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authorEric Anholt <anholt@FreeBSD.org>2006-07-18 19:23:21 -0400
committerEric Anholt <anholt@FreeBSD.org>2006-07-18 19:23:21 -0400
commitbb81e8d6c777a5e16b8193c07667fbee8e21203e (patch)
treec9086c8e3d368921eb9e1b86df8f76b03ff8dd53 /src/i810_reg.h
parent2a1b3cfccb7de53f7ce8f9e4816e4278afb1fcab (diff)
parent84805167ab8a422966355b9753bfcb4dad802413 (diff)
Merge branch 'master' into textured-video
This moves the i915 textured video implementation into i915_video.c to avoid conflicts in register definitions with i830_reg.h when we use i915_reg.h. This also means that i810_reg.h's i915 3D regs definitions are removed and replaced with i915_reg.h usage. Conflicts: src/i830_rotate.c
Diffstat (limited to 'src/i810_reg.h')
-rw-r--r--src/i810_reg.h615
1 files changed, 0 insertions, 615 deletions
diff --git a/src/i810_reg.h b/src/i810_reg.h
index 0ed7ff6e..2c5e271d 100644
--- a/src/i810_reg.h
+++ b/src/i810_reg.h
@@ -837,9 +837,6 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define I852_GME 0x2
#define I852_GM 0x5
-#define CMD_MI (0 << 29)
-#define CMD_2D (2 << 29)
-#define CMD_3D (3 << 29)
/* BLT commands */
#define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3))
#define COLOR_BLT_WRITE_ALPHA (1<<21)
@@ -869,620 +866,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define XY_MONO_SRC_BLT_WRITE_ALPHA (1<<21)
#define XY_MONO_SRC_BLT_WRITE_RGB (1<<20)
-/* 3d state */
-#define STATE3D_ANTI_ALIASING (CMD_3D | (0x06<<24))
-#define LINE_CAP_WIDTH_MODIFY (1 << 16)
-#define LINE_CAP_WIDTH_1_0 (0x1 << 14)
-#define LINE_WIDTH_MODIFY (1 << 8)
-#define LINE_WIDTH_1_0 (0x1 << 6)
-
-#define STATE3D_RASTERIZATION_RULES (CMD_3D | (0x07<<24))
-#define ENABLE_POINT_RASTER_RULE (1<<15)
-#define OGL_POINT_RASTER_RULE (1<<13)
-#define ENABLE_TEXKILL_3D_4D (1<<10)
-#define TEXKILL_3D (0<<9)
-#define TEXKILL_4D (1<<9)
-#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
-#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
-#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
-#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
-
-#define STATE3D_INDEPENDENT_ALPHA_BLEND (CMD_3D | (0x0b<<24))
-#define IAB_MODIFY_ENABLE (1<<23)
-#define IAB_ENABLE (1<<22)
-#define IAB_MODIFY_FUNC (1<<21)
-#define IAB_FUNC_SHIFT 16
-#define IAB_MODIFY_SRC_FACTOR (1<<11)
-#define IAB_SRC_FACTOR_SHIFT 6
-#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
-#define IAB_MODIFY_DST_FACTOR (1<<5)
-#define IAB_DST_FACTOR_SHIFT 0
-#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
-
-#define BLENDFUNC_ADD 0x0
-#define BLENDFUNC_SUBTRACT 0x1
-#define BLENDFUNC_REVERSE_SUBTRACT 0x2
-#define BLENDFUNC_MIN 0x3
-#define BLENDFUNC_MAX 0x4
-#define BLENDFUNC_MASK 0x7
-
-#define BLENDFACT_ZERO 0x01
-#define BLENDFACT_ONE 0x02
-#define BLENDFACT_SRC_COLR 0x03
-#define BLENDFACT_INV_SRC_COLR 0x04
