diff options
author | Adam Jackson <ajax@nwnk.net> | 2005-09-24 18:45:45 +0000 |
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committer | Adam Jackson <ajax@nwnk.net> | 2005-09-24 18:45:45 +0000 |
commit | 2174848266940e1896970c12717e106a4742dcbc (patch) | |
tree | 2ba7d1182ee3acf091ec5fced6c959f24f4f2652 /src/i810_dri.c | |
parent | b6443515e9d485b1ab8ee266c5b21750d2a5a551 (diff) |
Disable the {Open,Close}FullScreen DRI protocol.
Remove empty FullScreen stubs from drivers, comment the non-empty ones.
Diffstat (limited to 'src/i810_dri.c')
-rw-r--r-- | src/i810_dri.c | 17 |
1 files changed, 0 insertions, 17 deletions
diff --git a/src/i810_dri.c b/src/i810_dri.c index 635395db..6ffe916d 100644 --- a/src/i810_dri.c +++ b/src/i810_dri.c @@ -52,8 +52,6 @@ static void I810DRIMoveBuffers(WindowPtr pParent, DDXPointRec ptOldOrg, RegionPtr prgnSrc, CARD32 index); -static Bool I810DRIOpenFullScreen(ScreenPtr pScreen); -static Bool I810DRICloseFullScreen(ScreenPtr pScreen); static void I810EnablePageFlip(ScreenPtr pScreen); static void I810DisablePageFlip(ScreenPtr pScreen); static void I810DRITransitionSingleToMulti3d(ScreenPtr pScreen); @@ -398,8 +396,6 @@ I810DRIScreenInit(ScreenPtr pScreen) pDRIInfo->InitBuffers = I810DRIInitBuffers; pDRIInfo->MoveBuffers = I810DRIMoveBuffers; pDRIInfo->bufferRequests = DRI_ALL_WINDOWS; - pDRIInfo->OpenFullScreen = I810DRIOpenFullScreen; - pDRIInfo->CloseFullScreen = I810DRICloseFullScreen; pDRIInfo->TransitionTo2d = I810DRITransitionTo2d; pDRIInfo->TransitionTo3d = I810DRITransitionTo3d; pDRIInfo->TransitionSingleToMulti3D = I810DRITransitionSingleToMulti3d; @@ -1327,19 +1323,6 @@ I810DRIMoveBuffers(WindowPtr pParent, DDXPointRec ptOldOrg, } -/* Fullscreen hooks. The DRI fullscreen mode can probably be removed as - * it adds little or nothing above the mechanism below (and isn't widely - * used). - */ -static Bool I810DRIOpenFullScreen(ScreenPtr pScreen) -{ - return TRUE; -} - -static Bool I810DRICloseFullScreen(ScreenPtr pScreen) -{ - return TRUE; -} /* Use the miext/shadow module to maintain a list of dirty rectangles. * These are blitted to the back buffer to keep both buffers clean * during page-flipping when the 3d application isn't fullscreen. |