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authorEric Anholt <eric@anholt.net>2007-01-31 14:01:41 -0800
committerEric Anholt <eric@anholt.net>2007-01-31 14:01:41 -0800
commit5238ff9c80718f9f8baa06123aa1bb6e3193fce6 (patch)
treed85791910a3ddd3fae9d1cff9b7d25d528aef0b7 /src/i965_render.c
parentc47210d94ed17ad9e8e489a1e1886732e6dc7220 (diff)
Naming and formatting cleanup in Render acceleration code.
Diffstat (limited to 'src/i965_render.c')
-rw-r--r--src/i965_render.c924
1 files changed, 476 insertions, 448 deletions
diff --git a/src/i965_render.c b/src/i965_render.c
index 99bd6284..5ff174da 100644
--- a/src/i965_render.c
+++ b/src/i965_render.c
@@ -52,12 +52,9 @@ do { \
#define I830FALLBACK(s, arg...) \
do { \
return FALSE; \
-} while(0)
+} while(0)
#endif
-static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format,
- CARD32 *sblend, CARD32 *dblend);
-
struct blendinfo {
Bool dst_alpha;
Bool src_alpha;
@@ -73,7 +70,7 @@ struct formatinfo {
// refer vol2, 3d rasterization 3.8.1
/* defined in brw_defines.h */
-static struct blendinfo I965BlendOp[] = {
+static struct blendinfo i965_blend_op[] = {
/* Clear */
{0, 0, BRW_BLENDFACTOR_ZERO, BRW_BLENDFACTOR_ZERO},
/* Src */
@@ -102,28 +99,30 @@ static struct blendinfo I965BlendOp[] = {
{0, 0, BRW_BLENDFACTOR_ONE, BRW_BLENDFACTOR_ONE},
};
-/* FIXME: surface format defined in brw_defines.h, shared Sampling engine 1.7.2*/
-static struct formatinfo I965TexFormats[] = {
- {PICT_a8r8g8b8, BRW_SURFACEFORMAT_B8G8R8A8_UNORM },
- {PICT_x8r8g8b8, BRW_SURFACEFORMAT_B8G8R8X8_UNORM },
- {PICT_a8b8g8r8, BRW_SURFACEFORMAT_R8G8B8A8_UNORM },
- {PICT_x8b8g8r8, BRW_SURFACEFORMAT_R8G8B8X8_UNORM },
- {PICT_r5g6b5, BRW_SURFACEFORMAT_B5G6R5_UNORM },
- {PICT_a1r5g5b5, BRW_SURFACEFORMAT_B5G5R5A1_UNORM },
- {PICT_a8, BRW_SURFACEFORMAT_A8_UNORM },
+/* FIXME: surface format defined in brw_defines.h, shared Sampling engine
+ * 1.7.2
+ */
+static struct formatinfo i965_tex_formats[] = {
+ {PICT_a8r8g8b8, BRW_SURFACEFORMAT_B8G8R8A8_UNORM },
+ {PICT_x8r8g8b8, BRW_SURFACEFORMAT_B8G8R8X8_UNORM },
+ {PICT_a8b8g8r8, BRW_SURFACEFORMAT_R8G8B8A8_UNORM },
+ {PICT_x8b8g8r8, BRW_SURFACEFORMAT_R8G8B8X8_UNORM },
+ {PICT_r5g6b5, BRW_SURFACEFORMAT_B5G6R5_UNORM },
+ {PICT_a1r5g5b5, BRW_SURFACEFORMAT_B5G5R5A1_UNORM },
+ {PICT_a8, BRW_SURFACEFORMAT_A8_UNORM },
};
-static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format,
- CARD32 *sblend, CARD32 *dblend)
+static void i965_get_blend_cntl(int op, PicturePtr pMask, CARD32 dst_format,
+ CARD32 *sblend, CARD32 *dblend)
{
- *sblend = I965BlendOp[op].src_blend;
- *dblend = I965BlendOp[op].dst_blend;
+ *sblend = i965_blend_op[op].src_blend;
+ *dblend = i965_blend_op[op].dst_blend;
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
* it as always 1.
*/
- if (PICT_FORMAT_A(dst_format) == 0 && I965BlendOp[op].dst_alpha) {
+ if (PICT_FORMAT_A(dst_format) == 0 && i965_blend_op[op].dst_alpha) {
if (*sblend == BRW_BLENDFACTOR_DST_ALPHA)
*sblend = BRW_BLENDFACTOR_ONE;
else if (*sblend == BRW_BLENDFACTOR_INV_DST_ALPHA)
@@ -134,7 +133,7 @@ static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format,
* the source blend factor is 0, and the source blend value is the mask
* channels multiplied by the source picture's alpha.
*/
- if (pMask && pMask->componentAlpha && I965BlendOp[op].src_alpha) {
+ if (pMask && pMask->componentAlpha && i965_blend_op[op].src_alpha) {
if (*dblend == BRW_BLENDFACTOR_SRC_ALPHA) {
*dblend = BRW_BLENDFACTOR_SRC_COLOR;
} else if (*dblend == BRW_BLENDFACTOR_INV_SRC_ALPHA) {
@@ -144,7 +143,7 @@ static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format,
}
-static Bool I965GetDestFormat(PicturePtr pDstPicture, CARD32 *dst_format)
+static Bool i965_get_dest_format(PicturePtr pDstPicture, CARD32 *dst_format)
{
switch (pDstPicture->format) {
case PICT_a8r8g8b8:
@@ -172,33 +171,34 @@ static Bool I965GetDestFormat(PicturePtr pDstPicture, CARD32 *dst_format)
*/
case PICT_a4r4g4b4:
case PICT_x4r4g4b4:
- *dst_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
+ *dst_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
break;
default:
I830FALLBACK("Unsupported dest format 0x%x\n",
- (int)pDstPicture->format);
+ (int)pDstPicture->format);
}
return TRUE;
}
-static Bool I965CheckCompositeTexture(PicturePtr pPict, int unit)
+static Bool i965_check_composite_texture(PicturePtr pPict, int unit)
{
int w = pPict->pDrawable->width;
int h = pPict->pDrawable->height;
int i;
-
+
if ((w > 0x7ff) || (h > 0x7ff))
I830FALLBACK("Picture w/h too large (%dx%d)\n", w, h);
- for (i = 0; i < sizeof(I965TexFormats) / sizeof(I965TexFormats[0]); i++)
+ for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]);
+ i++)
{
- if (I965TexFormats[i].fmt == pPict->format)
+ if (i965_tex_formats[i].fmt == pPict->format)
break;
}
- if (i == sizeof(I965TexFormats) / sizeof(I965TexFormats[0]))
+ if (i == sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]))
I830FALLBACK("Unsupported picture format 0x%x\n",
- (int)pPict->format);
+ (int)pPict->format);
if (pPict->repeat && pPict->repeatType != RepeatNormal)
I830FALLBACK("extended repeat (%d) not supported\n",
@@ -206,19 +206,21 @@ static Bool I965CheckCompositeTexture(PicturePtr pPict, int unit)
if (pPict->filter != PictFilterNearest &&
pPict->filter != PictFilterBilinear)
+ {
I830FALLBACK("Unsupported filter 0x%x\n", pPict->filter);
+ }
return TRUE;
}
Bool
-I965EXACheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
- PicturePtr pDstPicture)
+i965_check_composite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
+ PicturePtr pDstPicture)
{
CARD32 tmp1;
-
+
/* Check for unsupported compositing operations. */
- if (op >= sizeof(I965BlendOp) / sizeof(I965BlendOp[0]))
+ if (op >= sizeof(i965_blend_op) / sizeof(i965_blend_op[0]))
I830FALLBACK("Unsupported Composite op 0x%x\n", op);
if (pMaskPicture != NULL && pMaskPicture->componentAlpha) {
@@ -226,20 +228,22 @@ I965EXACheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
* the source value. We can only get one of those into the single
* source value that we get to blend with.
