GLuint offset:27; + } sf; + + struct + { + GLuint pad:5; + GLuint offset:27; + } wm; + + struct + { + GLuint pad:5; + GLuint offset:27; /* KW: check me! */ + } cc; +}; + + +struct brw_polygon_stipple_offset +{ + struct header header; + + struct { + GLuint y_offset:5; + GLuint pad:3; + GLuint x_offset:5; + GLuint pad0:19; + } bits0; +}; + + + +struct brw_polygon_stipple +{ + struct header header; + GLuint stipple[32]; +}; + + + +struct brw_pipeline_select +{ + struct + { + GLuint pipeline_select:1; + GLuint pad:15; + GLuint opcode:16; + } header; +}; + + +struct brw_pipe_control +{ + struct + { + GLuint length:8; + GLuint notify_enable:1; + GLuint pad:2; + GLuint instruction_state_cache_flush_enable:1; + GLuint write_cache_flush_enable:1; + GLuint depth_stall_enable:1; + GLuint post_sync_operation:2; + + GLuint opcode:16; + } header; + + struct + { + GLuint pad:2; + GLuint dest_addr_type:1; + GLuint dest_addr:29; + } bits1; + + GLuint data0; + GLuint data1; +}; + + +struct brw_urb_fence +{ + struct + { + GLuint length:8; + GLuint vs_realloc:1; + GLuint gs_realloc:1; + GLuint clp_realloc:1; + GLuint sf_realloc:1; + GLuint vfe_realloc:1; + GLuint cs_realloc:1; + GLuint pad:2; + GLuint opcode:16; + } header; + + struct + { + GLuint vs_fence:10; + GLuint gs_fence:10; + GLuint clp_fence:10; + GLuint pad:2; + } bits0; + + struct + { + GLuint sf_fence:10; + GLuint vf_fence:10; + GLuint cs_fence:10; + GLuint pad:2; + } bits1; +}; + +struct brw_constant_buffer_state /* previously brw_command_streamer */ +{ + struct header header; + + struct + { + GLuint nr_urb_entries:3; + GLuint pad:1; + GLuint urb_entry_size:5; + GLuint pad0:23; + } bits0; +}; + +struct brw_constant_buffer +{ + struct + { + GLuint length:8; + GLuint valid:1; + GLuint pad:7; + GLuint opcode:16; + } header; + + struct + { + GLuint buffer_length:6; + GLuint buffer_address:26; + } bits0; +}; + +struct brw_state_base_address +{ + struct header header; + + struct + { + GLuint modify_enable:1; + GLuint pad:4; + GLuint general_state_address:27; + } bits0; + + struct + { + GLuint modify_enable:1; + GLuint pad:4; + GLuint surface_state_address:27; + } bits1; + + struct + { + GLuint modify_enable:1; + GLuint pad:4; + GLuint indirect_object_state_address:27; + } bits2; + + struct + { + GLuint modify_enable:1; + GLuint pad:11; + GLuint general_state_upper_bound:20; + } bits3; + + struct + { + GLuint modify_enable:1; + GLuint pad:11; + GLuint indirect_object_state_upper_bound:20; + } bits4; +}; + +struct brw_state_prefetch +{ + struct header header; + + struct + { + GLuint prefetch_count:3; + GLuint pad:3; + GLuint prefetch_pointer:26; + } bits0; +}; + +struct brw_system_instruction_pointer +{ + struct header header; + + struct + { + GLuint pad:4; + GLuint system_instruction_pointer:28; + } bits0; +}; + + + + +/* State structs for the various fixed function units: + */ + + +struct thread0 +{ + GLuint pad0:1; + GLuint grf_reg_count:3; + GLuint pad1:2; + GLuint kernel_start_pointer:26; +}; + +struct thread1 +{ + GLuint ext_halt_exception_enable:1; + GLuint sw_exception_enable:1; + GLuint mask_stack_exception_enable:1; + GLuint timeout_exception_enable:1; + GLuint illegal_op_exception_enable:1; + GLuint pad0:3; + GLuint depth_coef_urb_read_offset:6; /* WM only */ + GLuint pad1:2; + GLuint floating_point_mode:1; + GLuint thread_priority:1; + GLuint binding_table_entry_count:8; + GLuint pad3:5; + GLuint single_program_flow:1; +}; + +struct thread2 +{ + GLuint per_thread_scratch_space:4; + GLuint pad0:6; + GLuint scratch_space_base_pointer:22; +}; + + +struct thread3 +{ + GLuint dispatch_grf_start_reg:4; + GLuint urb_entry_read_offset:6; + GLuint pad0:1; + GLuint urb_entry_read_length:6; + GLuint pad1:1; + GLuint const_urb_entry_read_offset:6; + GLuint pad2:1; + GLuint const_urb_entry_read_length:6; + GLuint pad3:1; +}; + + + +struct brw_clip_unit_state +{ + struct thread0 thread0; + struct thread1 thread1; + struct thread2 thread2; + struct thread3 thread3; + + struct + { + GLuint pad0:9; + GLuint gs_output_stats:1; /* not always */ + GLuint stats_enable:1; + GLuint nr_urb_entries:7; + GLuint pad1:1; + GLuint urb_entry_allocation_size:5; + GLuint pad2:1; + GLuint max_threads:6; /* may be less */ + GLuint pad3:1; + } thread4; + + struct + { + GLuint pad0:13; + GLuint clip_mode:3; + GLuint userclip_enable_flags:8; + GLuint userclip_must_clip:1; + GLuint pad1:1; + GLuint guard_band_enable:1; + GLuint viewport_z_clip_enable:1; + GLuint viewport_xy_clip_enable:1; + GLuint vertex_position_space:1; + GLuint api_mode:1; + GLuint pad2:1; + } clip5; + + struct + { + GLuint pad0:5; + GLuint clipper_viewport_state_ptr:27; + } clip6; + + + GLfloat viewport_xmin; + GLfloat viewport_xmax; + GLfloat viewport_ymin; + GLfloat viewport_ymax; +}; + + + +struct brw_cc_unit_state +{ + struct + { + GLuint pad0:3; + GLuint bf_stencil_pass_depth_pass_op:3; + GLuint bf_stencil_pass_depth_fail_op:3; + GLuint bf_stencil_fail_op:3; + GLuint bf_stencil_func:3; + GLuint bf_stencil_enable:1; + GLuint pad1:2; + GLuint stencil_write_enable:1; + GLuint stencil_pass_depth_pass_op:3; + GLuint stencil_pass_depth_fail_op:3; + GLuint stencil_fail_op:3; + GLuint stencil_func:3; + GLuint stencil_enable:1; + } cc0; + + + struct + { + GLuint bf_stencil_ref:8; + GLuint stencil_write_mask:8; + GLuint stencil_test_mask:8; + GLuint stencil_ref:8; + } cc1; + + + struct + { + GLuint logicop_enable:1; + GLuint pad0:10; + GLuint depth_write_enable:1; + GLuint depth_test_function:3; + GLuint depth_test:1; + GLuint bf_stencil_write_mask:8; + GLuint bf_stencil_test_mask:8; + } cc2; + + + struct + { + GLuint pad0:8; + GLuint alpha_test_func:3; + GLuint alpha_test:1; + GLuint blend_enable:1; + GLuint ia_blend_enable:1; + GLuint pad1:1; + GLuint alpha_test_format:1; + GLuint pad2:16; + } cc3; + + struct + { + GLuint pad0:5; + GLuint cc_viewport_state_offset:27; + } cc4; + + struct + { + GLuint pad0:2; + GLuint ia_dest_blend_factor:5; + GLuint ia_src_blend_factor:5; + GLuint ia_blend_function:3; + GLuint statistics_enable:1; + GLuint logicop_func:4; + GLuint pad1:11; + GLuint dither_enable:1; + } cc5; + + struct + { + GLuint clamp_post_alpha_blend:1; + GLuint clamp_pre_alpha_blend:1; + GLuint clamp_range:2; + GLuint pad0:11; + GLuint y_dither_offset:2; + GLuint x_dither_offset:2; + GLuint dest_blend_factor:5; + GLuint src_blend_factor:5; + GLuint blend_function:3; + } cc6; + + struct { + union { + GLfloat f; + GLubyte ub[4]; + } alpha_ref; + } cc7; +}; + + + +struct brw_sf_unit_state +{ + struct thread0 thread0; + struct { + GLuint pad0:7; + GLuint sw_exception_enable:1; + GLuint pad1:3; + GLuint mask_stack_exception_enable:1; + GLuint pad2:1; + GLuint illegal_op_exception_enable:1; + GLuint pad3:2; + GLuint floating_point_mode:1; + GLuint thread_priority:1; + GLuint binding_table_entry_count:8; + GLuint pad4:5; + GLuint single_program_flow:1; + } sf1; + + struct thread2 thread2; + struct thread3 thread3; + + struct + { + GLuint pad0:10; + GLuint stats_enable:1; + GLuint nr_urb_entries:7; + GLuint pad1:1; + GLuint urb_entry_allocation_size:5; + GLuint pad2:1; + GLuint max_threads:6; + GLuint pad3:1; + } thread4; + + struct + { + GLuint front_winding:1; + GLuint viewport_transform:1; + GLuint pad0:3; + GLuint sf_viewport_state_offset:27; + } sf5; + + struct + { + GLuint pad0:9; + GLuint dest_org_vbias:4; + GLuint dest_org_hbias:4; + GLuint scissor:1; + GLuint disable_2x2_trifilter:1; + GLuint disable_zero_pix_trifilter:1; + GLuint point_rast_rule:2; + GLuint line_endcap_aa_region_width:2; + GLuint line_width:4; + GLuint fast_scissor_disable:1; + GLuint cull_mode:2; + GLuint aa_enable:1; + } sf6; + + struct + { + GLuint point_size:11; + GLuint use_point_size_state:1; + GLuint subpixel_precision:1; + GLuint sprite_point:1; + GLuint pad0:11; + GLuint trifan_pv:2; + GLuint linestrip_pv:2; + GLuint tristrip_pv:2; + GLuint line_last_pixel_enable:1; + } sf7; + +}; + + +struct brw_gs_unit_state +{ + struct thread0 thread0; + struct thread1 thread1; + struct thread2 thread2; + struct thread3 thread3; + + struct + { + GLuint pad0:10; + GLuint stats_enable:1; + GLuint nr_urb_entries:7; + GLuint pad1:1; + GLuint urb_entry_allocation_size:5; + GLuint pad2:1; + GLuint max_threads:1; + GLuint pad3:6; + } thread4; + + struct + { + GLuint sampler_count:3; + GLuint pad0:2; + GLuint sampler_state_pointer:27; + } gs5; + + + struct + { + GLuint max_vp_index:4; + GLuint pad0:26; + GLuint reorder_enable:1; + GLuint pad1:1; + } gs6; +}; + + +struct brw_vs_unit_state +{ + struct thread0 thread0; + struct thread1 thread1; + struct thread2 thread2; + struct thread3 thread3; + + struct + { + GLuint pad0:10; + GLuint stats_enable:1; + GLuint nr_urb_entries:7; + GLuint pad1:1; + GLuint urb_entry_allocation_size:5; + GLuint pad2:1; + GLuint max_threads:4; + GLuint pad3:3; + } thread4; + + struct + { + GLuint sampler_count:3; + GLuint pad0:2; + GLuint sampler_state_pointer:27; + } vs5; + + struct + { + GLuint vs_enable:1; + GLuint vert_cache_disable:1; + GLuint pad0:30; + } vs6; +}; + + +struct brw_wm_unit_state +{ + struct thread0 thread0; + struct thread1 thread1; + struct thread2 thread2; + struct thread3 thread3; + + struct { + GLuint stats_enable:1; + GLuint pad0:1; + GLuint sampler_count:3; + GLuint sampler_state_pointer:27; + } wm4; + + struct + { + GLuint enable_8_pix:1; + GLuint enable_16_pix:1; + GLuint enable_32_pix:1; + GLuint pad0:7; + GLuint legacy_global_depth_bias:1; + GLuint line_stipple:1; + GLuint depth_offset:1; + GLuint polygon_stipple:1; + GLuint line_aa_region_width:2; + GLuint line_endcap_aa_region_width:2; + GLuint early_depth_test:1; + GLuint thread_dispatch_enable:1; + GLuint program_uses_depth:1; + GLuint program_computes_depth:1; + GLuint program_uses_killpixel:1; + GLuint legacy_line_rast: 1; + GLuint pad1:1; + GLuint max_threads:6; + GLuint pad2:1; + } wm5; + + GLfloat global_depth_offset_constant; + GLfloat global_depth_offset_scale; +}; + +struct brw_sampler_default_color { + GLfloat color[4]; +}; + +struct brw_sampler_state +{ + + struct + { + GLuint shadow_function:3; + GLuint lod_bias:11; + GLuint min_filter:3; + GLuint mag_filter:3; + GLuint mip_filter:2; + GLuint base_level:5; + GLuint pad:1; + GLuint lod_preclamp:1; + GLuint default_color_mode:1; + GLuint pad0:1; + GLuint disable:1; + } ss0; + + struct + { + GLuint r_wrap_mode:3; + GLuint t_wrap_mode:3; + GLuint s_wrap_mode:3; + GLuint pad:3; + GLuint max_lod:10; + GLuint min_lod:10; + } ss1; + + + struct + { + GLuint pad:5; + GLuint default_color_pointer:27; + } ss2; + + struct + { + GLuint pad:19; + GLuint max_aniso:3; + GLuint chroma_key_mode:1; + GLuint chroma_key_index:2; + GLuint chroma_key_enable:1; + GLuint monochrome_filter_width:3; + GLuint monochrome_filter_height:3; + } ss3; +}; + + +struct brw_clipper_viewport +{ + GLfloat xmin; + GLfloat xmax; + GLfloat ymin; + GLfloat ymax; +}; + +struct brw_cc_viewport +{ + GLfloat min_depth; + GLfloat max_depth; +}; + +struct brw_sf_viewport +{ + struct { + GLfloat m00; + GLfloat m11; + GLfloat m22; + GLfloat m30; + GLfloat m31; + GLfloat m32; + } viewport; + + struct { + GLshort xmin; + GLshort ymin; + GLshort xmax; + GLshort ymax; + } scissor; +}; + +/* Documented in the subsystem/shared-functions/sampler chapter... + */ +struct brw_surface_state +{ + struct { + GLuint cube_pos_z:1; + GLuint cube_neg_z:1; + GLuint cube_pos_y:1; + GLuint cube_neg_y:1; + GLuint cube_pos_x:1; + GLuint cube_neg_x:1; + GLuint pad:3; + GLuint render_cache_read_mode:1; + GLuint mipmap_layout_mode:1; + GLuint vert_line_stride_ofs:1; + GLuint vert_line_stride:1; + GLuint color_blend:1; + GLuint writedisable_blue:1; + GLuint writedisable_green:1; + GLuint writedisable_red:1; + GLuint writedisable_alpha:1; + GLuint surface_format:9; + GLuint data_return_format:1; + GLuint pad0:1; + GLuint surface_type:3; + } ss0; + + struct { + GLuint base_addr; + } ss1; + + struct { + GLuint render_target_rotation:2; + GLuint mip_count:4; + GLuint width:13; + GLuint height:13; + } ss2; + + struct { + GLuint tile_walk:1; + GLuint tiled_surface:1; + GLuint pad:1; + GLuint pitch:18; + GLuint depth:11; + } ss3; + + struct { + GLuint pad:19; + GLuint min_array_elt:9; + GLuint min_lod:4; + } ss4; +}; + + + +struct brw_vertex_buffer_state +{ + struct { + GLuint pitch:11; + GLuint pad:15; + GLuint access_type:1; + GLuint vb_index:5; + } vb0; + + GLuint start_addr; + GLuint max_index; +#if 1 + GLuint instance_data_step_rate; /* not included for sequential/random vertices? */ +#endif +}; + +#define BRW_VBP_MAX 17 + +struct brw_vb_array_state { + struct header header; + struct brw_vertex_buffer_state vb[BRW_VBP_MAX]; +}; + + +struct brw_vertex_element_state +{ + struct + { + GLuint src_offset:11; + GLuint pad:5; + GLuint src_format:9; + GLuint pad0:1; + GLuint valid:1; + GLuint vertex_buffer_index:5; + } ve0; + + struct + { + GLuint dst_offset:8; + GLuint pad:8; + GLuint vfcomponent3:4; + GLuint vfcomponent2:4; + GLuint vfcomponent1:4; + GLuint vfcomponent0:4; + } ve1; +}; + +#define BRW_VEP_MAX 18 + +struct brw_vertex_element_packet { + struct header header; + struct brw_vertex_element_state ve[BRW_VEP_MAX]; /* note: less than _TNL_ATTRIB_MAX */ +}; + + +struct brw_urb_immediate { + GLuint opcode:4; + GLuint offset:6; + GLuint swizzle_control:2; + GLuint pad:1; + GLuint allocate:1; + GLuint used:1; + GLuint complete:1; + GLuint response_length:4; + GLuint msg_length:4; + GLuint msg_target:4; + GLuint pad1:3; + GLuint end_of_thread:1; +}; + +/* Instruction format for the execution units: + */ + +struct brw_instruction +{ + struct + { + GLuint opcode:7; + GLuint pad:1; + GLuint access_mode:1; + GLuint mask_control:1; + GLuint dependency_control:2; + GLuint compression_control:2; + GLuint thread_control:2; + GLuint predicate_control:4; + GLuint predicate_inverse:1; + GLuint execution_size:3; + GLuint destreg__conditonalmod:4; /* destreg - send, conditionalmod - others */ + GLuint pad0:2; + GLuint debug_control:1; + GLuint saturate:1; + } header; + + union { + struct + { + GLuint dest_reg_file:2; + GLuint dest_reg_type:3; + GLuint src0_reg_file:2; + GLuint src0_reg_type:3; + GLuint src1_reg_file:2; + GLuint src1_reg_type:3; + GLuint pad:1; + GLuint dest_subreg_nr:5; + GLuint dest_reg_nr:8; + GLuint dest_horiz_stride:2; + GLuint dest_address_mode:1; + } da1; + + struct + { + GLuint dest_reg_file:2; + GLuint dest_reg_type:3; + GLuint src0_reg_file:2; + GLuint src0_reg_type:3; + GLuint pad:6; + GLint dest_indirect_offset:10; /* offset against the deref'd address reg */ + GLuint dest_subreg_nr:3; /* subnr for the address reg a0.x */ + GLuint dest_horiz_stride:2; + GLuint dest_address_mode:1; + } ia1; + + struct + { + GLuint dest_reg_file:2; + GLuint dest_reg_type:3; + GLuint src0_reg_file:2; + GLuint src0_reg_type:3; + GLuint src1_reg_file:2; + GLuint src1_reg_type:3; + GLuint pad0:1; + GLuint dest_writemask:4; + GLuint dest_subreg_nr:1; + GLuint dest_reg_nr:8; + GLuint pad1:2; + GLuint dest_address_mode:1; + } da16; + + struct + { + GLuint dest_reg_file:2; + GLuint dest_reg_type:3; + GLuint src0_reg_file:2; + GLuint src0_reg_type:3; + GLuint pad0:6; + GLuint dest_writemask:4; + GLint dest_indirect_offset:6; + GLuint dest_subreg_nr:3; + GLuint pad1:2; + GLuint dest_address_mode:1; + } ia16; + } bits1; + + + union { + struct + { + GLuint src0_subreg_nr:5; + GLuint src0_reg_nr:8; + GLuint src0_abs:1; + GLuint src0_negate:1; + GLuint src0_address_mode:1; + GLuint src0_horiz_stride:2; + GLuint src0_width:3; + GLuint src0_vert_stride:4; + GLuint flag_reg_nr:1; + GLuint pad:6; + } da1; + + struct + { + GLint src0_indirect_offset:10; + GLuint src0_subreg_nr:3; + GLuint src0_abs:1; + GLuint src0_negate:1; + GLuint src0_address_mode:1; + GLuint src0_horiz_stride:2; + GLuint src0_width:3; + GLuint src0_vert_stride:4; + GLuint flag_reg_nr:1; + GLuint pad:6; + } ia1; + + struct + { + GLuint src0_swz_x:2; + GLuint src0_swz_y:2; + GLuint src0_subreg_nr:1; + GLuint src0_reg_nr:8; + GLuint src0_abs:1; + GLuint src0_negate:1; + GLuint src0_address_mode:1; + GLuint src0_swz_z:2; + GLuint src0_swz_w:2; + GLuint pad0:1; + GLuint src0_vert_stride:4; + GLuint flag_reg_nr:1; + GLuint pad1:6; + } da16; + + struct + { + GLuint src0_swz_x:2; + GLuint src0_swz_y:2; + GLint src0_indirect_offset:6; + GLuint src0_subreg_nr:3; + GLuint src0_abs:1; + GLuint src0_negate:1; + GLuint src0_address_mode:1; + GLuint src0_swz_z:2; + GLuint src0_swz_w:2; + GLuint pad0:1; + GLuint src0_vert_stride:4; + GLuint flag_reg_nr:1; + GLuint pad1:6; + } ia16; + + } bits2; + + union + { + struct + { + GLuint src1_subreg_nr:5; + GLuint src1_reg_nr:8; + GLuint src1_abs:1; + GLuint src1_negate:1; + GLuint pad:1; + GLuint src1_horiz_stride:2; + GLuint src1_width:3; + GLuint src1_vert_stride:4; + GLuint pad0:7; + } da1; + + struct + { + GLuint src1_swz_x:2; + GLuint src1_swz_y:2; + GLuint src1_subreg_nr:1; + GLuint src1_reg_nr:8; + GLuint src1_abs:1; + GLuint src1_negate:1; + GLuint pad0:1; + GLuint src1_swz_z:2; + GLuint src1_swz_w:2; + GLuint pad1:1; + GLuint src1_vert_stride:4; + GLuint pad2:7; + } da16; + + struct + { + GLint src1_indirect_offset:10; + GLuint src1_subreg_nr:3; + GLuint src1_abs:1; + GLuint src1_negate:1; + GLuint pad0:1; + GLuint src1_horiz_stride:2; + GLuint src1_width:3; + GLuint src1_vert_stride:4; + GLuint flag_reg_nr:1; + GLuint pad1:6; + } ia1; + + struct + { + GLuint src1_swz_x:2; + GLuint src1_swz_y:2; + GLint src1_indirect_offset:6; + GLuint src1_subreg_nr:3; + GLuint src1_abs:1; + GLuint src1_negate:1; + GLuint pad0:1; + GLuint src1_swz_z:2; + GLuint src1_swz_w:2; + GLuint pad1:1; + GLuint src1_vert_stride:4; + GLuint flag_reg_nr:1; + GLuint pad2:6; + } ia16; + + + struct + { + GLint jump_count:16; /* note: signed */ + GLuint pop_count:4; + GLuint pad0:12; + } if_else; + + struct { + GLuint function:4; + GLuint int_type:1; + GLuint precision:1; + GLuint saturate:1; + GLuint data_type:1; + GLuint pad0:8; + GLuint response_length:4; + GLuint msg_length:4; + GLuint msg_target:4; + GLuint pad1:3; + GLuint end_of_thread:1; + } math; + + struct { + GLuint binding_table_index:8; + GLuint sampler:4; + GLuint return_format:2; + GLuint msg_type:2; + GLuint response_length:4; + GLuint msg_length:4; + GLuint msg_target:4; + GLuint pad1:3; + GLuint end_of_thread:1; + } sampler; + + struct brw_urb_immediate urb; + + struct { + GLuint binding_table_index:8; + GLuint msg_control:4; + GLuint