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authorKeith Packard <keithp@keithp.com>2008-03-31 23:50:20 -0700
committerKeith Packard <keithp@keithp.com>2008-03-31 23:50:20 -0700
commita6492661ae07310128eb73c3ef037c42ce7ab184 (patch)
tree0d72faeb2195da4618bf0d1f8fce460e80c99a74 /src/i810_reg.h
parentf8081178eb6fda0e405967cbacad532561619262 (diff)
Fix composite with mask using new compositing thread code
Clean up register allocation to never overlap Always write 4 values for each texture vertex.
Diffstat (limited to 'src/i810_reg.h')
-rw-r--r--src/i810_reg.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/i810_reg.h b/src/i810_reg.h
index d799e77f..834b948c 100644
--- a/src/i810_reg.h
+++ b/src/i810_reg.h
@@ -2322,6 +2322,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define MI_FLUSH (0x04<<23)
#define MI_WRITE_DIRTY_STATE (1<<4)
#define MI_END_SCENE (1<<3)
+#define MI_GLOBAL_SNAPSHOT_COUNT_RESET (1<<3)
#define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2)
#define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1)
#define MI_INVALIDATE_MAP_CACHE (1<<0)