*/
- if (I965BlendOp[op].src_alpha &&
- (I965BlendOp[op].src_blend != BRW_BLENDFACTOR_ZERO))
- I830FALLBACK("Component alpha not supported with source "
- "alpha and source value blending.\n");
+ if (i965_blend_op[op].src_alpha &&
+ (i965_blend_op[op].src_blend != BRW_BLENDFACTOR_ZERO))
+ {
+ I830FALLBACK("Component alpha not supported with source "
+ "alpha and source value blending.\n");
+ }
/* XXX: fallback now for mask with componentAlpha */
I830FALLBACK("mask componentAlpha not ready.\n");
}
- if (!I965CheckCompositeTexture(pSrcPicture, 0))
+ if (!i965_check_composite_texture(pSrcPicture, 0))
I830FALLBACK("Check Src picture texture\n");
- if (pMaskPicture != NULL && !I965CheckCompositeTexture(pMaskPicture, 1))
+ if (pMaskPicture != NULL && !i965_check_composite_texture(pMaskPicture, 1))
I830FALLBACK("Check Mask picture texture\n");
- if (!I965GetDestFormat(pDstPicture, &tmp1))
+ if (!i965_get_dest_format(pDstPicture, &tmp1))
I830FALLBACK("Get Color buffer format\n");
return TRUE;
@@ -260,7 +264,7 @@ static struct brw_surface_state *dest_surf_state;
static struct brw_surface_state *src_surf_state;
static struct brw_surface_state *mask_surf_state;
static struct brw_sampler_state *src_sampler_state;
-static struct brw_sampler_state *mask_sampler_state;
+static struct brw_sampler_state *mask_sampler_state;
static struct brw_sampler_default_color *default_color_state;
static struct brw_vs_unit_state *vs_state;
@@ -274,7 +278,7 @@ static struct brw_instruction *ps_kernel;
static struct brw_instruction *sip_kernel;
static CARD32 *binding_table;
-static int binding_table_entries;
+static int binding_table_entries;
static int dest_surf_offset, src_surf_offset, mask_surf_offset;
static int src_sampler_offset, mask_sampler_offset,vs_offset;
@@ -282,12 +286,12 @@ static int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset;
static int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset;
static int wm_scratch_offset;
static int binding_table_offset;
-static int default_color_offset;
+static int default_color_offset;
static int next_offset, total_state_size;
static char *state_base;
static int state_base_offset;
static float *vb;
-static int vb_size = (4 * 4) * 4 ; /* 4 DWORDS per vertex*/
+static int vb_size = (4 * 4) * 4 ; /* 4 DWORDS per vertex*/
static CARD32 src_blend, dst_blend;
@@ -348,20 +352,23 @@ static const CARD32 ps_kernel_static_masknoca [][4] = {
#include "exa_wm_masknoca_prog.h"
};
-static CARD32 i965_get_card_format(PicturePtr pPict)
+static CARD32 i965_get_card_format(PicturePtr pPict)
{
- int i;
- for (i = 0; i < sizeof(I965TexFormats) / sizeof(I965TexFormats[0]); i++) {
- if (I965TexFormats[i].fmt == pPict->format)
- break;
- }
- return I965TexFormats[i].card_fmt;
+ int i;
+
+ for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]);
+ i++)
+ {
+ if (i965_tex_formats[i].fmt == pPict->format)
+ break;
+ }
+ return i965_tex_formats[i].card_fmt;
}
Bool
-I965EXAPrepareComposite(int op, PicturePtr pSrcPicture,
- PicturePtr pMaskPicture, PicturePtr pDstPicture,
- PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst)
+i965_prepare_composite(int op, PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture, PicturePtr pDstPicture,
+ PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst)
{
ScrnInfoPtr pScrn = xf86Screens[pSrcPicture->pDrawable->pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
@@ -402,235 +409,241 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture,
pI830->scale_units[1][1] = pMask->drawable.height;
}
- /* setup 3d pipeline state */
-
- binding_table_entries = 2; /* default no mask */
-
- /* Wait for sync before we start setting up our new state */
- i830WaitSync(pScrn);
-
- /* Set up our layout of state in framebuffer. First the general state: */
- next_offset = 0;
- vs_offset = ALIGN(next_offset, 64);
- next_offset = vs_offset + sizeof(*vs_state);
-
- sf_offset = ALIGN(next_offset, 32);
- next_offset = sf_offset + sizeof(*sf_state);
-
- wm_offset = ALIGN(next_offset, 32);
- next_offset = wm_offset + sizeof(*wm_state);
-
- wm_scratch_offset = ALIGN(next_offset, 1024);
- next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS;
-
- cc_offset = ALIGN(next_offset, 32);
- next_offset = cc_offset + sizeof(*cc_state);
-
- /* keep current sf_kernel, which will send one setup urb entry to
- PS kernel */
- sf_kernel_offset = ALIGN(next_offset, 64);
- if (pMask)
- next_offset = sf_kernel_offset + sizeof (sf_kernel_static_mask);
- else
- next_offset = sf_kernel_offset + sizeof (sf_kernel_static);
-
- //XXX: ps_kernel may be seperated, fix with offset
- ps_kernel_offset = ALIGN(next_offset, 64);
- if (pMask) {
+ /* setup 3d pipeline state */
+
+ binding_table_entries = 2; /* default no mask */
+
+ /* Wait for sync before we start setting up our new state */
+ i830WaitSync(pScrn);
+
+ /* Set up our layout of state in framebuffer. First the general state: */
+ next_offset = 0;
+ vs_offset = ALIGN(next_offset, 64);
+ next_offset = vs_offset + sizeof(*vs_state);
+
+ sf_offset = ALIGN(next_offset, 32);
+ next_offset = sf_offset + sizeof(*sf_state);
+
+ wm_offset = ALIGN(next_offset, 32);
+ next_offset = wm_offset + sizeof(*wm_state);
+
+ wm_scratch_offset = ALIGN(next_offset, 1024);
+ next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS;
+
+ cc_offset = ALIGN(next_offset, 32);
+ next_offset = cc_offset + sizeof(*cc_state);
