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authorChris Wilson <chris@chris-wilson.co.uk>2011-01-24 20:25:27 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2011-01-24 20:29:57 +0000
commitc6dc27562abbc8ca9e873ad502ca49ae010461d2 (patch)
treeebc797d70e40fccf5b790a570acadcd8e5e71454 /uxa/uxa-glyphs.c
parent5baa63c634990810a66c3150b4f2b76fcee2df38 (diff)
uxa: Only recreate the glyph cache on *generational* updates
The screen resources are recreated when the screen is rotated as well, without being finalized. In this case, we do not need to reconstuct the cache (or if we did, we would need to tear it down first). Reported-by: Till Matthiesen <entropy@everymail.net> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33412 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'uxa/uxa-glyphs.c')
-rw-r--r--uxa/uxa-glyphs.c20
1 files changed, 9 insertions, 11 deletions
diff --git a/uxa/uxa-glyphs.c b/uxa/uxa-glyphs.c
index 420e8915..0f5dddad 100644
--- a/uxa/uxa-glyphs.c
+++ b/uxa/uxa-glyphs.c
@@ -111,6 +111,9 @@ static void uxa_unrealize_glyph_caches(ScreenPtr pScreen)
uxa_screen_t *uxa_screen = uxa_get_screen(pScreen);
int i;
+ if (!uxa_screen->glyph_cache_initialized)
+ return;
+
for (i = 0; i < UXA_NUM_GLYPH_CACHE_FORMATS; i++) {
uxa_glyph_cache_t *cache = &uxa_screen->glyphCaches[i];
@@ -120,6 +123,7 @@ static void uxa_unrealize_glyph_caches(ScreenPtr pScreen)
if (cache->glyphs)
free(cache->glyphs);
}
+ uxa_screen->glyph_cache_initialized = FALSE;
}
void uxa_glyphs_fini(ScreenPtr pScreen)
@@ -145,6 +149,10 @@ static Bool uxa_realize_glyph_caches(ScreenPtr pScreen)
};
int i;
+ if (uxa_screen->glyph_cache_initialized)
+ return TRUE;
+
+ uxa_screen->glyph_cache_initialized = TRUE;
memset(uxa_screen->glyphCaches, 0, sizeof(uxa_screen->glyphCaches));
for (i = 0; i < sizeof(formats)/sizeof(formats[0]); i++) {
@@ -214,17 +222,7 @@ Bool uxa_glyphs_init(ScreenPtr pScreen)
if (uxa_get_screen(pScreen)->force_fallback)
return TRUE;
- /* We are trying to initialise per screen resources prior to the
- * complete initialisation of the screen. So ensure the components
- * that we depend upon are initialsed prior to our use.
- */
- if (!CreateScratchPixmapsForScreen(pScreen->myNum))
- return FALSE;
-
- if (!uxa_realize_glyph_caches(pScreen))
- return FALSE;
-
- return TRUE;
+ return uxa_realize_glyph_caches(pScreen);
}
/* The most efficient thing to way to upload the glyph to the screen