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authorKeith Packard <keithp@keithp.com>2008-07-29 22:57:09 -0700
committerKeith Packard <keithp@keithp.com>2008-08-05 15:29:50 -0700
commit59774e9aca2d743e82d616bb644d20ff6d60d492 (patch)
tree209dfbdbfa8eb9dbd9cfc7a41be3fa3a7ead19ac /uxa/uxa.h
parentc2f0df4dc97c87539b66525a277c7d1e2c421f61 (diff)
Add UXA - the unified memory acceleration architecture.
This eliminates the cost of EXA migration management while providing full pixmap allocation control to the driver. The goal is to make something useful for UMA drivers.
Diffstat (limited to 'uxa/uxa.h')
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+/*
+ * Copyright © 2000, 2008 Keith Packard
+ * 2004 Eric Anholt
+ * 2005 Zack Rusin
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of copyright holders not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Copyright holders make no
+ * representations about the suitability of this software for any purpose. It
+ * is provided "as is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
+ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+ * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
+ * AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
+ * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+ * SOFTWARE.
+ */
+
+/** @file
+ * UXA - the unified memory acceleration architecture.
+ *
+ * This is the header containing the public API of UXA for uxa drivers.
+ */
+
+#ifndef UXA_H
+#define UXA_H
+
+#include "scrnintstr.h"
+#include "pixmapstr.h"
+#include "windowstr.h"
+#include "gcstruct.h"
+#include "picturestr.h"
+#include "fb.h"
+
+#define UXA_VERSION_MAJOR 1
+#define UXA_VERSION_MINOR 0
+#define UXA_VERSION_RELEASE 0
+
+/**
+ * The UxaDriver structure is allocated through uxa_driver_alloc(), and then
+ * fllled in by drivers.
+ */
+typedef struct _UxaDriver {
+ /**
+ * uxa_major and uxa_minor should be set by the driver to the version of
+ * UXA which the driver was compiled for (or configures itself at runtime
+ * to support). This allows UXA to extend the structure for new features
+ * without breaking ABI for drivers compiled against older versions.
+ */
+ int uxa_major, uxa_minor;
+
+ /**
+ * The flags field is bitfield of boolean values controlling UXA's behavior.
+ *
+ * The flags include UXA_TWO_BITBLT_DIRECTIONS.
+ */
+ int flags;
+
+ /** @{ */
+ /**
+ * maxX controls the X coordinate limitation for rendering from the card.
+ * The driver should never receive a request for rendering beyond maxX
+ * in the X direction from the origin of a pixmap.
+ */
+ int maxX;
+
+ /**
+ * maxY controls the Y coordinate limitation for rendering from the card.
+ * The driver should never receive a request for rendering beyond maxY
+ * in the Y direction from the origin of a pixmap.
+ */
+ int maxY;
+ /** @} */
+
+ /* private */
+ Bool needsSync;
+ int lastMarker;
+
+ /** @name Solid
+ * @{
+ */
+ /**
+ * PrepareSolid() sets up the driver for doing a solid fill.
+ * @param pPixmap Destination pixmap
+ * @param alu raster operation
+ * @param planemask write mask for the fill
+ * @param fg "foreground" color for the fill
+ *
+ * This call should set up the driver for doing a series of solid fills
+ * through the Solid() call. The alu raster op is one of the GX*
+ * graphics functions listed in X.h, and typically maps to a similar
+ * single-byte "ROP" setting in all hardware. The planemask controls
+ * which bits of the destination should be affected, and will only represent
+ * the bits up to the depth of pPixmap. The fg is the pixel value of the
+ * foreground color referred to in ROP descriptions.
+ *
+ * Note that many drivers will need to store some of the data in the driver
+ * private record, for sending to the hardware with each drawing command.
+ *
+ * The PrepareSolid() call is required of all drivers, but it may fail for any
+ * reason. Failure results in a fallback to software rendering.
+ */
+ Bool (*PrepareSolid) (PixmapPtr pPixmap,
+ int alu,
+ Pixel planemask,
+ Pixel fg);
+
+ /**
+ * Solid() performs a solid fill set up in the last PrepareSolid() call.
+ *
+ * @param pPixmap destination pixmap
+ * @param x1 left coordinate
+ * @param y1 top coordinate
+ * @param x2 right coordinate
+ * @param y2 bottom coordinate
+ *
+ * Performs the fill set up by the last PrepareSolid() call, covering the
+ * area from (x1,y1) to (x2,y2) in pPixmap. Note that the coordinates are
+ * in the coordinate space of the destination pixmap, so the driver will
+ * need to set up the hardware's offset and pitch for the destination
+ * coordinates according to the pixmap's offset and pitch within
+ * framebuffer.
