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-rw-r--r--src/uxa/uxa-unaccel.c454
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diff --git a/src/uxa/uxa-unaccel.c b/src/uxa/uxa-unaccel.c
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+/*
+ *
+ * Copyright © 1999 Keith Packard
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of Keith Packard not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Keith Packard makes no
+ * representations about the suitability of this software for any purpose. It
+ * is provided "as is" without express or implied warranty.
+ *
+ * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "uxa-priv.h"
+
+#ifdef RENDER
+#include "mipict.h"
+#endif
+
+/*
+ * These functions wrap the low-level fb rendering functions and
+ * synchronize framebuffer/accelerated drawing by stalling until
+ * the accelerator is idle
+ */
+
+/**
+ * Calls uxa_prepare_access with UXA_PREPARE_SRC for the tile, if that is the
+ * current fill style.
+ *
+ * Solid doesn't use an extra pixmap source, and Stippled/OpaqueStippled are
+ * 1bpp and never in fb, so we don't worry about them.
+ * We should worry about them for completeness sake and going forward.
+ */
+Bool uxa_prepare_access_gc(GCPtr pGC)
+{
+ if (pGC->stipple)
+ if (!uxa_prepare_access(&pGC->stipple->drawable, UXA_ACCESS_RO))
+ return FALSE;
+ if (pGC->fillStyle == FillTiled)
+ if (!uxa_prepare_access
+ (&pGC->tile.pixmap->drawable, UXA_ACCESS_RO)) {
+ if (pGC->stipple)
+ uxa_finish_access(&pGC->stipple->drawable, UXA_ACCESS_RO);
+ return FALSE;
+ }
+ return TRUE;
+}
+
+/**
+ * Finishes access to the tile in the GC, if used.
+ */
+void uxa_finish_access_gc(GCPtr pGC)
+{
+ if (pGC->fillStyle == FillTiled)
+ uxa_finish_access(&pGC->tile.pixmap->drawable, UXA_ACCESS_RO);
+ if (pGC->stipple)
+ uxa_finish_access(&pGC->stipple->drawable, UXA_ACCESS_RO);
+}
+
+Bool uxa_picture_prepare_access(PicturePtr picture, int mode)
+{
+ if (picture->pDrawable == NULL)
+ return TRUE;
+
+ if (!uxa_prepare_access(picture->pDrawable, mode))
+ return FALSE;
+
+ if (picture->alphaMap &&
+ !uxa_prepare_access(picture->alphaMap->pDrawable, mode)) {
+ uxa_finish_access(picture->pDrawable, mode);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void uxa_picture_finish_access(PicturePtr picture, int mode)
+{
+ if (picture->pDrawable == NULL)
+ return;
+
+ uxa_finish_access(picture->pDrawable, mode);
+ if (picture->alphaMap)
+ uxa_finish_access(picture->alphaMap->pDrawable, mode);
+}
+
+
+char uxa_drawable_location(DrawablePtr pDrawable)
+{
+ return uxa_drawable_is_offscreen(pDrawable) ? 's' : 'm';
+}
+
+void
+uxa_check_fill_spans(DrawablePtr pDrawable, GCPtr pGC, int nspans,
+ DDXPointPtr ppt, int *pwidth, int fSorted)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbFillSpans(pDrawable, pGC, nspans, ppt, pwidth,
+ fSorted);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_set_spans(DrawablePtr pDrawable, GCPtr pGC, char *psrc,
+ DDXPointPtr ppt, int *pwidth, int nspans, int fSorted)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ fbSetSpans(pDrawable, pGC, psrc, ppt, pwidth, nspans, fSorted);
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_put_image(DrawablePtr pDrawable, GCPtr pGC, int depth,
