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authorEric Anholt <eric@anholt.net>2006-12-27 17:41:45 -0800
committerEric Anholt <eric@anholt.net>2006-12-27 17:41:45 -0800
commit05066632b068ae91d7be77e3a199ea0d337d975b (patch)
tree32e4caf8b8df782753c80d067e11c03252148268 /src/i830_video.c
parent46df75ccd4647ea033583130253a2a2218b34a20 (diff)
Move 965 textured-video out to a separate file.
Diffstat (limited to 'src/i830_video.c')
-rw-r--r--src/i830_video.c793
1 files changed, 3 insertions, 790 deletions
diff --git a/src/i830_video.c b/src/i830_video.c
index 946a447e..2e4a85bd 100644
--- a/src/i830_video.c
+++ b/src/i830_video.c
@@ -84,8 +84,6 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xaalocal.h"
#include "dixstruct.h"
#include "fourcc.h"
-#include "brw_defines.h"
-#include "brw_structs.h"
#ifndef USE_USLEEP_FOR_VIDEO
#define USE_USLEEP_FOR_VIDEO 0
@@ -2007,791 +2005,6 @@ I830DisplayVideo(ScrnInfoPtr pScrn, int id, short width, short height,
OVERLAY_UPDATE;
}
-static const CARD32 sip_kernel_static[][4] = {
-/* wait (1) a0<1>UW a145<0,1,0>UW { align1 + } */
- { 0x00000030, 0x20000108, 0x00001220, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-/* nop (4) g0<1>UD { align1 + } */
- { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
-};
-
-/*
- * this program computes dA/dx and dA/dy for the texture coordinates along
- * with the base texture coordinate. It was extracted from the Mesa driver.
- * It uses about 10 GRF registers.
- */
-
-#define SF_KERNEL_NUM_GRF 16
-#define SF_MAX_THREADS 1
-
-static const CARD32 sf_kernel_static[][4] = {
-#include "sf_prog.h"
-};
-
-/*
- * Ok, this kernel picks up the required data flow values in g0 and g1
- * and passes those along in m0 and m1. In m2-m9, it sticks constant
- * values (bright pink).
- */
-
-/* Our PS kernel uses less than 32 GRF registers (about 20) */
-#define PS_KERNEL_NUM_GRF 32
-#define PS_MAX_THREADS 32
-
-#define BRW_GRF_BLOCKS(nreg) ((nreg + 15) / 16 - 1)
-
-static const CARD32 ps_kernel_static[][4] = {
-#include "wm_prog.h"
-};
-
-#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
-#define MIN(a,b) ((a) < (b) ? (a) : (b))
-
-#define WM_BINDING_TABLE_ENTRIES 2
-
-static CARD32 float_to_uint (float f) {
- union {CARD32 i; float f;} x;
- x.f = f;
- return x.i;
-}
-
-#if 0
-static struct {
- CARD32 svg_ctl;
- char *name;
-} svg_ctl_bits[] = {
- { BRW_SVG_CTL_GS_BA, "General State Base Address" },
- { BRW_SVG_CTL_SS_BA, "Surface State Base Address" },
- { BRW_SVG_CTL_IO_BA, "Indirect Object Base Address" },
- { BRW_SVG_CTL_GS_AUB, "Generate State Access Upper Bound" },
- { BRW_SVG_CTL_IO_AUB, "Indirect Object Access Upper Bound" },
- { BRW_SVG_CTL_SIP, "System Instruction Pointer" },
- { 0, 0 },
-};
-
-static void
-brw_debug (ScrnInfoPtr pScrn, char *when)
-{
- I830Ptr pI830 = I830PTR(pScrn);
- int i;
- CARD32 v;
-
- I830Sync (pScrn);
- ErrorF("brw_debug: %s\n", when);
- for (i = 0; svg_ctl_bits[i].name; i++) {
- OUTREG(BRW_SVG_CTL, svg_ctl_bits[i].svg_ctl);
- v = INREG(BRW_SVG_RDATA);
- ErrorF("\t%34.34s: 0x%08x\n", svg_ctl_bits[i].name, v);
- }
-}
-#endif
-
-#define WATCH_SF 0
-#define WATCH_WIZ 0
-#define WATCH_STATS 0
-
-static void
-BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