+ *
+ * This call is required if PrepareSolid() ever succeeds.
+ */
+ void (*Solid) (PixmapPtr pPixmap, int x1, int y1, int x2, int y2);
+
+ /**
+ * DoneSolid() finishes a set of solid fills.
+ *
+ * @param pPixmap destination pixmap.
+ *
+ * The DoneSolid() call is called at the end of a series of consecutive
+ * Solid() calls following a successful PrepareSolid(). This allows drivers
+ * to finish up emitting drawing commands that were buffered, or clean up
+ * state from PrepareSolid().
+ *
+ * This call is required if PrepareSolid() ever succeeds.
+ */
+ void (*DoneSolid) (PixmapPtr pPixmap);
+ /** @} */
+
+ /** @name Copy
+ * @{
+ */
+ /**
+ * PrepareCopy() sets up the driver for doing a copy within video
+ * memory.
+ *
+ * @param pSrcPixmap source pixmap
+ * @param pDstPixmap destination pixmap
+ * @param dx X copy direction
+ * @param dy Y copy direction
+ * @param alu raster operation
+ * @param planemask write mask for the fill
+ *
+ * This call should set up the driver for doing a series of copies from the
+ * the pSrcPixmap to the pDstPixmap. The dx flag will be positive if the
+ * hardware should do the copy from the left to the right, and dy will be
+ * positive if the copy should be done from the top to the bottom. This
+ * is to deal with self-overlapping copies when pSrcPixmap == pDstPixmap.
+ * If your hardware can only support blits that are (left to right, top to
+ * bottom) or (right to left, bottom to top), then you should set
+ * #UXA_TWO_BITBLT_DIRECTIONS, and UXA will break down Copy operations to
+ * ones that meet those requirements. The alu raster op is one of the GX*
+ * graphics functions listed in X.h, and typically maps to a similar
+ * single-byte "ROP" setting in all hardware. The planemask controls which
+ * bits of the destination should be affected, and will only represent the
+ * bits up to the depth of pPixmap.
+ *
+ * Note that many drivers will need to store some of the data in the driver
+ * private record, for sending to the hardware with each drawing command.
+ *
+ * The PrepareCopy() call is required of all drivers, but it may fail for any
+ * reason. Failure results in a fallback to software rendering.
+ */
+ Bool (*PrepareCopy) (PixmapPtr pSrcPixmap,
+ PixmapPtr pDstPixmap,
+ int dx,
+ int dy,
+ int alu,
+ Pixel planemask);
+
+ /**
+ * Copy() performs a copy set up in the last PrepareCopy call.
+ *
+ * @param pDstPixmap destination pixmap
+ * @param srcX source X coordinate
+ * @param srcY source Y coordinate
+ * @param dstX destination X coordinate
+ * @param dstY destination Y coordinate
+ * @param width width of the rectangle to be copied
+ * @param height height of the rectangle to be copied.
+ *
+ * Performs the copy set up by the last PrepareCopy() call, copying the
+ * rectangle from (srcX, srcY) to (srcX + width, srcY + width) in the source
+ * pixmap to the same-sized rectangle at (dstX, dstY) in the destination
+ * pixmap. Those rectangles may overlap in memory, if
+ * pSrcPixmap == pDstPixmap. Note that this call does not receive the
+ * pSrcPixmap as an argument -- if it's needed in this function, it should
+ * be stored in the driver private during PrepareCopy(). As with Solid(),
+ * the coordinates are in the coordinate space of each pixmap, so the driver
+ * will need to set up source and destination pitches and offsets from those
+ * pixmaps, probably using uxaGetPixmapOffset() and uxa_get_pixmap_pitch().
+ *
+ * This call is required if PrepareCopy ever succeeds.
+ */
+ void (*Copy) (PixmapPtr pDstPixmap,
+ int srcX,
+ int srcY,
+ int dstX,
+ int dstY,
+ int width,
+ int height);
+
+ /**
+ * DoneCopy() finishes a set of copies.
+ *
+ * @param pPixmap destination pixmap.
+ *
+ * The DoneCopy() call is called at the end of a series of consecutive
+ * Copy() calls following a successful PrepareCopy(). This allows drivers
+ * to finish up emitting drawing commands that were buffered, or clean up
+ * state from PrepareCopy().
+ *
+ * This call is required if PrepareCopy() ever succeeds.
