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authorChris Wilson <chris@chris-wilson.co.uk>2012-08-01 00:01:15 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2012-08-01 10:32:37 +0100
commit9b2873d3d97b6780d878bd9b821fba0302470f9f (patch)
tree8c28ad966224af3f464c3acb788e00ec237cb1a4 /RELEASING
parentfd3a1236051265fab700aad689a171de47d7338f (diff)
sna/gen4+: Implement an opacity shader
Avoid the cumbersome lookup through the alpha gradient texture and simply multiply the incoming opacity value. The next step will be to reduce the number of floats required per vertex. Now that we have removed the primary user of the alpha solid cache, it may be time to retire that as well. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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