-#define BLENDFACT_SRC_ALPHA 0x05
-#define BLENDFACT_INV_SRC_ALPHA 0x06
-#define BLENDFACT_DST_ALPHA 0x07
-#define BLENDFACT_INV_DST_ALPHA 0x08
-#define BLENDFACT_DST_COLR 0x09
-#define BLENDFACT_INV_DST_COLR 0x0a
-#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
-#define BLENDFACT_CONST_COLOR 0x0c
-#define BLENDFACT_INV_CONST_COLOR 0x0d
-#define BLENDFACT_CONST_ALPHA 0x0e
-#define BLENDFACT_INV_CONST_ALPHA 0x0f
-#define BLENDFACT_MASK 0x0f
-
-#define STATE3D_MODES_4 (CMD_3D | (0x0d<<24))
-#define ENABLE_LOGIC_OP_FUNC (1<<23)
-#define LOGIC_OP_FUNC(x) ((x)<<18)
-#define LOGICOP_MASK (0xf<<18)
-#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
-#define ENABLE_STENCIL_TEST_MASK (1<<17)
-#define STENCIL_TEST_MASK(x) ((x)<<8)
-#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
-#define ENABLE_STENCIL_WRITE_MASK (1<<16)
-#define STENCIL_WRITE_MASK(x) ((x)&0xff)
-
-#define LOGICOP_CLEAR 0
-#define LOGICOP_NOR 0x1
-#define LOGICOP_AND_INV 0x2
-#define LOGICOP_COPY_INV 0x3
-#define LOGICOP_AND_RVRSE 0x4
-#define LOGICOP_INV 0x5
-#define LOGICOP_XOR 0x6
-#define LOGICOP_NAND 0x7
-#define LOGICOP_AND 0x8
-#define LOGICOP_EQUIV 0x9
-#define LOGICOP_NOOP 0xa
-#define LOGICOP_OR_INV 0xb
-#define LOGICOP_COPY 0xc
-#define LOGICOP_OR_RVRSE 0xd
-#define LOGICOP_OR 0xe
-#define LOGICOP_SET 0xf
-
-#define STATE3D_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
-#define CSB_TCB(iunit,eunit) ((eunit) << ((iunit) * 3))
-
-#define STATE3D_SCISSOR_ENABLE (CMD_3D | (0x1c<<24)|(0x10<<19))
-#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
-#define DISABLE_SCISSOR_RECT ((1<<1) | 0)
-
-#define STATE3D_MAP_STATE (CMD_3D | (0x1d<<24)|(0x00<<16))
-
-#define MS1_MAPMASK_SHIFT 0
-#define MS1_MAPMASK_MASK (0x8fff<<0)
-
-#define MS2_UNTRUSTED_SURFACE (1<<31)
-#define MS2_ADDRESS_MASK 0xfffffffc
-#define MS2_VERTICAL_LINE_STRIDE (1<<1)
-#define MS2_VERTICAL_OFFSET (1<<1)
-
-#define MS3_HEIGHT_SHIFT 21
-#define MS3_WIDTH_SHIFT 10
-#define MS3_PALETTE_SELECT (1<<9)
-#define MS3_MAPSURF_FORMAT_SHIFT 7
-#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
-#define MAPSURF_8BIT (1<<7)
-#define MAPSURF_16BIT (2<<7)
-#define MAPSURF_32BIT (3<<7)
-#define MAPSURF_422 (5<<7)
-#define MAPSURF_COMPRESSED (6<<7)
-#define MAPSURF_4BIT_INDEXED (7<<7)
-#define MS3_MT_FORMAT_MASK (0x7 << 3)
-#define MS3_MT_FORMAT_SHIFT 3
-#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
-#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
-#define MT_8BIT_L8 (1<<3)
-#define MT_8BIT_A8 (4<<3)
-#define MT_8BIT_MONO8 (5<<3)
-#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
-#define MT_16BIT_ARGB1555 (1<<3)
-#define MT_16BIT_ARGB4444 (2<<3)
-#define MT_16BIT_AY88 (3<<3)
-#define MT_16BIT_88DVDU (5<<3)
-#define MT_16BIT_BUMP_655LDVDU (6<<3)
-#define MT_16BIT_I16 (7<<3)
-#define MT_16BIT_L16 (8<<3)
-#define MT_16BIT_A16 (9<<3)
-#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