msg_type:2; + GLuint target_cache:2; + GLuint response_length:4; + GLuint msg_length:4; + GLuint msg_target:4; + GLuint pad1:3; + GLuint end_of_thread:1; + } dp_read; + + struct { + GLuint binding_table_index:8; + GLuint msg_control:3; + GLuint pixel_scoreboard_clear:1; + GLuint msg_type:3; + GLuint send_commit_msg:1; + GLuint response_length:4; + GLuint msg_length:4; + GLuint msg_target:4; + GLuint pad1:3; + GLuint end_of_thread:1; + } dp_write; + + struct { + GLuint pad:16; + GLuint response_length:4; + GLuint msg_length:4; + GLuint msg_target:4; + GLuint pad1:3; + GLuint end_of_thread:1; + } generic; + + GLuint ud; + } bits3; +}; + + +#endif diff --git a/src/common.h b/src/common.h index 1e3327c6..ad5ee1de 100644 --- a/src/common.h +++ b/src/common.h @@ -130,13 +130,17 @@ extern void I830DPRINTF_stub(const char *filename, int line, #define ADVANCE_LP_RING() do { \ if (ringused > needed) \ - ErrorF("%s: ADVANCE_LP_RING: exceeded allocation %d/%d\n ", \ - __FUNCTION__, ringused, needed); \ + FatalError("%s: ADVANCE_LP_RING: exceeded allocation %d/%d\n ", \ + __FUNCTION__, ringused, needed); \ + else if (ringused < needed) \ + FatalError("%s: ADVANCE_LP_RING: under-used allocation %d/%d\n ", \ + __FUNCTION__, ringused, needed); \ RecPtr->LpRing->tail = outring; \ RecPtr->LpRing->space -= ringused; \ if (outring & 0x07) \ - ErrorF("ADVANCE_LP_RING: " \ - "outring (0x%x) isn't on a QWord boundary\n", outring); \ + FatalError("%s: ADVANCE_LP_RING: " \ + "outring (0x%x) isn't on a QWord boundary\n", \ + __FUNCTION__, outring); \ OUTREG(LP_RING + RING_TAIL, outring); \ } while (0) diff --git a/src/i810_driver.c b/src/i810_driver.c index cef6d180..65136bfa 100644 --- a/src/i810_driver.c +++ b/src/i810_driver.c @@ -332,17 +332,16 @@ const char *I810driSymbols[] = { "DRICreatePCIBusID", NULL }; -#endif const char *I810shadowSymbols[] = { "shadowInit", "shadowSetup", "shadowAdd", - "shadowRemove", - "shadowUpdateRotatePacked", NULL }; +#endif /* I830_ONLY */ + #ifndef I810_DEBUG int I810_DEBUG = (0 /* | DEBUG_ALWAYS_SYNC */ diff --git a/src/i810_reg.h b/src/i810_reg.h index ffa53d3a..9774a4c9 100644 --- a/src/i810_reg.h +++ b/src/i810_reg.h @@ -908,6 +908,9 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define I852_GME 0x2 #define I852_GM 0x5 +#define CMD_MI (0 << 29) +#define CMD_2D (2 << 29) +#define CMD_3D (3 << 29) /* BLT commands */ #define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3)) #define COLOR_BLT_WRITE_ALPHA (1<<21) @@ -938,14 +941,623 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define XY_MONO_SRC_BLT_WRITE_RGB (1<<20) /* 3d state */ +#define STATE3D_ANTI_ALIASING (CMD_3D | (0x06<<24)) +#define LINE_CAP_WIDTH_MODIFY (1 << 16) +#define LINE_CAP_WIDTH_1_0 (0x1 << 14) +#define LINE_WIDTH_MODIFY (1 << 8) +#define LINE_WIDTH_1_0 (0x1 << 6) + +#define STATE3D_RASTERIZATION_RULES (CMD_3D | (0x07<<24)) +#define ENABLE_POINT_RASTER_RULE (1<<15) +#define OGL_POINT_RASTER_RULE (1<<13) +#define ENABLE_TEXKILL_3D_4D (1<<10) +#define TEXKILL_3D (0<<9) +#define TEXKILL_4D (1<<9) +#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) +#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) +#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) +#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) + +#define STATE3D_INDEPENDENT_ALPHA_BLEND (CMD_3D | (0x0b<<24)) +#define IAB_MODIFY_ENABLE (1<<23) +#define IAB_ENABLE (1<<22) +#define IAB_MODIFY_FUNC (1<<21) +#define IAB_FUNC_SHIFT 16 +#define IAB_MODIFY_SRC_FACTOR (1<<11) +#define IAB_SRC_FACTOR_SHIFT 6 +#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) +#define IAB_MODIFY_DST_FACTOR (1<<5) +#define IAB_DST_FACTOR_SHIFT 0 +#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) + +#define BLENDFUNC_ADD 0x0 +#define BLENDFUNC_SUBTRACT 0x1 +#define BLENDFUNC_REVERSE_SUBTRACT 0x2 +#define BLENDFUNC_MIN 0x3 +#define BLENDFUNC_MAX 0x4 +#define BLENDFUNC_MASK 0x7 + +#define BLENDFACT_ZERO 0x01 +#define BLENDFACT_ONE 0x02 +#define BLENDFACT_SRC_COLR 0x03 +#define BLENDFACT_INV_SRC_COLR 0x04 +#define BLENDFACT_SRC_ALPHA 0x05 +#define BLENDFACT_INV_SRC_ALPHA 0x06 +#define BLENDFACT_DST_ALPHA 0x07 +#define BLENDFACT_INV_DST_ALPHA 0x08 +#define BLENDFACT_DST_COLR 0x09 +#define BLENDFACT_INV_DST_COLR 0x0a +#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b +#define BLENDFACT_CONST_COLOR 0x0c +#define BLENDFACT_INV_CONST_COLOR 0x0d +#define BLENDFACT_CONST_ALPHA 0x0e +#define BLENDFACT_INV_CONST_ALPHA 0x0f +#define BLENDFACT_MASK 0x0f + +#define STATE3D_MODES_4 (CMD_3D | (0x0d<<24)) +#define ENABLE_LOGIC_OP_FUNC (1<<23) +#define LOGIC_OP_FUNC(x) ((x)<<18) +#define LOGICOP_MASK (0xf<<18) +#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) +#define ENABLE_STENCIL_TEST_MASK (1<<17) +#define STENCIL_TEST_MASK(x) ((x)<<8) +#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) +#define ENABLE_STENCIL_WRITE_MASK (1<<16) +#define STENCIL_WRITE_MASK(x) ((x)&0xff) + +#define LOGICOP_CLEAR 0 +#define LOGICOP_NOR 0x1 +#define LOGICOP_AND_INV 0x2 +#define LOGICOP_COPY_INV 0x3 +#define LOGICOP_AND_RVRSE 0x4 +#define LOGICOP_INV 0x5 +#define LOGICOP_XOR 0x6 +#define LOGICOP_NAND 0x7 +#define LOGICOP_AND 0x8 +#define LOGICOP_EQUIV 0x9 +#define LOGICOP_NOOP 0xa +#define LOGICOP_OR_INV 0xb +#define LOGICOP_COPY 0xc +#define LOGICOP_OR_RVRSE 0xd +#define LOGICOP_OR 0xe +#define LOGICOP_SET 0xf + +#define STATE3D_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) +#define CSB_TCB(iunit,eunit) ((eunit) << ((iunit) * 3)) + +#define STATE3D_SCISSOR_ENABLE (CMD_3D | (0x1c<<24)|(0x10<<19)) +#define ENABLE_SCISSOR_RECT ((1<<1) | 1) +#define DISABLE_SCISSOR_RECT ((1<<1) | 0) + +#define STATE3D_MAP_STATE (CMD_3D | (0x1d<<24)|(0x00<<16)) + +#define MS1_MAPMASK_SHIFT 0 +#define MS1_MAPMASK_MASK (0x8fff<<0) + +#define MS2_UNTRUSTED_SURFACE (1<<31) +#define MS2_ADDRESS_MASK 0xfffffffc +#define MS2_VERTICAL_LINE_STRIDE (1<<1) +#define MS2_VERTICAL_OFFSET (1<<1) + +#define MS3_HEIGHT_SHIFT 21 +#define MS3_WIDTH_SHIFT 10 +#define MS3_PALETTE_SELECT (1<<9) +#define MS3_MAPSURF_FORMAT_SHIFT 7 +#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) +#define MAPSURF_8BIT (1<<7) +#define MAPSURF_16BIT (2<<7) +#define MAPSURF_32BIT (3<<7) +#define MAPSURF_422 (5<<7) +#define MAPSURF_COMPRESSED (6<<7) +#define MAPSURF_4BIT_INDEXED (7<<7) +#define MS3_MT_FORMAT_MASK (0x7 << 3) +#define MS3_MT_FORMAT_SHIFT 3 +#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ +#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ +#define MT_8BIT_L8 (1<<3) +#define MT_8BIT_A8 (4<<3) +#define MT_8BIT_MONO8 (5<<3) +#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ +#define MT_16BIT_ARGB1555 (1<<3) +#define MT_16BIT_ARGB4444 (2<<3) +#define MT_16BIT_AY88 (3<<3) +#define MT_16BIT_88DVDU (5<<3) +#define MT_16BIT_BUMP_655LDVDU (6<<3) +#define MT_16BIT_I16 (7<<3) +#define MT_16BIT_L16 (8<<3) +#define MT_16BIT_A16 (9<<3) +#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ +#define MT_32BIT_ABGR8888 (1<<3) +#define MT_32BIT_XRGB8888 (2<<3) +#define MT_32BIT_XBGR8888 (3<<3) +#define MT_32BIT_QWVU8888 (4<<3) +#define MT_32BIT_AXVU8888 (5<<3) +#define MT_32BIT_LXVU8888 (6<<3) +#define MT_32BIT_XLVU8888 (7<<3) +#define MT_32BIT_ARGB2101010 (8<<3) +#define MT_32BIT_ABGR2101010 (9<<3) +#define MT_32BIT_AWVU2101010 (0xA<<3) +#define MT_32BIT_GR1616 (0xB<<3) +#define MT_32BIT_VU1616 (0xC<<3) +#define MT_32BIT_xI824 (0xD<<3) +#define MT_32BIT_xA824 (0xE<<3) +#define MT_32BIT_xL824 (0xF<<3) +#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ +#define MT_422_YCRCB_NORMAL (1<<3) +#define MT_422_YCRCB_SWAPUV (2<<3) +#define MT_422_YCRCB_SWAPUVY (3<<3) +#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ +#define MT_COMPRESS_DXT2_3 (1<<3) +#define MT_COMPRESS_DXT4_5 (2<<3) +#define MT_COMPRESS_FXT1 (3<<3) +#define MT_COMPRESS_DXT1_RGB (4<<3) +#define MS3_USE_FENCE_REGS (1<<2) +#define MS3_TILED_SURFACE (1<<1) +#define MS3_TILE_WALK (1<<0) + +#define MS4_PITCH_SHIFT 21 +#define MS4_CUBE_FACE_ENA_NEGX (1<<20) +#define MS4_CUBE_FACE_ENA_POSX (1<<19) +#define MS4_CUBE_FACE_ENA_NEGY (1<<18) +#define MS4_CUBE_FACE_ENA_POSY (1<<17) +#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) +#define MS4_CUBE_FACE_ENA_POSZ (1<<15) +#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) +#define MS4_MAX_LOD_SHIFT 9 +#define MS4_MAX_LOD_MASK (0x3f<<9) +#define MS4_MIP_LAYOUT_LEGACY (0<<8) +#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) +#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) +#define MS4_VOLUME_DEPTH_SHIFT 0 +#define MS4_VOLUME_DEPTH_MASK (0xff<<0) + +#define STATE3D_SAMPLER_STATE (CMD_3D | (0x1d<<24)|(0x01<<16)) + +#define SS1_MAPMASK_SHIFT 0 +#define SS1_MAPMASK_MASK (0x8fff<<0) + +#define SS2_REVERSE_GAMMA_ENABLE (1<<31) +#define SS2_PLANAR_TO_PACKED_ENABLE (1<<30) +#define SS2_COLORSPACE_CONVERSION (1<<29) +#define SS2_CHROMAKEY_SHIFT 27 +#define SS2_BASE_MIP_LEVEL_SHIFT 22 +#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) +#define SS2_MIP_FILTER_SHIFT 20 +#define SS2_MIP_FILTER_MASK (0x3<<20) +#define MIPFILTER_NONE 0 +#define MIPFILTER_NEAREST 1 +#define MIPFILTER_LINEAR 3 +#define SS2_MAG_FILTER_SHIFT 17 +#define SS2_MAG_FILTER_MASK (0x7<<17) +#define FILTER_NEAREST 0 +#define FILTER_LINEAR 1 +#define FILTER_ANISOTROPIC 2 +#define FILTER_4X4_1 3 +#define FILTER_4X4_2 4 +#define FILTER_4X4_FLAT 5 +#define FILTER_6X5_MONO 6 /* XXX - check */ +#define SS2_MIN_FILTER_SHIFT 14 +#define SS2_MIN_FILTER_MASK (0x7<<14) +#define SS2_LOD_BIAS_SHIFT 5 +#define SS2_LOD_BIAS_ONE (0x10<<5) +#define SS2_LOD_BIAS_MASK (0x1ff<<5) +/* Shadow requires: + * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format + * FILTER_4X4_x MIN and MAG filters + */ +#define SS2_SHADOW_ENABLE (1<<4) +#define SS2_MAX_ANISO_MASK (1<<3) +#define SS2_MAX_ANISO_2 (0<<3) +#define SS2_MAX_ANISO_4 (1<<3) +#define SS2_SHADOW_FUNC_SHIFT 0 +#define SS2_SHADOW_FUNC_MASK (0x7<<0) +/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ + +#define SS3_MIN_LOD_SHIFT 24 +#define SS3_MIN_LOD_ONE (0x10<<24) +#define SS3_MIN_LOD_MASK (0xff<<24) +#define SS3_KILL_PIXEL_ENABLE (1<<17) +#define SS3_TCX_ADDR_MODE_SHIFT 12 +#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) +#define TEXCOORDMODE_WRAP 0 +#define TEXCOORDMODE_MIRROR 1 +#define TEXCOORDMODE_CLAMP_EDGE 2 +#define TEXCOORDMODE_CUBE 3 +#define TEXCOORDMODE_CLAMP_BORDER 4 +#define TEXCOORDMODE_MIRROR_ONCE 5 +#define SS3_TCY_ADDR_MODE_SHIFT 9 +#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) +#define SS3_TCZ_ADDR_MODE_SHIFT 6 +#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) +#define SS3_NORMALIZED_COORDS (1<<5) +#define SS3_TEXTUREMAP_INDEX_SHIFT 1 +#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) +#define SS3_DEINTERLACER_ENABLE (1<<0) + +#define SS4_BORDER_COLOR_MASK (~0) + +#define STATE3D_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24)|(0x04<<16)) +#define I1_LOAD_S(n) (1 << (4 + n)) + +#define S0_VB_OFFSET_MASK 0xffffffc +#define S0_AUTO_CACHE_INV_DISABLE (1<<0) + +#define S1_VERTEX_WIDTH_SHIFT 24 +#define S1_VERTEX_WIDTH_MASK (0x3f<<24) +#define S1_VERTEX_PITCH_SHIFT 16 +#define S1_VERTEX_PITCH_MASK (0x3f<<16) + +#define TEXCOORDFMT_2D 0x0 +#define TEXCOORDFMT_3D 0x1 +#define TEXCOORDFMT_4D 0x2 +#define TEXCOORDFMT_1D 0x3 +#define TEXCOORDFMT_2D_16 0x4 +#define TEXCOORDFMT_4D_16 0x5 +#define TEXCOORDFMT_NOT_PRESENT 0xf +#define S2_TEXCOORD_FMT0_MASK 0xf +#define S2_TEXCOORD_FMT1_SHIFT 4 +#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) +#define S2_TEXCOORD_NONE (~0) + +/* S3 not interesting */ + +#define S4_POINT_WIDTH_SHIFT 23 +#define S4_POINT_WIDTH_MASK (0x1ff<<23) +#define S4_LINE_WIDTH_SHIFT 19 +#define S4_LINE_WIDTH_ONE (0x2<<19) +#define S4_LINE_WIDTH_MASK (0xf<<19) +#define S4_FLATSHADE_ALPHA (1<<18) +#define S4_FLATSHADE_FOG (1<<17) +#define S4_FLATSHADE_SPECULAR (1<<16) +#define S4_FLATSHADE_COLOR (1<<15) +#define S4_CULLMODE_BOTH (0<<13) +#define S4_CULLMODE_NONE (1<<13) +#define S4_CULLMODE_CW (2<<13) +#define S4_CULLMODE_CCW (3<<13) +#define S4_CULLMODE_MASK (3<<13) +#define S4_VFMT_POINT_WIDTH (1<<12) +#define S4_VFMT_SPEC_FOG (1<<11) +#define S4_VFMT_COLOR (1<<10) +#define S4_VFMT_DEPTH_OFFSET (1<<9) +#define S4_VFMT_XYZ (1<<6) +#define S4_VFMT_XYZW (2<<6) +#define S4_VFMT_XY (3<<6) +#define S4_VFMT_XYW (4<<6) +#define S4_VFMT_XYZW_MASK (7<<6) +#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) +#define S4_FORCE_DEFAULT_SPECULAR (1<<4) +#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) +#define S4_VFMT_FOG_PARAM (1<<2) +#define S4_SPRITE_POINT_ENABLE (1<<1) +#define S4_LINE_ANTIALIAS_ENABLE (1<<0) + +#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ + S4_VFMT_SPEC_FOG | \ + S4_VFMT_COLOR | \ + S4_VFMT_DEPTH_OFFSET | \ + S4_VFMT_XYZW_MASK | \ + S4_VFMT_FOG_PARAM) + + +#define S5_WRITEDISABLE_ALPHA (1<<31) +#define S5_WRITEDISABLE_RED (1<<30) +#define S5_WRITEDISABLE_GREEN (1<<29) +#define S5_WRITEDISABLE_BLUE (1<<28) +#define S5_WRITEDISABLE_MASK (0xf<<28) +#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) +#define S5_LAST_PIXEL_ENABLE (1<<26) +#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) +#define S5_FOG_ENABLE (1<<24) +#define S5_STENCIL_REF_SHIFT 16 +#define S5_STENCIL_REF_MASK (0xff<<16) +#define S5_STENCIL_TEST_FUNC_SHIFT 13 +#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) +#define S5_STENCIL_FAIL_SHIFT 10 +#define S5_STENCIL_FAIL_MASK (0x7<<10) +#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 +#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) +#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 +#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) +#define S5_STENCIL_WRITE_ENABLE (1<<3) +#define S5_STENCIL_TEST_ENABLE (1<<2) +#define S5_COLOR_DITHER_ENABLE (1<<1) +#define S5_LOGICOP_ENABLE (1<<0) + + +#define S6_ALPHA_TEST_ENABLE (1<<31) +#define S6_ALPHA_TEST_FUNC_SHIFT 28 +#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) +#define S6_ALPHA_REF_SHIFT 20 +#define S6_ALPHA_REF_MASK (0xff<<20) +#define S6_DEPTH_TEST_ENABLE (1<<19) +#define S6_DEPTH_TEST_FUNC_SHIFT 16 +#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) +#define S6_CBUF_BLEND_ENABLE (1<<15) +#define S6_CBUF_BLEND_FUNC_SHIFT 12 +#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) +#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 +#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) +#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 +#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) +#define S6_DEPTH_WRITE_ENABLE (1<<3) +#define S6_COLOR_WRITE_ENABLE (1<<2) +#define S6_TRISTRIP_PV_SHIFT 0 +#define S6_TRISTRIP_PV_MASK (0x3<<0) + +#define S7_DEPTH_OFFSET_CONST_MASK ~0 + +#define STATE3D_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d<<24)|(0x05<<16)) + +#define REG_TYPE_R 0 /* temporary regs, no need to + * dcl, must be written before + * read -- Preserved between + * phases. + */ +#define REG_TYPE_T 1 /* Interpolated values, must be + * dcl'ed before use. + * + * 0..7: texture coord, + * 8: diffuse spec, + * 9: specular color, + * 10: fog parameter in w. + */ +#define REG_TYPE_CONST 2 /* Restriction: only one const + * can be referenced per + * instruction, though it may be + * selected for multiple inputs. + * Constants not initialized + * default to zero. + */ +#define REG_TYPE_S 3 /* sampler */ +#define REG_TYPE_OC 4 /* output color (rgba) */ +#define REG_TYPE_OD 5 /* output depth (w), xyz are + * temporaries. If not written, + * interpolated depth is used? + */ +#define REG_TYPE_U 6 /* unpreserved temporaries */ +#define REG_TYPE_MASK 0x7 +#define REG_NR_MASK 0xf + + +/* REG_TYPE_T: + */ +#define T_TEX0 0 +#define T_TEX1 1 +#define T_TEX2 2 +#define T_TEX3 3 +#define T_TEX4 4 +#define T_TEX5 5 +#define T_TEX6 6 +#define T_TEX7 7 +#define T_DIFFUSE 8 +#define T_SPECULAR 9 +#define T_FOG_W 10 /* interpolated fog is in W coord */ + +/* Arithmetic instructions */ + +/* .replicate_swizzle == selection and replication of a particular + * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww + */ +#define A0_NOP (0x0<<24) /* no operation */ +#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ +#define A0_MOV (0x2<<24) /* dst = src0 */ +#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ +#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ +#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ +#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ +#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ +#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ +#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ +#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ +#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ +#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ +#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ +#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ +#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ +#define A0_FLR (0x10<<24) /* dst = floor(src0) */ +#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ +#define A0_TRC (0x12<<24) /* dst = int(src0) */ +#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ +#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ +#define A0_DEST_SATURATE (1<<22) +#define A0_DEST_TYPE_SHIFT 19 +/* Allow: R, OC, OD, U */ +#define A0_DEST_NR_SHIFT 14 +/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ +#define A0_DEST_CHANNEL_X (1<<10) +#define A0_DEST_CHANNEL_Y (2<<10) +#define A0_DEST_CHANNEL_Z (4<<10) +#define A0_DEST_CHANNEL_W (8<<10) +#define A0_DEST_CHANNEL_ALL (0xf<<10) +#define A0_DEST_CHANNEL_SHIFT 10 +#define A0_SRC0_TYPE_SHIFT 7 +#define A0_SRC0_NR_SHIFT 2 + +#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) +#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) + + +#define SRC_X 0 +#define SRC_Y 1 +#define SRC_Z 2 +#define SRC_W 3 +#define SRC_ZERO 4 +#define SRC_ONE 5 + +#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) +#define A1_SRC0_CHANNEL_X_SHIFT 28 +#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) +#define A1_SRC0_CHANNEL_Y_SHIFT 24 +#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) +#define A1_SRC0_CHANNEL_Z_SHIFT 20 +#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) +#define A1_SRC0_CHANNEL_W_SHIFT 16 +#define A1_SRC1_TYPE_SHIFT 13 +#define A1_SRC1_NR_SHIFT 8 +#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) +#define A1_SRC1_CHANNEL_X_SHIFT 4 +#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) +#define A1_SRC1_CHANNEL_Y_SHIFT 0 + +#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) +#define A2_SRC1_CHANNEL_Z_SHIFT 28 +#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) +#define A2_SRC1_CHANNEL_W_SHIFT 24 +#define A2_SRC2_TYPE_SHIFT 21 +#define A2_SRC2_NR_SHIFT 16 +#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) +#define A2_SRC2_CHANNEL_X_SHIFT 12 +#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) +#define A2_SRC2_CHANNEL_Y_SHIFT 8 +#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) +#define A2_SRC2_CHANNEL_Z_SHIFT 4 +#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) +#define A2_SRC2_CHANNEL_W_SHIFT 0 + + + +/* Texture instructions */ +#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared + * sampler and address, and output + * filtered texel data to destination + * register */ +#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a + * perspective divide of the texture + * coordinate .xyz values by .w before + * sampling. */ +#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the + * computed LOD by w. Only S4.6 two's + * comp is used. This implies that a + * float to fixed conversion is + * done. */ +#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling + * operation. Simply kills the pixel + * if any channel of the address + * register is < 0.0. */ +#define T0_DEST_TYPE_SHIFT 19 +/* Allow: R, OC, OD, U */ +/* Note: U (unpreserved) regs do not retain their values between + * phases (cannot be used for feedback) + * + * Note: oC and OD registers can only be used as the destination of a + * texture instruction once per phase (this is an implementation + * restriction). + */ +#define T0_DEST_NR_SHIFT 14 +/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ +#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ +#define T0_SAMPLER_NR_MASK (0xf<<0) + +#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ +/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ +#define T1_ADDRESS_REG_NR_SHIFT 17 +#define T2_MBZ 0 + +/* Declaration instructions */ +#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) + * register or an s (sampler) + * register. */ +#define D0_SAMPLE_TYPE_SHIFT 22 +#define D0_SAMPLE_TYPE_2D (0x0<<22) +#define D0_SAMPLE_TYPE_CUBE (0x1<<22) +#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) +#define D0_SAMPLE_TYPE_MASK (0x3<<22) + +#define D0_TYPE_SHIFT 19 +/* Allow: T, S */ +#define D0_NR_SHIFT 14 +/* Allow T: 0..10, S: 0..15 */ +#define D0_CHANNEL_X (1<<10) +#define D0_CHANNEL_Y (2<<10) +#define D0_CHANNEL_Z (4<<10) +#define D0_CHANNEL_W (8<<10) +#define D0_CHANNEL_ALL (0xf<<10) +#define D0_CHANNEL_NONE (0<<10) + +#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) +#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) +/* End description of STATE3D_PIXEL_SHADER_PROGRAM */ + +#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16)) + +#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3) + +#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1) + +#define STATE3D_STIPPLE (CMD_3D | (0x1d<<24)|(0x83<<16)) +#define ST1_ENABLE (1<<16) +#define ST1_MASK (0xffff) + +#define STATE3D_DEST_BUFFER_VARIABLES (CMD_3D | (0x1d<<24)|(0x85<<16)) +#define TEX_DEFAULT_COLOR_OGL (0<<30) +#define TEX_DEFAULT_COLOR_D3D (1<<30) +#define ZR_EARLY_DEPTH (1<<29) +#define LOD_PRECLAMP_OGL (1<<28) +#define LOD_PRECLAMP_D3D (0<<28) +#define DITHER_FULL_ALWAYS (0<<26) +#define DITHER_FULL_ON_FB_BLEND (1<<26) +#define DITHER_CLAMPED_ALWAYS (2<<26) +#define LINEAR_GAMMA_BLEND_32BPP (1<<25) +#define DEBUG_DISABLE_ENH_DITHER (1<<24) +#define DSTORG_HORIZ_BIAS(x) ((x)<<20) +#define DSTORG_VERT_BIAS(x) ((x)<<16) +#define COLOR_4_2_2_CHNL_WRT_ALL 0 +#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) +#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) +#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) +#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) +#define COLR_BUF_8BIT 0 +#define COLR_BUF_RGB555 (1<<8) +#define COLR_BUF_RGB565 (2<<8) +#define COLR_BUF_ARGB8888 (3<<8) +#define DEPTH_FRMT_16_FIXED 0 +#define DEPTH_FRMT_16_FLOAT (1<<2) +#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) +#define VERT_LINE_STRIDE_1 (1<<1) +#define VERT_LINE_STRIDE_0 (0<<1) +#define VERT_LINE_STRIDE_OFS_1 1 +#define VERT_LINE_STRIDE_OFS_0 0 + +#define STATE3D_CONST_BLEND_COLOR (CMD_3D | (0x1d<<24)|(0x88<<16)) + #define STATE3D_FOG_MODE ((3<<29)|(0x1d<<24)|(0x89<<16)|2) #define FOG_MODE_VERTEX (1<<31) #define STATE3D_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16)) + +#define STATE3D_BUFFER_INFO (CMD_3D | (0x1d<<24)|(0x8e<<16)|1) +#define BUFFERID_COLOR_BACK (3 << 24) +#define BUFFERID_COLOR_AUX (4 << 24) +#define BUFFERID_MC_INTRA_CORR (5 << 24) +#define BUFFERID_DEPTH (7 << 24) +#define BUFFER_USE_FENCES (1 << 23) + +#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24)|(0x98<<16)) + +#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24)|(0x99<<16)) + +#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24)|(0x9a<<16)) + +#define PRIMITIVE3D (CMD_3D | (0x1f<<24)) +#define PRIM3D_INLINE (0<<23) +#define PRIM3D_INDIRECT (1<<23) +#define PRIM3D_TRILIST (0x0<<18) +#define PRIM3D_TRISTRIP (0x1<<18) +#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) +#define PRIM3D_TRIFAN (0x3<<18) +#define PRIM3D_POLY (0x4<<18) +#define PRIM3D_LINELIST (0x5<<18) +#define PRIM3D_LINESTRIP (0x6<<18) +#define PRIM3D_RECTLIST (0x7<<18) +#define PRIM3D_POINTLIST (0x8<<18) +#define PRIM3D_DIB (0x9<<18) +#define PRIM3D_CLEAR_RECT (0xa<<18) +#define PRIM3D_ZONE_INIT (0xd<<18) +#define PRIM3D_MASK (0x1f<<18) + + #define DISABLE_TEX_TRANSFORM (1<<28) #define TEXTURE_SET(x) (x<<29) -#define STATE3D_RASTERIZATION_RULES ((3<<29)|(0x07<<24)) -#define POINT_RASTER_ENABLE (1<<15) -#define POINT_RASTER_OGL (1<<13) + #define STATE3D_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16)) #define DISABLE_VIEWPORT_TRANSFORM (1<<31) #define DISABLE_PERSPECTIVE_DIVIDE (1<<29) @@ -978,7 +1590,10 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define MI_WRITE_DIRTY_STATE (1<<4) #define MI_END_SCENE (1<<3) #define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2) +#define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1) #define MI_INVALIDATE_MAP_CACHE (1<<0) +/* broadwater flush bits */ +#define BRW_MI_GLOBAL_SNAPSHOT_RESET (1 << 3) /* Noop */ #define MI_NOOP 0x00 @@ -992,6 +1607,244 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define ENABLE_FOG_CONST (1<<24) #define ENABLE_FOG_DENSITY (1<<23) +/* + * New regs for broadwater -- we need to split this file up sensibly somehow. + */ +#define BRW_3D(Pipeline,Opcode,Subopcode) (CMD_3D | \ + ((Pipeline) << 27) | \ + ((Opcode) << 24) | \ + ((Subopcode) << 16)) + +#define BRW_URB_FENCE BRW_3D(0, 0, 0) +#define BRW_CS_URB_STATE BRW_3D(0, 0, 1) +#define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2) +#define BRW_STATE_PREFETCH BRW_3D(0, 0, 3) + +#define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1) +#define BRW_STATE_SIP BRW_3D(0, 1, 2) +#define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4) + +#define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0) +#define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0) + +#define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0) +#define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1) +#define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8) +#define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9) +#define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa) +#define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb) + +#define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0) +#define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1) +#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2) +#define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4) +#define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5) +#define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6) +#define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7) +#define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8) +#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9) +/* These two are BLC and CTG only, not BW or CL */ +#define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa) +#define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb) + +#define BRW_PIPE_CONTROL BRW_3D(3, 2, 0) + +#define BRW_3DPRIMITIVE BRW_3D(3, 3, 0) + +#define PIPELINE_SELECT_3D 0 +#define PIPELINE_SELECT_MEDIA 1 + +#define UF0_CS_REALLOC (1 << 13) +#define UF0_VFE_REALLOC (1 << 12) +#define UF0_SF_REALLOC (1 << 11) +#define UF0_CLIP_REALLOC (1 << 10) +#define UF0_GS_REALLOC (1 << 9) +#define UF0_VS_REALLOC (1 << 8) +#define UF1_CLIP_FENCE_SHIFT 20 +#define UF1_GS_FENCE_SHIFT 10 +#define UF1_VS_FENCE_SHIFT 0 +#define UF2_CS_FENCE_SHIFT 20 +#define UF2_VFE_FENCE_SHIFT 10 +#define UF2_SF_FENCE_SHIFT 0 + +/* for BRW_STATE_BASE_ADDRESS */ +#define BASE_ADDRESS_MODIFY (1 << 0) + +/* for BRW_3DSTATE_PIPELINED_POINTERS */ +#define BRW_GS_DISABLE 0 +#define BRW_GS_ENABLE 1 +#define BRW_CLIP_DISABLE 0 +#define BRW_CLIP_ENABLE 1 + +/* for BRW_PIPE_CONTROL */ +#define BRW_PIPE_CONTROL_NOWRITE (0 << 14) +#define BRW_PIPE_CONTROL_WRITE_QWORD (1 << 14) +#define BRW_PIPE_CONTROL_WRITE_DEPTH (2 << 14) +#define BRW_PIPE_CONTROL_WRITE_TIME (3 << 14) +#define BRW_PIPE_CONTROL_DEPTH_STALL (1 << 13) +#define BRW_PIPE_CONTROL_WC_FLUSH (1 << 12) +#define BRW_PIPE_CONTROL_IS_FLUSH (1 << 11) +#define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8) +#define BRW_PIPE_CONTROL_GLOBAL_GTT (1 << 2) +#define BRW_PIPE_CONTROL_LOCAL_PGTT (0 << 2) + +/* VERTEX_BUFFER_STATE Structure */ +#define VB0_BUFFER_INDEX_SHIFT 27 +#define VB0_VERTEXDATA (0 << 26) +#define VB0_INSTANCEDATA (1 << 26) +#define VB0_BUFFER_PITCH_SHIFT 0 + +/* VERTEX_ELEMENT_STATE Structure */ +#define VE0_VERTEX_BUFFER_INDEX_SHIFT 27 +#define VE0_VALID (1 << 26) +#define VE0_FORMAT_SHIFT 16 +#define VE0_OFFSET_SHIFT 0 +#define VE1_VFCOMPONENT_0_SHIFT 28 +#define VE1_VFCOMPONENT_1_SHIFT 24 +#define VE1_VFCOMPONENT_2_SHIFT 20 +#define VE1_VFCOMPONENT_3_SHIFT 16 +#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0 + +/* 3DPRIMITIVE bits */ +#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15) +#define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15) +/* Primitive types are in brw_defines.h */ +#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10 + +#define BRW_SVG_CTL 0x7400 + +#define BRW_SVG_CTL_GS_BA (0 << 8) +#define BRW_SVG_CTL_SS_BA (1 << 8) +#define BRW_SVG_CTL_IO_BA (2 << 8) +#define BRW_SVG_CTL_GS_AUB (3 << 8) +#define BRW_SVG_CTL_IO_AUB (4 << 8) +#define BRW_SVG_CTL_SIP (5 << 8) + +#define BRW_SVG_RDATA 0x7404 +#define BRW_SVG_WORK_CTL 0x7408 + +#define BRW_VF_CTL 0x7500 + +#define BRW_VF_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID (0 << 8) +#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG (1 << 8) +#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE (0 << 4) +#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX (1 << 4) +#define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES (1 << 3) +#define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE (1 << 2) +#define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE (1 << 1) +#define BRW_VF_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_VF_STRG_VAL 0x7504 +#define BRW_VF_STR_VL_OVR 0x7508 +#define BRW_VF_VC_OVR 0x750c +#define BRW_VF_STR_PSKIP 0x7510 +#define BRW_VF_MAX_PRIM 0x7514 +#define BRW_VF_RDATA 0x7518 + +#define BRW_VS_CTL 0x7600 +#define BRW_VS_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0 (0 << 8) +#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1 (1 << 8) +#define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT (2 << 8) +#define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER (3 << 8) +#define BRW_VS_CTL_SNAPSHOT_ALL_THREADS (1 << 2) +#define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) +#define BRW_VS_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_VS_STRG_VAL 0x7604 +#define BRW_VS_RDATA 0x7608 + +#define BRW_SF_CTL 0x7b00 +#define BRW_SF_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID (0 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID (2 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID (4 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT (6 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER (7 << 8) +#define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE (1 << 4) +#define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE (1 << 3) +#define BRW_SF_CTL_SNAPSHOT_ALL_THREADS (1 << 2) +#define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) +#define BRW_SF_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_SF_STRG_VAL 0x7b04 +#define BRW_SF_RDATA 0x7b18 + +#define BRW_WIZ_CTL 0x7c00 +#define BRW_WIZ_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT 16 +#define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER (0 << 8) +#define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE (1 << 8) +#define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE (2 << 8) +#define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH (1 << 6) +#define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS (1 << 5) +#define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE (1 << 4) +#define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG (1 << 3) +#define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS (1 << 2) +#define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) +#define BRW_WIZ_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_WIZ_STRG_VAL 0x7c04 +#define BRW_WIZ_RDATA 0x7c18 + +#define BRW_TS_CTL 0x7e00 +#define BRW_TS_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR (0 << 8) +#define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR (3 << 8) +#define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS (1 << 2) +#define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS (1 << 1) +#define BRW_TS_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_TS_STRG_VAL 0x7e04 +#define BRW_TS_RDATA 0x7e08 + +#define BRW_TD_CTL 0x8000 +#define BRW_TD_CTL_MUX_SHIFT 8 +#define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7) +#define BRW_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6) +#define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE (1 << 5) +#define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE (1 << 4) +#define BRW_TD_CTL_BREAKPOINT_ENABLE (1 << 2) +#define BRW_TD_CTL2 0x8004 +#define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28) +#define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE (1 << 26) +#define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE (1 << 25) +#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT 16 +#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE (1 << 8) +#define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7) +#define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE (1 << 6) +#define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE (1 << 5) +#define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE (1 << 4) +#define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE (1 << 3) +#define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE (1 << 0) +#define BRW_TD_VF_VS_EMSK 0x8008 +#define BRW_TD_GS_EMSK 0x800c +#define BRW_TD_CLIP_EMSK 0x8010 +#define BRW_TD_SF_EMSK 0x8014 +#define BRW_TD_WIZ_EMSK 0x8018 +#define BRW_TD_0_6_EHTRG_VAL 0x801c +#define BRW_TD_0_7_EHTRG_VAL 0x8020 +#define BRW_TD_0_6_EHTRG_MSK 0x8024 +#define BRW_TD_0_7_EHTRG_MSK 0x8028 +#define BRW_TD_RDATA 0x802c +#define BRW_TD_TS_EMSK 0x8030 + +#define BRW_EU_CTL 0x8800 +#define BRW_EU_CTL_SELECT_SHIFT 16 +#define BRW_EU_CTL_DATA_MUX_SHIFT 8 +#define BRW_EU_ATT_0 0x8810 +#define BRW_EU_ATT_1 0x8814 +#define BRW_EU_ATT_DATA_0 0x8820 +#define BRW_EU_ATT_DATA_1 0x8824 +#define BRW_EU_ATT_CLR_0 0x8830 +#define BRW_EU_ATT_CLR_1 0x8834 +#define BRW_EU_RDATA 0x8840 + +/* End regs for broadwater */ #define MAX_DISPLAY_PIPES 2 @@ -47,6 +47,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef _I830_H_ #define _I830_H_ +#include "xf86_OSproc.h" #include "compiler.h" #include "xf86PciInfo.h" #include "xf86Pci.h" @@ -460,8 +461,8 @@ extern long I830GetExcessMemoryAllocations(ScrnInfoPtr pScrn); extern Bool I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags); extern Bool I830DoPoolAllocation(ScrnInfoPtr pScrn, I830MemPool *pool); extern Bool I830FixupOffsets(ScrnInfoPtr pScrn); -extern Bool I830BindGARTMemory(ScrnInfoPtr pScrn); -extern Bool I830UnbindGARTMemory(ScrnInfoPtr pScrn); +extern Bool I830BindAGPMemory(ScrnInfoPtr pScrn); +extern Bool I830UnbindAGPMemory(ScrnInfoPtr pScrn); extern unsigned long I830AllocVidMem(ScrnInfoPtr pScrn, I830MemRange *result, I830MemPool *pool, long size, unsigned long alignment, int flags); diff --git a/src/i830_cursor.c b/src/i830_cursor.c index 9f22a664..c835caed 100644 --- a/src/i830_cursor.c +++ b/src/i830_cursor.c @@ -376,12 +376,10 @@ I830SetCursorPosition(ScrnInfoPtr pScrn, int x, int y) { I830Ptr pI830 = I830PTR(pScrn); CARD32 temp = 0; + static Bool outsideViewport = FALSE; Bool hide = FALSE, show = FALSE; int oldx = x, oldy = y; int hotspotx = 0, hotspoty = 0; -#if 0 - static Bool outsideViewport = FALSE; -#endif oldx += pScrn->frameX0; /* undo what xf86HWCurs did */ oldy += pScrn->frameY0; @@ -551,7 +549,7 @@ I830ShowCursor(ScrnInfoPtr pScrn) temp &= ~(CURSOR_FORMAT_MASK | CURSOR_GAMMA_ENABLE); temp |= CURSOR_ENABLE; if (pI830->CursorIsARGB) - temp |= CURSOR_FORMAT_ARGB | CURSOR_GAMMA_ENABLE; + temp |= CURSOR_FORMAT_ARGB; else temp |= CURSOR_FORMAT_3C; OUTREG(CURSOR_CONTROL, temp); diff --git a/src/i830_dri.c b/src/i830_dri.c index 5c472899..00ff358e 100644 --- a/src/i830_dri.c +++ b/src/i830_dri.c @@ -81,6 +81,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "i830.h" #include "i830_dri.h" +#include "dristruct.h" + static char I830KernelDriverName[] = "i915"; static char I830ClientDriverName[] = "i915"; static char I965ClientDriverName[] = "i965"; @@ -100,6 +102,8 @@ static void I830DRIInitBuffers(WindowPtr pWin, RegionPtr prgn, CARD32 index); static void I830DRIMoveBuffers(WindowPtr pParent, DDXPointRec ptOldOrg, RegionPtr prgnSrc, CARD32 index); +static Bool I830DRICloseFullScreen(ScreenPtr pScreen); +static Bool I830DRIOpenFullScreen(ScreenPtr pScreen); static void I830DRITransitionTo2d(ScreenPtr pScreen); static void I830DRITransitionTo3d(ScreenPtr pScreen); static void I830DRITransitionMultiToSingle3d(ScreenPtr pScreen); @@ -425,11 +429,13 @@ I830CheckDRIAvailable(ScrnInfoPtr pScrn) * for known symbols in each module. */ if (!xf86LoaderCheckSymbol("GlxSetVisualConfigs")) return FALSE; + if (!xf86LoaderCheckSymbol("DRIScreenInit")) + return FALSE; if (!xf86LoaderCheckSymbol("drmAvailable")) return FALSE; if (!xf86LoaderCheckSymbol("DRIQueryVersion")) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, - "[dri] %s failed (libdri.a too old)\n", "I830DRIScreenInit"); + "[dri] %s failed (libdri.a too old)\n", "I830CheckDRIAvailable"); return FALSE; } @@ -441,10 +447,10 @@ I830CheckDRIAvailable(ScrnInfoPtr pScrn) if (major != DRIINFO_MAJOR_VERSION || minor < DRIINFO_MINOR_VERSION) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "[dri] %s failed because of a version mismatch.