diff options
-rw-r--r-- | src/intel_glamor.c | 7 | ||||
-rw-r--r-- | src/intel_glamor.h | 5 | ||||
-rw-r--r-- | src/intel_uxa.c | 41 |
3 files changed, 40 insertions, 13 deletions
diff --git a/src/intel_glamor.c b/src/intel_glamor.c index 0cf8ed75..8daa4b19 100644 --- a/src/intel_glamor.c +++ b/src/intel_glamor.c @@ -78,6 +78,13 @@ intel_glamor_pre_init(ScrnInfoPtr scrn) return TRUE; } +PixmapPtr +intel_glamor_create_pixmap(ScreenPtr screen, int w, int h, + int depth, unsigned int usage) +{ + return glamor_create_pixmap(screen, w, h, depth, usage); +} + Bool intel_glamor_create_textured_pixmap(PixmapPtr pixmap) { diff --git a/src/intel_glamor.h b/src/intel_glamor.h index 1ba17c03..13745882 100644 --- a/src/intel_glamor.h +++ b/src/intel_glamor.h @@ -43,6 +43,8 @@ void intel_glamor_flush(intel_screen_private * intel); Bool intel_glamor_create_textured_pixmap(PixmapPtr pixmap); void intel_glamor_destroy_pixmap(PixmapPtr pixmap); +PixmapPtr intel_glamor_create_pixmap(ScreenPtr screen, int w, int h, + int depth, unsigned int usage); #else @@ -58,6 +60,9 @@ static inline void intel_glamor_flush(intel_screen_private * intel) { } static inline Bool intel_glamor_create_textured_pixmap(PixmapPtr pixmap) { return TRUE; } static inline void intel_glamor_destroy_pixmap(PixmapPtr pixmap) { } +static inline PixmapPtr intel_glamor_create_pixmap(ScreenPtr screen, int w, int h, + int depth, unsigned int usage) { return NULL; } + #endif #endif /* INTEL_GLAMOR_H */ diff --git a/src/intel_uxa.c b/src/intel_uxa.c index 292642ef..9d745540 100644 --- a/src/intel_uxa.c +++ b/src/intel_uxa.c @@ -1024,7 +1024,7 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth, ScrnInfoPtr scrn = xf86Screens[screen->myNum]; intel_screen_private *intel = intel_get_screen_private(scrn); struct intel_pixmap *priv; - PixmapPtr pixmap; + PixmapPtr pixmap, new_pixmap = NULL; if (w > 32767 || h > 32767) return NullPixmap; @@ -1111,8 +1111,7 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth, screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL); if (!intel_glamor_create_textured_pixmap(pixmap)) - goto fallback_bo; - + goto fallback_glamor; return pixmap; } } @@ -1146,26 +1145,42 @@ intel_uxa_create_pixmap(ScreenPtr screen, int w, int h, int depth, screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL); - /* Create textured pixmap failed means glamor fail to create - * a texture from the BO for some reasons, and then glamor - * create a new texture attached to the pixmap, and all the - * consequent rendering operations on this pixmap will never - * fallback to UXA path, so we don't need to hold the useless - * BO if it is the case. - */ if (!intel_glamor_create_textured_pixmap(pixmap)) - goto fallback_bo; + goto fallback_glamor; } return pixmap; -fallback_bo: +fallback_glamor: + if (usage & INTEL_CREATE_PIXMAP_DRI2) { + /* XXX need further work to handle the DRI2 failure case. + * Glamor don't know how to handle a BO only pixmap. Put + * a warning indicator here. + */ + xf86DrvMsg(scrn->scrnIndex, X_WARNING, + "Failed to create textured DRI2 pixmap."); + return pixmap; + } + /* Create textured pixmap failed means glamor failed to + * create a texture from current BO for some reasons. We turn + * to create a new glamor pixmap and clean up current one. + * One thing need to be noted, this new pixmap doesn't + * has a priv and bo attached to it. It's glamor's responsbility + * to take care of it. Glamor will mark this new pixmap as a + * texture only pixmap and will never fallback to DDX layer + * afterwards. + */ + new_pixmap = intel_glamor_create_pixmap(screen, w, h, + depth, usage); dri_bo_unreference(priv->bo); fallback_priv: free(priv); fallback_pixmap: fbDestroyPixmap(pixmap); - return fbCreatePixmap(screen, w, h, depth, usage); + if (new_pixmap) + return new_pixmap; + else + return fbCreatePixmap(screen, w, h, depth, usage); } static Bool intel_uxa_destroy_pixmap(PixmapPtr pixmap) |