diff options
author | Eric Anholt <anholt@FreeBSD.org> | 2006-07-18 16:18:18 -0400 |
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committer | Eric Anholt <anholt@FreeBSD.org> | 2006-07-18 18:24:28 -0400 |
commit | 5176d62ba58c100c87f75a4f333d00129d780c99 (patch) | |
tree | 7cad790a132b9fdc697a89ccc14a82d91fe61f18 /src/i915_3d.h | |
parent | 148ef9bdd9e0ef3e7ac86b56a8662b53a3ea9168 (diff) |
Add an API for programming i915 fragment programs.
Diffstat (limited to 'src/i915_3d.h')
-rw-r--r-- | src/i915_3d.h | 431 |
1 files changed, 431 insertions, 0 deletions
diff --git a/src/i915_3d.h b/src/i915_3d.h new file mode 100644 index 00000000..fc4ca603 --- /dev/null +++ b/src/i915_3d.h @@ -0,0 +1,431 @@ +/* -*- c-basic-offset: 4 -*- */ +/* + * Copyright © 2006 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/* MASK_* are the unshifted bitmasks of the destination mask in arithmetic + * operations + */ +#define MASK_X 0x1 +#define MASK_Y 0x2 +#define MASK_Z 0x4 +#define MASK_W 0x8 +#define MASK_XYZ (MASK_X | MASK_Y | MASK_W) +#define MASK_XYZW (MASK_XYZ | MASK_W) +#define MASK_SATURATE 0x10 + +/* Temporary, undeclared regs. Preserved between phases */ +#define FS_R0 ((REG_TYPE_R << 8) | 0) +#define FS_R1 ((REG_TYPE_R << 8) | 1) +#define FS_R2 ((REG_TYPE_R << 8) | 2) +#define FS_R3 ((REG_TYPE_R << 8) | 3) + +/* Texture coordinate regs. Must be declared. */ +#define FS_T0 ((REG_TYPE_T << 8) | 0) +#define FS_T1 ((REG_TYPE_T << 8) | 1) +#define FS_T2 ((REG_TYPE_T << 8) | 2) +#define FS_T3 ((REG_TYPE_T << 8) | 3) +#define FS_T4 ((REG_TYPE_T << 8) | 4) +#define FS_T5 ((REG_TYPE_T << 8) | 5) +#define FS_T6 ((REG_TYPE_T << 8) | 6) +#define FS_T7 ((REG_TYPE_T << 8) | 7) +#define FS_T8 ((REG_TYPE_T << 8) | 8) +#define FS_T9 ((REG_TYPE_T << 8) | 9) +#define FS_T10 ((REG_TYPE_T << 8) | 10) + +/* Constant values */ +#define FS_C0 ((REG_TYPE_CONST << 8) | 0) +#define FS_C1 ((REG_TYPE_CONST << 8) | 1) +#define FS_C2 ((REG_TYPE_CONST << 8) | 2) +#define FS_C3 ((REG_TYPE_CONST << 8) | 3) + +/* Sampler regs */ +#define FS_S0 ((REG_TYPE_S << 8) | 0) +#define FS_S1 ((REG_TYPE_S << 8) | 1) +#define FS_S2 ((REG_TYPE_S << 8) | 2) +#define FS_S3 ((REG_TYPE_S << 8) | 3) + +/* Output color */ +#define FS_OC ((REG_TYPE_OC << 8) | 0) + +/* Output depth */ +#define FS_OD ((REG_TYPE_OD << 8) | 0) + +/* Unpreserved temporary regs */ +#define FS_U0 ((REG_TYPE_U << 8) | 0) +#define FS_U1 ((REG_TYPE_U << 8) | 1) +#define FS_U2 ((REG_TYPE_U << 8) | 2) +#define FS_U3 ((REG_TYPE_U << 8) | 3) + +#define REG_TYPE(reg) ((reg) >> 8) +#define REG_NR(reg) ((reg) & 0xff) + +struct i915_fs_op { + CARD32 ui[3]; +}; + +#define X_CHANNEL_VAL 1 +#define Y_CHANNEL_VAL 2 +#define Z_CHANNEL_VAL 3 +#define W_CHANNEL_VAL 4 +#define ZERO_CHANNEL_VAL 5 +#define ONE_CHANNEL_VAL 6 + +/** + * This structure represents the contents of an operand to an i915 fragment + * shader. + * + * It is not a hardware representation, though closely related. + */ +struct i915_fs_operand { + /**< REG_TYPE_* register type */ + int