+
+ /* keep current sf_kernel, which will send one setup urb entry to
+ * PS kernel
+ */
+ sf_kernel_offset = ALIGN(next_offset, 64);
+ if (pMask)
+ next_offset = sf_kernel_offset + sizeof (sf_kernel_static_mask);
+ else
+ next_offset = sf_kernel_offset + sizeof (sf_kernel_static);
+
+ /* XXX: ps_kernel may be seperated, fix with offset */
+ ps_kernel_offset = ALIGN(next_offset, 64);
+ if (pMask) {
if (pMaskPicture->componentAlpha)
next_offset = ps_kernel_offset + sizeof(ps_kernel_static_maskca);
- else
+ else
next_offset = ps_kernel_offset + sizeof(ps_kernel_static_masknoca);
- } else
+ } else {
next_offset = ps_kernel_offset + sizeof (ps_kernel_static_nomask);
-
- sip_kernel_offset = ALIGN(next_offset, 64);
- next_offset = sip_kernel_offset + sizeof (sip_kernel_static);
-
- // needed?
- cc_viewport_offset = ALIGN(next_offset, 32);
- next_offset = cc_viewport_offset + sizeof(*cc_viewport);
-
- // for texture sampler
- src_sampler_offset = ALIGN(next_offset, 32);
- next_offset = src_sampler_offset + sizeof(*src_sampler_state);
-
- if (pMask) {
+ }
+
+ sip_kernel_offset = ALIGN(next_offset, 64);
+ next_offset = sip_kernel_offset + sizeof (sip_kernel_static);
+
+ /* needed? */
+ cc_viewport_offset = ALIGN(next_offset, 32);
+ next_offset = cc_viewport_offset + sizeof(*cc_viewport);
+
+ /* for texture sampler */
+ src_sampler_offset = ALIGN(next_offset, 32);
+ next_offset = src_sampler_offset + sizeof(*src_sampler_state);
+
+ if (pMask) {
mask_sampler_offset = ALIGN(next_offset, 32);
next_offset = mask_sampler_offset + sizeof(*mask_sampler_state);
- }
- /* Align VB to native size of elements, for safety */
- vb_offset = ALIGN(next_offset, 8);
- next_offset = vb_offset + vb_size;
+ }
+ /* Align VB to native size of elements, for safety */
+ vb_offset = ALIGN(next_offset, 8);
+ next_offset = vb_offset + vb_size;
- /* And then the general state: */
- dest_surf_offset = ALIGN(next_offset, 32);
- next_offset = dest_surf_offset + sizeof(*dest_surf_state);
+ /* And then the general state: */
+ dest_surf_offset = ALIGN(next_offset, 32);
+ next_offset = dest_surf_offset + sizeof(*dest_surf_state);
- src_surf_offset = ALIGN(next_offset, 32);
- next_offset = src_surf_offset + sizeof(*src_surf_state);
+ src_surf_offset = ALIGN(next_offset, 32);
+ next_offset = src_surf_offset + sizeof(*src_surf_state);
- if (pMask) {
+ if (pMask) {
mask_surf_offset = ALIGN(next_offset, 32);
next_offset = mask_surf_offset + sizeof(*mask_surf_state);
binding_table_entries = 3;
- }
-
- binding_table_offset = ALIGN(next_offset, 32);
- next_offset = binding_table_offset + (binding_table_entries * 4);
-
- default_color_offset = ALIGN(next_offset, 32);
- next_offset = default_color_offset + sizeof(*default_color_state);
-
- total_state_size = next_offset;
- assert(total_state_size < EXA_LINEAR_EXTRA);
-
- state_base_offset = pI830->EXAStateMem.Start;
- state_base_offset = ALIGN(state_base_offset, 64);
- state_base = (char *)(pI830->FbBase + state_base_offset);
-
- vs_state = (void *)(state_base + vs_offset);
- sf_state = (void *)(state_base + sf_offset);
- wm_state = (void *)(state_base + wm_offset);
- cc_state = (void *)(state_base + cc_offset);
- sf_kernel = (void *)(state_base + sf_kernel_offset);
- ps_kernel = (void *)(state_base + ps_kernel_offset);
- sip_kernel = (void *)(state_base + sip_kernel_offset);
-
- cc_viewport = (void *)(state_base + cc_viewport_offset);
-
- dest_surf_state = (void *)(state_base + dest_surf_offset);
- src_surf_state = (void *)(state_base + src_surf_offset);
- if (pMask)
+ }
+
+ binding_table_offset = ALIGN(next_offset, 32);
+ next_offset = binding_table_offset + (binding_table_entries * 4);
+
+ default_color_offset = ALIGN(next_offset, 32);
+ next_offset = default_color_offset + sizeof(*default_color_state);
+
+ total_state_size = next_offset;
+ assert(total_state_size < EXA_LINEAR_EXTRA);
+
+ state_base_offset = pI830->EXAStateMem.Start;
+ state_base_offset = ALIGN(state_base_offset, 64);
+ state_base = (char *)(pI830->FbBase + state_base_offset);
+
+ vs_state = (void *)(state_base + vs_offset);
+ sf_state = (void *)(state_base + sf_offset);
+ wm_state = (void *)(state_base + wm_offset);
+ cc_state = (void *)(state_base + cc_offset);
+ sf_kernel = (void *)(state_base + sf_kernel_offset);
+ ps_kernel = (void *)(state_base + ps_kernel_offset);
+ sip_kernel = (void *)(state_base + sip_kernel_offset);
+
+ cc_viewport = (void *)(state_base + cc_viewport_offset);
+
+ dest_surf_state = (void *)(state_base + dest_surf_offset);
+ src_surf_state = (void *)(state_base + src_surf_offset);
+ if (pMask)
mask_surf_state = (void *)(state_base + mask_surf_offset);
- src_sampler_state = (void *)(state_base + src_sampler_offset);
- if (pMask)
+ src_sampler_state = (void *)(state_base + src_sampler_offset);
+ if (pMask)
mask_sampler_state = (void *)(state_base + mask_sampler_offset);
- binding_table = (void *)(state_base + binding_table_offset);
+ binding_table = (void *)(state_base + binding_table_offset);
- vb = (void *)(state_base + vb_offset);
+ vb = (void *)(state_base + vb_offset);
- default_color_state = (void*)(state_base + default_color_offset);
+ default_color_state = (void*)(state_base + default_color_offset);
- /* Set up a default static partitioning of the URB, which is supposed to
- * allow anything we would want to do, at potentially lower performance.
