diff options
author | Eric Anholt <anholt@FreeBSD.org> | 2006-05-16 15:21:17 -0700 |
---|---|---|
committer | Eric Anholt <anholt@FreeBSD.org> | 2006-05-16 15:21:17 -0700 |
commit | b0ac5303f33f75dc607cf0c705c23db1da836983 (patch) | |
tree | 16af9140d0c18dde7b829d7fc63fe727c15c946b /src | |
parent | 4c727254da354cfd6f35148a334d046d67a50e99 (diff) | |
parent | c2cd10e1fba0e75c0ed3db5d17211bddf7ab1e33 (diff) |
Merge branch 'textured-video' into broadwater-video
Conflicts:
src/i830_video.c
Diffstat (limited to 'src')
-rw-r--r-- | src/common.h | 12 | ||||
-rw-r--r-- | src/i810_reg.h | 618 | ||||
-rw-r--r-- | src/i830_rotate.c | 172 | ||||
-rw-r--r-- | src/i830_video.c | 968 |
4 files changed, 1624 insertions, 146 deletions
diff --git a/src/common.h b/src/common.h index 70f58a94..c8e4fb6b 100644 --- a/src/common.h +++ b/src/common.h @@ -125,13 +125,17 @@ extern void I830DPRINTF_stub(const char *filename, int line, #define ADVANCE_LP_RING() do { \ if (ringused > needed) \ - ErrorF("%s: ADVANCE_LP_RING: exceeded allocation %d/%d\n ", \ - __FUNCTION__, ringused, needed); \ + FatalError("%s: ADVANCE_LP_RING: exceeded allocation %d/%d\n ", \ + __FUNCTION__, ringused, needed); \ + else if (ringused < needed) \ + FatalError("%s: ADVANCE_LP_RING: under-used allocation %d/%d\n ", \ + __FUNCTION__, ringused, needed); \ RecPtr->LpRing->tail = outring; \ RecPtr->LpRing->space -= ringused; \ if (outring & 0x07) \ - ErrorF("ADVANCE_LP_RING: " \ - "outring (0x%x) isn't on a QWord boundary\n", outring); \ + FatalError("%s: ADVANCE_LP_RING: " \ + "outring (0x%x) isn't on a QWord boundary\n", \ + __FUNCTION__, outring); \ OUTREG(LP_RING + RING_TAIL, outring); \ } while (0) diff --git a/src/i810_reg.h b/src/i810_reg.h index 6acdda95..5b9654b2 100644 --- a/src/i810_reg.h +++ b/src/i810_reg.h @@ -912,6 +912,9 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define I852_GME 0x2 #define I852_GM 0x5 +#define CMD_MI (0 << 29) +#define CMD_2D (2 << 29) +#define CMD_3D (3 << 29) /* BLT commands */ #define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3)) #define COLOR_BLT_WRITE_ALPHA (1<<21) @@ -942,14 +945,623 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #define XY_MONO_SRC_BLT_WRITE_RGB (1<<20) /* 3d state */ +#define STATE3D_ANTI_ALIASING (CMD_3D | (0x06<<24)) +#define LINE_CAP_WIDTH_MODIFY (1 << 16) +#define LINE_CAP_WIDTH_1_0 (0x1 << 14) +#define LINE_WIDTH_MODIFY (1 << 8) +#define LINE_WIDTH_1_0 (0x1 << 6) + +#define STATE3D_RASTERIZATION_RULES (CMD_3D | (0x07<<24)) +#define ENABLE_POINT_RASTER_RULE (1<<15) +#define OGL_POINT_RASTER_RULE (1<<13) +#define ENABLE_TEXKILL_3D_4D (1<<10) +#define TEXKILL_3D (0<<9) +#define TEXKILL_4D (1<<9) +#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) +#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) +#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) +#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) + +#define STATE3D_INDEPENDENT_ALPHA_BLEND (CMD_3D | (0x0b<<24)) +#define IAB_MODIFY_ENABLE (1<<23) +#define IAB_ENABLE (1<<22) +#define IAB_MODIFY_FUNC (1<<21) +#define IAB_FUNC_SHIFT 16 +#define IAB_MODIFY_SRC_FACTOR (1<<11) +#define IAB_SRC_FACTOR_SHIFT 6 +#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) +#define IAB_MODIFY_DST_FACTOR (1<<5) +#define IAB_DST_FACTOR_SHIFT 0 +#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) + +#define BLENDFUNC_ADD 0x0 +#define BLENDFUNC_SUBTRACT 0x1 +#define BLENDFUNC_REVERSE_SUBTRACT 0x2 +#define BLENDFUNC_MIN 0x3 +#define BLENDFUNC_MAX 0x4 +#define BLENDFUNC_MASK 0x7 + +#define BLENDFACT_ZERO 0x01 +#define BLENDFACT_ONE 0x02 +#define BLENDFACT_SRC_COLR 0x03 +#define BLENDFACT_INV_SRC_COLR 0x04 +#define BLENDFACT_SRC_ALPHA 0x05 +#define BLENDFACT_INV_SRC_ALPHA 0x06 +#define BLENDFACT_DST_ALPHA 0x07 +#define BLENDFACT_INV_DST_ALPHA 0x08 +#define BLENDFACT_DST_COLR 0x09 +#define BLENDFACT_INV_DST_COLR 0x0a +#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b +#define BLENDFACT_CONST_COLOR 0x0c +#define BLENDFACT_INV_CONST_COLOR 0x0d +#define BLENDFACT_CONST_ALPHA 0x0e +#define BLENDFACT_INV_CONST_ALPHA 0x0f +#define BLENDFACT_MASK 0x0f + +#define STATE3D_MODES_4 (CMD_3D | (0x0d<<24)) +#define ENABLE_LOGIC_OP_FUNC (1<<23) +#define LOGIC_OP_FUNC(x) ((x)<<18) +#define LOGICOP_MASK (0xf<<18) +#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) +#define ENABLE_STENCIL_TEST_MASK (1<<17) +#define STENCIL_TEST_MASK(x) ((x)<<8) +#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) +#define ENABLE_STENCIL_WRITE_MASK (1<<16) +#define STENCIL_WRITE_MASK(x) ((x)&0xff) + +#define LOGICOP_CLEAR 0 +#define LOGICOP_NOR 0x1 +#define LOGICOP_AND_INV 0x2 +#define LOGICOP_COPY_INV 0x3 +#define LOGICOP_AND_RVRSE 0x4 +#define LOGICOP_INV 0x5 +#define LOGICOP_XOR 0x6 +#define LOGICOP_NAND 0x7 +#define LOGICOP_AND 0x8 +#define LOGICOP_EQUIV 0x9 +#define LOGICOP_NOOP 0xa +#define LOGICOP_OR_INV 0xb +#define LOGICOP_COPY 0xc +#define LOGICOP_OR_RVRSE 0xd +#define LOGICOP_OR 0xe +#define LOGICOP_SET 0xf + +#define STATE3D_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) +#define CSB_TCB(iunit,eunit) ((eunit) << ((iunit) * 3)) + +#define STATE3D_SCISSOR_ENABLE (CMD_3D | (0x1c<<24)|(0x10<<19)) +#define ENABLE_SCISSOR_RECT ((1<<1) | 1) +#define DISABLE_SCISSOR_RECT ((1<<1) | 0) + +#define STATE3D_MAP_STATE (CMD_3D | (0x1d<<24)|(0x00<<16)) + +#define MS1_MAPMASK_SHIFT 0 +#define MS1_MAPMASK_MASK (0x8fff<<0) + +#define MS2_UNTRUSTED_SURFACE (1<<31) +#define MS2_ADDRESS_MASK 0xfffffffc +#define MS2_VERTICAL_LINE_STRIDE (1<<1) +#define MS2_VERTICAL_OFFSET (1<<1) + +#define MS3_HEIGHT_SHIFT 21 +#define MS3_WIDTH_SHIFT 10 +#define MS3_PALETTE_SELECT (1<<9) +#define MS3_MAPSURF_FORMAT_SHIFT 7 +#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) +#define MAPSURF_8BIT (1<<7) +#define MAPSURF_16BIT (2<<7) +#define MAPSURF_32BIT (3<<7) +#define MAPSURF_422 (5<<7) +#define MAPSURF_COMPRESSED (6<<7) +#define MAPSURF_4BIT_INDEXED (7<<7) +#define MS3_MT_FORMAT_MASK (0x7 << 3) +#define MS3_MT_FORMAT_SHIFT 3 +#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ +#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ +#define MT_8BIT_L8 (1<<3) +#define MT_8BIT_A8 (4<<3) +#define MT_8BIT_MONO8 (5<<3) +#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ +#define MT_16BIT_ARGB1555 (1<<3) +#define MT_16BIT_ARGB4444 (2<<3) +#define MT_16BIT_AY88 (3<<3) +#define MT_16BIT_88DVDU (5<<3) +#define MT_16BIT_BUMP_655LDVDU (6<<3) +#define MT_16BIT_I16 (7<<3) +#define MT_16BIT_L16 (8<<3) +#define MT_16BIT_A16 (9<<3) +#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ +#define MT_32BIT_ABGR8888 (1<<3) +#define MT_32BIT_XRGB8888 (2<<3) +#define MT_32BIT_XBGR8888 (3<<3) +#define MT_32BIT_QWVU8888 (4<<3) +#define MT_32BIT_AXVU8888 (5<<3) +#define MT_32BIT_LXVU8888 (6<<3) +#define MT_32BIT_XLVU8888 (7<<3) +#define MT_32BIT_ARGB2101010 (8<<3) +#define MT_32BIT_ABGR2101010 (9<<3) +#define MT_32BIT_AWVU2101010 (0xA<<3) +#define MT_32BIT_GR1616 (0xB<<3) +#define MT_32BIT_VU1616 (0xC<<3) +#define MT_32BIT_xI824 (0xD<<3) +#define MT_32BIT_xA824 (0xE<<3) +#define MT_32BIT_xL824 (0xF<<3) +#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ +#define MT_422_YCRCB_NORMAL (1<<3) +#define MT_422_YCRCB_SWAPUV (2<<3) +#define MT_422_YCRCB_SWAPUVY (3<<3) +#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ +#define MT_COMPRESS_DXT2_3 (1<<3) +#define MT_COMPRESS_DXT4_5 (2<<3) +#define MT_COMPRESS_FXT1 (3<<3) +#define MT_COMPRESS_DXT1_RGB (4<<3) +#define MS3_USE_FENCE_REGS (1<<2) +#define MS3_TILED_SURFACE (1<<1) +#define MS3_TILE_WALK (1<<0) + +#define MS4_PITCH_SHIFT 21 +#define MS4_CUBE_FACE_ENA_NEGX (1<<20) +#define MS4_CUBE_FACE_ENA_POSX (1<<19) +#define MS4_CUBE_FACE_ENA_NEGY (1<<18) +#define MS4_CUBE_FACE_ENA_POSY (1<<17) +#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) +#define MS4_CUBE_FACE_ENA_POSZ (1<<15) +#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) +#define MS4_MAX_LOD_SHIFT 9 +#define MS4_MAX_LOD_MASK (0x3f<<9) +#define MS4_MIP_LAYOUT_LEGACY (0<<8) +#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) +#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) +#define MS4_VOLUME_DEPTH_SHIFT 0 +#define MS4_VOLUME_DEPTH_MASK (0xff<<0) + +#define STATE3D_SAMPLER_STATE (CMD_3D | (0x1d<<24)|(0x01<<16)) + +#define SS1_MAPMASK_SHIFT 0 +#define SS1_MAPMASK_MASK (0x8fff<<0) + +#define SS2_REVERSE_GAMMA_ENABLE (1<<31) +#define SS2_PLANAR_TO_PACKED_ENABLE (1<<30) +#define SS2_COLORSPACE_CONVERSION (1<<29) +#define SS2_CHROMAKEY_SHIFT 27 +#define SS2_BASE_MIP_LEVEL_SHIFT 22 +#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) +#define SS2_MIP_FILTER_SHIFT 20 +#define SS2_MIP_FILTER_MASK (0x3<<20) +#define MIPFILTER_NONE 0 +#define MIPFILTER_NEAREST 1 +#define MIPFILTER_LINEAR 3 +#define SS2_MAG_FILTER_SHIFT 17 +#define SS2_MAG_FILTER_MASK (0x7<<17) +#define FILTER_NEAREST 0 +#define FILTER_LINEAR 1 +#define FILTER_ANISOTROPIC 2 +#define FILTER_4X4_1 3 +#define FILTER_4X4_2 4 +#define FILTER_4X4_FLAT 5 +#define FILTER_6X5_MONO 6 /* XXX - check */ +#define SS2_MIN_FILTER_SHIFT 14 +#define SS2_MIN_FILTER_MASK (0x7<<14) +#define SS2_LOD_BIAS_SHIFT 5 +#define SS2_LOD_BIAS_ONE (0x10<<5) +#define SS2_LOD_BIAS_MASK (0x1ff<<5) +/* Shadow requires: + * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format + * FILTER_4X4_x MIN and MAG filters + */ +#define SS2_SHADOW_ENABLE (1<<4) +#define SS2_MAX_ANISO_MASK (1<<3) +#define SS2_MAX_ANISO_2 (0<<3) +#define SS2_MAX_ANISO_4 (1<<3) +#define SS2_SHADOW_FUNC_SHIFT 0 +#define SS2_SHADOW_FUNC_MASK (0x7<<0) +/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ + +#define SS3_MIN_LOD_SHIFT 24 +#define SS3_MIN_LOD_ONE (0x10<<24) +#define SS3_MIN_LOD_MASK (0xff<<24) +#define SS3_KILL_PIXEL_ENABLE (1<<17) +#define SS3_TCX_ADDR_MODE_SHIFT 12 +#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) +#define TEXCOORDMODE_WRAP 0 +#define TEXCOORDMODE_MIRROR 1 +#define TEXCOORDMODE_CLAMP_EDGE 2 +#define TEXCOORDMODE_CUBE 3 +#define TEXCOORDMODE_CLAMP_BORDER 4 +#define TEXCOORDMODE_MIRROR_ONCE 5 +#define SS3_TCY_ADDR_MODE_SHIFT 9 +#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) +#define SS3_TCZ_ADDR_MODE_SHIFT 6 +#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) +#define SS3_NORMALIZED_COORDS (1<<5) +#define SS3_TEXTUREMAP_INDEX_SHIFT 1 +#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) +#define SS3_DEINTERLACER_ENABLE (1<<0) + +#define SS4_BORDER_COLOR_MASK (~0) + +#define STATE3D_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24)|(0x04<<16)) +#define I1_LOAD_S(n) (1 << (4 + n)) + +#define S0_VB_OFFSET_MASK 0xffffffc +#define S0_AUTO_CACHE_INV_DISABLE (1<<0) + +#define S1_VERTEX_WIDTH_SHIFT 24 +#define S1_VERTEX_WIDTH_MASK (0x3f<<24) +#define S1_VERTEX_PITCH_SHIFT 16 +#define S1_VERTEX_PITCH_MASK (0x3f<<16) + +#define TEXCOORDFMT_2D 0x0 +#define TEXCOORDFMT_3D 0x1 +#define TEXCOORDFMT_4D 0x2 +#define TEXCOORDFMT_1D 0x3 +#define TEXCOORDFMT_2D_16 0x4 +#define TEXCOORDFMT_4D_16 0x5 +#define TEXCOORDFMT_NOT_PRESENT 0xf +#define S2_TEXCOORD_FMT0_MASK 0xf +#define S2_TEXCOORD_FMT1_SHIFT 4 +#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4)) +#define S2_TEXCOORD_NONE (~0) + +/* S3 not interesting */ + +#define S4_POINT_WIDTH_SHIFT 23 +#define S4_POINT_WIDTH_MASK (0x1ff<<23) +#define S4_LINE_WIDTH_SHIFT 19 +#define S4_LINE_WIDTH_ONE (0x2<<19) +#define S4_LINE_WIDTH_MASK (0xf<<19) +#define S4_FLATSHADE_ALPHA (1<<18) +#define S4_FLATSHADE_FOG (1<<17) +#define S4_FLATSHADE_SPECULAR (1<<16) +#define S4_FLATSHADE_COLOR (1<<15) +#define S4_CULLMODE_BOTH (0<<13) +#define S4_CULLMODE_NONE (1<<13) +#define S4_CULLMODE_CW (2<<13) +#define S4_CULLMODE_CCW (3<<13) +#define S4_CULLMODE_MASK (3<<13) +#define S4_VFMT_POINT_WIDTH (1<<12) +#define S4_VFMT_SPEC_FOG (1<<11) +#define S4_VFMT_COLOR (1<<10) +#define S4_VFMT_DEPTH_OFFSET (1<<9) +#define S4_VFMT_XYZ (1<<6) +#define S4_VFMT_XYZW (2<<6) +#define S4_VFMT_XY (3<<6) +#define S4_VFMT_XYW (4<<6) +#define S4_VFMT_XYZW_MASK (7<<6) +#define S4_FORCE_DEFAULT_DIFFUSE (1<<5) +#define S4_FORCE_DEFAULT_SPECULAR (1<<4) +#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3) +#define S4_VFMT_FOG_PARAM (1<<2) +#define S4_SPRITE_POINT_ENABLE (1<<1) +#define S4_LINE_ANTIALIAS_ENABLE (1<<0) + +#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \ + S4_VFMT_SPEC_FOG | \ + S4_VFMT_COLOR | \ + S4_VFMT_DEPTH_OFFSET | \ + S4_VFMT_XYZW_MASK | \ + S4_VFMT_FOG_PARAM) + + +#define S5_WRITEDISABLE_ALPHA (1<<31) +#define S5_WRITEDISABLE_RED (1<<30) +#define S5_WRITEDISABLE_GREEN (1<<29) +#define S5_WRITEDISABLE_BLUE (1<<28) +#define S5_WRITEDISABLE_MASK (0xf<<28) +#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27) +#define S5_LAST_PIXEL_ENABLE (1<<26) +#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25) +#define S5_FOG_ENABLE (1<<24) +#define S5_STENCIL_REF_SHIFT 16 +#define S5_STENCIL_REF_MASK (0xff<<16) +#define S5_STENCIL_TEST_FUNC_SHIFT 13 +#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13) +#define S5_STENCIL_FAIL_SHIFT 10 +#define S5_STENCIL_FAIL_MASK (0x7<<10) +#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7 +#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7) +#define S5_STENCIL_PASS_Z_PASS_SHIFT 4 +#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4) +#define S5_STENCIL_WRITE_ENABLE (1<<3) +#define S5_STENCIL_TEST_ENABLE (1<<2) +#define S5_COLOR_DITHER_ENABLE (1<<1) +#define S5_LOGICOP_ENABLE (1<<0) + + +#define S6_ALPHA_TEST_ENABLE (1<<31) +#define S6_ALPHA_TEST_FUNC_SHIFT 28 +#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28) +#define S6_ALPHA_REF_SHIFT 20 +#define S6_ALPHA_REF_MASK (0xff<<20) +#define S6_DEPTH_TEST_ENABLE (1<<19) +#define S6_DEPTH_TEST_FUNC_SHIFT 16 +#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16) +#define S6_CBUF_BLEND_ENABLE (1<<15) +#define S6_CBUF_BLEND_FUNC_SHIFT 12 +#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12) +#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8 +#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8) +#define S6_CBUF_DST_BLEND_FACT_SHIFT 4 +#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4) +#define S6_DEPTH_WRITE_ENABLE (1<<3) +#define S6_COLOR_WRITE_ENABLE (1<<2) +#define S6_TRISTRIP_PV_SHIFT 0 +#define S6_TRISTRIP_PV_MASK (0x3<<0) + +#define S7_DEPTH_OFFSET_CONST_MASK ~0 + +#define STATE3D_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d<<24)|(0x05<<16)) + +#define REG_TYPE_R 0 /* temporary regs, no need to + * dcl, must be written before + * read -- Preserved between + * phases. + */ +#define REG_TYPE_T 1 /* Interpolated values, must be + * dcl'ed before use. + * + * 0..7: texture coord, + * 8: diffuse spec, + * 9: specular color, + * 10: fog parameter in w. + */ +#define REG_TYPE_CONST 2 /* Restriction: only one const + * can be referenced per + * instruction, though it may be + * selected for multiple inputs. + * Constants not initialized + * default to zero. + */ +#define REG_TYPE_S 3 /* sampler */ +#define REG_TYPE_OC 4 /* output color (rgba) */ +#define REG_TYPE_OD 5 /* output depth (w), xyz are + * temporaries. If not written, + * interpolated depth is used? + */ +#define REG_TYPE_U 6 /* unpreserved temporaries */ +#define REG_TYPE_MASK 0x7 +#define REG_NR_MASK 0xf + + +/* REG_TYPE_T: + */ +#define T_TEX0 0 +#define T_TEX1 1 +#define T_TEX2 2 +#define T_TEX3 3 +#define T_TEX4 4 +#define T_TEX5 5 +#define T_TEX6 6 +#define T_TEX7 7 +#define T_DIFFUSE 8 +#define T_SPECULAR 9 +#define T_FOG_W 10 /* interpolated fog is in W coord */ + +/* Arithmetic instructions */ + +/* .replicate_swizzle == selection and replication of a particular + * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww + */ +#define A0_NOP (0x0<<24) /* no operation */ +#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ +#define A0_MOV (0x2<<24) /* dst = src0 */ +#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ +#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ +#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ +#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ +#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ +#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ +#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ +#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ +#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ +#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ +#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ +#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ +#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ +#define A0_FLR (0x10<<24) /* dst = floor(src0) */ +#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ +#define A0_TRC (0x12<<24) /* dst = int(src0) */ +#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ +#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ +#define A0_DEST_SATURATE (1<<22) +#define A0_DEST_TYPE_SHIFT 19 +/* Allow: R, OC, OD, U */ +#define A0_DEST_NR_SHIFT 14 +/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ +#define A0_DEST_CHANNEL_X (1<<10) +#define A0_DEST_CHANNEL_Y (2<<10) +#define A0_DEST_CHANNEL_Z (4<<10) +#define A0_DEST_CHANNEL_W (8<<10) +#define A0_DEST_CHANNEL_ALL (0xf<<10) +#define A0_DEST_CHANNEL_SHIFT 10 +#define A0_SRC0_TYPE_SHIFT 7 +#define A0_SRC0_NR_SHIFT 2 + +#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) +#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) + + +#define SRC_X 0 +#define SRC_Y 1 +#define SRC_Z 2 +#define SRC_W 3 +#define SRC_ZERO 4 +#define SRC_ONE 5 + +#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) +#define A1_SRC0_CHANNEL_X_SHIFT 28 +#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) +#define A1_SRC0_CHANNEL_Y_SHIFT 24 +#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) +#define A1_SRC0_CHANNEL_Z_SHIFT 20 +#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) +#define A1_SRC0_CHANNEL_W_SHIFT 16 +#define A1_SRC1_TYPE_SHIFT 13 +#define A1_SRC1_NR_SHIFT 8 +#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) +#define A1_SRC1_CHANNEL_X_SHIFT 4 +#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) +#define A1_SRC1_CHANNEL_Y_SHIFT 0 + +#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) +#define A2_SRC1_CHANNEL_Z_SHIFT 28 +#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) +#define A2_SRC1_CHANNEL_W_SHIFT 24 +#define A2_SRC2_TYPE_SHIFT 21 +#define A2_SRC2_NR_SHIFT 16 +#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) +#define A2_SRC2_CHANNEL_X_SHIFT 12 +#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) +#define A2_SRC2_CHANNEL_Y_SHIFT 8 +#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) +#define A2_SRC2_CHANNEL_Z_SHIFT 4 +#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) +#define A2_SRC2_CHANNEL_W_SHIFT 0 + + + +/* Texture instructions */ +#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared + * sampler and address, and output + * filtered texel data to destination + * register */ +#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a + * perspective divide of the texture + * coordinate .xyz values by .w before + * sampling. */ +#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the + * computed LOD by w. Only S4.6 two's + * comp is used. This implies that a + * float to fixed conversion is + * done. */ +#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling + * operation. Simply kills the pixel + * if any channel of the address + * register is < 0.0. */ +#define T0_DEST_TYPE_SHIFT 19 +/* Allow: R, OC, OD, U */ +/* Note: U (unpreserved) regs do not retain their values between + * phases (cannot be used for feedback) + * + * Note: oC and OD registers can only be used as the destination of a + * texture instruction once per phase (this is an implementation + * restriction). + */ +#define T0_DEST_NR_SHIFT 14 +/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ +#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ +#define T0_SAMPLER_NR_MASK (0xf<<0) + +#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ +/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ +#define T1_ADDRESS_REG_NR_SHIFT 17 +#define T2_MBZ 0 + +/* Declaration instructions */ +#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) + * register or an s (sampler) + * register. */ +#define D0_SAMPLE_TYPE_SHIFT 22 +#define D0_SAMPLE_TYPE_2D (0x0<<22) +#define D0_SAMPLE_TYPE_CUBE (0x1<<22) +#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) +#define D0_SAMPLE_TYPE_MASK (0x3<<22) + +#define D0_TYPE_SHIFT 19 +/* Allow: T, S */ +#define D0_NR_SHIFT 14 +/* Allow T: 0..10, S: 0..15 */ +#define D0_CHANNEL_X (1<<10) +#define D0_CHANNEL_Y (2<<10) +#define D0_CHANNEL_Z (4<<10) +#define D0_CHANNEL_W (8<<10) +#define D0_CHANNEL_ALL (0xf<<10) +#define D0_CHANNEL_NONE (0<<10) + +#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) +#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) +/* End description of STATE3D_PIXEL_SHADER_PROGRAM */ + +#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16)) + +#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3) + +#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1) + +#define STATE3D_STIPPLE (CMD_3D | (0x1d<<24)|(0x83<<16)) +#define ST1_ENABLE (1<<16) +#define ST1_MASK (0xffff) + +#define STATE3D_DEST_BUFFER_VARIABLES (CMD_3D | (0x1d<<24)|(0x85<<16)) +#define TEX_DEFAULT_COLOR_OGL (0<<30) +#define TEX_DEFAULT_COLOR_D3D (1<<30) +#define ZR_EARLY_DEPTH (1<<29) +#define LOD_PRECLAMP_OGL (1<<28) +#define LOD_PRECLAMP_D3D (0<<28) +#define DITHER_FULL_ALWAYS (0<<26) +#define DITHER_FULL_ON_FB_BLEND (1<<26) +#define DITHER_CLAMPED_ALWAYS (2<<26) +#define LINEAR_GAMMA_BLEND_32BPP (1<<25) +#define DEBUG_DISABLE_ENH_DITHER (1<<24) +#define DSTORG_HORIZ_BIAS(x) ((x)<<20) +#define DSTORG_VERT_BIAS(x) ((x)<<16) +#define COLOR_4_2_2_CHNL_WRT_ALL 0 +#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) +#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) +#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) +#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) +#define COLR_BUF_8BIT 0 +#define COLR_BUF_RGB555 (1<<8) +#define COLR_BUF_RGB565 (2<<8) +#define COLR_BUF_ARGB8888 (3<<8) +#define DEPTH_FRMT_16_FIXED 0 +#define DEPTH_FRMT_16_FLOAT (1<<2) +#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) +#define VERT_LINE_STRIDE_1 (1<<1) +#define VERT_LINE_STRIDE_0 (0<<1) +#define VERT_LINE_STRIDE_OFS_1 1 +#define VERT_LINE_STRIDE_OFS_0 0 + +#define STATE3D_CONST_BLEND_COLOR (CMD_3D | (0x1d<<24)|(0x88<<16)) + #define STATE3D_FOG_MODE ((3<<29)|(0x1d<<24)|(0x89<<16)|2) #define FOG_MODE_VERTEX (1<<31) #define STATE3D_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16)) + +#define STATE3D_BUFFER_INFO (CMD_3D | (0x1d<<24)|(0x8e<<16)|1) +#define BUFFERID_COLOR_BACK (3 << 24) +#define BUFFERID_COLOR_AUX (4 << 24) +#define BUFFERID_MC_INTRA_CORR (5 << 24) +#define BUFFERID_DEPTH (7 << 24) +#define BUFFER_USE_FENCES (1 << 23) + +#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24)|(0x98<<16)) + +#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24)|(0x99<<16)) + +#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24)|(0x9a<<16)) + +#define PRIMITIVE3D (CMD_3D | (0x1f<<24)) +#define PRIM3D_INLINE (0<<23) +#define PRIM3D_INDIRECT (1<<23) +#define PRIM3D_TRILIST (0x0<<18) +#define PRIM3D_TRISTRIP (0x1<<18) +#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) +#define PRIM3D_TRIFAN (0x3<<18) +#define PRIM3D_POLY (0x4<<18) +#define PRIM3D_LINELIST (0x5<<18) +#define PRIM3D_LINESTRIP (0x6<<18) +#define PRIM3D_RECTLIST (0x7<<18) +#define PRIM3D_POINTLIST (0x8<<18) +#define PRIM3D_DIB (0x9<<18) +#define PRIM3D_CLEAR_RECT (0xa<<18) +#define PRIM3D_ZONE_INIT (0xd<<18) +#define PRIM3D_MASK (0x1f<<18) + + #define DISABLE_TEX_TRANSFORM (1<<28) #define TEXTURE_SET(x) (x<<29) -#define STATE3D_RASTERIZATION_RULES ((3<<29)|(0x07<<24)) -#define POINT_RASTER_ENABLE (1<<15) -#define POINT_RASTER_OGL (1<<13) + #define STATE3D_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16)) #define DISABLE_VIEWPORT_TRANSFORM (1<<31) #define DISABLE_PERSPECTIVE_DIVIDE (1<<29) diff --git a/src/i830_rotate.c b/src/i830_rotate.c index 82b2c5d9..e211b369 100644 --- a/src/i830_rotate.c +++ b/src/i830_rotate.c @@ -214,6 +214,7 @@ I915UpdateRotate (ScreenPtr pScreen, drm_context_t myContext = 0; #endif Bool didLock = FALSE; + CARD32 format; if (I830IsPrimary(pScrn)) { pI8301 = pI830; @@ -267,86 +268,139 @@ I915UpdateRotate (ScreenPtr pScreen, BEGIN_LP_RING(64); /* invarient state */ OUT_RING(MI_NOOP); - OUT_RING(0x66014140); - OUT_RING(0x7d990000); - OUT_RING(0x00000000); - OUT_RING(0x7d9a0000); + OUT_RING(STATE3D_ANTI_ALIASING | + LINE_CAP_WIDTH_MODIFY | LINE_CAP_WIDTH_1_0 | + LINE_WIDTH_MODIFY | LINE_WIDTH_1_0); + + OUT_RING(STATE3D_DFLT_DIFFUSE_CMD); OUT_RING(0x00000000); - OUT_RING(0x7d980000); + + OUT_RING(STATE3D_DFLT_SPEC_CMD); OUT_RING(0x00000000); - OUT_RING(0x76fac688); - OUT_RING(0x6700a770); - OUT_RING(0x7d040081); + + OUT_RING(STATE3D_DFLT_Z_CMD); OUT_RING(0x00000000); + + OUT_RING(STATE3D_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) | + CSB_TCB(2,2) | CSB_TCB(3,3) | CSB_TCB(4,4) | CSB_TCB(5,5) | + CSB_TCB(6,6) | CSB_TCB(7,7)); + + OUT_RING(STATE3D_RASTERIZATION_RULES | + ENABLE_TRI_FAN_PROVOKE_VRTX | TRI_FAN_PROVOKE_VRTX(2) | + ENABLE_LINE_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | + ENABLE_TEXKILL_3D_4D | TEXKILL_4D | + ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE); + + OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 1); + OUT_RING(0x00000000); /* texture coordinate wrap */ + /* flush map & render cache */ OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); + /* draw rect */ - OUT_RING(0x7d800003); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); - OUT_RING(0x00000000); - OUT_RING(0x00000000); + OUT_RING(STATE3D_DRAWING_RECTANGLE); + OUT_RING(0x00000000); /* flags */ + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ + OUT_RING(0x00000000); /* yorigin, xorigin */ + OUT_RING(MI_NOOP); + /* scissor */ - OUT_RING(0x7c800002); - OUT_RING(0x7d810001); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - OUT_RING(0x7c000003); + OUT_RING(STATE3D_SCISSOR_ENABLE | DISABLE_SCISSOR_RECT); + OUT_RING(STATE3D_SCISSOR_RECTANGLE); + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING(0x00000000); /* ymax, xmax */ + + OUT_RING(0x7c000003); /* unknown command */ OUT_RING(0x7d070000); OUT_RING(0x00000000); OUT_RING(0x68000002); + /* context setup */ - OUT_RING(0x6db3ffff); - OUT_RING(0x7d040744); - OUT_RING(0xfffffff0); - OUT_RING(0x00902c80); + OUT_RING(STATE3D_MODES_4 | + ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | + ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); + + OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | + I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 4); + OUT_RING(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | + S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); + OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE | + S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | + S4_VFMT_XYZW); + OUT_RING(0x00000000); /* S5 -- enable bits */ + OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) | + (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) | + (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE | + (2 << S6_TRISTRIP_PV_SHIFT)); + + OUT_RING(STATE3D_INDEPENDENT_ALPHA_BLEND | + IAB_MODIFY_ENABLE | + IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | + IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) | + IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT)); + + OUT_RING(STATE3D_CONST_BLEND_COLOR); OUT_RING(0x00000000); - OUT_RING(0x00020216); - OUT_RING(0x6ba008a1); - OUT_RING(0x7d880000); - OUT_RING(0x00000000); - /* dv0 */ - OUT_RING(0x7d850000); - /* dv1 */ + + OUT_RING(STATE3D_DEST_BUFFER_VARIABLES); if (pI830->cpp == 1) - OUT_RING(0x10880000); + format = COLR_BUF_8BIT; else if (pI830->cpp == 2) - OUT_RING(0x10880200); - else - OUT_RING(0x10880308); - /* stipple */ - OUT_RING(0x7d830000); + format = COLR_BUF_RGB565; + else + format = COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER; + + OUT_RING(LOD_PRECLAMP_OGL | + DSTORG_HORIZ_BIAS(0x80) | DSTORG_VERT_BIAS(0x80) | format); + + OUT_RING(STATE3D_STIPPLE); OUT_RING(0x00000000); + /* fragment program - texture blend replace*/ - OUT_RING(0x7d050008); - OUT_RING(0x19180000); + OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | 8); + OUT_RING(D0_DCL | (REG_TYPE_S << D0_TYPE_SHIFT) | (0 << D0_NR_SHIFT)); OUT_RING(0x00000000); OUT_RING(0x00000000); - OUT_RING(0x19083c00); + + OUT_RING(D0_DCL | (REG_TYPE_T << D0_TYPE_SHIFT) | (0 << D0_NR_SHIFT) | + D0_CHANNEL_ALL); OUT_RING(0x00000000); OUT_RING(0x00000000); - OUT_RING(0x15200000); - OUT_RING(0x01000000); + + OUT_RING(T0_TEXLD | (REG_TYPE_OC << T0_DEST_TYPE_SHIFT) | + (0 << T0_SAMPLER_NR_SHIFT)); + OUT_RING((REG_TYPE_T << T1_ADDRESS_REG_TYPE_SHIFT) | + (0 << T1_ADDRESS_REG_NR_SHIFT)); OUT_RING(0x00000000); - /* texture sampler state */ - OUT_RING(0x7d010003); + /* End fragment program */ + + OUT_RING(STATE3D_SAMPLER_STATE | 3); OUT_RING(0x00000001); OUT_RING(0x00000000); OUT_RING(0x00000000); OUT_RING(0x00000000); + /* front buffer, pitch, offset */ - OUT_RING(0x7d8e0001); - OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2)); + OUT_RING(STATE3D_BUFFER_INFO); + OUT_RING(BUFFERID_COLOR_BACK | BUFFER_USE_FENCES | + (((pI830->displayWidth * pI830->cpp) / 4) << 2)); if (I830IsPrimary(pScrn)) OUT_RING(pI830->FrontBuffer.Start); else OUT_RING(pI8301->FrontBuffer2.Start); /* Set the entire frontbuffer up as a texture */ - OUT_RING(0x7d000003); - OUT_RING(0x00000001); + OUT_RING(STATE3D_MAP_STATE | 3); + OUT_RING(0x00000001); /* texture map #1 */ if (I830IsPrimary(pScrn)) OUT_RING(pI830->RotatedMem.Start); @@ -356,15 +410,15 @@ I915UpdateRotate (ScreenPtr pScreen, if (pI830->disableTiling) use_fence = 0; else - use_fence = 4; + use_fence = MS3_USE_FENCE_REGS; if (pI830->cpp == 1) - use_fence |= 0x80; /* MAPSURF_8BIT */ + use_fence |= MAPSURF_8BIT; else if (pI830->cpp == 2) - use_fence |= 0x100; /* MAPSURF_16BIT */ + use_fence |= MAPSURF_16BIT; else - use_fence |= 0x180; /* MAPSURF_32BIT */ + use_fence |= MAPSURF_32BIT; OUT_RING(use_fence | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); OUT_RING(((((pScrn->displayWidth * pI830->cpp) / 4) - 1) << 21)); ADVANCE_LP_RING(); @@ -395,7 +449,7 @@ I915UpdateRotate (ScreenPtr pScreen, OUT_RING(MI_NOOP); /* vertex data */ - OUT_RING(0x7f0c001f); + OUT_RING(PRIMITIVE3D | PRIM3D_INLINE | PRIM3D_TRIFAN | (32 - 1)); verts[0][0] = box_x1; verts[0][1] = box_y1; verts[1][0] = box_x2; verts[1][1] = box_y1; verts[2][0] = box_x2; verts[2][1] = box_y2; @@ -520,15 +574,15 @@ I830UpdateRotate (ScreenPtr pScreen, OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); OUT_RING(0x00000000); /* draw rect */ - OUT_RING(0x7d800003); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); - OUT_RING(0x00000000); - OUT_RING(0x00000000); + OUT_RING(STATE3D_DRAWING_RECTANGLE); + OUT_RING(0x00000000); /* flags */ + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ + OUT_RING(0x00000000); /* yorigin, xorigin */ + OUT_RING(MI_NOOP); /* front buffer */ - OUT_RING(0x7d8e0001); + OUT_RING(STATE3D_BUFFER_INFO); OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2)); if (I830IsPrimary(pScrn)) OUT_RING(pI830->FrontBuffer.Start); diff --git a/src/i830_video.c b/src/i830_video.c index 8ae19062..dc0f8e17 100644 --- a/src/i830_video.c +++ b/src/i830_video.c @@ -99,7 +99,8 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE. static void I830InitOffscreenImages(ScreenPtr); -static XF86VideoAdaptorPtr I830SetupImageVideo(ScreenPtr); +static XF86VideoAdaptorPtr I830SetupImageVideoOverlay(ScreenPtr); +static XF86VideoAdaptorPtr I830SetupImageVideoTextured(ScreenPtr); static void I830StopVideo(ScrnInfoPtr, pointer, Bool); static int I830SetPortAttribute(ScrnInfoPtr, Atom, INT32, pointer); static int I830GetPortAttribute(ScrnInfoPtr, Atom, INT32 *, pointer); @@ -109,8 +110,10 @@ static void I830QueryBestSize(ScrnInfoPtr, Bool, static int I830PutImage(ScrnInfoPtr, short, short, short, short, short, short, short, short, int, unsigned char *, short, short, Bool, RegionPtr, pointer, DrawablePtr); -static int I830QueryImageAttributes(ScrnInfoPtr, int, unsigned short *, - unsigned short *, int *, int *); +static int I830QueryImageAttributesOverlay(ScrnInfoPtr, int, unsigned short *, + unsigned short *, int *, int *); +static int I830QueryImageAttributesTextured(ScrnInfoPtr, int, unsigned short *, + unsigned short *, int *, int *); static void I830BlockHandler(int, pointer, pointer, pointer); @@ -286,6 +289,12 @@ static XF86AttributeRec Attributes[NUM_ATTRIBUTES] = { {XvSettable | XvGettable, 0, 1, "XV_DOUBLE_BUFFER"} }; +#define NUM_TEXTURED_ATTRIBUTES 2 +static XF86AttributeRec TexturedAttributes[NUM_ATTRIBUTES] = { + {XvSettable | XvGettable, -128, 127, "XV_BRIGHTNESS"}, + {XvSettable | XvGettable, 0, 255, "XV_CONTRAST"}, +}; + #define GAMMA_ATTRIBUTES 6 static XF86AttributeRec GammaAttributes[GAMMA_ATTRIBUTES] = { {XvSettable | XvGettable, 0, 0xffffff, "XV_GAMMA0"}, @@ -394,6 +403,7 @@ typedef struct { Bool overlayOK; int oneLineMode; int scaleRatio; + Bool textured; } I830PortPrivRec, *I830PortPrivPtr; #define GET_PORT_PRIVATE(pScrn) \ @@ -424,8 +434,9 @@ void I830InitVideo(ScreenPtr pScreen) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; + I830Ptr pI830 = I830PTR(pScrn); XF86VideoAdaptorPtr *adaptors, *newAdaptors = NULL; - XF86VideoAdaptorPtr newAdaptor = NULL; + XF86VideoAdaptorPtr overlayAdaptor = NULL, texturedAdaptor = NULL; int num_adaptors; DPRINTF(PFX, "I830InitVideo\n"); @@ -444,35 +455,54 @@ I830InitVideo(ScreenPtr pScreen) } #endif + num_adaptors = xf86XVListGenericAdaptors(pScrn, &adaptors); + /* Give our adaptor list enough space for the overlay and/or texture video + * adaptors. + */ + newAdaptors = xalloc((num_adaptors + 2) * sizeof(XF86VideoAdaptorPtr *)); + if (newAdaptors == NULL) + return; + + memcpy(newAdaptors, adaptors, num_adaptors * sizeof(XF86VideoAdaptorPtr)); + adaptors = newAdaptors; + + /* Add the adaptors supported by our hardware. First, set up the atoms + * that will be used by both output adaptors. + */ + xvBrightness = MAKE_ATOM("XV_BRIGHTNESS"); + xvContrast = MAKE_ATOM("XV_CONTRAST"); + + /* Set up overlay video if we can do it at this depth. */ if (pScrn->bitsPerPixel != 8) { - newAdaptor = I830SetupImageVideo(pScreen); + overlayAdaptor = I830SetupImageVideoOverlay(pScreen); + if (overlayAdaptor != NULL) { + adaptors[num_adaptors++] = overlayAdaptor; + xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Set up overlay video\n"); + } else { + xf86DrvMsg(pScrn->scrnIndex, X_ERROR, + "Failed to set up overlay video\n"); + } I830InitOffscreenImages(pScreen); } - num_adaptors = xf86XVListGenericAdaptors(pScrn, &adaptors); - - if (newAdaptor) { - if (!num_adaptors) { - num_adaptors = 1; - adaptors = &newAdaptor; + /* Set up textured video if we can do it at this depth and we are on + * supported hardware. + */ + if (pScrn->bitsPerPixel >= 16 && IS_I9XX(pI830)) { + texturedAdaptor = I830SetupImageVideoTextured(pScreen); + if (texturedAdaptor != NULL) { + adaptors[num_adaptors++] = texturedAdaptor; + xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Set up textured video\n"); } else { - newAdaptors = /* need to free this someplace */ - xalloc((num_adaptors + 1) * sizeof(XF86VideoAdaptorPtr *)); - if (newAdaptors) { - memcpy(newAdaptors, adaptors, num_adaptors * - sizeof(XF86VideoAdaptorPtr)); - newAdaptors[num_adaptors] = newAdaptor; - adaptors = newAdaptors; - num_adaptors++; - } + xf86DrvMsg(pScrn->scrnIndex, X_ERROR, + "Failed to set up textured video\n"); } } if (num_adaptors) xf86XVScreenInit(pScreen, adaptors, num_adaptors); - if (newAdaptors) - xfree(newAdaptors); + xfree(adaptors); } static void @@ -644,7 +674,7 @@ I830UpdateGamma(ScrnInfoPtr pScrn) } static XF86VideoAdaptorPtr -I830SetupImageVideo(ScreenPtr pScreen) +I830SetupImageVideoOverlay(ScreenPtr pScreen) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); @@ -652,7 +682,7 @@ I830SetupImageVideo(ScreenPtr pScreen) I830PortPrivPtr pPriv; XF86AttributePtr att; - DPRINTF(PFX, "I830SetupImageVideo\n"); + DPRINTF(PFX, "I830SetupImageVideoOverlay\n"); if (!(adapt = xcalloc(1, sizeof(XF86VideoAdaptorRec) + sizeof(I830PortPrivRec) + sizeof(DevUnion)))) @@ -705,8 +735,9 @@ I830SetupImageVideo(ScreenPtr pScreen) adapt->GetPortAttribute = I830GetPortAttribute; adapt->QueryBestSize = I830QueryBestSize; adapt->PutImage = I830PutImage; - adapt->QueryImageAttributes = I830QueryImageAttributes; + adapt->QueryImageAttributes = I830QueryImageAttributesOverlay; + pPriv->textured = FALSE; pPriv->colorKey = pI830->colorKey & ((1 << pScrn->depth) - 1); pPriv->videoStatus = 0; pPriv->brightness = 0; @@ -744,8 +775,6 @@ I830SetupImageVideo(ScreenPtr pScreen) pScreen->BlockHandler = I830BlockHandler; xvColorKey = MAKE_ATOM("XV_COLORKEY"); - xvBrightness = MAKE_ATOM("XV_BRIGHTNESS"); - xvContrast = MAKE_ATOM("XV_CONTRAST"); xvDoubleBuffer = MAKE_ATOM("XV_DOUBLE_BUFFER"); /* Allow the pipe to be switched from pipe A to B when in clone mode */ @@ -768,6 +797,86 @@ I830SetupImageVideo(ScreenPtr pScreen) return adapt; } +static XF86VideoAdaptorPtr +I830SetupImageVideoTextured(ScreenPtr pScreen) +{ + XF86VideoAdaptorPtr adapt; + XF86VideoEncodingPtr encoding; + XF86AttributePtr attrs; + I830PortPrivPtr portPrivs; + DevUnion *devUnions; + int nports = 16, i; + int nAttributes; + + DPRINTF(PFX, "I830SetupImageVideoOverlay\n"); + + nAttributes = NUM_TEXTURED_ATTRIBUTES; + + adapt = xcalloc(1, sizeof(XF86VideoAdaptorRec)); + portPrivs = xcalloc(nports, sizeof(I830PortPrivRec)); + devUnions = xcalloc(nports, sizeof(DevUnion)); + encoding = xcalloc(1, sizeof(XF86VideoEncodingRec)); + attrs = xcalloc(nAttributes, sizeof(XF86AttributeRec)); + if (adapt == NULL || portPrivs == NULL || devUnions == NULL || + encoding == NULL || attrs == NULL) + { + xfree(adapt); + xfree(portPrivs); + xfree(devUnions); + xfree(encoding); + xfree(attrs); + return NULL; + } + + adapt->type = XvWindowMask | XvInputMask | XvImageMask; + adapt->flags = 0; + adapt->name = "Intel(R) Textured Video"; + adapt->nEncodings = 1; + adapt->pEncodings = encoding; + adapt->pEncodings[0].id = 0; + adapt->pEncodings[0].name = "XV_IMAGE"; + adapt->pEncodings[0].width = 2048; + adapt->pEncodings[0].height = 2048; + adapt->pEncodings[0].rate.numerator = 1; + adapt->pEncodings[0].rate.denominator = 1; + adapt->nFormats = NUM_FORMATS; + adapt->pFormats = Formats; + adapt->nPorts = nports; + adapt->pPortPrivates = devUnions; + adapt->nAttributes = nAttributes; + adapt->pAttributes = attrs; + memcpy(attrs, TexturedAttributes, nAttributes * sizeof(XF86AttributeRec)); + adapt->nImages = NUM_IMAGES; + adapt->pImages = Images; + adapt->PutVideo = NULL; + adapt->PutStill = NULL; + adapt->GetVideo = NULL; + adapt->GetStill = NULL; + adapt->StopVideo = I830StopVideo; + adapt->SetPortAttribute = I830SetPortAttribute; + adapt->GetPortAttribute = I830GetPortAttribute; + adapt->QueryBestSize = I830QueryBestSize; + adapt->PutImage = I830PutImage; + adapt->QueryImageAttributes = I830QueryImageAttributesTextured; + + for (i = 0; i < nports; i++) { + I830PortPrivPtr pPriv = &portPrivs[i]; + + pPriv->textured = TRUE; + pPriv->videoStatus = 0; + pPriv->linear = NULL; + pPriv->currentBuf = 0; + pPriv->doubleBuffer = 0; + + /* gotta uninit this someplace, XXX: shouldn't be necessary for textured */ + REGION_NULL(pScreen, &pPriv->clip); + + adapt->pPortPrivates[i].ptr = (pointer) (pPriv); + } + + return adapt; +} + static Bool RegionsEqual(RegionPtr A, RegionPtr B) { @@ -805,6 +914,9 @@ I830StopVideo(ScrnInfoPtr pScrn, pointer data, Bool shutdown) I830OverlayRegPtr overlay = (I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start); + if (pPriv->textured) + return; + DPRINTF(PFX, "I830StopVideo\n"); REGION_EMPTY(pScrn->pScreen, &pPriv->clip); @@ -844,6 +956,14 @@ I830SetPortAttribute(ScrnInfoPtr pScrn, I830OverlayRegPtr overlay = (I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start); + if (pPriv->textured) { + /* XXX: Currently the brightness/saturation attributes aren't hooked up. + * However, apps expect them to be there, and the spec seems to let us + * sneak out of actually implementing them for now. + */ + return Success; + } + if (attribute == xvBrightness) { if ((value < -128) || (value > 127)) return BadValue; @@ -996,13 +1116,12 @@ I830QueryBestSize(ScrnInfoPtr pScrn, } static void -I830CopyPackedData(ScrnInfoPtr pScrn, +I830CopyPackedData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, unsigned char *buf, int srcPitch, int dstPitch, int top, int left, int h, int w) { I830Ptr pI830 = I830PTR(pScrn); - I830PortPrivPtr pPriv = pI830->adaptor->pPortPrivates[0].ptr; unsigned char *src, *dst; int i,j; unsigned char *s; @@ -1090,13 +1209,72 @@ I830CopyPackedData(ScrnInfoPtr pScrn, } } +/* Copies planar data in *buf to UYVY-packed data in the screen atYBufXOffset. + */ +static void +I830CopyPlanarToPackedData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, + unsigned char *buf, int srcPitch, + int srcPitch2, int dstPitch, int srcH, + int top, int left, int h, int w, int id) +{ + I830Ptr pI830 = I830PTR(pScrn); + CARD8 *dst1, *srcy, *srcu, *srcv; + int y; + + if (pPriv->currentBuf == 0) + dst1 = pI830->FbBase + pPriv->YBuf0offset; + else + dst1 = pI830->FbBase + pPriv->YBuf1offset; + + srcy = buf + (top * srcPitch) + left; + if (id == FOURCC_YV12) { + srcu = buf + (srcH * srcPitch) + ((top / 2) * srcPitch2) + (left / 2); + srcv = buf + (srcH * srcPitch) + ((srcH / 2) * srcPitch2) + + ((top / 2) * srcPitch2) + (left / 2); + } else { + srcv = buf + (srcH * srcPitch) + ((top / 2) * srcPitch2) + (left / 2); + srcu = buf + (srcH * srcPitch) + ((srcH / 2) * srcPitch2) + + ((top / 2) * srcPitch2) + (left / 2); + } + + for (y = 0; y < h; y++) { + CARD32 *dst = (CARD32 *)dst1; + CARD8 *sy = srcy; + CARD8 *su = srcu; + CARD8 *sv = srcv; + int i; + + i = w / 2; + while(i > 