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authorChris Wilson <chris@chris-wilson.co.uk>2014-06-09 08:58:15 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2014-06-09 14:57:57 +0100
commit3932e97057fca16615adaefbc1eb25a0d51a1d8b (patch)
tree34cfc923aadfba5599a4e6ff32b0ffe896de85c2 /src/sna/sna_accel.c
parentaf3130cbba8375b9060a3a8cef5b03189d01c419 (diff)
sna/dri2: Allow TearFree flipping to individual CRTC
Baby step. We first take advantage of TearFree to allow us to redirect a single CRTC to the DRI2 frontbuffer and so allow a fullscreen game covering a single monitor to avoid expensive blits when running in a multi-monitor setup. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/sna/sna_accel.c')
-rw-r--r--src/sna/sna_accel.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sna/sna_accel.c b/src/sna/sna_accel.c
index e9c1ef23..78f422db 100644
--- a/src/sna/sna_accel.c
+++ b/src/sna/sna_accel.c
@@ -16868,7 +16868,7 @@ static void sna_scanout_flush(struct sna *sna)
if (priv &&
sna_pixmap_force_to_gpu(priv->pixmap,
- MOVE_READ | MOVE_ASYNC_HINT))
+ MOVE_READ | MOVE_ASYNC_HINT | __MOVE_SCANOUT))
kgem_scanout_flush(&sna->kgem, priv->gpu_bo);
sna_mode_redisplay(sna);