diff options
author | Eric Anholt <eric@anholt.net> | 2006-12-27 17:41:45 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2006-12-27 17:41:45 -0800 |
commit | 05066632b068ae91d7be77e3a199ea0d337d975b (patch) | |
tree | 32e4caf8b8df782753c80d067e11c03252148268 /src/i830_video.c | |
parent | 46df75ccd4647ea033583130253a2a2218b34a20 (diff) |
Move 965 textured-video out to a separate file.
Diffstat (limited to 'src/i830_video.c')
-rw-r--r-- | src/i830_video.c | 793 |
1 files changed, 3 insertions, 790 deletions
diff --git a/src/i830_video.c b/src/i830_video.c index 946a447e..2e4a85bd 100644 --- a/src/i830_video.c +++ b/src/i830_video.c @@ -84,8 +84,6 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "xaalocal.h" #include "dixstruct.h" #include "fourcc.h" -#include "brw_defines.h" -#include "brw_structs.h" #ifndef USE_USLEEP_FOR_VIDEO #define USE_USLEEP_FOR_VIDEO 0 @@ -2007,791 +2005,6 @@ I830DisplayVideo(ScrnInfoPtr pScrn, int id, short width, short height, OVERLAY_UPDATE; } -static const CARD32 sip_kernel_static[][4] = { -/* wait (1) a0<1>UW a145<0,1,0>UW { align1 + } */ - { 0x00000030, 0x20000108, 0x00001220, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -}; - -/* - * this program computes dA/dx and dA/dy for the texture coordinates along - * with the base texture coordinate. It was extracted from the Mesa driver. - * It uses about 10 GRF registers. - */ - -#define SF_KERNEL_NUM_GRF 16 -#define SF_MAX_THREADS 1 - -static const CARD32 sf_kernel_static[][4] = { -#include "sf_prog.h" -}; - -/* - * Ok, this kernel picks up the required data flow values in g0 and g1 - * and passes those along in m0 and m1. In m2-m9, it sticks constant - * values (bright pink). - */ - -/* Our PS kernel uses less than 32 GRF registers (about 20) */ -#define PS_KERNEL_NUM_GRF 32 -#define PS_MAX_THREADS 32 - -#define BRW_GRF_BLOCKS(nreg) ((nreg + 15) / 16 - 1) - -static const CARD32 ps_kernel_static[][4] = { -#include "wm_prog.h" -}; - -#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1)) -#define MIN(a,b) ((a) < (b) ? (a) : (b)) - -#define WM_BINDING_TABLE_ENTRIES 2 - -static CARD32 float_to_uint (float f) { - union {CARD32 i; float f;} x; - x.f = f; - return x.i; -} - -#if 0 -static struct { - CARD32 svg_ctl; - char *name; -} svg_ctl_bits[] = { - { BRW_SVG_CTL_GS_BA, "General State Base Address" }, - { BRW_SVG_CTL_SS_BA, "Surface State Base Address" }, - { BRW_SVG_CTL_IO_BA, "Indirect Object Base Address" }, - { BRW_SVG_CTL_GS_AUB, "Generate State Access Upper Bound" }, - { BRW_SVG_CTL_IO_AUB, "Indirect Object Access Upper Bound" }, - { BRW_SVG_CTL_SIP, "System Instruction Pointer" }, - { 0, 0 }, -}; - -static void -brw_debug (ScrnInfoPtr pScrn, char *when) -{ - I830Ptr pI830 = I830PTR(pScrn); - int i; - CARD32 v; - - I830Sync (pScrn); - ErrorF("brw_debug: %s\n", when); - for (i = 0; svg_ctl_bits[i].name; i++) { - OUTREG(BRW_SVG_CTL, svg_ctl_bits[i].svg_ctl); - v = INREG(BRW_SVG_RDATA); - ErrorF("\t%34.34s: 0x%08x\n", svg_ctl_bits[i].name, v); - } -} -#endif - -#define WATCH_SF 0 -#define WATCH_WIZ 0 -#define WATCH_STATS 0 - -static void -BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, - RegionPtr dstRegion, - short width, short height, int video_pitch, - int x1, int y1, int x2, int y2, - short src_w, short src_h, - short drw_w, short drw_h, - DrawablePtr pDraw) -{ - I830Ptr pI830 = I830PTR(pScrn); - BoxPtr pbox; - int nbox, dxo, dyo; - int urb_vs_start, urb_vs_size; - int urb_gs_start, urb_gs_size; - int urb_clip_start, urb_clip_size; - int urb_sf_start, urb_sf_size; - int urb_cs_start, urb_cs_size; - struct brw_surface_state *dest_surf_state; - struct brw_surface_state *src_surf_state; - struct brw_sampler_state *src_sampler_state; - struct brw_vs_unit_state *vs_state; - struct brw_sf_unit_state *sf_state; - struct brw_wm_unit_state *wm_state; - struct brw_cc_unit_state *cc_state; - struct brw_cc_viewport *cc_viewport; - struct brw_instruction *sf_kernel; - struct