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authorEric Anholt <eric@anholt.net>2007-08-16 11:30:16 -0700
committerEric Anholt <eric@anholt.net>2007-08-16 11:30:16 -0700
commit0c9e4aeea84e20a18e3b76d8cf8e802af004df57 (patch)
treeed4e5daf4bf77bbc89bf2936ca33d554f23ad7b1 /man
parent79d9a309b19e22561e000a47b732c67479c2e6d4 (diff)
parent2231cdcd8f1ee81b3e59cc5e3a325c22ee0f40e4 (diff)
Merge branch 'master' into buffer-objects
Conflicts: src/i830_dri.c src/i830_memory.c
Diffstat (limited to 'man')
-rw-r--r--man/intel.man4
1 files changed, 2 insertions, 2 deletions
diff --git a/man/intel.man b/man/intel.man
index c682d550..efe34d7e 100644
--- a/man/intel.man
+++ b/man/intel.man
@@ -85,7 +85,7 @@ Default: enabled on supported configurations.
.BI "Option \*qTiling\*q \*q" boolean \*q
This option controls whether memory buffers are allocated in tiled mode. In
many cases (especially for complex rendering), tiling can improve performance.
-Default: enabled on supported configurations.
+Default: enabled.
.TP
.BI "Option \*qDRI\*q \*q" boolean \*q
Disable or enable DRI support.
@@ -140,7 +140,7 @@ and that is used with the 3D driver in Mesa from version 6.5.2 and
upwards. If the size is set too high to make room for pre-allocated
VideoRam, the driver will try to reduce it automatically. If you use only
older Mesa or DRM versions, you may set this value to zero, and
-atctivate the legacy texture pool (see
+activate the legacy texture pool (see
.B "Option \*qLegacy3D\*q"
). If you run 3D programs with large texture memory requirements, you might
gain some performance by increasing this value.