\n" - "[dri] libdri version is %d.%d.%d bug version %d.%d.x is needed.\n" + "[dri] libDRI version is %d.%d.%d but version %d.%d.x is needed.\n" "[dri] Disabling DRI.\n", - "I830DRIScreenInit", major, minor, patch, - DRIINFO_MAJOR_VERSION, DRIINFO_MINOR_VERSION); + "I830CheckDRIAvailable", major, minor, patch, + DRIINFO_MAJOR_VERSION, DRIINFO_MINOR_VERSION); return FALSE; } } @@ -498,8 +504,11 @@ I830DRIScreenInit(ScreenPtr pScreen) pI830->FrontBuffer.Start; pDRIInfo->frameBufferSize = ROUND_TO_PAGE(pScrn->displayWidth * pScrn->virtualY * pI830->cpp); - pDRIInfo->frameBufferStride = pScrn->displayWidth * pI830->cpp; +#else + /* For rotation we map a 0 length framebuffer as we remap ourselves later */ + pDRIInfo->frameBufferSize = 0; #endif + pDRIInfo->frameBufferStride = pScrn->displayWidth * pI830->cpp; pDRIInfo->ddxDrawableTableEntry = I830_MAX_DRAWABLES; if (SAREA_MAX_DRAWABLES < I830_MAX_DRAWABLES) @@ -539,6 +548,7 @@ I830DRIScreenInit(ScreenPtr pScreen) pDRIInfo->TransitionSingleToMulti3D = I830DRITransitionSingleToMulti3d; pDRIInfo->TransitionMultiToSingle3D = I830DRITransitionMultiToSingle3d; + /* do driver-independent DRI screen initialization here */ if (!DRIScreenInit(pScreen, pDRIInfo, &pI830->drmSubFD)) { xf86DrvMsg(pScreen->myNum, X_ERROR, "[dri] DRIScreenInit failed. Disabling DRI.\n"); @@ -549,6 +559,27 @@ I830DRIScreenInit(ScreenPtr pScreen) return FALSE; } +#if 0 /* disabled now, see frameBufferSize above being set to 0 */ + /* for this driver, get rid of the front buffer mapping now */ + if (xf86LoaderCheckSymbol("DRIGetScreenPrivate")) { + DRIScreenPrivPtr pDRIPriv + = (DRIScreenPrivPtr) DRIGetScreenPrivate(pScreen); + + if (pDRIPriv && pDRIPriv->drmFD && pDRIPriv->hFrameBuffer) { + xf86DrvMsg(pScreen->myNum, X_ERROR, + "[intel] removing original screen mapping\n"); + drmRmMap(pDRIPriv->drmFD, pDRIPriv->hFrameBuffer); + pDRIPriv->hFrameBuffer = 0; + xf86DrvMsg(pScreen->myNum, X_ERROR, + "[intel] done removing original screen mapping\n"); + } + } + else { + xf86DrvMsg(pScreen->myNum, X_ERROR, + "[intel] DRIGetScreenPrivate not found!!!!\n"); + } +#endif + /* Check the i915 DRM versioning */ { drmVersionPtr version; @@ -594,11 +625,11 @@ I830DRIScreenInit(ScreenPtr pScreen) /* Check the i915 DRM version */ version = drmGetVersion(pI830->drmSubFD); if (version) { - if (version->version_major != 1 || version->version_minor < 4) { + if (version->version_major != 1 || version->version_minor < 3) { /* incompatible drm version */ xf86DrvMsg(pScreen->myNum, X_ERROR, "[dri] %s failed because of a version mismatch.\n" - "[dri] i915 kernel module version is %d.%d.%d but version 1.4 or greater is needed.\n" + "[dri] i915 kernel module version is %d.%d.%d but version 1.3 or greater is needed.\n" "[dri] Disabling DRI.\n", "I830DRIScreenInit", version->version_major, @@ -1213,6 +1244,7 @@ I830DRIMoveBuffers(WindowPtr pParent, DDXPointRec ptOldOrg, * might be faster, but seems like a lot more work... */ + #if 0 /* This should be done *before* XAA syncs, * Otherwise will have to sync again??? @@ -1222,7 +1254,7 @@ I830DRIShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); - RegionPtr damage = (RegionPtr) shadowDamage(pBuf); + RegionPtr damage = &pBuf->damage; int i, num = REGION_NUM_RECTS(damage); BoxPtr pbox = REGION_RECTS(damage); drmI830Sarea *pSAREAPriv = DRIGetSAREAPrivate(pScreen); @@ -1352,6 +1384,10 @@ I830DRITransitionTo2d(ScreenPtr pScreen) } pI830->have3DWindows = 0; + + + I830PrintErrorState(pScrn); + } diff --git a/src/i830_dri.h b/src/i830_dri.h index 11987d1d..0f3be744 100644 --- a/src/i830_dri.h +++ b/src/i830_dri.h @@ -3,6 +3,7 @@ #ifndef _I830_DRI_H #define _I830_DRI_H +#include "xf86dri.h" #include "xf86drm.h" #include "i830_common.h" diff --git a/src/i830_driver.c b/src/i830_driver.c index d49e027d..a7e418b8 100644 --- a/src/i830_driver.c +++ b/src/i830_driver.c @@ -168,6 +168,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include <string.h> #include <unistd.h> #include <stdlib.h> +#include <stdio.h> #include "xf86.h" #include "xf86_OSproc.h" @@ -190,6 +191,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "shadow.h" #include "i830.h" +#ifdef HAS_MTRR_SUPPORT +#include <asm/mtrr.h> +#endif + #ifdef XF86DRI #include "dri.h" #endif @@ -484,7 +489,7 @@ GetNextDisplayDeviceList(ScrnInfoPtr pScrn, int toggle) CARD32 VODA = (CARD32)((CARD32*)pVbe->memory)[i]; xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Next ACPI _DGS [%d] 0x%lx\n", - i, (unsigned long) VODA); + i, VODA); /* Check if it's a custom Video Output Device Attribute */ if (!(VODA & 0x80000000)) @@ -541,8 +546,7 @@ GetAttachableDisplayDeviceList(ScrnInfoPtr pScrn) for (i=0; i<(pVbe->pInt10->cx & 0xff); i++) xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Attachable device 0x%lx.\n", - (unsigned long) ((CARD32*)pVbe->memory)[i]); + "Attachable device 0x%lx.\n", ((CARD32*)pVbe->memory)[i]); return pVbe->pInt10->cx & 0xffff; } @@ -1504,6 +1508,12 @@ I830DetectMemory(ScrnInfoPtr pScrn) break; } } + +#if 0 + /* And 64KB page aligned */ + memsize &= ~0xFFFF; +#endif + if (memsize > 0) { xf86DrvMsg(pScrn->scrnIndex, X_INFO, "detected %d kB stolen memory.\n", memsize / 1024); @@ -2938,7 +2948,7 @@ I830BIOSPreInit(ScrnInfoPtr pScrn, int flags) * or, at least it's meant to..... alas it doesn't seem to always work. */ if (pI830->devicePresence) { - int req=0, att=0, enc=0; + int req, att, enc; GetDevicePresence(pScrn, &req, &att, &enc); for (i = 0; i < NumDisplayTypes; i++) { xf86DrvMsg(pScrn->scrnIndex, X_INFO, @@ -4866,7 +4876,8 @@ I830CreateScreenResources (ScreenPtr pScreen) if (!(*pScreen->CreateScreenResources)(pScreen)) return FALSE; - if (pI830->rotation != RR_Rotate_0) { + if (xf86LoaderCheckSymbol("I830RandRSetConfig") && pI830->rotation != RR_Rotate_0) { + Rotation (*I830RandRSetConfig)(ScreenPtr pScreen, Rotation rr, int rate, RRScreenSizePtr pSize) = NULL; RRScreenSize p; Rotation requestedRotation = pI830->rotation; @@ -4878,9 +4889,12 @@ I830CreateScreenResources (ScreenPtr pScreen) p.mmWidth = pScreen->mmWidth; p.mmHeight = pScreen->mmHeight; - pI830->starting = TRUE; /* abuse this for dual head & rotation */ - I830RandRSetConfig (pScreen, requestedRotation, 0, &p); - pI830->starting = FALSE; + I830RandRSetConfig = LoaderSymbol("I830RandRSetConfig"); + if (I830RandRSetConfig) { + pI830->starting = TRUE; /* abuse this for dual head & rotation */ + (*I830RandRSetConfig) (pScreen, requestedRotation, 0, &p); + pI830->starting = FALSE; + } } return TRUE; @@ -4985,6 +4999,47 @@ I830BIOSScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv) pI830->RotatedMem2.Key = -1; } +#ifdef HAS_MTRR_SUPPORT + { + int fd; + struct mtrr_gentry gentry; + struct mtrr_sentry sentry; + + if ( ( fd = open ("/proc/mtrr", O_RDONLY, 0) ) != -1 ) { + for (gentry.regnum = 0; ioctl (fd, MTRRIOC_GET_ENTRY, &gentry) == 0; + ++gentry.regnum) { + + if (gentry.size < 1) { + /* DISABLED */ + continue; + } + + /* Check the MTRR range is one we like and if not - remove it. + * The Xserver common layer will then setup the right range + * for us. + */ + if (gentry.base == pI830->LinearAddr && + gentry.size < pI830->FbMapSize) { + + xf86DrvMsg(pScrn->scrnIndex, X_INFO, + "Removing bad MTRR range (base 0x%lx, size 0x%x)\n", + gentry.base, gentry.size); + + sentry.base = gentry.base; + sentry.size = gentry.size; + sentry.type = gentry.type; + + if (ioctl (fd, MTRRIOC_DEL_ENTRY, &sentry) == -1) { + xf86DrvMsg(pScrn->scrnIndex, X_ERROR, + "Failed to remove bad MTRR range\n"); + } + } + } + close(fd); + } + } +#endif + if (xf86IsEntityShared(pScrn->entityList[0])) { /* PreInit failed on the second head, so make sure we turn it off */ if (I830IsPrimary(pScrn) && !pI830->entityPrivate->pScrn_2) { @@ -5343,7 +5398,11 @@ I830BIOSScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv) xf86DisableRandR(); /* Disable built-in RandR extension */ shadowSetup(pScreen); /* support all rotations */ - I830RandRInit(pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270); + if (IS_I965G(pI830)) { + I830RandRInit(pScreen, RR_Rotate_0); /* only 0 degrees for I965G */ + } else { + I830RandRInit(pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270); + } pI830->PointerMoved = pScrn->PointerMoved; pScrn->PointerMoved = I830PointerMoved; pI830->CreateScreenResources = pScreen->CreateScreenResources; @@ -6139,9 +6198,7 @@ I830BIOSCloseScreen(int scrnIndex, ScreenPtr pScreen) pI830->used3D = NULL; } - if (pI830->shadowReq.minorversion >= 1) - pScrn->PointerMoved = pI830->PointerMoved; - + pScrn->PointerMoved = pI830->PointerMoved; pScrn->vtSema = FALSE; pI830->closing = FALSE; pScreen->CloseScreen = pI830->CloseScreen; diff --git a/src/i830_memory.c b/src/i830_memory.c index f4a6325c..902b876e 100644 --- a/src/i830_memory.c +++ b/src/i830_memory.c @@ -213,7 +213,12 @@ AllocFromAGP(ScrnInfoPtr pScrn, I830MemRange *result, long size, result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 2, &(result->Physical)); } else { - result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL); + /* Due to a bug in agpgart in 2.6 kernels resulting in very poor + * allocation performance we need to workaround it here... + */ + result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 3, NULL); + if (result->Key == -1) + result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL); } if (result->Key == -1) return 0; @@ -673,6 +678,7 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags) memset(&(pI830->FrontBuffer2), 0, sizeof(pI830->FrontBuffer2)); pI830->FrontBuffer2.Key = -1; +#if 1 /* ROTATION */ pI830->FbMemBox2.x1 = 0; pI830->FbMemBox2.x2 = pI830Ent->pScrn_2->displayWidth; pI830->FbMemBox2.y1 = 0; @@ -680,6 +686,12 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags) pI830->FbMemBox2.y2 = pI830Ent->pScrn_2->virtualX; else pI830->FbMemBox2.y2 = pI830Ent->pScrn_2->virtualY; +#else + pI830->FbMemBox2.x1 = 0; + pI830->FbMemBox2.x2 = pI830Ent->pScrn_2->displayWidth; + pI830->FbMemBox2.y1 = 0; + pI830->FbMemBox2.y2 = pI830Ent->pScrn_2->virtualY; +#endif /* * Calculate how much framebuffer memory to allocate. For the @@ -741,12 +753,16 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags) alignflags = 0; } +#if 1 /* ROTATION */ if (pI830Ent->pScrn_2->virtualX > pI830Ent->pScrn_2->virtualY) size = lineSize * (pI830Ent->pScrn_2->virtualX + cacheLines); else size = lineSize * (pI830Ent->pScrn_2->virtualY + cacheLines); size = ROUND_TO_PAGE(size); - +#else + size = lineSize * (pI830Ent->pScrn_2->virtualY + cacheLines); + size = ROUND_TO_PAGE(size); +#endif xf86DrvMsgVerb(pScrn->scrnIndex, X_INFO, verbosity, "%sSecondary framebuffer allocation size: %ld kByte\n", s, size / 1024); @@ -768,6 +784,7 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags) memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer)); pI830->FrontBuffer.Key = -1; +#if 1 /* ROTATION */ pI830->FbMemBox.x1 = 0; pI830->FbMemBox.x2 = pScrn->displayWidth; pI830->FbMemBox.y1 = 0; @@ -775,6 +792,12 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags) pI830->FbMemBox.y2 = pScrn->virtualX; else pI830->FbMemBox.y2 = pScrn->virtualY; +#else + pI830->FbMemBox.x1 = 0; + pI830->FbMemBox.x2 = pScrn->displayWidth; + pI830->FbMemBox.y1 = 0; + pI830->FbMemBox.y2 = pScrn->virtualY; +#endif /* * Calculate how much framebuffer memory to allocate. For the @@ -836,12 +859,16 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags) alignflags = 0; } +#if 1 /* ROTATION */ if (pScrn->virtualX > pScrn->virtualY) size = lineSize * (pScrn->virtualX + cacheLines); else size = lineSize * (pScrn->virtualY + cacheLines); size = ROUND_TO_PAGE(size); - +#else + size = lineSize * (pScrn->virtualY + cacheLines); + size = ROUND_TO_PAGE(size); +#endif xf86DrvMsgVerb(pScrn->scrnIndex, X_INFO, verbosity, "%sInitial framebuffer allocation size: %ld kByte\n", s, size / 1024); @@ -946,7 +973,13 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags) */ if (!dryrun) { memset(&(pI830->Dummy), 0, sizeof(pI830->Dummy)); - pI830->Dummy.Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL); + /* Due to a bug in agpgart in 2.6 kernels resulting in very poor + * allocation performance we need to workaround it here... + */ + pI830->Dummy.Key = + xf86AllocateGARTMemory(pScrn->scrnIndex, size, 3, NULL); + if (pI830->Dummy.Key == -1) + pI830->Dummy.Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL); pI830->Dummy.Offset = 0; } #endif @@ -1366,7 +1399,14 @@ I830DoPoolAllocation(ScrnInfoPtr pScrn, I830MemPool *pool) if (pool->Total.Size > pool->Fixed.Size) { pool->Allocated.Size = pool->Total.Size - pool->Fixed.Size; - pool->Allocated.Key = xf86AllocateGARTMemory(pScrn->scrnIndex, + /* Due to a bug in agpgart in 2.6 kernels resulting in very poor + * allocation performance we need to workaround it here... + */ + pool->Allocated.Key = + xf86AllocateGARTMemory(pScrn->scrnIndex, pool->Allocated.Size, + 3, NULL); + if (pool->Allocated.Key == -1) + pool->Allocated.Key = xf86AllocateGARTMemory(pScrn->scrnIndex, pool->Allocated.Size, 0, NULL); if (pool->Allocated.Key == -1) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "Pool allocation failed\n"); diff --git a/src/i830_rotate.c b/src/i830_rotate.c index 716f4251..425eeeff 100644 --- a/src/i830_rotate.c +++ b/src/i830_rotate.c @@ -217,6 +217,7 @@ I915UpdateRotate (ScreenPtr pScreen, drm_context_t myContext = 0; #endif Bool didLock = FALSE; + CARD32 format; if (I830IsPrimary(pScrn)) { pI8301 = pI830; @@ -404,7 +405,7 @@ I915UpdateRotate (ScreenPtr pScreen, if (pI830->disableTiling) use_fence = 0; else - use_fence = 4; + use_fence = MS3_USE_FENCE_REGS; if (pI830->cpp == 1) use_fence |= MAPSURF_8BIT; @@ -575,15 +576,15 @@ I830UpdateRotate (ScreenPtr pScreen, OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); /* draw rect */ - OUT_RING(0x7d800003); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); - OUT_RING(0x00000000); - OUT_RING(0x00000000); + OUT_RING(STATE3D_DRAWING_RECTANGLE); + OUT_RING(0x00000000); /* flags */ + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ + OUT_RING(0x00000000); /* yorigin, xorigin */ + OUT_RING(MI_NOOP); /* front buffer */ - OUT_RING(0x7d8e0001); + OUT_RING(STATE3D_BUFFER_INFO); OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2)); if (I830IsPrimary(pScrn)) OUT_RING(pI830->FrontBuffer.Start); @@ -736,12 +737,12 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) }; if (pI830->noAccel) - func = LoaderSymbol("shadowUpdateRotatePacked"); + func = LoaderSymbol("shadowUpdateRotatePacked"); else - if (IS_I9XX(pI830)) - func = I915UpdateRotate; - else - func = I830UpdateRotate; + if (IS_I9XX(pI830)) + func = I915UpdateRotate; + else + func = I830UpdateRotate; if (I830IsPrimary(pScrn)) { pI8301 = pI830; @@ -771,6 +772,7 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) * We grab the DRI lock when reallocating buffers to avoid DRI clients * getting bogus information. */ + #ifdef XF86DRI if (pI8301->directRenderingEnabled && reAllocate) { didLock = I830DRILock(pScrn1); @@ -789,6 +791,7 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) } } + if (pI8301->TexMem.