4) { + dst[0] = sy[0] | (sy[1] << 16) | (sv[0] << 8) | (su[0] << 24); + dst[1] = sy[2] | (sy[3] << 16) | (sv[1] << 8) | (su[1] << 24); + dst[2] = sy[4] | (sy[5] << 16) | (sv[2] << 8) | (su[2] << 24); + dst[3] = sy[6] | (sy[7] << 16) | (sv[3] << 8) | (su[3] << 24); + dst += 4; su += 4; sv += 4; sy += 8; + i -= 4; + } + while(i--) { + dst[0] = sy[0] | (sy[1] << 16) | (sv[0] << 8) | (su[0] << 24); + dst++; su++; sv++; + sy += 2; + } + + dst1 += dstPitch; + srcy += srcPitch; + if (y & 1) { + srcu += srcPitch2; + srcv += srcPitch2; + } + } +} + static void -I830CopyPlanarData(ScrnInfoPtr pScrn, unsigned char *buf, int srcPitch, +I830CopyPlanarData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, + unsigned char *buf, int srcPitch, int srcPitch2, int dstPitch, int srcH, int top, int left, int h, int w, int id) { I830Ptr pI830 = I830PTR(pScrn); - I830PortPrivPtr pPriv = pI830->adaptor->pPortPrivates[0].ptr; int i, j = 0; unsigned char *src1, *src2, *src3, *dst1, *dst2, *dst3; unsigned char *s; @@ -1866,6 +2044,569 @@ I830DisplayVideo(ScrnInfoPtr pScrn, int id, short width, short height, OVERLAY_UPDATE; } +/* Doesn't matter on the order for our purposes */ +typedef struct { + unsigned char red, green, blue, alpha; +} intel_color_t; + +/* Vertex format */ +typedef union { + struct { + float x, y, z, w; + intel_color_t color; + intel_color_t specular; + float u0, v0; + float u1, v1; + float u2, v2; + float u3, v3; + } v; + float f[24]; + unsigned int ui[24]; + unsigned char ub4[24][4]; +} intelVertex, *intelVertexPtr; + +static void draw_poly(CARD32 *vb, + float verts[][2], + float texcoords[][2], + float texcoords2[][2]) +{ + int vertex_size; + intelVertex tmp; + int i, k; + + if (texcoords2 != NULL) + vertex_size = 10; + else + vertex_size = 8; + + /* initial constant vertex fields */ + tmp.v.z = 1.0; + tmp.v.w = 1.0; + tmp.v.color.red = 255; + tmp.v.color.green = 255; + tmp.v.color.blue = 255; + tmp.v.color.alpha = 255; + tmp.v.specular.red = 0; + tmp.v.specular.green = 0; + tmp.v.specular.blue = 0; + tmp.v.specular.alpha = 0; + + for (k = 0; k < 4; k++) { + tmp.v.x = verts[k][0]; + tmp.v.y = verts[k][1]; + tmp.v.u0 = texcoords[k][0]; + tmp.v.v0 = texcoords[k][1]; + if (texcoords2 != NULL) { + tmp.v.u1 = texcoords2[k][0]; + tmp.v.v1 = texcoords2[k][1]; + } + + for (i = 0 ; i < vertex_size ; i++) + vb[i] = tmp.ui[i]; + + vb += vertex_size; + } +} + +union intfloat { + CARD32 ui; + float f; +}; + +#define OUT_RING_F(x) do { \ + union intfloat _tmp; \ + _tmp.f = x; \ + OUT_RING(_tmp.ui); \ +} while (0) + +#define OUT_DCL(type, nr) do { \ + CARD32 chans = 0; \ + if (REG_TYPE_##type == REG_TYPE_T) \ + chans = D0_CHANNEL_ALL; \ + else if (REG_TYPE_##type != REG_TYPE_S) \ + FatalError("wrong reg type %d to declare\n", REG_TYPE_##type); \ + OUT_RING(D0_DCL | \ + (REG_TYPE_##type << D0_TYPE_SHIFT) | (nr << D0_NR_SHIFT) | \ + chans); \ + OUT_RING(0x00000000); \ + OUT_RING(0x00000000); \ +} while (0) + +#define OUT_TEXLD(dest_type, dest_nr, sampler_nr, addr_type, addr_nr) \ +do { \ + OUT_RING(T0_TEXLD | \ + (REG_TYPE_##dest_type << T0_DEST_TYPE_SHIFT) | \ + (dest_nr << T0_DEST_NR_SHIFT) | \ + (sampler_nr << T0_SAMPLER_NR_SHIFT)); \ + OUT_RING((REG_TYPE_##addr_type << T1_ADDRESS_REG_TYPE_SHIFT) | \ + (addr_nr << T1_ADDRESS_REG_NR_SHIFT)); \ + OUT_RING(0x00000000); \ +} while (0) + +/* Move the dest_chan from src0 to dest, leaving the other channels alone */ +#define OUT_MOV_TO_CHANNEL(dest_type, dest_nr, src0_type, src0_nr, \ + dest_chan) \ +do { \ + OUT_RING(A0_MOV | A0_DEST_CHANNEL_##dest_chan | \ + (REG_TYPE_##dest_type << A0_DEST_TYPE_SHIFT) | \ + (dest_nr << A0_DEST_NR_SHIFT) | \ + (REG_TYPE_##src0_type << A0_SRC0_TYPE_SHIFT) | \ + (src0_nr << A0_SRC0_NR_SHIFT)); \ + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \ + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \ + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \ + (SRC_W << A1_SRC0_CHANNEL_W_SHIFT)); \ + OUT_RING(0); \ +} while (0) + +/* Dot3-product src0 and src1, storing the result in dest_chan of the dest. + * Saturates, in case we have out-of-range YUV values. + */ +#define OUT_DP3_TO_CHANNEL(dest_type, dest_nr, src0_type, src0_nr, \ + src1_type, src1_nr, dest_chan) \ +do { \ + OUT_RING(A0_DP3 | A0_DEST_CHANNEL_##dest_chan | A0_DEST_SATURATE | \ + (REG_TYPE_##dest_type << A0_DEST_TYPE_SHIFT) | \ + (dest_nr << A0_DEST_NR_SHIFT) | \ + (REG_TYPE_##src0_type << A0_SRC0_TYPE_SHIFT) | \ + (src0_nr << A0_SRC0_NR_SHIFT)); \ + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \ + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \ + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \ + (SRC_W << A1_SRC0_CHANNEL_W_SHIFT) | \ + (REG_TYPE_##src1_type << A1_SRC1_TYPE_SHIFT) | \ + (src1_nr << A1_SRC1_TYPE_SHIFT) | \ + (SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \ + (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT)); \ + OUT_RING((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \ + (SRC_W << A2_SRC1_CHANNEL_W_SHIFT)); \ +} while (0) + +static void +I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, + RegionPtr dstRegion, + short width, short height, int video_pitch, + int x1, int y1, int x2, int y2, + short src_w, short src_h, short drw_w, short drw_h, + DrawablePtr pDraw) +{ + I830Ptr pI830 = I830PTR(pScrn); + CARD32 format, ms3, s2; + BoxPtr pbox; + int nbox, dxo, dyo; + Bool planar; + + ErrorF("I915DisplayVideo: %dx%d (pitch %d)\n", width, height, + video_pitch); + + switch (id) { + case FOURCC_UYVY: + case FOURCC_YUY2: + planar = FALSE; + break; + case FOURCC_YV12: + case FOURCC_I420: + planar = TRUE; + break; + default: + ErrorF("Unknown format 0x%x\n", id); + planar = FALSE; + break; + } + + /* Tell the rotation code that we have stomped its invariant state by + * setting a high bit. We don't use any invariant 3D state for video, so we + * don't have to worry about it ourselves. + */ + *pI830->used3D |= 1 << 30; + + BEGIN_LP_RING(44); + + /* invarient state */ + OUT_RING(MI_NOOP); + OUT_RING(STATE3D_ANTI_ALIASING | + LINE_CAP_WIDTH_MODIFY | LINE_CAP_WIDTH_1_0 | + LINE_WIDTH_MODIFY | LINE_WIDTH_1_0); + + OUT_RING(STATE3D_DFLT_DIFFUSE_CMD); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_DFLT_SPEC_CMD); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_DFLT_Z_CMD); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) | + CSB_TCB(2,2) | CSB_TCB(3,3) | CSB_TCB(4,4) | CSB_TCB(5,5) | + CSB_TCB(6,6) | CSB_TCB(7,7)); + + OUT_RING(STATE3D_RASTERIZATION_RULES | + ENABLE_TRI_FAN_PROVOKE_VRTX | TRI_FAN_PROVOKE_VRTX(2) | + ENABLE_LINE_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) | + ENABLE_TEXKILL_3D_4D | TEXKILL_4D | + ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE); + + OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 1); + OUT_RING(0x00000000); /* texture coordinate wrap */ + + /* flush map & render cache */ + OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); + OUT_RING(0x00000000); + + /* draw rect -- just clipping */ + OUT_RING(STATE3D_DRAWING_RECTANGLE); + OUT_RING(0x00000000); /* flags */ + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ + OUT_RING(0x00000000); /* yorigin, xorigin */ + OUT_RING(MI_NOOP); + + /* scissor */ + OUT_RING(STATE3D_SCISSOR_ENABLE | DISABLE_SCISSOR_RECT); + OUT_RING(STATE3D_SCISSOR_RECTANGLE); + OUT_RING(0x00000000); /* ymin, xmin */ + OUT_RING(0x00000000); /* ymax, xmax */ + + OUT_RING(0x7c000003); /* unknown command */ + OUT_RING(0x7d070000); + OUT_RING(0x00000000); + OUT_RING(0x68000002); + + /* context setup */ + OUT_RING(STATE3D_MODES_4 | + ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | + ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | + ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); + + OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | + I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 4); + s2 = S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D); + if (planar) + s2 |= S2_TEXCOORD_FMT(1, TEXCOORDFMT_2D); + else + s2 |= S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT); + s2 |= S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | + S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT); + OUT_RING(s2); + OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE | + S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | S4_VFMT_XYZW); + OUT_RING(0x00000000); /* S5 - enable bits */ + OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) | + (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) | + (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE | + (2 << S6_TRISTRIP_PV_SHIFT)); + + OUT_RING(STATE3D_INDEPENDENT_ALPHA_BLEND | + IAB_MODIFY_ENABLE | + IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | + IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) | + IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT)); + + OUT_RING(STATE3D_CONST_BLEND_COLOR); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_DEST_BUFFER_VARIABLES); + if (pI830->cpp == 2) + format = COLR_BUF_RGB565; + else + format = COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER; + + OUT_RING(LOD_PRECLAMP_OGL | + DSTORG_HORIZ_BIAS(0x80) | DSTORG_VERT_BIAS(0x80) | format); + + OUT_RING(STATE3D_STIPPLE); + OUT_RING(0x00000000); + + /* front buffer, pitch, offset */ + OUT_RING(STATE3D_BUFFER_INFO); + OUT_RING(BUFFERID_COLOR_BACK | BUFFER_USE_FENCES | + (((pI830->displayWidth * pI830->cpp) / 4) << 2)); + OUT_RING(pI830->bufferOffset); + ADVANCE_LP_RING(); + + if (!planar) { + BEGIN_LP_RING(20); + /* fragment program - texture blend replace. */ + OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | 8); + OUT_DCL(S, 0); + OUT_DCL(T, 0); + OUT_TEXLD(OC, 0, 0, T, 0); + /* End fragment program */ + + OUT_RING(STATE3D_SAMPLER_STATE | 3); + OUT_RING(0x00000001); + OUT_RING(SS2_COLORSPACE_CONVERSION | + (FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + OUT_RING(0x00000000); + + OUT_RING(STATE3D_MAP_STATE | 3); + OUT_RING(0x00000001); /* texture map #1 */ + OUT_RING(pPriv->YBuf0offset); + ms3 = MAPSURF_422; + switch (id) { + case FOURCC_YUY2: + ms3 |= MT_422_YCRCB_NORMAL; + break; + case FOURCC_UYVY: + ms3 |= MT_422_YCRCB_SWAPY; + break; + } + ms3 |= (height - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width - 1) << MS3_WIDTH_SHIFT; + if (!pI830->disableTiling) + ms3 |= MS3_USE_FENCE_REGS; + OUT_RING(ms3); + OUT_RING(((video_pitch / 4) - 1) << 21); + ADVANCE_LP_RING(); + } else { + BEGIN_LP_RING(1 + 18 + (1 + 3*16) + 11 + 11); + OUT_RING(MI_NOOP); + /* For the planar formats, we set up three samplers -- one for each plane, + * in a Y8 format. Because I couldn't get the special PLANAR_TO_PACKED + * shader setup to work, I did the manual pixel shader: + * + * y' = y - .0625 + * u' = u - .5 + * v' = v - .5; + * + * r = 1.1643 * y' + 0.0 * u' + 1.5958 * v' + * g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v' + * b = 1.1643 * y' + 2.017 * u' + 0.0 * v' + * + * register assignment: + * r0 = (y',u',v',0) + * r1 = (y,y,y,y) + * r2 = (u,u,u,u) + * r3 = (v,v,v,v) + * OC = (r,g,b,1) + */ + OUT_RING(STATE3D_PIXEL_SHADER_CONSTANTS | 16); + OUT_RING(0x000000f); /* constants 0-3 */ + /* constant 0: normalization offsets */ + OUT_RING_F(-0.0625); + OUT_RING_F(-0.5); + OUT_RING_F(-0.5); + OUT_RING_F(0.0); + /* constant 1: r coefficients*/ + OUT_RING_F(1.1643); + OUT_RING_F(0.0); + OUT_RING_F(1.5958); + OUT_RING_F(0.0); + /* constant 2: g coefficients */ + OUT_RING_F(1.1643); + OUT_RING_F(-0.39173); + OUT_RING_F(-0.81290); + OUT_RING_F(0.0); + /* constant 3: b coefficients */ + OUT_RING_F(1.1643); + OUT_RING_F(2.017); + OUT_RING_F(0.0); + OUT_RING_F(0.0); + + OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | (3 * 16 - 1)); + /* Declare samplers */ + OUT_DCL(S, 0); + OUT_DCL(S, 1); + OUT_DCL(S, 2); + OUT_DCL(T, 0); + OUT_DCL(T, 1); + + /* Load samplers to temporaries. Y (sampler 0) gets the un-halved coords + * from t1. + */ + OUT_TEXLD(R, 1, 0, T, 1); + OUT_TEXLD(R, 2, 1, T, 0); + OUT_TEXLD(R, 3, 2, T, 0); + + /* Move the sampled YUV data in R[123] to the first 3 channels of R0. */ + OUT_MOV_TO_CHANNEL(R, 0, R, 1, X); + OUT_MOV_TO_CHANNEL(R, 0, R, 2, Y); + OUT_MOV_TO_CHANNEL(R, 0, R, 3, Z); + + /* Normalize the YUV data */ + OUT_RING(A0_ADD | A0_DEST_CHANNEL_ALL | + (REG_TYPE_R << A0_DEST_TYPE_SHIFT) | (0 << A0_DEST_NR_SHIFT) | \ + (REG_TYPE_R << A0_SRC0_TYPE_SHIFT) | (0 << A0_SRC0_NR_SHIFT)); + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | + (SRC_W << A1_SRC0_CHANNEL_W_SHIFT) | + (REG_TYPE_CONST << A1_SRC1_TYPE_SHIFT) | (0 << A1_SRC1_NR_SHIFT) | + (SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | + (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT)); + OUT_RING((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | + (SRC_W << A2_SRC1_CHANNEL_W_SHIFT)); + + /* dot-product the YUV data in R0 by the vectors of coefficients for + * calculating R, G, and B, storing the results in the R, G, or B channels + * of the output color. + */ + OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 1, X); + OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 2, Y); + OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 3, Z); + + /* Set alpha of the output to 1.0, by wiring W to 1 and not actually using + * the source. + */ + OUT_RING(A0_MOV | A0_DEST_CHANNEL_W | + (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) | (0 << A0_DEST_NR_SHIFT) | + (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) | (0 << A0_SRC0_NR_SHIFT)); + OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | + (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | + (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | + (SRC_ONE << A1_SRC0_CHANNEL_W_SHIFT)); + OUT_RING(0); + /* End fragment program */ + + OUT_RING(STATE3D_SAMPLER_STATE | 9); + OUT_RING(0x00000007); + /* sampler 0 */ + OUT_RING(0x00000000); + OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + /* sampler 1 */ + OUT_RING(0x00000000); + OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + /* sampler 2 */ + OUT_RING(0x00000000); + OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) | + (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT)); + OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) | + (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT)); + + OUT_RING(STATE3D_MAP_STATE | 9); + OUT_RING(0x00000007); + + OUT_RING(pPriv->YBuf0offset); + ms3 = MAPSURF_8BIT | MT_8BIT_I8; + ms3 |= (height - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width - 1) << MS3_WIDTH_SHIFT; + OUT_RING(ms3); + OUT_RING(((video_pitch * 2 / 4) - 1) << 21); + + OUT_RING(pPriv->UBuf0offset); + ms3 = MAPSURF_8BIT | MT_8BIT_I8; + ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT; + OUT_RING(ms3); + OUT_RING(((video_pitch / 4) - 1) << 21); + + OUT_RING(pPriv->VBuf0offset); + ms3 = MAPSURF_8BIT | MT_8BIT_I8; + ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT; + ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT; + OUT_RING(ms3); + OUT_RING(((video_pitch / 4) - 1) << 21); + ADVANCE_LP_RING(); + } + + { + BEGIN_LP_RING(2); + OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); + OUT_RING(0x00000000); + ADVANCE_LP_RING(); + } + + dxo = dstRegion->extents.x1; + dyo = dstRegion->extents.y1; + + pbox = REGION_RECTS(dstRegion); + nbox = REGION_NUM_RECTS(dstRegion); + while (nbox--) + { + int box_x1 = pbox->x1; + int box_y1 = pbox->y1; + int box_x2 = pbox->x2; + int box_y2 = pbox->y2; + int j; + float src_scale_x, src_scale_y; + CARD32 vb[40]; + float verts[4][2], tex[4][2], tex2[4][2]; + int vert_data_count; + + pbox++; + + src_scale_x = (float)src_w / (float)drw_w; + src_scale_y = (float)src_h / (float)drw_h; + + if (!planar) + vert_data_count = 32; + else + vert_data_count = 40; + + BEGIN_LP_RING(vert_data_count + 8); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + OUT_RING(MI_NOOP); + + /* vertex data */ + OUT_RING(PRIMITIVE3D | PRIM3D_INLINE | PRIM3D_TRIFAN | + (vert_data_count - 1)); + verts[0][0] = box_x1; verts[0][1] = box_y1; + verts[1][0] = box_x2; verts[1][1] = box_y1; + verts[2][0] = box_x2; verts[2][1] = box_y2; + verts[3][0] = box_x1; verts[3][1] = box_y2; + + if (!planar) { + tex[0][0] = (box_x1 - dxo) * src_scale_x; + tex[0][1] = (box_y1 - dyo) * src_scale_y; + tex[1][0] = (box_x2 - dxo) * src_scale_x; + tex[1][1] = (box_y1 - dyo) * src_scale_y; + tex[2][0] = (box_x2 - dxo) * src_scale_x; + tex[2][1] = (box_y2 - dyo) * src_scale_y; + tex[3][0] = (box_x1 - dxo) * src_scale_x; + tex[3][1] = (box_y2 - dyo) * src_scale_y; + /* emit vertex buffer */ + draw_poly(vb, verts, tex, NULL); + for (j = 0; j < vert_data_count; j++) + OUT_RING(vb[j]); + } else { + tex[0][0] = (box_x1 - dxo) * src_scale_x / 2.0; + tex[0][1] = (box_y1 - dyo) * src_scale_y / 2.0; + tex[1][0] = (box_x2 - dxo) * src_scale_x / 2.0; + tex[1][1] = (box_y1 - dyo) * src_scale_y / 2.0; + tex[2][0] = (box_x2 - dxo) * src_scale_x / 2.0; + tex[2][1] = (box_y2 - dyo) * src_scale_y / 2.0; + tex[3][0] = (box_x1 - dxo) * src_scale_x / 2.0; + tex[3][1] = (box_y2 - dyo) * src_scale_y / 2.0; + tex2[0][0] = (box_x1 - dxo) * src_scale_x; + tex2[0][1] = (box_y1 - dyo) * src_scale_y; + tex2[1][0] = (box_x2 - dxo) * src_scale_x; + tex2[1][1] = (box_y1 - dyo) * src_scale_y; + tex2[2][0] = (box_x2 - dxo) * src_scale_x; + tex2[2][1] = (box_y2 - dyo) * src_scale_y; + tex2[3][0] = (box_x1 - dxo) * src_scale_x; + tex2[3][1] = (box_y2 - dyo) * src_scale_y; + /* emit vertex buffer */ + draw_poly(vb, verts, tex, tex2); + for (j = 0; j < vert_data_count; j++) + OUT_RING(vb[j]); + } + + ADVANCE_LP_RING(); + } + + if (pI830->AccelInfoRec) + pI830->AccelInfoRec->NeedToSync = TRUE; +} + static FBLinearPtr I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size) { @@ -1908,6 +2649,19 @@ I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size) return new_linear; } +/* + * The source rectangle of the video is defined by (src_x, src_y, src_w, src_h). + * The dest rectangle of the video is defined by (drw_x, drw_y, drw_w, drw_h). + * id is a fourcc code for the format of the video. + * buf is the pointer to the source data in system memory. + * width and height are the w/h of the source data. + * If "sync" is TRUE, then we must be finished with *buf at the point of return + * (which we always are). + * clipBoxes is the clipping region in screen space. + * data is a pointer to our port private. + * pDraw is a Drawable, which might not be the screen in the case of + * compositing. It's a new argument to the function in the 1.1 server. + */ static int I830PutImage(ScrnInfoPtr pScrn, short src_x, short src_y, @@ -1925,9 +2679,10 @@ I830PutImage(ScrnInfoPtr pScrn, I830OverlayRegPtr overlay = (I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start); INT32 x1, x2, y1, y2; - int srcPitch, srcPitch2 = 0, dstPitch; + int srcPitch, srcPitch2 = 0, dstPitch, destId; int top, left, npixels, nlines, size, loops; BoxRec dstBox; + int pitchAlignMask; DPRINTF(PFX, "I830PutImage: src: (%d,%d)(%d,%d), dst: (%d,%d)(%d,%d)\n" "width %d, height %d\n", src_x, src_y, src_w, src_h, drw_x, drw_y, @@ -1971,50 +2726,59 @@ I830PutImage(ScrnInfoPtr pScrn, width, height)) return Success; + destId = id; switch (id) { case FOURCC_YV12: case FOURCC_I420: srcPitch = (width + 3) & ~3; srcPitch2 = ((width >> 1) + 3) & ~3; -#if 1 - if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height / 2) + 63) & ~63; - size = dstPitch * width * 3; - } else { - dstPitch = ((width / 2) + 63) & ~63; /* of chroma */ - size = dstPitch * height * 3; + if (pPriv->textured) { + destId = FOURCC_YUY2; } -#else + break; + case FOURCC_UYVY: + case FOURCC_YUY2: + default: + srcPitch = width << 1; + break; + } + + /* Only needs to be DWORD-aligned for textured on i915, but overlay has + * stricter requirements. + */ + if (pPriv->textured) { + pitchAlignMask = 3; + } else { + if (IS_BROADWATER(pI830)) { + pitchAlignMask = 255; + else + pitchAlignMask = 63; + } + + /* Determine the desired destination pitch (representing the chroma's pitch, + * in the planar case. + */ + switch (destId) { + case FOURCC_YV12: + case FOURCC_I420: if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height / 2) + 255) & ~255; + dstPitch = ((height / 2) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * width * 3; } else { - dstPitch = ((width / 2) + 255) & ~255; /* of chroma */ + dstPitch = ((width / 2) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * height * 3; } -#endif break; case FOURCC_UYVY: case FOURCC_YUY2: default: - srcPitch = width << 1; -#if 1 - if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height << 1) + 63) & ~63; - size = dstPitch * width; - } else { - dstPitch = ((width << 1) + 63) & ~63; /* of chroma */ - size = dstPitch * height; - } -#else if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) { - dstPitch = ((height << 1) + 255) & ~255; + dstPitch = ((height << 1) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * width; } else { - dstPitch = ((width << 1) + 255) & ~255; /* of chroma */ + dstPitch = ((width << 1) + pitchAlignMask) & ~pitchAlignMask; size = dstPitch * height; } -#endif break; } ErrorF("srcPitch: %d, dstPitch: %d, size: %d\n", srcPitch, dstPitch, size); @@ -2052,7 +2816,9 @@ I830PutImage(ScrnInfoPtr pScrn, /* Make sure this buffer isn't in use */ loops = 0; - if (*pI830->overlayOn && pPriv->doubleBuffer && (overlay->OCMD & OVERLAY_ENABLE)) { + if (!pPriv->textured && *pI830->overlayOn && pPriv->doubleBuffer && + (overlay->OCMD & OVERLAY_ENABLE)) + { while (loops < 1000000) { #if USE_USLEEP_FOR_VIDEO usleep(10); @@ -2081,32 +2847,54 @@ I830PutImage(ScrnInfoPtr pScrn, left = (x1 >> 16) & ~1; npixels = ((((x2 + 0xffff) >> 16) + 1) & ~1) - left; + if (pPriv->textured) { + /* For textured video, we don't double buffer, and instead just wait for + * acceleration to finish before writing the new video data into + * framebuffer. + */ + if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) { + (*pI830->AccelInfoRec->Sync)(pScrn); + pI830->AccelInfoRec->NeedToSync = FALSE; + } + } + switch (id) { case FOURCC_YV12: case FOURCC_I420: top &= ~1; nlines = ((((y2 + 0xffff) >> 16) + 1) & ~1) - top; - I830CopyPlanarData(pScrn, buf, srcPitch, srcPitch2, dstPitch, height, top, left, - nlines, npixels, id); + if (pPriv->textured) { + I830CopyPlanarToPackedData(pScrn, pPriv, buf, srcPitch, srcPitch2, + dstPitch, height, top, left, nlines, + npixels, id); + } else { + I830CopyPlanarData(pScrn, pPriv, buf, srcPitch, srcPitch2, dstPitch, + height, top, left, nlines, npixels, id); + } break; case FOURCC_UYVY: case FOURCC_YUY2: default: nlines = ((y2 + 0xffff) >> 16) - top; - I830CopyPackedData(pScrn, buf, srcPitch, dstPitch, top, left, nlines, - npixels); + I830CopyPackedData(pScrn, pPriv, buf, srcPitch, dstPitch, top, left, + nlines, npixels); break; } - /* update cliplist */ - if (!RegionsEqual(&pPriv->clip, clipBoxes)) { - REGION_COPY(pScrn->pScreen, &pPriv->clip, clipBoxes); - xf86XVFillKeyHelper(pScreen, pPriv->colorKey, clipBoxes); - } - - I830DisplayVideo(pScrn, id, width, height, dstPitch, - x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h); + if (!pPriv->textured) { + /* update cliplist */ + if (!RegionsEqual(&pPriv->clip, clipBoxes)) { + REGION_COPY(pScrn->pScreen, &pPriv->clip, clipBoxes); + xf86XVFillKeyHelper(pScreen, pPriv->colorKey, clipBoxes); + } + I830DisplayVideo(pScrn, destId, width, height, dstPitch, + x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h); + } else { + I915DisplayVideoTextured(pScrn, pPriv, destId, clipBoxes, width, height, + dstPitch, x1, y1, x2, y2, + src_w, src_h, drw_w, drw_h, pDraw); + } pPriv->videoStatus = CLIENT_VIDEO_ON; return Success; @@ -2116,23 +2904,25 @@ static int I830QueryImageAttributes(ScrnInfoPtr pScrn, int id, unsigned short *w, unsigned short *h, - int *pitches, int *offsets) + int *pitches, int *offsets, Bool textured) { I830Ptr pI830 = I830PTR(pScrn); int size, tmp; ErrorF("I830QueryImageAttributes: w is %d, h is %d\n", *w, *h); - if (IS_845G(pI830) || IS_I830(pI830)) { - if (*w > IMAGE_MAX_WIDTH_LEGACY) - *w = IMAGE_MAX_WIDTH_LEGACY; - if (*h > IMAGE_MAX_HEIGHT_LEGACY) - *h = IMAGE_MAX_HEIGHT_LEGACY; - } else { - if (*w > IMAGE_MAX_WIDTH) - *w = IMAGE_MAX_WIDTH; - if (*h > IMAGE_MAX_HEIGHT) - *h = IMAGE_MAX_HEIGHT; + if (!textured) { + if (IS_845G(pI830) || IS_I830(pI830)) { + if (*w > IMAGE_MAX_WIDTH_LEGACY) + *w = IMAGE_MAX_WIDTH_LEGACY; + if (*h > IMAGE_MAX_HEIGHT_LEGACY) + *h = IMAGE_MAX_HEIGHT_LEGACY; + } else { + if (*w > IMAGE_MAX_WIDTH) + *w = IMAGE_MAX_WIDTH; + if (*h > IMAGE_MAX_HEIGHT) + *h = IMAGE_MAX_HEIGHT; + } } *w = (*w + 1) & ~1; @@ -2185,6 +2975,24 @@ I830QueryImageAttributes(ScrnInfoPtr pScrn, return size; } +static int +I830QueryImageAttributesOverlay(ScrnInfoPtr pScrn, + int id, + unsigned short *w, unsigned short *h, + int *pitches, int *offsets) +{ + return I830QueryImageAttributes(pScrn, id, w, h, pitches, offsets, FALSE); +} + +static int +I830QueryImageAttributesTextured(ScrnInfoPtr pScrn, + int id, + unsigned short *w, unsigned short *h, + int *pitches, int *offsets) +{ + return I830QueryImageAttributes(pScrn, id, w, h, pitches, offsets, TRUE); +} + static void I830BlockHandler(int i, pointer blockData, pointer pTimeout, pointer pReadmask) |