-#define MT_32BIT_ABGR8888 (1<<3)
-#define MT_32BIT_XRGB8888 (2<<3)
-#define MT_32BIT_XBGR8888 (3<<3)
-#define MT_32BIT_QWVU8888 (4<<3)
-#define MT_32BIT_AXVU8888 (5<<3)
-#define MT_32BIT_LXVU8888 (6<<3)
-#define MT_32BIT_XLVU8888 (7<<3)
-#define MT_32BIT_ARGB2101010 (8<<3)
-#define MT_32BIT_ABGR2101010 (9<<3)
-#define MT_32BIT_AWVU2101010 (0xA<<3)
-#define MT_32BIT_GR1616 (0xB<<3)
-#define MT_32BIT_VU1616 (0xC<<3)
-#define MT_32BIT_xI824 (0xD<<3)
-#define MT_32BIT_xA824 (0xE<<3)
-#define MT_32BIT_xL824 (0xF<<3)
-#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
-#define MT_422_YCRCB_NORMAL (1<<3)
-#define MT_422_YCRCB_SWAPUV (2<<3)
-#define MT_422_YCRCB_SWAPUVY (3<<3)
-#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
-#define MT_COMPRESS_DXT2_3 (1<<3)
-#define MT_COMPRESS_DXT4_5 (2<<3)
-#define MT_COMPRESS_FXT1 (3<<3)
-#define MT_COMPRESS_DXT1_RGB (4<<3)
-#define MS3_USE_FENCE_REGS (1<<2)
-#define MS3_TILED_SURFACE (1<<1)
-#define MS3_TILE_WALK (1<<0)
-
-#define MS4_PITCH_SHIFT 21
-#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
-#define MS4_CUBE_FACE_ENA_POSX (1<<19)
-#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
-#define MS4_CUBE_FACE_ENA_POSY (1<<17)
-#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
-#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
-#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
-#define MS4_MAX_LOD_SHIFT 9
-#define MS4_MAX_LOD_MASK (0x3f<<9)
-#define MS4_MIP_LAYOUT_LEGACY (0<<8)
-#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
-#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
-#define MS4_VOLUME_DEPTH_SHIFT 0
-#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
-
-#define STATE3D_SAMPLER_STATE (CMD_3D | (0x1d<<24)|(0x01<<16))
-
-#define SS1_MAPMASK_SHIFT 0
-#define SS1_MAPMASK_MASK (0x8fff<<0)
-
-#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
-#define SS2_PLANAR_TO_PACKED_ENABLE (1<<30)
-#define SS2_COLORSPACE_CONVERSION (1<<29)
-#define SS2_CHROMAKEY_SHIFT 27
-#define SS2_BASE_MIP_LEVEL_SHIFT 22
-#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
-#define SS2_MIP_FILTER_SHIFT 20
-#define SS2_MIP_FILTER_MASK (0x3<<20)
-#define MIPFILTER_NONE 0
-#define MIPFILTER_NEAREST 1
-#define MIPFILTER_LINEAR 3
-#define SS2_MAG_FILTER_SHIFT 17
-#define SS2_MAG_FILTER_MASK (0x7<<17)
-#define FILTER_NEAREST 0
-#define FILTER_LINEAR 1
-#define FILTER_ANISOTROPIC 2
-#define FILTER_4X4_1 3
-#define FILTER_4X4_2 4
-#define FILTER_4X4_FLAT 5
-#define FILTER_6X5_MONO 6 /* XXX - check */
-#define SS2_MIN_FILTER_SHIFT 14
-#define SS2_MIN_FILTER_MASK (0x7<<14)
-#define SS2_LOD_BIAS_SHIFT 5
-#define SS2_LOD_BIAS_ONE (0x10<<5)
-#define SS2_LOD_BIAS_MASK (0x1ff<<5)
-/* Shadow requires:
- * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
- * FILTER_4X4_x MIN and MAG filters
- */
-#define SS2_SHADOW_ENABLE (1<<4)
-#define SS2_MAX_ANISO_MASK (1<<3)
