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-rw-r--r--src/brw_defines.h847
-rw-r--r--src/brw_structs.h1340
-rw-r--r--src/common.h12
-rw-r--r--src/i810_driver.c5
-rw-r--r--src/i810_reg.h859
-rw-r--r--src/i830.h5
-rw-r--r--src/i830_cursor.c6
-rw-r--r--src/i830_dri.c52
-rw-r--r--src/i830_dri.h1
-rw-r--r--src/i830_driver.c81
-rw-r--r--src/i830_memory.c50
-rw-r--r--src/i830_rotate.c41
-rw-r--r--src/i830_video.c1843
-rw-r--r--src/wm_prog.h166
14 files changed, 5163 insertions, 145 deletions
diff --git a/src/brw_defines.h b/src/brw_defines.h
new file mode 100644
index 00000000..93aed544
--- /dev/null
+++ b/src/brw_defines.h
@@ -0,0 +1,847 @@
+ /**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BRW_DEFINES_H
+#define BRW_DEFINES_H
+
+/*
+ */
+#if 0
+#define MI_NOOP 0x00
+#define MI_USER_INTERRUPT 0x02
+#define MI_WAIT_FOR_EVENT 0x03
+#define MI_FLUSH 0x04
+#define MI_REPORT_HEAD 0x07
+#define MI_ARB_ON_OFF 0x08
+#define MI_BATCH_BUFFER_END 0x0A
+#define MI_OVERLAY_FLIP 0x11
+#define MI_LOAD_SCAN_LINES_INCL 0x12
+#define MI_LOAD_SCAN_LINES_EXCL 0x13
+#define MI_DISPLAY_BUFFER_INFO 0x14
+#define MI_SET_CONTEXT 0x18
+#define MI_STORE_DATA_IMM 0x20
+#define MI_STORE_DATA_INDEX 0x21
+#define MI_LOAD_REGISTER_IMM 0x22
+#define MI_STORE_REGISTER_MEM 0x24
+#define MI_BATCH_BUFFER_START 0x31
+
+#define MI_SYNCHRONOUS_FLIP 0x0
+#define MI_ASYNCHRONOUS_FLIP 0x1
+
+#define MI_BUFFER_SECURE 0x0
+#define MI_BUFFER_NONSECURE 0x1
+
+#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0
+#define MI_ARBITRATE_BETWEEN_INSTS 0x1
+#define MI_NO_ARBITRATION 0x3
+
+#define MI_CONDITION_CODE_WAIT_DISABLED 0x0
+#define MI_CONDITION_CODE_WAIT_0 0x1
+#define MI_CONDITION_CODE_WAIT_1 0x2
+#define MI_CONDITION_CODE_WAIT_2 0x3
+#define MI_CONDITION_CODE_WAIT_3 0x4
+#define MI_CONDITION_CODE_WAIT_4 0x5
+
+#define MI_DISPLAY_PIPE_A 0x0
+#define MI_DISPLAY_PIPE_B 0x1
+
+#define MI_DISPLAY_PLANE_A 0x0
+#define MI_DISPLAY_PLANE_B 0x1
+#define MI_DISPLAY_PLANE_C 0x2
+
+#define MI_STANDARD_FLIP 0x0
+#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1
+#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2
+#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3
+
+#define MI_PHYSICAL_ADDRESS 0x0
+#define MI_VIRTUAL_ADDRESS 0x1
+
+#define MI_BUFFER_MEMORY_MAIN 0x0
+#define MI_BUFFER_MEMORY_GTT 0x2
+#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3
+
+#define MI_FLIP_CONTINUE 0x0
+#define MI_FLIP_ON 0x1
+#define MI_FLIP_OFF 0x2
+
+#define MI_UNTRUSTED_REGISTER_SPACE 0x0
+#define MI_TRUSTED_REGISTER_SPACE 0x1
+#endif
+
+/* 3D state:
+ */
+#define _3DOP_3DSTATE_PIPELINED 0x0
+#define _3DOP_3DSTATE_NONPIPELINED 0x1
+#define _3DOP_3DCONTROL 0x2
+#define _3DOP_3DPRIMITIVE 0x3
+
+#define _3DSTATE_PIPELINED_POINTERS 0x00
+#define _3DSTATE_BINDING_TABLE_POINTERS 0x01
+#define _3DSTATE_VERTEX_BUFFERS 0x08
+#define _3DSTATE_VERTEX_ELEMENTS 0x09
+#define _3DSTATE_INDEX_BUFFER 0x0A
+#define _3DSTATE_VF_STATISTICS 0x0B
+#define _3DSTATE_DRAWING_RECTANGLE 0x00
+#define _3DSTATE_CONSTANT_COLOR 0x01
+#define _3DSTATE_SAMPLER_PALETTE_LOAD 0x02
+#define _3DSTATE_CHROMA_KEY 0x04
+#define _3DSTATE_DEPTH_BUFFER 0x05
+#define _3DSTATE_POLY_STIPPLE_OFFSET 0x06
+#define _3DSTATE_POLY_STIPPLE_PATTERN 0x07
+#define _3DSTATE_LINE_STIPPLE 0x08
+#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09
+#define _3DCONTROL 0x00
+#define _3DPRIMITIVE 0x00
+
+#define PIPE_CONTROL_NOWRITE 0x00
+#define PIPE_CONTROL_WRITEIMMEDIATE 0x01
+#define PIPE_CONTROL_WRITEDEPTH 0x02
+#define PIPE_CONTROL_WRITETIMESTAMP 0x03
+
+#define PIPE_CONTROL_GTTWRITE_PROCESS_LOCAL 0x00
+#define PIPE_CONTROL_GTTWRITE_GLOBAL 0x01
+
+#define _3DPRIM_POINTLIST 0x01
+#define _3DPRIM_LINELIST 0x02
+#define _3DPRIM_LINESTRIP 0x03
+#define _3DPRIM_TRILIST 0x04
+#define _3DPRIM_TRISTRIP 0x05
+#define _3DPRIM_TRIFAN 0x06
+#define _3DPRIM_QUADLIST 0x07
+#define _3DPRIM_QUADSTRIP 0x08
+#define _3DPRIM_LINELIST_ADJ 0x09
+#define _3DPRIM_LINESTRIP_ADJ 0x0A
+#define _3DPRIM_TRILIST_ADJ 0x0B
+#define _3DPRIM_TRISTRIP_ADJ 0x0C
+#define _3DPRIM_TRISTRIP_REVERSE 0x0D
+#define _3DPRIM_POLYGON 0x0E
+#define _3DPRIM_RECTLIST 0x0F
+#define _3DPRIM_LINELOOP 0x10
+#define _3DPRIM_POINTLIST_BF 0x11
+#define _3DPRIM_LINESTRIP_CONT 0x12
+#define _3DPRIM_LINESTRIP_BF 0x13
+#define _3DPRIM_LINESTRIP_CONT_BF 0x14
+#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15
+
+#define _3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL 0
+#define _3DPRIM_VERTEXBUFFER_ACCESS_RANDOM 1
+
+#define BRW_ANISORATIO_2 0
+#define BRW_ANISORATIO_4 1
+#define BRW_ANISORATIO_6 2
+#define BRW_ANISORATIO_8 3
+#define BRW_ANISORATIO_10 4
+#define BRW_ANISORATIO_12 5
+#define BRW_ANISORATIO_14 6
+#define BRW_ANISORATIO_16 7
+
+#define BRW_BLENDFACTOR_ONE 0x1
+#define BRW_BLENDFACTOR_SRC_COLOR 0x2
+#define BRW_BLENDFACTOR_SRC_ALPHA 0x3
+#define BRW_BLENDFACTOR_DST_ALPHA 0x4
+#define BRW_BLENDFACTOR_DST_COLOR 0x5
+#define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
+#define BRW_BLENDFACTOR_CONST_COLOR 0x7
+#define BRW_BLENDFACTOR_CONST_ALPHA 0x8
+#define BRW_BLENDFACTOR_SRC1_COLOR 0x9
+#define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A
+#define BRW_BLENDFACTOR_ZERO 0x11
+#define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12
+#define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13
+#define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14
+#define BRW_BLENDFACTOR_INV_DST_COLOR 0x15
+#define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17
+#define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18
+#define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19
+#define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
+
+#define BRW_BLENDFUNCTION_ADD 0
+#define BRW_BLENDFUNCTION_SUBTRACT 1
+#define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2
+#define BRW_BLENDFUNCTION_MIN 3
+#define BRW_BLENDFUNCTION_MAX 4
+
+#define BRW_ALPHATEST_FORMAT_UNORM8 0
+#define BRW_ALPHATEST_FORMAT_FLOAT32 1
+
+#define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0
+#define BRW_CHROMAKEY_REPLACE_BLACK 1
+
+#define BRW_CLIP_API_OGL 0
+#define BRW_CLIP_API_DX 1
+
+#define BRW_CLIPMODE_NORMAL 0
+#define BRW_CLIPMODE_CLIP_ALL 1
+#define BRW_CLIPMODE_CLIP_NON_REJECTED 2
+#define BRW_CLIPMODE_REJECT_ALL 3
+#define BRW_CLIPMODE_ACCEPT_ALL 4
+
+#define BRW_CLIP_NDCSPACE 0
+#define BRW_CLIP_SCREENSPACE 1
+
+#define BRW_COMPAREFUNCTION_ALWAYS 0
+#define BRW_COMPAREFUNCTION_NEVER 1
+#define BRW_COMPAREFUNCTION_LESS 2
+#define BRW_COMPAREFUNCTION_EQUAL 3
+#define BRW_COMPAREFUNCTION_LEQUAL 4
+#define BRW_COMPAREFUNCTION_GREATER 5
+#define BRW_COMPAREFUNCTION_NOTEQUAL 6
+#define BRW_COMPAREFUNCTION_GEQUAL 7
+
+#define BRW_COVERAGE_PIXELS_HALF 0
+#define BRW_COVERAGE_PIXELS_1 1
+#define BRW_COVERAGE_PIXELS_2 2
