diff options
author | Eric Anholt <eric@anholt.net> | 2006-08-09 14:19:06 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2006-08-09 14:19:06 -0700 |
commit | 24e59a0daa20b7c3e5028c9ca7972052801d02a1 (patch) | |
tree | 05c71510bbb570aabb6373690a8fd796611aa1fe /src/i810_reg.h | |
parent | bb6080735efc40e103e92b65d0c2f1f729156632 (diff) | |
parent | 32f1199937e92b9100aba52cbbb97157014e3182 (diff) |
Merge branch 'textured-video', bringing in fixed-up i915 textured video.
Conflicts:
src/i830_video.c
Diffstat (limited to 'src/i810_reg.h')
-rw-r--r-- | src/i810_reg.h | 617 |
1 files changed, 1 insertions, 616 deletions
diff --git a/src/i810_reg.h b/src/i810_reg.h index 9774a4c9..05710c48 100644 --- a/src/i810_reg.h +++ b/src/i810_reg.h @@ -908,9 +908,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define I852_GME 0x2 #define I852_GM 0x5 -#define CMD_MI (0 << 29) -#define CMD_2D (2 << 29) -#define CMD_3D (3 << 29) /* BLT commands */ #define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3)) #define COLOR_BLT_WRITE_ALPHA (1<<21) @@ -940,620 +937,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define XY_MONO_SRC_BLT_WRITE_ALPHA (1<<21) #define XY_MONO_SRC_BLT_WRITE_RGB (1<<20) -/* 3d state */ -#define STATE3D_ANTI_ALIASING (CMD_3D | (0x06<<24)) -#define LINE_CAP_WIDTH_MODIFY (1 << 16) -#define LINE_CAP_WIDTH_1_0 (0x1 << 14) -#define LINE_WIDTH_MODIFY (1 << 8) -#define LINE_WIDTH_1_0 (0x1 << 6) - -#define STATE3D_RASTERIZATION_RULES (CMD_3D | (0x07<<24)) -#define ENABLE_POINT_RASTER_RULE (1<<15) -#define OGL_POINT_RASTER_RULE (1<<13) -#define ENABLE_TEXKILL_3D_4D (1<<10) -#define TEXKILL_3D (0<<9) -#define TEXKILL_4D (1<<9) -#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) -#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) -#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) -#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) - -#define STATE3D_INDEPENDENT_ALPHA_BLEND (CMD_3D | (0x0b<<24)) -#define IAB_MODIFY_ENABLE (1<<23) -#define IAB_ENABLE (1<<22) -#define IAB_MODIFY_FUNC (1<<21) -#define IAB_FUNC_SHIFT 16 -#define IAB_MODIFY_SRC_FACTOR (1<<11) -#define IAB_SRC_FACTOR_SHIFT 6 -#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) -#define IAB_MODIFY_DST_FACTOR (1<<5) -#define IAB_DST_FACTOR_SHIFT 0 -#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) - -#define BLENDFUNC_ADD 0x0 -#define BLENDFUNC_SUBTRACT 0x1 -#define BLENDFUNC_REVERSE_SUBTRACT 0x2 -#define BLENDFUNC_MIN 0x3 -#define BLENDFUNC_MAX 0x4 -#define BLENDFUNC_MASK 0x7 - -#define BLENDFACT_ZERO 0x01 -#define BLENDFACT_ONE 0x02 -#define BLENDFACT_SRC_COLR 0x03 -#define BLENDFACT_INV_SRC_COLR 0x04 -#define BLENDFACT_SRC_ALPHA 0x05 -#define BLENDFACT_INV_SRC_ALPHA 0x06 -#define BLENDFACT_DST_ALPHA 0x07 -#define BLENDFACT_INV_DST_ALPHA 0x08 -#define BLENDFACT_DST_COLR 0x09 -#define BLENDFACT_INV_DST_COLR 0x0a -#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b -#define BLENDFACT_CONST_COLOR 0x0c -#define BLENDFACT_INV_CONST_COLOR 0x0d -#define BLENDFACT_CONST_ALPHA 0x0e -#define BLENDFACT_INV_CONST_ALPHA 0x0f -#define BLENDFACT_MASK 0x0f - -#define STATE3D_MODES_4 (CMD_3D | (0x0d<<24)) -#define ENABLE_LOGIC_OP_FUNC (1<<23) -#define LOGIC_OP_FUNC(x) ((x)<<18) -#define LOGICOP_MASK (0xf<<18) -#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) -#define