brw_instruction *ps_kernel; - struct brw_instruction *sip_kernel; - float *vb; - CARD32 *binding_table; - Bool first_output = TRUE; - int dest_surf_offset, src_surf_offset, src_sampler_offset, vs_offset; - int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset; - int wm_scratch_offset; - int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset; - int binding_table_offset; - int next_offset, total_state_size; - int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */ - char *state_base; - int state_base_offset; - -#if 0 - ErrorF("BroadwaterDisplayVideoTextured: %dx%d (pitch %d)\n", width, height, - video_pitch); -#endif - - /* enable debug */ - OUTREG (INST_PM, - (1 << (16 + 4)) | - (1 << 4)); -#if 0 - ErrorF ("INST_PM 0x%08x\n", INREG(INST_PM)); -#endif - - assert((id == FOURCC_UYVY) || (id == FOURCC_YUY2)); - - /* Tell the rotation code that we have stomped its invariant state by - * setting a high bit. We don't use any invariant 3D state for video, so we - * don't have to worry about it ourselves. - */ - *pI830->used3D |= 1 << 30; - -#ifdef XF86DRI - /* Tell the DRI that we're smashing its state. */ - if (pI830->directRenderingEnabled) { - drmI830Sarea *pSAREAPriv = DRIGetSAREAPrivate(pScrn->pScreen); - - pSAREAPriv->ctxOwner = DRIGetContext(pScrn->pScreen); - } -#endif /* XF86DRI */ - - next_offset = 0; - - /* Set up our layout of state in framebuffer. First the general state: */ - vs_offset = ALIGN(next_offset, 64); - next_offset = vs_offset + sizeof(*vs_state); - sf_offset = ALIGN(next_offset, 32); - next_offset = sf_offset + sizeof(*sf_state); - wm_offset = ALIGN(next_offset, 32); - next_offset = wm_offset + sizeof(*wm_state); - wm_scratch_offset = ALIGN(next_offset, 1024); - next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS; - cc_offset = ALIGN(next_offset, 32); - next_offset = cc_offset + sizeof(*cc_state); - - sf_kernel_offset = ALIGN(next_offset, 64); - next_offset = sf_kernel_offset + sizeof (sf_kernel_static); - ps_kernel_offset = ALIGN(next_offset, 64); - next_offset = ps_kernel_offset + sizeof (ps_kernel_static); - sip_kernel_offset = ALIGN(next_offset, 64); - next_offset = sip_kernel_offset + sizeof (sip_kernel_static); - cc_viewport_offset = ALIGN(next_offset, 32); - next_offset = cc_viewport_offset + sizeof(*cc_viewport); - - src_sampler_offset = ALIGN(next_offset, 32); - next_offset = src_sampler_offset + sizeof(*src_sampler_state); - - /* Align VB to native size of elements, for safety */ - vb_offset = ALIGN(next_offset, 8); - next_offset = vb_offset + vb_size; - - /* And then the general state: */ - dest_surf_offset = ALIGN(next_offset, 32); - next_offset = dest_surf_offset + sizeof(*dest_surf_state); - src_surf_offset = ALIGN(next_offset, 32); - next_offset = src_surf_offset + sizeof(*src_surf_state); - binding_table_offset = ALIGN(next_offset, 32); - next_offset = binding_table_offset + (WM_BINDING_TABLE_ENTRIES * 4); - - /* Allocate an area in framebuffer for our state layout we just set up */ - total_state_size = next_offset; - assert (total_state_size < BRW_LINEAR_EXTRA); - - /* - * Use the extra space allocated at the end of the Xv buffer - */ - state_base_offset = pPriv->extra_offset; - state_base_offset = ALIGN(state_base_offset, 64); - - state_base = (char *)(pI830->FbBase + state_base_offset); - /* Set up our pointers to state structures in framebuffer. It would probably - * be a good idea to fill these structures out in system memory and then dump - * them there, instead. - */ - vs_state = (void *)(state_base + vs_offset); - sf_state = (void *)(state_base + sf_offset); - wm_state = (void *)(state_base + wm_offset); - cc_state = (void *)(state_base + cc_offset); - sf_kernel = (void *)(state_base + sf_kernel_offset); - ps_kernel = (void *)(state_base + ps_kernel_offset); - sip_kernel = (void *)(state_base + sip_kernel_offset); - - cc_viewport = (void *)(state_base + cc_viewport_offset); - dest_surf_state = (void *)(state_base + dest_surf_offset); - src_surf_state = (void *)(state_base + src_surf_offset); - src_sampler_state = (void *)(state_base + src_sampler_offset); - binding_table = (void *)(state_base + binding_table_offset); - vb = (void *)(state_base + vb_offset); - - /* For 3D, the VS must have 8, 12, 16, 24, or 32 VUEs allocated to it. - * A VUE consists of a 256-bit vertex header followed by the vertex data, - * which in our case is 4 floats (128 bits), thus a single 512-bit URB - * entry. - */ -#define URB_VS_ENTRIES 8 -#define URB_VS_ENTRY_SIZE 1 - -#define URB_GS_ENTRIES 0 -#define URB_GS_ENTRY_SIZE 0 - -#define URB_CLIP_ENTRIES 0 -#define URB_CLIP_ENTRY_SIZE 0 - - /* The SF kernel we use outputs only 4 256-bit registers, leading to an - * entry size of 2 512-bit URBs. We don't need to have many entries to - * output as we're generally working on large rectangles and don't care - * about having WM threads running on different rectangles simultaneously. - */ -#define URB_SF_ENTRIES 1 -#define URB_SF_ENTRY_SIZE 2 - -#define URB_CS_ENTRIES 0 -#define URB_CS_ENTRY_SIZE 0 - - urb_vs_start = 0; - urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE; - urb_gs_start = urb_vs_start + urb_vs_size; - urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE; - urb_clip_start = urb_gs_start + urb_gs_size; - urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE; - urb_sf_start = urb_clip_start + urb_clip_size; - urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE; - urb_cs_start = urb_sf_start + urb_sf_size; - urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE; - - /* We'll be poking the state buffers that could be in use by the 3d hardware - * here, but we should have synced the 3D engine already in I830PutImage. - */ - - memset (cc_viewport, 0, sizeof (*cc_viewport)); - cc_viewport->min_depth = -1.e35; - cc_viewport->max_depth = 1.e35; - - /* Color calculator state */ - memset(cc_state, 0, sizeof(*cc_state)); - cc_state->cc0.stencil_enable = 0; /* disable stencil */ - cc_state->cc2.depth_test = 0; /* disable depth test */ - cc_state->cc2.logicop_enable = 1; /* enable logic op */ - cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */ - cc_state->cc3.blend_enable = 0; /* disable color blend */ - cc_state->cc3.alpha_test = 0; /* disable alpha test */ - cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5; - cc_state->cc5.dither_enable = 0; /* disable dither */ - cc_state->cc5.logicop_func = 0xc; /* WHITE */ - cc_state->cc5.statistics_enable = 1; - cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD; - cc_state->cc5.ia_src_blend_factor = BRW_BLENDFACTOR_ONE; - cc_state->cc5.ia_dest_blend_factor = BRW_BLENDFACTOR_ONE; - - /* Upload system kernel */ - memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static)); - - /* Set up the state buffer for the destination surface */ - memset(dest_surf_state, 0, sizeof(*dest_surf_state)); - dest_surf_state->ss0.surface_type = BRW_SURFACE_2D; - dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; - if (pI830->cpp == 2) { - dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; - } else { - dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; - } - dest_surf_state->ss0.writedisable_alpha = 0; - dest_surf_state->ss0.writedisable_red = 0; - dest_surf_state->ss0.writedisable_green = 0; - dest_surf_state->ss0.writedisable_blue = 0; - dest_surf_state->ss0.color_blend = 1; - dest_surf_state->ss0.vert_line_stride = 0; - dest_surf_state->ss0.vert_line_stride_ofs = 0; - dest_surf_state->ss0.mipmap_layout_mode = 0; - dest_surf_state->ss0.render_cache_read_mode = 0; - - dest_surf_state->ss1.base_addr = pI830->FrontBuffer.Start; - dest_surf_state->ss2.height = pScrn->virtualY - 1; - dest_surf_state->ss2.width = pScrn->virtualX - 1; - dest_surf_state->ss2.mip_count = 0; - dest_surf_state->ss2.render_target_rotation = 0; - dest_surf_state->ss3.pitch = (pI830->displayWidth * pI830->cpp) - 1; - - /* Set up the source surface state