+#define BRW_COVERAGE_PIXELS_4 3
+
+#define BRW_CULLMODE_BOTH 0
+#define BRW_CULLMODE_NONE 1
+#define BRW_CULLMODE_FRONT 2
+#define BRW_CULLMODE_BACK 3
+
+#define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0
+#define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1
+
+#define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
+#define BRW_DEPTHFORMAT_D32_FLOAT 1
+#define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2
+#define BRW_DEPTHFORMAT_D16_UNORM 5
+
+#define BRW_FLOATING_POINT_IEEE_754 0
+#define BRW_FLOATING_POINT_NON_IEEE_754 1
+
+#define BRW_FRONTWINDING_CW 0
+#define BRW_FRONTWINDING_CCW 1
+
+#define BRW_INDEX_BYTE 0
+#define BRW_INDEX_WORD 1
+#define BRW_INDEX_DWORD 2
+
+#define BRW_LOGICOPFUNCTION_CLEAR 0
+#define BRW_LOGICOPFUNCTION_NOR 1
+#define BRW_LOGICOPFUNCTION_AND_INVERTED 2
+#define BRW_LOGICOPFUNCTION_COPY_INVERTED 3
+#define BRW_LOGICOPFUNCTION_AND_REVERSE 4
+#define BRW_LOGICOPFUNCTION_INVERT 5
+#define BRW_LOGICOPFUNCTION_XOR 6
+#define BRW_LOGICOPFUNCTION_NAND 7
+#define BRW_LOGICOPFUNCTION_AND 8
+#define BRW_LOGICOPFUNCTION_EQUIV 9
+#define BRW_LOGICOPFUNCTION_NOOP 10
+#define BRW_LOGICOPFUNCTION_OR_INVERTED 11
+#define BRW_LOGICOPFUNCTION_COPY 12
+#define BRW_LOGICOPFUNCTION_OR_REVERSE 13
+#define BRW_LOGICOPFUNCTION_OR 14
+#define BRW_LOGICOPFUNCTION_SET 15
+
+#define BRW_MAPFILTER_NEAREST 0x0
+#define BRW_MAPFILTER_LINEAR 0x1
+#define BRW_MAPFILTER_ANISOTROPIC 0x2
+
+#define BRW_MIPFILTER_NONE 0
+#define BRW_MIPFILTER_NEAREST 1
+#define BRW_MIPFILTER_LINEAR 3
+
+#define BRW_POLYGON_FRONT_FACING 0
+#define BRW_POLYGON_BACK_FACING 1
+
+#define BRW_PREFILTER_ALWAYS 0x0
+#define BRW_PREFILTER_NEVER 0x1
+#define BRW_PREFILTER_LESS 0x2
+#define BRW_PREFILTER_EQUAL 0x3
+#define BRW_PREFILTER_LEQUAL 0x4
+#define BRW_PREFILTER_GREATER 0x5
+#define BRW_PREFILTER_NOTEQUAL 0x6
+#define BRW_PREFILTER_GEQUAL 0x7
+
+#define BRW_PROVOKING_VERTEX_0 0
+#define BRW_PROVOKING_VERTEX_1 1
+#define BRW_PROVOKING_VERTEX_2 2
+
+#define BRW_RASTRULE_UPPER_LEFT 0
+#define BRW_RASTRULE_UPPER_RIGHT 1
+
+#define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
+#define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
+#define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2
+
+#define BRW_STENCILOP_KEEP 0
+#define BRW_STENCILOP_ZERO 1
+#define BRW_STENCILOP_REPLACE 2
+#define BRW_STENCILOP_INCRSAT 3
+#define BRW_STENCILOP_DECRSAT 4
+#define BRW_STENCILOP_INCR 5
+#define BRW_STENCILOP_DECR 6
+#define BRW_STENCILOP_INVERT 7
+
+#define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
+#define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
+
+#define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
+#define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001
+#define BRW_SURFACEFORMAT_R32G32B32A32_UINT 0x002
+#define BRW_SURFACEFORMAT_R32G32B32A32_UNORM 0x003
+#define BRW_SURFACEFORMAT_R32G32B32A32_SNORM 0x004
+#define BRW_SURFACEFORMAT_R64G64_FLOAT 0x005
+#define BRW_SURFACEFORMAT_R32G32B32X32_FLOAT 0x006
+#define BRW_SURFACEFORMAT_R32G32B32A32_SSCALED 0x007
+#define BRW_SURFACEFORMAT_R32G32B32A32_USCALED 0x008
+#define BRW_SURFACEFORMAT_R32G32B32_FLOAT 0x040
+#define BRW_SURFACEFORMAT_R32G32B32_SINT 0x041
+#define BRW_SURFACEFORMAT_R32G32B32_UINT 0x042
+#define BRW_SURFACEFORMAT_R32G32B32_UNORM 0x043
+#define BRW_SURFACEFORMAT_R32G32B32_SNORM 0x044
