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author | Chris Wilson <chris@chris-wilson.co.uk> | 2013-12-16 11:39:20 +0000 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2013-12-16 11:39:20 +0000 |
commit | 9289e2c56b7f0cc78c5123691ad96611f0e04bed (patch) | |
tree | 49b9e59186d82b92ffee617ba883a218e18fa4d5 /NEWS | |
parent | 660fbdac8da1f43749007f126201681023a677e1 (diff) |
sna/gen4: Sacrifice performance to workaround render corruption
The long running saga of trying to find an acceptable workaround for the
gen4 rendering corruption (seems to be a read-write hazard failure inside
the gpu) is failing, the only w/a found so far is to send a single
rectangle through the GPU at a time.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'NEWS')
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