diff options
author | Chris Wilson <chris@chris-wilson.co.uk> | 2010-03-26 09:59:51 +0000 |
---|---|---|
committer | Chris Wilson <chris@chris-wilson.co.uk> | 2010-05-12 12:50:31 +0100 |
commit | cb887cfc670bf63993bd313ff33927afb8198eae (patch) | |
tree | 649bc4b0775ffa00b59efc0eaba2c160b7d170dd /uxa/uxa.c | |
parent | c8e10f7791fecf0fed7ad606db062d87d8ff263c (diff) |
uxa: solid rects
The cost of performing relocations outweigh the advantages of using the
blitter for solids with lots of rectangles.
References:
Bug 22127 - [UXA] 50% performance regression for XRenderFillRectangles
https://bugs.freedesktop.org/show_bug.cgi?id=22127
By using the 3D pipeline we improve our performance by around 4x on
i945, measured by the jxbench microbenchmark, and a factor of 10x by
short-cutting to the 3D pipeline for blended rectangles.
Before, on a i945GME:
19982.412060 Ops/s; rects (!); 15x15
9599.131693 Ops/s; rects (!); 75x75
3803.654743 Ops/s; rects (!); 250x250
6836.743772 Ops/s; rects blended; 15x15
1443.750000 Ops/s; rects blended; 75x75
495.335821 Ops/s; rects blended; 250x250
23247.933884 Ops/s; rects composition (!); 15x15
10993.073048 Ops/s; rects composition (!); 75x75
3595.905172 Ops/s; rects composition (!); 250x250
After:
87271.145975 Ops/s; rects (!); 15x15
32347.744361 Ops/s; rects (!); 75x75
5884.177215 Ops/s; rects (!); 250x250
73500.000000 Ops/s; rects blended; 15x15
33580.882353 Ops/s; rects blended; 75x75
5858.811749 Ops/s; rects blended; 250x250
25582.317073 Ops/s; rects composition (!); 15x15
6664.728682 Ops/s; rects composition (!); 75x75
14965.909091 Ops/s; rects composition (!); 250x250 [suspicious]
This has no impact on Cairo, but I have a suspicion from watching xtrace
that Qt likes to blit thousands of 1x1 rectangles with the same colour.
However, we are still around 2-3x slower than the reported figures for
EXA!
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'uxa/uxa.c')
-rw-r--r-- | uxa/uxa.c | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -388,6 +388,7 @@ static Bool uxa_close_screen(int i, ScreenPtr pScreen) #ifdef RENDER if (ps) { ps->Composite = uxa_screen->SavedComposite; + ps->CompositeRects = uxa_screen->SavedCompositeRects; ps->Glyphs = uxa_screen->SavedGlyphs; ps->Trapezoids = uxa_screen->SavedTrapezoids; ps->AddTraps = uxa_screen->SavedAddTraps; @@ -517,6 +518,9 @@ Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver) uxa_screen->SavedComposite = ps->Composite; ps->Composite = uxa_composite; + uxa_screen->SavedCompositeRects = ps->CompositeRects; + ps->CompositeRects = uxa_solid_rects; + uxa_screen->SavedGlyphs = ps->Glyphs; ps->Glyphs = uxa_glyphs; |