-#define SS2_MAX_ANISO_2 (0<<3)
-#define SS2_MAX_ANISO_4 (1<<3)
-#define SS2_SHADOW_FUNC_SHIFT 0
-#define SS2_SHADOW_FUNC_MASK (0x7<<0)
-/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
-
-#define SS3_MIN_LOD_SHIFT 24
-#define SS3_MIN_LOD_ONE (0x10<<24)
-#define SS3_MIN_LOD_MASK (0xff<<24)
-#define SS3_KILL_PIXEL_ENABLE (1<<17)
-#define SS3_TCX_ADDR_MODE_SHIFT 12
-#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
-#define TEXCOORDMODE_WRAP 0
-#define TEXCOORDMODE_MIRROR 1
-#define TEXCOORDMODE_CLAMP_EDGE 2
-#define TEXCOORDMODE_CUBE 3
-#define TEXCOORDMODE_CLAMP_BORDER 4
-#define TEXCOORDMODE_MIRROR_ONCE 5
-#define SS3_TCY_ADDR_MODE_SHIFT 9
-#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
-#define SS3_TCZ_ADDR_MODE_SHIFT 6
-#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
-#define SS3_NORMALIZED_COORDS (1<<5)
-#define SS3_TEXTUREMAP_INDEX_SHIFT 1
-#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
-#define SS3_DEINTERLACER_ENABLE (1<<0)
-
-#define SS4_BORDER_COLOR_MASK (~0)
-
-#define STATE3D_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24)|(0x04<<16))
-#define I1_LOAD_S(n) (1 << (4 + n))
-
-#define S0_VB_OFFSET_MASK 0xffffffc
-#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
-
-#define S1_VERTEX_WIDTH_SHIFT 24
-#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
-#define S1_VERTEX_PITCH_SHIFT 16
-#define S1_VERTEX_PITCH_MASK (0x3f<<16)
-
-#define TEXCOORDFMT_2D 0x0
-#define TEXCOORDFMT_3D 0x1
-#define TEXCOORDFMT_4D 0x2
-#define TEXCOORDFMT_1D 0x3
-#define TEXCOORDFMT_2D_16 0x4
-#define TEXCOORDFMT_4D_16 0x5
-#define TEXCOORDFMT_NOT_PRESENT 0xf
-#define S2_TEXCOORD_FMT0_MASK 0xf
-#define S2_TEXCOORD_FMT1_SHIFT 4
-#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
-#define S2_TEXCOORD_NONE (~0)
-
-/* S3 not interesting */
-
-#define S4_POINT_WIDTH_SHIFT 23
-#define S4_POINT_WIDTH_MASK (0x1ff<<23)
-#define S4_LINE_WIDTH_SHIFT 19
-#define S4_LINE_WIDTH_ONE (0x2<<19)
-#define S4_LINE_WIDTH_MASK (0xf<<19)
-#define S4_FLATSHADE_ALPHA (1<<18)
-#define S4_FLATSHADE_FOG (1<<17)
-#define S4_FLATSHADE_SPECULAR (1<<16)
-#define S4_FLATSHADE_COLOR (1<<15)
-#define S4_CULLMODE_BOTH (0<<13)
-#define S4_CULLMODE_NONE (1<<13)
-#define S4_CULLMODE_CW (2<<13)
-#define S4_CULLMODE_CCW (3<<13)
-#define S4_CULLMODE_MASK (3<<13)
-#define S4_VFMT_POINT_WIDTH (1<<12)
-#define S4_VFMT_SPEC_FOG (1<<11)
-#define S4_VFMT_COLOR (1<<10)
-#define S4_VFMT_DEPTH_OFFSET (1<<9)
-#define S4_VFMT_XYZ (1<<6)
-#define S4_VFMT_XYZW (2<<6)
-#define S4_VFMT_XY (3<<6)
-#define S4_VFMT_XYW (4<<6)
-#define S4_VFMT_XYZW_MASK (7<<6)
-#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
-#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
-#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
-#define S4_VFMT_FOG_PARAM (1<<2)
-#define S4_SPRITE_POINT_ENABLE (1<<1)
-#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
