diff options
author | Eric Anholt <anholt@FreeBSD.org> | 2006-08-03 17:58:56 -0700 |
---|---|---|
committer | Eric Anholt <anholt@FreeBSD.org> | 2006-08-03 18:29:12 -0700 |
commit | a79aa0d7b27b0b9b032472776d7dda410fd66a98 (patch) | |
tree | b75521103e34499e72771cd1219ccdc24fca38b2 /src/i810_reg.h | |
parent | 760021e3983f7783900075b8c9603bd4fbe7e0a2 (diff) | |
parent | f9e94c17c55e4c75802d8574c908744e286e7843 (diff) |
Merge branch 'broadwater-video-rehash' into broadwater
Conflicts:
src/Makefile.am
src/common.h
src/i810_driver.c
src/i810_reg.h
src/i830.h
src/i830_accel.c
src/i830_cursor.c
src/i830_dri.c
src/i830_dri.h
src/i830_driver.c
src/i830_memory.c
src/i830_rotate.c
src/i830_video.c
Diffstat (limited to 'src/i810_reg.h')
-rw-r--r-- | src/i810_reg.h | 859 |
1 files changed, 856 insertions, 3 deletions
diff --git a/src/i810_reg.h b/src/i810_reg.h index ffa53d3a..9774a4c9 100644 --- a/src/i810_reg.h +++ b/src/i810_reg.h @@ -908,6 +908,9 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define I852_GME 0x2 #define I852_GM 0x5 +#define CMD_MI (0 << 29) +#define CMD_2D (2 << 29) +#define CMD_3D (3 << 29) /* BLT commands */ #define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3)) #define COLOR_BLT_WRITE_ALPHA (1<<21) @@ -938,14 +941,623 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define XY_MONO_SRC_BLT_WRITE_RGB (1<<20) /* 3d state */ +#define STATE3D_ANTI_ALIASING (CMD_3D | (0x06<<24)) +#define LINE_CAP_WIDTH_MODIFY (1 << 16) +#define LINE_CAP_WIDTH_1_0 (0x1 << 14) +#define LINE_WIDTH_MODIFY (1 << 8) +#define LINE_WIDTH_1_0 (0x1 << 6) + +#define STATE3D_RASTERIZATION_RULES (CMD_3D | (0x07<<24)) +#define ENABLE_POINT_RASTER_RULE (1<<15) +#define OGL_POINT_RASTER_RULE (1<<13) +#define ENABLE_TEXKILL_3D_4D (1<<10) +#define TEXKILL_3D (0<<9) +#define TEXKILL_4D (1<<9) +#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) +#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) +#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) +#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) + +#define STATE3D_INDEPENDENT_ALPHA_BLEND (CMD_3D | (0x0b<<24)) +#define IAB_MODIFY_ENABLE (1<<23) +#define IAB_ENABLE (1<<22) +#define IAB_MODIFY_FUNC (1<<21) +#define IAB_FUNC_SHIFT 16 +#define IAB_MODIFY_SRC_FACTOR (1<<11) +#define IAB_SRC_FACTOR_SHIFT 6 +#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) +#define IAB_MODIFY_DST_FACTOR (1<<5) +#define IAB_DST_FACTOR_SHIFT 0 +#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) + +#define BLENDFUNC_ADD 0x0 +#define BLENDFUNC_SUBTRACT 0x1 +#define BLENDFUNC_REVERSE_SUBTRACT 0x2 +#define BLENDFUNC_MIN 0x3 +#define BLENDFUNC_MAX 0x4 +#define BLENDFUNC_MASK 0x7 + +#define BLENDFACT_ZERO 0x01 +#define BLENDFACT_ONE 0x02 +#define BLENDFACT_SRC_COLR 0x03 +#define BLENDFACT_INV_SRC_COLR 0x04 +#define BLENDFACT_SRC_ALPHA 0x05 +#define BLENDFACT_INV_SRC_ALPHA 0x06 +#define BLENDFACT_DST_ALPHA 0x07 +#define BLENDFACT_INV_DST_ALPHA 0x08 +#define BLENDFACT_DST_COLR 0x09 +#define BLENDFACT_INV_DST_COLR 0x0a +#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b +#define BLENDFACT_CONST_COLOR 0x0c +#define BLENDFACT_INV_CONST_COLOR 0x0d +#define BLENDFACT_CONST_ALPHA 0x0e +#define BLENDFACT_INV_CONST_ALPHA 0x0f +#define BLENDFACT_MASK 0x0f + +#define STATE3D_MODES_4 (CMD_3D | (0x0d<<24)) +#define ENABLE_LOGIC_OP_FUNC (1<<23) +#define LOGIC_OP_FUNC(x) ((x)<<18) +#define LOGICOP_MASK (0xf<<18) +#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) +#define ENABLE_STENCIL_TEST_MASK (1<<17) +#define STENCIL_TEST_MASK(x) ((x)<<8) +#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) +#define ENABLE_STENCIL_WRITE_MASK (1<<16) +#define STENCIL_WRITE_MASK(x) ((x)&0xff) + +#define LOGICOP_CLEAR 0 +#define LOGICOP_NOR 0x1 +#define LOGICOP_AND_INV 0x2 +#define LOGICOP_COPY_INV 0x3 +#define LOGICOP_AND_RVRSE 0x4 +#define LOGICOP_INV 0x5 +#define LOGICOP_XOR 0x6 +#define LOGICOP_NAND 0x7 +#define LOGICOP_AND 0x8 +#define LOGICOP_EQUIV 0x9 +#define LOGICOP_NOOP 0xa +#define LOGICOP_OR_INV 0xb +#define LOGICOP_COPY 0xc +#define LOGICOP_OR_RVRSE 0xd +#define LOGICOP_OR 0xe +#define LOGICOP_SET 0xf + +#define