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authorKeith Packard <keithp@keithp.com>2008-07-30 16:15:37 -0700
committerKeith Packard <keithp@keithp.com>2008-08-05 15:29:50 -0700
commitb0b0998b5d52d105eb1e631f688aa8f1bd55ef39 (patch)
treea6b92cfba17bd963e37dcfefb3aaaa2070f7376e /src/i830_accel.c
parent59774e9aca2d743e82d616bb644d20ff6d60d492 (diff)
Make EXA functions work for UXA as well
EXA and UXA have the same acceleration interface, but UXA doesn't provide pixmap stride information as it doesn't manage pixmaps. Move all of that into the driver structure so that the acceleration functions needn't reference the EXA structure.
Diffstat (limited to 'src/i830_accel.c')
-rw-r--r--src/i830_accel.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/i830_accel.c b/src/i830_accel.c
index 579de31c..0ef565b8 100644
--- a/src/i830_accel.c
+++ b/src/i830_accel.c
@@ -282,6 +282,54 @@ I830AccelInit(ScreenPtr pScreen)
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
+ /* Limits are described in the BLT engine chapter under Graphics Data Size
+ * Limitations, and the descriptions of SURFACE_STATE, 3DSTATE_BUFFER_INFO,
+ * 3DSTATE_DRAWING_RECTANGLE, 3DSTATE_MAP_INFO, and 3DSTATE_MAP_INFO.
+ *
+ * i845 through i965 limits 2D rendering to 65536 lines and pitch of 32768.
+ *
+ * i965 limits 3D surface to (2*element size)-aligned offset if un-tiled.
+ * i965 limits 3D surface to 4kB-aligned offset if tiled.
+ * i965 limits 3D surfaces to w,h of ?,8192.
+ * i965 limits 3D surface to pitch of 1B - 128kB.
+ * i965 limits 3D surface pitch alignment to 1 or 2 times the element size.
+ * i965 limits 3D surface pitch alignment to 512B if tiled.
+ * i965 limits 3D destination drawing rect to w,h of 8192,8192.
+ *
+ * i915 limits 3D textures to 4B-aligned offset if un-tiled.
+ * i915 limits 3D textures to ~4kB-aligned offset if tiled.
+ * i915 limits 3D textures to width,height of 2048,2048.
+ * i915 limits 3D textures to pitch of 16B - 8kB, in dwords.
+ * i915 limits 3D destination to ~4kB-aligned offset if tiled.
+ * i915 limits 3D destination to pitch of 16B - 8kB, in dwords, if un-tiled.
+ * i915 limits 3D destination to pitch of 512B - 8kB, in tiles, if tiled.
+ * i915 limits 3D destination to POT aligned pitch if tiled.
+ * i915 limits 3D destination drawing rect to w,h of 2048,2048.
+ *
+ * i845 limits 3D textures to 4B-aligned offset if un-tiled.
+ * i845 limits 3D textures to ~4kB-aligned offset if tiled.
+ * i845 limits 3D textures to width,height of 2048,2048.
+ * i845 limits 3D textures to pitch of 4B - 8kB, in dwords.
+ * i845 limits 3D destination to 4B-aligned offset if un-tiled.
+ * i845 limits 3D destination to ~4kB-aligned offset if tiled.
+ * i845 limits 3D destination to pitch of 8B - 8kB, in dwords.
+ * i845 limits 3D destination drawing rect to w,h of 2048,2048.
+ *
+ * For the tiled issues, the only tiled buffer we draw to should be
+ * the front, which will have an appropriate pitch/offset already set up,
+ * so EXA doesn't need to worry.
+ */
+ if (IS_I965G(pI830)) {
+ pI830->accel_pixmap_offset_alignment = 4 * 2;
+ pI830->accel_pixmap_pitch_alignment = 16;
+ pI830->accel_max_x = 8192;
+ pI830->accel_max_y = 8192;
+ } else {
+ pI830->accel_pixmap_offset_alignment = 4;
+ pI830->accel_pixmap_pitch_alignment = 16;
+ pI830->accel_max_x = 2048;
+ pI830->accel_max_y = 2048;
+ }
switch (pI830->accel) {
#ifdef I830_USE_UXA
case ACCEL_UXA: