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authorEric Anholt <eric@anholt.net>2006-10-26 15:47:49 -0700
committerEric Anholt <eric@anholt.net>2006-10-26 15:47:49 -0700
commit25e6e497824a23eb231fc6fd6e483f601d612cee (patch)
tree85f317aff96c3ac817932fc70313c1c8ac01f4ce /src/i915_3d.c
parent0bdcce2e4541c6e441c44aad49254ad3093cedb2 (diff)
Major cleanup of 3D invariant state, fixing hangs with rotation and render.exa
Now, the generic invariant state is always set while the X Server is active, and happens automatically when the X Server grabs the DRI lock. More 3D state is moved to the generic code. Then, the 3D consumers (video, rotation, render) set last_3d to their enum entry, and can update their own invariant state when another consumer was active.
Diffstat (limited to 'src/i915_3d.c')
-rw-r--r--src/i915_3d.c34
1 files changed, 20 insertions, 14 deletions
diff --git a/src/i915_3d.c b/src/i915_3d.c
index e70bb24a..ff591716 100644
--- a/src/i915_3d.c
+++ b/src/i915_3d.c
@@ -38,7 +38,7 @@ void I915EmitInvarientState( ScrnInfoPtr pScrn )
{
I830Ptr pI830 = I830PTR(pScrn);
- BEGIN_LP_RING(20);
+ BEGIN_LP_RING(24);
OUT_RING(_3DSTATE_AA_CMD |
AA_LINE_ECAAR_WIDTH_ENABLE |
@@ -46,6 +46,13 @@ void I915EmitInvarientState( ScrnInfoPtr pScrn )
AA_LINE_REGION_WIDTH_ENABLE |
AA_LINE_REGION_WIDTH_1_0);
+ /* Disable independent alpha blend */
+ OUT_RING(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ IAB_MODIFY_ENABLE |
+ IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
+ IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) |
+ IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT));
+
OUT_RING(_3DSTATE_DFLT_DIFFUSE_CMD);
OUT_RING(0);
@@ -76,15 +83,15 @@ void I915EmitInvarientState( ScrnInfoPtr pScrn )
ENABLE_TEXKILL_3D_4D |
TEXKILL_4D);
- /* Need to initialize this to zero.
- */
+ OUT_RING(_3DSTATE_MODES_4_CMD |
+ ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
+ ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
+
OUT_RING(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 0);
- OUT_RING(0);
-
- /* XXX: Use this */
- OUT_RING(_3DSTATE_SCISSOR_ENABLE_CMD |
- DISABLE_SCISSOR_RECT);
+ OUT_RING(0x00000000); /* Disable texture coordinate wrap-shortest */
+ OUT_RING(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
OUT_RING(_3DSTATE_SCISSOR_RECT_0_CMD);
OUT_RING(0);
OUT_RING(0);
@@ -94,12 +101,11 @@ void I915EmitInvarientState( ScrnInfoPtr pScrn )
OUT_RING(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */
OUT_RING(0);
- /* Don't support twosided stencil yet */
- OUT_RING(_3DSTATE_BACKFACE_STENCIL_OPS |
- BFO_ENABLE_STENCIL_TWO_SIDE |
- 0 );
+ OUT_RING(_3DSTATE_STIPPLE);
+ OUT_RING(0x00000000);
+
+ OUT_RING(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0 );
+ OUT_RING(MI_NOOP);
- OUT_RING(0);
-
ADVANCE_LP_RING();
}