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authorChris Wilson <chris@chris-wilson.co.uk>2013-07-01 22:26:29 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2013-07-01 22:51:22 +0100
commitad0afda3fe4f5e408e3610d8b76fdc7d1af33138 (patch)
treea588f276d96da1662c6a2f987eaba0427636f0fb /src/intel_device.c
parent1c8a33a72e29261d6bf5a6c160765cbafa4d0b88 (diff)
sna: Fix checking the dirty boxes
I forgot how insane the data structure for the list of dirty boxes attached to the damage is. It is neither a simple list, nor does not store the count of boxes within each chunk. Fixes regression from commit 9026bb954646c0425360c2236e26c79d097142cd [2.21.11] Author: Chris Wilson <chris@chris-wilson.co.uk> Date: Fri Jun 28 15:59:17 2013 +0100 sna: Inspect the dirty boxes when querying whether damage contains a rectangle A side effect is that we now make sure that there is an upper bound to the amount of searching we do for the no-reduce fast path. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66430 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/intel_device.c')
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