+ int x, int y, int w, int h, int leftPad, int format,
+ char *bits)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ fbPutImage(pDrawable, pGC, depth, x, y, w, h, leftPad, format,
+ bits);
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+RegionPtr
+uxa_check_copy_area(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
+ int srcx, int srcy, int w, int h, int dstx, int dsty)
+{
+ ScreenPtr screen = pSrc->pScreen;
+ RegionPtr ret = NULL;
+
+ UXA_FALLBACK(("from %p to %p (%c,%c)\n", pSrc, pDst,
+ uxa_drawable_location(pSrc),
+ uxa_drawable_location(pDst)));
+ if (uxa_prepare_access(pDst, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access(pSrc, UXA_ACCESS_RO)) {
+ ret =
+ fbCopyArea(pSrc, pDst, pGC, srcx, srcy, w, h, dstx,
+ dsty);
+ uxa_finish_access(pSrc, UXA_ACCESS_RO);
+ }
+ uxa_finish_access(pDst, UXA_ACCESS_RW);
+ }
+ return ret;
+}
+
+RegionPtr
+uxa_check_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitPlane)
+{
+ ScreenPtr screen = pSrc->pScreen;
+ RegionPtr ret = NULL;
+
+ UXA_FALLBACK(("from %p to %p (%c,%c)\n", pSrc, pDst,
+ uxa_drawable_location(pSrc),
+ uxa_drawable_location(pDst)));
+ if (uxa_prepare_access(pDst, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access(pSrc, UXA_ACCESS_RO)) {
+ ret =
+ fbCopyPlane(pSrc, pDst, pGC, srcx, srcy, w, h, dstx,
+ dsty, bitPlane);
+ uxa_finish_access(pSrc, UXA_ACCESS_RO);
+ }
+ uxa_finish_access(pDst, UXA_ACCESS_RW);
+ }
+ return ret;
+}
+
+void
+uxa_check_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
+ DDXPointPtr pptInit)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ fbPolyPoint(pDrawable, pGC, mode, npt, pptInit);
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_poly_lines(DrawablePtr pDrawable, GCPtr pGC,
+ int mode, int npt, DDXPointPtr ppt)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c), width %d, mode %d, count %d\n",
+ pDrawable, uxa_drawable_location(pDrawable),
+ pGC->lineWidth, mode, npt));
+
+ if (pGC->lineWidth == 0) {
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbPolyLine(pDrawable, pGC, mode, npt, ppt);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+ return;
+ }
+ /* fb calls mi functions in the lineWidth != 0 case. */
+ fbPolyLine(pDrawable, pGC, mode, npt, ppt);
+}
+
+void
+uxa_check_poly_segment(DrawablePtr pDrawable, GCPtr pGC,
+ int nsegInit, xSegment * pSegInit)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c) width %d, count %d\n", pDrawable,
+ uxa_drawable_location(pDrawable), pGC->lineWidth,
+ nsegInit));
+ if (pGC->lineWidth == 0) {
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbPolySegment(pDrawable, pGC, nsegInit,
+ pSegInit);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+ return;
+ }
+ /* fb calls mi functions in the lineWidth != 0 case. */
+ fbPolySegment(pDrawable, pGC, nsegInit, pSegInit);
+}
+
+void
+uxa_check_poly_arc(DrawablePtr pDrawable, GCPtr pGC, int narcs, xArc * pArcs)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+
+ /* Disable this as fbPolyArc can call miZeroPolyArc which in turn
+ * can call accelerated functions, that as yet, haven't been notified
+ * with uxa_finish_access().