ENABLE_STENCIL_TEST_MASK (1<<17) -#define STENCIL_TEST_MASK(x) ((x)<<8) -#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) -#define ENABLE_STENCIL_WRITE_MASK (1<<16) -#define STENCIL_WRITE_MASK(x) ((x)&0xff) - -#define LOGICOP_CLEAR 0 -#define LOGICOP_NOR 0x1 -#define LOGICOP_AND_INV 0x2 -#define LOGICOP_COPY_INV 0x3 -#define LOGICOP_AND_RVRSE 0x4 -#define LOGICOP_INV 0x5 -#define LOGICOP_XOR 0x6 -#define LOGICOP_NAND 0x7 -#define LOGICOP_AND 0x8 -#define LOGICOP_EQUIV 0x9 -#define LOGICOP_NOOP 0xa -#define LOGICOP_OR_INV 0xb -#define LOGICOP_COPY 0xc -#define LOGICOP_OR_RVRSE 0xd -#define LOGICOP_OR 0xe -#define LOGICOP_SET 0xf - -#define STATE3D_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) -#define CSB_TCB(iunit,eunit) ((eunit) << ((iunit) * 3)) - -#define STATE3D_SCISSOR_ENABLE (CMD_3D | (0x1c<<24)|(0x10<<19)) -#define ENABLE_SCISSOR_RECT ((1<<1) | 1) -#define DISABLE_SCISSOR_RECT ((1<<1) | 0) - -#define STATE3D_MAP_STATE (CMD_3D | (0x1d<<24)|(0x00<<16)) - -#define MS1_MAPMASK_SHIFT 0 -#define MS1_MAPMASK_MASK (0x8fff<<0) - -#define MS2_UNTRUSTED_SURFACE (1<<31) -#define MS2_ADDRESS_MASK 0xfffffffc -#define MS2_VERTICAL_LINE_STRIDE (1<<1) -#define MS2_VERTICAL_OFFSET (1<<1) - -#define MS3_HEIGHT_SHIFT 21 -#define MS3_WIDTH_SHIFT 10 -#define MS3_PALETTE_SELECT (1<<9) -#define MS3_MAPSURF_FORMAT_SHIFT 7 -#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) -#define MAPSURF_8BIT (1<<7) -#define MAPSURF_16BIT (2<<7) -#define MAPSURF_32BIT (3<<7) -#define MAPSURF_422 (5<<7) -#define MAPSURF_COMPRESSED (6<<7) -#define MAPSURF_4BIT_INDEXED (7<<7) -#define MS3_MT_FORMAT_MASK (0x7 << 3) -#define MS3_MT_FORMAT_SHIFT 3 -#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ -#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ -#define MT_8BIT_L8 (1<<3) -#define MT_8BIT_A8 (4<<3) -#define MT_8BIT_MONO8 (5<<3) -#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ -#define MT_16BIT_ARGB1555 (1<<3) -#define MT_16BIT_ARGB4444 (2<<3) -#define MT_16BIT_AY88 (3<<3) -#define MT_16BIT_88DVDU (5<<3) -#define MT_16BIT_BUMP_655LDVDU (6<<3) -#define MT_16BIT_I16 (7<<3) -#define MT_16BIT_L16 (8<<3) -#define MT_16BIT_A16 (9<<3) -#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ -#define MT_32BIT_ABGR8888 (1<<3) -#define MT_32BIT_XRGB8888 (2<<3) -#define MT_32BIT_XBGR8888 (3<<3) -#define MT_32BIT_QWVU8888 (4<<3) -#define MT_32BIT_AXVU8888 (5<<3) -#define MT_32BIT_LXVU8888 (6<<3) -#define MT_32BIT_XLVU8888 (7<<3) -#define MT_32BIT_ARGB2101010 (8<<3) -#define MT_32BIT_ABGR2101010 (9<<3) -#define MT_32BIT_AWVU2101010 (0xA<<3) -#define MT_32BIT_GR1616 (0xB<<3) -#define MT_32BIT_VU1616 (0xC<<3) -#define MT_32BIT_xI824 (0xD<<3) -#define MT_32BIT_xA824 (0xE<<3) -#define MT_32BIT_xL824 (0xF<<3) -#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ -#define MT_422_YCRCB_NORMAL (1<<3) -#define MT_422_YCRCB_SWAPUV (2<<3) -#define MT_422_YCRCB_SWAPUVY (3<<3) -#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ -#define MT_COMPRESS_DXT2_3 (1<<3) -#define MT_COMPRESS_DXT4_5 (2<<3) -#define MT_COMPRESS_FXT1 (3<<3) -#define MT_COMPRESS_DXT1_RGB (4<<3) -#define MS3_USE_FENCE_REGS (1<<2) -#define MS3_TILED_SURFACE (1<<1) -#define MS3_TILE_WALK (1<<0) - -#define MS4_PITCH_SHIFT 21 -#define