- RegionPtr dstRegion,
- short width, short height, int video_pitch,
- int x1, int y1, int x2, int y2,
- short src_w, short src_h,
- short drw_w, short drw_h,
- DrawablePtr pDraw)
-{
- I830Ptr pI830 = I830PTR(pScrn);
- BoxPtr pbox;
- int nbox, dxo, dyo;
- int urb_vs_start, urb_vs_size;
- int urb_gs_start, urb_gs_size;
- int urb_clip_start, urb_clip_size;
- int urb_sf_start, urb_sf_size;
- int urb_cs_start, urb_cs_size;
- struct brw_surface_state *dest_surf_state;
- struct brw_surface_state *src_surf_state;
- struct brw_sampler_state *src_sampler_state;
- struct brw_vs_unit_state *vs_state;
- struct brw_sf_unit_state *sf_state;
- struct brw_wm_unit_state *wm_state;
- struct brw_cc_unit_state *cc_state;
- struct brw_cc_viewport *cc_viewport;
- struct brw_instruction *sf_kernel;
- struct brw_instruction *ps_kernel;
- struct brw_instruction *sip_kernel;
- float *vb;
- CARD32 *binding_table;
- Bool first_output = TRUE;
- int dest_surf_offset, src_surf_offset, src_sampler_offset, vs_offset;
- int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset;
- int wm_scratch_offset;
- int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset;
- int binding_table_offset;
- int next_offset, total_state_size;
- int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */
- char *state_base;
- int state_base_offset;
-
-#if 0
- ErrorF("BroadwaterDisplayVideoTextured: %dx%d (pitch %d)\n", width, height,
- video_pitch);
-#endif
-
- /* enable debug */
- OUTREG (INST_PM,
- (1 << (16 + 4)) |
- (1 << 4));
-#if 0
- ErrorF ("INST_PM 0x%08x\n", INREG(INST_PM));
-#endif
-
- assert((id == FOURCC_UYVY) || (id == FOURCC_YUY2));
-
- /* Tell the rotation code that we have stomped its invariant state by
- * setting a high bit. We don't use any invariant 3D state for video, so we
- * don't have to worry about it ourselves.
- */
- *pI830->used3D |= 1 << 30;
-
-#ifdef XF86DRI
- /* Tell the DRI that we're smashing its state. */
- if (pI830->directRenderingEnabled) {
- drmI830Sarea *pSAREAPriv = DRIGetSAREAPrivate(pScrn->pScreen);
-
- pSAREAPriv->ctxOwner = DRIGetContext(pScrn->pScreen);
- }
-#endif /* XF86DRI */
-
- next_offset = 0;
-
- /* Set up our layout of state in framebuffer. First the general state: */
- vs_offset = ALIGN(next_offset, 64);
- next_offset = vs_offset + sizeof(*vs_state);
- sf_offset = ALIGN(next_offset, 32);
- next_offset = sf_offset + sizeof(*sf_state);
- wm_offset = ALIGN(next_offset, 32);
- next_offset = wm_offset + sizeof(*wm_state);
- wm_scratch_offset = ALIGN(next_offset, 1024);
- next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS;
- cc_offset = ALIGN(next_offset, 32);
- next_offset = cc_offset + sizeof(*cc_state);
-
- sf_kernel_offset = ALIGN(next_offset, 64);
- next_offset = sf_kernel_offset + sizeof (sf_kernel_static);
- ps_kernel_offset = ALIGN(next_offset, 64);
- next_offset = ps_kernel_offset + sizeof (ps_kernel_static);
- sip_kernel_offset = ALIGN(next_offset, 64);
- next_offset = sip_kernel_offset + sizeof (sip_kernel_static);
- cc_viewport_offset = ALIGN(next_offset, 32);
- next_offset = cc_viewport_offset + sizeof(*cc_viewport);
-
- src_sampler_offset = ALIGN(next_offset, 32);
- next_offset = src_sampler_offset + sizeof(*src_sampler_state);
-