+#define BRW_SURFACEFORMAT_R32G32B32_SSCALED 0x045
+#define BRW_SURFACEFORMAT_R32G32B32_USCALED 0x046
+#define BRW_SURFACEFORMAT_R16G16B16A16_UNORM 0x080
+#define BRW_SURFACEFORMAT_R16G16B16A16_SNORM 0x081
+#define BRW_SURFACEFORMAT_R16G16B16A16_SINT 0x082
+#define BRW_SURFACEFORMAT_R16G16B16A16_UINT 0x083
+#define BRW_SURFACEFORMAT_R16G16B16A16_FLOAT 0x084
+#define BRW_SURFACEFORMAT_R32G32_FLOAT 0x085
+#define BRW_SURFACEFORMAT_R32G32_SINT 0x086
+#define BRW_SURFACEFORMAT_R32G32_UINT 0x087
+#define BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088
+#define BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089
+#define BRW_SURFACEFORMAT_L32A32_FLOAT 0x08A
+#define BRW_SURFACEFORMAT_R32G32_UNORM 0x08B
+#define BRW_SURFACEFORMAT_R32G32_SNORM 0x08C
+#define BRW_SURFACEFORMAT_R64_FLOAT 0x08D
+#define BRW_SURFACEFORMAT_R16G16B16X16_UNORM 0x08E
+#define BRW_SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F
+#define BRW_SURFACEFORMAT_A32X32_FLOAT 0x090
+#define BRW_SURFACEFORMAT_L32X32_FLOAT 0x091
+#define BRW_SURFACEFORMAT_I32X32_FLOAT 0x092
+#define BRW_SURFACEFORMAT_R16G16B16A16_SSCALED 0x093
+#define BRW_SURFACEFORMAT_R16G16B16A16_USCALED 0x094
+#define BRW_SURFACEFORMAT_R32G32_SSCALED 0x095
+#define BRW_SURFACEFORMAT_R32G32_USCALED 0x096
+#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0
+#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1
+#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2
+#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3
+#define BRW_SURFACEFORMAT_R10G10B10A2_UINT 0x0C4
+#define BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5
+#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7
+#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8
+#define BRW_SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9
+#define BRW_SURFACEFORMAT_R8G8B8A8_SINT 0x0CA
+#define BRW_SURFACEFORMAT_R8G8B8A8_UINT 0x0CB
+#define BRW_SURFACEFORMAT_R16G16_UNORM 0x0CC
+#define BRW_SURFACEFORMAT_R16G16_SNORM 0x0CD
+#define BRW_SURFACEFORMAT_R16G16_SINT 0x0CE
+#define BRW_SURFACEFORMAT_R16G16_UINT 0x0CF
+#define BRW_SURFACEFORMAT_R16G16_FLOAT 0x0D0
+#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1
+#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2
+#define BRW_SURFACEFORMAT_R11G11B10_FLOAT 0x0D3
+#define BRW_SURFACEFORMAT_R32_SINT 0x0D6
+#define BRW_SURFACEFORMAT_R32_UINT 0x0D7
+#define BRW_SURFACEFORMAT_R32_FLOAT 0x0D8
+#define BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9
+#define BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA
+#define BRW_SURFACEFORMAT_L16A16_UNORM 0x0DF
+#define BRW_SURFACEFORMAT_I24X8_UNORM 0x0E0
+#define BRW_SURFACEFORMAT_L24X8_UNORM 0x0E1
+#define BRW_SURFACEFORMAT_A24X8_UNORM 0x0E2
+#define BRW_SURFACEFORMAT_I32_FLOAT 0x0E3
+#define BRW_SURFACEFORMAT_L32_FLOAT 0x0E4
+#define BRW_SURFACEFORMAT_A32_FLOAT 0x0E5
+#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9
+#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA
+#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB
+#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC
+#define BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED
+#define BRW_SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE
+#define BRW_SURFACEFORMAT_L16A16_FLOAT 0x0F0
+#define BRW_SURFACEFORMAT_R32_UNORM 0x0F1
+#define BRW_SURFACEFORMAT_R32_SNORM 0x0F2
+#define BRW_SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3