-
-#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
- S4_VFMT_SPEC_FOG | \
- S4_VFMT_COLOR | \
- S4_VFMT_DEPTH_OFFSET | \
- S4_VFMT_XYZW_MASK | \
- S4_VFMT_FOG_PARAM)
-
-
-#define S5_WRITEDISABLE_ALPHA (1<<31)
-#define S5_WRITEDISABLE_RED (1<<30)
-#define S5_WRITEDISABLE_GREEN (1<<29)
-#define S5_WRITEDISABLE_BLUE (1<<28)
-#define S5_WRITEDISABLE_MASK (0xf<<28)
-#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
-#define S5_LAST_PIXEL_ENABLE (1<<26)
-#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
-#define S5_FOG_ENABLE (1<<24)
-#define S5_STENCIL_REF_SHIFT 16
-#define S5_STENCIL_REF_MASK (0xff<<16)
-#define S5_STENCIL_TEST_FUNC_SHIFT 13
-#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
-#define S5_STENCIL_FAIL_SHIFT 10
-#define S5_STENCIL_FAIL_MASK (0x7<<10)
-#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
-#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
-#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
-#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
-#define S5_STENCIL_WRITE_ENABLE (1<<3)
-#define S5_STENCIL_TEST_ENABLE (1<<2)
-#define S5_COLOR_DITHER_ENABLE (1<<1)
-#define S5_LOGICOP_ENABLE (1<<0)
-
-
-#define S6_ALPHA_TEST_ENABLE (1<<31)
-#define S6_ALPHA_TEST_FUNC_SHIFT 28
-#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
-#define S6_ALPHA_REF_SHIFT 20
-#define S6_ALPHA_REF_MASK (0xff<<20)
-#define S6_DEPTH_TEST_ENABLE (1<<19)
-#define S6_DEPTH_TEST_FUNC_SHIFT 16
-#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
-#define S6_CBUF_BLEND_ENABLE (1<<15)
-#define S6_CBUF_BLEND_FUNC_SHIFT 12
-#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
-#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
-#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
-#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
-#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
-#define S6_DEPTH_WRITE_ENABLE (1<<3)
-#define S6_COLOR_WRITE_ENABLE (1<<2)
-#define S6_TRISTRIP_PV_SHIFT 0
-#define S6_TRISTRIP_PV_MASK (0x3<<0)
-
-#define S7_DEPTH_OFFSET_CONST_MASK ~0
-
-#define STATE3D_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d<<24)|(0x05<<16))
-
-#define REG_TYPE_R 0 /* temporary regs, no need to
- * dcl, must be written before
- * read -- Preserved between
- * phases.
- */
-#define REG_TYPE_T 1 /* Interpolated values, must be
- * dcl'ed before use.
- *
- * 0..7: texture coord,
- * 8: diffuse spec,
- * 9: specular color,
- * 10: fog parameter in w.
- */
-#define REG_TYPE_CONST 2 /* Restriction: only one const
- * can be referenced per
- * instruction, though it may be
- * selected for multiple inputs.
- * Constants not initialized
- * default to zero.
- */
-#define REG_TYPE_S 3 /* sampler */
-#define REG_TYPE_OC 4 /* output color (rgba) */
-#define REG_TYPE_OD 5 /* output depth (w), xyz are
- * temporaries. If not written,
- * interpolated depth is used?