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key); I830FreeVidMem(pScrn1, &(pI8301->TexMem)); @@ -891,7 +894,7 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) if (pI8301->rotation != RR_Rotate_0) { if (!I830AllocateRotatedBuffer(pScrn1, - (pI8301->disableTiling ? ALLOC_NO_TILING : 0))) + pI8301->disableTiling ? ALLOC_NO_TILING : 0)) goto BAIL1; I830FixOffset(pScrn1, &(pI8301->RotatedMem)); @@ -903,8 +906,8 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) shadowRemove (pScrn->pScreen, NULL); if (pI830->rotation != RR_Rotate_0) shadowAdd (pScrn->pScreen, - (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), - func, I830WindowLinear, pI830->rotation, 0); + (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), + func, I830WindowLinear, pI830->rotation, 0); if (I830IsPrimary(pScrn)) { if (pI830->rotation != RR_Rotate_0) @@ -1100,7 +1103,7 @@ BAIL0: if (pI8301->rotation != RR_Rotate_0) { if (!I830AllocateRotatedBuffer(pScrn1, - (pI8301->disableTiling ? ALLOC_NO_TILING : 0))) + pI8301->disableTiling ? ALLOC_NO_TILING : 0)) xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Oh dear, the rotated buffer failed - badness\n"); @@ -1112,8 +1115,8 @@ BAIL0: shadowRemove (pScrn->pScreen, NULL); if (pI830->rotation != RR_Rotate_0) shadowAdd (pScrn->pScreen, - (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), - func, I830WindowLinear, pI830->rotation, 0); + (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), + func, I830WindowLinear, pI830->rotation, 0); if (I830IsPrimary(pScrn)) { if (pI830->rotation != RR_Rotate_0) diff --git a/src/i830_video.c b/src/i830_video.c index 300930d3..3cd00fce 100644 --- a/src/i830_video.c +++ b/src/i830_video.c @@ -1,4 +1,4 @@ -#define VIDEO_DEBUG 0 +#define VIDEO_DEBUG 1 /*************************************************************************** Copyright 2000 Intel Corporation. All Rights Reserved. @@ -66,6 +66,7 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include <math.h> #include <string.h> +#include <assert.h> #include "xf86.h" #include "xf86_OSproc.h" @@ -83,6 +84,8 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "xaalocal.h" #include "dixstruct.h" #include "fourcc.h" +#include "brw_defines.h" +#include "brw_structs.h" #ifndef USE_USLEEP_FOR_VIDEO #define USE_USLEEP_FOR_VIDEO 0 @@ -99,7 +102,8 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE. static void I830InitOffscreenImages(ScreenPtr); -static XF86VideoAdaptorPtr I830SetupImageVideo(ScreenPtr); +static XF86VideoAdaptorPtr I830SetupImageVideoOverlay(ScreenPtr); +static XF86VideoAdaptorPtr I830SetupImageVideoTextured(ScreenPtr); static void I830StopVideo(ScrnInfoPtr, pointer, Bool); static int I830SetPortAttribute(ScrnInfoPtr, Atom, INT32, pointer); static int I830GetPortAttribute(ScrnInfoPtr, Atom, INT32 *, pointer); @@ -109,20 +113,30 @@ static void I830QueryBestSize(ScrnInfoPtr, Bool, static int I830PutImage(ScrnInfoPtr, short, short, short, short, short, short, short, short, int, unsigned char *, short, short, Bool, RegionPtr, pointer, DrawablePtr); -static int I830QueryImageAttributes(ScrnInfoPtr, int, unsigned short *, - unsigned short *, int *, int *); +static int I830QueryImageAttributesOverlay(ScrnInfoPtr, int, unsigned short *, + unsigned short *, int *, int *); +static int I830QueryImageAttributesTextured(ScrnInfoPtr, int, unsigned short *, + unsigned short *, int *, int *); static void I830BlockHandler(int, pointer, pointer, pointer); +static FBLinearPtr +I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size); + #define MAKE_ATOM(a) MakeAtom(a, sizeof(a) - 1, TRUE) static Atom xvBrightness, xvContrast, xvColorKey, xvPipe, xvDoubleBuffer; static Atom xvGamma0, xvGamma1, xvGamma2, xvGamma3, xvGamma4, xvGamma5; #define IMAGE_MAX_WIDTH 1920 -#define IMAGE_MAX_HEIGHT 1088 +#define IMAGE_MAX_HEIGHT 1080 #define IMAGE_MAX_WIDTH_LEGACY 1024 -#define IMAGE_MAX_HEIGHT_LEGACY 1088 +#define IMAGE_MAX_HEIGHT_LEGACY 1080 + +/* + * Broadwater requires a bit of extra video memory for state information + */ +#define BRW_LINEAR_EXTRA (32*1024) #if !VIDEO_DEBUG #define ErrorF Edummy @@ -295,6 +309,12 @@ static XF86AttributeRec Attributes[NUM_ATTRIBUTES] = { {XvSettable | XvGettable, 0, 1, "XV_DOUBLE_BUFFER"} }; +#define NUM_TEXTURED_ATTRIBUTES 2 +static XF86AttributeRec TexturedAttributes[NUM_ATTRIBUTES] = { + {XvSettable | XvGettable, -128, 127, "XV_BRIGHTNESS"}, + {XvSettable | XvGettable, 0, 255, "XV_CONTRAST"}, +}; + #define GAMMA_ATTRIBUTES 6 static XF86AttributeRec GammaAttributes[GAMMA_ATTRIBUTES] = { {XvSettable | XvGettable, 0, 0xffffff, "XV_GAMMA0"}, @@ -403,6 +423,7 @@ typedef struct { Bool overlayOK; int oneLineMode; int scaleRatio; + Bool textured; } I830PortPrivRec, *I830PortPrivPtr; #define GET_PORT_PRIVATE(pScrn) \ @@ -433,8 +454,9 @@ void I830InitVideo(ScreenPtr pScreen) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + I830Ptr pI830 = I830PTR(pScrn); XF86VideoAdaptorPtr *adaptors, *newAdaptors = NULL; - XF86VideoAdaptorPtr newAdaptor = NULL; + XF86VideoAdaptorPtr overlayAdaptor = NULL, texturedAdaptor = NULL; int num_adaptors; DPRINTF(PFX, "I830InitVideo\n"); @@ -453,35 +475,54 @@ I830InitVideo(ScreenPtr pScreen) } #endif - if (pScrn->bitsPerPixel != 8) { - newAdaptor = I830SetupImageVideo(pScreen); + num_adaptors = xf86XVListGenericAdaptors(pScrn, &adaptors); + /* Give our adaptor list enough space for the overlay and/or texture video + * adaptors. + */ + newAdaptors = xalloc((num_adaptors + 2) * sizeof(XF86VideoAdaptorPtr *)); + if (newAdaptors == NULL) + return; + + memcpy(newAdaptors, adaptors, num_adaptors * sizeof(XF86VideoAdaptorPtr)); + adaptors = newAdaptors; + + /* Add the adaptors supported by our hardware. First, set up the atoms + * that will be used by both output adaptors. + */ + xvBrightness = MAKE_ATOM("XV_BRIGHTNESS"); + xvContrast = MAKE_ATOM("XV_CONTRAST"); + + /* Set up overlay video if we can do it at this depth. */ + if (!IS_I965G(pI830) && pScrn->bitsPerPixel != 8) { + overlayAdaptor = I830SetupImageVideoOverlay(pScreen); + if (overlayAdaptor != NULL) { + adaptors[num_adaptors++] = overlayAdaptor; + xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Set up overlay video\n"); + } else { + xf86DrvMsg(pScrn->scrnIndex, X_ERROR, + "Failed to set up overlay video\n"); + } I830InitOffscreenImages(pScreen); } - num_adaptors = xf86XVListGenericAdaptors(pScrn, &adaptors); - - if (newAdaptor) { - if (!num_adaptors) { - num_adaptors = 1; - adaptors = &newAdaptor; + /* Set up textured video if we can do it at this depth and we are on + * supported hardware. + */ + if (pScrn->bitsPerPixel >= 16 && IS_I9XX(pI830) || IS_I965G(pI830)) { + texturedAdaptor = I830SetupImageVideoTextured(pScreen); + if (texturedAdaptor != NULL) { + adaptors[num_adaptors++] = texturedAdaptor; + xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Set up textured video\n"); } else { - newAdaptors = /* need to free this someplace */ - xalloc((num_adaptors + 1) * sizeof(XF86VideoAdaptorPtr *)); - if (newAdaptors) { - memcpy(newAdaptors, adaptors, num_adaptors * - sizeof(XF86VideoAdaptorPtr)); - newAdaptors[num_adaptors] = newAdaptor; - adaptors = newAdaptors; - num_adaptors++; - } + xf86DrvMsg(pScrn->scrnIndex, X_ERROR, + "Failed to set up textured video\n"); } } if (num_adaptors) xf86XVScreenInit(pScreen, adaptors, num_adaptors); - if (newAdaptors) - xfree(newAdaptors); + xfree(adaptors); } static void @@ -653,7 +694,7 @@ I830UpdateGamma(ScrnInfoPtr pScrn) } static XF86VideoAdaptorPtr -I830SetupImageVideo(ScreenPtr pScreen) +I830SetupImageVideoOverlay(ScreenPtr pScreen) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); @@ -661,7 +702,7 @@ I830SetupImageVideo(ScreenPtr pScreen) I830PortPrivPtr pPriv; XF86AttributePtr att; - DPRINTF(PFX, "I830SetupImageVideo\n"); + DPRINTF(PFX, "I830SetupImageVideoOverlay\n"); if (!(adapt = xcalloc(1, sizeof(XF86VideoAdaptorRec) + sizeof(I830PortPrivRec) + sizeof(DevUnion)))) @@ -714,8 +755,9 @@ I830SetupImageVideo(ScreenPtr pScreen) adapt->GetPortAttribute = I830GetPortAttribute; adapt->QueryBestSize = I830QueryBestSize; adapt->PutImage = I830PutImage; - adapt->QueryImageAttributes = I830QueryImageAttributes; + adapt->QueryImageAttributes = I830QueryImageAttributesOverlay; + pPriv->textured = FALSE; pPriv->colorKey = pI830->colorKey & ((1 << pScrn->depth) - 1); pPriv->videoStatus = 0; pPriv->brightness = 0; @@ -753,8 +795,6 @@ I830SetupImageVideo(ScreenPtr pScreen) pScreen->BlockHandler = I830BlockHandler; xvColorKey = MAKE_ATOM("XV_COLORKEY"); - xvBrightness = MAKE_ATOM("XV_BRIGHTNESS"); - xvContrast = MAKE_ATOM("XV_CONTRAST"); xvDoubleBuffer = MAKE_ATOM("XV_DOUBLE_BUFFER"); /* Allow the pipe to be switched from pipe A to B when in clone mode */ @@ -777,6 +817,86 @@ I830SetupImageVideo(ScreenPtr pScreen) return adapt; } +static XF86VideoAdaptorPtr +I830SetupImageVideoTextured(ScreenPtr pScreen) +{ + XF86VideoAdaptorPtr adapt; + XF86VideoEncodingPtr encoding; + XF86AttributePtr attrs; + I830PortPrivPtr portPrivs; + DevUnion *devUnions; + int nports = 16, i; + int nAttributes; + + DPRINTF(PFX, "I830SetupImageVideoOverlay\n"); + + nAttributes = NUM_TEXTURED_ATTRIBUTES; + + adapt = xcalloc(1, sizeof(XF86VideoAdaptorRec)); + portPrivs = xcalloc(nports, sizeof(I830PortPrivRec)); + devUnions = xcalloc(nports, sizeof(DevUnion)); + encoding = xcalloc(1, sizeof(XF86VideoEncodingRec)); + attrs = xcalloc(nAttributes, sizeof(XF86AttributeRec)); + if (adapt == NULL || portPrivs == NULL || devUnions == NULL || + encoding == NULL || attrs == NULL) + { + xfree(adapt); + xfree(portPrivs); + xfree(devUnions); + xfree(encoding); + xfree(attrs); + return NULL; + } + + adapt->type = XvWindowMask | XvInputMask | XvImageMask; + adapt->flags = 0; + adapt->name = "Intel(R) Textured Video"; + adapt->nEncodings = 1; + adapt->pEncodings = encoding; + adapt->pEncodings[0].id = 0; + adapt->pEncodings[0].name = "XV_IMAGE"; + adapt->pEncodings[0].width = 2048; + adapt->pEncodings[0].height = 2048; + adapt->pEncodings[0].rate.numerator = 1; + adapt->pEncodings[0].rate.denominator = 1; + adapt->nFormats = NUM_FORMATS; + adapt->pFormats = Formats; + adapt->nPorts = nports; + adapt->pPortPrivates = devUnions; + adapt->nAttributes = nAttributes; + adapt->pAttributes = attrs; + memcpy(attrs, TexturedAttributes, nAttributes * sizeof(XF86AttributeRec)); + adapt->nImages = NUM_IMAGES; + adapt->pImages = Images; + adapt->PutVideo = NULL; + adapt->PutStill = NULL; + adapt->GetVideo = NULL; + adapt->GetStill = NULL; + adapt->StopVideo = I830StopVideo; + adapt->SetPortAttribute = I830SetPortAttribute; + adapt->GetPortAttribute = I830GetPortAttribute; + adapt->QueryBestSize = I830QueryBestSize; + adapt->PutImage = I830PutImage; + adapt->QueryImageAttributes = I830QueryImageAttributesTextured; + + for (i = 0; i < nports; i++) { + I830PortPrivPtr pPriv = &portPrivs[i]; + + pPriv->textured = TRUE; + pPriv->videoStatus = 0; + pPriv->linear = NULL; + pPriv->currentBuf = 0; + pPriv->doubleBuffer = 0; + + /* gotta uninit this someplace, XXX: shouldn't be necessary for textured */ + REGION_NULL(pScreen, &pPriv->clip); + + adapt->pPortPrivates[i].ptr = (pointer) (pPriv); + } + + return adapt; +} + static Bool RegionsEqual(RegionPtr A, RegionPtr B) { @@ -814,6 +934,9 @@ I830StopVideo(ScrnInfoPtr pScrn, pointer data, Bool shutdown) I830OverlayRegPtr overlay = (I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start); + if (pPriv->textured) + return; + DPRINTF(PFX, "I830StopVideo\n"); REGION_EMPTY(pScrn->pScreen, &pPriv->clip); @@ -853,6 +976,14 @@ I830SetPortAttribute(ScrnInfoPtr pScrn, I830OverlayRegPtr overlay = (I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start); + if (pPriv->textured) { + /* XXX: Currently the brightness/saturation attributes aren't hooked up. + * However, apps expect them to be there, and the spec seems to let us + * sneak out of actually implementing them for now. + */ + return Success; + } + if (attribute == xvBrightness) { if ((value < -128) || (value > 127)) return BadValue; @@ -1005,13 +1136,12 @@ I830QueryBestSize(ScrnInfoPtr pScrn, } static void -I830CopyPackedData(ScrnInfoPtr pScrn, +I830CopyPackedData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, unsigned char *buf, int srcPitch, int dstPitch, int top, int left, int h, int w) { I830Ptr pI830 = I830PTR(pScrn); - I830PortPrivPtr pPriv = pI830->adaptor->pPortPrivates[0].ptr; unsigned char *src, *dst; int i,j; unsigned char *s; @@ -1099,13 +1229,72 @@ I830CopyPackedData(ScrnInfoPtr pScrn, } } +/* Copies planar data in *buf to UYVY-packed data in the screen atYBufXOffset. + */ static void -I830CopyPlanarData(ScrnInfoPtr pScrn, unsigned char *buf, int srcPitch, +I830CopyPlanarToPackedData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, + unsigned char *buf, int srcPitch, + int srcPitch2, int dstPitch, int srcH, + int top, int left, int h, int w, int id) +{ + I830Ptr pI830 = I830PTR(pScrn); + CARD8 *dst1, *srcy, *srcu, *srcv; + int y; + + if (pPriv->currentBuf == 0) + dst1 = pI830->FbBase + pPriv->YBuf0offset; + else + dst1 = pI830->FbBase + pPriv->YBuf1offset; + + srcy = buf + (top * srcPitch) + left; + if (id == FOURCC_YV12) { + srcu = buf + (srcH * srcPitch) + ((top / 2) * srcPitch2) + (left / 2); + srcv = buf + (srcH * srcPitch) + ((srcH / 2) * srcPitch2) + + ((top / 2) * srcPitch2) + (left / 2); + } else { + srcv = buf + (srcH * srcPitch) + ((top / 2) * srcPitch2) + (left / 2); + srcu = buf + (srcH * srcPitch) + ((srcH / 2) * srcPitch2) + + ((top / 2) * srcPitch2) + (left / 2); + } + + for (y = 0; y < h; y++) { + CARD32 *dst = (CARD32 *)dst1; + CARD8 *sy = srcy; + CARD8 *su = srcu; + CARD8 *sv = srcv; + int i; + + i = w / 2; + while(i > 4) { + dst[0] = sy[0] | (sy[1] << 16) | (sv[0] << 8) | (su[0] << 24); + dst[1] = sy[2] | (sy[3] << 16) | (sv[1] << 8) | (su[1] << 24); + dst[2] = sy[4] | (sy[5] << 16) | (sv[2] << 8) | (su[2] << 24); + dst[3] = sy[6] | (sy[7] << 16) | (sv[3] << 8) | (su[3] << 24); + dst += 4; su += 4; sv += 4; sy += 8; + i -= 4; + } + while(i--) { + dst[0] = sy[0] | (sy[1] << 16) | (sv[0] << 8) | (su[0] << 24); + dst++; su++; sv++; + sy += 2; + } + + dst1 += dstPitch; + srcy += srcPitch; + if (y & 1) { + srcu += srcPitch2; + srcv += srcPitch2; + } + } +} + +static void +I830CopyPlanarData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, + unsigned char *buf, int srcPitch, int srcPitch2, int dstPitch, int srcH, int top, int left, int h, int w, int id) { I830Ptr pI830 = I830PTR(pScrn); - I830PortPrivPtr pPriv = pI830->adaptor->pPortPrivates[0].ptr; int i, j = 0; unsigned char *src1, *src2, *src3, *dst1, *dst2, *dst3; unsigned char *s; @@ -1875,6 +2064,1397 @@ I830DisplayVideo(ScrnInfoPtr pScrn, int id, short width, short height, OVERLAY_UPDATE; } +/* Doesn't matter on the order for our purposes */ +typedef struct { + unsigned char red, green, blue, alpha; +} intel_color_t; + +/* Vertex format */ +typedef union { + struct { + float x, y, z, w; + intel_color_t color; + intel_color_t specular; + float u0, v0; + float u1, v1; + float u2, v2; + float u3, v3; + } v; + float f[24]; + unsigned int ui[24]; + unsigned char ub4[24][4]; +} intelVertex, *intelVertexPtr; + +static void draw_poly(CARD32 *vb, + float verts[][2], + float texcoords[][2], + float texcoords2[][2]) +{ + int vertex_size; + intelVertex tmp; + int i, k; + + if (texcoords2 != NULL) + vertex_size = 10; + else + vertex_size = 8; + + /* initial constant vertex fields */ + tmp.v.z = 1.0; + tmp.v.w = 1.0; + tmp.v.color.red = 255; + tmp.v.color.green = 255; + tmp.v.color.blue = 255; + tmp.v.color.alpha = 255; + tmp.v.specular.red = 0; + tmp.v.specular.green = 0; + tmp.v.specular.blue = 0; + tmp.v.specular.alpha = 0; + + for (k = 0; k < 4; k++) { + tmp.v.x = verts[k][0]; + tmp.v.y = verts[k][1]; + tmp.v.u0 = texcoords[k][0]; + tmp.v.v0 = texcoords[k][1]; + if (texcoords2 != NULL) { + tmp.v.u1 = texcoords2[k][0]; + tmp.v.v1 = texcoords2[k][1]; + } + + for (i = 0 ; i < vertex_size ; i++) + vb[i] = tmp.ui[i]; + + vb += vertex_size; + } +} + +union intfloat { + CARD32 ui; + float f; +}; + +#define OUT_RING_F(x) do { \ + union intfloat _tmp; \ + _tmp.f = x; \ + OUT_RING(_tmp.ui); \ +} while (0) + +#define OUT_DCL(type, nr) do { \ + CARD32 chans = 0; \ + if (REG_TYPE_##type == REG_TYPE_T) \ + chans = D0_CHANNEL_ALL; \ + else if (REG_TYPE_##type != REG_TYPE_S) \ + FatalError("wrong reg type %d to declare\n", REG_TYPE_##type); \ + OUT_RING(D0_DCL | \ + (REG_TYPE_##type << D0_TYPE_SHIFT) | (nr << D0_NR_SHIFT) | \ + chans); \ + OUT_RING(0x00000000); \ + OUT_RING(0x00000000); \ +} while (0) + +#define OUT_TEXLD(dest_type, dest_nr, sampler_nr, addr_type, addr_nr) \ +do { \ + OUT_RING(T0_TEXLD | \ + (REG_TYPE_##dest_type << T0_DEST_TYPE_SHIFT) | \ + (dest_nr << T0_DEST_NR_SHIFT) | \ + (sampler_nr << T0_SAMPLER_NR_SHIFT)); \ + OUT_RING((REG_TYPE_##addr_type << T1_ADDRESS_REG_TYPE_SHIFT) | \ + (addr_nr << T1_ADDRESS_REG_NR_SHIFT)); \ + OUT_RING(0x00000000); \ +} while (0) + +/* Move the dest_chan from src0 to dest, leaving the other channels alone */ +#define OUT_MOV_TO_CHANNEL(dest_type, dest_nr, src0_type, src0_nr, \ + dest_chan) \ +do { \ + OUT_RING(A0_MOV | A0_DEST_CHANNEL_##dest_chan | \ + (REG_TYPE_##dest_type << A0_DEST_TYPE_SHIFT) | \ + (dest_nr << A0_DEST_NR_SHIFT) | \ + (REG_TYPE_##src0_type << A0_SRC0_TYPE_SHIFT) | \ + (src0_nr << A0_SRC0_NR_SHIFT)); \ + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \ + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \ + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \ + (SRC_W << A1_SRC0_CHANNEL_W_SHIFT)); \ + OUT_RING(0); \ +} while (0) + +/* Dot3-product src0 and src1, storing the result in dest_chan of the dest. + * Saturates, in case we have out-of-range YUV values. + */ +#define OUT_DP3_TO_CHANNEL(dest_type, dest_nr, src0_type, src0_nr, \ + src1_type, src1_nr, dest_chan) \ +do { \ + OUT_RING(A0_DP3 | A0_DEST_CHANNEL_##dest_chan | A0_DEST_SATURATE | \ + (REG_TYPE_##dest_type << A0_DEST_TYPE_SHIFT) | \ + (dest_nr << A0_DEST_NR_SHIFT) | \ + (REG_TYPE_##src0_type << A0_SRC0_TYPE_SHIFT) | \ + (src0_nr << A0_SRC0_NR_SHIFT)); \ + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \ + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \ + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \ + (SRC_W << A1_SRC0_CHANNEL_W_SHIFT) | \ + (REG_TYPE_##src1_type << A1_SRC1_TYPE_SHIFT) | \ + (src1_nr << A1_SRC1_TYPE_SHIFT) | \ + (SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \ + (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT)); \ + OUT_RING((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \ + (SRC_W << A2_SRC1_CHANNEL_W_SHIFT)); \ +} while (0) + +static void +I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, + RegionPtr dstRegion, + short width, short height, int video_pitch, + int x1, int y1, int x2, int y2, + short src_w, short src_h, short drw_w, short drw_h, + DrawablePtr pDraw) +{ + I830Ptr pI830 = I830PTR(pScrn); + CARD32 format, ms3, s2; + BoxPtr pbox; + int nbox, dxo, dyo; + Bool planar; + + ErrorF("I915DisplayVideo: %dx%d (pitch %d)\n", width, height, + video_pitch); + + switch (id) { + case FOURCC_UYVY: + case FOURCC_YUY2: + planar = FALSE; + break; + case FOURCC_YV12: + case FOURCC_I420: + planar = TRUE; + break; + default: + ErrorF("Unknown format 0x%x\n", id); + planar = FALSE; + break; + } + + /* Tell the rotation code that we have stomped its invariant state by + * setting a high bit. We don't use any invariant 3D state for video, so we + * don't have to worry about it ourselves. + */ + *pI830->used3D |= 1 << 30; + + BEGIN_LP_RING(44); + + /* invarient state */ + OUT_RING(MI_NOOP); + OUT_RING(STATE3D_ANTI_ALIASING | + LINE_CAP_WIDTH_MODIFY | LINE_CAP_WIDTH_1_0 | + LINE_WIDTH_MODIFY | LINE_WIDTH_1_0); + + OUT_RING(STATE3D_DFLT_DIFFUSE_CMD); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_DFLT_SPEC_CMD); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_DFLT_Z_CMD); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) | + CSB_TCB(2,2) | CSB_TCB(3,3) | CSB_TCB(4,4) | CSB_TCB(5,5) | + CSB_TCB(6,6) | CSB_TCB(7,7)); + + OUT_RING(STATE3D_RASTERIZATION_RULES | + ENABLE_TRI_FAN_PROVOKE_VRTX | TRI_FAN_PROVOKE_VRTX(2) | + ENABLE_LINE_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | + ENABLE_TEXKILL_3D_4D | TEXKILL_4D | + ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE); + + OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 1); + OUT_RING(0x00000000); /* texture coordinate wrap */ + + /* flush map & render cache */ + OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); + OUT_RING(0x00000000); + + /* draw rect -- just clipping */ + OUT_RING(STATE3D_DRAWING_RECTANGLE); + OUT_RING(0x00000000); /* flags */ + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ + OUT_RING(0x00000000); /* yorigin, xorigin */ + OUT_RING(MI_NOOP); + + /* scissor */ + OUT_RING(STATE3D_SCISSOR_ENABLE | DISABLE_SCISSOR_RECT); + OUT_RING(STATE3D_SCISSOR_RECTANGLE); + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING(0x00000000); /* ymax, xmax */ + + OUT_RING(0x7c000003); /* unknown command */ + OUT_RING(0x7d070000); + OUT_RING(0x00000000); + OUT_RING(0x68000002); + + /* context setup */ + OUT_RING(STATE3D_MODES_4 | + ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | + ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); + + OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | + I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 4); + s2 = S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D); + if (planar) + s2 |= S2_TEXCOORD_FMT(1, TEXCOORDFMT_2D); + else + s2 |= S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT); + s2 |= S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT); + OUT_RING(s2); + OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE | + S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | S4_VFMT_XYZW); + OUT_RING(0x00000000); /* S5 - enable bits */ + OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) | + (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) | + (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE | + (2 << S6_TRISTRIP_PV_SHIFT)); + + OUT_RING(STATE3D_INDEPENDENT_ALPHA_BLEND | + IAB_MODIFY_ENABLE | + IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | + IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) | + IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT)); + + OUT_RING(STATE3D_CONST_BLEND_COLOR); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_DEST_BUFFER_VARIABLES); + if (pI830->cpp == 2) + format = COLR_BUF_RGB565; + else + format = COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER; + + OUT_RING(LOD_PRECLAMP_OGL | + DSTORG_HORIZ_BIAS(0x80) | DSTORG_VERT_BIAS(0x80) | format); + + OUT_RING(STATE3D_STIPPLE); + OUT_RING(0x00000000); + + /* front buffer, pitch, offset */ + OUT_RING(STATE3D_BUFFER_INFO); + OUT_RING(BUFFERID_COLOR_BACK | BUFFER_USE_FENCES | + (((pI830->displayWidth * pI830->cpp) / 4) << 2)); + OUT_RING(pI830->bufferOffset); + ADVANCE_LP_RING(); + + if (!planar) { + BEGIN_LP_RING(20); + /* fragment program - texture blend replace. */ + OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | 8); + OUT_DCL(S, 0); + OUT_DCL(T, 0); + OUT_TEXLD(OC, 0, 0, T, 0); + /* End fragment program */ + + OUT_RING(STATE3D_SAMPLER_STATE | 3); + OUT_RING(0x00000001); + OUT_RING(SS2_COLORSPACE_CONVERSION | + (FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_MAP_STATE | 3); + OUT_RING(0x00000001); /* texture map #1 */ + OUT_RING(pPriv->YBuf0offset); + ms3 = MAPSURF_422; + switch (id) { + case FOURCC_YUY2: + ms3 |= MT_422_YCRCB_NORMAL; + break; + case FOURCC_UYVY: + ms3 |= MT_422_YCRCB_SWAPY; + break; + } + ms3 |= (height - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width - 1) << MS3_WIDTH_SHIFT; + if (!pI830->disableTiling) + ms3 |= MS3_USE_FENCE_REGS; + OUT_RING(ms3); + OUT_RING(((video_pitch / 4) - 1) << 21); + ADVANCE_LP_RING(); + } else { + BEGIN_LP_RING(1 + 18 + (1 + 3*16) + 11 + 11); + OUT_RING(MI_NOOP); + /* For the planar formats, we set up three samplers -- one for each plane, + * in a Y8 format. Because I couldn't get the special PLANAR_TO_PACKED + * shader setup to work, I did the manual pixel shader: + * + * y' = y - .0625 + * u' = u - .5 + * v' = v - .5; + * + * r = 1.1643 * y' + 0.0 * u' + 1.5958 * v' + * g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v' + * b = 1.1643 * y' + 2.017 * u' + 0.0 * v' + * + * register assignment: + * r0 = (y',u',v',0) + * r1 = (y,y,y,y) + * r2 = (u,u,u,u) + * r3 = (v,v,v,v) + * OC = (r,g,b,1) + */ + OUT_RING(STATE3D_PIXEL_SHADER_CONSTANTS | 16); + OUT_RING(0x000000f); /* constants 0-3 */ + /* constant 0: normalization offsets */ + OUT_RING_F(-0.0625); + OUT_RING_F(-0.5); + OUT_RING_F(-0.5); + OUT_RING_F(0.0); + /* constant 1: r coefficients*/ + OUT_RING_F(1.1643); + OUT_RING_F(0.0); + OUT_RING_F(1.5958); + OUT_RING_F(0.0); + /* constant 2: g coefficients */ + OUT_RING_F(1.1643); + OUT_RING_F(-0.39173); + OUT_RING_F(-0.81290); + OUT_RING_F(0.0); + /* constant 3: b coefficients */ + OUT_RING_F(1.1643); + OUT_RING_F(2.017); + OUT_RING_F(0.0); + OUT_RING_F(0.0); + + OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | (3 * 16 - 1)); + /* Declare samplers */ + OUT_DCL(S, 0); + OUT_DCL(S, 1); + OUT_DCL(S, 2); + OUT_DCL(T, 0); + OUT_DCL(T, 1); + + /* Load samplers to temporaries. Y (sampler 0) gets the un-halved coords + * from t1. + */ + OUT_TEXLD(R, 1, 0, T, 1); + OUT_TEXLD(R, 2, 1, T, 0); + OUT_TEXLD(R, 3, 2, T, 0); + + /* Move the sampled YUV data in R[123] to the first 3 channels of R0. */ + OUT_MOV_TO_CHANNEL(R, 0, R, 1, X); + OUT_MOV_TO_CHANNEL(R, 0, R, 2, Y); + OUT_MOV_TO_CHANNEL(R, 0, R, 3, Z); + + /* Normalize the YUV data */ + OUT_RING(A0_ADD | A0_DEST_CHANNEL_ALL | + (REG_TYPE_R << A0_DEST_TYPE_SHIFT) | (0 << A0_DEST_NR_SHIFT) | \ + (REG_TYPE_R << A0_SRC0_TYPE_SHIFT) | (0 << A0_SRC0_NR_SHIFT)); + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | + (SRC_W << A1_SRC0_CHANNEL_W_SHIFT) | + (REG_TYPE_CONST << A1_SRC1_TYPE_SHIFT) | (0 << A1_SRC1_NR_SHIFT) | + (SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | + (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT)); + OUT_RING((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | + (SRC_W << A2_SRC1_CHANNEL_W_SHIFT)); + + /* dot-product the YUV data in R0 by the vectors of coefficients for + * calculating R, G, and B, storing the results in the R, G, or B channels + * of the output color. + */ + OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 1, X); + OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 2, Y); + OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 3, Z); + + /* Set alpha of the output to 1.0, by wiring W to 1 and not actually using + * the source. + */ + OUT_RING(A0_MOV | A0_DEST_CHANNEL_W | + (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) | (0 << A0_DEST_NR_SHIFT) | + (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) | (0 << A0_SRC0_NR_SHIFT)); + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | + (SRC_ONE << A1_SRC0_CHANNEL_W_SHIFT)); + OUT_RING(0); + /* End fragment program */ + + OUT_RING(STATE3D_SAMPLER_STATE | 9); + OUT_RING(0x00000007); + /* sampler 0 */ + OUT_RING(0x00000000); + OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + /* sampler 1 */ + OUT_RING(0x00000000); + OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + /* sampler 2 */ + OUT_RING(0x00000000); + OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + + OUT_RING(STATE3D_MAP_STATE | 9); + OUT_RING(0x00000007); + + OUT_RING(pPriv->YBuf0offset); + ms3 = MAPSURF_8BIT | MT_8BIT_I8; + ms3 |= (height - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width - 1) << MS3_WIDTH_SHIFT; + OUT_RING(ms3); + OUT_RING(((video_pitch * 2 / 4) - 1) << 21); + + OUT_RING(pPriv->UBuf0offset); + ms3 = MAPSURF_8BIT | MT_8BIT_I8; + ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT; + OUT_RING(ms3); + OUT_RING(((video_pitch / 4) - 1) << 21); + + OUT_RING(pPriv->VBuf0offset); + ms3 = MAPSURF_8BIT | MT_8BIT_I8; + ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT; + OUT_RING(ms3); + OUT_RING(((video_pitch / 4) - 1) << 21); + ADVANCE_LP_RING(); + } + + { + BEGIN_LP_RING(2); + OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); + OUT_RING(0x00000000); + ADVANCE_LP_RING(); + } + + dxo = dstRegion->extents.x1; + dyo = dstRegion->extents.y1; + + pbox = REGION_RECTS(dstRegion); + nbox = REGION_NUM_RECTS(dstRegion); + while (nbox--) + { + int box_x1 = pbox->x1; + int box_y1 = pbox->y1; + int box_x2 = pbox->x2; + int box_y2 = pbox->y2; + int j; + float src_scale_x, src_scale_y; + CARD32 vb[40]; + float verts[4][2], tex[4][2], tex2[4][2]; + int vert_data_count; + + pbox++; + + src_scale_x = (float)src_w / (float)drw_w; + src_scale_y = (float)src_h / (float)drw_h; + + if (!planar) + vert_data_count = 32; + else + vert_data_count = 40; + + BEGIN_LP_RING(vert_data_count + 8); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + + /* vertex data */ + OUT_RING(PRIMITIVE3D | PRIM3D_INLINE | PRIM3D_TRIFAN | + (vert_data_count - 1)); + verts[0][0] = box_x1; verts[0][1] = box_y1; + verts[1][0] = box_x2; verts[1][1] = box_y1; + verts[2][0] = box_x2; verts[2][1] = box_y2; + verts[3][0] = box_x1; verts[3][1] = box_y2; + + if (!planar) { + tex[0][0] = (box_x1 - dxo) * src_scale_x; + tex[0][1] = (box_y1 - dyo) * src_scale_y; + tex[1][0] = (box_x2 - dxo) * src_scale_x; + tex[1][1] = (box_y1 - dyo) * src_scale_y; + tex[2][0] = (box_x2 - dxo) * src_scale_x; + tex[2][1] = (box_y2 - dyo) * src_scale_y; + tex[3][0] = (box_x1 - dxo) * src_scale_x; + tex[3][1] = (box_y2 - dyo) * src_scale_y; + /* emit vertex buffer */ + draw_poly(vb, verts, tex, NULL); + for (j = 0; j < vert_data_count; j++) + OUT_RING(vb[j]); + } else { + tex[0][0] = (box_x1 - dxo) * src_scale_x / 2.0; + tex[0][1] = (box_y1 - dyo) * src_scale_y / 2.0; + tex[1][0] = (box_x2 - dxo) * src_scale_x / 2.0; + tex[1][1] = (box_y1 - dyo) * src_scale_y / 2.0; + tex[2][0] = (box_x2 - dxo) * src_scale_x / 2.0; + tex[2][1] = (box_y2 - dyo) * src_scale_y / 2.0; + tex[3][0] = (box_x1 - dxo) * src_scale_x / 2.0; + tex[3][1] = (box_y2 - dyo) * src_scale_y / 2.0; + tex2[0][0] = (box_x1 - dxo) * src_scale_x; + tex2[0][1] = (box_y1 - dyo) * src_scale_y; + tex2[1][0] = (box_x2 - dxo) * src_scale_x; + tex2[1][1] = (box_y1 - dyo) * src_scale_y; + tex2[2][0] = (box_x2 - dxo) * src_scale_x; + tex2[2][1] = (box_y2 - dyo) * src_scale_y; + tex2[3][0] = (box_x1 - dxo) * src_scale_x; + tex2[3][1] = (box_y2 - dyo) * src_scale_y; + /* emit vertex buffer */ + draw_poly(vb, verts, tex, tex2); + for (j = 0; j < vert_data_count; j++) + OUT_RING(vb[j]); + } + + ADVANCE_LP_RING(); + } + + if (pI830->AccelInfoRec) + pI830->AccelInfoRec->NeedToSync = TRUE; +} + +static const CARD32 sip_kernel_static[][4] = { +/* wait (1) a0<1>UW a145<0,1,0>UW { align1 + } */ + { 0x00000030, 0x20000108, 0x00001220, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +}; + +/* + * this program computes dA/dx and dA/dy for the texture coordinates along + * with the base texture coordinate. It was extracted from the Mesa driver. + * It uses about 10 GRF registers. + */ + +#define SF_KERNEL_NUM_GRF 16 +#define SF_MAX_THREADS 1 + +static const CARD32 sf_kernel_static[][4] = { +/* send 0 (1) g6<1>F g1.12<0,1,0>F math mlen 1 rlen 1 { align1 + } */ + { 0x00000031, 0x20c01fbd, 0x0000002c, 0x01110081 }, +/* send 0 (1) g6.4<1>F g1.20<0,1,0>F math mlen 1 rlen 1 { align1 + } */ + { 0x00000031, 0x20c41fbd, 0x00000034, 0x01110081 }, +/* add (8) g7<1>F g4<8,8,1>F g3<8,8,1>F { align1 + } */ + { 0x00600040, 0x20e077bd, 0x008d0080, 0x008d4060 }, +/* mul (1) g7<1>F g7<0,1,0>F g6<0,1,0>F { align1 + } */ + { 0x00000041, 0x20e077bd, 0x000000e0, 0x000000c0 }, +/* mul (1) g7.4<1>F g7.4<0,1,0>F g6.4<0,1,0>F { align1 + } */ + { 0x00000041, 0x20e477bd, 0x000000e4, 0x000000c4 }, +/* mov (8) m1<1>F g7<0,1,0>F { align1 + } */ + { 0x00600001, 0x202003be, 0x000000e0, 0x00000000 }, +/* mov (8) m2<1>F g7.4<0,1,0>F { align1 + } */ + { 0x00600001, 0x204003be, 0x000000e4, 0x00000000 }, +/* mov (8) m3<1>F g3<8,8,1>F { align1 + } */ + { 0x00600001, 0x206003be, 0x008d0060, 0x00000000 }, +/* send 0 (8) a0<1>F g0<8,8,1>F urb mlen 4 rlen 0 write +0 transpose used complete EOT{ align1 + } */ + { 0x00600031, 0x20001fbc, 0x008d0000, 0x8640c800 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +}; + +/* + * Ok, this kernel picks up the required data flow values in g0 and g1 + * and passes those along in m0 and m1. In m2-m9, it sticks constant + * values (bright pink). + */ + +/* Our PS kernel uses less than 32 GRF registers (about 20) */ +#define PS_KERNEL_NUM_GRF 32 +#define PS_MAX_THREADS 1 + +#define BRW_GRF_BLOCKS(nreg) ((nreg + 15) / 16 - 1) + +static const CARD32 ps_kernel_static[][4] = { +#include "wm_prog.h" +}; + +#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1)) +#define MIN(a,b) ((a) < (b) ? (a) : (b)) + +#define WM_BINDING_TABLE_ENTRIES 2 + +static CARD32 float_to_uint (float f) { + union {CARD32 i; float f;} x; + x.f = f; + return x.i; +} + +static struct { + CARD32 svg_ctl; + char *name; +} svg_ctl_bits[] = { + { BRW_SVG_CTL_GS_BA, "General State Base Address" }, + { BRW_SVG_CTL_SS_BA, "Surface State Base Address" }, + { BRW_SVG_CTL_IO_BA, "Indirect Object Base Address" }, + { BRW_SVG_CTL_GS_AUB, "Generate State Access Upper Bound" }, + { BRW_SVG_CTL_IO_AUB, "Indirect Object Access Upper Bound" }, + { BRW_SVG_CTL_SIP, "System Instruction Pointer" }, + { 0, 0 }, +}; + +static void +brw_debug (ScrnInfoPtr pScrn, char *when) +{ + I830Ptr pI830 = I830PTR(pScrn); + int i; + CARD32 v; + + I830Sync (pScrn); + ErrorF("brw_debug: %s\n", when); + for (i = 0; svg_ctl_bits[i].name; i++) { + OUTREG(BRW_SVG_CTL, svg_ctl_bits[i].svg_ctl); + v = INREG(BRW_SVG_RDATA); + ErrorF("\t%34.34s: 0x%08x\n", svg_ctl_bits[i].name, v); + } +} + +#define WATCH_SF 0 +#define WATCH_WIZ 0 +#define WATCH_STATS 0 + +static void +BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, + RegionPtr dstRegion, + short width, short height, int video_pitch, + int x1, int y1, int x2, int y2, + short src_w, short src_h, + short drw_w, short drw_h, + DrawablePtr pDraw) +{ + I830Ptr pI830 = I830PTR(pScrn); + CARD32 format, ms3, s2; + BoxPtr pbox; + int nbox, dxo, dyo; + Bool planar; + int urb_vs_start, urb_vs_size; + int urb_gs_start, urb_gs_size; + int urb_clip_start, urb_clip_size; + int urb_sf_start, urb_sf_size; + int urb_cs_start, urb_cs_size; + struct brw_surface_state *dest_surf_state; + struct brw_surface_state *src_surf_state; + struct brw_sampler_state *src_sampler_state; + struct brw_vs_unit_state *vs_state; + struct brw_sf_unit_state *sf_state; + struct brw_wm_unit_state *wm_state; + struct brw_cc_unit_state *cc_state; + struct brw_cc_viewport *cc_viewport; + struct brw_instruction *sf_kernel; + struct brw_instruction *ps_kernel; + struct brw_instruction *sip_kernel; + float *vb; + CARD32 *binding_table; + Bool first_output = TRUE; + int dest_surf_offset, src_surf_offset, src_sampler_offset, vs_offset; + int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset; + int wm_scratch_offset; + int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset; + int binding_table_offset; + int next_offset, total_state_size; + int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */ + char *state_base; + int state_base_offset; + +#if 0 + ErrorF("BroadwaterDisplayVideoTextured: %dx%d (pitch %d)\n", width, height, + video_pitch); +#endif + + /* enable debug */ + OUTREG (INST_PM, + (1 << (16 + 4)) | + (1 << 4)); +#if 0 + ErrorF ("INST_PM 0x%08x\n", INREG(INST_PM)); +#endif + + assert((id == FOURCC_UYVY) || (id == FOURCC_YUY2)); + + /* Tell the rotation code that we have stomped its invariant state by + * setting a high bit. We don't use any invariant 3D state for video, so we + * don't have to worry about it ourselves. + */ + *pI830->used3D |= 1 << 30; + + next_offset = 0; + + /* Set up our layout of state in framebuffer. First the general state: */ + vs_offset = ALIGN(next_offset, 64); + next_offset = vs_offset + sizeof(*vs_state); + sf_offset = ALIGN(next_offset, 32); + next_offset = sf_offset + sizeof(*sf_state); + wm_offset = ALIGN(next_offset, 32); + next_offset = wm_offset + sizeof(*wm_state); + wm_scratch_offset = ALIGN(next_offset, 1024); + next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS; + cc_offset = ALIGN(next_offset, 32); + next_offset = cc_offset + sizeof(*cc_state); + + sf_kernel_offset = ALIGN(next_offset, 64); + next_offset = sf_kernel_offset + sizeof (sf_kernel_static); + ps_kernel_offset = ALIGN(next_offset, 64); + next_offset = ps_kernel_offset + sizeof (ps_kernel_static); + sip_kernel_offset = ALIGN(next_offset, 64); + next_offset = sip_kernel_offset + sizeof (sip_kernel_static); + cc_viewport_offset = ALIGN(next_offset, 32); + next_offset = cc_viewport_offset + sizeof(*cc_viewport); + + src_sampler_offset = ALIGN(next_offset, 32); + next_offset = src_sampler_offset + sizeof(*src_sampler_state); + + /* Align VB to native size of elements, for safety */ + vb_offset = ALIGN(next_offset, 8); + next_offset = vb_offset + vb_size; + + /* And then the general state: */ + dest_surf_offset = ALIGN(next_offset, 32); + next_offset = dest_surf_offset + sizeof(*dest_surf_state); + src_surf_offset = ALIGN(next_offset, 32); + next_offset = src_surf_offset + sizeof(*src_surf_state); + binding_table_offset = ALIGN(next_offset, 32); + next_offset = binding_table_offset + (WM_BINDING_TABLE_ENTRIES * 4); + + /* Allocate an area in framebuffer for our state layout we just set up */ + total_state_size = next_offset; + assert (total_state_size < BRW_LINEAR_EXTRA); + + /* + * Use the extra space allocated at the end of the Xv buffer + */ + state_base_offset = (pPriv->YBuf0offset + + pPriv->linear->size * pI830->cpp - + BRW_LINEAR_EXTRA); + state_base_offset = ALIGN(state_base_offset, 64); + + state_base = (char *)(pI830->FbBase + state_base_offset); + /* Set up our pointers to state structures in framebuffer. It would probably + * be a good idea to fill these structures out in system memory and then dump + * them there, instead. + */ + vs_state = (void *)(state_base + vs_offset); + sf_state = (void *)(state_base + sf_offset); + wm_state = (void *)(state_base + wm_offset); + cc_state = (void *)(state_base + cc_offset); + sf_kernel = (void *)(state_base + sf_kernel_offset); + ps_kernel = (void *)(state_base + ps_kernel_offset); + sip_kernel = (void *)(state_base + sip_kernel_offset); + + cc_viewport = (void *)(state_base + cc_viewport_offset); + dest_surf_state = (void *)(state_base + dest_surf_offset); + src_surf_state = (void *)(state_base + src_surf_offset); + src_sampler_state = (void *)(state_base + src_sampler_offset); + binding_table = (void *)(state_base + binding_table_offset); + vb = (void *)(state_base + vb_offset); + + /* For 3D, the VS must have 8, 12, 16, 24, or 32 VUEs allocated to it. + * A VUE consists of a 256-bit vertex header followed by the vertex data, + * which in our case is 4 floats (128 bits), thus a single 512-bit URB + * entry. + */ +#define URB_VS_ENTRIES 8 +#define URB_VS_ENTRY_SIZE 1 + +#define URB_GS_ENTRIES 0 +#define URB_GS_ENTRY_SIZE 