STATE3D_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) +#define CSB_TCB(iunit,eunit) ((eunit) << ((iunit) * 3)) + +#define STATE3D_SCISSOR_ENABLE (CMD_3D | (0x1c<<24)|(0x10<<19)) +#define ENABLE_SCISSOR_RECT ((1<<1) | 1) +#define DISABLE_SCISSOR_RECT ((1<<1) | 0) + +#define STATE3D_MAP_STATE (CMD_3D | (0x1d<<24)|(0x00<<16)) + +#define MS1_MAPMASK_SHIFT 0 +#define MS1_MAPMASK_MASK (0x8fff<<0) + +#define MS2_UNTRUSTED_SURFACE (1<<31) +#define MS2_ADDRESS_MASK 0xfffffffc +#define MS2_VERTICAL_LINE_STRIDE (1<<1) +#define MS2_VERTICAL_OFFSET (1<<1) + +#define MS3_HEIGHT_SHIFT 21 +#define MS3_WIDTH_SHIFT 10 +#define MS3_PALETTE_SELECT (1<<9) +#define MS3_MAPSURF_FORMAT_SHIFT 7 +#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) +#define MAPSURF_8BIT (1<<7) +#define MAPSURF_16BIT (2<<7) +#define MAPSURF_32BIT (3<<7) +#define MAPSURF_422 (5<<7) +#define MAPSURF_COMPRESSED (6<<7) +#define MAPSURF_4BIT_INDEXED (7<<7) +#define MS3_MT_FORMAT_MASK (0x7 << 3) +#define MS3_MT_FORMAT_SHIFT 3 +#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ +#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ +#define MT_8BIT_L8 (1<<3) +#define MT_8BIT_A8 (4<<3) +#define MT_8BIT_MONO8 (5<<3) +#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ +#define MT_16BIT_ARGB1555 (1<<3) +#define MT_16BIT_ARGB4444 (2<<3) +#define MT_16BIT_AY88 (3<<3) +#define MT_16BIT_88DVDU (5<<3) +#define MT_16BIT_BUMP_655LDVDU (6<<3) +#define MT_16BIT_I16 (7<<3) +#define MT_16BIT_L16 (8<<3) +#define MT_16BIT_A16 (9<<3) +#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ +#define MT_32BIT_ABGR8888 (1<<3) +#define MT_32BIT_XRGB8888 (2<<3) +#define MT_32BIT_XBGR8888 (3<<3) +#define MT_32BIT_QWVU8888 (4<<3) +#define MT_32BIT_AXVU8888 (5<<3) +#define MT_32BIT_LXVU8888 (6<<3) +#define MT_32BIT_XLVU8888 (7<<3) +#define MT_32BIT_ARGB2101010 (8<<3) +#define MT_32BIT_ABGR2101010 (9<<3) +#define MT_32BIT_AWVU2101010 (0xA<<3) +#define MT_32BIT_GR1616 (0xB<<3) +#define MT_32BIT_VU1616 (0xC<<3) +#define MT_32BIT_xI824 (0xD<<3) +#define MT_32BIT_xA824 (0xE<<3) +#define MT_32BIT_xL824 (0xF<<3) +#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ +#define MT_422_YCRCB_NORMAL (1<<3) +#define MT_422_YCRCB_SWAPUV (2<<3) +#define MT_422_YCRCB_SWAPUVY (3<<3) +#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ +#define MT_COMPRESS_DXT2_3 (1<<3) +#define MT_COMPRESS_DXT4_5 (2<<3) +#define MT_COMPRESS_FXT1 (3<<3) +#define MT_COMPRESS_DXT1_RGB (4<<3) +#define MS3_USE_FENCE_REGS (1<<2) +#define MS3_TILED_SURFACE (1<<1) +#define MS3_TILE_WALK (1<<0) + +#define MS4_PITCH_SHIFT 21 +#define MS4_CUBE_FACE_ENA_NEGX (1<<20) +#define MS4_CUBE_FACE_ENA_POSX (1<<19) +#define MS4_CUBE_FACE_ENA_NEGY (1<<18) +#define MS4_CUBE_FACE_ENA_POSY (1<<17) +#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) +#define MS4_CUBE_FACE_ENA_POSZ (1<<15) +#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) +#define MS4_MAX_LOD_SHIFT 9 +#define MS4_MAX_LOD_MASK (0x3f<<9) +#define MS4_MIP_LAYOUT_LEGACY (0<<8) +#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) +#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) +#define MS4_VOLUME_DEPTH_SHIFT 0 +#define MS4_VOLUME_DEPTH_MASK (0xff<<0) + +#define STATE3D_SAMPLER_STATE (CMD_3D | (0x1d<<24)|(0x01<<16)) + +#define SS1_MAPMASK_SHIFT 0 +#define SS1_MAPMASK_MASK (0x8fff<<0) + +#define SS2_REVERSE_GAMMA_ENABLE (1<<31) +#define SS2_PLANAR_TO_PACKED_ENABLE (1<<30) +#define SS2_COLORSPACE_CONVERSION (1<<29) +#define SS2_CHROMAKEY_SHIFT 27 +#define SS2_BASE_MIP_LEVEL_SHIFT 22 +#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) +#define SS2_MIP_FILTER_SHIFT 20 +#define SS2_MIP_FILTER_MASK (0x3<<20) +#define MIPFILTER_NONE 0 +#define MIPFILTER_NEAREST 1 +#define MIPFILTER_LINEAR 3 +#define SS2_MAG_FILTER_SHIFT 17 +#define SS2_MAG_FILTER_MASK (0x7<<17) +#define FILTER_NEAREST 0 +#define FILTER_LINEAR 1 +#define FILTER_ANISOTROPIC 2 +#define FILTER_4X4_1 3 +#define FILTER_4X4_2 4 +#define FILTER_4X4_FLAT 5 +#define FILTER_6X5_MONO 6 /* XXX - check */ +#define SS2_MIN_FILTER_SHIFT 14 +#define SS2_MIN_FILTER_MASK (0x7<<14) +#define SS2_LOD_BIAS_SHIFT 5 +#define SS2_LOD_BIAS_ONE (0x10<<5) +#define SS2_LOD_BIAS_MASK (0x1ff<<5) +/* Shadow requires: + * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format + * FILTER_4X4_x MIN and MAG filters + */ +#define SS2_SHADOW_ENABLE (1<<4) +#define SS2_MAX_ANISO_MASK (1<<3) +#define SS2_MAX_ANISO_2 (0<<3) +#define SS2_MAX_ANISO_4 (1<<3) +#define SS2_SHADOW_FUNC_SHIFT 0 +#define SS2_SHADOW_FUNC_MASK (0x7<<0) +/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ + +#define SS3_MIN_LOD_SHIFT 24 +#define SS3_MIN_LOD_ONE (0x10<<24) +#define SS3_MIN_LOD_MASK (0xff<<24) +#define SS3_KILL_PIXEL_ENABLE (1<<17) +#define SS3_TCX_ADDR_MODE_SHIFT 12 +#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) +#define TEXCOORDMODE_WRAP 0 +#define TEXCOORDMODE_MIRROR 1 +#define TEXCOORDMODE_CLAMP_EDGE 2 +#define TEXCOORDMODE_CUBE 3 +#define TEXCOORDMODE_CLAMP_BORDER 4 +#define TEXCOORDMODE_MIRROR_ONCE 5 +#define SS3_TCY_ADDR_MODE_SHIFT 9 +#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) +#define SS3_TCZ_ADDR_MODE_SHIFT 6 +#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) +#define SS3_NORMALIZED_COORDS (1<<5) +#define SS3_TEXTUREMAP_INDEX_SHIFT 1 +#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) +#define SS3_DEINTERLACER_ENABLE (1<<0) + +#define SS4_BORDER_COLOR_MASK (~0) + +#define STATE3D_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24)|(0x04<<16)) +#define I1_LOAD_S(n) (1 << (4 + n)) + +#define S0_VB_OFFSET_MASK 0xffffffc +#define S0_AUTO_CACHE_INV_DISABLE (1<<0) + +#define S1_VERTEX_WIDTH_SHIFT 24 +#define S1_VERTEX_WIDTH_MASK (0x3f<<24) +#define S1_VERTEX_PITCH_SHIFT 16 +#define S1_VERTEX_PITCH_MASK (0x3f<<16) + +#define TEXCOORDFMT_2D 0x0 +#define TEXCOORDFMT_3D 0x1 +#define TEXCOORDFMT_4D 0x2 +#define TEXCOORDFMT_1D 0x3 +#define TEXCOORDFMT_2D_16 0x4 +#define TEXCOORDFMT_4D_16 0x5 +#define TEXCOORDFMT_NOT_PRESENT 0xf +#define S2_TEXCOORD_FMT0_MASK 0xf +#define S2_TEXCOORD_FMT1_SHIFT 4 +#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) +#define S2_TEXCOORD_NONE (~0) + +/* S3 not interesting */ + +#define S4_POINT_WIDTH_SHIFT 23 +#define S4_POINT_WIDTH_MASK (0x1ff<<23) +#define S4_LINE_WIDTH_SHIFT 19 +#define S4_LINE_WIDTH_ONE (0x2<<19) +#define S4_LINE_WIDTH_MASK (0xf<<19) +#define S4_FLATSHADE_ALPHA (1<<18) +#define S4_FLATSHADE_FOG (1<<17) +#define S4_FLATSHADE_SPECULAR (1<<16) +#define S4_FLATSHADE_COLOR (1<<15) +#define S4_CULLMODE_BOTH (0<<13) +#define S4_CULLMODE_NONE (1<<13) +#define S4_CULLMODE_CW (2<<13) +#define S4_CULLMODE_CCW (3<<13) +#define S4_CULLMODE_MASK (3<<13) +#define S4_VFMT_POINT_WIDTH (1<<12) +#define S4_VFMT_SPEC_FOG (1<<11) +#define S4_VFMT_COLOR (1<<10) +#define S4_VFMT_DEPTH_OFFSET (1<<9) +#define S4_VFMT_XYZ (1<<6) +#define S4_VFMT_XYZW (2<<6) +#define S4_VFMT_XY (3<<6) +#define S4_VFMT_XYW (4<<6) +#define S4_VFMT_XYZW_MASK (7<<6) +#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) +#define S4_FORCE_DEFAULT_SPECULAR (1<<4) +#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) +#define S4_VFMT_FOG_PARAM (1<<2) +#define S4_SPRITE_POINT_ENABLE (1<<1) +#define S4_LINE_ANTIALIAS_ENABLE (1<<0) + +#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ + S4_VFMT_SPEC_FOG | \ + S4_VFMT_COLOR | \ + S4_VFMT_DEPTH_OFFSET | \ + S4_VFMT_XYZW_MASK | \ + S4_VFMT_FOG_PARAM) + + +#define S5_WRITEDISABLE_ALPHA (1<<31) +#define S5_WRITEDISABLE_RED (1<<30) +#define S5_WRITEDISABLE_GREEN (1<<29) +#define S5_WRITEDISABLE_BLUE (1<<28) +#define S5_WRITEDISABLE_MASK (0xf<<28) +#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) +#define S5_LAST_PIXEL_ENABLE (1<<26) +#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) +#define S5_FOG_ENABLE (1<<24) +#define S5_STENCIL_REF_SHIFT 16 +#define S5_STENCIL_REF_MASK (0xff<<16) +#define S5_STENCIL_TEST_FUNC_SHIFT 13 +#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) +#define S5_STENCIL_FAIL_SHIFT 10 +#define S5_STENCIL_FAIL_MASK (0x7<<10) +#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 +#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) +#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 +#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) +#define S5_STENCIL_WRITE_ENABLE (1<<3) +#define S5_STENCIL_TEST_ENABLE (1<<2) +#define