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authorChris Wilson <chris@chris-wilson.co.uk>2012-09-05 10:56:18 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2012-09-05 10:56:18 +0100
commit587499bbf55b7eb0e1848822a792d535a8a3db1b (patch)
treec0fbedd40e20d2b102ca4df8ae1aee5cea1db4e1 /src/sna/sna_video.c
parent913adacc5400f94bc754f22375447e6f90ccd510 (diff)
sna/video: Use the scanout flag and FB id for sprite framebuffers
So that we can use the same teardown path as normal scanouts. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'src/sna/sna_video.c')
-rw-r--r--src/sna/sna_video.c5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/sna/sna_video.c b/src/sna/sna_video.c
index b8690ece..e7b335a9 100644
--- a/src/sna/sna_video.c
+++ b/src/sna/sna_video.c
@@ -80,17 +80,12 @@ void sna_video_free_buffers(struct sna *sna, struct sna_video *video)
for (i = 0; i < ARRAY_SIZE(video->old_buf); i++) {
if (video->old_buf[i]) {
- if (video->old_buf[i]->unique_id)
- drmModeRmFB(sna->kgem.fd,
- video->old_buf[i]->unique_id);
kgem_bo_destroy(&sna->kgem, video->old_buf[i]);
video->old_buf[i] = NULL;
}
}
if (video->buf) {
- if (video->buf->unique_id)
- drmModeRmFB(sna->kgem.fd, video->buf->unique_id);
kgem_bo_destroy(&sna->kgem, video->buf);
video->buf = NULL;
}