+ */
+ void (*DoneCopy) (PixmapPtr pDstPixmap);
+ /** @} */
+
+ /** @name Composite
+ * @{
+ */
+ /**
+ * CheckComposite() checks to see if a composite operation could be
+ * accelerated.
+ *
+ * @param op Render operation
+ * @param pSrcPicture source Picture
+ * @param pMaskPicture mask picture
+ * @param pDstPicture destination Picture
+ *
+ * The CheckComposite() call checks if the driver could handle acceleration
+ * of op with the given source, mask, and destination pictures. This allows
+ * drivers to check source and destination formats, supported operations,
+ * transformations, and component alpha state, and send operations it can't
+ * support to software rendering early on. This avoids costly pixmap
+ * migration to the wrong places when the driver can't accelerate
+ * operations. Note that because migration hasn't happened, the driver
+ * can't know during CheckComposite() what the offsets and pitches of the
+ * pixmaps are going to be.
+ *
+ * See PrepareComposite() for more details on likely issues that drivers
+ * will have in accelerating Composite operations.
+ *
+ * The CheckComposite() call is recommended if PrepareComposite() is
+ * implemented, but is not required.
+ */
+ Bool (*CheckComposite) (int op,
+ PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture,
+ PicturePtr pDstPicture);
+
+ /**
+ * PrepareComposite() sets up the driver for doing a Composite operation
+ * described in the Render extension protocol spec.
+ *
+ * @param op Render operation
+ * @param pSrcPicture source Picture
+ * @param pMaskPicture mask picture
+ * @param pDstPicture destination Picture
+ * @param pSrc source pixmap
+ * @param pMask mask pixmap
+ * @param pDst destination pixmap
+ *
+ * This call should set up the driver for doing a series of Composite
+ * operations, as described in the Render protocol spec, with the given
+ * pSrcPicture, pMaskPicture, and pDstPicture. The pSrc, pMask, and
+ * pDst are the pixmaps containing the pixel data, and should be used for
+ * setting the offset and pitch used for the coordinate spaces for each of
+ * the Pictures.
+ *
+ * Notes on interpreting Picture structures:
+ * - The Picture structures will always have a valid pDrawable.
+ * - The Picture structures will never have alphaMap set.
+ * - The mask Picture (and therefore pMask) may be NULL, in which case the
+ * operation is simply src OP dst instead of src IN mask OP dst, and
+ * mask coordinates should be ignored.
+ * - pMarkPicture may have componentAlpha set, which greatly changes
+ * the behavior of the Composite operation. componentAlpha has no effect
+ * when set on pSrcPicture or pDstPicture.
+ * - The source and mask Pictures may have a transformation set
+ * (Picture->transform != NULL), which means that the source coordinates
+ * should be transformed by that transformation, resulting in scaling,
+ * rotation, etc. The PictureTransformPoint() call can transform
+ * coordinates for you. Transforms have no effect on Pictures when used
+ * as a destination.
+ * - The source and mask pictures may have a filter set. PictFilterNearest
+ * and PictFilterBilinear are defined in the Render protocol, but others
+ * may be encountered, and must be handled correctly (usually by
+ * PrepareComposite failing, and falling back to software). Filters have
+ * no effect on Pictures when used as a destination.
+ * - The source and mask Pictures may have repeating set, which must be
+ * respected. Many chipsets will be unable to support repeating on
+ * pixmaps that have a width or height that is not a power of two.
+ *
+ * If your hardware can't support source pictures (textures) with
+ * non-power-of-two pitches, you should set #UXA_OFFSCREEN_ALIGN_POT.
+ *
+ * Note that many drivers will need to store some of the data in the driver
+ * private record, for sending to the hardware with each drawing command.
+ *
+ * The PrepareComposite() call is not required. However, it is highly
+ * recommended for performance of antialiased font rendering and performance
+ * of cairo applications. Failure results in a fallback to software
+ * rendering.
+ */
+ Bool (*PrepareComposite) (int op,
+ PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture,
+ PicturePtr pDstPicture,
+ PixmapPtr pSrc,
+ PixmapPtr pMask,
+ PixmapPtr pDst);
+
+ /**
+ * Composite() performs a Composite operation set up in the last
+ * PrepareComposite() call.