- */
+ /* Set up a default static partitioning of the URB, which is supposed to
+ * allow anything we would want to do, at potentially lower performance.
+ */
#define URB_CS_ENTRY_SIZE 0
#define URB_CS_ENTRIES 0
-
+
#define URB_VS_ENTRY_SIZE 1 // each 512-bit row
#define URB_VS_ENTRIES 8 // we needs at least 8 entries
-
+
#define URB_GS_ENTRY_SIZE 0
#define URB_GS_ENTRIES 0
-
+
#define URB_CLIP_ENTRY_SIZE 0
#define URB_CLIP_ENTRIES 0
-
+
#define URB_SF_ENTRY_SIZE 2
#define URB_SF_ENTRIES 1
- urb_vs_start = 0;
- urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
- urb_gs_start = urb_vs_start + urb_vs_size;
- urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
- urb_clip_start = urb_gs_start + urb_gs_size;
- urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
- urb_sf_start = urb_clip_start + urb_clip_size;
- urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
- urb_cs_start = urb_sf_start + urb_sf_size;
- urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
-
- /* We'll be poking the state buffers that could be in use by the 3d hardware
- * here, but we should have synced the 3D engine already in I830PutImage.
- */
+ urb_vs_start = 0;
+ urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
+ urb_gs_start = urb_vs_start + urb_vs_size;
+ urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
+ urb_clip_start = urb_gs_start + urb_gs_size;
+ urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
+ urb_sf_start = urb_clip_start + urb_clip_size;
+ urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
+ urb_cs_start = urb_sf_start + urb_sf_size;
+ urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
+
+ /* We'll be poking the state buffers that could be in use by the 3d
+ * hardware here, but we should have synced the 3D engine already in
+ * I830PutImage. XXX
+ */
- memset (cc_viewport, 0, sizeof (*cc_viewport));
- cc_viewport->min_depth = -1.e35;
- cc_viewport->max_depth = 1.e35;
-
- /* Color calculator state */
- memset(cc_state, 0, sizeof(*cc_state));
- cc_state->cc0.stencil_enable = 0; /* disable stencil */
- cc_state->cc2.depth_test = 0; /* disable depth test */
- cc_state->cc2.logicop_enable = 0; /* disable logic op */
- cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */
- cc_state->cc3.blend_enable = 1; /* enable color blend */
- cc_state->cc3.alpha_test = 0; /* disable alpha test */
- cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5;
- cc_state->cc5.dither_enable = 0; /* disable dither */
- cc_state->cc5.logicop_func = 0xc; /* COPY */
- cc_state->cc5.statistics_enable = 1;
- cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
- I965GetBlendCntl(op, pMaskPicture, pDstPicture->format,
- &src_blend, &dst_blend);
- /* XXX: alpha blend factor should be same as color, but check
- for CA case in future */
- cc_state->cc5.ia_src_blend_factor = src_blend;
- cc_state->cc5.ia_dest_blend_factor = dst_blend;
- cc_state->cc6.blend_function = BRW_BLENDFUNCTION_ADD;
- cc_state->cc6.src_blend_factor = src_blend;
- cc_state->cc6.dest_blend_factor = dst_blend;
- cc_state->cc6.clamp_post_alpha_blend = 1;
- cc_state->cc6.clamp_pre_alpha_blend = 1;
- cc_state->cc6.clamp_range = 0; /* clamp range [0,1] */
-
- /* Upload system kernel */
- memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static));
-
- /* Set up the state buffer for the destination surface */
- memset(dest_surf_state, 0, sizeof(*dest_surf_state));
- dest_surf_state->ss0.surface_type = BRW_SURFACE_2D;
- dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
- I965GetDestFormat(pDstPicture, &dst_format);
- dest_surf_state->ss0.surface_format = dst_format;
-
- dest_surf_state->ss0.writedisable_alpha = 0;
- dest_surf_state->ss0.writedisable_red = 0;
- dest_surf_state->ss0.writedisable_green = 0;
- dest_surf_state->ss0.writedisable_blue = 0;
- dest_surf_state->ss0.color_blend = 1;
- dest_surf_state->ss0.vert_line_stride = 0;
- dest_surf_state->ss0.vert_line_stride_ofs = 0;
- dest_surf_state->ss0.mipmap_layout_mode = 0;
- dest_surf_state->ss0.render_cache_read_mode = 0;
-
- dest_surf_state->ss1.base_addr = dst_offset;
- dest_surf_state->ss2.height = pDst->drawable.height - 1;
- dest_surf_state->ss2.width = pDst->drawable.width - 1;
- dest_surf_state->ss2.mip_count = 0;
- dest_surf_state->ss2.render_target_rotation = 0;
- dest_surf_state->ss3.pitch = dst_pitch - 1;
-
- /* Set up the source surface state buffer */
- memset(src_surf_state, 0, sizeof(*src_surf_state));
- src_surf_state->ss0.surface_type = BRW_SURFACE_2D;
- src_surf_state->ss0.surface_format = i965_get_card_format(pSrcPicture);
-
- src_surf_state->ss0.writedisable_alpha = 0;
- src_surf_state->ss0.writedisable_red = 0;
- src_surf_state->ss0.writedisable_green = 0;
- src_surf_state->ss0.writedisable_blue = 0;
- src_surf_state->ss0.color_blend = 1;
- src_surf_state->ss0.vert_line_stride = 0;
- src_surf_state->ss0.vert_line_stride_ofs = 0;
- src_surf_state->ss0.mipmap_layout_mode = 0;
- src_surf_state->ss0.render_cache_read_mode = 0;
-
- src_surf_state->ss1.base_addr = src_offset;
- src_surf_state->ss2.width = pSrc->drawable.width - 1;
- src_surf_state->ss2.height = pSrc->drawable.height - 1;
- src_surf_state->ss2.mip_count = 0;
- src_surf_state->ss2.render_target_rotation = 0;
- src_surf_state->ss3.pitch = src_pitch - 1;
-
- /* setup mask surface */
- if (pMask) {
+ memset (cc_viewport, 0, sizeof (*cc_viewport));
+ cc_viewport->min_depth = -1.e35;
+ cc_viewport->max_depth = 1.e35;
+
+ /* Color calculator state */
+ memset(cc_state, 0, sizeof(*cc_state));