+ */
+#if 0
+ if (pGC->lineWidth == 0) {
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbPolyArc(pDrawable, pGC, narcs, pArcs);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+ return;
+ }
+#endif
+ miPolyArc(pDrawable, pGC, narcs, pArcs);
+}
+
+void
+uxa_check_poly_fill_rect(DrawablePtr pDrawable, GCPtr pGC,
+ int nrect, xRectangle * prect)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbPolyFillRect(pDrawable, pGC, nrect, prect);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci,
+ pglyphBase);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("to %p (%c), style %d alu %d\n", pDrawable,
+ uxa_drawable_location(pDrawable), pGC->fillStyle,
+ pGC->alu));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbPolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci,
+ pglyphBase);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
+ DrawablePtr pDrawable, int w, int h, int x, int y)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("from %p to %p (%c,%c)\n", pBitmap, pDrawable,
+ uxa_drawable_location(&pBitmap->drawable),
+ uxa_drawable_location(pDrawable)));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RW)) {
+ if (uxa_prepare_access(&pBitmap->drawable, UXA_ACCESS_RO)) {
+ if (uxa_prepare_access_gc(pGC)) {
+ fbPushPixels(pGC, pBitmap, pDrawable, w, h, x,
+ y);
+ uxa_finish_access_gc(pGC);
+ }
+ uxa_finish_access(&pBitmap->drawable, UXA_ACCESS_RO);
+ }
+ uxa_finish_access(pDrawable, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_get_spans(DrawablePtr pDrawable,
+ int wMax,
+ DDXPointPtr ppt, int *pwidth, int nspans, char *pdstStart)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+
+ UXA_FALLBACK(("from %p (%c)\n", pDrawable,
+ uxa_drawable_location(pDrawable)));
+ if (uxa_prepare_access(pDrawable, UXA_ACCESS_RO)) {
+ fbGetSpans(pDrawable, wMax, ppt, pwidth, nspans, pdstStart);
+ uxa_finish_access(pDrawable, UXA_ACCESS_RO);
+ }
+}
+
+void
+uxa_check_composite(CARD8 op,
+ PicturePtr pSrc,
+ PicturePtr pMask,
+ PicturePtr pDst,
+ INT16 xSrc, INT16 ySrc,
+ INT16 xMask, INT16 yMask,
+ INT16 xDst, INT16 yDst,
+ CARD16 width, CARD16 height)
+{
+ ScreenPtr screen = pDst->pDrawable->pScreen;
+
+ UXA_FALLBACK(("from picts %p/%p to pict %p\n", pSrc, pMask, pDst));
+
+ if (uxa_picture_prepare_access(pDst, UXA_ACCESS_RW)) {
+ if (uxa_picture_prepare_access(pSrc, UXA_ACCESS_RO)) {
+ if (!pMask || uxa_picture_prepare_access(pMask, UXA_ACCESS_RO)) {
+ fbComposite(op, pSrc, pMask, pDst,
+ xSrc, ySrc,
+ xMask, yMask,
+ xDst, yDst,
+ width, height);
+ if (pMask)
+ uxa_picture_finish_access(pMask, UXA_ACCESS_RO);
+ }
+ uxa_picture_finish_access(pSrc, UXA_ACCESS_RO);
+ }
+ uxa_picture_finish_access(pDst, UXA_ACCESS_RW);
+ }
+}
+
+void
+uxa_check_add_traps(PicturePtr pPicture,
+ INT16 x_off, INT16 y_off, int ntrap, xTrap * traps)
+{
+ ScreenPtr screen = pPicture->pDrawable->pScreen;
+
+ UXA_FALLBACK(("to pict %p (%c)\n", pPicture,
+ uxa_drawable_location(pPicture->pDrawable)));
+ if (uxa_picture_prepare_access(pPicture, UXA_ACCESS_RW)) {
+ fbAddTraps(pPicture, x_off, y_off, ntrap, traps);
+ uxa_picture_finish_access(pPicture, UXA_ACCESS_RW);
+ }
+}
+
+/**
+ * Gets the 0,0 pixel of a pixmap. Used for doing solid fills of tiled pixmaps
+ * that happen to be 1x1. Pixmap must be at least 8bpp.
+ *
+ * XXX This really belongs in fb, so it can be aware of tiling and etc.
+ */
+CARD32 uxa_get_pixmap_first_pixel(PixmapPtr pPixmap)
+{
+ CARD32 pixel;
+ void *fb;
+
+ if (!uxa_prepare_access(&pPixmap->drawable, UXA_ACCESS_RO))
+ return 0;
+
+ fb = pPixmap->devPrivate.ptr;
+
+ switch (pPixmap->drawable.bitsPerPixel) {
+ case 32:
+ pixel = *(CARD32 *) fb;
+ break;
+ case 16:
+ pixel = *(CARD16 *) fb;
+ break;
+ default:
+ pixel = *(CARD8 *) fb;
+ break;
+ }
+ uxa_finish_access(&pPixmap->drawable, UXA_ACCESS_RO);
+
+ return pixel;
+}