+ *
+ * @param pDstPixmap destination pixmap
+ * @param srcX source X coordinate
+ * @param srcY source Y coordinate
+ * @param maskX source X coordinate
+ * @param maskY source Y coordinate
+ * @param dstX destination X coordinate
+ * @param dstY destination Y coordinate
+ * @param width destination rectangle width
+ * @param height destination rectangle height
+ *
+ * Performs the Composite operation set up by the last PrepareComposite()
+ * call, to the rectangle from (dstX, dstY) to (dstX + width, dstY + height)
+ * in the destination Pixmap. Note that if a transformation was set on
+ * the source or mask Pictures, the source rectangles may not be the same
+ * size as the destination rectangles and filtering. Getting the coordinate
+ * transformation right at the subpixel level can be tricky, and rendercheck
+ * can test this for you.
+ *
+ * This call is required if PrepareComposite() ever succeeds.
+ */
+ void (*Composite) (PixmapPtr pDst,
+ int srcX,
+ int srcY,
+ int maskX,
+ int maskY,
+ int dstX,
+ int dstY,
+ int width,
+ int height);
+
+ /**
+ * DoneComposite() finishes a set of Composite operations.
+ *
+ * @param pPixmap destination pixmap.
+ *
+ * The DoneComposite() call is called at the end of a series of consecutive
+ * Composite() calls following a successful PrepareComposite(). This allows
+ * drivers to finish up emitting drawing commands that were buffered, or
+ * clean up state from PrepareComposite().
+ *
+ * This call is required if PrepareComposite() ever succeeds.
+ */
+ void (*DoneComposite) (PixmapPtr pDst);
+ /** @} */
+
+ /**
+ * UploadToScreen() loads a rectangle of data from src into pDst.
+ *
+ * @param pDst destination pixmap
+ * @param x destination X coordinate.
+ * @param y destination Y coordinate
+ * @param width width of the rectangle to be copied
+ * @param height height of the rectangle to be copied
+ * @param src pointer to the beginning of the source data
+ * @param src_pitch pitch (in bytes) of the lines of source data.
+ *
+ * UploadToScreen() copies data in system memory beginning at src (with
+ * pitch src_pitch) into the destination pixmap from (x, y) to
+ * (x + width, y + height). This is typically done with hostdata uploads,
+ * where the CPU sets up a blit command on the hardware with instructions
+ * that the blit data will be fed through some sort of aperture on the card.
+ *
+ * If UploadToScreen() is performed asynchronously, it is up to the driver
+ * to call uxa_mark_sync(). This is in contrast to most other acceleration
+ * calls in UXA.
+ *
+ * UploadToScreen() can aid in pixmap migration, but is most important for
+ * the performance of uxa_glyphs() (antialiased font drawing) by allowing
+ * pipelining of data uploads, avoiding a sync of the card after each glyph.
+ *
+ * @return TRUE if the driver successfully uploaded the data. FALSE
+ * indicates that UXA should fall back to doing the upload in software.
+ *
+ * UploadToScreen() is not required, but is recommended if Composite
+ * acceleration is supported.
+ */
+ Bool (*UploadToScreen) (PixmapPtr pDst,
+ int x,
+ int y,
+ int w,
+ int h,
+ char *src,
+ int src_pitch);
+
+ /**
+ * UploadToScratch() is used to upload a pixmap to a scratch area for
+ * acceleration.
+ *
+ * @param pSrc source pixmap in host memory
+ * @param pDst fake, scratch pixmap to be set up in offscreen memory.
+ *
+ * The UploadToScratch() call was added to support Xati before Xati had
+ * support for hostdata uploads and before uxa_glyphs() was written. It
+ * behaves incorrectly (uses an invalid pixmap as pDst),
+ * and UploadToScreen() should be implemented instead.
+ *
+ * Drivers implementing UploadToScratch() had to set up space (likely in a
+ * statically allocated area) in offscreen memory, copy pSrc to that
+ * scratch area, and adust pDst->devKind for the pitch and
+ * pDst->devPrivate.ptr for the pointer to that scratch area. The driver
+ * was responsible for syncing (as it was implemented using memcpy() in
+ * Xati), and only the data from the last UploadToScratch() was guaranteed
+ * to be valid at any given time.
+ *
+ * UploadToScratch() should not be implemented by drivers, and will likely
+ * be removed in a future version of UXA.
+ */
+ Bool (*UploadToScratch) (PixmapPtr pSrc,
+ PixmapPtr pDst);
+
+ /**
+ * DownloadFromScreen() loads a rectangle of data from pSrc into dst
+ *
+ * @param pSrc source pixmap
+ * @param x source X coordinate.
