diff options
author | Wang Zhenyu <zhenyu.z.wang@intel.com> | 2007-01-03 22:37:32 -0800 |
---|---|---|
committer | Keith Packard <keithp@neko.keithp.com> | 2007-01-06 14:40:27 -0800 |
commit | 71946bcdc3c68c220996afac944698eea1974a36 (patch) | |
tree | 64ccbabbfa09067540a51077b9096baf16b1524b | |
parent | 35cebed70827999812f8343ac97ad0dffda20786 (diff) |
[PATCH] Add rotation support for 965.
-rw-r--r-- | src/i830.h | 1 | ||||
-rw-r--r-- | src/i830_driver.c | 13 | ||||
-rw-r--r-- | src/i830_memory.c | 36 | ||||
-rw-r--r-- | src/i830_rotate.c | 753 | ||||
-rw-r--r-- | src/rotation_sf0.g4a | 17 | ||||
-rw-r--r-- | src/rotation_sf90.g4a | 17 | ||||
-rw-r--r-- | src/rotation_sf_prog0.h | 17 | ||||
-rw-r--r-- | src/rotation_sf_prog90.h | 17 | ||||
-rw-r--r-- | src/rotation_wm0.g4a | 123 | ||||
-rw-r--r-- | src/rotation_wm90.g4a | 127 | ||||
-rw-r--r-- | src/rotation_wm_prog0.h | 68 | ||||
-rw-r--r-- | src/rotation_wm_prog90.h | 68 |
12 files changed, 1241 insertions, 16 deletions
@@ -288,6 +288,7 @@ typedef struct _I830Rec { XF86ModReqInfo shadowReq; /* to test for later libshadow */ I830MemRange RotatedMem; I830MemRange RotatedMem2; + I830MemRange RotateStateMem; /* for G965 state buffer */ Rotation rotation; int InitialRotation; int displayWidth; diff --git a/src/i830_driver.c b/src/i830_driver.c index 6b76d12a..ffa391fc 100644 --- a/src/i830_driver.c +++ b/src/i830_driver.c @@ -2534,6 +2534,10 @@ I830ScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv) /* Rotated2 Buffer */ memset(&(pI830->RotatedMem2), 0, sizeof(pI830->RotatedMem2)); pI830->RotatedMem2.Key = -1; + if (IS_I965G(pI830)) { + memset(&(pI830->RotateStateMem), 0, sizeof(pI830->RotateStateMem)); + pI830->RotateStateMem.Key = -1; + } } #ifdef HAS_MTRR_SUPPORT @@ -2902,11 +2906,7 @@ I830ScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv) shadowSetup(pScreen); /* support all rotations */ xf86RandR12Init (pScreen); - if (IS_I965G(pI830)) { - xf86RandR12SetRotations (pScreen, RR_Rotate_0); /* only 0 degrees for I965G */ - } else { - xf86RandR12SetRotations (pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270); - } + xf86RandR12SetRotations (pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270); pI830->PointerMoved = pScrn->PointerMoved; pScrn->PointerMoved = I830PointerMoved; pI830->CreateScreenResources = pScreen->CreateScreenResources; @@ -3249,8 +3249,7 @@ I830SwitchMode(int scrnIndex, DisplayModePtr mode, int flags) * The extra WindowTable check detects a rotation at startup. */ if ( (!WindowTable[pScrn->scrnIndex] || pspix->devPrivate.ptr == NULL) && - !pI830->DGAactive && (pScrn->PointerMoved == I830PointerMoved) && - !IS_I965G(pI830)) { + !pI830->DGAactive && (pScrn->PointerMoved == I830PointerMoved)) { if (!I830Rotate(pScrn, mode)) ret = FALSE; } diff --git a/src/i830_memory.c b/src/i830_memory.c index 60257b95..3a3836c5 100644 --- a/src/i830_memory.c +++ b/src/i830_memory.c @@ -531,6 +531,28 @@ I830AllocateRotatedBuffer(ScrnInfoPtr pScrn, int flags) xf86DrvMsgVerb(pScrn->scrnIndex, X_INFO, verbosity, "%sAllocated %ld kB for the rotated buffer at 0x%lx.\n", s, alloced / 1024, pI830->RotatedMem.Start); + +#define BRW_LINEAR_EXTRA (32*1024) + if (IS_I965G(pI830)) { + memset(&(pI830->RotateStateMem), 0, sizeof(I830MemRange)); + pI830->RotateStateMem.Key = -1; + size = ROUND_TO_PAGE(BRW_LINEAR_EXTRA); + align = GTT_PAGE_SIZE; + alloced = I830AllocVidMem(pScrn, &(pI830->RotateStateMem), + &(pI830->StolenPool), size, align, + flags | FROM_ANYWHERE | ALLOCATE_AT_TOP); + if (alloced < size) { + if (!dryrun) { + xf86DrvMsg(pScrn->scrnIndex, X_ERROR, + "G965: Failed to allocate rotate state buffer space.\n"); + } + return FALSE; + } + xf86DrvMsgVerb(pScrn->scrnIndex, X_INFO, verbosity, + "%sAllocated %ld kB for the G965 rotate state buffer at 0x%lx - 0x%lx.\n", s, + alloced / 1024, pI830->RotateStateMem.Start, pI830->RotateStateMem.End); + } + return TRUE; } @@ -1743,8 +1765,13 @@ I830SetupMemoryTiling(ScrnInfoPtr pScrn) int i; /* Clear out */ - for (i = 0; i < 8; i++) - pI830->ModeReg.Fence[i] = 0; + if (IS_I965G(pI830)) { + for (i = 0; i < FENCE_NEW_NR*2; i++) + pI830->ModeReg.Fence[i] = 0; + } else { + for (i = 0; i < 8; i++) + pI830->ModeReg.Fence[i] = 0; + } nextTile = 0; tileGeneration = -1; @@ -1814,6 +1841,9 @@ I830SetupMemoryTiling(ScrnInfoPtr pScrn) } } +/* XXX tiled rotate mem not ready on G965*/ + + if(!IS_I965G(pI830)) { if (pI830->RotatedMem.Alignment >= KB(512)) { if (MakeTiles(pScrn, &(pI830->RotatedMem), FENCE_XMAJOR)) { xf86DrvMsg(pScrn->scrnIndex, X_INFO, @@ -1824,7 +1854,7 @@ I830SetupMemoryTiling(ScrnInfoPtr pScrn) "MakeTiles failed for the rotated buffer.\n"); } } - + } #if 0 if (pI830->RotatedMem2.Alignment >= KB(512)) { if (MakeTiles(pScrn, &(pI830->RotatedMem2), FENCE_XMAJOR)) { diff --git a/src/i830_rotate.c b/src/i830_rotate.c index 9fa3290a..b2587b26 100644 --- a/src/i830_rotate.c +++ b/src/i830_rotate.c @@ -60,6 +60,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "i830.h" #include "i915_reg.h" #include "i915_3d.h" +#include "brw_defines.h" +#include "brw_structs.h" #ifdef XF86DRI #include "dri.h" @@ -194,6 +196,718 @@ static void draw_poly(CARD32 *vb, } } + +/* Our PS kernel uses less than 32 GRF registers (about 20) */ +#define PS_KERNEL_NUM_GRF 32 +#define PS_MAX_THREADS 32 + +#define BRW_GRF_BLOCKS(nreg) ((nreg + 15) / 16 - 1) + +static const CARD32 ps_kernel_static0[][4] = { +#include "rotation_wm_prog0.h" +}; + +static const CARD32 ps_kernel_static90[][4] = { +#include "rotation_wm_prog90.h" +}; + +#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1)) +#define MIN(a,b) ((a) < (b) ? (a) : (b)) +#define BRW_LINEAR_EXTRA (32*1024) +#define WM_BINDING_TABLE_ENTRIES 2 + +static const CARD32 sip_kernel_static[][4] = { +/* wait (1) a0<1>UW a145<0,1,0>UW { align1 + } */ + { 0x00000030, 0x20000108, 0x00001220, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +/* nop (4) g0<1>UD { align1 + } */ + { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, +}; + +#define SF_KERNEL_NUM_GRF 16 +#define SF_MAX_THREADS 1 + +static const CARD32 sf_kernel_static0[][4] = { +#include "rotation_sf_prog0.h" +}; + + +static const CARD32 sf_kernel_static90[][4] = { +#include "rotation_sf_prog90.h" +}; + +static void +I965UpdateRotate (ScreenPtr pScreen, + shadowBufPtr pBuf) +{ + ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + I830Ptr pI830 = I830PTR(pScrn); + ScrnInfoPtr pScrn1 = pScrn; + I830Ptr pI8301 = NULL; + RegionPtr damage = shadowDamage(pBuf); + int nbox = REGION_NUM_RECTS (damage); + BoxPtr pbox = REGION_RECTS (damage); + int box_x1, box_x2, box_y1, box_y2; + float verts[4][2]; + struct matrix23 rotMatrix; + Bool updateInvarient = FALSE; +#ifdef XF86DRI + drmI830Sarea *sarea = NULL; + drm_context_t myContext = 0; +#endif + Bool didLock = FALSE; + +/* Gen4 states */ + int urb_vs_start, urb_vs_size; + int urb_gs_start, urb_gs_size; + int urb_clip_start, urb_clip_size; + int urb_sf_start, urb_sf_size; + int urb_cs_start, urb_cs_size; + struct brw_surface_state *dest_surf_state; + struct brw_surface_state *src_surf_state; + struct brw_sampler_state *src_sampler_state; + struct brw_vs_unit_state *vs_state; + struct brw_sf_unit_state *sf_state; + struct brw_wm_unit_state *wm_state; + struct brw_cc_unit_state *cc_state; + struct brw_cc_viewport *cc_viewport; + struct brw_instruction *sf_kernel; + struct brw_instruction *ps_kernel; + struct brw_instruction *sip_kernel; + float *vb; + BOOL first_output = TRUE; + CARD32 *binding_table; + int dest_surf_offset, src_surf_offset, src_sampler_offset, vs_offset; + int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset; + int wm_scratch_offset; + int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset; + int binding_table_offset; + int next_offset, total_state_size; + int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */ + char *state_base; + int state_base_offset; + + DPRINTF(PFX, "I965UpdateRotate: from (%d x %d) -> (%d x %d)\n", + pScrn->virtualX, pScrn->virtualY, pScreen->width, pScreen->height); + + if (I830IsPrimary(pScrn)) { + pI8301 = pI830; + } else { + pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); + pScrn1 = pI830->entityPrivate->pScrn_1; + } + + switch (pI830->rotation) { + case RR_Rotate_90: + matrix23Rotate(&rotMatrix, + pScreen->width, pScreen->height, + 90); + break; + case RR_Rotate_180: + matrix23Rotate(&rotMatrix, + pScreen->width, pScreen->height, + 180); + break; + case RR_Rotate_270: + matrix23Rotate(&rotMatrix, + pScreen->width, pScreen->height, + 270); + break; + default: + break; + } + +#ifdef XF86DRI + if (pI8301->directRenderingEnabled) { + sarea = DRIGetSAREAPrivate(pScrn1->pScreen); + myContext = DRIGetContext(pScrn1->pScreen); + didLock = I830DRILock(pScrn1); + } +#endif + + if (pScrn->scrnIndex != *pI830->used3D) + updateInvarient = TRUE; + +#ifdef XF86DRI + if (sarea && sarea->ctxOwner != myContext) + updateInvarient = TRUE; +#endif + + /*XXX we'll always update state */ + *pI830->used3D = pScrn->scrnIndex; +#ifdef XF86DRI + if (sarea) + sarea->ctxOwner = myContext; +#endif + + /* this starts initialize 3D engine for rotation mapping*/ + next_offset = 0; + + /* Set up our layout of state in framebuffer. First the general state: */ + vs_offset = ALIGN(next_offset, 64); + next_offset = vs_offset + sizeof(*vs_state); + sf_offset = ALIGN(next_offset, 32); + next_offset = sf_offset + sizeof(*sf_state); + wm_offset = ALIGN(next_offset, 32); + next_offset = wm_offset + sizeof(*wm_state); + wm_scratch_offset = ALIGN(next_offset, 1024); + next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS; + cc_offset = ALIGN(next_offset, 32); + next_offset = cc_offset + sizeof(*cc_state); + + sf_kernel_offset = ALIGN(next_offset, 64); + + switch (pI830->rotation) { + case RR_Rotate_90: + case RR_Rotate_270: + next_offset = sf_kernel_offset + sizeof (sf_kernel_static90); + ps_kernel_offset = ALIGN(next_offset, 64); + next_offset = ps_kernel_offset + sizeof (ps_kernel_static90); + break; + case RR_Rotate_180: + default: + next_offset = sf_kernel_offset + sizeof (sf_kernel_static0); + ps_kernel_offset = ALIGN(next_offset, 64); + next_offset = ps_kernel_offset + sizeof (ps_kernel_static0); + break; + } + + sip_kernel_offset = ALIGN(next_offset, 64); + next_offset = sip_kernel_offset + sizeof (sip_kernel_static); + cc_viewport_offset = ALIGN(next_offset, 32); + next_offset = cc_viewport_offset + sizeof(*cc_viewport); + + src_sampler_offset = ALIGN(next_offset, 32); + next_offset = src_sampler_offset + sizeof(*src_sampler_state); + + /* Align VB to native size of elements, for safety */ + vb_offset = ALIGN(next_offset, 8); + next_offset = vb_offset + vb_size; + + dest_surf_offset = ALIGN(next_offset, 32); + next_offset = dest_surf_offset + sizeof(*dest_surf_state); + src_surf_offset = ALIGN(next_offset, 32); + next_offset = src_surf_offset + sizeof(*src_surf_state); + binding_table_offset = ALIGN(next_offset, 32); + next_offset = binding_table_offset + (WM_BINDING_TABLE_ENTRIES * 4); + + total_state_size = next_offset; + assert (total_state_size < BRW_LINEAR_EXTRA); + + state_base_offset = pI830->RotateStateMem.Start; + state_base_offset = ALIGN(state_base_offset, 64); + state_base = (char *)(pI830->FbBase + state_base_offset); + DPRINTF(PFX, "rotate state buffer start 0x%x, addr 0x%x, base 0x%x\n", + pI830->RotateStateMem.Start, state_base, pI830->FbBase); + + vs_state = (void *)(state_base + vs_offset); + sf_state = (void *)(state_base + sf_offset); + wm_state = (void *)(state_base + wm_offset); + cc_state = (void *)(state_base + cc_offset); + sf_kernel = (void *)(state_base + sf_kernel_offset); + ps_kernel = (void *)(state_base + ps_kernel_offset); + sip_kernel = (void *)(state_base + sip_kernel_offset); + + cc_viewport = (void *)(state_base + cc_viewport_offset); + dest_surf_state = (void *)(state_base + dest_surf_offset); + src_surf_state = (void *)(state_base + src_surf_offset); + src_sampler_state = (void *)(state_base + src_sampler_offset); + binding_table = (void *)(state_base + binding_table_offset); + vb = (void *)(state_base + vb_offset); + + /* For 3D, the VS must have 8, 12, 16, 24, or 32 VUEs allocated to it. + * A VUE consists of a 256-bit vertex header followed by the vertex data, + * which in our case is 4 floats (128 bits), thus a single 512-bit URB + * entry. + */ +#define URB_VS_ENTRIES 8 +#define URB_VS_ENTRY_SIZE 1 + +#define URB_GS_ENTRIES 0 +#define URB_GS_ENTRY_SIZE 0 + +#define URB_CLIP_ENTRIES 0 +#define URB_CLIP_ENTRY_SIZE 0 + + /* The SF kernel we use outputs only 4 256-bit registers, leading to an + * entry size of 2 512-bit URBs. We don't need to have many entries to + * output as we're generally working on