+#define BRW_SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4
+#define BRW_SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5
+#define BRW_SURFACEFORMAT_R16G16_SSCALED 0x0F6
+#define BRW_SURFACEFORMAT_R16G16_USCALED 0x0F7
+#define BRW_SURFACEFORMAT_R32_SSCALED 0x0F8
+#define BRW_SURFACEFORMAT_R32_USCALED 0x0F9
+#define BRW_SURFACEFORMAT_B5G6R5_UNORM 0x100
+#define BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101
+#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM 0x102
+#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103
+#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM 0x104
+#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105
+#define BRW_SURFACEFORMAT_R8G8_UNORM 0x106
+#define BRW_SURFACEFORMAT_R8G8_SNORM 0x107
+#define BRW_SURFACEFORMAT_R8G8_SINT 0x108
+#define BRW_SURFACEFORMAT_R8G8_UINT 0x109
+#define BRW_SURFACEFORMAT_R16_UNORM 0x10A
+#define BRW_SURFACEFORMAT_R16_SNORM 0x10B
+#define BRW_SURFACEFORMAT_R16_SINT 0x10C
+#define BRW_SURFACEFORMAT_R16_UINT 0x10D
+#define BRW_SURFACEFORMAT_R16_FLOAT 0x10E
+#define BRW_SURFACEFORMAT_I16_UNORM 0x111
+#define BRW_SURFACEFORMAT_L16_UNORM 0x112
+#define BRW_SURFACEFORMAT_A16_UNORM 0x113
+#define BRW_SURFACEFORMAT_L8A8_UNORM 0x114
+#define BRW_SURFACEFORMAT_I16_FLOAT 0x115
+#define BRW_SURFACEFORMAT_L16_FLOAT 0x116
+#define BRW_SURFACEFORMAT_A16_FLOAT 0x117
+#define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
+#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
+#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
+#define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C
+#define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D
+#define BRW_SURFACEFORMAT_R16_SSCALED 0x11E
+#define BRW_SURFACEFORMAT_R16_USCALED 0x11F
+#define BRW_SURFACEFORMAT_R8_UNORM 0x140
+#define BRW_SURFACEFORMAT_R8_SNORM 0x141
+#define BRW_SURFACEFORMAT_R8_SINT 0x142
+#define BRW_SURFACEFORMAT_R8_UINT 0x143
+#define BRW_SURFACEFORMAT_A8_UNORM 0x144
+#define BRW_SURFACEFORMAT_I8_UNORM 0x145
+#define BRW_SURFACEFORMAT_L8_UNORM 0x146
+#define BRW_SURFACEFORMAT_P4A4_UNORM 0x147
+#define BRW_SURFACEFORMAT_A4P4_UNORM 0x148
+#define BRW_SURFACEFORMAT_R8_SSCALED 0x149
+#define BRW_SURFACEFORMAT_R8_USCALED 0x14A
+#define BRW_SURFACEFORMAT_R1_UINT 0x181
+#define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182
+#define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183
+#define BRW_SURFACEFORMAT_BC1_UNORM 0x186
+#define BRW_SURFACEFORMAT_BC2_UNORM 0x187
+#define BRW_SURFACEFORMAT_BC3_UNORM 0x188
+#define BRW_SURFACEFORMAT_BC4_UNORM 0x189
+#define BRW_SURFACEFORMAT_BC5_UNORM 0x18A
+#define BRW_SURFACEFORMAT_BC1_UNORM_SRGB 0x18B
+#define BRW_SURFACEFORMAT_BC2_UNORM_SRGB 0x18C
+#define BRW_SURFACEFORMAT_BC3_UNORM_SRGB 0x18D
+#define BRW_SURFACEFORMAT_MONO8 0x18E
+#define BRW_SURFACEFORMAT_YCRCB_SWAPUV 0x18F
+#define BRW_SURFACEFORMAT_YCRCB_SWAPY 0x190
+#define BRW_SURFACEFORMAT_DXT1_RGB 0x191
+#define BRW_SURFACEFORMAT_FXT1 0x192
+#define BRW_SURFACEFORMAT_R8G8B8_UNORM 0x193
+#define BRW_SURFACEFORMAT_R8G8B8_SNORM 0x194
+#define BRW_SURFACEFORMAT_R8G8B8_SSCALED 0x195
+#define BRW_SURFACEFORMAT_R8G8B8_USCALED 0x196
+#define BRW_SURFACEFORMAT_R64G64B64A64_FLOAT 0x197
+#define BRW_SURFACEFORMAT_R64G64B64_FLOAT 0x198
+#define BRW_SURFACEFORMAT_BC4_SNORM 0x199
+#define BRW_SURFACEFORMAT_BC5_SNORM 0x19A