buffer */ - memset(src_surf_state, 0, sizeof(*src_surf_state)); - src_surf_state->ss0.surface_type = BRW_SURFACE_2D; -/* src_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; */ - switch (id) { - case FOURCC_YUY2: - src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_NORMAL; - break; - case FOURCC_UYVY: - src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_SWAPY; - break; - } - src_surf_state->ss0.writedisable_alpha = 0; - src_surf_state->ss0.writedisable_red = 0; - src_surf_state->ss0.writedisable_green = 0; - src_surf_state->ss0.writedisable_blue = 0; - src_surf_state->ss0.color_blend = 1; - src_surf_state->ss0.vert_line_stride = 0; - src_surf_state->ss0.vert_line_stride_ofs = 0; - src_surf_state->ss0.mipmap_layout_mode = 0; - src_surf_state->ss0.render_cache_read_mode = 0; - - src_surf_state->ss1.base_addr = pPriv->YBuf0offset; - src_surf_state->ss2.width = width - 1; - src_surf_state->ss2.height = height - 1; - src_surf_state->ss2.mip_count = 0; - src_surf_state->ss2.render_target_rotation = 0; - src_surf_state->ss3.pitch = video_pitch - 1; - - /* Set up a binding table for our two surfaces. Only the PS will use it */ - /* XXX: are these offset from the right place? */ - binding_table[0] = state_base_offset + dest_surf_offset; - binding_table[1] = state_base_offset + src_surf_offset; - - /* Set up the packed YUV source sampler. Doesn't do colorspace conversion. - */ - memset(src_sampler_state, 0, sizeof(*src_sampler_state)); - src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; - src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR; - src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - - /* Set up the vertex shader to be disabled (passthrough) */ - memset(vs_state, 0, sizeof(*vs_state)); - vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES; - vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1; - vs_state->vs6.vs_enable = 0; - vs_state->vs6.vert_cache_disable = 1; - - /* Set up the SF kernel to do coord interp: for each attribute, - * calculate dA/dx and dA/dy. Hand these interpolation coefficients - * back to SF which then hands pixels off to WM. - */ - - memcpy (sf_kernel, sf_kernel_static, sizeof (sf_kernel_static)); - memset(sf_state, 0, sizeof(*sf_state)); -#if 0 - ErrorF ("sf kernel: 0x%08x\n", state_base_offset + sf_kernel_offset); -#endif - sf_state->thread0.kernel_start_pointer = - (state_base_offset + sf_kernel_offset) >> 6; - sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF); - sf_state->sf1.single_program_flow = 1; /* XXX */ - sf_state->sf1.binding_table_entry_count = 0; - sf_state->sf1.thread_priority = 0; - sf_state->sf1.floating_point_mode = 0; /* Mesa does this */ - sf_state->sf1.illegal_op_exception_enable = 1; - sf_state->sf1.mask_stack_exception_enable = 1; - sf_state->sf1.sw_exception_enable = 1; - sf_state->thread2.per_thread_scratch_space = 0; - sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */ - sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */ - sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */ - sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */ - sf_state->thread3.urb_entry_read_offset = 0; - sf_state->thread3.dispatch_grf_start_reg = 3; - sf_state->thread4.max_threads = SF_MAX_THREADS - 1; - sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1; - sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES; - sf_state->thread4.stats_enable = 1; - sf_state->sf5.viewport_transform = FALSE; /* skip viewport */ - sf_state->sf6.cull_mode = BRW_CULLMODE_NONE; - sf_state->sf6.scissor = 0; - sf_state->sf7.trifan_pv = 2; - sf_state->sf6.dest_org_vbias = 0x8; - sf_state->sf6.dest_org_hbias = 0x8; - - memcpy (ps_kernel, ps_kernel_static, sizeof (ps_kernel_static)); -#if 0 - ErrorF ("ps kernel: 0x%08x\n", state_base_offset + ps_kernel_offset); -#endif - memset (wm_state, 0, sizeof (*wm_state)); - wm_state->thread0.kernel_start_pointer = - (state_base_offset + ps_kernel_offset) >> 6; - wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF); - wm_state->thread1.single_program_flow = 1; /* XXX */ - wm_state->thread1.binding_table_entry_count = 2; - /* Though we never use the scratch space in our WM kernel, it has to be - * set, and the minimum allocation is 1024 bytes. - */ - wm_state->thread2.scratch_space_base_pointer = (state_base_offset + - wm_scratch_offset) >> 10; - wm_state->thread2.per_thread_scratch_space = 0; /* 1024 bytes */ - wm_state->thread3.dispatch_grf_start_reg = 3; /* XXX */ - wm_state->thread3.const_urb_entry_read_length = 0; - wm_state->thread3.const_urb_entry_read_offset = 0; - wm_state->thread3.urb_entry_read_length = 1; /* XXX */ - wm_state->thread3.urb_entry_read_offset = 0; /* XXX */ - wm_state->wm4.stats_enable = 1; - wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5; - wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */ - wm_state->wm5.max_threads = PS_MAX_THREADS - 1; - wm_state->wm5.thread_dispatch_enable = 1; - wm_state->wm5.enable_16_pix = 1; - wm_state->wm5.enable_8_pix = 0; - wm_state->wm5.early_depth_test = 1; - - { - BEGIN_LP_RING(2); - OUT_RING(MI_FLUSH | - MI_STATE_INSTRUCTION_CACHE_FLUSH | - BRW_MI_GLOBAL_SNAPSHOT_RESET); - OUT_RING(MI_NOOP); - ADVANCE_LP_RING(); - } - -/* brw_debug (pScrn, "before base address modify"); */ - { BEGIN_LP_RING(12); - /* Match Mesa driver setup */ - OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D); - - /* Mesa does this. Who knows... */ - OUT_RING(BRW_CS_URB_STATE | 0); - OUT_RING((0 << 4) | /* URB Entry Allocation Size */ - (0 << 0)); /* Number of URB Entries */ - - /* Zero out the two base address registers so all offsets are absolute */ - OUT_RING(BRW_STATE_BASE_ADDRESS | 4); - OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */ - OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */ - OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */ - OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */ - OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */ - - /* Set system instruction pointer */ - OUT_RING(BRW_STATE_SIP | 0); - OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */ - - OUT_RING(MI_NOOP); - ADVANCE_LP_RING(); } - -/* brw_debug (pScrn, "after base address modify"); */ - - { BEGIN_LP_RING(42); - /* Enable VF statistics */ - OUT_RING(BRW_3DSTATE_VF_STATISTICS | 1); - - /* Pipe control */ - OUT_RING(BRW_PIPE_CONTROL | - BRW_PIPE_CONTROL_NOWRITE | - BRW_PIPE_CONTROL_IS_FLUSH | - 2); - OUT_RING(0); /* Destination address */ - OUT_RING(0); /* Immediate data low DW */ - OUT_RING(0); /* Immediate data high DW */ - - /* Binding table pointers */ - OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4); - OUT_RING(0); /* vs */ - OUT_RING(0); /* gs */ - OUT_RING(0); /* clip */ - OUT_RING(0); /* sf */ - /* Only the PS uses the binding table */ - OUT_RING(state_base_offset + binding_table_offset); /* ps */ - - /* Blend constant color (magenta is fun) */ - OUT_RING(BRW_3DSTATE_CONSTANT_COLOR | 3); - OUT_RING(float_to_uint (1.0)); - OUT_RING(float_to_uint (0.0)); - OUT_RING(float_to_uint (1.0)); - OUT_RING(float_to_uint (1.0)); - - /* The drawing rectangle clipping is always on. Set it to values that - * shouldn't do any clipping. - */ - OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */ - OUT_RING(0x00000000); /* ymin, xmin */ - OUT_RING((pScrn->virtualX - 1) | - (pScrn->virtualY - 1) << 16); /* ymax, xmax */ - OUT_RING(0x00000000); /* yorigin, xorigin */ - - /* skip the depth buffer */ - /* skip the polygon stipple */ - /* skip the polygon stipple offset */ - /* skip the line stipple */ - - /* Set the pointers to the 3d pipeline state */ - OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5); - OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */ - OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */ - OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */ - OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */ - OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */ - OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */ - - /* URB fence */ - OUT_RING(BRW_URB_FENCE | - UF0_CS_REALLOC | - UF0_SF_REALLOC | - UF0_CLIP_REALLOC | - UF0_GS_REALLOC | - UF0_VS_REALLOC | - 1); - OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) | - ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) | - ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT)); - OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) | - ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT)); - - /* Constant buffer state */ - OUT_RING(BRW_CS_URB_STATE | 0); - OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */ - (URB_CS_ENTRIES << 0)); /* Number of URB Entries */ - - /* Set up the pointer to our vertex buffer */ - OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 2); - OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) | - VB0_VERTEXDATA | - ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); /* four 32-bit floats per vertex */ - OUT_RING(state_base_offset + vb_offset); - OUT_RING(3); /* four corners to our rectangle */ - - /* Set up our vertex elements, sourced from the single vertex buffer. */ - OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | 3); - /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */ - OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | - VE0_VALID | - (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | - (0 << VE0_OFFSET_SHIFT)); - OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | - (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | - (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); - /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */ - OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | - VE0_VALID | - (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | - (8 << VE0_OFFSET_SHIFT)); - OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | - (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | - (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); - - OUT_RING(MI_NOOP); /* pad to quadword */ - ADVANCE_LP_RING(); } - - dxo = dstRegion->extents.x1; - dyo = dstRegion->extents.y1; - - pbox = REGION_RECTS(dstRegion); - nbox = REGION_NUM_RECTS(dstRegion); - while (nbox--) - { - int box_x1 = pbox->x1; - int box_y1 = pbox->y1; - int box_x2 = pbox->x2; - int box_y2 = pbox->y2; - int i; - float src_scale_x, src_scale_y; - - if (!first_output) { - /* Since we use the same little vertex buffer over and over, sync for - * subsequent rectangles. - */ - if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) { - (*pI830->AccelInfoRec->Sync)(pScrn); - pI830->AccelInfoRec->NeedToSync = FALSE; - } - } - - pbox++; - - /* Use normalized texture coordinates */ - src_scale_x = (float)1.0 / (float)drw_w; - src_scale_y = (float)1.0 / (float)drw_h; - - i = 0; - vb[i++] = (box_x2 - dxo) * src_scale_x; - vb[i++] = (box_y2 - dyo) * src_scale_y; - vb[i++] = (float) box_x2; - vb[i++] = (float) box_y2; - - vb[i++] = (box_x1 - dxo) * src_scale_x; - vb[i++] = (box_y2 - dyo) * src_scale_y; - vb[i++] = (float) box_x1; - vb[i++] = (float) box_y2; - - vb[i++] = (box_x1 - dxo) * src_scale_x; - vb[i++] = (box_y1 - dyo) * src_scale_y; - vb[i++] = (float) box_x1; - vb[i++] = (float) box_y1; - -#if 0 - ErrorF ("before EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n", - INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0), - INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0)); - - OUTREG(BRW_VF_CTL, - BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID | - BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX | - BRW_VF_CTL_SNAPSHOT_ENABLE); - OUTREG(BRW_VF_STRG_VAL, 0); -#endif - -#if 0 - OUTREG(BRW_VS_CTL, - BRW_VS_CTL_SNAPSHOT_ALL_THREADS | - BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT | - BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE); - - OUTREG(BRW_VS_STRG_VAL, 0); -#endif - -#if WATCH_SF - OUTREG(BRW_SF_CTL, - BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT | - BRW_SF_CTL_SNAPSHOT_ALL_THREADS | - BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE); - OUTREG(BRW_SF_STRG_VAL, 0); -#endif - -#if WATCH_WIZ - OUTREG(BRW_WIZ_CTL, - BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE | - BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS | - BRW_WIZ_CTL_SNAPSHOT_ENABLE); - OUTREG(BRW_WIZ_STRG_VAL, - (box_x1) | (box_y1 << 16)); -#endif - -#if 0 - OUTREG(BRW_TS_CTL, - BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR | - BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS | - BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS | - BRW_TS_CTL_SNAPSHOT_ENABLE); -#endif - - BEGIN_LP_RING(6); - OUT_RING(BRW_3DPRIMITIVE | - BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL | - (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) | - (0 << 9) | /* CTG - indirect vertex count */ - 4); - OUT_RING(3); /* vertex count per instance */ - OUT_RING(0); /* start vertex offset */ - OUT_RING(1); /* single instance */ - OUT_RING(0); /* start instance location */ - OUT_RING(0); /* index buffer offset, ignored */ - ADVANCE_LP_RING(); - -#if 0 - for (j = 0; j < 100000; j++) { - ctl = INREG(BRW_VF_CTL); - if (ctl & BRW_VF_CTL_SNAPSHOT_COMPLETE) - break; - } - - rdata = INREG(BRW_VF_RDATA); - OUTREG(BRW_VF_CTL, 0); - ErrorF ("VF_CTL: 0x%08x VF_RDATA: 0x%08x\n", ctl, rdata); -#endif - -#if 0 - for (j = 0; j < 1000000; j++) { - ctl = INREG(BRW_VS_CTL); - if (ctl & BRW_VS_CTL_SNAPSHOT_COMPLETE) - break; - } - - rdata = INREG(BRW_VS_RDATA); - for (k = 0; k <= 3; k++) { - OUTREG(BRW_VS_CTL, - BRW_VS_CTL_SNAPSHOT_COMPLETE | - (k << 8)); - rdata = INREG(BRW_VS_RDATA); - ErrorF ("VS_CTL: 0x%08x VS_RDATA(%d): 0x%08x\n", ctl, k, rdata); - } - - OUTREG(BRW_VS_CTL, 0); -#endif - -#if WATCH_SF - for (j = 0; j < 1000000; j++) { - ctl = INREG(BRW_SF_CTL); - if (ctl & BRW_SF_CTL_SNAPSHOT_COMPLETE) - break; - } - - for (k = 0; k <= 7; k++) { - OUTREG(BRW_SF_CTL, - BRW_SF_CTL_SNAPSHOT_COMPLETE | - (k << 8)); - rdata = INREG(BRW_SF_RDATA); - ErrorF ("SF_CTL: 0x%08x SF_RDATA(%d): 0x%08x\n", ctl, k, rdata); - } - - OUTREG(BRW_SF_CTL, 0); -#endif - -#if WATCH_WIZ - for (j = 0; j < 100000; j++) { - ctl = INREG(BRW_WIZ_CTL); - if (ctl & BRW_WIZ_CTL_SNAPSHOT_COMPLETE) - break; - } - - rdata = INREG(BRW_WIZ_RDATA); - OUTREG(BRW_WIZ_CTL, 0); - ErrorF ("WIZ_CTL: 0x%08x WIZ_RDATA: 0x%08x\n", ctl, rdata); -#endif - -#if 0 - for (j = 0; j < 100000; j++) { - ctl = INREG(BRW_TS_CTL); - if (ctl & BRW_TS_CTL_SNAPSHOT_COMPLETE) - break; - } - - rdata = INREG(BRW_TS_RDATA); - OUTREG(BRW_TS_CTL, 0); - ErrorF ("TS_CTL: 0x%08x TS_RDATA: 0x%08x\n", ctl, rdata); - - ErrorF ("after EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n", - INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0), - INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0)); -#endif - -#if 0 - for (j = 0; j < 256; j++) { - OUTREG(BRW_TD_CTL, j << BRW_TD_CTL_MUX_SHIFT); - rdata = INREG(BRW_TD_RDATA); - ErrorF ("TD_RDATA(%d): 0x%08x\n", j, rdata); - } -#endif - first_output = FALSE; - if (pI830->AccelInfoRec) - pI830->AccelInfoRec->NeedToSync = TRUE; - } - - if (pI830->AccelInfoRec) - (*pI830->AccelInfoRec->Sync)(pScrn); -#if WATCH_STATS - i830_dump_error_state (pScrn); -#endif -} #ifdef I830_USE_EXA static void @@ -3162,9 +2375,9 @@ I830PutImage(ScrnInfoPtr pScrn, I830DisplayVideo(pScrn, destId, width, height, dstPitch, x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h); } else if (IS_I965G(pI830)) { - BroadwaterDisplayVideoTextured (pScrn, pPriv, destId, clipBoxes, width, height, - dstPitch, x1, y1, x2, y2, - src_w, src_h, drw_w, drw_h, pDraw); + I965DisplayVideoTextured(pScrn, pPriv, destId, clipBoxes, width, height, + dstPitch, x1, y1, x2, y2, + src_w, src_h, drw_w, drw_h, pDraw); } else { I915DisplayVideoTextured(pScrn, pPriv, destId, clipBoxes, width, height, dstPitch, x1, y1, x2, y2, |