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author | Chris Wilson <chris@chris-wilson.co.uk> | 2012-03-25 21:25:15 +0100 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2012-03-25 23:04:58 +0100 |
commit | 62f9833298ea936eaefe973eca04b1dde858fbd8 (patch) | |
tree | 7600da2dbdfab43d458de67cd87707cd7cad7e8c /src/sna/sna_display.c | |
parent | 25807f472d051163ed96556a409110fa405c24d1 (diff) |
sna/gen2+: Approximate expensive gradients when using imprecise rendering
If we lack the ability to use a shader to compute the gradients
per-pixel, we need to use pixman to render a fallback texture. We can
reduce the size of this texture and upsample to reduce the cost with
hopefully imperceptible loss of quality.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/sna/sna_display.c')
0 files changed, 0 insertions, 0 deletions