+ * @param y source Y coordinate
+ * @param width width of the rectangle to be copied
+ * @param height height of the rectangle to be copied
+ * @param dst pointer to the beginning of the destination data
+ * @param dst_pitch pitch (in bytes) of the lines of destination data.
+ *
+ * DownloadFromScreen() copies data from offscreen memory in pSrc from
+ * (x, y) to (x + width, y + height), to system memory starting at
+ * dst (with pitch dst_pitch). This would usually be done
+ * using scatter-gather DMA, supported by a DRM call, or by blitting to AGP
+ * and then synchronously reading from AGP. Because the implementation
+ * might be synchronous, UXA leaves it up to the driver to call
+ * uxa_mark_sync() if DownloadFromScreen() was asynchronous. This is in
+ * contrast to most other acceleration calls in UXA.
+ *
+ * DownloadFromScreen() can aid in the largest bottleneck in pixmap
+ * migration, which is the read from framebuffer when evicting pixmaps from
+ * framebuffer memory. Thus, it is highly recommended, even though
+ * implementations are typically complicated.
+ *
+ * @return TRUE if the driver successfully downloaded the data. FALSE
+ * indicates that UXA should fall back to doing the download in software.
+ *
+ * DownloadFromScreen() is not required, but is highly recommended.
+ */
+ Bool (*DownloadFromScreen)(PixmapPtr pSrc,
+ int x, int y,
+ int w, int h,
+ char *dst, int dst_pitch);
+
+ /**
+ * MarkSync() requests that the driver mark a synchronization point,
+ * returning an driver-defined integer marker which could be requested for
+ * synchronization to later in WaitMarker(). This might be used in the
+ * future to avoid waiting for full hardware stalls before accessing pixmap
+ * data with the CPU, but is not important in the current incarnation of
+ * UXA.
+ *
+ * Note that drivers should call uxa_mark_sync() when they have done some
+ * acceleration, rather than their own MarkSync() handler, as otherwise UXA
+ * will be unaware of the driver's acceleration and not sync to it during
+ * fallbacks.
+ *
+ * MarkSync() is optional.
+ */
+ int (*MarkSync) (ScreenPtr pScreen);
+
+ /**
+ * WaitMarker() waits for all rendering before the given marker to have
+ * completed. If the driver does not implement MarkSync(), marker is
+ * meaningless, and all rendering by the hardware should be completed before
+ * WaitMarker() returns.
+ *
+ * Note that drivers should call uxa_wait_sync() to wait for all acceleration
+ * to finish, as otherwise UXA will be unaware of the driver having
+ * synchronized, resulting in excessive WaitMarker() calls.
+ *
+ * WaitMarker() is required of all drivers.
+ */
+ void (*WaitMarker) (ScreenPtr pScreen, int marker);
+
+ /** @{ */
+ /**
+ * PrepareAccess() is called before CPU access to an offscreen pixmap.
+ *
+ * @param pPix the pixmap being accessed
+ * @param index the index of the pixmap being accessed.
+ *
+ * PrepareAccess() will be called before CPU access to an offscreen pixmap.
+ * This can be used to set up hardware surfaces for byteswapping or
+ * untiling, or to adjust the pixmap's devPrivate.ptr for the purpose of
+ * making CPU access use a different aperture.
+ *
+ * The index is one of #UXA_PREPARE_DEST, #UXA_PREPARE_SRC, or
+ * #UXA_PREPARE_MASK, indicating which pixmap is in question. Since only up
+ * to three pixmaps will have PrepareAccess() called on them per operation,
+ * drivers can have a small, statically-allocated space to maintain state
+ * for PrepareAccess() and FinishAccess() in. Note that the same pixmap may
+ * have PrepareAccess() called on it more than once, for uxample when doing
+ * a copy within the same pixmap (so it gets PrepareAccess as()
+ * #UXA_PREPARE_DEST and then as #UXA_PREPARE_SRC).
+ *
+ * PrepareAccess() may fail. An uxample might be the case of hardware that
+ * can set up 1 or 2 surfaces for CPU access, but not 3. If PrepareAccess()
+ * fails, UXA will migrate the pixmap to system memory.
+ * DownloadFromScreen() must be implemented and must not fail if a driver
+ * wishes to fail in PrepareAccess(). PrepareAccess() must not fail when
+ * pPix is the visible screen, because the visible screen can not be
+ * migrated.
+ *
+ * @return TRUE if PrepareAccess() successfully prepared the pixmap for CPU
+ * drawing.
+ * @return FALSE if PrepareAccess() is unsuccessful and UXA should use
+ * DownloadFromScreen() to migate the pixmap out.