MS4_CUBE_FACE_ENA_NEGX (1<<20) -#define MS4_CUBE_FACE_ENA_POSX (1<<19) -#define MS4_CUBE_FACE_ENA_NEGY (1<<18) -#define MS4_CUBE_FACE_ENA_POSY (1<<17) -#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) -#define MS4_CUBE_FACE_ENA_POSZ (1<<15) -#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) -#define MS4_MAX_LOD_SHIFT 9 -#define MS4_MAX_LOD_MASK (0x3f<<9) -#define MS4_MIP_LAYOUT_LEGACY (0<<8) -#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) -#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) -#define MS4_VOLUME_DEPTH_SHIFT 0 -#define MS4_VOLUME_DEPTH_MASK (0xff<<0) - -#define STATE3D_SAMPLER_STATE (CMD_3D | (0x1d<<24)|(0x01<<16)) - -#define SS1_MAPMASK_SHIFT 0 -#define SS1_MAPMASK_MASK (0x8fff<<0) - -#define SS2_REVERSE_GAMMA_ENABLE (1<<31) -#define SS2_PLANAR_TO_PACKED_ENABLE (1<<30) -#define SS2_COLORSPACE_CONVERSION (1<<29) -#define SS2_CHROMAKEY_SHIFT 27 -#define SS2_BASE_MIP_LEVEL_SHIFT 22 -#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) -#define SS2_MIP_FILTER_SHIFT 20 -#define SS2_MIP_FILTER_MASK (0x3<<20) -#define MIPFILTER_NONE 0 -#define MIPFILTER_NEAREST 1 -#define MIPFILTER_LINEAR 3 -#define SS2_MAG_FILTER_SHIFT 17 -#define SS2_MAG_FILTER_MASK (0x7<<17) -#define FILTER_NEAREST 0 -#define FILTER_LINEAR 1 -#define FILTER_ANISOTROPIC 2 -#define FILTER_4X4_1 3 -#define FILTER_4X4_2 4 -#define FILTER_4X4_FLAT 5 -#define FILTER_6X5_MONO 6 /* XXX - check */ -#define SS2_MIN_FILTER_SHIFT 14 -#define SS2_MIN_FILTER_MASK (0x7<<14) -#define SS2_LOD_BIAS_SHIFT 5 -#define SS2_LOD_BIAS_ONE (0x10<<5) -#define SS2_LOD_BIAS_MASK (0x1ff<<5) -/* Shadow requires: - * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format - * FILTER_4X4_x MIN and MAG filters - */ -#define SS2_SHADOW_ENABLE (1<<4) -#define SS2_MAX_ANISO_MASK (1<<3) -#define SS2_MAX_ANISO_2 (0<<3) -#define SS2_MAX_ANISO_4 (1<<3) -#define SS2_SHADOW_FUNC_SHIFT 0 -#define SS2_SHADOW_FUNC_MASK (0x7<<0) -/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ - -#define SS3_MIN_LOD_SHIFT 24 -#define SS3_MIN_LOD_ONE (0x10<<24) -#define SS3_MIN_LOD_MASK (0xff<<24) -#define SS3_KILL_PIXEL_ENABLE (1<<17) -#define SS3_TCX_ADDR_MODE_SHIFT 12 -#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) -#define TEXCOORDMODE_WRAP 0 -#define TEXCOORDMODE_MIRROR 1 -#define TEXCOORDMODE_CLAMP_EDGE 2 -#define TEXCOORDMODE_CUBE 3 -#define TEXCOORDMODE_CLAMP_BORDER 4 -#define TEXCOORDMODE_MIRROR_ONCE 5 -#define SS3_TCY_ADDR_MODE_SHIFT 9 -#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) -#define SS3_TCZ_ADDR_MODE_SHIFT 6 -#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) -#define SS3_NORMALIZED_COORDS (1<<5) -#define SS3_TEXTUREMAP_INDEX_SHIFT 1 -#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) -#define SS3_DEINTERLACER_ENABLE (1<<0) - -#define SS4_BORDER_COLOR_MASK (~0) - -#define STATE3D_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24)|(0x04<<16)) -#define I1_LOAD_S(n) (1 << (4 + n)) - -#define S0_VB_OFFSET_MASK 0xffffffc -#define S0_AUTO_CACHE_INV_DISABLE (1<<0) - -#define S1_VERTEX_WIDTH_SHIFT 24 -#define S1_VERTEX_WIDTH_MASK (0x3f<<24) -#define S1_VERTEX_PITCH_SHIFT 16 -#define S1_VERTEX_PITCH_MASK (0x3f<<16) - -#define TEXCOORDFMT_2D 0x0 -#define TEXCOORDFMT_3D 0x1 -#define TEXCOORDFMT_4D 0x2 -#define TEXCOORDFMT_1D 0x3 -#define