S5_COLOR_DITHER_ENABLE (1<<1) +#define S5_LOGICOP_ENABLE (1<<0) + + +#define S6_ALPHA_TEST_ENABLE (1<<31) +#define S6_ALPHA_TEST_FUNC_SHIFT 28 +#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) +#define S6_ALPHA_REF_SHIFT 20 +#define S6_ALPHA_REF_MASK (0xff<<20) +#define S6_DEPTH_TEST_ENABLE (1<<19) +#define S6_DEPTH_TEST_FUNC_SHIFT 16 +#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) +#define S6_CBUF_BLEND_ENABLE (1<<15) +#define S6_CBUF_BLEND_FUNC_SHIFT 12 +#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) +#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 +#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) +#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 +#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) +#define S6_DEPTH_WRITE_ENABLE (1<<3) +#define S6_COLOR_WRITE_ENABLE (1<<2) +#define S6_TRISTRIP_PV_SHIFT 0 +#define S6_TRISTRIP_PV_MASK (0x3<<0) + +#define S7_DEPTH_OFFSET_CONST_MASK ~0 + +#define STATE3D_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d<<24)|(0x05<<16)) + +#define REG_TYPE_R 0 /* temporary regs, no need to + * dcl, must be written before + * read -- Preserved between + * phases. + */ +#define REG_TYPE_T 1 /* Interpolated values, must be + * dcl'ed before use. + * + * 0..7: texture coord, + * 8: diffuse spec, + * 9: specular color, + * 10: fog parameter in w. + */ +#define REG_TYPE_CONST 2 /* Restriction: only one const + * can be referenced per + * instruction, though it may be + * selected for multiple inputs. + * Constants not initialized + * default to zero. + */ +#define REG_TYPE_S 3 /* sampler */ +#define REG_TYPE_OC 4 /* output color (rgba) */ +#define REG_TYPE_OD 5 /* output depth (w), xyz are + * temporaries. If not written, + * interpolated depth is used? + */ +#define REG_TYPE_U 6 /* unpreserved temporaries */ +#define REG_TYPE_MASK 0x7 +#define REG_NR_MASK 0xf + + +/* REG_TYPE_T: + */ +#define T_TEX0 0 +#define T_TEX1 1 +#define T_TEX2 2 +#define T_TEX3 3 +#define T_TEX4 4 +#define T_TEX5 5 +#define T_TEX6 6 +#define T_TEX7 7 +#define T_DIFFUSE 8 +#define T_SPECULAR 9 +#define T_FOG_W 10 /* interpolated fog is in W coord */ + +/* Arithmetic instructions */ + +/* .replicate_swizzle == selection and replication of a particular + * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww + */ +#define A0_NOP (0x0<<24) /* no operation */ +#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ +#define A0_MOV (0x2<<24) /* dst = src0 */ +#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ +#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ +#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ +#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ +#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ +#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ +#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ +#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ +#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ +#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ +#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ +#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ +#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ +#define A0_FLR (0x10<<24) /* dst = floor(src0) */ +#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ +#define A0_TRC (0x12<<24) /* dst = int(src0) */ +#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ +#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ +#define A0_DEST_SATURATE (1<<22) +#define A0_DEST_TYPE_SHIFT 19 +/* Allow: R, OC, OD, U */ +#define A0_DEST_NR_SHIFT 14 +/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ +#define A0_DEST_CHANNEL_X (1<<10) +#define A0_DEST_CHANNEL_Y (2<<10) +#define A0_DEST_CHANNEL_Z (4<<10) +#define A0_DEST_CHANNEL_W (8<<10) +#define A0_DEST_CHANNEL_ALL (0xf<<10) +#define A0_DEST_CHANNEL_SHIFT 10 +#define A0_SRC0_TYPE_SHIFT 7 +#define A0_SRC0_NR_SHIFT 2 + +#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) +#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) + + +#define SRC_X 0 +#define SRC_Y 1 +#define SRC_Z 2 +#define SRC_W 3 +#define SRC_ZERO 4 +#define SRC_ONE 5 + +#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) +#define A1_SRC0_CHANNEL_X_SHIFT 28 +#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) +#define A1_SRC0_CHANNEL_Y_SHIFT 24 +#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) +#define A1_SRC0_CHANNEL_Z_SHIFT 20 +#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) +#define A1_SRC0_CHANNEL_W_SHIFT 16 +#define A1_SRC1_TYPE_SHIFT 13 +#define A1_SRC1_NR_SHIFT 8 +#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) +#define A1_SRC1_CHANNEL_X_SHIFT 4 +#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) +#define A1_SRC1_CHANNEL_Y_SHIFT 0 + +#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) +#define A2_SRC1_CHANNEL_Z_SHIFT 28 +#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) +#define A2_SRC1_CHANNEL_W_SHIFT 24 +#define A2_SRC2_TYPE_SHIFT 21 +#define A2_SRC2_NR_SHIFT 16 +#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) +#define A2_SRC2_CHANNEL_X_SHIFT 12 +#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) +#define A2_SRC2_CHANNEL_Y_SHIFT 8 +#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) +#define A2_SRC2_CHANNEL_Z_SHIFT 4 +#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) +#define A2_SRC2_CHANNEL_W_SHIFT 0 + + + +/* Texture instructions */ +#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared + * sampler and address, and output + * filtered texel data to destination + * register */ +#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a + * perspective divide of the texture + * coordinate .xyz values by .w before + * sampling. */ +#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the + * computed LOD by w. Only S4.6 two's + * comp is used. This implies that a + * float to fixed conversion is + * done. */ +#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling + * operation. Simply kills the pixel + * if any channel of the address + * register is < 0.0. */ +#define T0_DEST_TYPE_SHIFT 19 +/* Allow: R, OC, OD, U */ +/* Note: U (unpreserved) regs do not retain their values between + * phases (cannot be used for feedback) + * + * Note: oC and OD registers can only be used as the destination of a + * texture instruction once per phase (this is an implementation + * restriction). + */ +#define T0_DEST_NR_SHIFT 14 +/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ +#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ +#define T0_SAMPLER_NR_MASK (0xf<<0) + +#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ +/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ +#define T1_ADDRESS_REG_NR_SHIFT 17 +#define T2_MBZ 0 + +/* Declaration instructions */ +#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) + * register or an s (sampler) + * register. */ +#define D0_SAMPLE_TYPE_SHIFT 22 +#define D0_SAMPLE_TYPE_2D (0x0<<22) +#define D0_SAMPLE_TYPE_CUBE (0x1<<22) +#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) +#define D0_SAMPLE_TYPE_MASK (0x3<<22) + +#define D0_TYPE_SHIFT 19 +/* Allow: T, S */ +#define D0_NR_SHIFT 14 +/* Allow T: 0..10, S: 0..15 */ +#define D0_CHANNEL_X (1<<10) +#define D0_CHANNEL_Y (2<<10) +#define D0_CHANNEL_Z (4<<10) +#define D0_CHANNEL_W (8<<10) +#define D0_CHANNEL_ALL (0xf<<10) +#define D0_CHANNEL_NONE (0<<10) + +#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) +#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) +/* End description of STATE3D_PIXEL_SHADER_PROGRAM */ + +#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16)) + +#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3) + +#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1) + +#define STATE3D_STIPPLE (CMD_3D | (0x1d<<24)|(0x83<<16)) +#define ST1_ENABLE (1<<16) +#define ST1_MASK (0xffff) + +#define STATE3D_DEST_BUFFER_VARIABLES (CMD_3D | (0x1d<<24)|(0x85<<16)) +#define TEX_DEFAULT_COLOR_OGL (0<<30) +#define TEX_DEFAULT_COLOR_D3D (1<<30) +#define ZR_EARLY_DEPTH (1<<29) +#define LOD_PRECLAMP_OGL (1<<28) +#define LOD_PRECLAMP_D3D (0<<28) +#define DITHER_FULL_ALWAYS (0<<26) +#define DITHER_FULL_ON_FB_BLEND (1<<26) +#define DITHER_CLAMPED_ALWAYS (2<<26) +#define LINEAR_GAMMA_BLEND_32BPP (1<<25) +#define DEBUG_DISABLE_ENH_DITHER (1<<24) +#define DSTORG_HORIZ_BIAS(x) ((x)<<20) +#define