- */
-#define REG_TYPE_U 6 /* unpreserved temporaries */
-#define REG_TYPE_MASK 0x7
-#define REG_NR_MASK 0xf
-
-
-/* REG_TYPE_T:
- */
-#define T_TEX0 0
-#define T_TEX1 1
-#define T_TEX2 2
-#define T_TEX3 3
-#define T_TEX4 4
-#define T_TEX5 5
-#define T_TEX6 6
-#define T_TEX7 7
-#define T_DIFFUSE 8
-#define T_SPECULAR 9
-#define T_FOG_W 10 /* interpolated fog is in W coord */
-
-/* Arithmetic instructions */
-
-/* .replicate_swizzle == selection and replication of a particular
- * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
- */
-#define A0_NOP (0x0<<24) /* no operation */
-#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
-#define A0_MOV (0x2<<24) /* dst = src0 */
-#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
-#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
-#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
-#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
-#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
-#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
-#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
-#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
-#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
-#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
-#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
-#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
-#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
-#define A0_FLR (0x10<<24) /* dst = floor(src0) */
-#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
-#define A0_TRC (0x12<<24) /* dst = int(src0) */
-#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
-#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
-#define A0_DEST_SATURATE (1<<22)
-#define A0_DEST_TYPE_SHIFT 19
-/* Allow: R, OC, OD, U */
-#define A0_DEST_NR_SHIFT 14
-/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
-#define A0_DEST_CHANNEL_X (1<<10)
-#define A0_DEST_CHANNEL_Y (2<<10)
-#define A0_DEST_CHANNEL_Z (4<<10)
-#define A0_DEST_CHANNEL_W (8<<10)
-#define A0_DEST_CHANNEL_ALL (0xf<<10)
-#define A0_DEST_CHANNEL_SHIFT 10
-#define A0_SRC0_TYPE_SHIFT 7
-#define A0_SRC0_NR_SHIFT 2
-
-#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
-#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
-
-
-#define SRC_X 0
-#define SRC_Y 1
-#define SRC_Z 2
-#define SRC_W 3
-#define SRC_ZERO 4
-#define SRC_ONE 5
-
-#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
-#define A1_SRC0_CHANNEL_X_SHIFT 28
-#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
-#define A1_SRC0_CHANNEL_Y_SHIFT 24
-#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
-#define A1_SRC0_CHANNEL_Z_SHIFT 20
-#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
-#define A1_SRC0_CHANNEL_W_SHIFT 16
-#define A1_SRC1_TYPE_SHIFT 13
-#define A1_SRC1_NR_SHIFT 8
-#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
-#define A1_SRC1_CHANNEL_X_SHIFT 4
-#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
-#define A1_SRC1_CHANNEL_Y_SHIFT 0
-
-#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
-#define A2_SRC1_CHANNEL_Z_SHIFT 28
-#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
-#define A2_SRC1_CHANNEL_W_SHIFT 24
-#define A2_SRC2_TYPE_SHIFT 21
-#define A2_SRC2_NR_SHIFT 16
-#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
-#define A2_SRC2_CHANNEL_X_SHIFT 12
-#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
-#define A2_SRC2_CHANNEL_Y_SHIFT 8
-#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
-#define A2_SRC2_CHANNEL_Z_SHIFT 4
-#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
-#define A2_SRC2_CHANNEL_W_SHIFT 0
-
-
-
-/* Texture instructions */
-#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
- * sampler and address, and output
- * filtered texel data to destination
- * register */
-#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
- * perspective divide of the texture
- * coordinate .xyz values by .w before
- * sampling. */
-#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
- * computed LOD by w. Only S4.6 two's
- * comp is used. This implies that a
- * float to fixed conversion is
- * done. */
-#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
- * operation. Simply kills the pixel
- * if any channel of the address
- * register is < 0.0. */
-#define T0_DEST_TYPE_SHIFT 19
-/* Allow: R, OC, OD, U */
-/* Note: U (unpreserved) regs do not retain their values between
- * phases (cannot be used for feedback)
- *
- * Note: oC and OD registers can only be used as the destination of a
- * texture instruction once per phase (this is an implementation
- * restriction).
- */
-#define T0_DEST_NR_SHIFT 14
-/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
-#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
-#define T0_SAMPLER_NR_MASK (0xf<<0)
-
-#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
-/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
-#define T1_ADDRESS_REG_NR_SHIFT 17
-#define T2_MBZ 0
-
-/* Declaration instructions */
-#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
- * register or an s (sampler)
- * register. */
-#define D0_SAMPLE_TYPE_SHIFT 22
-#define D0_SAMPLE_TYPE_2D (0x0<<22)
-#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
-#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
-#define D0_SAMPLE_TYPE_MASK (0x3<<22)
-
-#define D0_TYPE_SHIFT 19
-/* Allow: T, S */
-#define D0_NR_SHIFT 14
-/* Allow T: 0..10, S: 0..15 */
-#define D0_CHANNEL_X (1<<10)
-#define D0_CHANNEL_Y (2<<10)
-#define D0_CHANNEL_Z (4<<10)
-#define D0_CHANNEL_W (8<<10)
-#define D0_CHANNEL_ALL (0xf<<10)
-#define D0_CHANNEL_NONE (0<<10)
-
-#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
-#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
-/* End description of STATE3D_PIXEL_SHADER_PROGRAM */
-
-#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16))
-
-#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3)
-
-#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1)
-
-#define STATE3D_STIPPLE (CMD_3D | (0x1d<<24)|(0x83<<16))
-#define ST1_ENABLE (1<<16)
-#define ST1_MASK (0xffff)
-
-#define STATE3D_DEST_BUFFER_VARIABLES (CMD_3D | (0x1d<<24)|(0x85<<16))
-#define TEX_DEFAULT_COLOR_OGL (0<<30)
-#define TEX_DEFAULT_COLOR_D3D (1<<30)
-#define ZR_EARLY_DEPTH (1<<29)
-#define LOD_PRECLAMP_OGL (1<<28)
-#define LOD_PRECLAMP_D3D (0<<28)
-#define DITHER_FULL_ALWAYS (0<<26)
-#define DITHER_FULL_ON_FB_BLEND (1<<26)
-#define DITHER_CLAMPED_ALWAYS (2<<26)
-#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
-#define DEBUG_DISABLE_ENH_DITHER (1<<24)
-#define DSTORG_HORIZ_BIAS(x) ((x)<<20)
-#define DSTORG_VERT_BIAS(x) ((x)<<16)
-#define COLOR_4_2_2_CHNL_WRT_ALL 0
-#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
-#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
-#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
-#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
-#define COLR_BUF_8BIT 0
-#define COLR_BUF_RGB555 (1<<8)
-#define COLR_BUF_RGB565 (2<<8)
-#define COLR_BUF_ARGB8888 (3<<8)
-#define DEPTH_FRMT_16_FIXED 0
-#define DEPTH_FRMT_16_FLOAT (1<<2)
-#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
-#define VERT_LINE_STRIDE_1 (1<<1)
-#define VERT_LINE_STRIDE_0 (0<<1)
-#define VERT_LINE_STRIDE_OFS_1 1
-#define VERT_LINE_STRIDE_OFS_0 0
-
-#define STATE3D_CONST_BLEND_COLOR (CMD_3D | (0x1d<<24)|(0x88<<16))
-
#define STATE3D_FOG_MODE ((3<<29)|(0x1d<<24)|(0x89<<16)|2)
#define FOG_MODE_VERTEX (1<<31)
-#define STATE3D_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16))
-
-#define STATE3D_BUFFER_INFO (CMD_3D | (0x1d<<24)|(0x8e<<16)|1)
-#define BUFFERID_COLOR_BACK (3 << 24)
-#define BUFFERID_COLOR_AUX (4 << 24)
-#define BUFFERID_MC_INTRA_CORR (5 << 24)
-#define BUFFERID_DEPTH (7 << 24)
-#define BUFFER_USE_FENCES (1 << 23)
-
-#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24)|(0x98<<16))
-
-#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24)|(0x99<<16))
-
-#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24)|(0x9a<<16))
-
-#define PRIMITIVE3D (CMD_3D | (0x1f<<24))
-#define PRIM3D_INLINE (0<<23)
-#define PRIM3D_INDIRECT (1<<23)
-#define PRIM3D_TRILIST (0x0<<18)
-#define PRIM3D_TRISTRIP (0x1<<18)
-#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
-#define PRIM3D_TRIFAN (0x3<<18)
-#define PRIM3D_POLY (0x4<<18)
-#define PRIM3D_LINELIST (0x5<<18)
-#define PRIM3D_LINESTRIP (0x6<<18)
-#define PRIM3D_RECTLIST (0x7<<18)
-#define PRIM3D_POINTLIST (0x8<<18)
-#define PRIM3D_DIB (0x9<<18)
-#define PRIM3D_CLEAR_RECT (0xa<<18)
-#define PRIM3D_ZONE_INIT (0xd<<18)
-#define PRIM3D_MASK (0x1f<<18)
-
#define DISABLE_TEX_TRANSFORM (1<<28)
#define TEXTURE_SET(x) (x<<29)