- /* Align VB to native size of elements, for safety */
- vb_offset = ALIGN(next_offset, 8);
- next_offset = vb_offset + vb_size;
-
- /* And then the general state: */
- dest_surf_offset = ALIGN(next_offset, 32);
- next_offset = dest_surf_offset + sizeof(*dest_surf_state);
- src_surf_offset = ALIGN(next_offset, 32);
- next_offset = src_surf_offset + sizeof(*src_surf_state);
- binding_table_offset = ALIGN(next_offset, 32);
- next_offset = binding_table_offset + (WM_BINDING_TABLE_ENTRIES * 4);
-
- /* Allocate an area in framebuffer for our state layout we just set up */
- total_state_size = next_offset;
- assert (total_state_size < BRW_LINEAR_EXTRA);
-
- /*
- * Use the extra space allocated at the end of the Xv buffer
- */
- state_base_offset = pPriv->extra_offset;
- state_base_offset = ALIGN(state_base_offset, 64);
-
- state_base = (char *)(pI830->FbBase + state_base_offset);
- /* Set up our pointers to state structures in framebuffer. It would probably
- * be a good idea to fill these structures out in system memory and then dump
- * them there, instead.
- */
- vs_state = (void *)(state_base + vs_offset);
- sf_state = (void *)(state_base + sf_offset);
- wm_state = (void *)(state_base + wm_offset);
- cc_state = (void *)(state_base + cc_offset);
- sf_kernel = (void *)(state_base + sf_kernel_offset);
- ps_kernel = (void *)(state_base + ps_kernel_offset);
- sip_kernel = (void *)(state_base + sip_kernel_offset);
-
- cc_viewport = (void *)(state_base + cc_viewport_offset);
- dest_surf_state = (void *)(state_base + dest_surf_offset);
- src_surf_state = (void *)(state_base + src_surf_offset);
- src_sampler_state = (void *)(state_base + src_sampler_offset);
- binding_table = (void *)(state_base + binding_table_offset);
- vb = (void *)(state_base + vb_offset);
-
- /* For 3D, the VS must have 8, 12, 16, 24, or 32 VUEs allocated to it.
- * A VUE consists of a 256-bit vertex header followed by the vertex data,
- * which in our case is 4 floats (128 bits), thus a single 512-bit URB
- * entry.
- */
-#define URB_VS_ENTRIES 8
-#define URB_VS_ENTRY_SIZE 1
-
-#define URB_GS_ENTRIES 0
-#define URB_GS_ENTRY_SIZE 0
-
-#define URB_CLIP_ENTRIES 0
-#define URB_CLIP_ENTRY_SIZE 0
-
- /* The SF kernel we use outputs only 4 256-bit registers, leading to an
- * entry size of 2 512-bit URBs. We don't need to have many entries to
- * output as we're generally working on large rectangles and don't care
- * about having WM threads running on different rectangles simultaneously.
- */
-#define URB_SF_ENTRIES 1
-#define URB_SF_ENTRY_SIZE 2
-
-#define URB_CS_ENTRIES 0
-#define URB_CS_ENTRY_SIZE 0
-
- urb_vs_start = 0;
- urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
- urb_gs_start = urb_vs_start + urb_vs_size;
- urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
- urb_clip_start = urb_gs_start + urb_gs_size;
- urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
- urb_sf_start = urb_clip_start + urb_clip_size;
- urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
- urb_cs_start = urb_sf_start + urb_sf_size;
- urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
-
- /* We'll be poking the state buffers that could be in use by the 3d hardware
- * here, but we should have synced the 3D engine already in I830PutImage.