large rectangles and don't care + * about having WM threads running on different rectangles simultaneously. + */ +#define URB_SF_ENTRIES 1 +#define URB_SF_ENTRY_SIZE 2 + +#define URB_CS_ENTRIES 0 +#define URB_CS_ENTRY_SIZE 0 + + urb_vs_start = 0; + urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE; + urb_gs_start = urb_vs_start + urb_vs_size; + urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE; + urb_clip_start = urb_gs_start + urb_gs_size; + urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE; + urb_sf_start = urb_clip_start + urb_clip_size; + urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE; + urb_cs_start = urb_sf_start + urb_sf_size; + urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE; + + memset (cc_viewport, 0, sizeof (*cc_viewport)); + cc_viewport->min_depth = -1.e35; + cc_viewport->max_depth = 1.e35; + + memset(cc_state, 0, sizeof(*cc_state)); + cc_state->cc0.stencil_enable = 0; /* disable stencil */ + cc_state->cc2.depth_test = 0; /* disable depth test */ + cc_state->cc2.logicop_enable = 1; /* enable logic op */ + cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */ + cc_state->cc3.blend_enable = 0; /* disable color blend */ + cc_state->cc3.alpha_test = 0; /* disable alpha test */ + cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5; + cc_state->cc5.dither_enable = 0; /* disable dither */ + cc_state->cc5.logicop_func = 0xc; /* COPY S*/ + cc_state->cc5.statistics_enable = 1; + cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD; + cc_state->cc5.ia_src_blend_factor = BRW_BLENDFACTOR_ONE; + cc_state->cc5.ia_dest_blend_factor = BRW_BLENDFACTOR_ZERO; + + /* Upload system kernel */ + memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static)); + + memset(dest_surf_state, 0, sizeof(*dest_surf_state)); + dest_surf_state->ss0.surface_type = BRW_SURFACE_2D; + dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; + if (pI8301->cpp == 2) + dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + else + dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + dest_surf_state->ss0.writedisable_alpha = 0; + dest_surf_state->ss0.writedisable_red = 0; + dest_surf_state->ss0.writedisable_green = 0; + dest_surf_state->ss0.writedisable_blue = 0; + dest_surf_state->ss0.color_blend = 0; + dest_surf_state->ss0.vert_line_stride = 0; + dest_surf_state->ss0.vert_line_stride_ofs = 0; + dest_surf_state->ss0.mipmap_layout_mode = 0; + dest_surf_state->ss0.render_cache_read_mode = 0; + + if (I830IsPrimary(pScrn)) + dest_surf_state->ss1.base_addr = pI830->FrontBuffer.Start; + else + dest_surf_state->ss1.base_addr = pI8301->FrontBuffer2.Start; + dest_surf_state->ss2.width = pScrn->virtualX - 1; + dest_surf_state->ss2.height = pScrn->virtualY - 1; + dest_surf_state->ss2.mip_count = 0; + dest_surf_state->ss2.render_target_rotation = 0; /*XXX how to use? */ + dest_surf_state->ss3.pitch = (pI830->displayWidth * pI830->cpp) - 1; + if (pI830->front_tiled) { + dest_surf_state->ss3.tiled_surface = 1; + dest_surf_state->ss3.tile_walk = 0; /* X major */ + } + + memset(src_surf_state, 0, sizeof(*src_surf_state)); + src_surf_state->ss0.surface_type = BRW_SURFACE_2D; +/* src_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;*/ + if (pI8301->cpp == 2) + src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; + else + src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; + src_surf_state->ss0.writedisable_alpha = 0; + src_surf_state->ss0.writedisable_red = 0; + src_surf_state->ss0.writedisable_green = 0; + src_surf_state->ss0.writedisable_blue = 0; + src_surf_state->ss0.color_blend = 0; + src_surf_state->ss0.vert_line_stride = 0; + src_surf_state->ss0.vert_line_stride_ofs = 0; + src_surf_state->ss0.mipmap_layout_mode = 0; + src_surf_state->ss0.render_cache_read_mode = 0; + + if (I830IsPrimary(pScrn)) + src_surf_state->ss1.base_addr = pI830->RotatedMem.Start; + else + src_surf_state->ss1.base_addr = pI8301->RotatedMem2.Start; + src_surf_state->ss2.width = pScreen->width - 1; + src_surf_state->ss2.height = pScreen->height - 1; + src_surf_state->ss2.mip_count = 0; + src_surf_state->ss2.render_target_rotation = 0; + src_surf_state->ss3.pitch = (pScrn->displayWidth * pI830->cpp) - 1; + if (pI830->rotated_tiled) { + src_surf_state->ss3.tiled_surface = 1; + src_surf_state->ss3.tile_walk = 0; /* X major */ + } + + binding_table[0] = state_base_offset + dest_surf_offset; + binding_table[1] = state_base_offset + src_surf_offset; + + memset(src_sampler_state, 0, sizeof(*src_sampler_state)); + src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; + src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR; + src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; + + /* Set up the vertex shader to be disabled (passthrough) */ + memset(vs_state, 0, sizeof(*vs_state)); + vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES; + vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1; + vs_state->vs6.vs_enable = 0; + vs_state->vs6.vert_cache_disable = 1; + + /* Set up the SF kernel to do coord interp: for each attribute, + * calculate dA/dx and dA/dy. Hand these interpolation coefficients + * back to SF which then hands pixels off to WM. + */ + + switch (pI830->rotation) { + case RR_Rotate_90: + case RR_Rotate_270: + memcpy (sf_kernel, sf_kernel_static90, sizeof (sf_kernel_static90)); + memcpy (ps_kernel, ps_kernel_static90, sizeof (ps_kernel_static90)); + break; + case RR_Rotate_180: + default: + memcpy (sf_kernel, sf_kernel_static0, sizeof (sf_kernel_static0)); + memcpy (ps_kernel, ps_kernel_static0, sizeof (ps_kernel_static0)); + break; + } + + memset(sf_state, 0, sizeof(*sf_state)); + sf_state->thread0.kernel_start_pointer = + (state_base_offset + sf_kernel_offset) >> 6; + sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF); + sf_state->sf1.single_program_flow = 1; /* XXX */ + sf_state->sf1.binding_table_entry_count = 0; + sf_state->sf1.thread_priority = 0; + sf_state->sf1.floating_point_mode = 0; + sf_state->sf1.illegal_op_exception_enable = 1; + sf_state->sf1.mask_stack_exception_enable = 1; + sf_state->sf1.sw_exception_enable = 1; + sf_state->thread2.per_thread_scratch_space = 0; + sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */ + sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */ + sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */ + sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */ + sf_state->thread3.urb_entry_read_offset = 0; + sf_state->thread3.dispatch_grf_start_reg = 3; + sf_state->thread4.max_threads = SF_MAX_THREADS - 1; + sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1; + sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES; + sf_state->thread4.stats_enable = 1; + sf_state->sf5.viewport_transform = FALSE; /* skip viewport */ + sf_state->sf6.cull_mode = BRW_CULLMODE_NONE; + sf_state->sf6.scissor = 0; + sf_state->sf7.trifan_pv = 2; + sf_state->sf6.dest_org_vbias = 0x8; + sf_state->sf6.dest_org_hbias = 0x8; + + memset (wm_state, 0, sizeof (*wm_state)); + wm_state->thread0.kernel_start_pointer = + (state_base_offset + ps_kernel_offset) >> 6; + wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF); + wm_state->thread1.single_program_flow = 1; /* XXX */ + wm_state->thread1.binding_table_entry_count = 2; + /* Though we never use the scratch space in our WM kernel, it has to be + * set, and the minimum allocation is 1024 bytes. + */ + wm_state->thread2.scratch_space_base_pointer = (state_base_offset + + wm_scratch_offset) >> 10; + wm_state->thread2.per_thread_scratch_space = 0; /* 1024 bytes */ + wm_state->thread3.dispatch_grf_start_reg = 3; + wm_state->thread3.const_urb_entry_read_length = 0; + wm_state->thread3.const_urb_entry_read_offset = 0; + wm_state->thread3.urb_entry_read_length = 1; + wm_state->thread3.urb_entry_read_offset = 0; + wm_state->wm4.stats_enable = 1; + wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5; + wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */ + wm_state->wm5.max_threads = PS_MAX_THREADS - 1; + wm_state->wm5.thread_dispatch_enable = 1; + wm_state->wm5.enable_16_pix = 1; + wm_state->wm5.enable_8_pix = 0; + wm_state->wm5.early_depth_test = 1; + + + { + BEGIN_LP_RING(2); + OUT_RING(MI_FLUSH | + MI_STATE_INSTRUCTION_CACHE_FLUSH | + BRW_MI_GLOBAL_SNAPSHOT_RESET); + OUT_RING(MI_NOOP); + ADVANCE_LP_RING(); + } + + { + BEGIN_LP_RING(12); + OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D); + + /* Mesa does this. Who knows... */ + OUT_RING(BRW_CS_URB_STATE | 0); + OUT_RING((0 << 4) | /* URB Entry Allocation Size */ + (0 << 0)); /* Number of URB Entries */ + + /* Zero out the two base address registers so all offsets are absolute */ + OUT_RING(BRW_STATE_BASE_ADDRESS | 4); + OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */ + OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */ + OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */ + OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */ + OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */ + + /* Set system instruction pointer */ + OUT_RING(BRW_STATE_SIP | 0); + OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */ + + OUT_RING(MI_NOOP); + ADVANCE_LP_RING(); + } + + + { + BEGIN_LP_RING(36); + /* Enable VF statistics */ + OUT_RING(BRW_3DSTATE_VF_STATISTICS | 1); + + /* Pipe control */ + OUT_RING(BRW_PIPE_CONTROL | + BRW_PIPE_CONTROL_NOWRITE | + BRW_PIPE_CONTROL_IS_FLUSH | + 2); + OUT_RING(0); /* Destination address */ + OUT_RING(0); /* Immediate data low DW */ + OUT_RING(0); /* Immediate data high DW */ + + /* Binding table pointers */ + OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4); + OUT_RING(0); /* vs */ + OUT_RING(0); /* gs */ + OUT_RING(0); /* clip */ + OUT_RING(0); /* sf */ + /* Only the PS uses the binding table */ + OUT_RING(state_base_offset + binding_table_offset); /* ps */ + + /* XXX: Blend constant color (magenta is fun) */ + //OUT_RING(BRW_3DSTATE_CONSTANT_COLOR | 3); + //OUT_RING(float_to_uint (1.0)); + //OUT_RING(float_to_uint (0.0)); + //OUT_RING(float_to_uint (1.0)); + //OUT_RING(float_to_uint (1.0)); + + /* The drawing rectangle clipping is always on. Set it to values that + * shouldn't do any clipping. + */ + OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */ + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING((pScrn->virtualX - 1) | + (pScrn->virtualY - 1) << 16); /* ymax, xmax */ + OUT_RING(0x00000000); /* yorigin, xorigin */ + + /* skip the depth buffer */ + /* skip the polygon stipple */ + /* skip the polygon stipple offset */ + /* skip the line stipple */ + + /* Set the pointers to the 3d pipeline state */ + OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5); + OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */ + OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */ + OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */ + OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */ + OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */ + OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */ + + /* URB fence */ + OUT_RING(BRW_URB_FENCE | + UF0_CS_REALLOC | + UF0_SF_REALLOC | + UF0_CLIP_REALLOC | + UF0_GS_REALLOC | + UF0_VS_REALLOC | + 1); + OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) | + ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) | + ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT)); + OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) | + ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT)); + + /* Constant buffer state */ + OUT_RING(BRW_CS_URB_STATE | 0); + OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */ + (URB_CS_ENTRIES << 0)); /* Number of URB Entries */ + + /* Set up the pointer to our vertex buffer */ + OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 2); + OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) | + VB0_VERTEXDATA | + ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); /* four 32-bit floats per vertex */ + OUT_RING(state_base_offset + vb_offset); + OUT_RING(3); /* four corners to our rectangle */ + + /* Set up our vertex elements, sourced from the single vertex buffer. */ + OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | 3); + /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */ + OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | + VE0_VALID | + (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | + (0 << VE0_OFFSET_SHIFT)); + OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | + (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | + (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); + /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */ + OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | + VE0_VALID | + (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | + (8 << VE0_OFFSET_SHIFT)); + OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | + (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | + (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); + + //OUT_RING(MI_NOOP); /* pad to quadword */ + ADVANCE_LP_RING(); + } + + { + BEGIN_LP_RING(2); + OUT_RING(MI_FLUSH | + MI_STATE_INSTRUCTION_CACHE_FLUSH | + BRW_MI_GLOBAL_SNAPSHOT_RESET); + OUT_RING(MI_NOOP); + ADVANCE_LP_RING(); + } + + while (nbox--) + { + float src_scale_x, src_scale_y; + int i; + box_x1 = pbox->x1; + box_y1 = pbox->y1; + box_x2 = pbox->x2; + box_y2 = pbox->y2; + + if (!first_output) { + /* Since we use the same little vertex buffer over and over, sync for + * subsequent rectangles. + */ + if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) { + (*pI830->AccelInfoRec->Sync)(pScrn); + pI830->AccelInfoRec->NeedToSync = FALSE; + } + } + + pbox++; + + verts[0][0] = box_x1; verts[0][1] = box_y1; + verts[1][0] = box_x2; verts[1][1] = box_y1; + verts[2][0] = box_x2; verts[2][1] = box_y2; + verts[3][0] = box_x1; verts[3][1] = box_y2; + + /* transform coordinates to rotated versions, but leave texcoords unchanged */ + for (i = 0; i < 4; i++) + matrix23TransformCoordf(&rotMatrix, &verts[i][0], &verts[i][1]); + + src_scale_x = (float)1.0 / (float)pScreen->width; + src_scale_y = (float)1.0 / (float)pScreen->height; + i = 0; + + DPRINTF(PFX, "box size (%d, %d) -> (%d, %d)\n", + box_x1, box_y1, box_x2, box_y2); + + switch (pI830->rotation) { + case RR_Rotate_90: + vb[i++] = (float)box_x1 * src_scale_x; + vb[i++] = (float)box_y2 * src_scale_y; + vb[i++] = verts[3][0]; + vb[i++] = verts[3][1]; + + vb[i++] = (float)box_x1 * src_scale_x; + vb[i++] = (float)box_y1 * src_scale_y; + vb[i++] = verts[0][0]; + vb[i++] = verts[0][1]; + + vb[i++] = (float)box_x2 * src_scale_x; + vb[i++] = (float)box_y1 * src_scale_y; + vb[i++] = verts[1][0]; + vb[i++] = verts[1][1]; + break; + case RR_Rotate_270: + vb[i++] = (float)box_x2 * src_scale_x; + vb[i++] = (float)box_y1 * src_scale_y; + vb[i++] = verts[1][0]; + vb[i++] = verts[1][1]; + + vb[i++] = (float)box_x2 * src_scale_x; + vb[i++] = (float)box_y2 * src_scale_y; + vb[i++] = verts[2][0]; + vb[i++] = verts[2][1]; + + vb[i++] = (float)box_x1 * src_scale_x; + vb[i++] = (float)box_y2 * src_scale_y; + vb[i++] = verts[3][0]; + vb[i++] = verts[3][1]; + break; + case RR_Rotate_180: + default: + vb[i++] = (float)box_x1 * src_scale_x; + vb[i++] = (float)box_y1 * src_scale_y; + vb[i++] = verts[0][0]; + vb[i++] = verts[0][1]; + + vb[i++] = (float)box_x2 * src_scale_x; + vb[i++] = (float)box_y1 * src_scale_y; + vb[i++] = verts[1][0]; + vb[i++] = verts[1][1]; + + vb[i++] = (float)box_x2 * src_scale_x; + vb[i++] = (float)box_y2 * src_scale_y; + vb[i++] = verts[2][0]; + vb[i++] = verts[2][1]; + break; + } + + BEGIN_LP_RING(6); + OUT_RING(BRW_3DPRIMITIVE | + BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL | + (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) | + (0 << 9) | /* CTG - indirect vertex count */ + 4); + OUT_RING(3); /* vertex count per instance */ + OUT_RING(0); /* start vertex offset */ + OUT_RING(1); /* single instance */ + OUT_RING(0); /* start instance location */ + OUT_RING(0); /* index buffer offset, ignored */ + ADVANCE_LP_RING(); + + first_output = FALSE; + if (pI830->AccelInfoRec) + pI830->AccelInfoRec->NeedToSync = TRUE; + } + + if (pI830->AccelInfoRec) + (*pI830->AccelInfoRec->Sync)(pScrn); +#ifdef XF86DRI + if (didLock) + I830DRIUnlock(pScrn1); +#endif +} + + static void I915UpdateRotate (ScreenPtr pScreen, shadowBufPtr pBuf) @@ -657,11 +1371,15 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) if (pI830->noAccel) func = LoaderSymbol("shadowUpdateRotatePacked"); - else - if (IS_I9XX(pI830)) - func = I915UpdateRotate; - else + else { + if (IS_I9XX(pI830)) { + if (IS_I965G(pI830)) + func = I965UpdateRotate; + else + func = I915UpdateRotate; + } else func = I830UpdateRotate; + } if (I830IsPrimary(pScrn)) { pI8301 = pI830; @@ -738,6 +1456,15 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) memset(&(pI8301->RotatedMem), 0, sizeof(pI8301->RotatedMem)); pI8301->RotatedMem.Key = -1; + if (IS_I965G(pI8301)) { + if (pI8301->RotateStateMem.Key != -1) + xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotateStateMem.Key); + + I830FreeVidMem(pScrn1, &(pI8301->RotateStateMem)); + memset(&(pI8301->RotateStateMem), 0, sizeof(pI8301->RotateStateMem)); + pI8301->RotateStateMem.Key = -1; + } + if (pI830->entityPrivate) { if (pI8301->RotatedMem2.Key != -1) xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem2.Key); @@ -820,6 +1547,12 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) I830FixOffset(pScrn1, &(pI8301->RotatedMem)); if (pI8301->RotatedMem.Key != -1) xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key, pI8301->RotatedMem.Offset); + if (IS_I965G(pI8301)) { + I830FixOffset(pScrn1, &(pI8301->RotateStateMem)); + if (pI8301->RotateStateMem.Key != -1) + xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotateStateMem.Key, + pI8301->RotateStateMem.Offset); + } } } @@ -887,8 +1620,16 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) } I830SetupMemoryTiling(pScrn1); /* update fence registers */ - for (i = 0; i < 8; i++) - OUTREG(FENCE + i * 4, pI8301->ModeReg.Fence[i]); + if (IS_I965G(pI830)) { + for (i = 0; i < FENCE_NEW_NR; i++) { + OUTREG(FENCE_NEW + i * 8, pI830->ModeReg.Fence[i]); + OUTREG(FENCE_NEW + 4 + i * 8, pI830->ModeReg.Fence[i+FENCE_NEW_NR]); + } + } else { + for (i = 0; i < 8; i++) + OUTREG(FENCE + i * 4, pI8301->ModeReg.Fence[i]); + } + { drmI830Sarea *sarea = DRIGetSAREAPrivate(pScrn1->pScreen); I830UpdateDRIBuffers(pScrn1, sarea ); diff --git a/src/rotation_sf0.g4a b/src/rotation_sf0.g4a new file mode 100644 index 00000000..8c1398f4 --- /dev/null +++ b/src/rotation_sf0.g4a @@ -0,0 +1,17 @@ +send (1) 0 g6<1>F g1.12<0,1,0>F math inv scalar mlen 1 rlen 1 { align1 }; +send (1) 0 g6.4<1>F g1.20<0,1,0>F math inv scalar mlen 1 rlen 1 { align1 }; +add (8) g7<1>F g4<8,8,1>F -g3<8,8,1>F { align1 }; +mul (1) g7<1>F g7<0,1,0>F g6<0,1,0>F { align1 }; +mul (1) g7.4<1>F g7.4<0,1,0>F g6.4<0,1,0>F { align1 }; +mov (8) m1<1>F g7<0,1,0>F { align1 }; +mov (8) m2<1>F g7.4<0,1,0>F { align1 }; +mov (8) m3<1>F g3<8,8,1>F { align1 }; +send (8) 0 null g0<8,8,1>F urb 0 transpose used complete mlen 4 rlen 0 { align1 