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Diffstat (limited to 'src/i830_rotate.c')
-rw-r--r-- | src/i830_rotate.c | 1908 |
1 files changed, 0 insertions, 1908 deletions
diff --git a/src/i830_rotate.c b/src/i830_rotate.c deleted file mode 100644 index efa76edc..00000000 --- a/src/i830_rotate.c +++ /dev/null @@ -1,1908 +0,0 @@ -/* -*- c-basic-offset: 3 -*- */ -/************************************************************************** - -Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the -"Software"), to deal in the Software without restriction, including -without limitation the rights to use, copy, modify, merge, publish, -distribute, sub license, and/or sell copies of the Software, and to -permit persons to whom the Software is furnished to do so, subject to -the following conditions: - -The above copyright notice and this permission notice (including the -next paragraph) shall be included in all copies or substantial portions -of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND/OR THEIR SUPPLIERS BE LIABLE FOR -ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Reformatted with GNU indent (2.2.8), using the following options: - * - * -bad -bap -c41 -cd0 -ncdb -ci6 -cli0 -cp0 -ncs -d0 -di3 -i3 -ip3 -l78 - * -lp -npcs -psl -sob -ss -br -ce -sc -hnl - * - * This provides a good match with the original i810 code and preferred - * XFree86 formatting conventions. - * - * When editing this driver, please follow the existing formatting, and edit - * with <TAB> characters expanded at 8-column intervals. - */ - -/* - * Authors: - * Alan Hourihane <alanh@tungstengraphics.com> - * Brian Paul <brian.paul@tungstengraphics.com> - * Keith Whitwell <keith@tungstengraphics.com> - */ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include <string.h> - -#include "xf86.h" -#include "xf86_OSproc.h" -#include "servermd.h" -#include "shadow.h" - -#include "i830.h" -#include "i915_reg.h" -#include "i915_3d.h" -#include "brw_defines.h" -#include "brw_structs.h" - -#ifdef XF86DRI -#include "dri.h" -#endif - -static void * -I830WindowLinear (ScreenPtr pScreen, - CARD32 row, - CARD32 offset, - int mode, - CARD32 *size, - void *closure) -{ - ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; - I830Ptr pI830 = I830PTR(pScrn); - CARD8 *ptr; - - *size = (pScrn->bitsPerPixel * pI830->displayWidth >> 3); - if (I830IsPrimary(pScrn)) - ptr = (CARD8 *) (pI830->FbBase + pI830->FrontBuffer.Start) + row * (*size) + offset; - else { - I830Ptr pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); - ptr = (CARD8 *) (pI830->FbBase + pI8301->FrontBuffer2.Start) + row * (*size) + offset; - } - return (void *)ptr; -} - -struct matrix23 -{ - int m00, m01, m02; - int m10, m11, m12; -}; - -static void -matrix23Set(struct matrix23 *m, - int m00, int m01, int m02, - int m10, int m11, int m12) -{ - m->m00 = m00; m->m01 = m01; m->m02 = m02; - m->m10 = m10; m->m11 = m11; m->m12 = m12; -} - - -/* - * Transform (x,y) coordinate by the given matrix. - */ -static void -matrix23TransformCoordf(const struct matrix23 *m, float *x, float *y) -{ - const float x0 = *x; - const float y0 = *y; - - *x = m->m00 * x0 + m->m01 * y0 + m->m02; - *y = m->m10 * x0 + m->m11 * y0 + m->m12; -} - -/* - * Make rotation matrix for width X height screen. - */ -static void -matrix23Rotate(struct matrix23 *m, int width, int height, int angle) -{ - switch (angle) { - case 0: - matrix23Set(m, 1, 0, 0, 0, 1, 0); - break; - case 90: - matrix23Set(m, 0, 1, 0, -1, 0, width); - break; - case 180: - matrix23Set(m, -1, 0, width, 0, -1, height); - break; - case 270: - matrix23Set(m, 0, -1, height, 1, 0, 0); - break; - default: - break; - } -} - -/* Doesn't matter on the order for our purposes */ -typedef struct { - unsigned char red, green, blue, alpha; -} intel_color_t; - -/* Vertex format */ -typedef union { - struct { - float x, y, z, w; - intel_color_t color; - intel_color_t specular; - float u0, v0; - float u1, v1; - float u2, v2; - float u3, v3; - } v; - float f[24]; - unsigned int ui[24]; - unsigned char ub4[24][4]; -} intelVertex, *intelVertexPtr; - -static void draw_poly(CARD32 *vb, - float verts[][2], - float texcoords[][2]) -{ - int vertex_size = 8; - intelVertex tmp; - int i, k; - - /* initial constant vertex fields */ - tmp.v.z = 1.0; - tmp.v.w = 1.0; - tmp.v.color.red = 255; - tmp.v.color.green = 255; - tmp.v.color.blue = 255; - tmp.v.color.alpha = 255; - tmp.v.specular.red = 0; - tmp.v.specular.green = 0; - tmp.v.specular.blue = 0; - tmp.v.specular.alpha = 0; - - for (k = 0; k < 4; k++) { - tmp.v.x = verts[k][0]; - tmp.v.y = verts[k][1]; - tmp.v.u0 = texcoords[k][0]; - tmp.v.v0 = texcoords[k][1]; - - for (i = 0 ; i < vertex_size ; i++) - vb[i] = tmp.ui[i]; - - vb += vertex_size; - } -} - - -/* Our PS kernel uses less than 32 GRF registers (about 20) */ -#define PS_KERNEL_NUM_GRF 32 -#define PS_MAX_THREADS 32 - -#define BRW_GRF_BLOCKS(nreg) ((nreg + 15) / 16 - 1) - -static const CARD32 ps_kernel_static0[][4] = { -#include "rotation_wm_prog0.h" -}; - -static const CARD32 ps_kernel_static90[][4] = { -#include "rotation_wm_prog90.h" -}; - -#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1)) -#define MIN(a,b) ((a) < (b) ? (a) : (b)) -#define BRW_LINEAR_EXTRA (32*1024) -#define WM_BINDING_TABLE_ENTRIES 2 - -static const CARD32 sip_kernel_static[][4] = { -/* wait (1) a0<1>UW a145<0,1,0>UW { align1 + } */ - { 0x00000030, 0x20000108, 0x00001220, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -/* nop (4) g0<1>UD { align1 + } */ - { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 }, -}; - -#define SF_KERNEL_NUM_GRF 16 -#define SF_MAX_THREADS 1 - -static const CARD32 sf_kernel_static0[][4] = { -#include "rotation_sf_prog0.h" -}; - - -static const CARD32 sf_kernel_static90[][4] = { -#include "rotation_sf_prog90.h" -}; - -static void -I965UpdateRotate (ScreenPtr pScreen, - shadowBufPtr pBuf) -{ - ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; - I830Ptr pI830 = I830PTR(pScrn); - ScrnInfoPtr pScrn1 = pScrn; - I830Ptr pI8301 = NULL; - RegionPtr damage = shadowDamage(pBuf); - int nbox = REGION_NUM_RECTS (damage); - BoxPtr pbox = REGION_RECTS (damage); - int box_x1, box_x2, box_y1, box_y2; - float verts[4][2]; - struct matrix23 rotMatrix; - Bool updateInvarient = FALSE; -#ifdef XF86DRI - drmI830Sarea *sarea = NULL; - drm_context_t myContext = 0; -#endif - Bool didLock = FALSE; - -/* Gen4 states */ - int urb_vs_start, urb_vs_size; - int urb_gs_start, urb_gs_size; - int urb_clip_start, urb_clip_size; - int urb_sf_start, urb_sf_size; - int urb_cs_start, urb_cs_size; - struct brw_surface_state *dest_surf_state; - struct brw_surface_state *src_surf_state; - struct brw_sampler_state *src_sampler_state; - struct brw_vs_unit_state *vs_state; - struct brw_sf_unit_state *sf_state; - struct brw_wm_unit_state *wm_state; - struct brw_cc_unit_state *cc_state; - struct brw_cc_viewport *cc_viewport; - struct brw_instruction *sf_kernel; - struct brw_instruction *ps_kernel; - struct brw_instruction *sip_kernel; - float *vb; - BOOL first_output = TRUE; - CARD32 *binding_table; - int