+ cc_state->cc0.stencil_enable = 0; /* disable stencil */
+ cc_state->cc2.depth_test = 0; /* disable depth test */
+ cc_state->cc2.logicop_enable = 0; /* disable logic op */
+ cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */
+ cc_state->cc3.blend_enable = 1; /* enable color blend */
+ cc_state->cc3.alpha_test = 0; /* disable alpha test */
+ cc_state->cc4.cc_viewport_state_offset = (state_base_offset +
+ cc_viewport_offset) >> 5;
+ cc_state->cc5.dither_enable = 0; /* disable dither */
+ cc_state->cc5.logicop_func = 0xc; /* COPY */
+ cc_state->cc5.statistics_enable = 1;
+ cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
+ i965_get_blend_cntl(op, pMaskPicture, pDstPicture->format,
+ &src_blend, &dst_blend);
+ /* XXX: alpha blend factor should be same as color, but check
+ * for CA case in future
+ */
+ cc_state->cc5.ia_src_blend_factor = src_blend;
+ cc_state->cc5.ia_dest_blend_factor = dst_blend;
+ cc_state->cc6.blend_function = BRW_BLENDFUNCTION_ADD;
+ cc_state->cc6.src_blend_factor = src_blend;
+ cc_state->cc6.dest_blend_factor = dst_blend;
+ cc_state->cc6.clamp_post_alpha_blend = 1;
+ cc_state->cc6.clamp_pre_alpha_blend = 1;
+ cc_state->cc6.clamp_range = 0; /* clamp range [0,1] */
+
+ /* Upload system kernel */
+ memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static));
+
+ /* Set up the state buffer for the destination surface */
+ memset(dest_surf_state, 0, sizeof(*dest_surf_state));
+ dest_surf_state->ss0.surface_type = BRW_SURFACE_2D;
+ dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
+ i965_get_dest_format(pDstPicture, &dst_format);
+ dest_surf_state->ss0.surface_format = dst_format;
+
+ dest_surf_state->ss0.writedisable_alpha = 0;
+ dest_surf_state->ss0.writedisable_red = 0;
+ dest_surf_state->ss0.writedisable_green = 0;
+ dest_surf_state->ss0.writedisable_blue = 0;
+ dest_surf_state->ss0.color_blend = 1;
+ dest_surf_state->ss0.vert_line_stride = 0;
+ dest_surf_state->ss0.vert_line_stride_ofs = 0;
+ dest_surf_state->ss0.mipmap_layout_mode = 0;
+ dest_surf_state->ss0.render_cache_read_mode = 0;
+
+ dest_surf_state->ss1.base_addr = dst_offset;
+ dest_surf_state->ss2.height = pDst->drawable.height - 1;
+ dest_surf_state->ss2.width = pDst->drawable.width - 1;
+ dest_surf_state->ss2.mip_count = 0;
+ dest_surf_state->ss2.render_target_rotation = 0;
+ dest_surf_state->ss3.pitch = dst_pitch - 1;
+
+ /* Set up the source surface state buffer */
+ memset(src_surf_state, 0, sizeof(*src_surf_state));
+ src_surf_state->ss0.surface_type = BRW_SURFACE_2D;
+ src_surf_state->ss0.surface_format = i965_get_card_format(pSrcPicture);
+
+ src_surf_state->ss0.writedisable_alpha = 0;
+ src_surf_state->ss0.writedisable_red = 0;
+ src_surf_state->ss0.writedisable_green = 0;
+ src_surf_state->ss0.writedisable_blue = 0;
+ src_surf_state->ss0.color_blend = 1;
+ src_surf_state->ss0.vert_line_stride = 0;
+ src_surf_state->ss0.vert_line_stride_ofs = 0;
+ src_surf_state->ss0.mipmap_layout_mode = 0;
+ src_surf_state->ss0.render_cache_read_mode = 0;
+
+ src_surf_state->ss1.base_addr = src_offset;
+ src_surf_state->ss2.width = pSrc->drawable.width - 1;
+ src_surf_state->ss2.height = pSrc->drawable.height - 1;
+ src_surf_state->ss2.mip_count = 0;
+ src_surf_state->ss2.render_target_rotation = 0;
+ src_surf_state->ss3.pitch = src_pitch - 1;
+
+ /* setup mask surface */
+ if (pMask) {
memset(mask_surf_state, 0, sizeof(*mask_surf_state));
mask_surf_state->ss0.surface_type = BRW_SURFACE_2D;
- mask_surf_state->ss0.surface_format = i965_get_card_format(pMaskPicture);
+ mask_surf_state->ss0.surface_format =
+ i965_get_card_format(pMaskPicture);
mask_surf_state->ss0.writedisable_alpha = 0;
mask_surf_state->ss0.writedisable_red = 0;
@@ -641,68 +654,68 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture,
mask_surf_state->ss0.vert_line_stride_ofs = 0;
mask_surf_state->ss0.mipmap_layout_mode = 0;
mask_surf_state->ss0.render_cache_read_mode = 0;
-
+
mask_surf_state->ss1.base_addr = mask_offset;
mask_surf_state->ss2.width = pMask->drawable.width - 1;
mask_surf_state->ss2.height = pMask->drawable.height - 1;
mask_surf_state->ss2.mip_count = 0;
mask_surf_state->ss2.render_target_rotation = 0;
- mask_surf_state->ss3.pitch = mask_pitch - 1;
- }
+ mask_surf_state->ss3.pitch = mask_pitch - 1;
+ }
- /* Set up a binding table for our surfaces. Only the PS will use it */
- binding_table[0] = state_base_offset + dest_surf_offset;
- binding_table[1] = state_base_offset + src_surf_offset;
- if (pMask)
+ /* Set up a binding table for our surfaces. Only the PS will use it */
+ binding_table[0] = state_base_offset + dest_surf_offset;
+ binding_table[1] = state_base_offset + src_surf_offset;
+ if (pMask)
binding_table[2] = state_base_offset + mask_surf_offset;
- /* PS kernel use this sampler */
- memset(src_sampler_state, 0, sizeof(*src_sampler_state));
- src_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
- switch(pSrcPicture->filter) {
- case PictFilterNearest:
- src_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ /* PS kernel use this sampler */
+ memset(src_sampler_state, 0, sizeof(*src_sampler_state));
+ src_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
+ switch(pSrcPicture->filter) {
+ case PictFilterNearest:
+ src_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
break;
- case PictFilterBilinear:
- src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ case PictFilterBilinear:
+ src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
break;
- default:
