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authorBrice Goglin <Brice.Goglin@ens-lyon.org>2007-07-25 20:11:32 +0200
committerKyle McMartin <kyle@freedesktop.org>2007-07-26 19:46:35 -0400
commite64614e9374e54dfc6a2a5bac3d82218f793e400 (patch)
treefdb027a8d0a8a9e15569250264bcd12332b74bf1 /man
parent3f5c3b63bf0672a3c092215c77838bb936900944 (diff)
Fix typo in intel.man
Reported by A. Costa" <agcosta@gis.net> in http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=432061 (cherry picked from commit 0fd3ba0518b3cde9ca0e4e2fc1854c00d8a43d5c)
Diffstat (limited to 'man')
-rw-r--r--man/intel.man2
1 files changed, 1 insertions, 1 deletions
diff --git a/man/intel.man b/man/intel.man
index 75280a7c..2a6087e0 100644
--- a/man/intel.man
+++ b/man/intel.man
@@ -129,7 +129,7 @@ and that is used with the 3D driver in Mesa from version 6.5.2 and
upwards. If the size is set too high to make room for pre-allocated
VideoRam, the driver will try to reduce it automatically. If you use only
older Mesa or DRM versions, you may set this value to zero, and
-atctivate the legacy texture pool (see
+activate the legacy texture pool (see
.B "Option \*qLegacy3D\*q"
). If you run 3D programs with large texture memory requirements, you might
gain some performance by increasing this value.