TEXCOORDFMT_2D_16 0x4 -#define TEXCOORDFMT_4D_16 0x5 -#define TEXCOORDFMT_NOT_PRESENT 0xf -#define S2_TEXCOORD_FMT0_MASK 0xf -#define S2_TEXCOORD_FMT1_SHIFT 4 -#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) -#define S2_TEXCOORD_NONE (~0) - -/* S3 not interesting */ - -#define S4_POINT_WIDTH_SHIFT 23 -#define S4_POINT_WIDTH_MASK (0x1ff<<23) -#define S4_LINE_WIDTH_SHIFT 19 -#define S4_LINE_WIDTH_ONE (0x2<<19) -#define S4_LINE_WIDTH_MASK (0xf<<19) -#define S4_FLATSHADE_ALPHA (1<<18) -#define S4_FLATSHADE_FOG (1<<17) -#define S4_FLATSHADE_SPECULAR (1<<16) -#define S4_FLATSHADE_COLOR (1<<15) -#define S4_CULLMODE_BOTH (0<<13) -#define S4_CULLMODE_NONE (1<<13) -#define S4_CULLMODE_CW (2<<13) -#define S4_CULLMODE_CCW (3<<13) -#define S4_CULLMODE_MASK (3<<13) -#define S4_VFMT_POINT_WIDTH (1<<12) -#define S4_VFMT_SPEC_FOG (1<<11) -#define S4_VFMT_COLOR (1<<10) -#define S4_VFMT_DEPTH_OFFSET (1<<9) -#define S4_VFMT_XYZ (1<<6) -#define S4_VFMT_XYZW (2<<6) -#define S4_VFMT_XY (3<<6) -#define S4_VFMT_XYW (4<<6) -#define S4_VFMT_XYZW_MASK (7<<6) -#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) -#define S4_FORCE_DEFAULT_SPECULAR (1<<4) -#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) -#define S4_VFMT_FOG_PARAM (1<<2) -#define S4_SPRITE_POINT_ENABLE (1<<1) -#define S4_LINE_ANTIALIAS_ENABLE (1<<0) - -#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ - S4_VFMT_SPEC_FOG | \ - S4_VFMT_COLOR | \ - S4_VFMT_DEPTH_OFFSET | \ - S4_VFMT_XYZW_MASK | \ - S4_VFMT_FOG_PARAM) - - -#define S5_WRITEDISABLE_ALPHA (1<<31) -#define S5_WRITEDISABLE_RED (1<<30) -#define S5_WRITEDISABLE_GREEN (1<<29) -#define S5_WRITEDISABLE_BLUE (1<<28) -#define S5_WRITEDISABLE_MASK (0xf<<28) -#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) -#define S5_LAST_PIXEL_ENABLE (1<<26) -#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) -#define S5_FOG_ENABLE (1<<24) -#define S5_STENCIL_REF_SHIFT 16 -#define S5_STENCIL_REF_MASK (0xff<<16) -#define S5_STENCIL_TEST_FUNC_SHIFT 13 -#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) -#define S5_STENCIL_FAIL_SHIFT 10 -#define S5_STENCIL_FAIL_MASK (0x7<<10) -#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 -#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) -#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 -#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) -#define S5_STENCIL_WRITE_ENABLE (1<<3) -#define S5_STENCIL_TEST_ENABLE (1<<2) -#define S5_COLOR_DITHER_ENABLE (1<<1) -#define S5_LOGICOP_ENABLE (1<<0) - - -#define S6_ALPHA_TEST_ENABLE (1<<31) -#define S6_ALPHA_TEST_FUNC_SHIFT 28 -#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) -#define S6_ALPHA_REF_SHIFT 20 -#define S6_ALPHA_REF_MASK (0xff<<20) -#define S6_DEPTH_TEST_ENABLE (1<<19) -#define S6_DEPTH_TEST_FUNC_SHIFT 16 -#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) -#define S6_CBUF_BLEND_ENABLE (1<<15) -#define S6_CBUF_BLEND_FUNC_SHIFT 12 -#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) -#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 -#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) -#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 -#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) -#define S6_DEPTH_WRITE_ENABLE (1<<3) -#define S6_COLOR_WRITE_ENABLE (1<<2) -#define