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authorWang Zhenyu <zhenyu.z.wang@intel.com>2006-07-14 16:14:18 +0800
committerWang Zhenyu <zhenyu.z.wang@intel.com>2006-07-14 16:14:18 +0800
commit04d1584737fd0d14e99608a97281fd7b1549ae0e (patch)
tree8dd024a1238875b03d56f2f78aa9e9e336df46e2 /src/i830_reg.h
parentb85f268051a785f90e4c55bd1cac80d673388f16 (diff)
Current exa render implement for i830 and i915, test on
865GM and 915G. There is issue in picture 'repeat' support. And also stop recursive behavior in I830WaitLpRing to allow server to abort instead of system hang.
Diffstat (limited to 'src/i830_reg.h')
-rw-r--r--src/i830_reg.h101
1 files changed, 96 insertions, 5 deletions
diff --git a/src/i830_reg.h b/src/i830_reg.h
index be12e760..ae68a2e9 100644
--- a/src/i830_reg.h
+++ b/src/i830_reg.h
@@ -31,6 +31,23 @@
#define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
+#define CMD_3D (0x3<<29)
+
+#define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
+#define PRIM3D_TRILIST (0x0<<18)
+#define PRIM3D_TRISTRIP (0x1<<18)
+#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
+#define PRIM3D_TRIFAN (0x3<<18)
+#define PRIM3D_POLY (0x4<<18)
+#define PRIM3D_LINELIST (0x5<<18)
+#define PRIM3D_LINESTRIP (0x6<<18)
+#define PRIM3D_RECTLIST (0x7<<18)
+#define PRIM3D_POINTLIST (0x8<<18)
+#define PRIM3D_DIB (0x9<<18)
+#define PRIM3D_CLEAR_RECT (0xa<<18)
+#define PRIM3D_ZONE_INIT (0xd<<18)
+#define PRIM3D_MASK (0x1f<<18)
+
#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
#define AA_LINE_ECAAR_WIDTH_0_5 0
@@ -85,6 +102,8 @@
#define COLR_BUF_RGB555 (1<<8)
#define COLR_BUF_RGB565 (2<<8)
#define COLR_BUF_ARGB8888 (3<<8)
+#define COLR_BUF_ARGB4444 (8<<8)
+#define COLR_BUF_ARGB1555 (9<<8)
#define DEPTH_IS_Z 0
#define DEPTH_IS_W (1<<6)
#define DEPTH_FRMT_16_FIXED 0
@@ -301,6 +320,7 @@
/* _3DSTATE_MAP_COORD_SETS, p164 */
#define _3DSTATE_MAP_COORD_SET_CMD (CMD_3D|(0x1c<<24)|(0x01<<19))
+#define TEXCOORD_SET(n) ((n)<<16)
#define ENABLE_TEXCOORD_PARAMS (1<<15)
#define TEXCOORDS_ARE_NORMAL (1<<14)
#define TEXCOORDS_ARE_IN_TEXELUNITS 0
@@ -329,6 +349,13 @@
#define CUBE_NEGZ_ENABLE (1<<1)
#define CUBE_POSZ_ENABLE (1<<0)
+#define _3DSTATE_MAP_INFO_CMD (CMD_3D|(0x1d<<24)|(0x0<<16)|3)
+#define TEXMAP_INDEX(x) ((x)<<28)
+#define MAP_SURFACE_8BIT (1<<24)
+#define MAP_SURFACE_16BIT (2<<24)
+#define MAP_SURFACE_32BIT (3<<24)
+#define MAP_FORMAT_2D (0)
+#define MAP_FORMAT_3D_CUBE (1<<11)
/* _3DSTATE_MODES_1, p190 */
#define _3DSTATE_MODES_1_CMD (CMD_3D|(0x08<<24))
@@ -523,14 +550,57 @@
/* Stipple command, carried over from the i810, apparently:
*/
-#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
+#define _3DSTATE_STIPPLE (CMD_3D|(0x1d<<24)|(0x83<<16))
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
-
-
-#define _3DSTATE_LOAD_STATE_IMMEDIATE_2 ((0x3<<29)|(0x1d<<24)|(0x03<<16))
-#define LOAD_TEXTURE_MAP0 (1<<11)
