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authorEric Anholt <anholt@FreeBSD.org>2006-07-17 22:32:25 -0700
committerEric Anholt <anholt@FreeBSD.org>2006-07-18 17:11:34 -0400
commit148ef9bdd9e0ef3e7ac86b56a8662b53a3ea9168 (patch)
tree9a89d00a6220bbc6000dcb74aebd6bd20ddd1569 /src/i830_rotate.c
parent16d6263e6518a4a05562e2842ff2d0fdb4710304 (diff)
Convert magic numbers to symbolic names in i915 rotate code.
This doesn't cover the fragment shader yet, which we need to make a sensible set of macros for (at least the basic bits). Reviewed by: md5
Diffstat (limited to 'src/i830_rotate.c')
-rw-r--r--src/i830_rotate.c149
1 files changed, 103 insertions, 46 deletions
diff --git a/src/i830_rotate.c b/src/i830_rotate.c
index 4d7237f7..3192762d 100644
--- a/src/i830_rotate.c
+++ b/src/i830_rotate.c
@@ -57,6 +57,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "shadow.h"
#include "i830.h"
+#include "i915_reg.h"
#ifdef XF86DRI
#include "dri.h"
@@ -267,58 +268,111 @@ I915UpdateRotate (ScreenPtr pScreen,
BEGIN_LP_RING(64);
/* invarient state */
OUT_RING(MI_NOOP);
- OUT_RING(0x66014140);
- OUT_RING(0x7d990000);
+ OUT_RING(_3DSTATE_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE | AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
+
+ OUT_RING(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_RING(0x00000000);
- OUT_RING(0x7d9a0000);
+
+ OUT_RING(_3DSTATE_DFLT_SPEC_CMD);
OUT_RING(0x00000000);
- OUT_RING(0x7d980000);
+
+ OUT_RING(_3DSTATE_DFLT_Z_CMD);
OUT_RING(0x00000000);
- OUT_RING(0x76fac688);
- OUT_RING(0x6700a770);
- OUT_RING(0x7d040081);
+
+ OUT_RING(_3DSTATE_COORD_SET_BINDINGS |
+ CSB_TCB(0, 0) | CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) | CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) | CSB_TCB(5, 5) |
+ CSB_TCB(6, 6) | CSB_TCB(7, 7));
+
+ OUT_RING(_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_TRI_FAN_PROVOKE_VRTX | TRI_FAN_PROVOKE_VRTX(2) |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) |
+ ENABLE_TEXKILL_3D_4D | TEXKILL_4D |
+ ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE);
+
+ OUT_RING(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 1);
OUT_RING(0x00000000);
+
/* flush map & render cache */
OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE);
OUT_RING(0x00000000);
+
/* draw rect */
- OUT_RING(0x7d800003);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- /* scissor */
- OUT_RING(0x7c800002);
- OUT_RING(0x7d810001);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- OUT_RING(0x7c000003);
+ OUT_RING(_3DSTATE_DRAW_RECT_CMD);
+ OUT_RING(DRAW_DITHER_OFS_X(0) | DRAW_DITHER_OFS_Y(0));
+ OUT_RING(DRAW_XMIN(0) | DRAW_YMIN(0));
+ OUT_RING(DRAW_XMAX(pScrn->virtualX - 1) |
+ DRAW_YMAX(pScrn->virtualY - 1));
+ OUT_RING(DRAW_XORG(0) | DRAW_YORG(0));
+
+ OUT_RING(MI_NOOP);
+
+ OUT_RING(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
+ OUT_RING(_3DSTATE_SCISSOR_RECT_0_CMD);
+ OUT_RING(0x00000000); /* ymin, xmin */
+ OUT_RING(0x00000000); /* ymax, xmax */
+
+ OUT_RING(0x7c000003); /* XXX: magic numbers */
OUT_RING(0x7d070000);
OUT_RING(0x00000000);
OUT_RING(0x68000002);
+
/* context setup */
- OUT_RING(0x6db3ffff);
- OUT_RING(0x7d040744);
- OUT_RING(0xfffffff0);
- OUT_RING(0x00902c80);
- OUT_RING(0x00000000);
- OUT_RING(0x00020216);
- OUT_RING(0x6ba008a1);
- OUT_RING(0x7d880000);
+ OUT_RING(_3DSTATE_MODES_4_CMD |
+ ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
+ MODE4_ENABLE_STENCIL_WRITE_MASK |
+ MODE4_ENABLE_STENCIL_TEST_MASK);
