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author | Chris Wilson <chris@chris-wilson.co.uk> | 2009-11-10 11:05:20 +0000 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2009-11-10 15:19:08 +0000 |
commit | 67af5a99253b1295f8dc09b28863eb7dc8b59e1d (patch) | |
tree | a434b1f310c45d00affad115ede2ae92708d5a83 /src/i915_3d.h | |
parent | 998d6b3d8c549086fbc8a9f0e309694b23398d8d (diff) |
Check that batch buffers are atomic.
Since batch buffers are rarely emitted by themselves but as part of a
sequence of state and vertices, the whole sequence is emitted atomically.
Here we just enforce that batches are marked as being part of an atomic
sequence as appropriate.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/i915_3d.h')
-rw-r--r-- | src/i915_3d.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/i915_3d.h b/src/i915_3d.h index 117712e5..500817f4 100644 --- a/src/i915_3d.h +++ b/src/i915_3d.h @@ -441,7 +441,7 @@ do { \ #define FS_END() \ do { \ int _i, _pad = (_cur_shader_commands & 0x1) ? 0 : 1; \ - BEGIN_BATCH(_cur_shader_commands * 3 + 1 + _pad); \ + ATOMIC_BATCH(_cur_shader_commands * 3 + 1 + _pad); \ OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | \ (_cur_shader_commands * 3 - 1)); \ for (_i = 0; _i < _cur_shader_commands * 3; _i++) \ |