dest_surf_offset, src_surf_offset, src_sampler_offset, vs_offset; - int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset; - int wm_scratch_offset; - int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset; - int binding_table_offset; - int next_offset, total_state_size; - int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */ - char *state_base; - int state_base_offset; - - DPRINTF(PFX, "I965UpdateRotate: from (%d x %d) -> (%d x %d)\n", - pScrn->virtualX, pScrn->virtualY, pScreen->width, pScreen->height); - - if (I830IsPrimary(pScrn)) { - pI8301 = pI830; - } else { - pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); - pScrn1 = pI830->entityPrivate->pScrn_1; - } - - switch (pI830->rotation) { - case RR_Rotate_90: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 90); - break; - case RR_Rotate_180: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 180); - break; - case RR_Rotate_270: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 270); - break; - default: - break; - } - -#ifdef XF86DRI - if (pI8301->directRenderingEnabled) { - sarea = DRIGetSAREAPrivate(pScrn1->pScreen); - myContext = DRIGetContext(pScrn1->pScreen); - didLock = I830DRILock(pScrn1); - } -#endif - - if (pScrn->scrnIndex != *pI830->used3D) - updateInvarient = TRUE; - -#ifdef XF86DRI - if (sarea && sarea->ctxOwner != myContext) - updateInvarient = TRUE; -#endif - - /*XXX we'll always update state */ - *pI830->used3D = pScrn->scrnIndex; -#ifdef XF86DRI - if (sarea) - sarea->ctxOwner = myContext; -#endif - - /* this starts initialize 3D engine for rotation mapping*/ - next_offset = 0; - - /* Set up our layout of state in framebuffer. First the general state: */ - vs_offset = ALIGN(next_offset, 64); - next_offset = vs_offset + sizeof(*vs_state); - sf_offset = ALIGN(next_offset, 32); - next_offset = sf_offset + sizeof(*sf_state); - wm_offset = ALIGN(next_offset, 32); - next_offset = wm_offset + sizeof(*wm_state); - wm_scratch_offset = ALIGN(next_offset, 1024); - next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS; - cc_offset = ALIGN(next_offset, 32); - next_offset = cc_offset + sizeof(*cc_state); - - sf_kernel_offset = ALIGN(next_offset, 64); - - switch (pI830->rotation) { - case RR_Rotate_90: - case RR_Rotate_270: - next_offset = sf_kernel_offset + sizeof (sf_kernel_static90); - ps_kernel_offset = ALIGN(next_offset, 64); - next_offset = ps_kernel_offset + sizeof (ps_kernel_static90); - break; - case RR_Rotate_180: - default: - next_offset = sf_kernel_offset + sizeof (sf_kernel_static0); - ps_kernel_offset = ALIGN(next_offset, 64); - next_offset = ps_kernel_offset + sizeof (ps_kernel_static0); - break; - } - - sip_kernel_offset = ALIGN(next_offset, 64); - next_offset = sip_kernel_offset + sizeof (sip_kernel_static); - cc_viewport_offset = ALIGN(next_offset, 32); - next_offset = cc_viewport_offset + sizeof(*cc_viewport); - - src_sampler_offset = ALIGN(next_offset, 32); - next_offset = src_sampler_offset + sizeof(*src_sampler_state); - - /* Align VB to native size of elements, for safety */ - vb_offset = ALIGN(next_offset, 8); - next_offset = vb_offset + vb_size; - - dest_surf_offset = ALIGN(next_offset, 32); - next_offset = dest_surf_offset + sizeof(*dest_surf_state); - src_surf_offset = ALIGN(next_offset, 32); - next_offset = src_surf_offset + sizeof(*src_surf_state); - binding_table_offset = ALIGN(next_offset, 32); - next_offset = binding_table_offset + (WM_BINDING_TABLE_ENTRIES * 4); - - total_state_size = next_offset; - assert (total_state_size < BRW_LINEAR_EXTRA); - - state_base_offset = pI830->RotateStateMem.Start; - state_base_offset = ALIGN(state_base_offset, 64); - state_base = (char *)(pI830->FbBase + state_base_offset); - DPRINTF(PFX, "rotate state buffer start 0x%x, addr 0x%x, base 0x%x\n", - pI830->RotateStateMem.Start, state_base, pI830->FbBase); - - vs_state = (void *)(state_base + vs_offset); - sf_state = (void *)(state_base + sf_offset); - wm_state = (void *)(state_base + wm_offset); - cc_state = (void *)(state_base + cc_offset); - sf_kernel = (void *)(state_base + sf_kernel_offset); - ps_kernel = (void *)(state_base + ps_kernel_offset); - sip_kernel = (void *)(state_base + sip_kernel_offset); - - cc_viewport = (void *)(state_base + cc_viewport_offset); - dest_surf_state = (void *)(state_base + dest_surf_offset); - src_surf_state = (void *)(state_base + src_surf_offset); - src_sampler_state = (void *)(state_base + src_sampler_offset); - binding_table = (void *)(state_base + binding_table_offset); - vb = (void *)(state_base + vb_offset); - - /* For 3D, the VS must have 8, 12, 16, 24, or 32 VUEs allocated to it. - * A VUE consists of a 256-bit vertex header followed by the vertex data, - * which in our case is 4 floats (128 bits), thus a single 512-bit URB - * entry. - */ -#define URB_VS_ENTRIES 8 -#define URB_VS_ENTRY_SIZE 1 - -#define URB_GS_ENTRIES 0 -#define URB_GS_ENTRY_SIZE 0 - -#define URB_CLIP_ENTRIES 0 -#define URB_CLIP_ENTRY_SIZE 0 - - /* The SF kernel we use outputs only 4 256-bit registers, leading to an - * entry size of 2 512-bit URBs. We don't need to have many entries to - * output as we're generally working on large rectangles and don't care - * about having WM threads running on different rectangles simultaneously. - */ -#define URB_SF_ENTRIES 1 -#define URB_SF_ENTRY_SIZE 2 - -#define URB_CS_ENTRIES 0 -#define URB_CS_ENTRY_SIZE 0 - - urb_vs_start = 0; - urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE; - urb_gs_start = urb_vs_start + urb_vs_size; - urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE; - urb_clip_start = urb_gs_start + urb_gs_size; - urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE; - urb_sf_start = urb_clip_start + urb_clip_size; - urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE; - urb_cs_start = urb_sf_start + urb_sf_size; - urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE; - - memset (cc_viewport, 0, sizeof (*cc_viewport)); - cc_viewport->min_depth = -1.e35; - cc_viewport->max_depth = 1.e35; - - memset(cc_state, 0, sizeof(*cc_state)); - cc_state->cc0.stencil_enable = 0; /* disable stencil */ - cc_state->cc2.depth_test = 0; /* disable depth test */ - cc_state->cc2.logicop_enable = 1; /* enable logic op */ - cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */ - cc_state->cc3.blend_enable = 0; /* disable color blend */ - cc_state->cc3.alpha_test = 0; /* disable alpha test */ - cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5; - cc_state->cc5.dither_enable = 0; /* disable dither */ - cc_state->cc5.logicop_func = 0xc; /* COPY S*/ - cc_state->cc5.statistics_enable = 1; - cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD; - cc_state->cc5.ia_src_blend_factor = BRW_BLENDFACTOR_ONE; - cc_state->cc5.ia_dest_blend_factor = BRW_BLENDFACTOR_ZERO; - - /* Upload system kernel */ - memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static)); - - memset(dest_surf_state, 0, sizeof(*dest_surf_state)); - dest_surf_state->ss0.surface_type = BRW_SURFACE_2D; - dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; - if (pI8301->cpp == 2) - dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; - else - dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; - dest_surf_state->ss0.writedisable_alpha = 0; - dest_surf_state->ss0.writedisable_red = 0; - dest_surf_state->ss0.writedisable_green = 0; - dest_surf_state->ss0.writedisable_blue = 0; - dest_surf_state->ss0.color_blend = 0; - dest_surf_state->ss0.vert_line_stride = 0; - dest_surf_state->ss0.vert_line_stride_ofs = 0; - dest_surf_state->ss0.mipmap_layout_mode = 0; - dest_surf_state->ss0.render_cache_read_mode = 0; - - if (I830IsPrimary(pScrn)) - dest_surf_state->ss1.base_addr = pI830->FrontBuffer.Start; - else - dest_surf_state->ss1.base_addr = pI8301->FrontBuffer2.Start; - dest_surf_state->ss2.width = pScrn->virtualX - 1; - dest_surf_state->ss2.height = pScrn->virtualY - 1; - dest_surf_state->ss2.mip_count = 0; - dest_surf_state->ss2.render_target_rotation = 0; /*XXX how to use? */ - dest_surf_state->ss3.pitch = (pI830->displayWidth * pI830->cpp) - 1; - if (pI830->front_tiled) { - dest_surf_state->ss3.tiled_surface = 1; - dest_surf_state->ss3.tile_walk = 0; /* X major */ - } - - memset(src_surf_state, 0, sizeof(*src_surf_state)); - src_surf_state->ss0.surface_type = BRW_SURFACE_2D; -/* src_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;*/ - if (pI8301->cpp == 2) - src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM; - else - src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM; - src_surf_state->ss0.writedisable_alpha = 0; - src_surf_state->ss0.writedisable_red = 0; - src_surf_state->ss0.writedisable_green = 0; - src_surf_state->ss0.writedisable_blue = 0; - src_surf_state->ss0.color_blend = 0; - src_surf_state->ss0.vert_line_stride = 0; - src_surf_state->ss0.vert_line_stride_ofs = 0; - src_surf_state->ss0.mipmap_layout_mode = 0; - src_surf_state->ss0.render_cache_read_mode = 0; - - if (I830IsPrimary(pScrn)) - src_surf_state->ss1.base_addr = pI830->RotatedMem.Start; - else - src_surf_state->ss1.base_addr = pI8301->RotatedMem2.Start; - src_surf_state->ss2.width = pScreen->width - 1; - src_surf_state->ss2.height = pScreen->height - 1; - src_surf_state->ss2.mip_count = 0; - src_surf_state->ss2.render_target_rotation = 0; - src_surf_state->ss3.pitch = (pScrn->displayWidth * pI830->cpp) - 1; - if (pI830->rotated_tiled) { - src_surf_state->ss3.tiled_surface = 1; - src_surf_state->ss3.tile_walk = 0; /* X major */ - } - - binding_table[0] = state_base_offset + dest_surf_offset; - binding_table[1] = state_base_offset + src_surf_offset; - - memset(src_sampler_state, 0, sizeof(*src_sampler_state)); - src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR; - src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR; - src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP; - - /* Set up the vertex shader to be disabled (passthrough) */ - memset(vs_state, 0, sizeof(*vs_state)); - vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES; - vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1; - vs_state->vs6.vs_enable = 0; - vs_state->vs6.vert_cache_disable = 1; - - /* Set up the SF kernel to do coord interp: for each attribute, - * calculate dA/dx and dA/dy. Hand these interpolation coefficients - * back to SF which then hands pixels off to WM. - */ - - switch (pI830->rotation) { - case RR_Rotate_90: - case RR_Rotate_270: - memcpy (sf_kernel, sf_kernel_static90, sizeof (sf_kernel_static90)); - memcpy (ps_kernel, ps_kernel_static90, sizeof (ps_kernel_static90)); - break; - case RR_Rotate_180: - default: - memcpy (sf_kernel, sf_kernel_static0, sizeof (sf_kernel_static0)); - memcpy (ps_kernel, ps_kernel_static0, sizeof (ps_kernel_static0)); - break; - } - - memset(sf_state, 0, sizeof(*sf_state)); - sf_state->thread0.kernel_start_pointer = - (state_base_offset + sf_kernel_offset) >> 6; - sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF); - sf_state->sf1.single_program_flow = 1; /* XXX */ - sf_state->sf1.binding_table_entry_count = 0; - sf_state->sf1.thread_priority = 0; - sf_state->sf1.floating_point_mode = 0; - sf_state->sf1.illegal_op_exception_enable = 1; - sf_state->sf1.mask_stack_exception_enable = 1; - sf_state->sf1.sw_exception_enable = 1; - sf_state->thread2.per_thread_scratch_space = 0; - sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */ - sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */ - sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */ - sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */ - sf_state->thread3.urb_entry_read_offset = 0; - sf_state->thread3.dispatch_grf_start_reg = 3; - sf_state->thread4.max_threads = SF_MAX_THREADS - 1; - sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1; - sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES; - sf_state->thread4.stats_enable = 1; - sf_state->sf5.viewport_transform = FALSE; /* skip viewport */ - sf_state->sf6.cull_mode = BRW_CULLMODE_NONE; - sf_state->sf6.scissor = 0; - sf_state->sf7.trifan_pv = 2; - sf_state->sf6.dest_org_vbias = 0x8; - sf_state->sf6.dest_org_hbias = 0x8; - - memset (wm_state, 0, sizeof (*wm_state)); - wm_state->thread0.kernel_start_pointer = - (state_base_offset + ps_kernel_offset) >> 6; - wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF); - wm_state->thread1.single_program_flow = 1; /* XXX */ - wm_state->thread1.binding_table_entry_count = 2; - /* Though we never use the scratch space in our WM kernel, it has to be - * set, and the minimum allocation is 1024 bytes. - */ - wm_state->thread2.scratch_space_base_pointer = (state_base_offset + - wm_scratch_offset) >> 10; - wm_state->thread2.per_thread_scratch_space = 0; /* 1024 bytes */ - wm_state->thread3.dispatch_grf_start_reg = 3; - wm_state->thread3.const_urb_entry_read_length = 0; - wm_state->thread3.const_urb_entry_read_offset = 0; - wm_state->thread3.urb_entry_read_length = 1; - wm_state->thread3.urb_entry_read_offset = 0; - wm_state->wm4.stats_enable = 1; - wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5; - wm_state->wm4.sampler_count = 1; /* 1-4 samplers used */ - wm_state->wm5.max_threads = PS_MAX_THREADS - 1; - wm_state->wm5.thread_dispatch_enable = 1; - wm_state->wm5.enable_16_pix = 1; - wm_state->wm5.enable_8_pix = 0; - wm_state->wm5.early_depth_test = 1; - - - { - BEGIN_LP_RING(2); - OUT_RING(MI_FLUSH | - MI_STATE_INSTRUCTION_CACHE_FLUSH | - BRW_MI_GLOBAL_SNAPSHOT_RESET); - OUT_RING(MI_NOOP); - ADVANCE_LP_RING(); - } - - { - BEGIN_LP_RING(12); - OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D); - - /* Mesa does this. Who knows... */ - OUT_RING(BRW_CS_URB_STATE | 0); - OUT_RING((0 << 4) | /* URB Entry Allocation Size */ - (0 << 0)); /* Number of URB Entries */ - - /* Zero out the two base address registers so all offsets are absolute */ - OUT_RING(BRW_STATE_BASE_ADDRESS | 4); - OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */ - OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */ - OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */ - OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */ - OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */ - - /* Set system instruction pointer */ - OUT_RING(BRW_STATE_SIP | 0); - OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */ - - OUT_RING(MI_NOOP); - ADVANCE_LP_RING(); - } - - - { - BEGIN_LP_RING(36); - /* Enable VF statistics */ - OUT_RING(BRW_3DSTATE_VF_STATISTICS | 1); - - /* Pipe control */ - OUT_RING(BRW_PIPE_CONTROL | - BRW_PIPE_CONTROL_NOWRITE | - BRW_PIPE_CONTROL_IS_FLUSH | - 2); - OUT_RING(0); /* Destination address */ - OUT_RING(0); /* Immediate data low DW */ - OUT_RING(0); /* Immediate data high DW */ - - /* Binding table pointers */ - OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4); - OUT_RING(0); /* vs */ - OUT_RING(0); /* gs */ - OUT_RING(0); /* clip */ - OUT_RING(0); /* sf */ - /* Only the PS uses the binding table */ - OUT_RING(state_base_offset + binding_table_offset); /* ps */ - - /* XXX: Blend constant color (magenta is fun) */ - //OUT_RING(BRW_3DSTATE_CONSTANT_COLOR | 3); - //OUT_RING(float_to_uint (1.0)); - //OUT_RING(float_to_uint (0.0)); - //OUT_RING(float_to_uint (1.0)); - //OUT_RING(float_to_uint (1.0)); - - /* The drawing rectangle clipping is always on. Set it to values that - * shouldn't do any clipping. - */ - OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */ - OUT_RING(0x00000000); /* ymin, xmin */ - OUT_RING((pScrn->virtualX - 1) | - (pScrn->virtualY - 1) << 16); /* ymax, xmax */ - OUT_RING(0x00000000); /* yorigin, xorigin */ - - /* skip the depth buffer */ - /* skip the polygon stipple */ - /* skip the polygon stipple offset */ - /* skip the line stipple */ - - /* Set the pointers to the 3d pipeline state */ - OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5); - OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */ - OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */ - OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */ - OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */ - OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */ - OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */ - - /* URB fence */ - OUT_RING(BRW_URB_FENCE | - UF0_CS_REALLOC | - UF0_SF_REALLOC | - UF0_CLIP_REALLOC | - UF0_GS_REALLOC | - UF0_VS_REALLOC | - 1); - OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) | - ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) | - ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT)); - OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) | - ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT)); - - /* Constant buffer state */ - OUT_RING(BRW_CS_URB_STATE | 0); - OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */ - (URB_CS_ENTRIES << 0)); /* Number of URB Entries */ - - /* Set up the pointer to our vertex buffer */ - OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 2); - OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) | - VB0_VERTEXDATA | - ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); /* four 32-bit floats per vertex */ - OUT_RING(state_base_offset + vb_offset); - OUT_RING(3); /* four corners to our rectangle */ - - /* Set up our vertex elements, sourced from the single vertex buffer. */ - OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | 3); - /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */ - OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | - VE0_VALID | - (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | - (0 << VE0_OFFSET_SHIFT)); - OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | - (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | - (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); - /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */ - OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) | - VE0_VALID | - (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) | - (8 << VE0_OFFSET_SHIFT)); - OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) | - (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) | - (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) | - (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT)); - - //OUT_RING(MI_NOOP); /* pad to quadword */ - ADVANCE_LP_RING(); - } - - { - BEGIN_LP_RING(2); - OUT_RING(MI_FLUSH | - MI_STATE_INSTRUCTION_CACHE_FLUSH | - BRW_MI_GLOBAL_SNAPSHOT_RESET); - OUT_RING(MI_NOOP); - ADVANCE_LP_RING(); - } - - while (nbox--) - { - float src_scale_x, src_scale_y; - int i; - box_x1 = pbox->x1; - box_y1 = pbox->y1; - box_x2 = pbox->x2; - box_y2 = pbox->y2; - - if (!first_output) { - /* Since we use the same little vertex buffer over and over, sync for - * subsequent rectangles. - */ - i830WaitSync(pScrn); - } - - pbox++; - - verts[0][0] = box_x1; verts[0][1] = box_y1; - verts[1][0] = box_x2; verts[1][1] = box_y1; - verts[2][0] = box_x2; verts[2][1] = box_y2; - verts[3][0] = box_x1; verts[3][1] = box_y2; - - /* transform coordinates to rotated versions, but leave texcoords unchanged */ - for (i = 0; i < 4; i++) - matrix23TransformCoordf(&rotMatrix, &verts[i][0], &verts[i][1]); - - src_scale_x = (float)1.0 / (float)pScreen->width; - src_scale_y = (float)1.0 / (float)pScreen->height; - i = 0; - - DPRINTF(PFX, "box size (%d, %d) -> (%d, %d)\n", - box_x1, box_y1, box_x2, box_y2); - - switch (pI830->rotation) { - case RR_Rotate_90: - vb[i++] = (float)box_x1 * src_scale_x; - vb[i++] = (float)box_y2 * src_scale_y; - vb[i++] = verts[3][0]; - vb[i++] = verts[3][1]; - - vb[i++] = (float)box_x1 * src_scale_x; - vb[i++] = (float)box_y1 * src_scale_y; - vb[i++] = verts[0][0]; - vb[i++] = verts[0][1]; - - vb[i++] = (float)box_x2 * src_scale_x; - vb[i++] = (float)box_y1 * src_scale_y; - vb[i++] = verts[1][0]; - vb[i++] = verts[1][1]; - break; - case RR_Rotate_270: - vb[i++] = (float)box_x2 * src_scale_x; - vb[i++] = (float)box_y1 * src_scale_y; - vb[i++] = verts[1][0]; - vb[i++] = verts[1][1]; - - vb[i++] = (float)box_x2 * src_scale_x; - vb[i++] = (float)box_y2 * src_scale_y; - vb[i++] = verts[2][0]; - vb[i++] = verts[2][1]; - - vb[i++] = (float)box_x1 * src_scale_x; - vb[i++] = (float)box_y2 * src_scale_y; - vb[i++] = verts[3][0]; - vb[i++] = verts[3][1]; - break; - case RR_Rotate_180: - default: - vb[i++] = (float)box_x1 * src_scale_x; - vb[i++] = (float)box_y1 * src_scale_y; - vb[i++] = verts[0][0]; - vb[i++] = verts[0][1]; - - vb[i++] = (float)box_x2 * src_scale_x; - vb[i++] = (float)box_y1 * src_scale_y; - vb[i++] = verts[1][0]; - vb[i++] = verts[1][1]; - - vb[i++] = (float)box_x2 * src_scale_x; - vb[i++] = (float)box_y2 * src_scale_y; - vb[i++] = verts[2][0]; - vb[i++] = verts[2][1]; - break; - } - - BEGIN_LP_RING(6); - OUT_RING(BRW_3DPRIMITIVE | - BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL | - (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) | - (0 << 9) | /* CTG - indirect vertex count */ - 4); - OUT_RING(3); /* vertex count per instance */ - OUT_RING(0); /* start vertex offset */ - OUT_RING(1); /* single instance */ - OUT_RING(0); /* start instance location */ - OUT_RING(0); /* index buffer offset, ignored */ - ADVANCE_LP_RING(); - - first_output = FALSE; - i830MarkSync(pScrn); - } - - i830WaitSync(pScrn); -#ifdef XF86DRI - if (didLock) - I830DRIUnlock(pScrn1); -#endif -} - - -static void -I915UpdateRotate (ScreenPtr pScreen, - shadowBufPtr pBuf) -{ - ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; - I830Ptr pI830 = I830PTR(pScrn); - ScrnInfoPtr pScrn1 = pScrn; - I830Ptr pI8301 = NULL; - RegionPtr damage = shadowDamage(pBuf); - int nbox = REGION_NUM_RECTS (damage); - BoxPtr pbox = REGION_RECTS (damage); - int box_x1, box_x2, box_y1, box_y2; - CARD32 vb[32]; /* 32 dword vertex buffer */ - float verts[4][2], tex[4][2]; - struct matrix23 rotMatrix; - int j; - int use_fence; - Bool didLock = FALSE; - - if (I830IsPrimary(pScrn)) { - pI8301 = pI830; - } else { - pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); - pScrn1 = pI830->entityPrivate->pScrn_1; - } - - switch (pI830->rotation) { - case RR_Rotate_90: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 90); - break; - case RR_Rotate_180: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 180); - break; - case RR_Rotate_270: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 270); - break; - default: - break; - } - -#ifdef XF86DRI - if (pI8301->directRenderingEnabled) - didLock = I830DRILock(pScrn1); -#endif - - /* If another screen was active, we don't know the current state. */ - if (pScrn->scrnIndex != *pI830->used3D) - pI830->last_3d = LAST_3D_OTHER; - - if (pI830->last_3d != LAST_3D_ROTATION) { - FS_LOCALS(3); - *pI830->used3D = pScrn->scrnIndex; - - BEGIN_LP_RING(34); - /* invarient state */ - - /* flush map & render cache */ - OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); - OUT_RING(0x00000000); - - /* draw rect */ - OUT_RING(_3DSTATE_DRAW_RECT_CMD); - OUT_RING(DRAW_DITHER_OFS_X(0) | DRAW_DITHER_OFS_Y(0)); - OUT_RING(DRAW_XMIN(0) | DRAW_YMIN(0)); - OUT_RING(DRAW_XMAX(pScrn->virtualX - 1) | - DRAW_YMAX(pScrn->virtualY - 1)); - OUT_RING(DRAW_XORG(0) | DRAW_YORG(0)); - - OUT_RING(MI_NOOP); - - OUT_RING(0x7c000003); /* XXX: magic numbers */ - OUT_RING(0x7d070000); - OUT_RING(0x00000000); - OUT_RING(0x68000002); - - OUT_RING(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | - I1_LOAD_S(2) | I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 3); - - OUT_RING(S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D) | - S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) | - S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT)); - OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE | - S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | - S4_VFMT_XYZW); - OUT_RING(0x00000000); /* S5 -- enable bits */ - OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) | - (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) | - (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE | - (2 << S6_TRISTRIP_PV_SHIFT)); - - OUT_RING(_3DSTATE_CONST_BLEND_COLOR_CMD); - OUT_RING(0x00000000); - - OUT_RING(_3DSTATE_DST_BUF_VARS_CMD); - if (pI830->cpp == 1) { - OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) | - DSTORG_VERT_BIAS(0x8) | COLR_BUF_8BIT); - } else if (pI830->cpp == 2) { - OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) | - DSTORG_VERT_BIAS(0x8) | COLR_BUF_RGB565); - } else { - OUT_RING(LOD_PRECLAMP_OGL | DSTORG_HORT_BIAS(0x8) | - DSTORG_VERT_BIAS(0x8) | COLR_BUF_ARGB8888 | - DEPTH_FRMT_24_FIXED_8_OTHER); - } - - /* texture sampler state */ - OUT_RING(_3DSTATE_SAMPLER_STATE | 3); - OUT_RING(0x00000001); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - - /* front buffer, pitch, offset */ - OUT_RING(_3DSTATE_BUF_INFO_CMD); - OUT_RING(BUF_3D_ID_COLOR_BACK | BUF_3D_USE_FENCE | - BUF_3D_PITCH(pI830->displayWidth * pI830->cpp)); - if (I830IsPrimary(pScrn)) - OUT_RING(pI830->FrontBuffer.Start); - else - OUT_RING(pI8301->FrontBuffer2.Start); - - /* Set the entire frontbuffer up as a texture */ - OUT_RING(_3DSTATE_MAP_STATE | 3); - OUT_RING(0x00000001); - - if (I830IsPrimary(pScrn)) - OUT_RING(pI830->RotatedMem.Start); - else - OUT_RING(pI8301->RotatedMem2.Start); - - if (pI830->disableTiling) - use_fence = 0; - else - use_fence = MS3_USE_FENCE_REGS; - - if (pI830->cpp == 1) - use_fence |= MAPSURF_8BIT; - else - if (pI830->cpp == 2) - use_fence |= MAPSURF_16BIT; - else - use_fence |= MAPSURF_32BIT; - OUT_RING(use_fence | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); - OUT_RING(((((pScrn->displayWidth * pI830->cpp) / 4) - 1) << 21)); - ADVANCE_LP_RING(); - - /* fragment program - texture blend replace*/ - FS_BEGIN(); - i915_fs_dcl(FS_S0); - i915_fs_dcl(FS_T0); - i915_fs_texld(FS_OC, FS_S0, FS_T0); - FS_END(); - } - - { - BEGIN_LP_RING(2); - OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); - OUT_RING(0x00000000); - ADVANCE_LP_RING(); - } - - while (nbox--) - { - box_x1 = pbox->x1; - box_y1 = pbox->y1; - box_x2 = pbox->x2; - box_y2 = pbox->y2; - pbox++; - - BEGIN_LP_RING(40); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - - /* vertex data */ - OUT_RING(PRIM3D_INLINE | PRIM3D_TRIFAN | (32 - 1)); - verts[0][0] = box_x1; verts[0][1] = box_y1; - verts[1][0] = box_x2; verts[1][1] = box_y1; - verts[2][0] = box_x2; verts[2][1] = box_y2; - verts[3][0] = box_x1; verts[3][1] = box_y2; - tex[0][0] = box_x1; tex[0][1] = box_y1; - tex[1][0] = box_x2; tex[1][1] = box_y1; - tex[2][0] = box_x2; tex[2][1] = box_y2; - tex[3][0] = box_x1; tex[3][1] = box_y2; - - /* transform coordinates to rotated versions, but leave texcoords unchanged */ - for (j = 0; j < 4; j++) - matrix23TransformCoordf(&rotMatrix, &verts[j][0], &verts[j][1]); - - /* emit vertex buffer */ - draw_poly(vb, verts, tex); - for (j = 0; j < 32; j++) - OUT_RING(vb[j]); - - ADVANCE_LP_RING(); - } - -#ifdef XF86DRI - if (didLock) - I830DRIUnlock(pScrn1); -#endif -} - -static void -I830UpdateRotate (ScreenPtr pScreen, - shadowBufPtr pBuf) -{ - ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; - I830Ptr pI830 = I830PTR(pScrn); - I830Ptr pI8301 = NULL; - ScrnInfoPtr pScrn1 = pScrn; - RegionPtr damage = shadowDamage(pBuf); - int nbox = REGION_NUM_RECTS (damage); - BoxPtr pbox = REGION_RECTS (damage); - int box_x1, box_x2, box_y1, box_y2; - CARD32 vb[32]; /* 32 dword vertex buffer */ - float verts[4][2], tex[4][2]; - struct matrix23 rotMatrix; - int use_fence; - int j; - Bool didLock = FALSE; - - if (I830IsPrimary(pScrn)) { - pI8301 = pI830; - } else { - pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); - pScrn1 = pI830->entityPrivate->pScrn_1; - } - - switch (pI830->rotation) { - case RR_Rotate_90: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 90); - break; - case RR_Rotate_180: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 180); - break; - case RR_Rotate_270: - matrix23Rotate(&rotMatrix, - pScreen->width, pScreen->height, - 270); - break; - default: - break; - } - -#ifdef XF86DRI - if (pI8301->directRenderingEnabled) - didLock = I830DRILock(pScrn1); -#endif - - if (pScrn->scrnIndex != *pI830->used3D) - pI830->last_3d = LAST_3D_OTHER; - - if (pI830->last_3d != LAST_3D_ROTATION) { - *pI830->used3D = pScrn->scrnIndex; - - pI830->last_3d = LAST_3D_ROTATION; - - BEGIN_LP_RING(48); - OUT_RING(0x682008a1); - OUT_RING(0x6f402100); - OUT_RING(0x62120aa9); - OUT_RING(0x76b3ffff); - OUT_RING(0x6c818a01); - OUT_RING(0x6ba008a1); - OUT_RING(0x69802100); - OUT_RING(0x63a00aaa); - OUT_RING(0x6423070e); - OUT_RING(0x66014142); - OUT_RING(0x75000000); - OUT_RING(0x7d880000); - OUT_RING(0x00000000); - OUT_RING(0x650001c4); - OUT_RING(0x6a000000); - OUT_RING(0x7d020000); - OUT_RING(0x0000ba98); - - /* flush