- */
-
- memset (cc_viewport, 0, sizeof (*cc_viewport));
- cc_viewport->min_depth = -1.e35;
- cc_viewport->max_depth = 1.e35;
-
- /* Color calculator state */
- memset(cc_state, 0, sizeof(*cc_state));
- cc_state->cc0.stencil_enable = 0; /* disable stencil */
- cc_state->cc2.depth_test = 0; /* disable depth test */
- cc_state->cc2.logicop_enable = 1; /* enable logic op */
- cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */
- cc_state->cc3.blend_enable = 0; /* disable color blend */
- cc_state->cc3.alpha_test = 0; /* disable alpha test */
- cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5;
- cc_state->cc5.dither_enable = 0; /* disable dither */
- cc_state->cc5.logicop_func = 0xc; /* WHITE */
- cc_state->cc5.statistics_enable = 1;
- cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
- cc_state->cc5.ia_src_blend_factor = BRW_BLENDFACTOR_ONE;
- cc_state->cc5.ia_dest_blend_factor = BRW_BLENDFACTOR_ONE;
-
- /* Upload system kernel */
- memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static));
-
- /* Set up the state buffer for the destination surface */
- memset(dest_surf_state, 0, sizeof(*dest_surf_state));
- dest_surf_state->ss0.surface_type = BRW_SURFACE_2D;
- dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
- if (pI830->cpp == 2) {
- dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
- } else {
- dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
- }
- dest_surf_state->ss0.writedisable_alpha = 0;
- dest_surf_state->ss0.writedisable_red = 0;
- dest_surf_state->ss0.writedisable_green = 0;
- dest_surf_state->ss0.writedisable_blue = 0;
- dest_surf_state->ss0.color_blend = 1;
- dest_surf_state->ss0.vert_line_stride = 0;
- dest_surf_state->ss0.vert_line_stride_ofs = 0;
- dest_surf_state->ss0.mipmap_layout_mode = 0;
- dest_surf_state->ss0.render_cache_read_mode = 0;
-
- dest_surf_state->ss1.base_addr = pI830->FrontBuffer.Start;
- dest_surf_state->ss2.height = pScrn->virtualY - 1;
- dest_surf_state->ss2.width = pScrn->virtualX - 1;
- dest_surf_state->ss2.mip_count = 0;
- dest_surf_state->ss2.render_target_rotation = 0;
- dest_surf_state->ss3.pitch = (pI830->displayWidth * pI830->cpp) - 1;
-
- /* Set up the source surface state buffer */
- memset(src_surf_state, 0, sizeof(*src_surf_state));
- src_surf_state->ss0.surface_type = BRW_SURFACE_2D;
-/* src_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; */
- switch (id) {
- case FOURCC_YUY2:
- src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_NORMAL;
- break;
- case FOURCC_UYVY:
- src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_SWAPY;
- break;
- }
- src_surf_state->ss0.writedisable_alpha = 0;
- src_surf_state->ss0.writedisable_red = 0;
- src_surf_state->ss0.writedisable_green = 0;
- src_surf_state->ss0.writedisable_blue = 0;
- src_surf_state->ss0.color_blend = 1;
- src_surf_state->ss0.vert_line_stride = 0;
- src_surf_state->ss0.vert_line_stride_ofs = 0;
- src_surf_state->ss0.mipmap_layout_mode = 0;
- src_surf_state->ss0.render_cache_read_mode = 0;
-
- src_surf_state->ss1.base_addr = pPriv->YBuf0offset;
- src_surf_state->ss2.width = width - 1;
- src_surf_state->ss2.height = height - 1;
- src_surf_state->ss2.mip_count = 0;
- src_surf_state->ss2.render_target_rotation = 0;
- src_surf_state->ss3.pitch = video_pitch - 1;
-
- /* Set up a binding table for our two surfaces. Only the PS will use it */
- /* XXX: are these offset from the right place? */
- binding_table[0] = state_base_offset + dest_surf_offset;
- binding_table[1] = state_base_offset + src_surf_offset;
-
- /* Set up the packed YUV source sampler. Doesn't do colorspace conversion.