DSTORG_VERT_BIAS(x) ((x)<<16) +#define COLOR_4_2_2_CHNL_WRT_ALL 0 +#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) +#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) +#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) +#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) +#define COLR_BUF_8BIT 0 +#define COLR_BUF_RGB555 (1<<8) +#define COLR_BUF_RGB565 (2<<8) +#define COLR_BUF_ARGB8888 (3<<8) +#define DEPTH_FRMT_16_FIXED 0 +#define DEPTH_FRMT_16_FLOAT (1<<2) +#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) +#define VERT_LINE_STRIDE_1 (1<<1) +#define VERT_LINE_STRIDE_0 (0<<1) +#define VERT_LINE_STRIDE_OFS_1 1 +#define VERT_LINE_STRIDE_OFS_0 0 + +#define STATE3D_CONST_BLEND_COLOR (CMD_3D | (0x1d<<24)|(0x88<<16)) + #define STATE3D_FOG_MODE ((3<<29)|(0x1d<<24)|(0x89<<16)|2) #define FOG_MODE_VERTEX (1<<31) #define STATE3D_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16)) + +#define STATE3D_BUFFER_INFO (CMD_3D | (0x1d<<24)|(0x8e<<16)|1) +#define BUFFERID_COLOR_BACK (3 << 24) +#define BUFFERID_COLOR_AUX (4 << 24) +#define BUFFERID_MC_INTRA_CORR (5 << 24) +#define BUFFERID_DEPTH (7 << 24) +#define BUFFER_USE_FENCES (1 << 23) + +#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24)|(0x98<<16)) + +#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24)|(0x99<<16)) + +#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24)|(0x9a<<16)) + +#define PRIMITIVE3D (CMD_3D | (0x1f<<24)) +#define PRIM3D_INLINE (0<<23) +#define PRIM3D_INDIRECT (1<<23) +#define PRIM3D_TRILIST (0x0<<18) +#define PRIM3D_TRISTRIP (0x1<<18) +#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) +#define PRIM3D_TRIFAN (0x3<<18) +#define PRIM3D_POLY (0x4<<18) +#define PRIM3D_LINELIST (0x5<<18) +#define PRIM3D_LINESTRIP (0x6<<18) +#define PRIM3D_RECTLIST (0x7<<18) +#define PRIM3D_POINTLIST (0x8<<18) +#define PRIM3D_DIB (0x9<<18) +#define PRIM3D_CLEAR_RECT (0xa<<18) +#define PRIM3D_ZONE_INIT (0xd<<18) +#define PRIM3D_MASK (0x1f<<18) + + #define DISABLE_TEX_TRANSFORM (1<<28) #define TEXTURE_SET(x) (x<<29) -#define STATE3D_RASTERIZATION_RULES ((3<<29)|(0x07<<24)) -#define POINT_RASTER_ENABLE (1<<15) -#define POINT_RASTER_OGL (1<<13) + #define STATE3D_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16)) #define DISABLE_VIEWPORT_TRANSFORM (1<<31) #define DISABLE_PERSPECTIVE_DIVIDE (1<<29) @@ -978,7 +1590,10 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define MI_WRITE_DIRTY_STATE (1<<4) #define MI_END_SCENE (1<<3) #define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2) +#define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1) #define MI_INVALIDATE_MAP_CACHE (1<<0) +/* broadwater flush bits */ +#define BRW_MI_GLOBAL_SNAPSHOT_RESET (1 << 3) /* Noop */ #define MI_NOOP 0x00 @@ -992,6 +1607,244 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define ENABLE_FOG_CONST (1<<24) #define ENABLE_FOG_DENSITY (1<<23) +/* + * New regs for broadwater -- we need to split this file up sensibly somehow. + */ +#define BRW_3D(Pipeline,Opcode,Subopcode) (CMD_3D | \ + ((Pipeline) << 27) | \ + ((Opcode) << 24) | \ + ((Subopcode) << 16)) + +#define BRW_URB_FENCE BRW_3D(0, 0, 0) +#define BRW_CS_URB_STATE BRW_3D(0, 0, 1) +#define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2) +#define BRW_STATE_PREFETCH BRW_3D(0, 0, 3) + +#define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1) +#define BRW_STATE_SIP BRW_3D(0, 1, 2) +#define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4) + +#define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0) +#define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0) + +#define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0) +#define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1) +#define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8) +#define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9) +#define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa) +#define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb) + +#define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0) +#define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1) +#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2) +#define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4) +#define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5) +#define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6) +#define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7) +#define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8) +#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9) +/* These