+#define BRW_SURFACEFORMAT_R16G16B16_UNORM 0x19C
+#define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D
+#define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E
+#define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F
+
+#define BRW_SURFACERETURNFORMAT_FLOAT32 0
+#define BRW_SURFACERETURNFORMAT_S1 1
+
+#define BRW_SURFACE_1D 0
+#define BRW_SURFACE_2D 1
+#define BRW_SURFACE_3D 2
+#define BRW_SURFACE_CUBE 3
+#define BRW_SURFACE_BUFFER 4
+#define BRW_SURFACE_NULL 7
+
+#define BRW_TEXCOORDMODE_WRAP 0
+#define BRW_TEXCOORDMODE_MIRROR 1
+#define BRW_TEXCOORDMODE_CLAMP 2
+#define BRW_TEXCOORDMODE_CUBE 3
+#define BRW_TEXCOORDMODE_CLAMP_BORDER 4
+#define BRW_TEXCOORDMODE_MIRROR_ONCE 5
+
+#define BRW_THREAD_PRIORITY_NORMAL 0
+#define BRW_THREAD_PRIORITY_HIGH 1
+
+#define BRW_TILEWALK_XMAJOR 0
+#define BRW_TILEWALK_YMAJOR 1
+
+#define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
+#define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
+
+#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0
+#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1
+
+#define BRW_VFCOMPONENT_NOSTORE 0
+#define BRW_VFCOMPONENT_STORE_SRC 1
+#define BRW_VFCOMPONENT_STORE_0 2
+#define BRW_VFCOMPONENT_STORE_1_FLT 3
+#define BRW_VFCOMPONENT_STORE_1_INT 4
+#define BRW_VFCOMPONENT_STORE_VID 5
+#define BRW_VFCOMPONENT_STORE_IID 6
+#define BRW_VFCOMPONENT_STORE_PID 7
+
+
+
+/* Execution Unit (EU) defines
+ */
+
+#define BRW_ALIGN_1 0
+#define BRW_ALIGN_16 1
+
+#define BRW_ADDRESS_DIRECT 0
+#define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER 1
+
+#define BRW_CHANNEL_X 0
+#define BRW_CHANNEL_Y 1
+#define BRW_CHANNEL_Z 2
+#define BRW_CHANNEL_W 3
+
+#define BRW_COMPRESSION_NONE 0
+#define BRW_COMPRESSION_2NDHALF 1
+#define BRW_COMPRESSION_COMPRESSED 2
+
+#define BRW_CONDITIONAL_NONE 0
+#define BRW_CONDITIONAL_Z 1
+#define BRW_CONDITIONAL_NZ 2
+#define BRW_CONDITIONAL_EQ 1 /* Z */
+#define BRW_CONDITIONAL_NEQ 2 /* NZ */
+#define BRW_CONDITIONAL_G 3
+#define BRW_CONDITIONAL_GE 4
+#define BRW_CONDITIONAL_L 5
+#define BRW_CONDITIONAL_LE 6
+#define BRW_CONDITIONAL_C 7
+#define BRW_CONDITIONAL_O 8
+
+#define BRW_DEBUG_NONE 0
+#define BRW_DEBUG_BREAKPOINT 1
+
+#define BRW_DEPENDENCY_NORMAL 0
+#define BRW_DEPENDENCY_NOTCLEARED 1
+#define BRW_DEPENDENCY_NOTCHECKED 2
+#define BRW_DEPENDENCY_DISABLE 3
+
+#define BRW_EXECUTE_1 0
+#define BRW_EXECUTE_2 1
+#define BRW_EXECUTE_4 2
+#define BRW_EXECUTE_8 3
+#define BRW_EXECUTE_16 4
+#define BRW_EXECUTE_32 5
+
+#define BRW_HORIZONTAL_STRIDE_0 0
+#define BRW_HORIZONTAL_STRIDE_1 1
+#define BRW_HORIZONTAL_STRIDE_2 2
+#define BRW_HORIZONTAL_STRIDE_4 3
+
+#define BRW_INSTRUCTION_NORMAL 0
+#define BRW_INSTRUCTION_SATURATE 1
+
+#define BRW_MASK_ENABLE 0
+#define BRW_MASK_DISABLE 1
+
+#define BRW_OPCODE_MOV 1
+#define BRW_OPCODE_SEL 2
+#define BRW_OPCODE_NOT 4
+#define BRW_OPCODE_AND 5
+#define BRW_OPCODE_OR 6
+#define BRW_OPCODE_XOR 7
+#define BRW_OPCODE_SHR 8
+#define BRW_OPCODE_SHL 9
+#define BRW_OPCODE_RSR 10
+#define BRW_OPCODE_RSL 11
+#define BRW_OPCODE_ASR 12
+#define BRW_OPCODE_CMP 16
+#define BRW_OPCODE_JMPI 32
+#define BRW_OPCODE_IF 34
+#define BRW_OPCODE_IFF 35
+#define BRW_OPCODE_ELSE 36
+#define BRW_OPCODE_ENDIF 37
+#define BRW_OPCODE_DO 38
+#define BRW_OPCODE_WHILE 39
+#define BRW_OPCODE_BREAK 40
+#define BRW_OPCODE_CONTINUE 41
+#define BRW_OPCODE_HALT 42
+#define BRW_OPCODE_MSAVE 44