map & render cache */ - OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); - OUT_RING(0x00000000); - /* draw rect */ - OUT_RING(_3DSTATE_DRAW_RECT_CMD); - OUT_RING(0x00000000); /* flags */ - OUT_RING(0x00000000); /* ymin, xmin */ - OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */ - OUT_RING(0x00000000); /* yorigin, xorigin */ - OUT_RING(MI_NOOP); - - /* front buffer */ - OUT_RING(_3DSTATE_BUF_INFO_CMD); - OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2)); - if (I830IsPrimary(pScrn)) - OUT_RING(pI830->FrontBuffer.Start); - else - OUT_RING(pI8301->FrontBuffer2.Start); - OUT_RING(0x7d850000); - if (pI830->cpp == 1) - OUT_RING(0x00880000); - else - if (pI830->cpp == 2) - OUT_RING(0x00880200); - else - OUT_RING(0x00880308); - /* scissor */ - OUT_RING(0x7c800002); - OUT_RING(0x7d810001); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - /* stipple */ - OUT_RING(0x7d830000); - OUT_RING(0x00000000); - - /* texture blend replace */ - OUT_RING(0x7c088088); - OUT_RING(0x00000000); - OUT_RING(0x6d021181); - OUT_RING(0x6d060101); - OUT_RING(0x6e008046); - OUT_RING(0x6e048046); - - - /* Set the entire frontbuffer up as a texture */ - OUT_RING(0x7d030804); - - if (pI830->disableTiling) - use_fence = 0; - else - use_fence = 2; - - if (I830IsPrimary(pScrn)) - OUT_RING(pI830->RotatedMem.Start | use_fence); - else - OUT_RING(pI8301->RotatedMem2.Start | use_fence); - - if (pI830->cpp == 1) - OUT_RING(0x40 | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); - else if (pI830->cpp == 2) - OUT_RING(0x80 | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); - else - OUT_RING(0xc0 | (pScreen->height - 1) << 21 | (pScreen->width - 1) << 10); - - OUT_RING((((pScrn->displayWidth * pI830->cpp / 4) - 1) << 21)); - OUT_RING(0x00000000); - OUT_RING(0x00000000); - - - ADVANCE_LP_RING(); - } - - { - BEGIN_LP_RING(2); - /* flush map & render cache */ - OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); - OUT_RING(0x00000000); - ADVANCE_LP_RING(); - } - - while (nbox--) - { - box_x1 = pbox->x1; - box_y1 = pbox->y1; - box_x2 = pbox->x2; - box_y2 = pbox->y2; - pbox++; - - BEGIN_LP_RING(40); - - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - OUT_RING(MI_NOOP); - - /* vertex data */ - OUT_RING(0x7f0c001f); - verts[0][0] = box_x1; verts[0][1] = box_y1; - verts[1][0] = box_x2; verts[1][1] = box_y1; - verts[2][0] = box_x2; verts[2][1] = box_y2; - verts[3][0] = box_x1; verts[3][1] = box_y2; - tex[0][0] = box_x1; tex[0][1] = box_y1; - tex[1][0] = box_x2; tex[1][1] = box_y1; - tex[2][0] = box_x2; tex[2][1] = box_y2; - tex[3][0] = box_x1; tex[3][1] = box_y2; - - /* transform coordinates to rotated versions, but leave texcoords unchanged */ - for (j = 0; j < 4; j++) - matrix23TransformCoordf(&rotMatrix, &verts[j][0], &verts[j][1]); - - /* emit vertex buffer */ - draw_poly(vb, verts, tex); - for (j = 0; j < 32; j++) - OUT_RING(vb[j]); - - OUT_RING(0x05000000); - OUT_RING(0x00000000); - - ADVANCE_LP_RING(); - } - - { - BEGIN_LP_RING(2); - /* flush map & render cache */ - OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE); - OUT_RING(0x00000000); - ADVANCE_LP_RING(); - } - -#ifdef XF86DRI - if (didLock) - I830DRIUnlock(pScrn1); -#endif -} - -Bool -I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode) -{ - I830Ptr pI830 = I830PTR(pScrn); - I830Ptr pI8301 = NULL; - I830Ptr pI8302 = NULL; - ScrnInfoPtr pScrn1 = NULL; - ScrnInfoPtr pScrn2 = NULL; - int i; - ShadowUpdateProc func = NULL; - Rotation oldRotation = pI830->rotation; /* save old state */ - int displayWidth = pScrn->displayWidth; /* save displayWidth */ - Bool reAllocate = TRUE; - Bool didLock = FALSE; - - /* Good pitches to allow tiling. Don't care about pitches < 1024. */ - static const int pitches[] = { -/* - 128 * 2, - 128 * 4, -*/ - 128 * 8, - 128 * 16, - 128 * 32, - 128 * 64, - 0 - }; - - if (pI830->noAccel) - func = LoaderSymbol("shadowUpdateRotatePacked"); - else { - if (IS_I9XX(pI830)) { - if (IS_I965G(pI830)) - func = I965UpdateRotate; - else - func = I915UpdateRotate; - } else - func = I830UpdateRotate; - } - - if (I830IsPrimary(pScrn)) { - pI8301 = pI830; - pScrn1 = pScrn; - if (pI830->entityPrivate) { - pI8302 = I830PTR(pI830->entityPrivate->pScrn_2); - pScrn2 = pI830->entityPrivate->pScrn_2; - } - } else { - pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); - pScrn1 = pI830->entityPrivate->pScrn_1; - pI8302 = pI830; - pScrn2 = pScrn; - } - - pI830->rotation = xf86RandR12GetRotation(pScrn->pScreen); - - /* Check if we've still got the same orientation, or same mode */ - if (pI830->rotation == oldRotation && pI830->currentMode == mode) -#if 0 - reAllocate = FALSE; -#else - return TRUE; -#endif - - /* - * We grab the DRI lock when reallocating buffers to avoid DRI clients - * getting bogus information. - */ - -#ifdef XF86DRI - if (pI8301->directRenderingEnabled && reAllocate) { - didLock = I830DRILock(pScrn1); - - /* Do heap teardown here - */ - if (pI8301->mmModeFlags & I830_KERNEL_TEX) { - drmI830MemDestroyHeap destroy; - destroy.region = I830_MEM_REGION_AGP; - - if (drmCommandWrite(pI8301->drmSubFD, - DRM_I830_DESTROY_HEAP, - &destroy, sizeof(destroy))) { - xf86DrvMsg(pScrn->scrnIndex, X_ERROR, - "[dri] I830 destroy heap failed\n"); - } - } - - if (pI8301->mmModeFlags & I830_KERNEL_TEX) { - if (pI8301->TexMem.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key); - I830FreeVidMem(pScrn1, &(pI8301->TexMem)); - } - if (pI8301->StolenPool.Allocated.Key != -1) { - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key); - xf86DeallocateGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key); - } - if (pI8301->DepthBuffer.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->DepthBuffer.Key); - I830FreeVidMem(pScrn1, &(pI8301->DepthBuffer)); - if (pI8301->BackBuffer.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->BackBuffer.Key); - I830FreeVidMem(pScrn1, &(pI8301->BackBuffer)); - } -#endif - - if (reAllocate) { - *pI830->used3D |= 1<<31; /* use high bit to denote new rotation occured */ - - if (pI8301->RotatedMem.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key); - - I830FreeVidMem(pScrn1, &(pI8301->RotatedMem)); - memset(&(pI8301->RotatedMem), 0, sizeof(pI8301->RotatedMem)); - pI8301->RotatedMem.Key = -1; - - if (IS_I965G(pI8301)) { - if (pI8301->RotateStateMem.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotateStateMem.Key); - - I830FreeVidMem(pScrn1, &(pI8301->RotateStateMem)); - memset(&(pI8301->RotateStateMem), 0, sizeof(pI8301->RotateStateMem)); - pI8301->RotateStateMem.Key = -1; - } - - if (pI830->entityPrivate) { - if (pI8301->RotatedMem2.