reg; + /**< *_CHANNEL_VAL swizzle value, with optional negation */ + int x; + /**< *_CHANNEL_VAL swizzle value, with optional negation */ + int y; + /**< *_CHANNEL_VAL swizzle value, with optional negation */ + int z; + /**< *_CHANNEL_VAL swizzle value, with optional negation */ + int w; +}; + +/** + * Construct an operand description for the fragment shader. + * + * \param regtype FS_* register used as the source value for X/Y/Z/W sources. + * \param x *_CHANNEL_VAL swizzle value prefix for operand X channel, with + * optional negation. + * \param y *_CHANNEL_VAL swizzle value prefix for operand Y channel, with + * optional negation. + * \param z *_CHANNEL_VAL swizzle value prefix for operand Z channel, with + * optional negation. + * \param w *_CHANNEL_VAL swizzle value prefix for operand W channel, with + * optional negation. + */ +#define i915_fs_operand(reg, x, y, z, w) \ + _i915_fs_operand(reg, \ + x##_CHANNEL_VAL, y##_CHANNEL_VAL, \ + z##_CHANNEL_VAL, w##_CHANNEL_VAL) + +/** + * Construct an oeprand description for using a register with no swizzling + */ +#define i915_fs_operand_reg(reg) \ + i915_fs_operand(reg, X, Y, Z, W) + +static inline struct i915_fs_operand +_i915_fs_operand(int reg, int x, int y, int z, int w) +{ + struct i915_fs_operand operand; + + operand.reg = reg; + operand.x = x; + operand.y = y; + operand.z = z; + operand.w = w; + + return operand; +} + +/** + * Returns an operand containing (0.0, 0.0, 0.0, 0.0). + */ +static inline struct i915_fs_operand +i915_fs_operand_zero(void) +{ + return i915_fs_operand(FS_R0, ZERO, ZERO, ZERO, ZERO); +} + +/** + * Returns an unused operand + */ +#define i915_fs_operand_none() i915_fs_operand_zero() + +/** + * Returns an operand containing (1.0, 1.0, 1.0, 1.0). + */ +static inline struct i915_fs_operand +i915_fs_operand_one(void) +{ + return i915_fs_operand(FS_R0, ONE, ONE, ONE, ONE); +} + +static inline int +i915_get_hardware_channel_val(int channel_val) +{ + if (channel_val < 0) + channel_val = -channel_val; + + switch (channel_val) { + case X_CHANNEL_VAL: + return SRC_X; + case Y_CHANNEL_VAL: + return SRC_Y; + case Z_CHANNEL_VAL: + return SRC_Z; + case W_CHANNEL_VAL: + return SRC_W; + case ZERO_CHANNEL_VAL: + return SRC_ZERO; + case ONE_CHANNEL_VAL: + return SRC_ONE; + } + FatalError("Bad channel value %d\n", channel_val); +} + +/** + * Outputs a fragment shader command to declare a sampler or texture register. + */ +#define i915_fs_dcl(reg) \ +do { \ + FS_OUT(_i915_fs_dcl(reg)); \ +} while (0) + +/** + * Constructs a fragment shader command to declare a sampler or texture + * register. + */ +static inline struct i915_fs_op +_i915_fs_dcl(int reg) +{ + struct i915_fs_op op; + + op.ui[0] = D0_DCL | (REG_TYPE(reg) << D0_TYPE_SHIFT) | + (REG_NR(reg) << D0_NR_SHIFT); + op.ui[1] = 0; + op.ui[2] = 0; + if (REG_TYPE(reg) != REG_TYPE_S) + op.ui[0] |= D0_CHANNEL_ALL; + + return op; +} + +/** + * Constructs a fragment shader command to load from a texture sampler. + */ +#define i915_fs_texld(dest_reg, sampler_reg, address_reg) \ +do { \ + FS_OUT(_i915_fs_texld(T0_TEXLD, dest_reg, sampler_reg, address_reg)); \ +} while (0) + +static inline struct i915_fs_op +_i915_fs_texld(int load_op, int dest_reg, int sampler_reg, int address_reg) +{ + struct i915_fs_op op; + + op.ui[0] = 0; + op.ui[1] = 0; + op.ui[2] = 0; + + if (REG_TYPE(sampler_reg) != REG_TYPE_S) + FatalError("Bad sampler reg type\n"); + + op.ui[0] |= load_op; + op.ui[0] |= REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT; + op.ui[0] |= REG_NR(dest_reg) << T0_DEST_NR_SHIFT; + op.ui[0] |= REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT; + op.ui[1] |= REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT; + op.ui[1] |= REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT; + + return op; +} + +#define i915_fs_arith(op, dest_reg, operand0, operand1, operand2) \ + _i915_fs_arith(A0_##op, dest_reg, operand0, operand1, operand2) + +static inline struct i915_fs_op +_i915_fs_arith(int cmd, int dest_reg, + struct i915_fs_operand operand0, + struct i915_fs_operand operand1, + struct i915_fs_operand operand2) +{ + struct i915_fs_op op; + + op.ui[0] = 0; + op.ui[1] = 0; + op.ui[2] = 0; + + /* Set up destination register and write mask */ + op.ui[0] |= cmd; + op.ui[0] |= REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT; + op.ui[0] |= REG_NR(dest_reg) << A0_DEST_NR_SHIFT; + op.ui[0] |= A0_DEST_CHANNEL_ALL; + + /* Set up operand 0 */ + op.ui[0] |= REG_TYPE(operand0.reg) << A0_SRC0_TYPE_SHIFT; + op.ui[0] |= REG_NR(operand0.reg) << A0_SRC0_NR_SHIFT; + + op.ui[1] |= i915_get_hardware_channel_val(operand0.x) << + A1_SRC0_CHANNEL_X_SHIFT; + if (operand0.x < 0) + op.ui[1] |= A1_SRC0_CHANNEL_X_NEGATE; + + op.ui[1] |= i915_get_hardware_channel_val(operand0.y) << + A1_SRC0_CHANNEL_Y_SHIFT; + if (operand0.y < 0) + op.ui[1] |= A1_SRC0_CHANNEL_Y_NEGATE; + + op.ui[1] |= i915_get_hardware_channel_val(operand0.z) << + A1_SRC0_CHANNEL_Z_SHIFT; + if (operand0.z < 0) + op.ui[1] |= A1_SRC0_CHANNEL_Z_NEGATE; + + op.ui[1] |= i915_get_hardware_channel_val(operand0.w) << + A1_SRC0_CHANNEL_W_SHIFT; + if (operand0.w < 0) + op.ui[1] |= A1_SRC0_CHANNEL_W_NEGATE; + + /* Set up operand 1 */ + op.ui[1] |= REG_TYPE(operand1.reg) << A1_SRC1_TYPE_SHIFT; + op.ui[1] |= REG_NR(operand1.reg) << A1_SRC1_NR_SHIFT; + + op.ui[1] |= i915_get_hardware_channel_val(operand1.x) << + A1_SRC1_CHANNEL_X_SHIFT; + if (operand1.x < 0) + op.ui[1] |= A1_SRC1_CHANNEL_X_NEGATE; + + op.ui[1] |= i915_get_hardware_channel_val(operand1.y) << + A1_SRC1_CHANNEL_Y_SHIFT; + if (operand1.y < 0) + op.ui[1] |= A1_SRC1_CHANNEL_Y_NEGATE; + + op.ui[2] |= i915_get_hardware_channel_val(operand1.z) << + A2_SRC1_CHANNEL_Z_SHIFT; + if (operand1.z < 0) + op.ui[2] |= A2_SRC1_CHANNEL_Z_NEGATE; + + op.ui[2] |= i915_get_hardware_channel_val(operand1.w) << + A2_SRC1_CHANNEL_W_SHIFT; + if (operand1.w < 0) + op.ui[2] |= A2_SRC1_CHANNEL_W_NEGATE; + + /* Set up operand 2 */ + op.ui[2] |= REG_TYPE(operand2.reg) << A2_SRC2_TYPE_SHIFT; + op.ui[2] |= REG_NR(operand2.reg) << A2_SRC2_NR_SHIFT; + + op.ui[2] |= i915_get_hardware_channel_val(operand2.x) << + A2_SRC2_CHANNEL_X_SHIFT; + if (operand2.x < 0) + op.ui[2] |= A2_SRC2_CHANNEL_X_NEGATE; + + op.ui[2] |= i915_get_hardware_channel_val(operand2.y) << + A2_SRC2_CHANNEL_Y_SHIFT; + if (operand2.y < 0) + op.ui[2] |= A2_SRC2_CHANNEL_Y_NEGATE; + + op.ui[2] |= i915_get_hardware_channel_val(operand2.z) << + A2_SRC2_CHANNEL_Z_SHIFT; + if (operand2.z < 0) + op.ui[2] |= A2_SRC2_CHANNEL_Z_NEGATE; + + op.ui[2] |= i915_get_hardware_channel_val(operand2.w) << + A2_SRC2_CHANNEL_W_SHIFT; + if (operand2.w < 0) + op.ui[2] |= A2_SRC2_CHANNEL_W_NEGATE; + + return op; +} + +/** + * Move the values in operand0 to the dest reg with the masking/saturation + * specified. + */ +#define i915_fs_mov_masked(dest_reg, dest_mask, operand0) \ +do { \ + struct i915_fs_op op; \ + \ + op = i915_fs_arith(MOV, dest_reg, operand0, i915_fs_operand_none(), \ + i915_fs_operand_none()); \ + op.ui[0] &= ~A0_DEST_CHANNEL_ALL; \ + op.ui[0] |= ((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT; \ + if ((dest_mask) & MASK_SATURATE) \ + op.ui[0] |= A0_DEST_SATURATE; \ + \ + FS_OUT(op); \ +} while (0) + +/** Add operand0 and operand1 and put the result in dest_reg */ +#define i915_fs_add(dest_reg, operand0, operand1) \ +do { \ + FS_OUT(i915_fs_arith(ADD, dest_reg, operand0, operand1, \ + i915_fs_operand_none())); \ +} while (0) + +/** + * Perform a 3-component dot-product of operand0 and operand1 and put the + * resulting scalar in the channels of dest_reg specified by the dest_mask. + */ +#define i915_fs_dp3_masked(dest_reg, dest_mask, operand0, operand1) \ +do { \ + struct i915_fs_op op; \ + \ + op = i915_fs_arith(DP3, dest_reg, operand0, i915_fs_operand_none(), \ + i915_fs_operand_none()); \ + op.ui[0] &= ~A0_DEST_CHANNEL_ALL; \ + op.ui[0] |= ((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT; \ + if ((dest_mask) & MASK_SATURATE) \ + op.ui[0] |= A0_DEST_SATURATE; \ + \ + FS_OUT(op); \ +} while (0) + +/** + * Sets up local state for accumulating a fragment shader buffer. + * + * \param x maximum number of shader commands that may be used between + * a FS_START and FS_END + */ +#define FS_LOCALS(x) \ + CARD32 _shader_buf[(x) * 3]; \ + int _max_shader_commands = x; \ + int _cur_shader_commands + +#define FS_BEGIN() \ +do { \ + _cur_shader_commands = 0; \ +} while (0) + +#define FS_OUT(_shaderop) \ +do { \ + _shader_buf[_cur_shader_commands * 3 + 0] = _shaderop.ui[0]; \ + _shader_buf[_cur_shader_commands * 3 + 1] = _shaderop.ui[1]; \ + _shader_buf[_cur_shader_commands * 3 + 2] = _shaderop.ui[2]; \ + if (++_cur_shader_commands > _max_shader_commands) \ + FatalError("fragment shader command buffer exceeded (%d)\n", \ + _cur_shader_commands); \ +} while (0) + +#define FS_END() \ +do { \ + int _i; \ + BEGIN_LP_RING(_cur_shader_commands * 3 + 1); \ + OUT_RING(_3DSTATE_PIXEL_SHADER_PROGRAM | \ + (_cur_shader_commands * 3 - 1)); \ + for (_i = 0; _i < _cur_shader_commands * 3; _i++) \ + OUT_RING(_shader_buf[_i]); \ + ADVANCE_LP_RING(); \ +} while (0); |