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authorEric Anholt <eric@anholt.net>2008-12-04 14:30:56 -0800
committerEric Anholt <eric@anholt.net>2008-12-04 17:48:45 -0800
commit1b3c3c9d79305abe1785fdaef26a950dafa8890f (patch)
tree2b18d959f5165d3be2447caecd76c7eec5e43383 /src/i965_video.c
parent84825972597042f0aa6784594dace96be96a0234 (diff)
Move i965 video vertex data to BOs.
This eliminates extra syncing when clipping is involved.
Diffstat (limited to 'src/i965_video.c')
-rw-r--r--src/i965_video.c52
1 files changed, 22 insertions, 30 deletions
diff --git a/src/i965_video.c b/src/i965_video.c
index 805a362d..3bc2f6ea 100644
--- a/src/i965_video.c
+++ b/src/i965_video.c
@@ -663,12 +663,9 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
int urb_cs_start, urb_cs_size;
float src_scale_x, src_scale_y;
uint32_t *binding_table;
- Bool first_output = TRUE;
int dest_surf_offset, src_surf_offset[6];
- int vb_offset;
int binding_table_offset;
int next_offset, total_state_size;
- int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */
char *state_base;
int state_base_offset;
int src_surf;
@@ -744,10 +741,6 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
next_offset = 0;
/* Set up our layout of state in framebuffer: */
- /* Align VB to native size of elements, for safety */
- vb_offset = ALIGN(next_offset, 8);
- next_offset = vb_offset + vb_size;
-
/* And then the general state: */
dest_surf_offset = ALIGN(next_offset, 32);
next_offset = dest_surf_offset + sizeof(struct brw_surface_state);
@@ -775,7 +768,6 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
binding_table = (void *)(state_base + binding_table_offset);
#if 0
- ErrorF("vb: 0x%08x\n", state_base_offset + vb_offset);
ErrorF("dst surf: 0x%08x\n", state_base_offset + dest_surf_offset);
ErrorF("src surf: 0x%08x\n", state_base_offset + src_surf_offset);
ErrorF("binding table: 0x%08x\n", state_base_offset + binding_table_offset);
@@ -888,7 +880,7 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
/* brw_debug (pScrn, "after base address modify"); */
{
- BEGIN_BATCH(42);
+ BEGIN_BATCH(38);
/* Enable VF statistics */
OUT_BATCH(BRW_3DSTATE_VF_STATISTICS | 1);
@@ -966,15 +958,6 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
OUT_BATCH(((URB_CS_ENTRY_SIZE - 1) << 4) |
(URB_CS_ENTRIES << 0));
- /* Set up the pointer to our vertex buffer */
- OUT_BATCH(BRW_3DSTATE_VERTEX_BUFFERS | 2);
- /* four 32-bit floats per vertex */
- OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) |
- VB0_VERTEXDATA |
- ((4 * 4) << VB0_BUFFER_PITCH_SHIFT));
- OUT_BATCH(state_base_offset + vb_offset);
- OUT_BATCH(3); /* four corners to our rectangle */
-
/* Set up our vertex elements, sourced from the single vertex buffer. */
OUT_BATCH(BRW_3DSTATE_VERTEX_ELEMENTS | 3);
/* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
@@ -1028,18 +1011,16 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
int box_x2 = pbox->x2;
int box_y2 = pbox->y2;
int i;
+ drm_intel_bo *vb_bo;
float *vb;
- if (!first_output) {
- /* Since we use the same little vertex buffer over and over, sync
- * for subsequent rectangles.
- */
- i830WaitSync(pScrn);
- }
-
pbox++;
- vb = (void *)(state_base + vb_offset);
+ vb_bo = drm_intel_bo_alloc(pI830->bufmgr, "textured video vb",
+ 4096, 4096);
+ drm_intel_bo_map(vb_bo, TRUE);
+
+ vb = vb_bo->virtual;
i = 0;
vb[i++] = (box_x2 - dxo) * src_scale_x;
vb[i++] = (box_y2 - dyo) * src_scale_y;
@@ -1056,9 +1037,20 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
vb[i++] = (float) box_x1 + pix_xoff;
vb[i++] = (float) box_y1 + pix_yoff;
+ drm_intel_bo_unmap(vb_bo);
+
i965_pre_draw_debug(pScrn);
- BEGIN_BATCH(6);
+ BEGIN_BATCH(10);
+ /* Set up the pointer to our vertex buffer */
+ OUT_BATCH(BRW_3DSTATE_VERTEX_BUFFERS | 2);
+ /* four 32-bit floats per vertex */
+ OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) |
+ VB0_VERTEXDATA |
+ ((4 * 4) << VB0_BUFFER_PITCH_SHIFT));
+ OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
+ OUT_BATCH(3); /* four corners to our rectangle */
+
OUT_BATCH(BRW_3DPRIMITIVE |
BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
(_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
@@ -1071,12 +1063,12 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
OUT_BATCH(0); /* index buffer offset, ignored */
ADVANCE_BATCH();
- i965_post_draw_debug(pScrn);
+ drm_intel_bo_unreference(vb_bo);
- first_output = FALSE;
- i830MarkSync(pScrn);
+ i965_post_draw_debug(pScrn);
}
+ i830MarkSync(pScrn);
#if WATCH_STATS
i830_dump_error_state(pScrn);
#endif