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-rw-r--r--src/i830_dri.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/i830_dri.c b/src/i830_dri.c
index 9931acc4..52935744 100644
--- a/src/i830_dri.c
+++ b/src/i830_dri.c
@@ -109,10 +109,6 @@ static void I830DRITransitionMultiToSingle3d(ScreenPtr pScreen);
static void I830DRITransitionSingleToMulti3d(ScreenPtr pScreen);
static void I830DRIClipNotify(ScreenPtr pScreen, WindowPtr *ppWin, int num);
-#if 0
-static void I830DRIShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf);
-#endif
-
extern void GlxSetVisualConfigs(int nconfigs,
__GLXvisualConfig * configs,
void **configprivs);
@@ -1418,10 +1414,6 @@ I830DRIMoveBuffers(WindowPtr pParent, DDXPointRec ptOldOrg,
* allocate and free 3d-specific memory on demand.
*/
-
-
-
-
/* Use the miext/shadow module to maintain a list of dirty rectangles.
* These are blitted to the back buffer to keep both buffers clean
* during page-flipping when the 3d application isn't fullscreen.