diff options
author | Carl Worth <cworth@cworth.org> | 2008-10-22 15:12:57 -0700 |
---|---|---|
committer | Carl Worth <cworth@cworth.org> | 2008-10-22 15:20:22 -0700 |
commit | acba4238116f2ead7be88d49c4c56c7cd6d7f3b8 (patch) | |
tree | 4ec3e83b355c54fb6aae492af0d4443432bd2be0 /src | |
parent | c6550fa53d92c21dc677b86ebcd528a4ac640764 (diff) |
Rename gen4_state_t to gen4_static_state_t
It doesn't contain only static data yet, but it will soon, so
this renaming prepares for that. Also, this helps make things
more clear between gen4_render_state_t and gen4_state_t which
were muddled before, (particularly because the corresponding
identifiers were render_state and card_state). The card_state
identifier is now known as static_state which should be less
confusing.
This change is strictly search-and-replace with no functional
changes.
Diffstat (limited to 'src')
-rw-r--r-- | src/i965_render.c | 129 |
1 files changed, 64 insertions, 65 deletions
diff --git a/src/i965_render.c b/src/i965_render.c index 9ee273c0..7cc81f22 100644 --- a/src/i965_render.c +++ b/src/i965_render.c @@ -446,13 +446,12 @@ typedef struct brw_surface_state_padded { * Gen4 rendering state buffer structure. * * Ideally this structure would contain static data for all of the - * combinations of state that we use for Render acceleration, and another - * buffer would be the use-and-throw-away surface and vertex data. See the - * intel-batchbuffer branch for an implementation of that. For now, it - * has the static program data, and then a changing buffer containing all - * the rest. + * combinations of state that we use for Render acceleration, and + * another buffer would contain the dynamic surface state, binding + * table, and vertex data. We'll be moving to that organization soon, + * so we use that naming already. */ -typedef struct _gen4_state { +typedef struct _gen4_static_state { uint8_t wm_scratch[128 * PS_MAX_THREADS]; KERNEL_DECL (sip_kernel); @@ -506,12 +505,12 @@ typedef struct _gen4_state { PAD64 (brw_cc_viewport, 0); float vb[MAX_VERTEX_PER_COMPOSITE * MAX_VERTEX_BUFFERS]; -} gen4_state_t; +} gen4_static_state_t; /** Private data for gen4 render accel implementation. */ struct gen4_render_state { - gen4_state_t *card_state; - uint32_t card_state_offset; + gen4_static_state_t *static_state; + uint32_t static_state_offset; int binding_table_index; int surface_state_index; @@ -710,11 +709,11 @@ static void gen4_state_init (struct gen4_render_state *render_state) { int i, j, k, l; - gen4_state_t *card_state = render_state->card_state; - uint32_t state_base_offset = render_state->card_state_offset; + gen4_static_state_t *static_state = render_state->static_state; + uint32_t state_base_offset = render_state->static_state_offset; #define KERNEL_COPY(kernel) \ - memcpy(card_state->kernel, kernel ## _static, sizeof(kernel ## _static)) + memcpy(static_state->kernel, kernel ## _static, sizeof(kernel ## _static)) KERNEL_COPY (sip_kernel); KERNEL_COPY (sf_kernel); @@ -730,44 +729,44 @@ gen4_state_init (struct gen4_render_state *render_state) #undef KERNEL_COPY /* Set up the vertex shader to be disabled (passthrough) */ - memset(&card_state->vs_state, 0, sizeof(card_state->vs_state)); - card_state->vs_state.thread4.nr_urb_entries = URB_VS_ENTRIES; - card_state->vs_state.thread4.urb_entry_allocation_size = + memset(&static_state->vs_state, 