diff options
author | Eric Anholt <eric@anholt.net> | 2007-01-31 14:01:41 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2007-01-31 14:01:41 -0800 |
commit | 5238ff9c80718f9f8baa06123aa1bb6e3193fce6 (patch) | |
tree | d85791910a3ddd3fae9d1cff9b7d25d528aef0b7 /src/i965_render.c | |
parent | c47210d94ed17ad9e8e489a1e1886732e6dc7220 (diff) |
Naming and formatting cleanup in Render acceleration code.
Diffstat (limited to 'src/i965_render.c')
-rw-r--r-- | src/i965_render.c | 924 |
1 files changed, 476 insertions, 448 deletions
diff --git a/src/i965_render.c b/src/i965_render.c index 99bd6284..5ff174da 100644 --- a/src/i965_render.c +++ b/src/i965_render.c @@ -52,12 +52,9 @@ do { \ #define I830FALLBACK(s, arg...) \ do { \ return FALSE; \ -} while(0) +} while(0) #endif -static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format, - CARD32 *sblend, CARD32 *dblend); - struct blendinfo { Bool dst_alpha; Bool src_alpha; @@ -73,7 +70,7 @@ struct formatinfo { // refer vol2, 3d rasterization 3.8.1 /* defined in brw_defines.h */ -static struct blendinfo I965BlendOp[] = { +static struct blendinfo i965_blend_op[] = { /* Clear */ {0, 0, BRW_BLENDFACTOR_ZERO, BRW_BLENDFACTOR_ZERO}, /* Src */ @@ -102,28 +99,30 @@ static struct blendinfo I965BlendOp[] = { {0, 0, BRW_BLENDFACTOR_ONE, BRW_BLENDFACTOR_ONE}, }; -/* FIXME: surface format defined in brw_defines.h, shared Sampling engine 1.7.2*/ -static struct formatinfo I965TexFormats[] = { - {PICT_a8r8g8b8, BRW_SURFACEFORMAT_B8G8R8A8_UNORM }, - {PICT_x8r8g8b8, BRW_SURFACEFORMAT_B8G8R8X8_UNORM }, - {PICT_a8b8g8r8, BRW_SURFACEFORMAT_R8G8B8A8_UNORM }, - {PICT_x8b8g8r8, BRW_SURFACEFORMAT_R8G8B8X8_UNORM }, - {PICT_r5g6b5, BRW_SURFACEFORMAT_B5G6R5_UNORM }, - {PICT_a1r5g5b5, BRW_SURFACEFORMAT_B5G5R5A1_UNORM }, - {PICT_a8, BRW_SURFACEFORMAT_A8_UNORM }, +/* FIXME: surface format defined in brw_defines.h, shared Sampling engine + * 1.7.2 + */ +static struct formatinfo i965_tex_formats[] = { + {PICT_a8r8g8b8, BRW_SURFACEFORMAT_B8G8R8A8_UNORM }, + {PICT_x8r8g8b8, BRW_SURFACEFORMAT_B8G8R8X8_UNORM }, + {PICT_a8b8g8r8, BRW_SURFACEFORMAT_R8G8B8A8_UNORM }, + {PICT_x8b8g8r8, BRW_SURFACEFORMAT_R8G8B8X8_UNORM }, + {PICT_r5g6b5, BRW_SURFACEFORMAT_B5G6R5_UNORM }, + {PICT_a1r5g5b5, BRW_SURFACEFORMAT_B5G5R5A1_UNORM }, + {PICT_a8, BRW_SURFACEFORMAT_A8_UNORM }, }; -static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format, - CARD32 *sblend, CARD32 *dblend) +static void i965_get_blend_cntl(int op, PicturePtr pMask, CARD32 dst_format, + CARD32 *sblend, CARD32 *dblend) { - *sblend = I965BlendOp[op].src_blend; - *dblend = I965BlendOp[op].dst_blend; + *sblend = i965_blend_op[op].src_blend; + *dblend = i965_blend_op[op].dst_blend; /* If there's no dst alpha channel, adjust the blend op so that we'll treat * it as always 1. */ - if (PICT_FORMAT_A(dst_format) == 0 && I965BlendOp[op].dst_alpha) { + if (PICT_FORMAT_A(dst_format) == 0 && i965_blend_op[op].dst_alpha) { if (*sblend == BRW_BLENDFACTOR_DST_ALPHA) *sblend = BRW_BLENDFACTOR_ONE; else if (*sblend == BRW_BLENDFACTOR_INV_DST_ALPHA) @@ -134,7 +133,7 @@ static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format, * the source blend factor is 0, and the source blend value is the mask * channels multiplied by the source picture's alpha. */ - if (pMask && pMask->componentAlpha && I965BlendOp[op].src_alpha) { + if (pMask && pMask->componentAlpha && i965_blend_op[op].src_alpha) { if (*dblend == BRW_BLENDFACTOR_SRC_ALPHA) { *dblend = BRW_BLENDFACTOR_SRC_COLOR; } else if (*dblend == BRW_BLENDFACTOR_INV_SRC_ALPHA) { @@ -144,7 +143,7 @@ static void I965GetBlendCntl(int op, PicturePtr pMask, CARD32 dst_format, } -static Bool I965GetDestFormat(PicturePtr pDstPicture, CARD32 *dst_format) +static Bool i965_get_dest_format(PicturePtr pDstPicture, CARD32 *dst_format) { switch (pDstPicture->format) { case PICT_a8r8g8b8: @@ -172,33 +171,34 @@ static Bool I965GetDestFormat(PicturePtr pDstPicture, CARD32 *dst_format) */ case PICT_a4r4g4b4: case PICT_x4r4g4b4: - *dst_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM; + *dst_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM; break; default: I830FALLBACK("Unsupported dest format 0x%x\n", - (int)pDstPicture->format); + (int)pDstPicture->format); } return TRUE; } -static Bool I965CheckCompositeTexture(PicturePtr pPict, int unit) +static Bool i965_check_composite_texture(PicturePtr pPict, int unit) { int w = pPict->pDrawable->width; int h = pPict->pDrawable->height; int i; - + if ((w > 0x7ff) || (h > 0x7ff)) I830FALLBACK("Picture w/h too large (%dx%d)\n", w, h); - for (i = 0; i < sizeof(I965TexFormats) / sizeof(I965TexFormats[0]); i++) + for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]); + i++) { - if (I965TexFormats[i].fmt == pPict->format) + if (i965_tex_formats[i].fmt == pPict->format) break; } - if (i == sizeof(I965TexFormats) / sizeof(I965TexFormats[0])) + if (i == sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0])) I830FALLBACK("Unsupported picture format 0x%x\n", - (int)pPict->format); + (int)pPict->format); if (pPict->repeat && pPict->repeatType != RepeatNormal) I830FALLBACK("extended repeat (%d) not supported\n", @@ -206,19 +206,21 @@ static Bool I965CheckCompositeTexture(PicturePtr pPict, int unit) if (pPict->filter != PictFilterNearest && pPict->filter != PictFilterBilinear) + { I830FALLBACK("Unsupported filter 0x%x\n", pPict->filter); + } return TRUE; } Bool -I965EXACheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture, - PicturePtr pDstPicture) +i965_check_composite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture, + PicturePtr pDstPicture) { CARD32 tmp1; - + /* Check for unsupported compositing operations. */ - if (op >= sizeof(I965BlendOp) / sizeof(I965BlendOp[0])) + if (op >= sizeof(i965_blend_op) / sizeof(i965_blend_op[0])) I830FALLBACK("Unsupported Composite op 0x%x\n", op); if (pMaskPicture != NULL && pMaskPicture->componentAlpha) { @@ -226,20 +228,22 @@ I965EXACheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture, * the source value. We can only get one of those into the single * source value that we get to blend with. */ - if (I965BlendOp[op].src_alpha && - (I965BlendOp[op].src_blend != BRW_BLENDFACTOR_ZERO)) - I830FALLBACK("Component alpha not supported with source " - "alpha and source value blending.