two are BLC and CTG only, not BW or CL */ +#define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa) +#define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb) + +#define BRW_PIPE_CONTROL BRW_3D(3, 2, 0) + +#define BRW_3DPRIMITIVE BRW_3D(3, 3, 0) + +#define PIPELINE_SELECT_3D 0 +#define PIPELINE_SELECT_MEDIA 1 + +#define UF0_CS_REALLOC (1 << 13) +#define UF0_VFE_REALLOC (1 << 12) +#define UF0_SF_REALLOC (1 << 11) +#define UF0_CLIP_REALLOC (1 << 10) +#define UF0_GS_REALLOC (1 << 9) +#define UF0_VS_REALLOC (1 << 8) +#define UF1_CLIP_FENCE_SHIFT 20 +#define UF1_GS_FENCE_SHIFT 10 +#define UF1_VS_FENCE_SHIFT 0 +#define UF2_CS_FENCE_SHIFT 20 +#define UF2_VFE_FENCE_SHIFT 10 +#define UF2_SF_FENCE_SHIFT 0 + +/* for BRW_STATE_BASE_ADDRESS */ +#define BASE_ADDRESS_MODIFY (1 << 0) + +/* for BRW_3DSTATE_PIPELINED_POINTERS */ +#define BRW_GS_DISABLE 0 +#define BRW_GS_ENABLE 1 +#define BRW_CLIP_DISABLE 0 +#define BRW_CLIP_ENABLE 1 + +/* for BRW_PIPE_CONTROL */ +#define BRW_PIPE_CONTROL_NOWRITE (0 << 14) +#define BRW_PIPE_CONTROL_WRITE_QWORD (1 << 14) +#define BRW_PIPE_CONTROL_WRITE_DEPTH (2 << 14) +#define BRW_PIPE_CONTROL_WRITE_TIME (3 << 14) +#define BRW_PIPE_CONTROL_DEPTH_STALL (1 << 13) +#define BRW_PIPE_CONTROL_WC_FLUSH (1 << 12) +#define BRW_PIPE_CONTROL_IS_FLUSH (1 << 11) +#define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8) +#define BRW_PIPE_CONTROL_GLOBAL_GTT (1 << 2) +#define BRW_PIPE_CONTROL_LOCAL_PGTT (0 << 2) + +/* VERTEX_BUFFER_STATE Structure */ +#define VB0_BUFFER_INDEX_SHIFT 27 +#define VB0_VERTEXDATA (0 << 26) +#define VB0_INSTANCEDATA (1 << 26) +#define VB0_BUFFER_PITCH_SHIFT 0 + +/* VERTEX_ELEMENT_STATE Structure */ +#define VE0_VERTEX_BUFFER_INDEX_SHIFT 27 +#define VE0_VALID (1 << 26) +#define VE0_FORMAT_SHIFT 16 +#define VE0_OFFSET_SHIFT 0 +#define VE1_VFCOMPONENT_0_SHIFT 28 +#define VE1_VFCOMPONENT_1_SHIFT 24 +#define VE1_VFCOMPONENT_2_SHIFT 20 +#define VE1_VFCOMPONENT_3_SHIFT 16 +#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0 + +/* 3DPRIMITIVE bits */ +#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15) +#define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15) +/* Primitive types are in brw_defines.h */ +#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10 + +#define BRW_SVG_CTL 0x7400 + +#define BRW_SVG_CTL_GS_BA (0 << 8) +#define BRW_SVG_CTL_SS_BA (1 << 8) +#define BRW_SVG_CTL_IO_BA (2 << 8) +#define BRW_SVG_CTL_GS_AUB (3 << 8) +#define BRW_SVG_CTL_IO_AUB (4 << 8) +#define BRW_SVG_CTL_SIP (5 << 8) + +#define BRW_SVG_RDATA 0x7404 +#define BRW_SVG_WORK_CTL 0x7408 + +#define BRW_VF_CTL 0x7500 + +#define BRW_VF_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID (0 << 8) +#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG (1 << 8) +#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE (0 << 4) +#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX (1 << 4) +#define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES (1 << 3) +#define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE (1 << 2) +#define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE (1 << 1) +#define BRW_VF_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_VF_STRG_VAL 0x7504 +#define BRW_VF_STR_VL_OVR 0x7508 +#define BRW_VF_VC_OVR 0x750c +#define BRW_VF_STR_PSKIP 0x7510 +#define BRW_VF_MAX_PRIM 0x7514 +#define BRW_VF_RDATA 0x7518 + +#define BRW_VS_CTL 0x7600 +#define BRW_VS_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0 (0 << 8) +#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1 (1 << 8) +#define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT (2 << 8) +#define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER (3 << 8) +#define BRW_VS_CTL_SNAPSHOT_ALL_THREADS (1 << 2) +#define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) +#define