+ */
+ Bool (*PrepareAccess)(PixmapPtr pPix, int index);
+
+ /**
+ * FinishAccess() is called after CPU access to an offscreen pixmap.
+ *
+ * @param pPix the pixmap being accessed
+ * @param index the index of the pixmap being accessed.
+ *
+ * FinishAccess() will be called after finishing CPU access of an offscreen
+ * pixmap set up by PrepareAccess(). Note that the FinishAccess() will not be
+ * called if PrepareAccess() failed and the pixmap was migrated out.
+ */
+ void (*FinishAccess)(PixmapPtr pPix, int index);
+
+ /**
+ * PixmapIsOffscreen() is an optional driver replacement to
+ * uxa_pixmap_is_offscreen(). Set to NULL if you want the standard behaviour
+ * of uxa_pixmap_is_offscreen().
+ *
+ * @param pPix the pixmap
+ * @return TRUE if the given drawable is in framebuffer memory.
+ *
+ * uxa_pixmap_is_offscreen() is used to determine if a pixmap is in offscreen
+ * memory, meaning that acceleration could probably be done to it, and that it
+ * will need to be wrapped by PrepareAccess()/FinishAccess() when accessing it
+ * with the CPU.
+ *
+ *
+ */
+ Bool (*PixmapIsOffscreen)(PixmapPtr pPix);
+
+ /** @name PrepareAccess() and FinishAccess() indices
+ * @{
+ */
+ /**
+ * UXA_PREPARE_DEST is the index for a pixmap that may be drawn to or
+ * read from.
+ */
+ #define UXA_PREPARE_DEST 0
+ /**
+ * UXA_PREPARE_SRC is the index for a pixmap that may be read from
+ */
+ #define UXA_PREPARE_SRC 1
+ /**
+ * UXA_PREPARE_SRC is the index for a second pixmap that may be read
+ * from.
+ */
+ #define UXA_PREPARE_MASK 2
+ /** @} */
+
+ /**
+ * maxPitchPixels controls the pitch limitation for rendering from
+ * the card.
+ * The driver should never receive a request for rendering a pixmap
+ * that has a pitch (in pixels) beyond maxPitchPixels.
+ *
+ * Setting this field is optional -- if your hardware doesn't have
+ * a pitch limitation in pixels, don't set this. If neither this value
+ * nor maxPitchBytes is set, then maxPitchPixels is set to maxX.
+ * If set, it must not be smaller than maxX.
+ *
+ * @sa maxPitchBytes
+ */
+ int maxPitchPixels;
+
+ /**
+ * maxPitchBytes controls the pitch limitation for rendering from
+ * the card.
+ * The driver should never receive a request for rendering a pixmap
+ * that has a pitch (in bytes) beyond maxPitchBytes.
+ *
+ * Setting this field is optional -- if your hardware doesn't have
+ * a pitch limitation in bytes, don't set this.
+ * If set, it must not be smaller than maxX * 4.
+ * There's no default value for maxPitchBytes.
+ *
+ * @sa maxPitchPixels
+ */
+ int maxPitchBytes;
+
+ /** @} */
+} uxa_driver_t;
+
+/** @name UXA driver flags
+ * @{
+ */
+/**
+ * UXA_TWO_BITBLT_DIRECTIONS indicates to UXA that the driver can only
+ * support copies that are (left-to-right, top-to-bottom) or
+ * (right-to-left, bottom-to-top).
+ */
+#define UXA_TWO_BITBLT_DIRECTIONS (1 << 2)
+
+/** @} */
+
+uxa_driver_t *
+uxa_driver_alloc(void);
+
+Bool
+uxa_driver_init(ScreenPtr screen, uxa_driver_t *uxa_driver);
+
+void
+uxa_driver_fini(ScreenPtr pScreen);
+
+void
+uxa_mark_sync(ScreenPtr pScreen);
+
+void
+uxa_wait_sync(ScreenPtr pScreen);
+
+void
+uxaEnableDisableFBAccess (int index, Bool enable);
+
+CARD32
+uxa_get_pixmap_first_pixel (PixmapPtr pPixmap);
+
+/**
+ * Returns TRUE if the given planemask covers all the significant bits in the
+ * pixel values for pDrawable.
+ */
+#define UXA_PM_IS_SOLID(_pDrawable, _pm) \
+ (((_pm) & FbFullMask((_pDrawable)->depth)) == \
+ FbFullMask((_pDrawable)->depth))
+
+#endif /* UXA_H */