0, sizeof(static_state->vs_state)); + static_state->vs_state.thread4.nr_urb_entries = URB_VS_ENTRIES; + static_state->vs_state.thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1; - card_state->vs_state.vs6.vs_enable = 0; - card_state->vs_state.vs6.vert_cache_disable = 1; + static_state->vs_state.vs6.vs_enable = 0; + static_state->vs_state.vs6.vert_cache_disable = 1; /* Set up the sampler border color (always transparent black) */ - memset(&card_state->sampler_border_color, 0, - sizeof(card_state->sampler_border_color)); - card_state->sampler_border_color.color[0] = 0; /* R */ - card_state->sampler_border_color.color[1] = 0; /* G */ - card_state->sampler_border_color.color[2] = 0; /* B */ - card_state->sampler_border_color.color[3] = 0; /* A */ + memset(&static_state->sampler_border_color, 0, + sizeof(static_state->sampler_border_color)); + static_state->sampler_border_color.color[0] = 0; /* R */ + static_state->sampler_border_color.color[1] = 0; /* G */ + static_state->sampler_border_color.color[2] = 0; /* B */ + static_state->sampler_border_color.color[3] = 0; /* A */ - card_state->cc_viewport.min_depth = -1.e35; - card_state->cc_viewport.max_depth = 1.e35; + static_state->cc_viewport.min_depth = -1.e35; + static_state->cc_viewport.max_depth = 1.e35; - sf_state_init (&card_state->sf_state, + sf_state_init (&static_state->sf_state, state_base_offset + - offsetof (gen4_state_t, sf_kernel)); - sf_state_init (&card_state->sf_state_mask, + offsetof (gen4_static_state_t, sf_kernel)); + sf_state_init (&static_state->sf_state_mask, state_base_offset + - offsetof (gen4_state_t, sf_kernel_mask)); + offsetof (gen4_static_state_t, sf_kernel_mask)); for (i = 0; i < SAMPLER_STATE_FILTER_COUNT; i++) { for (j = 0; j < SAMPLER_STATE_EXTEND_COUNT; j++) { for (k = 0; k < SAMPLER_STATE_FILTER_COUNT; k++) { for (l = 0; l < SAMPLER_STATE_EXTEND_COUNT; l++) { - sampler_state_init (&card_state->sampler_state[i][j][k][l][0], + sampler_state_init (&static_state->sampler_state[i][j][k][l][0], i, j, state_base_offset + - offsetof (gen4_state_t, + offsetof (gen4_static_state_t, sampler_border_color)); - sampler_state_init (&card_state->sampler_state[i][j][k][l][1], + sampler_state_init (&static_state->sampler_state[i][j][k][l][1], k, l, state_base_offset + - offsetof (gen4_state_t, + offsetof (gen4_static_state_t, sampler_border_color)); } } @@ -777,20 +776,20 @@ gen4_state_init (struct gen4_render_state *render_state) for (i = 0; i < BRW_BLENDFACTOR_COUNT; i++) { for (j = 0; j < BRW_BLENDFACTOR_COUNT; j++) { - cc_state_init (&card_state->cc_state[i][j].state, i, j, + cc_state_init (&static_state->cc_state[i][j].state, i, j, state_base_offset + - offsetof (gen4_state_t, cc_viewport)); + offsetof (gen4_static_state_t, cc_viewport)); } } #define SETUP_WM_STATE(kernel, has_mask) \ - wm_state_init(&card_state->wm_state_ ## kernel [i][j][k][l], \ + wm_state_init(&static_state->wm_state_ ## kernel [i][j][k][l], \ has_mask, \ - state_base_offset + offsetof(gen4_state_t, \ + state_base_offset + offsetof(gen4_static_state_t, \ wm_scratch), \ - state_base_offset + offsetof(gen4_state_t, \ + state_base_offset + offsetof(gen4_static_state_t, \ ps_kernel_ ## kernel), \ - state_base_offset + offsetof(gen4_state_t, \ + state_base_offset + offsetof(gen4_static_state_t, \ sampler_state[i][j][k][l])); @@ -871,7 +870,7 @@ i965_set_picture_surface_state(ScrnInfoPtr pScrn, struct brw_surface_state *ss, { I830Ptr