BRW_VS_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_VS_STRG_VAL 0x7604 +#define BRW_VS_RDATA 0x7608 + +#define BRW_SF_CTL 0x7b00 +#define BRW_SF_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID (0 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID (2 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID (4 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT (6 << 8) +#define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER (7 << 8) +#define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE (1 << 4) +#define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE (1 << 3) +#define BRW_SF_CTL_SNAPSHOT_ALL_THREADS (1 << 2) +#define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) +#define BRW_SF_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_SF_STRG_VAL 0x7b04 +#define BRW_SF_RDATA 0x7b18 + +#define BRW_WIZ_CTL 0x7c00 +#define BRW_WIZ_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT 16 +#define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER (0 << 8) +#define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE (1 << 8) +#define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE (2 << 8) +#define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH (1 << 6) +#define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS (1 << 5) +#define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE (1 << 4) +#define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG (1 << 3) +#define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS (1 << 2) +#define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1) +#define BRW_WIZ_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_WIZ_STRG_VAL 0x7c04 +#define BRW_WIZ_RDATA 0x7c18 + +#define BRW_TS_CTL 0x7e00 +#define BRW_TS_CTL_SNAPSHOT_COMPLETE (1 << 31) +#define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR (0 << 8) +#define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR (3 << 8) +#define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS (1 << 2) +#define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS (1 << 1) +#define BRW_TS_CTL_SNAPSHOT_ENABLE (1 << 0) + +#define BRW_TS_STRG_VAL 0x7e04 +#define BRW_TS_RDATA 0x7e08 + +#define BRW_TD_CTL 0x8000 +#define BRW_TD_CTL_MUX_SHIFT 8 +#define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7) +#define BRW_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6) +#define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE (1 << 5) +#define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE (1 << 4) +#define BRW_TD_CTL_BREAKPOINT_ENABLE (1 << 2) +#define BRW_TD_CTL2 0x8004 +#define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28) +#define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE (1 << 26) +#define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE (1 << 25) +#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT 16 +#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE (1 << 8) +#define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7) +#define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE (1 << 6) +#define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE (1 << 5) +#define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE (1 << 4) +#define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE (1 << 3) +#define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE (1 << 0) +#define BRW_TD_VF_VS_EMSK 0x8008 +#define BRW_TD_GS_EMSK 0x800c +#define BRW_TD_CLIP_EMSK 0x8010 +#define BRW_TD_SF_EMSK 0x8014 +#define BRW_TD_WIZ_EMSK 0x8018 +#define BRW_TD_0_6_EHTRG_VAL 0x801c +#define BRW_TD_0_7_EHTRG_VAL 0x8020 +#define BRW_TD_0_6_EHTRG_MSK 0x8024 +#define BRW_TD_0_7_EHTRG_MSK 0x8028 +#define BRW_TD_RDATA 0x802c +#define BRW_TD_TS_EMSK 0x8030 + +#define BRW_EU_CTL 0x8800 +#define BRW_EU_CTL_SELECT_SHIFT 16 +#define BRW_EU_CTL_DATA_MUX_SHIFT 8 +#define BRW_EU_ATT_0 0x8810 +#define BRW_EU_ATT_1 0x8814 +#define BRW_EU_ATT_DATA_0 0x8820 +#define BRW_EU_ATT_DATA_1 0x8824 +#define BRW_EU_ATT_CLR_0 0x8830 +#define BRW_EU_ATT_CLR_1 0x8834 +#define BRW_EU_RDATA 0x8840 + +/* End regs for broadwater */ #define MAX_DISPLAY_PIPES 2 |