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authorChris Wilson <chris@chris-wilson.co.uk>2012-07-18 12:59:41 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2012-07-18 21:36:26 +0100
commit4eea9ac0035dd72f3c637adc39eeaeda46472e9e (patch)
tree2998ccd84ab014a56fc48a9079542a2825414deb /src/sna/sna_render.h
parent267429bbb146449ee4d3b88fa8e23c5b1d53470a (diff)
sna/gen7: Micro-optimise render copy emission
The goal is bring the overhead down to that of using the blitter. Tricky given the number of steps to using the 3D pipeline compared to the BLT... A stretch goal would be to make IVB GPU bound for -copywinpix10! Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/sna/sna_render.h')
-rw-r--r--src/sna/sna_render.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/sna/sna_render.h b/src/sna/sna_render.h
index 0f96acea..15d882f5 100644
--- a/src/sna/sna_render.h
+++ b/src/sna/sna_render.h
@@ -133,11 +133,7 @@ struct sna_composite_op {
} gen6;
struct {
- int wm_kernel;
- int nr_surfaces;
- int nr_inputs;
- int ve_id;
- int sampler;
+ uint32_t flags;
} gen7;
} u;