+#define BRW_OPCODE_MRESTORE 45
+#define BRW_OPCODE_PUSH 46
+#define BRW_OPCODE_POP 47
+#define BRW_OPCODE_WAIT 48
+#define BRW_OPCODE_SEND 49
+#define BRW_OPCODE_ADD 64
+#define BRW_OPCODE_MUL 65
+#define BRW_OPCODE_AVG 66
+#define BRW_OPCODE_FRC 67
+#define BRW_OPCODE_RNDU 68
+#define BRW_OPCODE_RNDD 69
+#define BRW_OPCODE_RNDE 70
+#define BRW_OPCODE_RNDZ 71
+#define BRW_OPCODE_MAC 72
+#define BRW_OPCODE_MACH 73
+#define BRW_OPCODE_LZD 74
+#define BRW_OPCODE_SAD2 80
+#define BRW_OPCODE_SADA2 81
+#define BRW_OPCODE_DP4 84
+#define BRW_OPCODE_DPH 85
+#define BRW_OPCODE_DP3 86
+#define BRW_OPCODE_DP2 87
+#define BRW_OPCODE_DPA2 88
+#define BRW_OPCODE_LINE 89
+#define BRW_OPCODE_NOP 126
+
+#define BRW_PREDICATE_NONE 0
+#define BRW_PREDICATE_NORMAL 1
+#define BRW_PREDICATE_ALIGN1_ANYV 2
+#define BRW_PREDICATE_ALIGN1_ALLV 3
+#define BRW_PREDICATE_ALIGN1_ANY2H 4
+#define BRW_PREDICATE_ALIGN1_ALL2H 5
+#define BRW_PREDICATE_ALIGN1_ANY4H 6
+#define BRW_PREDICATE_ALIGN1_ALL4H 7
+#define BRW_PREDICATE_ALIGN1_ANY8H 8
+#define BRW_PREDICATE_ALIGN1_ALL8H 9
+#define BRW_PREDICATE_ALIGN1_ANY16H 10
+#define BRW_PREDICATE_ALIGN1_ALL16H 11
+#define BRW_PREDICATE_ALIGN16_REPLICATE_X 2
+#define BRW_PREDICATE_ALIGN16_REPLICATE_Y 3
+#define BRW_PREDICATE_ALIGN16_REPLICATE_Z 4
+#define BRW_PREDICATE_ALIGN16_REPLICATE_W 5
+#define BRW_PREDICATE_ALIGN16_ANY4H 6
+#define BRW_PREDICATE_ALIGN16_ALL4H 7
+
+#define BRW_ARCHITECTURE_REGISTER_FILE 0
+#define BRW_GENERAL_REGISTER_FILE 1
+#define BRW_MESSAGE_REGISTER_FILE 2
+#define BRW_IMMEDIATE_VALUE 3
+
+#define BRW_REGISTER_TYPE_UD 0
+#define BRW_REGISTER_TYPE_D 1
+#define BRW_REGISTER_TYPE_UW 2
+#define BRW_REGISTER_TYPE_W 3
+#define BRW_REGISTER_TYPE_UB 4
+#define BRW_REGISTER_TYPE_B 5
+#define BRW_REGISTER_TYPE_VF 5 /* packed float vector, immediates only? */
+#define BRW_REGISTER_TYPE_HF 6
+#define BRW_REGISTER_TYPE_V 6 /* packed int vector, immediates only, uword dest only */
+#define BRW_REGISTER_TYPE_F 7
+
+#define BRW_ARF_NULL 0x00
+#define BRW_ARF_ADDRESS 0x10
+#define BRW_ARF_ACCUMULATOR 0x20
+#define BRW_ARF_FLAG 0x30
+#define BRW_ARF_MASK 0x40
+#define BRW_ARF_MASK_STACK 0x50
+#define BRW_ARF_MASK_STACK_DEPTH 0x60
+#define BRW_ARF_STATE 0x70
+#define BRW_ARF_CONTROL 0x80
+#define BRW_ARF_NOTIFICATION_COUNT 0x90
+#define BRW_ARF_IP 0xA0
+
+#define BRW_AMASK 0
+#define BRW_IMASK 1
+#define BRW_LMASK 2
+#define BRW_CMASK 3
+
+
+
+#define BRW_THREAD_NORMAL 0
+#define BRW_THREAD_ATOMIC 1
+#define BRW_THREAD_SWITCH 2
+
+#define BRW_VERTICAL_STRIDE_0 0
+#define BRW_VERTICAL_STRIDE_1 1
+#define BRW_VERTICAL_STRIDE_2 2
+#define BRW_VERTICAL_STRIDE_4 3
+#define BRW_VERTICAL_STRIDE_8 4
+#define BRW_VERTICAL_STRIDE_16 5
+#define BRW_VERTICAL_STRIDE_32 6
+#define BRW_VERTICAL_STRIDE_64 7
+#define BRW_VERTICAL_STRIDE_128 8
+#define BRW_VERTICAL_STRIDE_256 9
+#define BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL 0xF
+
+#define BRW_WIDTH_1 0
+#define BRW_WIDTH_2 1
+#define BRW_WIDTH_4 2
+#define BRW_WIDTH_8 3
+#define BRW_WIDTH_16 4
+
+#define BRW_STATELESS_BUFFER_BOUNDARY_1K 0
+#define BRW_STATELESS_BUFFER_BOUNDARY_2K 1
+#define BRW_STATELESS_BUFFER_BOUNDARY_4K 2
+#define BRW_STATELESS_BUFFER_BOUNDARY_8K 3
+#define BRW_STATELESS_BUFFER_BOUNDARY_16K 4
+#define BRW_STATELESS_BUFFER_BOUNDARY_32K 5
+#define BRW_STATELESS_BUFFER_BOUNDARY_64K 6
+#define BRW_STATELESS_BUFFER_BOUNDARY_128K 7