+ default:
I830FALLBACK("Bad filter 0x%x\n", pSrcPicture->filter);
- }
+ }
- memset(default_color_state, 0, sizeof(*default_color_state));
- default_color_state->color[0] = 0.0; /* R */
- default_color_state->color[1] = 0.0; /* G */
- default_color_state->color[2] = 0.0; /* B */
- default_color_state->color[3] = 1.0; /* A */
+ memset(default_color_state, 0, sizeof(*default_color_state));
+ default_color_state->color[0] = 0.0; /* R */
+ default_color_state->color[1] = 0.0; /* G */
+ default_color_state->color[2] = 0.0; /* B */
+ default_color_state->color[3] = 1.0; /* A */
- src_sampler_state->ss0.default_color_mode = 0; /* GL mode */
+ src_sampler_state->ss0.default_color_mode = 0; /* GL mode */
- if (!pSrcPicture->repeat) {
- src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
+ if (!pSrcPicture->repeat) {
+ src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
- src_sampler_state->ss2.default_color_pointer =
- (state_base_offset + default_color_offset) >> 5;
- } else {
- src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
+ src_sampler_state->ss2.default_color_pointer =
+ (state_base_offset + default_color_offset) >> 5;
+ } else {
+ src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP;
src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
- }
- src_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */
+ }
+ src_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */
- if (pMask) {
+ if (pMask) {
memset(mask_sampler_state, 0, sizeof(*mask_sampler_state));
mask_sampler_state->ss0.lod_preclamp = 1; /* GL mode */
switch(pMaskPicture->filter) {
case PictFilterNearest:
- mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST;
mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
break;
case PictFilterBilinear:
- mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
break;
default:
@@ -710,189 +723,203 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture,
}
if (!pMaskPicture->repeat) {
- mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
- mask_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
- mask_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER;
- mask_sampler_state->ss2.default_color_pointer =
- (state_base_offset + default_color_offset)>>5;
+ mask_sampler_state->ss1.r_wrap_mode =
+ BRW_TEXCOORDMODE_CLAMP_BORDER;
+ mask_sampler_state->ss1.s_wrap_mode =
+ BRW_TEXCOORDMODE_CLAMP_BORDER;
+ mask_sampler_state->ss1.t_wrap_mode =
+ BRW_TEXCOORDMODE_CLAMP_BORDER;
+ mask_sampler_state->ss2.default_color_pointer =
+ (state_base_offset + default_color_offset)>>5;
} else {
- mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
+ mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP;
mask_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP;
mask_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP;
}
mask_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */
- }
-
- /* Set up the vertex shader to be disabled (passthrough) */
- memset(vs_state, 0, sizeof(*vs_state));
- vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES;
- vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
- vs_state->vs6.vs_enable = 0;
- vs_state->vs6.vert_cache_disable = 1;
-
- // XXX: sf_kernel? keep it as now
- /* Set up the SF kernel to do coord interp: for each attribute,
- * calculate dA/dx and dA/dy. Hand these interpolation coefficients
- * back to SF which then hands pixels off to WM.
- */
- if (pMask)
- memcpy (sf_kernel, sf_kernel_static_mask, sizeof (sf_kernel_static));
- else
- memcpy (sf_kernel, sf_kernel_static, sizeof (sf_kernel_static));
-
- memset(sf_state, 0, sizeof(*sf_state));
- sf_state->thread0.kernel_start_pointer =
- (state_base_offset + sf_kernel_offset) >> 6;
- sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF);
- sf_state->sf1.single_program_flow = 1;
- sf_state->sf1.binding_table_entry_count = 0;
- sf_state->sf1.thread_priority = 0;
- sf_state->sf1.floating_point_mode = 0; /* Mesa does this */
- sf_state->sf1.illegal_op_exception_enable = 1;
- sf_state->sf1.mask_stack_exception_enable = 1;
- sf_state->sf1.sw_exception_enable = 1;
- sf_state->thread2.per_thread_scratch_space = 0;
- sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */
- sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */
- sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */
- sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
- sf_state->thread3.urb_entry_read_offset = 0;
- sf_state->thread3.dispatch_grf_start_reg = 3;
- sf_state->thread4.max_threads = SF_MAX_THREADS - 1;
- sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
- sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES;
- sf_state->thread4.stats_enable = 1;
- sf_state->sf5.viewport_transform = FALSE; /* skip viewport */
- sf_state->sf6.cull_mode = BRW_CULLMODE_NONE;
- sf_state->sf6.scissor = 0;
- sf_state->sf7.trifan_pv = 2;
- sf_state->sf6.dest_org_vbias = 0x8;
- sf_state->sf6.dest_org_hbias = 0x8;
-
- /* Set up the PS kernel (dispatched by WM)
- */
-
- if (pMask) {
+ }
+
+ /* Set up the vertex shader to be disabled (passthrough) */
+ memset(vs_state, 0, sizeof(*vs_state));
+ vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES;
+ vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
+ vs_state->vs6.vs_enable = 0;
+ vs_state->vs6.vert_cache_disable = 1;
+
+ /* XXX: sf_kernel? keep it as now */
+ /* Set up the SF kernel to do coord interp: for each attribute,
+ * calculate dA/dx and dA/dy. Hand these interpolation coefficients
+ * back to SF which then hands pixels off to WM.