EOT }; +nop; +nop; +nop; +nop; +nop; +nop; +nop; +nop; diff --git a/src/rotation_sf90.g4a b/src/rotation_sf90.g4a new file mode 100644 index 00000000..2648dffd --- /dev/null +++ b/src/rotation_sf90.g4a @@ -0,0 +1,17 @@ +send (1) 0 g6<1>F g1.20<0,1,0>F math inv scalar mlen 1 rlen 1 { align1 }; +send (1) 0 g6.4<1>F g1.12<0,1,0>F math inv scalar mlen 1 rlen 1 { align1 }; +add (8) g7<1>F g4<8,8,1>F -g3<8,8,1>F { align1 }; +mul (1) g7<1>F g7<0,1,0>F g6<0,1,0>F { align1 }; +mul (1) g7.4<1>F g7.4<0,1,0>F g6.4<0,1,0>F { align1 }; +mov (8) m1<1>F g7<0,1,0>F { align1 }; +mov (8) m2<1>F g7.4<0,1,0>F { align1 }; +mov (8) m3<1>F g3<8,8,1>F { align1 }; +send (8) 0 null g0<8,8,1>F urb 0 transpose used complete mlen 4 rlen 0 { align1 EOT }; +nop; +nop; +nop; +nop; +nop; +nop; +nop; +nop; diff --git a/src/rotation_sf_prog0.h b/src/rotation_sf_prog0.h new file mode 100644 index 00000000..830d1760 --- /dev/null +++ b/src/rotation_sf_prog0.h @@ -0,0 +1,17 @@ + { 0x00000031, 0x20c01fbd, 0x0000002c, 0x01110081 }, + { 0x00000031, 0x20c41fbd, 0x00000034, 0x01110081 }, + { 0x00600040, 0x20e077bd, 0x008d0080, 0x008d4060 }, + { 0x00000041, 0x20e077bd, 0x000000e0, 0x000000c0 }, + { 0x00000041, 0x20e477bd, 0x000000e4, 0x000000c4 }, + { 0x00600001, 0x202003be, 0x000000e0, 0x00000000 }, + { 0x00600001, 0x204003be, 0x000000e4, 0x00000000 }, + { 0x00600001, 0x206003be, 0x008d0060, 0x00000000 }, + { 0x00600031, 0x20001fbc, 0x008d0000, 0x8640c800 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, diff --git a/src/rotation_sf_prog90.h b/src/rotation_sf_prog90.h new file mode 100644 index 00000000..2e94b8fb --- /dev/null +++ b/src/rotation_sf_prog90.h @@ -0,0 +1,17 @@ + { 0x00000031, 0x20c01fbd, 0x00000034, 0x01110081 }, + { 0x00000031, 0x20c41fbd, 0x0000002c, 0x01110081 }, + { 0x00600040, 0x20e077bd, 0x008d0080, 0x008d4060 }, + { 0x00000041, 0x20e077bd, 0x000000e0, 0x000000c0 }, + { 0x00000041, 0x20e477bd, 0x000000e4, 0x000000c4 }, + { 0x00600001, 0x202003be, 0x000000e0, 0x00000000 }, + { 0x00600001, 0x204003be, 0x000000e4, 0x00000000 }, + { 0x00600001, 0x206003be, 0x008d0060, 0x00000000 }, + { 0x00600031, 0x20001fbc, 0x008d0000, 0x8640c800 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, diff --git a/src/rotation_wm0.g4a b/src/rotation_wm0.g4a new file mode 100644 index 00000000..fe097340 --- /dev/null +++ b/src/rotation_wm0.g4a @@ -0,0 +1,123 @@ +/* The initial payload of the thread is always g0. + * WM_URB (incoming URB entries) is g3 + * X0_R is g4 + * X1_R is g5 + * Y0_R is g6 + * Y1_R is g7 + */ + + /* Set up the X/Y screen coordinates of the pixels in our 4 subspans. Each + * subspan is a 2x2 rectangle, and the screen x/y of the upper left of each + * subspan are given in GRF register 1.2 through 1.5 (which, with the word + * addressing below, are 1.4 through 1.11). + * + * The result is WM_X*_R and WM_Y*R being: + * + * X0: {ss0.x, ss0.x+1, ss0.x, ss0.x+1, ss1.x, ss1.x+1, ss1.x, ss1.x+y} + * Y0: {ss0.y, ss0.y, ss0.y+1, ss0.y+1, ss1.y, ss1.y, ss1.y+1, ss1.y+1} + * X1: {ss2.x, ss2.x+1, ss2.x, ss2.x+1, ss3.x, ss3.x+1, ss3.x, ss3.x+y} + * Y1: {ss2.y, ss2.y, ss2.y+1, ss2.y+1, ss3.y, ss3.y, ss3.y+1, ss3.y+1} + */ + + /* Set up ss0.x coordinates*/ +mov (1) g4<1>F g1.8<0,1,0>UW { align1 }; +add (1) g4.4<1>F g1.8<0,1,0>UW 1UB { align1 }; +mov (1) g4.8<1>F g1.8<0,1,0>UW { align1 }; +add (1) g4.12<1>F g1.8<0,1,0>UW 1UB { align1 }; + /* Set up ss0.y coordinates */ +mov (1) g6<1>F g1.10<0,1,0>UW { align1 }; +mov (1) g6.4<1>F g1.10<0,1,0>UW { align1 }; +add (1) g6.8<1>F g1.10<0,1,0>UW 1UB { align1 }; +add (1) g6.12<1>F g1.10<0,1,0>UW 1UB { align1 }; + /* set up ss1.x coordinates */ +mov (1) g4.16<1>F g1.12<0,1,0>UW { align1 }; +add (1) g4.20<1>F g1.12<0,1,0>UW 1UB { align1 }; +mov (1) g4.24<1>F g1.12<0,1,0>UW { align1 }; +add (1) g4.28<1>F g1.12<0,1,0>UW 1UB { align1 }; + /* set up ss1.y coordinates */ +mov (1) g6.16<1>F g1.14<0,1,0>UW { align1 }; +mov (1) g6.20<1>F g1.14<0,1,0>UW { align1 }; +add (1) g6.24<1>F g1.14<0,1,0>UW 1UB { align1 }; +add (1) g6.28<1>F g1.14<0,1,0>UW 1UB { align1 }; + /* Set up ss2.x coordinates */ +mov (1) g5<1>F g1.16<0,1,0>UW { align1 }; +add (1) g5.4<1>F g1.16<0,1,0>UW 1UB { align1 }; +mov (1) g5.8<1>F g1.16<0,1,0>UW { align1 }; +add (1) g5.12<1>F g1.16<0,1,0>UW 1UB { align1 }; + /* Set up ss2.y coordinates */ +mov (1) g7<1>F g1.18<0,1,0>UW { align1 }; +mov (1) g7.4<1>F g1.18<0,1,0>UW { align1 }; +add (1) g7.8<1>F g1.18<0,1,0>UW 1UB { align1 }; +add (1) g7.12<1>F g1.18<0,1,0>UW 1UB { align1 }; + /* Set up ss3.x coordinates */ +mov (1) g5.16<1>F g1.20<0,1,0>UW { align1 }; +add (1) g5.20<1>F g1.20<0,1,0>UW 1UB { align1 }; +mov (1) g5.24<1>F g1.20<0,1,0>UW { align1 }; +add (1) g5.28<1>F g1.20<0,1,0>UW 1UB { align1 }; + /* Set up ss3.y coordinates */ +mov (1) g7.16<1>F g1.22<0,1,0>UW { align1 }; +mov (1) g7.20<1>F g1.22<0,1,0>UW { align1 }; +add (1) g7.24<1>F g1.22<0,1,0>UW 1UB { align1 }; +add (1) g7.28<1>F g1.22<0,1,0>UW 1UB { align1 }; + + /* Now, map these screen space coordinates into texture coordinates. */ + /* subtract screen-space X origin of vertex 0. */ +add (8) g4<1>F g4<8,8,1>F -g1<0,1,0>F { align1 }; +add (8) g5<1>F g5<8,8,1>F -g1<0,1,0>F { align1 }; + /* scale by texture X increment */ +mul (8) g4<1>F g4<8,8,1>F g3<0,1,0>F { align1 }; +mul (8) g5<1>F g5<8,8,1>F g3<0,1,0>F { align1 }; + /* add in texture X offset */ +add (8) g4<1>F g4<8,8,1>F g3.12<0,1,0>F { align1 }; +add (8) g5<1>F g5<8,8,1>F g3.12<0,1,0>F { align1 }; + /* subtract screen-space Y origin of vertex 0. */ +add (8) g6<1>F g6<8,8,1>F -g1.4<0,1,0>F { align1 }; +add (8) g7<1>F g7<8,8,1>F -g1.4<0,1,0>F { align1 }; + /* scale by texture Y increment */ + /* XXX: double check the fields in Cx,Cy,Co and attributes*/ +mul (8) g6<1>F g6<8,8,1>F g3.20<0,1,0>F { align1 }; +mul (8) g7<1>F g7<8,8,1>F g3.20<0,1,0>F { align1 }; + /* add in texture Y offset */ +add (8) g6<1>F g6<8,8,1>F g3.28<0,1,0>F { align1 }; +add (8) g7<1>F g7<8,8,1>F g3.28<0,1,0>F { align1 }; + /* sampler */ +mov (8) m1<1>F g4<8,8,1>F { align1 }; +mov (8) m2<1>F g5<8,8,1>F { align1 }; +mov (8) m3<1>F g6<8,8,1>F { align1 }; +mov (8) m4<1>F g7<8,8,1>F { align1 }; + + /* + * g0 holds the PS thread payload, which (oddly) contains + * precisely what the sampler wants to see in m0 + */ +send (16) 0 g12<1>UW g0<8,8,1>UW sampler (1,0,F) mlen 5 rlen 8 { align1 }; +mov (8) g19<1>UD g19<8,8,1>UD { align1 }; + +mov (8) m2<1>F g12<8,8,1>F { align1 }; +mov (8) m3<1>F g14<8,8,1>F { align1 }; +mov (8) m4<1>F g16<8,8,1>F { align1 }; +mov (8) m5<1>F g18<8,8,1>F { align1 }; +mov (8) m6<1>F g13<8,8,1>F { align1 }; +mov (8) m7<1>F g15<8,8,1>F { align1 }; +mov (8) m8<1>F g17<8,8,1>F { align1 }; +mov (8) m9<1>F g19<8,8,1>F { align1 }; + + /* Pass through control information: + */ +mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable }; + /* Send framebuffer write message: XXX: acc0? */ +send (16) 0 acc0<1>UW g0<8,8,1>UW write ( + 0, /* binding table index 0 */ + 8, /* pixel scoreboard clear */ + 4, /* render target write */ + 0 /* no write commit message */ + ) mlen 10 rlen 0 { align1 EOT }; + /* padding */ +nop; +nop; +nop; +nop; +nop; +nop; +nop; +nop; diff --git a/src/rotation_wm90.g4a b/src/rotation_wm90.g4a new file mode 100644 index 00000000..fd600bfe --- /dev/null +++ b/src/rotation_wm90.g4a @@ -0,0 +1,127 @@ +/* The initial payload of the thread is always g0. + * WM_URB (incoming URB entries) is g3 + * X0_R is g4 + * X1_R is g5 + * Y0_R is g6 + * Y1_R is g7 + */ + + /* Set up the X/Y screen coordinates of the pixels in our 4 subspans. Each + * subspan is a 2x2 rectangle, and the screen x/y of the upper left of each + * subspan are given in GRF register 1.2 through 1.5 (which, with the word + * addressing below, are 1.4 through 1.11). + * + * The result is WM_X*_R and WM_Y*R being: + * + * X0: {ss0.x, ss0.x+1, ss0.x, ss0.x+1, ss1.x, ss1.x+1, ss1.x, ss1.x+y} + * Y0: {ss0.y, ss0.y, ss0.y+1, ss0.y+1, ss1.y, ss1.y, ss1.y+1, ss1.y+1} + * X1: {ss2.x, ss2.x+1, ss2.x, ss2.x+1, ss3.x, ss3.x+1, ss3.x, ss3.x+y} + * Y1: {ss2.y, ss2.y, ss2.y+1, ss2.y+1, ss3.y, ss3.y, ss3.y+1, ss3.y+1} + */ + + /* Set up ss0.x coordinates*/ +mov (1) g4<1>F g1.8<0,1,0>UW { align1 }; +add (1) g4.4<1>F g1.8<0,1,0>UW 1UB { align1 }; +mov (1) g4.8<1>F g1.8<0,1,0>UW { align1 }; +add (1) g4.12<1>F g1.8<0,1,0>UW 1UB { align1 }; + /* Set up ss0.y coordinates */ +mov (1) g6<1>F g1.10<0,1,0>UW { align1 }; +mov (1) g6.4<1>F g1.10<0,1,0>UW { align1 }; +add (1) g6.8<1>F g1.10<0,1,0>UW 1UB { align1 }; +add (1) g6.12<1>F g1.10<0,1,0>UW 1UB { align1 }; + /* set up ss1.x coordinates */ +mov (1) g4.16<1>F g1.12<0,1,0>UW { align1 }; +add (1) g4.20<1>F g1.12<0,1,0>UW 1UB { align1 }; +mov (1) g4.24<1>F g1.12<0,1,0>UW { align1 }; +add (1) g4.28<1>F g1.12<0,1,0>UW 1UB { align1 }; + /* set up ss1.y coordinates */ +mov (1) g6.16<1>F g1.14<0,1,0>UW { align1 }; +mov (1) g6.20<1>F g1.14<0,1,0>UW { align1 }; +add (1) g6.24<1>F g1.14<0,1,0>UW 1UB { align1 }; +add (1) g6.28<1>F g1.14<0,1,0>UW 1UB { align1 }; + /* Set up ss2.x coordinates */ +mov (1) g5<1>F g1.16<0,1,0>UW { align1 }; +add (1) g5.4<1>F g1.16<0,1,0>UW 1UB { align1 }; +mov (1) g5.8<1>F g1.16<0,1,0>UW { align1 }; +add (1) g5.12<1>F g1.16<0,1,0>UW 1UB { align1 }; + /* Set up ss2.y coordinates */ +mov (1) g7<1>F g1.18<0,1,0>UW { align1 }; +mov (1) g7.4<1>F g1.18<0,1,0>UW { align1 }; +add (1) g7.8<1>F g1.18<0,1,0>UW 1UB { align1 }; +add (1) g7.12<1>F g1.18<0,1,0>UW 1UB { align1 }; + /* Set up ss3.x coordinates */ +mov (1) g5.16<1>F g1.20<0,1,0>UW { align1 }; +add (1) g5.20<1>F g1.20<0,1,0>UW 1UB { align1 }; +mov (1) g5.24<1>F g1.20<0,1,0>UW { align1 }; +add (1) g5.28<1>F g1.20<0,1,0>UW 1UB { align1 }; + /* Set up ss3.y coordinates */ +mov (1) g7.16<1>F g1.22<0,1,0>UW { align1 }; +mov (1) g7.20<1>F g1.22<0,1,0>UW { align1 }; +add (1) g7.24<1>F g1.22<0,1,0>UW 1UB { align1 }; +add (1) g7.28<1>F g1.22<0,1,0>UW 1UB { align1 }; + + /* Now, map these screen space coordinates into texture coordinates. */ +/* XXX: convert it to calculate (u,v) in 90 and 270 case */ + /* subtract screen-space Y origin of vertex 0. */ +add (8) g6<1>F g6<8,8,1>F -g1.4<0,1,0>F { align1 }; +add (8) g7<1>F g7<8,8,1>F -g1.4<0,1,0>F { align1 }; + +/* (Yp - Ystart) * Cx */ +mul (8) g6<1>F g6<8,8,1>F g3<0,1,0>F { align1 }; +mul (8) g7<1>F g7<8,8,1>F g3<0,1,0>F { align1 }; + + /* scale by texture Y increment */ +add (8) g6<1>F g6<8,8,1>F g3.12<0,1,0>F { align1 }; +add (8) g7<1>F g7<8,8,1>F g3.12<0,1,0>F { align1 }; + + /* subtract screen-space X origin of vertex 0. */ +add (8) g4<1>F g4<8,8,1>F -g1<0,1,0>F { align1 }; +add (8) g5<1>F g5<8,8,1>F -g1<0,1,0>F { align1 }; + /* scale by texture X increment */ +mul (8) g4<1>F g4<8,8,1>F g3.20<0,1,0>F { align1 }; +mul (8) g5<1>F g5<8,8,1>F g3.20<0,1,0>F { align1 }; + /* add in texture X offset */ +add (8) g4<1>F g4<8,8,1>F g3.28<0,1,0>F { align1 }; +add (8) g5<1>F g5<8,8,1>F g3.28<0,1,0>F { align1 }; + + /* sampler */ +mov (8) m1<1>F g6<8,8,1>F { align1 }; +mov (8) m2<1>F g7<8,8,1>F { align1 }; +mov (8) m3<1>F g4<8,8,1>F { align1 }; +mov (8) m4<1>F g5<8,8,1>F { align1 }; + + /* + * g0 holds the PS thread payload, which (oddly) contains + * precisely what the sampler wants to see in m0 + */ +send (16) 0 g12<1>UW g0<8,8,1>UW sampler (1,0,F) mlen 5 rlen 8 { align1 }; +mov (8) g19<1>UD g19<8,8,1>UD { align1 }; + +mov (8) m2<1>F g12<8,8,1>F { align1 }; +mov (8) m3<1>F g14<8,8,1>F { align1 }; +mov (8) m4<1>F g16<8,8,1>F { align1 }; +mov (8) m5<1>F g18<8,8,1>F { align1 }; +mov (8) m6<1>F g13<8,8,1>F { align1 }; +mov (8) m7<1>F g15<8,8,1>F { align1 }; +mov (8) m8<1>F g17<8,8,1>F { align1 }; +mov (8) m9<1>F g19<8,8,1>F { align1 }; + + /* Pass through control information: + */ +mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable }; + /* Send framebuffer write message: XXX: acc0? */ +send (16) 0 acc0<1>UW g0<8,8,1>UW write ( + 0, /* binding table index 0 */ + 8, /* pixel scoreboard clear */ + 4, /* render target write */ + 0 /* no write commit message */ + ) mlen 10 rlen 0 { align1 EOT }; + /* padding */ +nop; +nop; +nop; +nop; +nop; +nop; +nop; +nop; diff --git a/src/rotation_wm_prog0.h b/src/rotation_wm_prog0.h new file mode 100644 index 00000000..08269b73 --- /dev/null +++ b/src/rotation_wm_prog0.h @@ -0,0 +1,68 @@ + { 0x00000001, 0x2080013d, 0x00000028, 0x00000000 }, + { 0x00000040, 0x20840d3d, 0x00000028, 0x00000001 }, + { 0x00000001, 0x2088013d, 0x00000028, 0x00000000 }, + { 0x00000040, 0x208c0d3d, 0x00000028, 0x00000001 }, + { 0x00000001, 0x20c0013d, 0x0000002a, 0x00000000 }, + { 0x00000001, 0x20c4013d, 0x0000002a, 0x00000000 }, + { 0x00000040, 0x20c80d3d, 0x0000002a, 0x00000001 }, + { 0x00000040, 0x20cc0d3d, 0x0000002a, 0x00000001 }, + { 0x00000001, 0x2090013d, 0x0000002c, 0x00000000 }, + { 0x00000040, 0x20940d3d, 0x0000002c, 0x00000001 }, + { 0x00000001, 0x2098013d, 0x0000002c, 0x00000000 }, + { 0x00000040, 0x209c0d3d, 0x0000002c, 0x00000001 }, + { 0x00000001, 0x20d0013d, 0x0000002e, 0x00000000 }, + { 0x00000001, 0x20d4013d, 0x0000002e, 0x00000000 }, + { 0x00000040, 0x20d80d3d, 0x0000002e, 0x00000001 }, + { 0x00000040, 0x20dc0d3d, 0x0000002e, 0x00000001 }, + { 0x00000001, 0x20a0013d, 0x00000030, 0x00000000 }, + { 0x00000040, 0x20a40d3d, 0x00000030, 0x00000001 }, + { 0x00000001, 0x20a8013d, 0x00000030, 0x00000000 }, + { 0x00000040, 0x20ac0d3d, 0x00000030, 0x00000001 }, + { 0x00000001, 0x20e0013d, 0x00000032, 0x00000000 }, + { 0x00000001, 0x20e4013d, 0x00000032, 0x00000000 }, + { 0x00000040, 0x20e80d3d, 0x00000032, 0x00000001 }, + { 0x00000040, 0x20ec0d3d, 0x00000032, 0x00000001 }, + { 0x00000001, 0x20b0013d, 0x00000034, 0x00000000 }, + { 0x00000040, 0x20b40d3d, 0x00000034, 0x00000001 }, + { 0x00000001, 0x20b8013d, 0x00000034, 0x00000000 }, + { 0x00000040, 0x20bc0d3d, 0x00000034, 0x00000001 }, + { 0x00000001, 0x20f0013d, 0x00000036, 0x00000000 }, + { 0x00000001, 0x20f4013d, 0x00000036, 0x00000000 }, + { 0x00000040, 0x20f80d3d, 0x00000036, 0x00000001 }, + { 0x00000040, 0x20fc0d3d, 0x00000036, 0x00000001 }, + { 0x00600040, 0x208077bd, 0x008d0080, 0x00004020 }, + { 0x00600040, 0x20a077bd, 0x008d00a0, 0x00004020 }, + { 0x00600041, 0x208077bd, 0x008d0080, 0x00000060 }, + { 0x00600041, 0x20a077bd, 0x008d00a0, 0x00000060 }, + { 0x00600040, 0x208077bd, 0x008d0080, 0x0000006c }, + { 0x00600040, 0x20a077bd, 0x008d00a0, 0x0000006c }, + { 0x00600040, 0x20c077bd, 0x008d00c0, 0x00004024 }, + { 0x00600040, 0x20e077bd, 0x008d00e0, 0x00004024 }, + { 0x00600041, 0x20c077bd, 0x008d00c0, 0x00000074 }, + { 0x00600041, 0x20e077bd, 0x008d00e0, 0x00000074 }, + { 0x00600040, 0x20c077bd, 0x008d00c0, 0x0000007c }, + { 0x00600040, 0x20e077bd, 0x008d00e0, 0x0000007c }, + { 0x00600001, 0x202003be, 0x008d0080, 0x00000000 }, + { 0x00600001, 0x204003be, 0x008d00a0, 0x00000000 }, + { 0x00600001, 0x206003be, 0x008d00c0, 0x00000000 }, + { 0x00600001, 0x208003be, 0x008d00e0, 0x00000000 }, + { 0x00800031, 0x21801d29, 0x008d0000, 0x02580001 }, + { 0x00600001, 0x22600021, 0x008d0260, 0x00000000 }, + { 0x00600001, 0x204003be, 0x008d0180, 0x00000000 }, + { 0x00600001, 0x206003be, 0x008d01c0, 0x00000000 }, + { 0x00600001, 0x208003be, 0x008d0200, 0x00000000 }, + { 0x00600001, 0x20a003be, 0x008d0240, 0x00000000 }, + { 0x00600001, 0x20c003be, 0x008d01a0, 0x00000000 }, + { 0x00600001, 0x20e003be, 0x008d01e0, 0x00000000 }, + { 0x00600001, 0x210003be, 0x008d0220, 0x00000000 }, + { 0x00600001, 0x212003be, 0x008d0260, 0x00000000 }, + { 0x00600201, 0x20200022, 0x008d0020, 0x00000000 }, + { 0x00800031, 0x24001d28, 0x008d0000, 0x85a04800 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, diff --git a/src/rotation_wm_prog90.h b/src/rotation_wm_prog90.h new file mode 100644 index 00000000..9b87750d --- /dev/null +++ b/src/rotation_wm_prog90.h @@ -0,0 +1,68 @@ + { 0x00000001, 0x2080013d, 0x00000028, 0x00000000 }, + { 0x00000040, 0x20840d3d, 0x00000028, 0x00000001 }, + { 0x00000001, 0x2088013d, 0x00000028, 0x00000000 }, + { 0x00000040, 0x208c0d3d, 0x00000028, 0x00000001 }, + { 0x00000001, 0x20c0013d, 0x0000002a, 0x00000000 }, + { 0x00000001, 0x20c4013d, 0x0000002a, 0x00000000 }, + { 0x00000040, 0x20c80d3d, 0x0000002a, 0x00000001 }, + { 0x00000040, 0x20cc0d3d, 0x0000002a, 0x00000001 }, + { 0x00000001, 0x2090013d, 0x0000002c, 0x00000000 }, + { 0x00000040, 0x20940d3d, 0x0000002c, 0x00000001 }, + { 0x00000001, 0x2098013d, 0x0000002c, 0x00000000 }, + { 0x00000040, 0x209c0d3d, 0x0000002c, 0x00000001 }, + { 0x00000001, 0x20d0013d, 0x0000002e, 0x00000000 }, + { 0x00000001, 0x20d4013d, 0x0000002e, 0x00000000 }, + { 0x00000040, 0x20d80d3d, 0x0000002e, 0x00000001 }, + { 0x00000040, 0x20dc0d3d, 0x0000002e, 0x00000001 }, + { 0x00000001, 0x20a0013d, 0x00000030, 0x00000000 }, + { 0x00000040, 0x20a40d3d, 0x00000030, 0x00000001 }, + { 0x00000001, 0x20a8013d, 0x00000030, 0x00000000 }, + { 0x00000040, 0x20ac0d3d, 0x00000030, 0x00000001 }, + { 0x00000001, 0x20e0013d, 0x00000032, 0x00000000 }, + { 0x00000001, 0x20e4013d, 0x00000032, 0x00000000 }, + { 0x00000040, 0x20e80d3d, 0x00000032, 0x00000001 }, + { 0x00000040, 0x20ec0d3d, 0x00000032, 0x00000001 }, + { 0x00000001, 0x20b0013d, 0x00000034, 0x00000000 }, + { 0x00000040, 0x20b40d3d, 0x00000034, 0x00000001 }, + { 0x00000001, 0x20b8013d, 0x00000034, 0x00000000 }, + { 0x00000040, 0x20bc0d3d, 0x00000034, 0x00000001 }, + { 0x00000001, 0x20f0013d, 0x00000036, 0x00000000 }, + { 0x00000001, 0x20f4013d, 0x00000036, 0x00000000 }, + { 0x00000040, 0x20f80d3d, 0x00000036, 0x00000001 }, + { 0x00000040, 0x20fc0d3d, 0x00000036, 0x00000001 }, + { 0x00600040, 0x20c077bd, 0x008d00c0, 0x00004024 }, + { 0x00600040, 0x20e077bd, 0x008d00e0, 0x00004024 }, + { 0x00600041, 0x20c077bd, 0x008d00c0, 0x00000060 }, + { 0x00600041, 0x20e077bd, 0x008d00e0, 0x00000060 }, + { 0x00600040, 0x20c077bd, 0x008d00c0, 0x0000006c }, + { 0x00600040, 0x20e077bd, 0x008d00e0, 0x0000006c }, + { 0x00600040, 0x208077bd, 0x008d0080, 0x00004020 }, + { 0x00600040, 0x20a077bd, 0x008d00a0, 0x00004020 }, + { 0x00600041, 0x208077bd, 0x008d0080, 0x00000074 }, + { 0x00600041, 0x20a077bd, 0x008d00a0, 0x00000074 }, + { 0x00600040, 0x208077bd, 0x008d0080, 0x0000007c }, + { 0x00600040, 0x20a077bd, 0x008d00a0, 0x0000007c }, + { 0x00600001, 0x202003be, 0x008d00c0, 0x00000000 }, + { 0x00600001, 0x204003be, 0x008d00e0, 0x00000000 }, + { 0x00600001, 0x206003be, 0x008d0080, 0x00000000 }, + { 0x00600001, 0x208003be, 0x008d00a0, 0x00000000 }, + { 0x00800031, 0x21801d29, 0x008d0000, 0x02580001 }, + { 0x00600001, 0x22600021, 0x008d0260, 0x00000000 }, + { 0x00600001, 0x204003be, 0x008d0180, 0x00000000 }, + { 0x00600001, 0x206003be, 0x008d01c0, 0x00000000 }, + { 0x00600001, 0x208003be, 0x008d0200, 0x00000000 }, + { 0x00600001, 0x20a003be, 0x008d0240, 0x00000000 }, + { 0x00600001, 0x20c003be, 0x008d01a0, 0x00000000 }, + { 0x00600001, 0x20e003be, 0x008d01e0, 0x00000000 }, + { 0x00600001, 0x210003be, 0x008d0220, 0x00000000 }, + { 0x00600001, 0x212003be, 0x008d0260, 0x00000000 }, + { 0x00600201, 0x20200022, 0x008d0020, 0x00000000 }, + { 0x00800031, 0x24001d28, 0x008d0000, 0x85a04800 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, + { 0x0000007e, 0x00000000, 0x00000000, 0x00000000 }, |