- */
- memset(src_sampler_state, 0, sizeof(*src_sampler_state));
- src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
- src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
- src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
- src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
- src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
-
- /* Set up the vertex shader to be disabled (passthrough) */
- memset(vs_state, 0, sizeof(*vs_state));
- vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES;
- vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
- vs_state->vs6.vs_enable = 0;
- vs_state->vs6.vert_cache_disable = 1;
-
- /* Set up the SF kernel to do coord interp: for each attribute,
- * calculate dA/dx and dA/dy. Hand these interpolation coefficients
- * back to SF which then hands pixels off to WM.
- */
-
- memcpy (sf_kernel, sf_kernel_static, sizeof (sf_kernel_static));
- memset(sf_state, 0, sizeof(*sf_state));
-#if 0
- ErrorF ("sf kernel: 0x%08x\n", state_base_offset + sf_kernel_offset);
-#endif
- sf_state->thread0.kernel_start_pointer =
- (state_base_offset + sf_kernel_offset) >> 6;
- sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF);
- sf_state->sf1.single_program_flow = 1; /* XXX */
- sf_state->sf1.binding_table_entry_count = 0;
- sf_state->sf1.thread_priority = 0;
- sf_state->sf1.floating_point_mode = 0; /* Mesa does this */
- sf_state->sf1.illegal_op_exception_enable = 1;
- sf_state->sf1.mask_stack_exception_enable = 1;
- sf_state->sf1.sw_exception_enable = 1;
- sf_state->thread2.per_thread_scratch_space = 0;
- sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */
- sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */
- sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */
- sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
- sf_state->thread3.urb_entry_read_offset = 0;
- sf_state->thread3.dispatch_grf_start_reg = 3;
- sf_state->thread4.max_threads = SF_MAX_THREADS - 1;
- sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
- sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES;
- sf_state->thread4.stats_enable = 1;
- sf_state->sf5.viewport_transform = FALSE; /* skip viewport */
- sf_state->sf6.cull_mode = BRW_CULLMODE_NONE;
- sf_state->sf6.scissor = 0;
- sf_state->sf7.trifan_pv = 2;
- sf_state->sf6.dest_org_vbias = 0x8;
- sf_state->sf6.dest_org_hbias = 0x8;
-
- memcpy (ps_kernel, ps_kernel_static, sizeof (ps_kernel_static));
-#if 0
- ErrorF ("ps kernel: 0x%08x\n", state_base_offset + ps_kernel_offset);
-#endif
- memset (wm_state, 0, sizeof (*wm_state));
- wm_state->thread0.kernel_start_pointer =
- (state_base_offset + ps_kernel_offset) >> 6;
- wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF);
- wm_state->thread1.single_program_flow = 1; /* XXX */
- wm_state->thread1.binding_table_entry_count = 2;
- /* Though we never use the scratch space in our WM kernel, it has to be
- * set, and the minimum allocation is 1024 bytes.
- */
- wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
- wm_scratch_offset) >> 10;
- wm_state->thread2.per_thread_scratch_space = 0; /* 1024 bytes */
- wm_state->thread3.dispatch_grf_start_reg = 3; /* XXX */
- wm_state->thread3.const_urb_entry_read_length = 0;
- wm_state->thread3.const_urb_entry_read_offset = 0;
- wm_state->thread3.urb_entry_read_length = 1; /* XXX */
- wm_state->thread3.urb_entry_read_offset = 0; /* XXX */
- wm_state->wm4.stats_enable = 1;
- wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5;
- wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */
- wm_state->wm5.max_threads = PS_MAX_THREADS - 1;
- wm_state->wm5.thread_dispatch_enable = 1;
- wm_state->wm5.enable_16_pix = 1;
- wm_state->wm5.enable_8_pix = 0;
- wm_state->wm5.early_depth_test = 1;
-
- {
- BEGIN_LP_RING(2);
- OUT_RING(MI_FLUSH |
- MI_STATE_INSTRUCTION_CACHE_FLUSH |
- BRW_MI_GLOBAL_SNAPSHOT_RESET);
- OUT_RING(MI_NOOP);
- ADVANCE_LP_RING();
- }
-
-/* brw_debug (pScrn, "before base address modify"); */
- { BEGIN_LP_RING(12);
- /* Match Mesa driver setup */
- OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
-
- /* Mesa does this. Who knows... */
- OUT_RING(BRW_CS_URB_STATE | 0);
- OUT_RING((0 << 4) | /* URB Entry Allocation Size */
- (0 << 0)); /* Number of URB Entries */
-
- /* Zero out the two base address registers so all offsets are absolute */
- OUT_RING(BRW_STATE_BASE_ADDRESS | 4);
- OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */
- OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */
- OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */
- OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */
- OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */
-
- /* Set system instruction pointer */
- OUT_RING(BRW_STATE_SIP | 0);
- OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */
-
- OUT_RING(MI_NOOP);
- ADVANCE_LP_RING(); }
-
-/* brw_debug (pScrn, "after base address modify"); */
-
- { BEGIN_LP_RING(42);
- /* Enable VF statistics */
- OUT_RING(BRW_3DSTATE_VF_STATISTICS | 1);
-
- /* Pipe control */
- OUT_RING(BRW_PIPE_CONTROL |
- BRW_PIPE_CONTROL_NOWRITE |
- BRW_PIPE_CONTROL_IS_FLUSH |
- 2);
- OUT_RING(0); /* Destination address */
- OUT_RING(0); /* Immediate data low DW */
- OUT_RING(0); /* Immediate data high DW */
-
- /* Binding table pointers */
- OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
- OUT_RING(0); /* vs */
- OUT_RING(0); /* gs */
- OUT_RING(0); /* clip */
- OUT_RING(0); /* sf */
- /* Only the PS uses the binding table */
- OUT_RING(state_base_offset + binding_table_offset); /* ps */
-
- /* Blend constant color (magenta is fun) */
- OUT_RING(BRW_3DSTATE_CONSTANT_COLOR | 3);
- OUT_RING(float_to_uint (1.0));
- OUT_RING(float_to_uint (0.0));
- OUT_RING(float_to_uint (1.0));
- OUT_RING(float_to_uint (1.0));
-
- /* The drawing rectangle clipping is always on. Set it to values that
- * shouldn't do any clipping.
- */
- OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
- OUT_RING(0x00000000); /* ymin, xmin */
- OUT_RING((pScrn->virtualX - 1) |
- (pScrn->virtualY - 1) << 16); /* ymax, xmax */
- OUT_RING(0x00000000); /* yorigin, xorigin */
-
- /* skip the depth buffer */
- /* skip the polygon stipple */
- /* skip the polygon stipple offset */
- /* skip the line stipple */
-
- /* Set the pointers to the 3d pipeline state */
- OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5);
- OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */
- OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */
- OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */
- OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */
- OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */
- OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */
-
- /* URB fence */
- OUT_RING(BRW_URB_FENCE |
- UF0_CS_REALLOC |
- UF0_SF_REALLOC |
- UF0_CLIP_REALLOC |
- UF0_GS_REALLOC |
- UF0_VS_REALLOC |
- 1);
- OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
- ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
- ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
- OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
- ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));
-
- /* Constant buffer state */
- OUT_RING(BRW_CS_URB_STATE | 0);
- OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */
- (URB_CS_ENTRIES << 0)); /* Number of URB Entries */
-
- /* Set up the pointer to our vertex buffer */
- OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 2);
- OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) |
- VB0_VERTEXDATA |
- ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); /* four 32-bit floats per vertex */
- OUT_RING(state_base_offset + vb_offset);
- OUT_RING(3); /* four corners to our rectangle */
-
- /* Set up our vertex elements, sourced from the single vertex buffer. */
- OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | 3);
- /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
- OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
- VE0_VALID |
- (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
- (0 << VE0_OFFSET_SHIFT));
- OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
- (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
- (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
- /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */
- OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
- VE0_VALID |
- (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
- (8 << VE0_OFFSET_SHIFT));
- OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
- (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
- (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
-
- OUT_RING(MI_NOOP); /* pad to quadword */
- ADVANCE_LP_RING(); }
-
- dxo = dstRegion->extents.x1;
- dyo = dstRegion->extents.y1;
-
- pbox = REGION_RECTS(dstRegion);
- nbox = REGION_NUM_RECTS(dstRegion);
- while (nbox--)
- {
- int box_x1 = pbox->x1;
- int box_y1 = pbox->y1;
- int box_x2 = pbox->x2;
- int box_y2 = pbox->y2;
- int i;
- float src_scale_x, src_scale_y;
-
- if (!first_output) {
- /* Since we use the same little vertex buffer over and over, sync for
- * subsequent rectangles.
