diff options
author | Chris Wilson <chris@chris-wilson.co.uk> | 2010-08-25 12:56:43 +0100 |
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committer | Chris Wilson <chris@chris-wilson.co.uk> | 2010-09-08 13:33:37 +0100 |
commit | 2b96c18165d713cd6781dbf217ec33e11cc961bc (patch) | |
tree | 92b4c9b3b0fa31e0ec20b6ac348011de9ea59df2 /uxa/uxa.c | |
parent | 0fa4321a765126228170ecb9536f32c134886d51 (diff) |
Enable a shadow buffer and disable GPU acceleration.
An attempt to workaround the incoherency in gen2 chipsets, we avoid
using dynamic reallocation as much as possible.
The first step is to disable allocation of pixmaps using GEM and simply
create them in system memory without a backing buffer object. This
forces all rendering to use S/W fallbacks.
The second step is to allocate a shadow front buffer and assign that to
the Screen pixmap. This ensure that the front buffer remains in the GTT
and pinned for scanout. The shadow buffer will be rendered to in the
normal fashion via the Screen pixmap, and be marked dirty. In the block
handler, the dirty shadow buffer is then blitted (using the GPU) over
the front buffer. This should completely avoid having to move pages
around in the GTT and avoid incurring the wrath of those early chipsets.
Secondly, performance should be reasonable as we avoid the ping-pong
caused by the small aperture and weak GPU forcing software fallbacks.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'uxa/uxa.c')
-rw-r--r-- | uxa/uxa.c | 15 |
1 files changed, 9 insertions, 6 deletions
@@ -385,12 +385,15 @@ static Bool uxa_close_screen(int i, ScreenPtr pScreen) uxa_glyphs_fini(pScreen); - /* Destroy the pixmap created by miScreenInit() *before* chaining up as - * we finalize ourselves here and so this is the last chance we have of - * releasing our resources associated with the Pixmap. So do it first. - */ - (void) (*pScreen->DestroyPixmap) (pScreen->devPrivate); - pScreen->devPrivate = NULL; + if (pScreen->devPrivate) { + /* Destroy the pixmap created by miScreenInit() *before* + * chaining up as we finalize ourselves here and so this + * is the last chance we have of releasing our resources + * associated with the Pixmap. So do it first. + */ + (void) (*pScreen->DestroyPixmap) (pScreen->devPrivate); + pScreen->devPrivate = NULL; + } pScreen->CreateGC = uxa_screen->SavedCreateGC; pScreen->CloseScreen = uxa_screen->SavedCloseScreen; |