S6_TRISTRIP_PV_SHIFT 0 -#define S6_TRISTRIP_PV_MASK (0x3<<0) - -#define S7_DEPTH_OFFSET_CONST_MASK ~0 - -#define STATE3D_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d<<24)|(0x05<<16)) - -#define REG_TYPE_R 0 /* temporary regs, no need to - * dcl, must be written before - * read -- Preserved between - * phases. - */ -#define REG_TYPE_T 1 /* Interpolated values, must be - * dcl'ed before use. - * - * 0..7: texture coord, - * 8: diffuse spec, - * 9: specular color, - * 10: fog parameter in w. - */ -#define REG_TYPE_CONST 2 /* Restriction: only one const - * can be referenced per - * instruction, though it may be - * selected for multiple inputs. - * Constants not initialized - * default to zero. - */ -#define REG_TYPE_S 3 /* sampler */ -#define REG_TYPE_OC 4 /* output color (rgba) */ -#define REG_TYPE_OD 5 /* output depth (w), xyz are - * temporaries. If not written, - * interpolated depth is used? - */ -#define REG_TYPE_U 6 /* unpreserved temporaries */ -#define REG_TYPE_MASK 0x7 -#define REG_NR_MASK 0xf - - -/* REG_TYPE_T: - */ -#define T_TEX0 0 -#define T_TEX1 1 -#define T_TEX2 2 -#define T_TEX3 3 -#define T_TEX4 4 -#define T_TEX5 5 -#define T_TEX6 6 -#define T_TEX7 7 -#define T_DIFFUSE 8 -#define T_SPECULAR 9 -#define T_FOG_W 10 /* interpolated fog is in W coord */ - -/* Arithmetic instructions */ - -/* .replicate_swizzle == selection and replication of a particular - * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww - */ -#define A0_NOP (0x0<<24) /* no operation */ -#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ -#define A0_MOV (0x2<<24) /* dst = src0 */ -#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ -#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ -#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ -#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ -#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ -#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ -#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ -#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ -#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ -#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ -#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ -#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ -#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ -#define A0_FLR (0x10<<24) /* dst = floor(src0) */ -#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ -#define A0_TRC (0x12<<24) /* dst = int(src0) */ -#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ -#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ -#define A0_DEST_SATURATE (1<<22) -#define A0_DEST_TYPE_SHIFT 19 -/* Allow: R, OC, OD, U */ -#define A0_DEST_NR_SHIFT 14 -/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ -#define A0_DEST_CHANNEL_X (1<<10) -#define A0_DEST_CHANNEL_Y (2<<10) -#define A0_DEST_CHANNEL_Z (4<<10) -#define A0_DEST_CHANNEL_W (8<<10) -#define A0_DEST_CHANNEL_ALL (0xf<<10) -#define A0_DEST_CHANNEL_SHIFT 10 -#define A0_SRC0_TYPE_SHIFT 7 -#define A0_SRC0_NR_SHIFT 2 - -#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) -#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) - - -#define SRC_X 0 -#define SRC_Y 1 -#define SRC_Z 2 -#define SRC_W 3 -#define SRC_ZERO 4 -#define SRC_ONE 5 - -#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) -#define A1_SRC0_CHANNEL_X_SHIFT 28 -#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) -#define A1_SRC0_CHANNEL_Y_SHIFT 24 -#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) -#define A1_SRC0_CHANNEL_Z_SHIFT 20 -#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) -#define A1_SRC0_CHANNEL_W_SHIFT 16 -#define A1_SRC1_TYPE_SHIFT 13 -#define A1_SRC1_NR_SHIFT 8 -#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) -#define A1_SRC1_CHANNEL_X_SHIFT 4 -#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) -#define A1_SRC1_CHANNEL_Y_SHIFT 0 - -#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) -#define A2_SRC1_CHANNEL_Z_SHIFT 28 -#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) -#define A2_SRC1_CHANNEL_W_SHIFT 24 -#define A2_SRC2_TYPE_SHIFT 21 -#define A2_SRC2_NR_SHIFT 16 -#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) -#define A2_SRC2_CHANNEL_X_SHIFT 12 -#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) -#define A2_SRC2_CHANNEL_Y_SHIFT 8 -#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) -#define A2_SRC2_CHANNEL_Z_SHIFT 4 -#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) -#define A2_SRC2_CHANNEL_W_SHIFT 0 - - - -/* Texture instructions */ -#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared - * sampler and address, and output - * filtered texel data to destination - * register */ -#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a - * perspective divide of the texture - * coordinate .xyz values by .w before - * sampling. */ -#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the - * computed LOD by w. Only S4.6 two's - * comp is used. This implies that a - * float to fixed conversion is - * done. */ -#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling - * operation. Simply kills the pixel - * if any channel of the address - * register is < 0.0. */ -#define T0_DEST_TYPE_SHIFT 19 -/* Allow: R, OC, OD, U */ -/* Note: U (unpreserved) regs do not retain their values between - * phases (cannot be used for feedback) - * - * Note: oC and OD registers can only be used as the destination of a - * texture instruction once per phase (this is an implementation - * restriction). - */ -#define T0_DEST_NR_SHIFT 14 -/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ -#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ -#define T0_SAMPLER_NR_MASK (0xf<<0) - -#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ -/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ -#define T1_ADDRESS_REG_NR_SHIFT 17 -#define T2_MBZ 0 - -/* Declaration instructions */ -#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) - * register or an s (sampler) - * register. */ -#define D0_SAMPLE_TYPE_SHIFT 22 -#define D0_SAMPLE_TYPE_2D (0x0<<22) -#define D0_SAMPLE_TYPE_CUBE (0x1<<22) -#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) -#define D0_SAMPLE_TYPE_MASK (0x3<<22) - -#define D0_TYPE_SHIFT 19 -/* Allow: T, S */ -#define D0_NR_SHIFT 14 -/* Allow T: 0..10, S: 0..15 */ -#define D0_CHANNEL_X (1<<10) -#define D0_CHANNEL_Y (2<<10) -#define D0_CHANNEL_Z (4<<10) -#define D0_CHANNEL_W (8<<10) -#define D0_CHANNEL_ALL (0xf<<10) -#define D0_CHANNEL_NONE (0<<10) - -#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) -#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) -/* End description of STATE3D_PIXEL_SHADER_PROGRAM */ - -#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16)) - -#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3) - -#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1) - -#define STATE3D_STIPPLE (CMD_3D | (0x1d<<24)|(0x83<<16)) -#define ST1_ENABLE (1<<16) -#define ST1_MASK (0xffff) - -#define STATE3D_DEST_BUFFER_VARIABLES (CMD_3D | (0x1d<<24)|(0x85<<16)) -#define TEX_DEFAULT_COLOR_OGL (0<<30) -#define TEX_DEFAULT_COLOR_D3D (1<<30) -#define ZR_EARLY_DEPTH (1<<29) -#define LOD_PRECLAMP_OGL (1<<28) -#define LOD_PRECLAMP_D3D (0<<28) -#define DITHER_FULL_ALWAYS (0<<26) -#define DITHER_FULL_ON_FB_BLEND (1<<26) -#define DITHER_CLAMPED_ALWAYS (2<<26) -#define LINEAR_GAMMA_BLEND_32BPP (1<<25) -#define DEBUG_DISABLE_ENH_DITHER (1<<24) -#define DSTORG_HORIZ_BIAS(x) ((x)<<20) -#define DSTORG_VERT_BIAS(x) ((x)<<16) -#define COLOR_4_2_2_CHNL_WRT_ALL 0 -#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) -#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) -#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) -#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) -#define COLR_BUF_8BIT 0 -#define COLR_BUF_RGB555 (1<<8) -#define COLR_BUF_RGB565 (2<<8) -#define COLR_BUF_ARGB8888 (3<<8) -#define DEPTH_FRMT_16_FIXED 0 -#define DEPTH_FRMT_16_FLOAT (1<<2) -#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) -#define VERT_LINE_STRIDE_1 (1<<1) -#define VERT_LINE_STRIDE_0 (0<<1) -#define VERT_LINE_STRIDE_OFS_1 1 -#define VERT_LINE_STRIDE_OFS_0 0 - -#define STATE3D_CONST_BLEND_COLOR (CMD_3D | (0x1d<<24)|(0x88<<16)) - #define STATE3D_FOG_MODE ((3<<29)|(0x1d<<24)|(0x89<<16)|2) #define FOG_MODE_VERTEX (1<<31) -#define STATE3D_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16)) - -#define STATE3D_BUFFER_INFO (CMD_3D | (0x1d<<24)|(0x8e<<16)|1) -#define BUFFERID_COLOR_BACK (3 << 24) -#define BUFFERID_COLOR_AUX (4 << 24) -#define BUFFERID_MC_INTRA_CORR (5 << 24) -#define BUFFERID_DEPTH (7 << 24) -#define BUFFER_USE_FENCES (1 << 23) - -#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24)|(0x98<<16)) - -#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24)|(0x99<<16)) - -#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24)|(0x9a<<16)) - -#define PRIMITIVE3D (CMD_3D | (0x1f<<24)) -#define PRIM3D_INLINE (0<<23) -#define PRIM3D_INDIRECT (1<<23) -#define PRIM3D_TRILIST (0x0<<18) -#define PRIM3D_TRISTRIP (0x1<<18) -#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) -#define PRIM3D_TRIFAN (0x3<<18) -#define PRIM3D_POLY (0x4<<18) -#define PRIM3D_LINELIST (0x5<<18) -#define PRIM3D_LINESTRIP (0x6<<18) -#define PRIM3D_RECTLIST (0x7<<18) -#define PRIM3D_POINTLIST (0x8<<18) -#define PRIM3D_DIB (0x9<<18) -#define PRIM3D_CLEAR_RECT (0xa<<18) -#define PRIM3D_ZONE_INIT (0xd<<18) -#define PRIM3D_MASK (0x1f<<18) - #define DISABLE_TEX_TRANSFORM (1<<28) #define TEXTURE_SET(x) (x<<29) @@ -1610,7 +995,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. /* * New regs for broadwater -- we need to split this file up sensibly somehow. */ -#define BRW_3D(Pipeline,Opcode,Subopcode) (CMD_3D | \ +#define BRW_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \ ((Pipeline) << 27) | \ ((Opcode) << 24) | \ ((Subopcode) << 16)) |