- */
- if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) {
- (*pI830->AccelInfoRec->Sync)(pScrn);
- pI830->AccelInfoRec->NeedToSync = FALSE;
- }
- }
-
- pbox++;
-
- /* Use normalized texture coordinates */
- src_scale_x = (float)1.0 / (float)drw_w;
- src_scale_y = (float)1.0 / (float)drw_h;
-
- i = 0;
- vb[i++] = (box_x2 - dxo) * src_scale_x;
- vb[i++] = (box_y2 - dyo) * src_scale_y;
- vb[i++] = (float) box_x2;
- vb[i++] = (float) box_y2;
-
- vb[i++] = (box_x1 - dxo) * src_scale_x;
- vb[i++] = (box_y2 - dyo) * src_scale_y;
- vb[i++] = (float) box_x1;
- vb[i++] = (float) box_y2;
-
- vb[i++] = (box_x1 - dxo) * src_scale_x;
- vb[i++] = (box_y1 - dyo) * src_scale_y;
- vb[i++] = (float) box_x1;
- vb[i++] = (float) box_y1;
-
-#if 0
- ErrorF ("before EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n",
- INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0),
- INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0));
-
- OUTREG(BRW_VF_CTL,
- BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID |
- BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX |
- BRW_VF_CTL_SNAPSHOT_ENABLE);
- OUTREG(BRW_VF_STRG_VAL, 0);
-#endif
-
-#if 0
- OUTREG(BRW_VS_CTL,
- BRW_VS_CTL_SNAPSHOT_ALL_THREADS |
- BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT |
- BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE);
-
- OUTREG(BRW_VS_STRG_VAL, 0);
-#endif
-
-#if WATCH_SF
- OUTREG(BRW_SF_CTL,
- BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT |
- BRW_SF_CTL_SNAPSHOT_ALL_THREADS |
- BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE);
- OUTREG(BRW_SF_STRG_VAL, 0);
-#endif
-
-#if WATCH_WIZ
- OUTREG(BRW_WIZ_CTL,
- BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE |
- BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS |
- BRW_WIZ_CTL_SNAPSHOT_ENABLE);
- OUTREG(BRW_WIZ_STRG_VAL,
- (box_x1) | (box_y1 << 16));
-#endif
-
-#if 0
- OUTREG(BRW_TS_CTL,
- BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR |
- BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS |
- BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS |
- BRW_TS_CTL_SNAPSHOT_ENABLE);
-#endif
-
- BEGIN_LP_RING(6);
- OUT_RING(BRW_3DPRIMITIVE |
- BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
- (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
- (0 << 9) | /* CTG - indirect vertex count */
- 4);
- OUT_RING(3); /* vertex count per instance */
- OUT_RING(0); /* start vertex offset */
- OUT_RING(1); /* single instance */
- OUT_RING(0); /* start instance location */
- OUT_RING(0); /* index buffer offset, ignored */
- ADVANCE_LP_RING();
-
-#if 0
- for (j = 0; j < 100000; j++) {
- ctl = INREG(BRW_VF_CTL);