+ */
+ if (pMask)
+ memcpy(sf_kernel, sf_kernel_static_mask, sizeof (sf_kernel_static));
+ else
+ memcpy(sf_kernel, sf_kernel_static, sizeof (sf_kernel_static));
+
+ memset(sf_state, 0, sizeof(*sf_state));
+ sf_state->thread0.kernel_start_pointer =
+ (state_base_offset + sf_kernel_offset) >> 6;
+ sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF);
+ sf_state->sf1.single_program_flow = 1;
+ sf_state->sf1.binding_table_entry_count = 0;
+ sf_state->sf1.thread_priority = 0;
+ sf_state->sf1.floating_point_mode = 0; /* Mesa does this */
+ sf_state->sf1.illegal_op_exception_enable = 1;
+ sf_state->sf1.mask_stack_exception_enable = 1;
+ sf_state->sf1.sw_exception_enable = 1;
+ sf_state->thread2.per_thread_scratch_space = 0;
+ /* scratch space is not used in our kernel */
+ sf_state->thread2.scratch_space_base_pointer = 0;
+ sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */
+ sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */
+ sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
+ sf_state->thread3.urb_entry_read_offset = 0;
+ sf_state->thread3.dispatch_grf_start_reg = 3;
+ sf_state->thread4.max_threads = SF_MAX_THREADS - 1;
+ sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
+ sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES;
+ sf_state->thread4.stats_enable = 1;
+ sf_state->sf5.viewport_transform = FALSE; /* skip viewport */
+ sf_state->sf6.cull_mode = BRW_CULLMODE_NONE;
+ sf_state->sf6.scissor = 0;
+ sf_state->sf7.trifan_pv = 2;
+ sf_state->sf6.dest_org_vbias = 0x8;
+ sf_state->sf6.dest_org_hbias = 0x8;
+
+ /* Set up the PS kernel (dispatched by WM) */
+ if (pMask) {
if (pMaskPicture->componentAlpha)
- memcpy (ps_kernel, ps_kernel_static_maskca, sizeof (ps_kernel_static_maskca));
+ memcpy(ps_kernel, ps_kernel_static_maskca,
+ sizeof (ps_kernel_static_maskca));
else
- memcpy (ps_kernel, ps_kernel_static_masknoca, sizeof (ps_kernel_static_masknoca));
- } else
- memcpy (ps_kernel, ps_kernel_static_nomask, sizeof (ps_kernel_static_nomask));
-
- memset (wm_state, 0, sizeof (*wm_state));
- wm_state->thread0.kernel_start_pointer =
- (state_base_offset + ps_kernel_offset) >> 6;
- wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF);
- wm_state->thread1.single_program_flow = 1;
- if (!pMask)
- wm_state->thread1.binding_table_entry_count = 2; /* 1 tex and fb */
- else
- wm_state->thread1.binding_table_entry_count = 3; /* 2 tex and fb */
-
- wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
- wm_scratch_offset)>>10;
- wm_state->thread2.per_thread_scratch_space = 0;
- // XXX: urb allocation
- wm_state->thread3.const_urb_entry_read_length = 0;
- wm_state->thread3.const_urb_entry_read_offset = 0;
- if (pMask)
- wm_state->thread3.urb_entry_read_length = 2; /* two per pair of attrib */
- else
- wm_state->thread3.urb_entry_read_length = 1; /* one per pair of attrib */
- wm_state->thread3.urb_entry_read_offset = 0;
- // wm kernel use urb from 3, see wm_program in compiler module
- wm_state->thread3.dispatch_grf_start_reg = 3; /* must match kernel */
-
- wm_state->wm4.stats_enable = 1; /* statistic */
- wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5;
- wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */
- wm_state->wm5.max_threads = PS_MAX_THREADS - 1;
- wm_state->wm5.thread_dispatch_enable = 1;
- //just use 16-pixel dispatch (4 subspans), don't need to change kernel start point
- wm_state->wm5.enable_16_pix = 1;
- wm_state->wm5.enable_8_pix = 0;
- wm_state->wm5.early_depth_test = 1;
-
- /* Begin the long sequence of commands needed to set up the 3D
- * rendering pipe
- */
- {
+ memcpy(ps_kernel, ps_kernel_static_masknoca,
+ sizeof (ps_kernel_static_masknoca));
+ } else {
+ memcpy(ps_kernel, ps_kernel_static_nomask,
+ sizeof (ps_kernel_static_nomask));
+ }
+
+ memset(wm_state, 0, sizeof (*wm_state));
+ wm_state->thread0.kernel_start_pointer =
+ (state_base_offset + ps_kernel_offset) >> 6;
+ wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF);
+ wm_state->thread1.single_program_flow = 1;
+ if (!pMask)
+ wm_state->thread1.binding_table_entry_count = 2; /* 1 tex and fb */
+ else
+ wm_state->thread1.binding_table_entry_count = 3; /* 2 tex and fb */
+
+ wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
+ wm_scratch_offset)>>10;
+ wm_state->thread2.per_thread_scratch_space = 0;
+ // XXX: urb allocation
+ wm_state->thread3.const_urb_entry_read_length = 0;
+ wm_state->thread3.const_urb_entry_read_offset = 0;
+ /* Each pair of attributes (src/mask coords) is one URB entry */
+ if (pMask)
+ wm_state->thread3.urb_entry_read_length = 2;
+ else
+ wm_state->thread3.urb_entry_read_length = 1;
+ wm_state->thread3.urb_entry_read_offset = 0;
+ /* wm kernel use urb from 3, see wm_program in compiler module */
+ wm_state->thread3.dispatch_grf_start_reg = 3; /* must match kernel */
+
+ wm_state->wm4.stats_enable = 1; /* statistic */
+ wm_state->wm4.sampler_state_pointer = (state_base_offset +
+ src_sampler_offset) >> 5;
+ wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */
+ wm_state->wm5.max_threads = PS_MAX_THREADS - 1;
+ wm_state->wm5.thread_dispatch_enable = 1;
+ /* just use 16-pixel dispatch (4 subspans), don't need to change kernel
+ * start point
+ */
+ wm_state->wm5.enable_16_pix = 1;
+ wm_state->wm5.enable_8_pix = 0;
+ wm_state->wm5.early_depth_test = 1;
+
+ /* Begin the long sequence of commands needed to set up the 3D
+ * rendering pipe
+ */
+ {
BEGIN_LP_RING(2);
- OUT_RING(MI_FLUSH |
- MI_STATE_INSTRUCTION_CACHE_FLUSH |
- BRW_MI_GLOBAL_SNAPSHOT_RESET);
+ OUT_RING(MI_FLUSH |
+ MI_STATE_INSTRUCTION_CACHE_FLUSH |
+ BRW_MI_GLOBAL_SNAPSHOT_RESET);
OUT_RING(MI_NOOP);
ADVANCE_LP_RING();
- }
- {
+ }
+ {
BEGIN_LP_RING(12);
-
+
/* Match Mesa driver setup */
OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
-
+
OUT_RING(BRW_CS_URB_STATE | 0);
OUT_RING((0 << 4) | /* URB Entry Allocation Size */
- (0 << 0)); /* Number of URB Entries */
+ (0 << 0)); /* Number of URB Entries */
- /* Zero out the two base address registers so all offsets are absolute */
+ /* Zero out the two base address registers so all offsets are
+ * absolute.