+
+ OUT_RING(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(2) | I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 4);
+
+ OUT_RING(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) |
+ S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT));
+ OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE |
+ S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR |
+ S4_VFMT_XYZW);
+ OUT_RING(0x00000000); /* S5 -- enable bits */
+ OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) |
+ (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) |
+ (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE |
+ (2 << S6_TRISTRIP_PV_SHIFT));
+
+ OUT_RING(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ IAB_MODIFY_ENABLE |
+ IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
+ IAB_MODIFY_SRC_FACTOR |
+ (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) |
+ IAB_MODIFY_DST_FACTOR |
+ (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT));
+
+ OUT_RING(_3DSTATE_CONST_BLEND_COLOR_CMD);
OUT_RING(0x00000000);
- /* dv0 */
- OUT_RING(0x7d850000);
- /* dv1 */
- if (pI830->cpp == 1)
- OUT_RING(0x10880000);
- else if (pI830->cpp == 2)
- OUT_RING(0x10880200);
- else
- OUT_RING(0x10880308);
- /* stipple */
- OUT_RING(0x7d830000);
+
+ OUT_RING(_3DSTATE_DST_BUF_VARS_CMD);
+ if (pI830->cpp == 1) {
+ OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8) | COLR_BUF_8BIT);
+ } else if (pI830->cpp == 2) {
+ OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8) | COLR_BUF_RGB565);
+ } else {
+ OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) |
+ DSTORG_VERT_BIAS(0x8) | COLR_BUF_ARGB8888 |
+ DEPTH_FRMT_24_FIXED_8_OTHER);
+ }
+
+ OUT_RING(_3DSTATE_STIPPLE);
OUT_RING(0x00000000);
+
/* fragment program - texture blend replace*/
OUT_RING(0x7d050008);
OUT_RING(0x19180000);
@@ -330,22 +384,25 @@ I915UpdateRotate (ScreenPtr pScreen,
OUT_RING(0x15200000);
OUT_RING(0x01000000);
OUT_RING(0x00000000);
+
/* texture sampler state */
- OUT_RING(0x7d010003);
+ OUT_RING(_3DSTATE_SAMPLER_STATE | 3);
OUT_RING(0x00000001);
OUT_RING(0x00000000);
OUT_RING(0x00000000);
OUT_RING(0x00000000);
+
/* front buffer, pitch, offset */
- OUT_RING(0x7d8e0001);
- OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2));
+ OUT_RING(_3DSTATE_BUF_INFO_CMD);
+ OUT_RING(BUF_3D_ID_COLOR_BACK | BUF_3D_USE_FENCE |
+ BUF_3D_PITCH(pI830->displayWidth * pI830->cpp));
if (I830IsPrimary(pScrn))
OUT_RING(pI830->FrontBuffer.Start);
else
OUT_RING(pI8301->FrontBuffer2.Start);
/* Set the entire frontbuffer up as a texture */
- OUT_RING(0x7d000003);
+ OUT_RING(_3DSTATE_MAP_STATE | 3);
OUT_RING(0x00000001);
if (I830IsPrimary(pScrn))
@@ -359,12 +416,12 @@ I915UpdateRotate (ScreenPtr pScreen,
use_fence = 4;
if (pI830->cpp == 1)
- use_fence |= 0x80; /* MAPSURF_8BIT */
+ use_fence |= MAPSURF_8BIT;
else
if (pI830->cpp == 2)
- use_fence |= 0x100; /* MAPSURF_16BIT */
+ use_fence |= MAPSURF_16BIT;
else
- use_fence |= 0x180; /* MAPSURF_32BIT */
+ use_fence |= MAPSURF_32BIT;
OUT_RING(use_fence | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10);
OUT_RING(((((pScrn->displayWidth * pI830->cpp) / 4) - 1) << 21));
ADVANCE_LP_RING();
@@ -395,7 +452,7 @@ I915UpdateRotate (ScreenPtr pScreen,
OUT_RING(MI_NOOP);
/* vertex data */
- OUT_RING(0x7f0c001f);
+ OUT_RING(PRIM3D_INLINE | PRIM3D_TRIFAN | (32 - 1));
verts[0][0] = box_x1; verts[0][1] = box_y1;
verts[1][0] = box_x2; verts[1][1] = box_y1;
verts[2][0] = box_x2; verts[2][1] = box_y2;