+#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D|(0x1d<<24)|(0x04<<16))
+#define I1_LOAD_S(n) (1<<((n)+4))
+#define S3_POINT_WIDTH_SHIFT 23
+#define S3_LINE_WIDTH_SHIFT 19
+#define S3_ALPHA_SHADE_MODE_SHIFT 18
+#define S3_FOG_SHADE_MODE_SHIFT 17
+#define S3_SPEC_SHADE_MODE_SHIFT 16
+#define S3_COLOR_SHADE_MODE_SHIFT 15
+#define S3_CULL_MODE_SHIFT 13
+#define S3_CULLMODE_BOTH (0)
+#define S3_CULLMODE_NONE (1<<13)
+#define S3_CULLMODE_CW (2<<13)
+#define S3_CULLMODE_CCW (3<<13)
+#define S3_POINT_WIDTH_PRESENT (1<<12)
+#define S3_SPEC_FOG_PRESENT (1<<11)
+#define S3_DIFFUSE_PRESENT (1<<10)
+#define S3_DEPTH_OFFSET_PRESENT (1<<9)
+#define S3_POSITION_SHIFT 6
+#define S3_VERTEXHAS_XYZ (1<<6)
+#define S3_VERTEXHAS_XYZW (2<<6)
+#define S3_VERTEXHAS_XY (3<<6)
+#define S3_VERTEXHAS_XYW (4<<6)
+#define S3_ENABLE_SPEC_ADD (1<<5)
+#define S3_ENABLE_FOG (1<<4)
+#define S3_ENABLE_LOCAL_DEPTH_BIAS (1<<3)
+#define S3_ENABLE_SPRITE_POINT (1<<1)
+#define S3_ENABLE_ANTIALIASING 1
+#define S8_ENABLE_ALPHA_TEST (1<<31)
+#define S8_ALPHA_TEST_FUNC_SHIFT 28
+#define S8_ALPHA_REFVALUE_SHIFT 20
+#define S8_ENABLE_DEPTH_TEST (1<<19)
+#define S8_DEPTH_TEST_FUNC_SHIFT 16
+#define S8_ENABLE_COLOR_BLEND (1<<15)
+#define S8_COLOR_BLEND_FUNC_SHIFT 12
+#define S8_BLENDFUNC_ADD (0)
+#define S8_BLENDFUNC_SUB (1<<12)
+#define S8_BLENDFUNC_RVRSE_SUB (2<<12)
+#define S8_BLENDFUNC_MIN (3<<12)
+#define S8_BLENDFUNC_MAX (4<<12)
+#define S8_SRC_BLEND_FACTOR_SHIFT 8
+#define S8_DST_BLEND_FACTOR_SHIFT 4
+#define S8_ENABLE_DEPTH_BUFFER_WRITE (1<<3)
+#define S8_ENABLE_COLOR_BUFFER_WRITE (1<<2)
+
+#define _3DSTATE_LOAD_STATE_IMMEDIATE_2 (CMD_3D|(0x1d<<24)|(0x03<<16))
+#define LOAD_TEXTURE_MAP(x) (1<<((x)+11))
+#define LOAD_TEXTURE_BLEND_STAGE(x) (1<<((x)+7))
#define LOAD_GLOBAL_COLOR_FACTOR (1<<6)
#define TM0S0_ADDRESS_MASK 0xfffffffc
@@ -591,6 +661,8 @@
#define TM0S2_CUBE_FACE_ENA_SHIFT 15
#define TM0S2_CUBE_FACE_ENA_MASK (1<<15)
#define TM0S2_MAP_FORMAT (1<<14)
+#define TM0S2_MAP_2D (0<<14)
+#define TM0S2_MAP_3D_CUBE (1<<14)
#define TM0S2_VERTICAL_LINE_STRIDE (1<<13)
#define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12)
#define TM0S2_OUTPUT_CHAN_SHIFT 10
@@ -634,4 +706,23 @@
#define FLUSH_MAP_CACHE (1<<0)
+#define _3DSTATE_MAP_FILTER_CMD (CMD_3D|(0x1c<<24)|(0x02<<19))
+#define FILTER_TEXMAP_INDEX(x) ((x) << 16)
+#define MAG_MODE_FILTER_ENABLE (1 << 5)
+#define MIN_MODE_FILTER_ENABLE (1 << 2)
+#define MAG_MAPFILTER_NEAREST (0 << 3)
+#define MAG_MAPFILTER_LINEAR (1 << 3)
+#define MAG_MAPFILTER_ANISOTROPIC (2 << 3)
+#define MIN_MAPFILTER_NEAREST (0)
+#define MIN_MAPFILTER_LINEAR (1)
+#define MIN_MAPFILTER_ANISOTROPIC (2)
+#define ENABLE_KEYS (1<<15)
+#define DISABLE_COLOR_KEY 0
+#define DISABLE_CHROMA_KEY 0
+#define DISABLE_KILL_PIXEL 0
+#define ENABLE_MIP_MODE_FILTER (1 << 9)
+#define MIPFILTER_NONE 0
+#define MIPFILTER_NEAREST 1
+#define MIPFILTER_LINEAR 3
+
#endif