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authorEric Anholt <anholt@FreeBSD.org>2006-05-09 16:50:48 -0700
committerEric Anholt <anholt@FreeBSD.org>2006-05-16 10:09:26 -0700
commit3af4a967e73b367bb531f2760b4803db1388bcf9 (patch)
tree752a3feb96b827617a98afb96c206bc3b3c51d3a /src/i810_reg.h
parent06e62ec521ed3f7ed232ace8e188891bedb53097 (diff)
Add a couple of macros to simplify writing of video pixel shaders.
Diffstat (limited to 'src/i810_reg.h')
-rw-r--r--src/i810_reg.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/i810_reg.h b/src/i810_reg.h
index 08b576f7..0ed7ff6e 100644
--- a/src/i810_reg.h
+++ b/src/i810_reg.h
@@ -1407,6 +1407,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
/* End description of STATE3D_PIXEL_SHADER_PROGRAM */
+#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16))
+
#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3)
#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1)