- if (ctl & BRW_VF_CTL_SNAPSHOT_COMPLETE)
- break;
- }
-
- rdata = INREG(BRW_VF_RDATA);
- OUTREG(BRW_VF_CTL, 0);
- ErrorF ("VF_CTL: 0x%08x VF_RDATA: 0x%08x\n", ctl, rdata);
-#endif
-
-#if 0
- for (j = 0; j < 1000000; j++) {
- ctl = INREG(BRW_VS_CTL);
- if (ctl & BRW_VS_CTL_SNAPSHOT_COMPLETE)
- break;
- }
-
- rdata = INREG(BRW_VS_RDATA);
- for (k = 0; k <= 3; k++) {
- OUTREG(BRW_VS_CTL,
- BRW_VS_CTL_SNAPSHOT_COMPLETE |
- (k << 8));
- rdata = INREG(BRW_VS_RDATA);
- ErrorF ("VS_CTL: 0x%08x VS_RDATA(%d): 0x%08x\n", ctl, k, rdata);
- }
-
- OUTREG(BRW_VS_CTL, 0);
-#endif
-
-#if WATCH_SF
- for (j = 0; j < 1000000; j++) {
- ctl = INREG(BRW_SF_CTL);
- if (ctl & BRW_SF_CTL_SNAPSHOT_COMPLETE)
- break;
- }
-
- for (k = 0; k <= 7; k++) {
- OUTREG(BRW_SF_CTL,
- BRW_SF_CTL_SNAPSHOT_COMPLETE |
- (k << 8));
- rdata = INREG(BRW_SF_RDATA);
- ErrorF ("SF_CTL: 0x%08x SF_RDATA(%d): 0x%08x\n", ctl, k, rdata);
- }
-
- OUTREG(BRW_SF_CTL, 0);
-#endif
-
-#if WATCH_WIZ
- for (j = 0; j < 100000; j++) {
- ctl = INREG(BRW_WIZ_CTL);
- if (ctl & BRW_WIZ_CTL_SNAPSHOT_COMPLETE)
- break;
- }
-
- rdata = INREG(BRW_WIZ_RDATA);
- OUTREG(BRW_WIZ_CTL, 0);
- ErrorF ("WIZ_CTL: 0x%08x WIZ_RDATA: 0x%08x\n", ctl, rdata);
-#endif
-
-#if 0
- for (j = 0; j < 100000; j++) {
- ctl = INREG(BRW_TS_CTL);
- if (ctl & BRW_TS_CTL_SNAPSHOT_COMPLETE)
- break;
- }
-
- rdata = INREG(BRW_TS_RDATA);
- OUTREG(BRW_TS_CTL, 0);
- ErrorF ("TS_CTL: 0x%08x TS_RDATA: 0x%08x\n", ctl, rdata);
-
- ErrorF ("after EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n",
- INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0),
- INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0));
-#endif
-
-#if 0
- for (j = 0; j < 256; j++) {
- OUTREG(BRW_TD_CTL, j << BRW_TD_CTL_MUX_SHIFT);
- rdata = INREG(BRW_TD_RDATA);
- ErrorF ("TD_RDATA(%d): 0x%08x\n", j, rdata);
- }
-#endif
- first_output = FALSE;
- if (pI830->AccelInfoRec)
- pI830->AccelInfoRec->NeedToSync = TRUE;
- }
-
- if (pI830->AccelInfoRec)
- (*pI830->AccelInfoRec->Sync)(pScrn);
-#if WATCH_STATS
- i830_dump_error_state (pScrn);
-#endif
-}
#ifdef I830_USE_EXA
static void
@@ -3162,9 +2375,9 @@ I830PutImage(ScrnInfoPtr pScrn,
I830DisplayVideo(pScrn, destId, width, height, dstPitch,
x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h);
} else if (IS_I965G(pI830)) {
- BroadwaterDisplayVideoTextured (pScrn, pPriv, destId, clipBoxes, width, height,
- dstPitch, x1, y1, x2, y2,
- src_w, src_h, drw_w, drw_h, pDraw);
+ I965DisplayVideoTextured(pScrn, pPriv, destId, clipBoxes, width, height,
+ dstPitch, x1, y1, x2, y2,
+ src_w, src_h, drw_w, drw_h, pDraw);
} else {
I915DisplayVideoTextured(pScrn, pPriv, destId, clipBoxes, width, height,
dstPitch, x1, y1, x2, y2,