0 + +#define URB_CLIP_ENTRIES 0 +#define URB_CLIP_ENTRY_SIZE 0 + + /* The SF kernel we use outputs only 4 256-bit registers, leading to an + * entry size of 2 512-bit URBs. We don't need to have many entries to + * output as we're generally working on large rectangles and don't care + * about having WM threads running on different rectangles simultaneously. + */ +#define URB_SF_ENTRIES 1 +#define URB_SF_ENTRY_SIZE 2 + +#define URB_CS_ENTRIES 0 +#define URB_CS_ENTRY_SIZE 0 + + urb_vs_start = 0; + urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE; + urb_gs_start = urb_vs_start + urb_vs_size; + urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE; + urb_clip_start = urb_gs_start + urb_gs_size; + urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE; + urb_sf_start = urb_clip_start + urb_clip_size; + urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE; + urb_cs_start = urb_sf_start + urb_sf_size; + urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE; + + /* We'll be poking the state buffers that could be in use by the 3d hardware + * here, but we should have synced the 3D engine already in I830PutImage. + */ + + memset (cc_viewport, 0, sizeof (*cc_viewport)); + cc_viewport->min_depth = -1.e35; + cc_viewport->max_depth = 1.e35; + + /* Color calculator state */ + memset(cc_state, 0, sizeof(*cc_state)); + cc_state->cc0.stencil_enable = 0; /* disable stencil */ + cc_state->cc2.depth_test = 0; /* disable depth test */ + cc_state->cc2.logicop_enable = 1; /* enable logic op */ + cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */ + cc_state->cc3.blend_enable = 0; /* disable color blend */ + cc_state->cc3.alpha_test = 0; /* disable alpha test */ + cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5; + cc_state->cc5.dither_enable = 0; /* disable dither */ + cc_state->cc5.logicop_func = 0xc; /* WHITE */ + cc_state->cc5.statistics_enable = 1; + cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD; + cc_state->cc5.ia_src_blend_factor = BRW_BLENDFACTOR_ONE; + cc_state->cc5.ia_dest_blend_factor = BRW_BLENDFACTOR_ONE; + + /* Upload system kernel */ + memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static)); + + /* Set up the state buffer for the destination surface */ + memset(dest_surf_state, 0, sizeof(*dest_surf_state)); + dest_surf_state->ss0.surface_type = BRW_SURFACE_2D; + dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; + if (pI830->cpp == 2) { + dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + } else { + dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM; + } + dest_surf_state->ss0.writedisable_alpha = 0; + dest_surf_state->ss0.writedisable_red = 0; + dest_surf_state->ss0.writedisable_green = 0; + dest_surf_state->ss0.writedisable_blue = 0; + dest_surf_state->ss0.color_blend = 1; + dest_surf_state->ss0.vert_line_stride = 0; + dest_surf_state->ss0.vert_line_stride_ofs = 0; + dest_surf_state->ss0.mipmap_layout_mode = 0; + dest_surf_state->ss0.render_cache_read_mode = 0; + + dest_surf_state->ss1.base_addr = pI830->FrontBuffer.Start; + dest_surf_state->ss2.height = pScrn->virtualY - 1; + dest_surf_state->ss2.width = pScrn->virtualX - 1; + dest_surf_state->ss2.mip_count = 0; + dest_surf_state->ss2.render_target_rotation = 0; + dest_surf_state->ss3.pitch = (pI830->displayWidth * pI830->cpp) - 1; + + /* Set up the source surface state buffer */ + memset(src_surf_state, 0, sizeof(*src_surf_state)); + src_surf_state->ss0.surface_type = BRW_SURFACE_2D; +/* src_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; */ + switch (id) { + case FOURCC_YUY2: + src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_NORMAL; + break; + case FOURCC_UYVY: + src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_SWAPY; + break; + } + src_surf_state->ss0.writedisable_alpha = 0; + src_surf_state->ss0.writedisable_red = 0; + src_surf_state->ss0.writedisable_green = 0; + src_surf_state->ss0.writedisable_blue = 0; + src_surf_state->ss0.color_blend = 1; + src_surf_state->ss0.vert_line_stride = 0; + src_surf_state->ss0.vert_line_stride_ofs = 0; + src_surf_state->ss0.mipmap_layout_mode = 0; + src_surf_state->ss0.render_cache_read_mode = 0; + + src_surf_state->ss1.base_addr = pPriv->YBuf0offset; + src_surf_state->ss2.width = width - 1; + src_surf_state->ss2.height = height - 1; + src_surf_state->ss2.mip_count = 0; + src_surf_state->ss2.render_target_rotation = 0; + src_surf_state->ss3.pitch = video_pitch - 1; + + /* Set up a binding table for our two surfaces. Only the PS will use it */ + /* XXX: are these offset from the right place? */ + binding_table[0] = state_base_offset + dest_surf_offset; + binding_table[1] = state_base_offset + src_surf_offset; + + /* Set up the packed YUV source sampler. Doesn't do colorspace conversion. + */ + memset(src_sampler_state, 0, sizeof(*src_sampler_state)); + src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; + src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR; + src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + + /* Set up the vertex shader to be disabled (passthrough) */ + memset(vs_state, 0, sizeof(*vs_state)); + vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES; + vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1; + vs_state->vs6.vs_enable = 0; + vs_state->vs6.vert_cache_disable = 1; + + /* Set up the SF kernel to do coord interp: for each attribute, + * calculate dA/dx and dA/dy. Hand these interpolation coefficients + * back to SF which then hands pixels off to WM. + */ + + memcpy (sf_kernel, sf_kernel_static, sizeof (sf_kernel_static)); + memset(sf_state, 0, sizeof(*sf_state)); +#if 0 + ErrorF ("sf kernel: 0x%08x\n", state_base_offset + sf_kernel_offset); +#endif + sf_state->thread0.kernel_start_pointer = + (state_base_offset + sf_kernel_offset) >> 6; + sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF); + sf_state->sf1.single_program_flow = 1; /* XXX */ + sf_state->sf1.binding_table_entry_count = 0; + sf_state->sf1.thread_priority = 0; + sf_state->sf1.floating_point_mode = 0; /* Mesa does this */ + sf_state->sf1.illegal_op_exception_enable = 1; + sf_state->sf1.mask_stack_exception_enable = 1; + sf_state->sf1.sw_exception_enable = 1; + sf_state->thread2.per_thread_scratch_space = 0; + sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */ + sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */ + sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */ + sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */ + sf_state->thread3.urb_entry_read_offset = 0; + sf_state->thread3.dispatch_grf_start_reg = 3; + sf_state->thread4.max_threads = SF_MAX_THREADS - 1; + sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1; + sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES; + sf_state->thread4.stats_enable = 1; + sf_state->sf5.viewport_transform = FALSE; /* skip viewport */ + sf_state->sf6.cull_mode = BRW_CULLMODE_NONE; + sf_state->sf6.scissor = 0; + sf_state->sf7.trifan_pv = 2; + sf_state->sf6.dest_org_vbias = 0x8; + sf_state->sf6.dest_org_hbias = 0x8; + + /* XXX: Set up the PS kernel (dispatched by WM) for converting YUV to RGB. + * The 3D driver does this as: + * + CONST C0 = { -.5, -.0625, -.5, 1.164 } + CONST C1 = { 1.596, -0.813, 2.018, -.391 } + UYV = TEX ... + UYV.xyz = ADD UYV, C0 + UYV.y = MUL UYV.y, C0.w + RGB.xyz = MAD UYV.xxz, C1, UYV.y + RGB.y = MAD UYV.z, C1.w, RGB.y + * + */ + + memcpy (ps_kernel, ps_kernel_static, sizeof (ps_kernel_static)); +#if 0 + ErrorF ("ps kernel: 0x%08x\n", state_base_offset + ps_kernel_offset); +#endif + memset (wm_state, 0, sizeof (*wm_state)); + wm_state->thread0.kernel_start_pointer = + (state_base_offset + ps_kernel_offset) >> 6; + wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF); + wm_state->thread1.single_program_flow = 1; /* XXX */ + wm_state->thread1.binding_table_entry_count = 2; + /* Though we never use the scratch space in our WM kernel, it has to be + * set, and the minimum allocation is 1024 bytes. + */ + wm_state->thread2.scratch_space_base_pointer = (state_base_offset + + wm_scratch_offset) >> 10; + wm_state->thread2.per_thread_scratch_space = 0; /* 1024 bytes */ + wm_state->thread3.dispatch_grf_start_reg = 3; /* XXX */ + wm_state->thread3.urb_entry_read_length = 1; /* XXX */ + wm_state->thread3.const_urb_entry_read_length = 0; /* XXX */ + wm_state->thread3.const_urb_entry_read_offset = 0; /* XXX */ + wm_state->thread3.urb_entry_read_offset = 0; /* XXX */ + wm_state->wm4.stats_enable = 1; + wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5; + wm_state->wm4.sampler_count = 1; /* XXX 1-4 samplers used */ + wm_state->wm5.max_threads = PS_MAX_THREADS - 1; + wm_state->wm5.thread_dispatch_enable = 1; + wm_state->wm5.enable_16_pix = 1; + wm_state->wm5.enable_8_pix = 0; + wm_state->wm5.early_depth_test = 1; + + { + BEGIN_LP_RING(2); + OUT_RING(MI_FLUSH | + MI_STATE_INSTRUCTION_CACHE_FLUSH | + BRW_MI_GLOBAL_SNAPSHOT_RESET); + OUT_RING(MI_NOOP); + ADVANCE_LP_RING(); + } + +/* brw_debug (pScrn, "before base address modify"); */ + { BEGIN_LP_RING(12); + /* Match Mesa driver setup */ + OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D); + + /* Mesa does this. Who knows... */ + OUT_RING(BRW_CS_URB_STATE | 0); + OUT_RING((0 << 4) | /* URB Entry Allocation Size */ + (0 << 0)); /* Number of URB Entries */ + + /* Zero out the two base address registers so all offsets are absolute */ + OUT_RING(BRW_STATE_BASE_ADDRESS | 4); + OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */ + OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */ + OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */ + OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */ + OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */ + + /* Set system instruction pointer */ + OUT_RING(BRW_STATE_SIP | 0); + OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */ + + OUT_RING(MI_NOOP); + ADVANCE_LP_RING(); } + +/* brw_debug (pScrn, "after base address modify"); */ + + { BEGIN_LP_RING(42); + /* Enable VF statistics */ + OUT_RING(BRW_3DSTATE_VF_STATISTICS | 1); + + /* Pipe control */ + OUT_RING(BRW_PIPE_CONTROL | + BRW_PIPE_CONTROL_NOWRITE | + BRW_PIPE_CONTROL_IS_FLUSH | + 2); + OUT_RING(0); /* Destination address */ + OUT_RING(0); /* Immediate data low DW */ + OUT_RING(0); /* Immediate data high DW */ + + /* Binding table pointers */ + OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4); + OUT_RING(0); /* vs */ + OUT_RING(0); /* gs */ + OUT_RING(0); /* clip */ + OUT_RING(0); /* sf */ + /* Only the PS uses the binding table */ + OUT_RING(state_base_offset + binding_table_offset); /* ps */ + + /* Blend constant color (magenta is fun) */ + OUT_RING(BRW_3DSTATE_CONSTANT_COLOR | 3); + OUT_RING(float_to_uint (1.0)); + OUT_RING(float_to_uint (0.0)); + OUT_RING(float_to_uint (1.0)); + OUT_RING(float_to_uint (1.0)); + + /* The drawing rectangle clipping is always on. Set it to values that + * shouldn't do any clipping. + */ + OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */ + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING((pScrn->virtualX - 1) | + (pScrn->virtualY - 1) << 16); /* ymax, xmax */ + OUT_RING(0x00000000); /* yorigin, xorigin */ + + /* skip the depth buffer */ + /* skip the polygon stipple */ + /* skip the polygon stipple offset */ + /* skip the line stipple */ + + /* Set the pointers to the 3d pipeline state */ + OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5); + OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */ + OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */ + OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */ + OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */ + OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */ + OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */ + + /* URB fence */ + OUT_RING(BRW_URB_FENCE | + UF0_CS_REALLOC | + UF0_SF_REALLOC | + UF0_CLIP_REALLOC | + UF0_GS_REALLOC | + UF0_VS_REALLOC | + 1); + OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) | + ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) | + ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT)); + OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) | + ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT)); + + /* Constant buffer state */ + OUT_RING(BRW_CS_URB_STATE | 0); + OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */ + (URB_CS_ENTRIES << 0)); /* Number of URB Entries */ + + /* Set up the pointer to our vertex buffer */ + OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 2); + OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) | + VB0_VERTEXDATA | + ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); /* four 32-bit floats per vertex */ + OUT_RING(state_base_offset + vb_offset); + OUT_RING(3); /* four corners to our rectangle */ + + /* Set up our vertex elements, sourced from the single vertex buffer. */ + OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | 3); + /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */ + OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | + VE0_VALID | + (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | + (0 << VE0_OFFSET_SHIFT)); + OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | + (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | + (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); + /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */ + OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | + VE0_VALID | + (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | + (8 << VE0_OFFSET_SHIFT)); + OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | + (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | + (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); + + OUT_RING(MI_NOOP); /* pad to quadword */ + ADVANCE_LP_RING(); } + + dxo = dstRegion->extents.x1; + dyo = dstRegion->extents.y1; + + pbox = REGION_RECTS(dstRegion); + nbox = REGION_NUM_RECTS(dstRegion); + while (nbox--) + { + int box_x1 = pbox->x1; + int box_y1 = pbox->y1; + int box_x2 = pbox->x2; + int box_y2 = pbox->y2; + int i; + float src_scale_x, src_scale_y; + + if (!first_output) { + /* Since we use the same little vertex buffer over and over, sync for + * subsequent rectangles. + */ + if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) { + (*pI830->AccelInfoRec->Sync)(pScrn); + pI830->AccelInfoRec->NeedToSync = FALSE; + } + } + + pbox++; + + /* Use normalized texture coordinates */ + src_scale_x = (float)1.0 / (float)drw_w; + src_scale_y = (float)1.0 / (float)drw_h; + + i = 0; + vb[i++] = (box_x2 - dxo) * src_scale_x; + vb[i++] = (box_y2 - dyo) * src_scale_y; + vb[i++] = (float) box_x2; + vb[i++] = (float) box_y2; + + vb[i++] = (box_x1 - dxo) * src_scale_x; + vb[i++] = (box_y2 - dyo) * src_scale_y; + vb[i++] = (float) box_x1; + vb[i++] = (float) box_y2; + + vb[i++] = (box_x1 - dxo) * src_scale_x; + vb[i++] = (box_y1 - dyo) * src_scale_y; + vb[i++] = (float) box_x1; + vb[i++] = (float) box_y1; + +#if 0 + ErrorF ("before EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n", + INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0), + INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0)); + + OUTREG(BRW_VF_CTL, + BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID | + BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX | + BRW_VF_CTL_SNAPSHOT_ENABLE); + OUTREG(BRW_VF_STRG_VAL, 0); +#endif + +#if 0 + OUTREG(BRW_VS_CTL, + BRW_VS_CTL_SNAPSHOT_ALL_THREADS | + BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT | + BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE); + + OUTREG(BRW_VS_STRG_VAL, 0); +#endif + +#if WATCH_SF + OUTREG(BRW_SF_CTL, + BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT | + BRW_SF_CTL_SNAPSHOT_ALL_THREADS | + BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE); + OUTREG(BRW_SF_STRG_VAL, 0); +#endif + +#if WATCH_WIZ + OUTREG(BRW_WIZ_CTL, + BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE | + BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS | + BRW_WIZ_CTL_SNAPSHOT_ENABLE); + OUTREG(BRW_WIZ_STRG_VAL, + (box_x1) | (box_y1 << 16)); +#endif + +#if 0 + OUTREG(BRW_TS_CTL, + BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR | + BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS | + BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS | + BRW_TS_CTL_SNAPSHOT_ENABLE); +#endif + + BEGIN_LP_RING(6); + OUT_RING(BRW_3DPRIMITIVE | + BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL | + (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) | + (0 << 9) | /* CTG - indirect vertex count */ + 4); + OUT_RING(3); /* vertex count per instance */ + OUT_RING(0); /* start vertex offset */ + OUT_RING(1); /* single instance */ + OUT_RING(0); /* start instance location */ + OUT_RING(0); /* index buffer offset, ignored */ + ADVANCE_LP_RING(); + + int j, k; + CARD32 ctl = 0, rdata; + +#if 0 + for (j = 0; j < 100000; j++) { + ctl = INREG(BRW_VF_CTL); + if (ctl & BRW_VF_CTL_SNAPSHOT_COMPLETE) + break; + } + + rdata = INREG(BRW_VF_RDATA); + OUTREG(BRW_VF_CTL, 0); + ErrorF ("VF_CTL: 0x%08x VF_RDATA: 0x%08x\n", ctl, rdata); +#endif + +#if 0 + for (j = 0; j < 1000000; j++) { + ctl = INREG(BRW_VS_CTL); + if (ctl & BRW_VS_CTL_SNAPSHOT_COMPLETE) + break; + } + + rdata = INREG(BRW_VS_RDATA); + for (k = 0; k <= 3; k++) { + OUTREG(BRW_VS_CTL, + BRW_VS_CTL_SNAPSHOT_COMPLETE | + (k << 8)); + rdata = INREG(BRW_VS_RDATA); + ErrorF ("VS_CTL: 0x%08x VS_RDATA(%d): 0x%08x\n", ctl, k, rdata); + } + + OUTREG(BRW_VS_CTL, 0); +#endif + +#if WATCH_SF + for (j = 0; j < 1000000; j++) { + ctl = INREG(BRW_SF_CTL); + if (ctl & BRW_SF_CTL_SNAPSHOT_COMPLETE) + break; + } + + for (k = 0; k <= 7; k++) { + OUTREG(BRW_SF_CTL, + BRW_SF_CTL_SNAPSHOT_COMPLETE | + (k << 8)); + rdata = INREG(BRW_SF_RDATA); + ErrorF ("SF_CTL: 0x%08x SF_RDATA(%d): 0x%08x\n", ctl, k, rdata); + } + + OUTREG(BRW_SF_CTL, 0); +#endif + +#if WATCH_WIZ + for (j = 0; j < 100000; j++) { + ctl = INREG(BRW_WIZ_CTL); + if (ctl & BRW_WIZ_CTL_SNAPSHOT_COMPLETE) + break; + } + + rdata = INREG(BRW_WIZ_RDATA); + OUTREG(BRW_WIZ_CTL, 0); + ErrorF ("WIZ_CTL: 0x%08x WIZ_RDATA: 0x%08x\n", ctl, rdata); +#endif + +#if 0 + for (j = 0; j < 100000; j++) { + ctl = INREG(BRW_TS_CTL); + if (ctl & BRW_TS_CTL_SNAPSHOT_COMPLETE) + break; + } + + rdata = INREG(BRW_TS_RDATA); + OUTREG(BRW_TS_CTL, 0); + ErrorF ("TS_CTL: 0x%08x TS_RDATA: 0x%08x\n", ctl, rdata); + + ErrorF ("after EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n", + INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0), + INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0)); +#endif + +#if 0 + for (j = 0; j < 256; j++) { + OUTREG(BRW_TD_CTL, j << BRW_TD_CTL_MUX_SHIFT); + rdata = INREG(BRW_TD_RDATA); + ErrorF ("TD_RDATA(%d): 0x%08x\n", j, rdata); + } +#endif + first_output = FALSE; + if (pI830->AccelInfoRec) + pI830->AccelInfoRec->NeedToSync = TRUE; + } + + if (pI830->AccelInfoRec) + (*pI830->AccelInfoRec->Sync)(pScrn); +#if WATCH_STATS + I830PrintErrorState (pScrn); +#endif +} + static FBLinearPtr I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size) { @@ -1917,6 +3497,19 @@ I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size) return new_linear; } +/* + * The source rectangle of the video is defined by (src_x, src_y, src_w, src_h). + * The dest rectangle of the video is defined by (drw_x, drw_y, drw_w, drw_h). + * id is a fourcc code for the format of the video. + * buf is the pointer to the source data in system memory. + * width and height are the w/h of the source data. + * If "sync" is TRUE, then we must be finished with *buf at the point of return + * (which we always are). + * clipBoxes is the clipping region in screen space. + * data is a pointer to our port private. + * pDraw is a Drawable, which might not be the screen in the case of + * compositing. It's a new argument to the function in the 1.1 server. + */ static int I830PutImage(ScrnInfoPtr pScrn, short src_x, short src_y, @@ -1934,9 +3527,11 @@ I830PutImage(ScrnInfoPtr pScrn, I830OverlayRegPtr overlay = (I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start); INT32 x1, x2, y1, y2; - int srcPitch, srcPitch2 = 0, dstPitch; + int srcPitch, srcPitch2 = 0, dstPitch, destId; int top, left, npixels, nlines, size, loops; BoxRec dstBox; + int pitchAlignMask; + int extraLinear; DPRINTF(PFX, "I830PutImage: src: (%d,%d)(%d,%d), dst: (%d,%d)(%d,%d)\n" "width %d, height %d\n", src_x, src_y, src_w, src_h, drw_x, drw_y, @@ -1980,63 +3575,83 @@ I830PutImage(ScrnInfoPtr pScrn, width, height)) return Success; + destId = id; switch (id) { case FOURCC_YV12: case FOURCC_I420: srcPitch = (width + 3) & ~3; srcPitch2 = ((width >> 1) + 3) & ~3; -#if 1 - if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height / 2) + 63) & ~63; - size = dstPitch * width * 3; - } else { - dstPitch = ((width / 2) + 63) & ~63; /* of chroma */ - size = dstPitch * height * 3; + if (pPriv->textured) { + destId = FOURCC_YUY2; } -#else + break; + case FOURCC_UYVY: + case FOURCC_YUY2: + default: + srcPitch = width << 1; + break; + } + + /* Only needs to be DWORD-aligned for textured on i915, but overlay has + * stricter requirements. + */ + if (pPriv->textured) { + pitchAlignMask = 3; + } else { + if (IS_I965G(pI830)) + pitchAlignMask = 255; + else + pitchAlignMask = 63; + } + + /* Determine the desired destination pitch (representing the chroma's pitch, + * in the planar case. + */ + switch (destId) { + case FOURCC_YV12: + case FOURCC_I420: if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height / 2) + 255) & ~255; + dstPitch = ((height / 2) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * width * 3; } else { - dstPitch = ((width / 2) + 255) & ~255; /* of chroma */ + dstPitch = ((width / 2) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * height * 3; } -#endif break; case FOURCC_UYVY: case FOURCC_YUY2: default: - srcPitch = width << 1; -#if 1 - if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height << 1) + 63) & ~63; - size = dstPitch * width; - } else { - dstPitch = ((width << 1) + 63) & ~63; /* of chroma */ - size = dstPitch * height; - } -#else if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height << 1) + 255) & ~255; + dstPitch = ((height << 1) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * width; } else { - dstPitch = ((width << 1) + 255) & ~255; /* of chroma */ + dstPitch = ((width << 1) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * height; } -#endif break; } +#if 0 ErrorF("srcPitch: %d, dstPitch: %d, size: %d\n", srcPitch, dstPitch, size); +#endif + + if (IS_I965G(pI830)) + extraLinear = BRW_LINEAR_EXTRA; + else + extraLinear = 0; /* size is multiplied by 2 because we have two buffers that are flipping */ pPriv->linear = I830AllocateMemory(pScrn, pPriv->linear, - (pPriv->doubleBuffer ? size * 2 : size) / pI830->cpp); + extraLinear + (pPriv->doubleBuffer ? size * 2 : size) / pI830->cpp); if(!pPriv->linear || pPriv->linear->offset < (pScrn->virtualX * pScrn->virtualY)) return BadAlloc; /* fixup pointers */ +#if 0 + pPriv->YBuf0offset = pScrn->fbOffset + pPriv->linear->offset * pI830->cpp; +#else pPriv->YBuf0offset = pI830->FrontBuffer.Start + pPriv->linear->offset * pI830->cpp; +#endif if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { pPriv->UBuf0offset = pPriv->YBuf0offset + (dstPitch * 2 * width); pPriv->VBuf0offset = pPriv->UBuf0offset + (dstPitch * width / 2); @@ -2057,7 +3672,9 @@ I830PutImage(ScrnInfoPtr pScrn, /* Make sure this buffer isn't in use */ loops = 0; - if (*pI830->overlayOn && pPriv->doubleBuffer && (overlay->OCMD & OVERLAY_ENABLE)) { + if (!pPriv->textured && *pI830->overlayOn && pPriv->doubleBuffer && + (overlay->OCMD & OVERLAY_ENABLE)) + { while (loops < 1000000) { #if USE_USLEEP_FOR_VIDEO usleep(10); @@ -2086,32 +3703,58 @@ I830PutImage(ScrnInfoPtr pScrn, left = (x1 >> 16) & ~1; npixels = ((((x2 + 0xffff) >> 16) + 1) & ~1) - left; + if (pPriv->textured) { + /* For textured video, we don't double buffer, and instead just wait for + * acceleration to finish before writing the new video data into + * framebuffer. + */ + if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) { + (*pI830->AccelInfoRec->Sync)(pScrn); + pI830->AccelInfoRec->NeedToSync = FALSE; + } + } + switch (id) { case FOURCC_YV12: case FOURCC_I420: top &= ~1; nlines = ((((y2 + 0xffff) >> 16) + 1) & ~1) - top; - I830CopyPlanarData(pScrn, buf, srcPitch, srcPitch2, dstPitch, height, top, left, - nlines, npixels, id); + if (pPriv->textured) { + I830CopyPlanarToPackedData(pScrn, pPriv, buf, srcPitch, srcPitch2, + dstPitch, height, top, left, nlines, + npixels, id); + } else { + I830CopyPlanarData(pScrn, pPriv, buf, srcPitch, srcPitch2, dstPitch, + height, top, left, nlines, npixels, id); + } break; case FOURCC_UYVY: case FOURCC_YUY2: default: nlines = ((y2 + 0xffff) >> 16) - top; - I830CopyPackedData(pScrn, buf, srcPitch, dstPitch, top, left, nlines, - npixels); + I830CopyPackedData(pScrn, pPriv, buf, srcPitch, dstPitch, top, left, + nlines, npixels); break; } - /* update cliplist */ - if (!RegionsEqual(&pPriv->clip, clipBoxes)) { - REGION_COPY(pScrn->pScreen, &pPriv->clip, clipBoxes); - xf86XVFillKeyHelper(pScreen, pPriv->colorKey, clipBoxes); - } - - I830DisplayVideo(pScrn, id, width, height, dstPitch, - x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h); + if (!pPriv->textured) { + /* update cliplist */ + if (!RegionsEqual(&pPriv->clip, clipBoxes)) { + REGION_COPY(pScrn->pScreen, &pPriv->clip, clipBoxes); + xf86XVFillKeyHelper(pScreen, pPriv->colorKey, clipBoxes); + } + I830DisplayVideo(pScrn, destId, width, height, dstPitch, + x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h); + } else if (IS_I965G(pI830)) { + BroadwaterDisplayVideoTextured (pScrn, pPriv, destId, clipBoxes, width, height, + dstPitch, x1, y1, x2, y2, + src_w, src_h, drw_w, drw_h, pDraw); + } else { + I915DisplayVideoTextured(pScrn, pPriv, destId, clipBoxes, width, height, + dstPitch, x1, y1, x2, y2, + src_w, src_h, drw_w, drw_h, pDraw); + } pPriv->videoStatus = CLIENT_VIDEO_ON; return Success; @@ -2121,23 +3764,27 @@ static int I830QueryImageAttributes(ScrnInfoPtr pScrn, int id, unsigned short *w, unsigned short *h, - int *pitches, int *offsets) + int *pitches, int *offsets, Bool textured) { I830Ptr pI830 = I830PTR(pScrn); int size, tmp; +#if 0 ErrorF("I830QueryImageAttributes: w is %d, h is %d\n", *w, *h); +#endif - if (IS_845G(pI830) || IS_I830(pI830)) { - if (*w > IMAGE_MAX_WIDTH_LEGACY) - *w = IMAGE_MAX_WIDTH_LEGACY; - if (*h > IMAGE_MAX_HEIGHT_LEGACY) - *h = IMAGE_MAX_HEIGHT_LEGACY; - } else { - if (*w > IMAGE_MAX_WIDTH) - *w = IMAGE_MAX_WIDTH; - if (*h > IMAGE_MAX_HEIGHT) - *h = IMAGE_MAX_HEIGHT; + if (!textured) { + if (IS_845G(pI830) || IS_I830(pI830)) { + if (*w > IMAGE_MAX_WIDTH_LEGACY) + *w = IMAGE_MAX_WIDTH_LEGACY; + if (*h > IMAGE_MAX_HEIGHT_LEGACY) + *h = IMAGE_MAX_HEIGHT_LEGACY; + } else { + if (*w > IMAGE_MAX_WIDTH) + *w = IMAGE_MAX_WIDTH; + if (*h > IMAGE_MAX_HEIGHT) + *h = IMAGE_MAX_HEIGHT; + } } *w = (*w + 1) & ~1; @@ -2190,6 +3837,24 @@ I830QueryImageAttributes(ScrnInfoPtr pScrn, return size; } +static int +I830QueryImageAttributesOverlay(ScrnInfoPtr pScrn, + int id, + unsigned short *w, unsigned short *h, + int *pitches, int *offsets) +{ + return I830QueryImageAttributes(pScrn, id, w, h, pitches, offsets, FALSE); +} + +static int +I830QueryImageAttributesTextured(ScrnInfoPtr pScrn, + int id, + unsigned short *w, unsigned short *h, + int *pitches, int *offsets) +{ + return I830QueryImageAttributes(pScrn, id, w, h, pitches, offsets, TRUE); +} + static void I830BlockHandler(int i, pointer blockData, pointer pTimeout, pointer pReadmask) @@ -2208,7 +3873,11 @@ I830BlockHandler(int i, pScreen->BlockHandler = I830BlockHandler; if (pPriv->videoStatus & TIMER_MASK) { +#if 1 Time now = currentTime.milliseconds; +#else + UpdateCurrentTime(); +#endif if (pPriv->videoStatus & OFF_TIMER) { if (pPriv->offTime < now) { /* Turn off the overlay */ @@ -2308,7 +3977,11 @@ I830AllocateSurface(ScrnInfoPtr pScrn, surface->offsets[0] = linear->offset * bpp; surface->devPrivate.ptr = (pointer) pPriv; +#if 0 + memset(pI830->FbBase + pScrn->fbOffset + surface->offsets[0], 0, size); +#else memset(pI830->FbBase + pI830->FrontBuffer.Start + surface->offsets[0], 0, size); +#endif return Success; } diff --git a/src/wm_prog.h b/src/wm_prog.h new file mode 100644 index 00000000..a8391c4d --- /dev/null +++ b/src/wm_prog.h @@ -0,0 +1,166 @@ +/* wm_program */ +/* mov (1) g4<1>F g1.8<0,1,0>UW { align1 + } */ + { 0x00000001, 0x2080013d, 0x00000028, 0x00000000 }, +/* add (1) g4.4<1>F g1.8<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20840d3d, 0x00000028, 0x00000001 }, +/* mov (1) g4.8<1>F g1.8<0,1,0>UW { align1 + } */ + { 0x00000001, 0x2088013d, 0x00000028, 0x00000000 }, +/* add (1) g4.12<1>F g1.8<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x208c0d3d, 0x00000028, 0x00000001 }, +/* mov (1) g6<1>F g1.10<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20c0013d, 0x0000002a, 0x00000000 }, +/* mov (1) g6.4<1>F g1.10<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20c4013d, 0x0000002a, 0x00000000 }, +/* add (1) g6.8<1>F g1.10<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20c80d3d, 0x0000002a, 0x00000001 }, +/* add (1) g6.12<1>F g1.10<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20cc0d3d, 0x0000002a, 0x00000001 }, +/* mov (1) g4.16<1>F g1.12<0,1,0>UW { align1 + } */ + { 0x00000001, 0x2090013d, 0x0000002c, 0x00000000 }, +/* add (1) g4.20<1>F g1.12<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20940d3d, 0x0000002c, 0x00000001 }, +/* mov (1) g4.24<1>F g1.12<0,1,0>UW { align1 + } */ + { 0x00000001, 0x2098013d, 0x0000002c, 0x00000000 }, +/* add (1) g4.28<1>F g1.12<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x209c0d3d, 0x0000002c, 0x00000001 }, +/* mov (1) g6.16<1>F g1.14<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20d0013d, 0x0000002e, 0x00000000 }, +/* mov (1) g6.20<1>F g1.14<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20d4013d, 0x0000002e, 0x00000000 }, +/* add (1) g6.24<1>F g1.14<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20d80d3d, 0x0000002e, 0x00000001 }, +/* add (1) g6.28<1>F g1.14<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20dc0d3d, 0x0000002e, 0x00000001 }, +/* mov (1) g5<1>F g1.16<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20a0013d, 0x00000030, 0x00000000 }, +/* add (1) g5.4<1>F g1.16<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20a40d3d, 0x00000030, 0x00000001 }, +/* mov (1) g5.8<1>F g1.16<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20a8013d, 0x00000030, 0x00000000 }, +/* add (1) g5.12<1>F g1.16<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20ac0d3d, 0x00000030, 0x00000001 }, +/* mov (1) g7<1>F g1.18<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20e0013d, 0x00000032, 0x00000000 }, +/* mov (1) g7.4<1>F g1.18<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20e4013d, 0x00000032, 0x00000000 }, +/* add (1) g7.8<1>F g1.18<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20e80d3d, 0x00000032, 0x00000001 }, +/* add (1) g7.12<1>F g1.18<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20ec0d3d, 0x00000032, 0x00000001 }, +/* mov (1) g5.16<1>F g1.20<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20b0013d, 0x00000034, 0x00000000 }, +/* add (1) g5.20<1>F g1.20<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20b40d3d, 0x00000034, 0x00000001 }, +/* mov (1) g5.24<1>F g1.20<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20b8013d, 0x00000034, 0x00000000 }, +/* add (1) g5.28<1>F g1.20<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20bc0d3d, 0x00000034, 0x00000001 }, +/* mov (1) g7.16<1>F g1.22<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20f0013d, 0x00000036, 0x00000000 }, +/* mov (1) g7.20<1>F g1.22<0,1,0>UW { align1 + } */ + { 0x00000001, 0x20f4013d, 0x00000036, 0x00000000 }, +/* add (1) g7.24<1>F g1.22<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20f80d3d, 0x00000036, 0x00000001 }, +/* add (1) g7.28<1>F g1.22<0,1,0>UW 1 { align1 + } */ + { 0x00000040, 0x20fc0d3d, 0x00000036, 0x00000001 }, +/* add (8) g4<1>F g4<8,8,1>F g1<0,1,0>F { align1 + } */ + { 0x00600040, 0x208077bd, 0x008d0080, 0x00004020 }, +/* add (8) g5<1>F g5<8,8,1>F g1<0,1,0>F { align1 + } */ + { 0x00600040, 0x20a077bd, 0x008d00a0, 0x00004020 }, +/* mul (8) g4<1>F g4<8,8,1>F g3<0,1,0>F { align1 + } */ + { 0x00600041, 0x208077bd, 0x008d0080, 0x00000060 }, +/* mul (8) g5<1>F g5<8,8,1>F g3<0,1,0>F { align1 + } */ + { 0x00600041, 0x20a077bd, 0x008d00a0, 0x00000060 }, +/* add (8) g4<1>F g4<8,8,1>F g3.12<0,1,0>F { align1 + } */ + { 0x00600040, 0x208077bd, 0x008d0080, 0x0000006c }, +/* add (8) g5<1>F g5<8,8,1>F g3.12<0,1,0>F { align1 + } */ + { 0x00600040, 0x20a077bd, 0x008d00a0, 0x0000006c }, +/* add (8) g6<1>F g6<8,8,1>F g1.4<0,1,0>F { align1 + } */ + { 0x00600040, 0x20c077bd, 0x008d00c0, 0x00004024 }, +/* add (8) g7<1>F g7<8,8,1>F g1.4<0,1,0>F { align1 + } */ + { 0x00600040, 0x20e077bd, 0x008d00e0, 0x00004024 }, +/* mul (8) g6<1>F g6<8,8,1>F g3.20<0,1,0>F { align1 + } */ + { 0x00600041, 0x20c077bd, 0x008d00c0, 0x00000074 }, +/* mul (8) g7<1>F g7<8,8,1>F g3.20<0,1,0>F { align1 + } */ + { 0x00600041, 0x20e077bd, 0x008d00e0, 0x00000074 }, +/* add (8) g6<1>F g6<8,8,1>F g3.28<0,1,0>F { align1 + } */ + { 0x00600040, 0x20c077bd, 0x008d00c0, 0x0000007c }, +/* add (8) g7<1>F g7<8,8,1>F g3.28<0,1,0>F { align1 + } */ + { 0x00600040, 0x20e077bd, 0x008d00e0, 0x0000007c }, +/* mov (8) m1<1>F g4<8,8,1>F { align1 + } */ + { 0x00600001, 0x202003be, 0x008d0080, 0x00000000 }, +/* mov (8) m2<1>F g5<8,8,1>F { align1 + } */ + { 0x00600001, 0x204003be, 0x008d00a0, 0x00000000 }, +/* mov (8) m3<1>F g6<8,8,1>F { align1 + } */ + { 0x00600001, 0x206003be, 0x008d00c0, 0x00000000 }, +/* mov (8) m4<1>F g7<8,8,1>F { align1 + } */ + { 0x00600001, 0x208003be, 0x008d00e0, 0x00000000 }, +/* send 0 (16) g12<1>UW g8<8,8,1>UW sampler mlen 5 rlen 8 { align1 + } */ + { 0x00800031, 0x21801d29, 0x008d0100, 0x02580001 }, +/* mov (8) g19<1>UW g19<8,8,1>UW { align1 + } */ + { 0x00600001, 0x22600129, 0x008d0260, 0x00000000 }, +/* add (8) g14<1>F g14<8,8,1>F -0.0627451{ align1 + } */ + { 0x00600040, 0x21c07fbd, 0x008d01c0, 0xbd808081 }, +/* add (8) g12<1>F g12<8,8,1>F -0.501961{ align1 + } */ + { 0x00600040, 0x21807fbd, 0x008d0180, 0xbf008081 }, +/* add (8) g16<1>F g16<8,8,1>F -0.501961{ align1 + } */ + { 0x00600040, 0x22007fbd, 0x008d0200, 0xbf008081 }, +/* mul (8) g14<1>F g14<8,8,1>F 1.164{ align1 + } */ + { 0x00600041, 0x21c07fbd, 0x008d01c0, 0x3f94fdf4 }, +/* mul (8) a0<1>F g12<8,8,1>F 1.596{ align1 + } */ + { 0x00600041, 0x20007fbc, 0x008d0180, 0x3fcc49ba }, +/* mac (8) m2<1>F g14<8,8,1>F 1{ align1 + Saturate } */ + { 0x80600048, 0x20407fbe, 0x008d01c0, 0x3f800000 }, +/* mul (8) a0<1>F g12<8,8,1>F -0.813{ align1 + } */ + { 0x00600041, 0x20007fbc, 0x008d0180, 0xbf5020c5 }, +/* mac (8) a0<1>F g16<8,8,1>F -0.392{ align1 + } */ + { 0x00600048, 0x20007fbc, 0x008d0200, 0xbec8b439 }, +/* mac (8) m3<1>F g14<8,8,1>F 1{ align1 + Saturate } */ + { 0x80600048, 0x20607fbe, 0x008d01c0, 0x3f800000 }, +/* mul (8) a0<1>F g16<8,8,1>F 2.017{ align1 + } */ + { 0x00600041, 0x20007fbc, 0x008d0200, 0x40011687 }, +/* mac (8) m4<1>F g14<8,8,1>F 1{ align1 + Saturate } */ + { 0x80600048, 0x20807fbe, 0x008d01c0, 0x3f800000 }, +/* add (8) g15<1>F g15<8,8,1>F -0.0627451{ align1 + } */ + { 0x00600040, 0x21e07fbd, 0x008d01e0, 0xbd808081 }, +/* add (8) g13<1>F g13<8,8,1>F -0.501961{ align1 + } */ + { 0x00600040, 0x21a07fbd, 0x008d01a0, 0xbf008081 }, +/* add (8) g17<1>F g17<8,8,1>F -0.501961{ align1 + } */ + { 0x00600040, 0x22207fbd, 0x008d0220, 0xbf008081 }, +/* mul (8) g15<1>F g15<8,8,1>F 1.164{ align1 + } */ + { 0x00600041, 0x21e07fbd, 0x008d01e0, 0x3f94fdf4 }, +/* mul (8) a0<1>F g13<8,8,1>F 1.596{ align1 + } */ + { 0x00600041, 0x20007fbc, 0x008d01a0, 0x3fcc49ba }, +/* mac (8) m6<1>F g15<8,8,1>F 1{ align1 + Saturate } */ + { 0x80600048, 0x20c07fbe, 0x008d01e0, 0x3f800000 }, +/* mul (8) a0<1>F g13<8,8,1>F -0.813{ align1 + } */ + { 0x00600041, 0x20007fbc, 0x008d01a0, 0xbf5020c5 }, +/* mac (8) a0<1>F g17<8,8,1>F -0.392{ align1 + } */ + { 0x00600048, 0x20007fbc, 0x008d0220, 0xbec8b439 }, +/* mac (8) m7<1>F g15<8,8,1>F 1{ align1 + Saturate } */ + { 0x80600048, 0x20e07fbe, 0x008d01e0, 0x3f800000 }, +/* mul (8) a0<1>F g17<8,8,1>F 2.017{ align1 + } */ + { 0x00600041, 0x20007fbc, 0x008d0220, 0x40011687 }, +/* mac (8) m8<1>F g15<8,8,1>F 1{ align1 + Saturate } */ + { 0x80600048, 0x21007fbe, 0x008d01e0, 0x3f800000 }, +/* mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable + } */ + { 0x00600201, 0x20200022, 0x008d0020, 0x00000000 }, +/* send 0 (16) a0<1>UW g0<8,8,1>UW write mlen 10 rlen 0 EOT{ align1 + } */ + { 0x00800031, 0x20001d28, 0x008d0000, 0x85a04800 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, + |