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authorKeith Packard <keithp@keithp.com>2008-03-31 23:50:20 -0700
committerKeith Packard <keithp@keithp.com>2008-03-31 23:50:20 -0700
commita6492661ae07310128eb73c3ef037c42ce7ab184 (patch)
tree0d72faeb2195da4618bf0d1f8fce460e80c99a74 /src/exa_wm_affine.g4i
parentf8081178eb6fda0e405967cbacad532561619262 (diff)
Fix composite with mask using new compositing thread code
Clean up register allocation to never overlap Always write 4 values for each texture vertex.
Diffstat (limited to 'src/exa_wm_affine.g4i')
-rw-r--r--src/exa_wm_affine.g4i1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/exa_wm_affine.g4i b/src/exa_wm_affine.g4i
index 8fc6450b..e72656b6 100644
--- a/src/exa_wm_affine.g4i
+++ b/src/exa_wm_affine.g4i
@@ -42,4 +42,3 @@ mul (16) temp_x<1>F dst_x<8,8,1>F dv_dx { compr align1 };
mul (16) temp_y<1>F dst_y<8,8,1>F dv_dy { compr align1 };
add (16) temp_x<1>F temp_x<8,8,1>F temp_y<8,8,1>F { compr align1 };
add (16) v<1>F temp_x<8,8,1>F vo { compr align1 };
-