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem2.Key); - - I830FreeVidMem(pScrn1, &(pI8301->RotatedMem2)); - memset(&(pI8301->RotatedMem2), 0, sizeof(pI8301->RotatedMem2)); - pI8301->RotatedMem2.Key = -1; - } - } - - switch (pI830->rotation) { - case RR_Rotate_0: - if (reAllocate) - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen to 0 degrees\n"); - pScrn->displayWidth = pI830->displayWidth; - break; - case RR_Rotate_90: - if (reAllocate) - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen to 90 degrees\n"); - pScrn->displayWidth = pScrn->pScreen->width; - break; - case RR_Rotate_180: - if (reAllocate) - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen to 180 degrees\n"); - pScrn->displayWidth = pI830->displayWidth; - break; - case RR_Rotate_270: - if (reAllocate) - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen to 270 degrees\n"); - pScrn->displayWidth = pScrn->pScreen->width; - break; - } - - /* As DRI doesn't run on the secondary head, we know that disableTiling - * is always TRUE. - */ - if (I830IsPrimary(pScrn) && !pI830->disableTiling) { -#if 0 - int dWidth = pScrn->displayWidth; /* save current displayWidth */ -#endif - - for (i = 0; pitches[i] != 0; i++) { - if (pitches[i] >= pScrn->displayWidth) { - pScrn->displayWidth = pitches[i]; - break; - } - } - - /* - * If the displayWidth is a tilable pitch, test if there's enough - * memory available to enable tiling. - */ - if (pScrn->displayWidth == pitches[i]) { - /* TODO */ - } - } - - if (reAllocate) { - if (pI830->entityPrivate) { - if (pI8302->rotation != RR_Rotate_0) { - if (!I830AllocateRotated2Buffer(pScrn1, - pI8302->disableTiling ? ALLOC_NO_TILING : 0)) - goto BAIL0; - - I830FixOffset(pScrn1, &(pI8301->RotatedMem2)); - if (pI8301->RotatedMem2.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem2.Key, pI8301->RotatedMem2.Offset); - } - } - - if (pI8301->rotation != RR_Rotate_0) { - if (!I830AllocateRotatedBuffer(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - goto BAIL1; - - I830FixOffset(pScrn1, &(pI8301->RotatedMem)); - if (pI8301->RotatedMem.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key, pI8301->RotatedMem.Offset); - if (IS_I965G(pI8301)) { - I830FixOffset(pScrn1, &(pI8301->RotateStateMem)); - if (pI8301->RotateStateMem.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotateStateMem.Key, - pI8301->RotateStateMem.Offset); - } - } - } - - shadowRemove (pScrn->pScreen, NULL); - if (pI830->rotation != RR_Rotate_0) - shadowAdd (pScrn->pScreen, - (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), - func, I830WindowLinear, pI830->rotation, NULL); - - if (I830IsPrimary(pScrn)) { - if (pI830->rotation != RR_Rotate_0) - pScrn->fbOffset = pI830->RotatedMem.Start; - else - pScrn->fbOffset = pI830->FrontBuffer.Start; - if (pI830->entityPrivate) { - if (pI8302->rotation != RR_Rotate_0) - pScrn2->fbOffset = pI8301->RotatedMem2.Start; - else - pScrn2->fbOffset = pI8301->FrontBuffer2.Start; - I830SelectBuffer(pScrn2, I830_SELECT_FRONT); - } - } else { - if (pI830->rotation != RR_Rotate_0) - pScrn->fbOffset = pI8301->RotatedMem2.Start; - else - pScrn->fbOffset = pI8301->FrontBuffer2.Start; - if (pI8301->rotation != RR_Rotate_0) - pScrn1->fbOffset = pI8301->RotatedMem.Start; - else - pScrn1->fbOffset = pI8301->FrontBuffer.Start; - I830SelectBuffer(pScrn1, I830_SELECT_FRONT); - } - I830SelectBuffer(pScrn, I830_SELECT_FRONT); - -#ifdef XF86DRI - if (pI8301->directRenderingEnabled && reAllocate) { - if (!I830AllocateBackBuffer(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - goto BAIL2; - - if (!I830AllocateDepthBuffer(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - goto BAIL3; - - if (pI8301->mmModeFlags & I830_KERNEL_TEX) { - if (!I830AllocateTextureMemory(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - goto BAIL4; - } - - I830DoPoolAllocation(pScrn1, &(pI8301->StolenPool)); - - I830FixOffset(pScrn1, &(pI8301->BackBuffer)); - I830FixOffset(pScrn1, &(pI8301->DepthBuffer)); - - if (pI8301->BackBuffer.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->BackBuffer.Key, pI8301->BackBuffer.Offset); - if (pI8301->DepthBuffer.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->DepthBuffer.Key, pI8301->DepthBuffer.Offset); - if (pI8301->StolenPool.Allocated.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key, pI8301->StolenPool.Allocated.Offset); - if (pI8301->mmModeFlags & I830_KERNEL_TEX) { - if (pI8301->TexMem.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key, pI8301->TexMem.Offset); - } - I830SetupMemoryTiling(pScrn1); - /* update fence registers */ - if (IS_I965G(pI830)) { - for (i = 0; i < FENCE_NEW_NR; i++) { - OUTREG(FENCE_NEW + i * 8, pI830->ModeReg.Fence[i]); - OUTREG(FENCE_NEW + 4 + i * 8, pI830->ModeReg.Fence[i+FENCE_NEW_NR]); - } - } else { - for (i = 0; i < 8; i++) - OUTREG(FENCE + i * 4, pI8301->ModeReg.Fence[i]); - } - - { - drmI830Sarea *sarea = DRIGetSAREAPrivate(pScrn1->pScreen); - I830UpdateDRIBuffers(pScrn1, sarea ); - } - - if (didLock) - I830DRIUnlock(pScrn1); - } -#endif - -#if 0 - if (I830IsPrimary(pScrn)) { - pI830->xoffset = (pI830->FrontBuffer.Start / pI830->cpp) % pI830->displayWidth; - pI830->yoffset = (pI830->FrontBuffer.Start / pI830->cpp) / pI830->displayWidth; - } else { - I830Ptr pI8301 = I830PTR(pI830->entityPrivate->pScrn_1); - pI830->xoffset = (pI8301->FrontBuffer2.Start / pI830->cpp) % pI830->displayWidth; - pI830->yoffset = (pI8301->FrontBuffer2.Start / pI830->cpp) / pI830->displayWidth; - } -#endif - - pScrn->pScreen->ModifyPixmapHeader((*pScrn->pScreen->GetScreenPixmap)(pScrn->pScreen), pScrn->pScreen->width, - pScrn->pScreen->height, pScrn->pScreen->rootDepth, pScrn->bitsPerPixel, - PixmapBytePad(pScrn->displayWidth, pScrn->pScreen->rootDepth), - (pointer)(pI8301->FbBase + pScrn->fbOffset)); - - if (pI830->entityPrivate) { - if (I830IsPrimary(pScrn)) { - if (!pI830->starting) { - pScrn2->pScreen->ModifyPixmapHeader((*pScrn2->pScreen->GetScreenPixmap)(pScrn2->pScreen), pScrn2->pScreen->width, - pScrn2->pScreen->height, pScrn2->pScreen->rootDepth, pScrn2->bitsPerPixel, - PixmapBytePad(pScrn2->displayWidth, pScrn2->pScreen->rootDepth), - (pointer)(pI8301->FbBase + pScrn2->fbOffset)); - - /* Repaint the second head */ - (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, FALSE); - (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, TRUE); - } - } else { - if (!pI830->starting) { - pScrn1->pScreen->ModifyPixmapHeader((*pScrn1->pScreen->GetScreenPixmap)(pScrn1->pScreen), pScrn1->pScreen->width, - pScrn1->pScreen->height, pScrn1->pScreen->rootDepth, pScrn1->bitsPerPixel, - PixmapBytePad(pScrn1->displayWidth, pScrn1->pScreen->rootDepth), - (pointer)(pI8301->FbBase + pScrn1->fbOffset)); - - /* Repaint the first head */ - (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, FALSE); - (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, TRUE); - } - } - } - -#ifdef I830_USE_XAA - if (pI830->AccelInfoRec != NULL) { - /* Don't allow pixmap cache or offscreen pixmaps when rotated */ - /* XAA needs some serious fixing for this to happen */ - if (pI830->rotation == RR_Rotate_0) { - pI830->AccelInfoRec->Flags = LINEAR_FRAMEBUFFER | OFFSCREEN_PIXMAPS | - PIXMAP_CACHE; - pI830->AccelInfoRec->UsingPixmapCache = TRUE; - /* funny as it seems this will enable XAA's createpixmap */ - pI830->AccelInfoRec->maxOffPixWidth = 0; - pI830->AccelInfoRec->maxOffPixHeight = 0; - } else { - pI830->AccelInfoRec->Flags = LINEAR_FRAMEBUFFER; - pI830->AccelInfoRec->UsingPixmapCache = FALSE; - /* funny as it seems this will disable XAA's createpixmap */ - pI830->AccelInfoRec->maxOffPixWidth = 1; - pI830->AccelInfoRec->maxOffPixHeight = 1; - } - } -#endif - - return TRUE; - -BAIL4: -#ifdef XF86DRI - if (pI8301->directRenderingEnabled) - I830FreeVidMem(pScrn1, &(pI8301->DepthBuffer)); -#endif -BAIL3: -#ifdef XF86DRI - if (pI8301->directRenderingEnabled) - I830FreeVidMem(pScrn1, &(pI8301->BackBuffer)); -#endif -BAIL2: - if (pI8301->rotation != RR_Rotate_0) { - if (pI8301->RotatedMem.