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authorChris Wilson <chris@chris-wilson.co.uk>2009-11-30 20:50:31 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2009-11-30 22:21:49 +0000
commit00aa4f7a45a318af5b651f9f3928e9da4443233a (patch)
treebaf156d235a9497fd9151ea470d65e452acf40fd /NEWS
parent8dd1c9eca02fb8da0c51f6fa4a38eb5e5ff41855 (diff)
uxa: Limit maximum size of tiled objects
On older chipsets (i.e. pre-i965) tiling is very restrictive and imposes severe size and alignment constraints. Combine that with relatively small apertures and it is very easy to create a batch buffer that cannot be mapped into the aperture (but would otherwise fit based purely on total object size). To prevent this we need to not use tiling for large buffers (the very same buffers where tiling would be of most benefit!). Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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