+ */
OUT_RING(BRW_STATE_BASE_ADDRESS | 4);
OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */
OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */
OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */
- OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */
- OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */
+ /* general state max addr, disabled */
+ OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);
+ /* media object state max addr, disabled */
+ OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY);
- /* Set system instruction pointer */
+ /* Set system instruction pointer */
OUT_RING(BRW_STATE_SIP | 0);
- OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */
+ OUT_RING(state_base_offset + sip_kernel_offset);
OUT_RING(MI_NOOP);
ADVANCE_LP_RING();
- }
- {
+ }
+ {
BEGIN_LP_RING(26);
- /* Pipe control */
+ /* Pipe control */
OUT_RING(BRW_PIPE_CONTROL |
- BRW_PIPE_CONTROL_NOWRITE |
- BRW_PIPE_CONTROL_IS_FLUSH |
- 2);
+ BRW_PIPE_CONTROL_NOWRITE |
+ BRW_PIPE_CONTROL_IS_FLUSH |
+ 2);
OUT_RING(0); /* Destination address */
OUT_RING(0); /* Immediate data low DW */
OUT_RING(0); /* Immediate data high DW */
- /* Binding table pointers */
+ /* Binding table pointers */
OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
OUT_RING(0); /* vs */
OUT_RING(0); /* gs */
OUT_RING(0); /* clip */
OUT_RING(0); /* sf */
- /* Only the PS uses the binding table */
+ /* Only the PS uses the binding table */
OUT_RING(state_base_offset + binding_table_offset); /* ps */
- /* The drawing rectangle clipping is always on. Set it to values that
- * shouldn't do any clipping.
- */
- OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
+ /* The drawing rectangle clipping is always on. Set it to values that
+ * shouldn't do any clipping.
+ */
+ OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
OUT_RING(0x00000000); /* ymin, xmin */
OUT_RING((pScrn->virtualX - 1) |
(pScrn->virtualY - 1) << 16); /* ymax, xmax */
OUT_RING(0x00000000); /* yorigin, xorigin */
- /* skip the depth buffer */
- /* skip the polygon stipple */
- /* skip the polygon stipple offset */
- /* skip the line stipple */
-
- /* Set the pointers to the 3d pipeline state */
+ /* skip the depth buffer */
+ /* skip the polygon stipple */
+ /* skip the polygon stipple offset */
+ /* skip the line stipple */
+
+ /* Set the pointers to the 3d pipeline state */
OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5);
OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */
- OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */
- OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */
+ OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */
+ OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */
OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */
OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */
OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */
- /* URB fence */
+ /* URB fence */
OUT_RING(BRW_URB_FENCE |
UF0_CS_REALLOC |
UF0_SF_REALLOC |
@@ -906,27 +933,28 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture,
OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));
- /* Constant buffer state */
+ /* Constant buffer state */
OUT_RING(BRW_CS_URB_STATE | 0);
- OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */
- (URB_CS_ENTRIES << 0)); /* Number of URB Entries */
+ OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) |
+ (URB_CS_ENTRIES << 0));
ADVANCE_LP_RING();
- }
- {
+ }
+ {
int nelem = pMask ? 3: 2;
BEGIN_LP_RING(pMask?12:10);
- /* Set up the pointer to our vertex buffer */
- OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 3);
+ /* Set up the pointer to our vertex buffer */
+ OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 3);
OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) |
VB0_VERTEXDATA |
- ((4 * 2 * nelem) << VB0_BUFFER_PITCH_SHIFT));
+ ((4 * 2 * nelem) << VB0_BUFFER_PITCH_SHIFT));
OUT_RING(state_base_offset + vb_offset);
OUT_RING(2); // max index, prim has 4 coords
OUT_RING(0); // ignore for VERTEXDATA, but still there
- /* Set up our vertex elements, sourced from the single vertex buffer. */
- OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | ((2 * nelem) - 1));
- /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
+ /* Set up our vertex elements, sourced from the single vertex buffer.
+ */
+ OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | ((2 * nelem) - 1));
+ /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
VE0_VALID |
(BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
@@ -936,7 +964,7 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture,
(BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
(BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
(0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
- /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */
+ /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */
OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
VE0_VALID |
(BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
@@ -948,30 +976,30 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture,
(4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
if (pMask) {
- OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
- VE0_VALID |
- (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
- (16 << VE0_OFFSET_SHIFT));
- OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
- (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
- (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
+ OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
+ VE0_VALID |
+ (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
+ (16 << VE0_OFFSET_SHIFT));
+ OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
+ (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
}
-
+
ADVANCE_LP_RING();
- }
+ }
#ifdef I830DEBUG
ErrorF("try to sync to show any errors...");
I830Sync(pScrn);
#endif
return TRUE;
-}
+}
void
-I965EXAComposite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
- int dstX, int dstY, int w, int h)
+i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
+ int dstX, int dstY, int w, int h)
{
ScrnInfoPtr pScrn = xf86Screens[pDst->drawable.pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
@@ -1039,12 +1067,12 @@ I965EXAComposite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
}
vb[i++] = (float)dstX;
vb[i++] = (float)dstY;
-
+
{
BEGIN_LP_RING(6);
- OUT_RING(BRW_3DPRIMITIVE |
+ OUT_RING(BRW_3DPRIMITIVE |
BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
- (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
+ (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
(0 << 9) | /* CTG - indirect vertex count */
4);
OUT_RING(3); /* vertex count per instance */