pI830 = I830PTR(pScrn); struct gen4_render_state *render_state= pI830->gen4_render_state; - gen4_state_t *card_state = render_state->card_state; + gen4_static_state_t *static_state = render_state->static_state; struct brw_surface_state local_ss; uint32_t offset; @@ -913,7 +912,7 @@ i965_set_picture_surface_state(ScrnInfoPtr pScrn, struct brw_surface_state *ss, memcpy(ss, &local_ss, sizeof(local_ss)); - offset = (char *)ss - (char *)card_state; + offset = (char *)ss - (char *)static_state; assert((offset & 31) == 0); return offset; @@ -927,7 +926,7 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture, ScrnInfoPtr pScrn = xf86Screens[pSrcPicture->pDrawable->pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); struct gen4_render_state *render_state= pI830->gen4_render_state; - gen4_state_t *card_state = render_state->card_state; + gen4_static_state_t *static_state = render_state->static_state; struct brw_surface_state_padded *ss; uint32_t sf_state_offset; sampler_state_filter_t src_filter, mask_filter; @@ -985,9 +984,9 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture, &src_blend, &dst_blend); if ((render_state->binding_table_index + 3 >= - ARRAY_SIZE(card_state->binding_table)) || + ARRAY_SIZE(static_state->binding_table)) || (render_state->surface_state_index + 3 >= - ARRAY_SIZE(card_state->surface_state))) + ARRAY_SIZE(static_state->surface_state))) { i830WaitSync(pScrn); render_state->binding_table_index = 0; @@ -995,9 +994,9 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture, render_state->vb_offset = 0; } - binding_table = card_state->binding_table + + binding_table = static_state->binding_table + render_state->binding_table_index; - ss = card_state->surface_state + render_state->surface_state_index; + ss = static_state->surface_state + render_state->surface_state_index; /* We only use 2 or 3 entries, but the table has to be 32-byte * aligned. */ @@ -1083,7 +1082,7 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture, /* Set system instruction pointer */ OUT_BATCH(BRW_STATE_SIP | 0); - OUT_BATCH(state_base_offset + offsetof(gen4_state_t, sip_kernel)); + OUT_BATCH(state_base_offset + offsetof(gen4_static_state_t, sip_kernel)); OUT_BATCH(MI_NOOP); ADVANCE_BATCH(); } @@ -1124,17 +1123,17 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture, /* Set the pointers to the 3d pipeline state */ OUT_BATCH(BRW_3DSTATE_PIPELINED_POINTERS | 5); - assert((offsetof(gen4_state_t, vs_state) & 31) == 0); - OUT_BATCH(state_base_offset + offsetof(gen4_state_t, vs_state)); + assert((offsetof(gen4_static_state_t, vs_state) & 31) == 0); + OUT_BATCH(state_base_offset + offsetof(gen4_static_state_t, vs_state)); OUT_BATCH(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */ OUT_BATCH(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */ if (pMask) { sf_state_offset = state_base_offset + - offsetof(gen4_state_t, sf_state_mask); + offsetof(gen4_static_state_t, sf_state_mask); } else { sf_state_offset = state_base_offset + - offsetof(gen4_state_t, sf_state); + offsetof(gen4_static_state_t, sf_state); } assert((sf_state_offset & 31) == 0); OUT_BATCH(sf_state_offset); @@ -1142,7 +1141,7 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture, /* Shorthand for long array lookup */ #define OUT_WM_KERNEL(kernel) do { \ uint32_t offset = state_base_offset + \ - offsetof(gen4_state_t, \ + offsetof(gen4_static_state_t, \ wm_state_ ## kernel \ [src_filter] \ [src_extend] \ @@ -1182,10 +1181,10 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture, #undef OUT_WM_KERNEL /* 64 byte aligned */ - assert((offsetof(gen4_state_t, + assert((offsetof(gen4_static_state_t, cc_state[src_blend][dst_blend]) & 63) == 0); OUT_BATCH(state_base_offset + - offsetof(gen4_state_t, cc_state[src_blend][dst_blend])); + offsetof(gen4_static_state_t, cc_state[src_blend][dst_blend])); /* URB fence */ OUT_BATCH(BRW_URB_FENCE | @@ -1289,12 +1288,12 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, { ScrnInfoPtr pScrn = xf86Screens[pDst->drawable.pScreen->myNum]; I830Ptr pI830 = I830PTR(pScrn); - gen4_state_t *card_state = pI830->gen4_render_state->card_state; + gen4_static_state_t *static_state = pI830->gen4_render_state->static_state; struct gen4_render_state *render_state = pI830->gen4_render_state; Bool has_mask; Bool is_affine_src, is_affine_mask, is_affine; float src_x[3], src_y[3], src_w[3], mask_x[3], mask_y[3], mask_w[3]; - float *vb = card_state->vb; + float *vb = static_state->vb; int i; is_affine_src = i830_transform_is_affine (pI830->transform[0]); @@ -1371,7 +1370,7 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, } } - if (render_state->vb_offset + MAX_VERTEX_PER_COMPOSITE >= ARRAY_SIZE(card_state->vb)) { + if (render_state->vb_offset + MAX_VERTEX_PER_COMPOSITE >= ARRAY_SIZE(static_state->vb)) { i830WaitSync(pScrn); render_state->vb_offset = 0; } @@ -1418,7 +1417,7 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, if (!is_affine) vb[i++] = mask_w[0]; } - assert (i * 4 <= sizeof(card_state->vb)); + assert (i * 4 <= sizeof(static_state->vb)); BEGIN_BATCH(12); OUT_BATCH(MI_FLUSH); @@ -1427,7 +1426,7 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY, OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) | VB0_VERTEXDATA | (render_state->vertex_size << VB0_BUFFER_PITCH_SHIFT)); - OUT_BATCH(render_state->card_state_offset + offsetof(gen4_state_t, vb) + + OUT_BATCH(render_state->static_state_offset + offsetof(gen4_static_state_t, vb) + render_state->vb_offset * 4); OUT_BATCH(3); OUT_BATCH(0); // ignore for VERTEXDATA, but still there @@ -1467,7 +1466,7 @@ gen4_render_state_init(ScrnInfoPtr pScrn) render_state = pI830->gen4_render_state; - render_state->card_state_offset = pI830->gen4_render_state_mem->offset; + render_state->static_state_offset = pI830->gen4_render_state_mem->offset; if (pI830->use_drm_mode) { ret = dri_bo_map(pI830->gen4_render_state_mem->bo, 1); @@ -1476,10 +1475,10 @@ gen4_render_state_init(ScrnInfoPtr pScrn) "Failed to map gen4 state\n"); return; } - render_state->card_state = pI830->gen4_render_state_mem->bo->virtual; + render_state->static_state = pI830->gen4_render_state_mem->bo->virtual; } else { - render_state->card_state = (gen4_state_t *) - (pI830->FbBase + render_state->card_state_offset); + render_state->static_state = (gen4_static_state_t *) + (pI830->FbBase + render_state->static_state_offset); } gen4_state_init(render_state); @@ -1497,11 +1496,11 @@ gen4_render_state_cleanup(ScrnInfoPtr pScrn) dri_bo_unmap(pI830->gen4_render_state_mem->bo); dri_bo_unreference(pI830->gen4_render_state_mem->bo); } - pI830->gen4_render_state->card_state = NULL; + pI830->gen4_render_state->static_state = NULL; } unsigned int gen4_render_state_size(ScrnInfoPtr pScrn) { - return sizeof(gen4_state_t); + return sizeof(gen4_static_state_t); } |