\n"); + if (i965_blend_op[op].src_alpha && + (i965_blend_op[op].src_blend != BRW_BLENDFACTOR_ZERO)) + { + I830FALLBACK("Component alpha not supported with source " + "alpha and source value blending.\n"); + } /* XXX: fallback now for mask with componentAlpha */ I830FALLBACK("mask componentAlpha not ready.\n"); } - if (!I965CheckCompositeTexture(pSrcPicture, 0)) + if (!i965_check_composite_texture(pSrcPicture, 0)) I830FALLBACK("Check Src picture texture\n"); - if (pMaskPicture != NULL && !I965CheckCompositeTexture(pMaskPicture, 1)) + if (pMaskPicture != NULL && !i965_check_composite_texture(pMaskPicture, 1)) I830FALLBACK("Check Mask picture texture\n"); - if (!I965GetDestFormat(pDstPicture, &tmp1)) + if (!i965_get_dest_format(pDstPicture, &tmp1)) I830FALLBACK("Get Color buffer format\n"); return TRUE; @@ -260,7 +264,7 @@ static struct brw_surface_state *dest_surf_state; static struct brw_surface_state *src_surf_state; static struct brw_surface_state *mask_surf_state; static struct brw_sampler_state *src_sampler_state; -static struct brw_sampler_state *mask_sampler_state; +static struct brw_sampler_state *mask_sampler_state; static struct brw_sampler_default_color *default_color_state; static struct brw_vs_unit_state *vs_state; @@ -274,7 +278,7 @@ static struct brw_instruction *ps_kernel; static struct brw_instruction *sip_kernel; static CARD32 *binding_table; -static int binding_table_entries; +static int binding_table_entries; static int dest_surf_offset, src_surf_offset, mask_surf_offset; static int src_sampler_offset, mask_sampler_offset,vs_offset; @@ -282,12 +286,12 @@ static int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset; static int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset; static int wm_scratch_offset; static int binding_table_offset; -static int default_color_offset; +static int default_color_offset; static int next_offset, total_state_size; static char *state_base; static int state_base_offset; static float *vb; -static int vb_size = (4 * 4) * 4 ; /* 4 DWORDS per vertex*/ +static int vb_size = (4 * 4) * 4 ; /* 4 DWORDS per vertex*/ static CARD32 src_blend, dst_blend; @@ -348,20 +352,23 @@ static const CARD32 ps_kernel_static_masknoca [][4] = { #include "exa_wm_masknoca_prog.h" }; -static CARD32 i965_get_card_format(PicturePtr pPict) +static CARD32 i965_get_card_format(PicturePtr pPict) { - int i; - for (i = 0; i < sizeof(I965TexFormats) / sizeof(I965TexFormats[0]); i++) { - if (I965TexFormats[i].fmt == pPict->format) - break; - } - return I965TexFormats[i].card_fmt; + int i; + + for (i = 0; i < sizeof(i965_tex_formats) / sizeof(i965_tex_formats[0]); + i++) + { + if (i965_tex_formats[i].fmt == pPict->format) + break; + } + return i965_tex_formats[i].card_fmt; } Bool -I965EXAPrepareComposite(int op, PicturePtr pSrcPicture, - PicturePtr pMaskPicture, PicturePtr pDstPicture, - PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst) +i965_prepare_composite(int op, PicturePtr pSrcPicture, + PicturePtr pMaskPicture, PicturePtr pDstPicture, + PixmapPtr pSrc, PixmapPtr pMask, PixmapPtr pDst) { ScrnInfoPtr pScrn = xf86Screens[pSrcPicture->pDrawable->pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); @@ -402,235 +409,241 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture, pI830->scale_units[1][1] = pMask->drawable.height; } - /* setup 3d pipeline state */ - - binding_table_entries = 2; /* default no mask */ - - /* Wait for sync before we start setting up our new state */ - i830WaitSync(pScrn); - - /* Set up our layout of state in framebuffer. First the general state: */ - next_offset = 0; - vs_offset = ALIGN(next_offset, 64); - next_offset = vs_offset + sizeof(*vs_state); - - sf_offset = ALIGN(next_offset, 32); - next_offset = sf_offset + sizeof(*sf_state); - - wm_offset = ALIGN(next_offset, 32); - next_offset = wm_offset + sizeof(*wm_state); - - wm_scratch_offset = ALIGN(next_offset, 1024); - next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS; - - cc_offset = ALIGN(next_offset, 32); - next_offset = cc_offset + sizeof(*cc_state); - - /* keep current sf_kernel, which will send one setup urb entry to - PS kernel */ - sf_kernel_offset = ALIGN(next_offset, 64); - if (pMask) - next_offset = sf_kernel_offset + sizeof (sf_kernel_static_mask); - else - next_offset = sf_kernel_offset + sizeof (sf_kernel_static); - - //XXX: ps_kernel may be seperated, fix with offset - ps_kernel_offset = ALIGN(next_offset, 64); - if (pMask) { + /* setup 3d pipeline state */ + + binding_table_entries = 2; /* default no mask */ + + /* Wait for sync before we start setting up our new state */ + i830WaitSync(pScrn); + + /* Set up our layout of state in framebuffer. First the general state: */ + next_offset = 0; + vs_offset = ALIGN(next_offset, 64); + next_offset = vs_offset + sizeof(*vs_state); + + sf_offset = ALIGN(next_offset, 32); + next_offset = sf_offset + sizeof(*sf_state); + + wm_offset = ALIGN(next_offset, 32); + next_offset = wm_offset + sizeof(*wm_state); + + wm_scratch_offset = ALIGN(next_offset, 1024); + next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS; + + cc_offset = ALIGN(next_offset, 32); + next_offset = cc_offset + sizeof(*cc_state); + + /* keep current sf_kernel, which will send one setup urb entry to + * PS kernel + */ + sf_kernel_offset = ALIGN(next_offset, 64); + if (pMask) + next_offset = sf_kernel_offset + sizeof (sf_kernel_static_mask); + else + next_offset = sf_kernel_offset + sizeof (sf_kernel_static); + + /* XXX: ps_kernel may be seperated, fix with offset */ + ps_kernel_offset = ALIGN(next_offset, 64); + if (pMask) { if (pMaskPicture->componentAlpha) next_offset = ps_kernel_offset + sizeof(ps_kernel_static_maskca); - else + else next_offset = ps_kernel_offset + sizeof(ps_kernel_static_masknoca); - } else + } else { next_offset = ps_kernel_offset + sizeof (ps_kernel_static_nomask); - - sip_kernel_offset = ALIGN(next_offset, 64); - next_offset = sip_kernel_offset + sizeof (sip_kernel_static); - - // needed? - cc_viewport_offset = ALIGN(next_offset, 32); - next_offset = cc_viewport_offset + sizeof(*cc_viewport); - - // for texture sampler - src_sampler_offset = ALIGN(next_offset, 32); - next_offset = src_sampler_offset + sizeof(*src_sampler_state); - - if (pMask) { + } + + sip_kernel_offset = ALIGN(next_offset, 64); + next_offset = sip_kernel_offset + sizeof (sip_kernel_static); + + /* needed? */ + cc_viewport_offset = ALIGN(next_offset, 32); + next_offset = cc_viewport_offset + sizeof(*cc_viewport); + + /* for texture sampler */ + src_sampler_offset = ALIGN(next_offset, 32); + next_offset = src_sampler_offset + sizeof(*src_sampler_state); + + if (pMask) { mask_sampler_offset = ALIGN(next_offset, 32); next_offset = mask_sampler_offset + sizeof(*mask_sampler_state); - } - /* Align VB to native size of elements, for safety */ - vb_offset = ALIGN(next_offset, 8); - next_offset = vb_offset + vb_size; + } + /* Align VB to native size of elements, for safety */ + vb_offset = ALIGN(next_offset, 8); + next_offset = vb_offset + vb_size; - /* And then the general state: */ - dest_surf_offset = ALIGN(next_offset, 32); - next_offset = dest_surf_offset + sizeof(*dest_surf_state); + /* And then the general state: */ + dest_surf_offset = ALIGN(next_offset, 32); + next_offset = dest_surf_offset + sizeof(*dest_surf_state); - src_surf_offset = ALIGN(next_offset, 32); - next_offset = src_surf_offset + sizeof(*src_surf_state); + src_surf_offset = ALIGN(next_offset, 32); + next_offset = src_surf_offset + sizeof(*src_surf_state); - if (pMask) { + if (pMask) { mask_surf_offset = ALIGN(next_offset, 32); next_offset = mask_surf_offset + sizeof(*mask_surf_state); binding_table_entries = 3; - } - - binding_table_offset = ALIGN(next_offset, 32); - next_offset = binding_table_offset + (binding_table_entries * 4); - - default_color_offset = ALIGN(next_offset, 32); - next_offset = default_color_offset + sizeof(*default_color_state); - - total_state_size = next_offset; - assert(total_state_size < EXA_LINEAR_EXTRA); - - state_base_offset = pI830->EXAStateMem.Start; - state_base_offset = ALIGN(state_base_offset, 64); - state_base = (char *)(pI830->FbBase + state_base_offset); - - vs_state = (void *)(state_base + vs_offset); - sf_state = (void *)(state_base + sf_offset); - wm_state = (void *)(state_base + wm_offset); - cc_state = (void *)(state_base + cc_offset); - sf_kernel = (void *)(state_base + sf_kernel_offset); - ps_kernel = (void *)(state_base + ps_kernel_offset); - sip_kernel = (void *)(state_base + sip_kernel_offset); - - cc_viewport = (void *)(state_base + cc_viewport_offset); - - dest_surf_state = (void *)(state_base + dest_surf_offset); - src_surf_state = (void *)(state_base + src_surf_offset); - if (pMask) + } + + binding_table_offset = ALIGN(next_offset, 32); + next_offset = binding_table_offset + (binding_table_entries * 4); + + default_color_offset = ALIGN(next_offset, 32); + next_offset = default_color_offset + sizeof(*default_color_state); + + total_state_size = next_offset; + assert(total_state_size < EXA_LINEAR_EXTRA); + + state_base_offset = pI830->EXAStateMem.Start; + state_base_offset = ALIGN(state_base_offset, 64); + state_base = (char *)(pI830->FbBase + state_base_offset); + + vs_state = (void *)(state_base + vs_offset); + sf_state = (void *)(state_base + sf_offset); + wm_state = (void *)(state_base + wm_offset); + cc_state = (void *)(state_base + cc_offset); + sf_kernel = (void *)(state_base + sf_kernel_offset); + ps_kernel = (void *)(state_base + ps_kernel_offset); + sip_kernel = (void *)(state_base + sip_kernel_offset); + + cc_viewport = (void *)(state_base + cc_viewport_offset); + + dest_surf_state = (void *)(state_base + dest_surf_offset); + src_surf_state = (void *)(state_base + src_surf_offset); + if (pMask) mask_surf_state = (void *)(state_base + mask_surf_offset); - src_sampler_state = (void *)(state_base + src_sampler_offset); - if (pMask) + src_sampler_state = (void *)(state_base + src_sampler_offset); + if (pMask) mask_sampler_state = (void *)(state_base + mask_sampler_offset); - binding_table = (void *)(state_base + binding_table_offset); + binding_table = (void *)(state_base + binding_table_offset); - vb = (void *)(state_base + vb_offset); + vb = (void *)(state_base + vb_offset); - default_color_state = (void*)(state_base + default_color_offset); + default_color_state = (void*)(state_base + default_color_offset); - /* Set up a default static partitioning of the URB, which is supposed to - * allow anything we would want to do, at potentially lower performance. - */ + /* Set up a default static partitioning of the URB, which is supposed to + * allow anything we would want to do, at potentially lower performance. + */ #define URB_CS_ENTRY_SIZE 0 #define URB_CS_ENTRIES 0 - + #define URB_VS_ENTRY_SIZE 1 // each 512-bit row #define URB_VS_ENTRIES 8 // we needs at least 8 entries - + #define URB_GS_ENTRY_SIZE 0 #define URB_GS_ENTRIES 0 - + #define URB_CLIP_ENTRY_SIZE 0 #define URB_CLIP_ENTRIES 0 - + #define URB_SF_ENTRY_SIZE 2 #define URB_SF_ENTRIES 1 - urb_vs_start = 0; - urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE; - urb_gs_start = urb_vs_start + urb_vs_size; - urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE; - urb_clip_start = urb_gs_start + urb_gs_size; - urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE; - urb_sf_start = urb_clip_start + urb_clip_size; - urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE; - urb_cs_start = urb_sf_start + urb_sf_size; - urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE; - - /* We'll be poking the state buffers that could be in use by the 3d hardware - * here, but we should have synced the 3D engine already in I830PutImage. - */ + urb_vs_start = 0; + urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE; + urb_gs_start = urb_vs_start + urb_vs_size; + urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE; + urb_clip_start = urb_gs_start + urb_gs_size; + urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE; + urb_sf_start = urb_clip_start + urb_clip_size; + urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE; + urb_cs_start = urb_sf_start + urb_sf_size; + urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE; + + /* We'll be poking the state buffers that could be in use by the 3d + * hardware here, but we should have synced the 3D engine already in + * I830PutImage. XXX + */ - memset (cc_viewport, 0, sizeof (*cc_viewport)); - cc_viewport->min_depth = -1.e35; - cc_viewport->max_depth = 1.e35; - - /* Color calculator state */ - memset(cc_state, 0, sizeof(*cc_state)); - cc_state->cc0.stencil_enable = 0; /* disable stencil */ - cc_state->cc2.depth_test = 0; /* disable depth test */ - cc_state->cc2.logicop_enable = 0; /* disable logic op */ - cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */ - cc_state->cc3.blend_enable = 1; /* enable color blend */ - cc_state->cc3.alpha_test = 0; /* disable alpha test */ - cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5; - cc_state->cc5.dither_enable = 0; /* disable dither */ - cc_state->cc5.logicop_func = 0xc; /* COPY */ - cc_state->cc5.statistics_enable = 1; - cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD; - I965GetBlendCntl(op, pMaskPicture, pDstPicture->format, - &src_blend, &dst_blend); - /* XXX: alpha blend factor should be same as color, but check - for CA case in future */ - cc_state->cc5.ia_src_blend_factor = src_blend; - cc_state->cc5.ia_dest_blend_factor = dst_blend; - cc_state->cc6.blend_function = BRW_BLENDFUNCTION_ADD; - cc_state->cc6.src_blend_factor = src_blend; - cc_state->cc6.dest_blend_factor = dst_blend; - cc_state->cc6.clamp_post_alpha_blend = 1; - cc_state->cc6.clamp_pre_alpha_blend = 1; - cc_state->cc6.clamp_range = 0; /* clamp range [0,1] */ - - /* Upload system kernel */ - memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static)); - - /* Set up the state buffer for the destination surface */ - memset(dest_surf_state, 0, sizeof(*dest_surf_state)); - dest_surf_state->ss0.surface_type = BRW_SURFACE_2D; - dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; - I965GetDestFormat(pDstPicture, &dst_format); - dest_surf_state->ss0.surface_format = dst_format; - - dest_surf_state->ss0.writedisable_alpha = 0; - dest_surf_state->ss0.writedisable_red = 0; - dest_surf_state->ss0.writedisable_green = 0; - dest_surf_state->ss0.writedisable_blue = 0; - dest_surf_state->ss0.color_blend = 1; - dest_surf_state->ss0.vert_line_stride = 0; - dest_surf_state->ss0.vert_line_stride_ofs = 0; - dest_surf_state->ss0.mipmap_layout_mode = 0; - dest_surf_state->ss0.render_cache_read_mode = 0; - - dest_surf_state->ss1.base_addr = dst_offset; - dest_surf_state->ss2.height = pDst->drawable.height - 1; - dest_surf_state->ss2.width = pDst->drawable.width - 1; - dest_surf_state->ss2.mip_count = 0; - dest_surf_state->ss2.render_target_rotation = 0; - dest_surf_state->ss3.pitch = dst_pitch - 1; - - /* Set up the source surface state buffer */ - memset(src_surf_state, 0, sizeof(*src_surf_state)); - src_surf_state->ss0.surface_type = BRW_SURFACE_2D; - src_surf_state->ss0.surface_format = i965_get_card_format(pSrcPicture); - - src_surf_state->ss0.writedisable_alpha = 0; - src_surf_state->ss0.writedisable_red = 0; - src_surf_state->ss0.writedisable_green = 0; - src_surf_state->ss0.writedisable_blue = 0; - src_surf_state->ss0.color_blend = 1; - src_surf_state->ss0.vert_line_stride = 0; - src_surf_state->ss0.vert_line_stride_ofs = 0; - src_surf_state->ss0.mipmap_layout_mode = 0; - src_surf_state->ss0.render_cache_read_mode = 0; - - src_surf_state->ss1.base_addr = src_offset; - src_surf_state->ss2.width = pSrc->drawable.width - 1; - src_surf_state->ss2.height = pSrc->drawable.height - 1; - src_surf_state->ss2.mip_count = 0; - src_surf_state->ss2.render_target_rotation = 0; - src_surf_state->ss3.pitch = src_pitch - 1; - - /* setup mask surface */ - if (pMask) { + memset (cc_viewport, 0, sizeof (*cc_viewport)); + cc_viewport->min_depth = -1.e35; + cc_viewport->max_depth = 1.e35; + + /* Color calculator state */ + memset(cc_state, 0, sizeof(*cc_state)); + cc_state->cc0.stencil_enable = 0; /* disable stencil */ + cc_state->cc2.depth_test = 0; /* disable depth test */ + cc_state->cc2.logicop_enable = 0; /* disable logic op */ + cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */ + cc_state->cc3.blend_enable = 1; /* enable color blend */ + cc_state->cc3.alpha_test = 0; /* disable alpha test */ + cc_state->cc4.cc_viewport_state_offset = (state_base_offset + + cc_viewport_offset) >> 5; + cc_state->cc5.dither_enable = 0; /* disable dither */ + cc_state->cc5.logicop_func = 0xc; /* COPY */ + cc_state->cc5.statistics_enable = 1; + cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD; + i965_get_blend_cntl(op, pMaskPicture, pDstPicture->format, + &src_blend, &dst_blend); + /* XXX: alpha blend factor should be same as color, but check + * for CA case in future + */ + cc_state->cc5.ia_src_blend_factor = src_blend; + cc_state->cc5.ia_dest_blend_factor = dst_blend; + cc_state->cc6.blend_function = BRW_BLENDFUNCTION_ADD; + cc_state->cc6.src_blend_factor = src_blend; + cc_state->cc6.dest_blend_factor = dst_blend; + cc_state->cc6.clamp_post_alpha_blend = 1; + cc_state->cc6.clamp_pre_alpha_blend = 1; + cc_state->cc6.clamp_range = 0; /* clamp range [0,1] */ + + /* Upload system kernel */ + memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static)); + + /* Set up the state buffer for the destination surface */ + memset(dest_surf_state, 0, sizeof(*dest_surf_state)); + dest_surf_state->ss0.surface_type = BRW_SURFACE_2D; + dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; + i965_get_dest_format(pDstPicture, &dst_format); + dest_surf_state->ss0.surface_format = dst_format; + + dest_surf_state->ss0.writedisable_alpha = 0; + dest_surf_state->ss0.writedisable_red = 0; + dest_surf_state->ss0.writedisable_green = 0; + dest_surf_state->ss0.writedisable_blue = 0; + dest_surf_state->ss0.color_blend = 1; + dest_surf_state->ss0.vert_line_stride = 0; + dest_surf_state->ss0.vert_line_stride_ofs = 0; + dest_surf_state->ss0.mipmap_layout_mode = 0; + dest_surf_state->ss0.render_cache_read_mode = 0; + + dest_surf_state->ss1.base_addr = dst_offset; + dest_surf_state->ss2.height = pDst->drawable.height - 1; + dest_surf_state->ss2.width = pDst->drawable.width - 1; + dest_surf_state->ss2.mip_count = 0; + dest_surf_state->ss2.render_target_rotation = 0; + dest_surf_state->ss3.pitch = dst_pitch - 1; + + /* Set up the source surface state buffer */ + memset(src_surf_state, 0, sizeof(*src_surf_state)); + src_surf_state->ss0.surface_type = BRW_SURFACE_2D; + src_surf_state->ss0.surface_format = i965_get_card_format(pSrcPicture); + + src_surf_state->ss0.writedisable_alpha = 0; + src_surf_state->ss0.writedisable_red = 0; + src_surf_state->ss0.writedisable_green = 0; + src_surf_state->ss0.writedisable_blue = 0; + src_surf_state->ss0.color_blend = 1; + src_surf_state->ss0.vert_line_stride = 0; + src_surf_state->ss0.vert_line_stride_ofs = 0; + src_surf_state->ss0.mipmap_layout_mode = 0; + src_surf_state->ss0.render_cache_read_mode = 0; + + src_surf_state->ss1.base_addr = src_offset; + src_surf_state->ss2.width = pSrc->drawable.width - 1; + src_surf_state->ss2.height = pSrc->drawable.height - 1; + src_surf_state->ss2.mip_count = 0; + src_surf_state->ss2.render_target_rotation = 0; + src_surf_state->ss3.pitch = src_pitch - 1; + + /* setup mask surface */ + if (pMask) { memset(mask_surf_state, 0, sizeof(*mask_surf_state)); mask_surf_state->ss0.surface_type = BRW_SURFACE_2D; - mask_surf_state->ss0.surface_format = i965_get_card_format(pMaskPicture); + mask_surf_state->ss0.surface_format = + i965_get_card_format(pMaskPicture); mask_surf_state->ss0.writedisable_alpha = 0; mask_surf_state->ss0.writedisable_red = 0; @@ -641,68 +654,68 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture, mask_surf_state->ss0.vert_line_stride_ofs = 0; mask_surf_state->ss0.mipmap_layout_mode = 0; mask_surf_state->ss0.render_cache_read_mode = 0; - + mask_surf_state->ss1.base_addr = mask_offset; mask_surf_state->ss2.width = pMask->drawable.width - 1; mask_surf_state->ss2.height = pMask->drawable.height - 1; mask_surf_state->ss2.mip_count = 0; mask_surf_state->ss2.render_target_rotation = 0; - mask_surf_state->ss3.pitch = mask_pitch - 1; - } + mask_surf_state->ss3.pitch = mask_pitch - 1; + } - /* Set up a binding table for our surfaces. Only the PS will use it */ - binding_table[0] = state_base_offset + dest_surf_offset; - binding_table[1] = state_base_offset + src_surf_offset; - if (pMask) + /* Set up a binding table for our surfaces. Only the PS will use it */ + binding_table[0] = state_base_offset + dest_surf_offset; + binding_table[1] = state_base_offset + src_surf_offset; + if (pMask) binding_table[2] = state_base_offset + mask_surf_offset; - /* PS kernel use this sampler */ - memset(src_sampler_state, 0, sizeof(*src_sampler_state)); - src_sampler_state->ss0.lod_preclamp = 1; /* GL mode */ - switch(pSrcPicture->filter) { - case PictFilterNearest: - src_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST; + /* PS kernel use this sampler */ + memset(src_sampler_state, 0, sizeof(*src_sampler_state)); + src_sampler_state->ss0.lod_preclamp = 1; /* GL mode */ + switch(pSrcPicture->filter) { + case PictFilterNearest: + src_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST; src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST; break; - case PictFilterBilinear: - src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; + case PictFilterBilinear: + src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR; break; - default: + default: I830FALLBACK("Bad filter 0x%x\n", pSrcPicture->filter); - } + } - memset(default_color_state, 0, sizeof(*default_color_state)); - default_color_state->color[0] = 0.0; /* R */ - default_color_state->color[1] = 0.0; /* G */ - default_color_state->color[2] = 0.0; /* B */ - default_color_state->color[3] = 1.0; /* A */ + memset(default_color_state, 0, sizeof(*default_color_state)); + default_color_state->color[0] = 0.0; /* R */ + default_color_state->color[1] = 0.0; /* G */ + default_color_state->color[2] = 0.0; /* B */ + default_color_state->color[3] = 1.0; /* A */ - src_sampler_state->ss0.default_color_mode = 0; /* GL mode */ + src_sampler_state->ss0.default_color_mode = 0; /* GL mode */ - if (!pSrcPicture->repeat) { - src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER; + if (!pSrcPicture->repeat) { + src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER; src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER; src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER; - src_sampler_state->ss2.default_color_pointer = - (state_base_offset + default_color_offset) >> 5; - } else { - src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP; + src_sampler_state->ss2.default_color_pointer = + (state_base_offset + default_color_offset) >> 5; + } else { + src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP; src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP; src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; - } - src_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */ + } + src_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */ - if (pMask) { + if (pMask) { memset(mask_sampler_state, 0, sizeof(*mask_sampler_state)); mask_sampler_state->ss0.lod_preclamp = 1; /* GL mode */ switch(pMaskPicture->filter) { case PictFilterNearest: - mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST; + mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_NEAREST; mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_NEAREST; break; case PictFilterBilinear: - mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; + mask_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; mask_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR; break; default: @@ -710,189 +723,203 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture, } if (!pMaskPicture->repeat) { - mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER; - mask_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER; - mask_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP_BORDER; - mask_sampler_state->ss2.default_color_pointer = - (state_base_offset + default_color_offset)>>5; + mask_sampler_state->ss1.r_wrap_mode = + BRW_TEXCOORDMODE_CLAMP_BORDER; + mask_sampler_state->ss1.s_wrap_mode = + BRW_TEXCOORDMODE_CLAMP_BORDER; + mask_sampler_state->ss1.t_wrap_mode = + BRW_TEXCOORDMODE_CLAMP_BORDER; + mask_sampler_state->ss2.default_color_pointer = + (state_base_offset + default_color_offset)>>5; } else { - mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP; + mask_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_WRAP; mask_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_WRAP; mask_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_WRAP; } mask_sampler_state->ss3.chroma_key_enable = 0; /* disable chromakey */ - } - - /* Set up the vertex shader to be disabled (passthrough) */ - memset(vs_state, 0, sizeof(*vs_state)); - vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES; - vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1; - vs_state->vs6.vs_enable = 0; - vs_state->vs6.vert_cache_disable = 1; - - // XXX: sf_kernel? keep it as now - /* Set up the SF kernel to do coord interp: for each attribute, - * calculate dA/dx and dA/dy. Hand these interpolation coefficients - * back to SF which then hands pixels off to WM. - */ - if (pMask) - memcpy (sf_kernel, sf_kernel_static_mask, sizeof (sf_kernel_static)); - else - memcpy (sf_kernel, sf_kernel_static, sizeof (sf_kernel_static)); - - memset(sf_state, 0, sizeof(*sf_state)); - sf_state->thread0.kernel_start_pointer = - (state_base_offset + sf_kernel_offset) >> 6; - sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF); - sf_state->sf1.single_program_flow = 1; - sf_state->sf1.binding_table_entry_count = 0; - sf_state->sf1.thread_priority = 0; - sf_state->sf1.floating_point_mode = 0; /* Mesa does this */ - sf_state->sf1.illegal_op_exception_enable = 1; - sf_state->sf1.mask_stack_exception_enable = 1; - sf_state->sf1.sw_exception_enable = 1; - sf_state->thread2.per_thread_scratch_space = 0; - sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */ - sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */ - sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */ - sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */ - sf_state->thread3.urb_entry_read_offset = 0; - sf_state->thread3.dispatch_grf_start_reg = 3; - sf_state->thread4.max_threads = SF_MAX_THREADS - 1; - sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1; - sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES; - sf_state->thread4.stats_enable = 1; - sf_state->sf5.viewport_transform = FALSE; /* skip viewport */ - sf_state->sf6.cull_mode = BRW_CULLMODE_NONE; - sf_state->sf6.scissor = 0; - sf_state->sf7.trifan_pv = 2; - sf_state->sf6.dest_org_vbias = 0x8; - sf_state->sf6.dest_org_hbias = 0x8; - - /* Set up the PS kernel (dispatched by WM) - */ - - if (pMask) { + } + + /* Set up the vertex shader to be disabled (passthrough) */ + memset(vs_state, 0, sizeof(*vs_state)); + vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES; + vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1; + vs_state->vs6.vs_enable = 0; + vs_state->vs6.vert_cache_disable = 1; + + /* XXX: sf_kernel? keep it as now */ + /* Set up the SF kernel to do coord interp: for each attribute, + * calculate dA/dx and dA/dy. Hand these interpolation coefficients + * back to SF which then hands pixels off to WM. + */ + if (pMask) + memcpy(sf_kernel, sf_kernel_static_mask, sizeof (sf_kernel_static)); + else + memcpy(sf_kernel, sf_kernel_static, sizeof (sf_kernel_static)); + + memset(sf_state, 0, sizeof(*sf_state)); + sf_state->thread0.kernel_start_pointer = + (state_base_offset + sf_kernel_offset) >> 6; + sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF); + sf_state->sf1.single_program_flow = 1; + sf_state->sf1.binding_table_entry_count = 0; + sf_state->sf1.thread_priority = 0; + sf_state->sf1.floating_point_mode = 0; /* Mesa does this */ + sf_state->sf1.illegal_op_exception_enable = 1; + sf_state->sf1.mask_stack_exception_enable = 1; + sf_state->sf1.sw_exception_enable = 1; + sf_state->thread2.per_thread_scratch_space = 0; + /* scratch space is not used in our kernel */ + sf_state->thread2.scratch_space_base_pointer = 0; + sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */ + sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */ + sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */ + sf_state->thread3.urb_entry_read_offset = 0; + sf_state->thread3.dispatch_grf_start_reg = 3; + sf_state->thread4.max_threads = SF_MAX_THREADS - 1; + sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1; + sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES; + sf_state->thread4.stats_enable = 1; + sf_state->sf5.viewport_transform = FALSE; /* skip viewport */ + sf_state->sf6.cull_mode = BRW_CULLMODE_NONE; + sf_state->sf6.scissor = 0; + sf_state->sf7.trifan_pv = 2; + sf_state->sf6.dest_org_vbias = 0x8; + sf_state->sf6.dest_org_hbias = 0x8; + + /* Set up the PS kernel (dispatched by WM) */ + if (pMask) { if (pMaskPicture->componentAlpha) - memcpy (ps_kernel, ps_kernel_static_maskca, sizeof (ps_kernel_static_maskca)); + memcpy(ps_kernel, ps_kernel_static_maskca, + sizeof (ps_kernel_static_maskca)); else - memcpy (ps_kernel, ps_kernel_static_masknoca, sizeof (ps_kernel_static_masknoca)); - } else - memcpy (ps_kernel, ps_kernel_static_nomask, sizeof (ps_kernel_static_nomask)); - - memset (wm_state, 0, sizeof (*wm_state)); - wm_state->thread0.kernel_start_pointer = - (state_base_offset + ps_kernel_offset) >> 6; - wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF); - wm_state->thread1.single_program_flow = 1; - if (!pMask) - wm_state->thread1.binding_table_entry_count = 2; /* 1 tex and fb */ - else - wm_state->thread1.binding_table_entry_count = 3; /* 2 tex and fb */ - - wm_state->thread2.scratch_space_base_pointer = (state_base_offset + - wm_scratch_offset)>>10; - wm_state->thread2.per_thread_scratch_space = 0; - // XXX: urb allocation - wm_state->thread3.const_urb_entry_read_length = 0; - wm_state->thread3.const_urb_entry_read_offset = 0; - if (pMask) - wm_state->thread3.urb_entry_read_length = 2; /* two per pair of attrib */ - else - wm_state->thread3.urb_entry_read_length = 1; /* one per pair of attrib */ - wm_state->thread3.urb_entry_read_offset = 0; - // wm kernel use urb from 3, see wm_program in compiler module - wm_state->thread3.dispatch_grf_start_reg = 3; /* must match kernel */ - - wm_state->wm4.stats_enable = 1; /* statistic */ - wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5; - wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */ - wm_state->wm5.max_threads = PS_MAX_THREADS - 1; - wm_state->wm5.thread_dispatch_enable = 1; - //just use 16-pixel dispatch (4 subspans), don't need to change kernel start point - wm_state->wm5.enable_16_pix = 1; - wm_state->wm5.enable_8_pix = 0; - wm_state->wm5.early_depth_test = 1; - - /* Begin the long sequence of commands needed to set up the 3D - * rendering pipe - */ - { + memcpy(ps_kernel, ps_kernel_static_masknoca, + sizeof (ps_kernel_static_masknoca)); + } else { + memcpy(ps_kernel, ps_kernel_static_nomask, + sizeof (ps_kernel_static_nomask)); + } + + memset(wm_state, 0, sizeof (*wm_state)); + wm_state->thread0.kernel_start_pointer = + (state_base_offset + ps_kernel_offset) >> 6; + wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF); + wm_state->thread1.single_program_flow = 1; + if (!pMask) + wm_state->thread1.binding_table_entry_count = 2; /* 1 tex and fb */ + else + wm_state->thread1.binding_table_entry_count = 3; /* 2 tex and fb */ + + wm_state->thread2.scratch_space_base_pointer = (state_base_offset + + wm_scratch_offset)>>10; + wm_state->thread2.per_thread_scratch_space = 0; + // XXX: urb allocation + wm_state->thread3.const_urb_entry_read_length = 0; + wm_state->thread3.const_urb_entry_read_offset = 0; + /* Each pair of attributes (src/mask coords) is one URB entry */ + if (pMask) + wm_state->thread3.urb_entry_read_length = 2; + else + wm_state->thread3.urb_entry_read_length = 1; + wm_state->thread3.urb_entry_read_offset = 0; + /* wm kernel use urb from 3, see wm_program in compiler module */ + wm_state->thread3.dispatch_grf_start_reg = 3; /* must match kernel */ + + wm_state->wm4.stats_enable = 1; /* statistic */ + wm_state->wm4.sampler_state_pointer = (state_base_offset + + src_sampler_offset) >> 5; + wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */ + wm_state->wm5.max_threads = PS_MAX_THREADS - 1; + wm_state->wm5.thread_dispatch_enable = 1; + /* just use 16-pixel dispatch (4 subspans), don't need to change kernel + * start point + */ + wm_state->wm5.enable_16_pix = 1; + wm_state->wm5.enable_8_pix = 0; + wm_state->wm5.early_depth_test = 1; + + /* Begin the long sequence of commands needed to set up the 3D + * rendering pipe + */ + { BEGIN_LP_RING(2); - OUT_RING(MI_FLUSH | - MI_STATE_INSTRUCTION_CACHE_FLUSH | - BRW_MI_GLOBAL_SNAPSHOT_RESET); + OUT_RING(MI_FLUSH | + MI_STATE_INSTRUCTION_CACHE_FLUSH | + BRW_MI_GLOBAL_SNAPSHOT_RESET); OUT_RING(MI_NOOP); ADVANCE_LP_RING(); - } - { + } + { BEGIN_LP_RING(12); - + /* Match Mesa driver setup */ OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D); - + OUT_RING(BRW_CS_URB_STATE | 0); OUT_RING((0 << 4) | /* URB Entry Allocation Size */ - (0 << 0)); /* Number of URB Entries */ + (0 << 0)); /* Number of URB Entries */ - /* Zero out the two base address registers so all offsets are absolute */ + /* Zero out the two base address registers so all offsets are + * absolute. + */ OUT_RING(BRW_STATE_BASE_ADDRESS | 4); OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */ OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */ OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */ - OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */ - OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */ + /* general state max addr, disabled */ + OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); + /* media object state max addr, disabled */ + OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); - /* Set system instruction pointer */ + /* Set system instruction pointer */ OUT_RING(BRW_STATE_SIP | 0); - OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */ + OUT_RING(state_base_offset + sip_kernel_offset); OUT_RING(MI_NOOP); ADVANCE_LP_RING(); - } - { + } + { BEGIN_LP_RING(26); - /* Pipe control */ + /* Pipe control */ OUT_RING(BRW_PIPE_CONTROL | - BRW_PIPE_CONTROL_NOWRITE | - BRW_PIPE_CONTROL_IS_FLUSH | - 2); + BRW_PIPE_CONTROL_NOWRITE | + BRW_PIPE_CONTROL_IS_FLUSH | + 2); OUT_RING(0); /* Destination address */ OUT_RING(0); /* Immediate data low DW */ OUT_RING(0); /* Immediate data high DW */ - /* Binding table pointers */ + /* Binding table pointers */ OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4); OUT_RING(0); /* vs */ OUT_RING(0); /* gs */ OUT_RING(0); /* clip */ OUT_RING(0); /* sf */ - /* Only the PS uses the binding table */ + /* Only the PS uses the binding table */ OUT_RING(state_base_offset + binding_table_offset); /* ps */ - /* The drawing rectangle clipping is always on. Set it to values that - * shouldn't do any clipping. - */ - OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */ + /* The drawing rectangle clipping is always on. Set it to values that + * shouldn't do any clipping. + */ + OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */ OUT_RING(0x00000000); /* ymin, xmin */ OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ OUT_RING(0x00000000); /* yorigin, xorigin */ - /* skip the depth buffer */ - /* skip the polygon stipple */ - /* skip the polygon stipple offset */ - /* skip the line stipple */ - - /* Set the pointers to the 3d pipeline state */ + /* skip the depth buffer */ + /* skip the polygon stipple */ + /* skip the polygon stipple offset */ + /* skip the line stipple */ + + /* Set the pointers to the 3d pipeline state */ OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5); OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */ - OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */ - OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */ + OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */ + OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */ OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */ OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */ OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */ - /* URB fence */ + /* URB fence */ OUT_RING(BRW_URB_FENCE | UF0_CS_REALLOC | UF0_SF_REALLOC | @@ -906,27 +933,28 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture, OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) | ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT)); - /* Constant buffer state */ + /* Constant buffer state */ OUT_RING(BRW_CS_URB_STATE | 0); - OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */ - (URB_CS_ENTRIES << 0)); /* Number of URB Entries */ + OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | + (URB_CS_ENTRIES << 0)); ADVANCE_LP_RING(); - } - { + } + { int nelem = pMask ? 3: 2; BEGIN_LP_RING(pMask?12:10); - /* Set up the pointer to our vertex buffer */ - OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 3); + /* Set up the pointer to our vertex buffer */ + OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 3); OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) | VB0_VERTEXDATA | - ((4 * 2 * nelem) << VB0_BUFFER_PITCH_SHIFT)); + ((4 * 2 * nelem) << VB0_BUFFER_PITCH_SHIFT)); OUT_RING(state_base_offset + vb_offset); OUT_RING(2); // max index, prim has 4 coords OUT_RING(0); // ignore for VERTEXDATA, but still there - /* Set up our vertex elements, sourced from the single vertex buffer. */ - OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | ((2 * nelem) - 1)); - /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */ + /* Set up our vertex elements, sourced from the single vertex buffer. + */ + OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | ((2 * nelem) - 1)); + /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */ OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | VE0_VALID | (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | @@ -936,7 +964,7 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture, (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); - /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */ + /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */ OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | VE0_VALID | (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | @@ -948,30 +976,30 @@ I965EXAPrepareComposite(int op, PicturePtr pSrcPicture, (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); if (pMask) { - OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | - VE0_VALID | - (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | - (16 << VE0_OFFSET_SHIFT)); - OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | - (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | - (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); + OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | + VE0_VALID | + (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | + (16 << VE0_OFFSET_SHIFT)); + OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | + (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | + (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | + (8 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); } - + ADVANCE_LP_RING(); - } + } #ifdef I830DEBUG ErrorF("try to sync to show any errors..."); I830Sync(pScrn); #endif return TRUE; -} +} void -I965EXAComposite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, - int dstX, int dstY, int w, int h) +i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, + int dstX, int dstY, int w, int h) { ScrnInfoPtr pScrn = xf86Screens[pDst->drawable.pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); @@ -1039,12 +1067,12 @@ I965EXAComposite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, } vb[i++] = (float)dstX; vb[i++] = (float)dstY; - + { BEGIN_LP_RING(6); - OUT_RING(BRW_3DPRIMITIVE | + OUT_RING(BRW_3DPRIMITIVE | BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL | - (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) | + (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) | (0 << 9) | /* CTG - indirect vertex count */ 4); OUT_RING(3); /* vertex count per instance */ |