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key); - - I830FreeVidMem(pScrn1, &(pI8301->RotatedMem)); - memset(&(pI8301->RotatedMem), 0, sizeof(pI8301->RotatedMem)); - pI8301->RotatedMem.Key = -1; - } -BAIL1: - if (pI830->entityPrivate) { - if (pI8302->rotation != RR_Rotate_0) { - if (pI8301->RotatedMem.Key != -1) - xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key); - - I830FreeVidMem(pScrn1, &(pI8301->RotatedMem)); - memset(&(pI8301->RotatedMem), 0, sizeof(pI8301->RotatedMem)); - pI8301->RotatedMem.Key = -1; - } - } -BAIL0: - pScrn->displayWidth = displayWidth; - - /* must flip mmWidth & mmHeight */ - if ( ((oldRotation & (RR_Rotate_90 | RR_Rotate_270)) && - (pI830->rotation & (RR_Rotate_0 | RR_Rotate_180))) || - ((oldRotation & (RR_Rotate_0 | RR_Rotate_180)) && - (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270))) ) { - int tmp = pScrn->pScreen->mmWidth; - pScrn->pScreen->mmWidth = pScrn->pScreen->mmHeight; - pScrn->pScreen->mmHeight = tmp; - } - - if (oldRotation & (RR_Rotate_0 | RR_Rotate_180)) { - pScrn->pScreen->width = pScrn->virtualX; - pScrn->pScreen->height = pScrn->virtualY; - } else { - pScrn->pScreen->width = pScrn->virtualY; - pScrn->pScreen->height = pScrn->virtualX; - } - - pI830->rotation = oldRotation; - - if (pI830->entityPrivate) { - if (pI8302->rotation != RR_Rotate_0) { - if (!I830AllocateRotated2Buffer(pScrn1, - pI8302->disableTiling ? ALLOC_NO_TILING : 0)) - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Oh dear, the rotated2 buffer failed - badness\n"); - - I830FixOffset(pScrn1, &(pI8301->RotatedMem2)); - if (pI8301->RotatedMem2.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem2.Key, pI8301->RotatedMem2.Offset); - } - } - - if (pI8301->rotation != RR_Rotate_0) { - if (!I830AllocateRotatedBuffer(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Oh dear, the rotated buffer failed - badness\n"); - - I830FixOffset(pScrn1, &(pI8301->RotatedMem)); - if (pI8301->RotatedMem.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->RotatedMem.Key, pI8301->RotatedMem.Offset); - } - - shadowRemove (pScrn->pScreen, NULL); - if (pI830->rotation != RR_Rotate_0) - shadowAdd (pScrn->pScreen, - (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen), - func, I830WindowLinear, pI830->rotation, NULL); - - if (I830IsPrimary(pScrn)) { - if (pI830->rotation != RR_Rotate_0) - pScrn->fbOffset = pI830->RotatedMem.Start; - else - pScrn->fbOffset = pI830->FrontBuffer.Start; - if (pI830->entityPrivate) { - if (pI8302->rotation != RR_Rotate_0) - pScrn2->fbOffset = pI8301->RotatedMem2.Start; - else - pScrn2->fbOffset = pI8301->FrontBuffer2.Start; - I830SelectBuffer(pScrn2, I830_SELECT_FRONT); - } - } else { - if (pI830->rotation != RR_Rotate_0) - pScrn->fbOffset = pI8301->RotatedMem2.Start; - else - pScrn->fbOffset = pI8301->FrontBuffer2.Start; - if (pI8301->rotation != RR_Rotate_0) - pScrn1->fbOffset = pI8301->RotatedMem.Start; - else - pScrn1->fbOffset = pI8301->FrontBuffer.Start; - I830SelectBuffer(pScrn1, I830_SELECT_FRONT); - } - I830SelectBuffer(pScrn, I830_SELECT_FRONT); - - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Reverting to previous configured mode\n"); - - switch (oldRotation) { - case RR_Rotate_0: - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen back to 0 degrees\n"); - break; - case RR_Rotate_90: - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen back to 90 degrees\n"); - break; - case RR_Rotate_180: - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen back to 180 degrees\n"); - break; - case RR_Rotate_270: - xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Rotating Screen back to 270 degrees\n"); - break; - } - -#ifdef XF86DRI - if (pI8301->directRenderingEnabled) { - if (!I830AllocateBackBuffer(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - xf86DrvMsg(pScrn1->scrnIndex, X_INFO, - "Oh dear, the back buffer failed - badness\n"); - - if (!I830AllocateDepthBuffer(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - xf86DrvMsg(pScrn1->scrnIndex, X_INFO, - "Oh dear, the depth buffer failed - badness\n"); - if (pI8301->mmModeFlags & I830_KERNEL_TEX) { - if (!I830AllocateTextureMemory(pScrn1, - pI8301->disableTiling ? ALLOC_NO_TILING : 0)) - xf86DrvMsg(pScrn1->scrnIndex, X_INFO, - "Oh dear, the texture cache failed - badness\n"); - } - - I830DoPoolAllocation(pScrn1, &(pI8301->StolenPool)); - - I830FixOffset(pScrn1, &(pI8301->BackBuffer)); - I830FixOffset(pScrn1, &(pI8301->DepthBuffer)); - - if (pI8301->BackBuffer.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->BackBuffer.Key, pI8301->BackBuffer.Offset); - if (pI8301->DepthBuffer.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->DepthBuffer.Key, pI8301->DepthBuffer.Offset); - if (pI8301->StolenPool.Allocated.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->StolenPool.Allocated.Key, pI8301->StolenPool.Allocated.Offset); - if (pI8301->mmModeFlags & I830_KERNEL_TEX) { - if (pI8301->TexMem.Key != -1) - xf86BindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key, pI8301->TexMem.Offset); - } - I830SetupMemoryTiling(pScrn1); - /* update fence registers */ - for (i = 0; i < 8; i++) - OUTREG(FENCE + i * 4, pI8301->ModeReg.Fence[i]); - { - drmI830Sarea *sarea = DRIGetSAREAPrivate(pScrn1->pScreen); - I830UpdateDRIBuffers(pScrn1, sarea ); - } - - if (didLock) - I830DRIUnlock(pScrn1); - } -#endif - - pScrn->pScreen->ModifyPixmapHeader((*pScrn->pScreen->GetScreenPixmap)(pScrn->pScreen), pScrn->pScreen->width, - pScrn->pScreen->height, pScrn->pScreen->rootDepth, pScrn->bitsPerPixel, - PixmapBytePad(pScrn->displayWidth, pScrn->pScreen->rootDepth), - (pointer)(pI8301->FbBase + pScrn->fbOffset)); - - if (pI830->entityPrivate) { - if (I830IsPrimary(pScrn)) { - pScrn2->pScreen->ModifyPixmapHeader((*pScrn2->pScreen->GetScreenPixmap)(pScrn2->pScreen), pScrn2->pScreen->width, - pScrn2->pScreen->height, pScrn2->pScreen->rootDepth, pScrn2->bitsPerPixel, - PixmapBytePad(pScrn2->displayWidth, pScrn2->pScreen->rootDepth), - (pointer)(pI8301->FbBase + pScrn2->fbOffset)); - - /* Repaint the second head */ - (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, FALSE); - (*pScrn2->EnableDisableFBAccess) (pScrn2->pScreen->myNum, TRUE); - } else { - pScrn1->pScreen->ModifyPixmapHeader((*pScrn1->pScreen->GetScreenPixmap)(pScrn1->pScreen), pScrn1->pScreen->width, - pScrn1->pScreen->height, pScrn1->pScreen->rootDepth, pScrn1->bitsPerPixel, - PixmapBytePad(pScrn1->displayWidth, pScrn1->pScreen->rootDepth), - (pointer)(pI8301->FbBase + pScrn1->fbOffset)); - - /* Repaint the first head */ - (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, FALSE); - (*pScrn1->EnableDisableFBAccess) (pScrn1->pScreen->myNum, TRUE); - } - } - - return FALSE; -} |