+#define BRW_STATELESS_BUFFER_BOUNDARY_256K 8
+#define BRW_STATELESS_BUFFER_BOUNDARY_512K 9
+#define BRW_STATELESS_BUFFER_BOUNDARY_1M 10
+#define BRW_STATELESS_BUFFER_BOUNDARY_2M 11
+
+#define BRW_POLYGON_FACING_FRONT 0
+#define BRW_POLYGON_FACING_BACK 1
+
+#define BRW_MESSAGE_TARGET_NULL 0
+#define BRW_MESSAGE_TARGET_MATH 1
+#define BRW_MESSAGE_TARGET_SAMPLER 2
+#define BRW_MESSAGE_TARGET_GATEWAY 3
+#define BRW_MESSAGE_TARGET_DATAPORT_READ 4
+#define BRW_MESSAGE_TARGET_DATAPORT_WRITE 5
+#define BRW_MESSAGE_TARGET_URB 6
+#define BRW_MESSAGE_TARGET_THREAD_SPAWNER 7
+
+#define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0
+#define BRW_SAMPLER_RETURN_FORMAT_UINT32 2
+#define BRW_SAMPLER_RETURN_FORMAT_SINT32 3
+
+#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0
+#define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX 1
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2
+#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD8_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_LD 3
+#define BRW_SAMPLER_MESSAGE_SIMD8_LD 3
+#define BRW_SAMPLER_MESSAGE_SIMD16_LD 3
+
+#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0
+#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1
+#define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS 2
+#define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS 3
+#define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS 4
+
+#define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0
+#define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2
+
+#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2
+#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3
+
+#define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0
+#define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1
+#define BRW_DATAPORT_READ_MESSAGE_DWORD_BLOCK_READ 2
+#define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3
+
+#define BRW_DATAPORT_READ_TARGET_DATA_CACHE 0
+#define BRW_DATAPORT_READ_TARGET_RENDER_CACHE 1
+#define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE 2
+
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4
+
+#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
+#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
+#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2
+#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
+#define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
+#define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
+#define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7
+
+#define BRW_MATH_FUNCTION_INV 1
+#define BRW_MATH_FUNCTION_LOG 2
+#define BRW_MATH_FUNCTION_EXP 3
+#define BRW_MATH_FUNCTION_SQRT 4
+#define BRW_MATH_FUNCTION_RSQ 5
+#define BRW_MATH_FUNCTION_SIN 6 /* was 7 */
+#define BRW_MATH_FUNCTION_COS 7 /* was 8 */
+#define BRW_MATH_FUNCTION_SINCOS 8 /* was 6 */
+#define BRW_MATH_FUNCTION_TAN 9
+#define BRW_MATH_FUNCTION_POW 10
+#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11
+#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12
+#define BRW_MATH_FUNCTION_INT_DIV_REMAINDER 13
+
+#define BRW_MATH_INTEGER_UNSIGNED 0
+#define BRW_MATH_INTEGER_SIGNED 1
+
+#define BRW_MATH_PRECISION_FULL 0
+#define BRW_MATH_PRECISION_PARTIAL 1
+
+#define BRW_MATH_SATURATE_NONE 0
+#define BRW_MATH_SATURATE_SATURATE 1
+
+#define BRW_MATH_DATA_VECTOR 0
+#define BRW_MATH_DATA_SCALAR 1
+
+#define BRW_URB_OPCODE_WRITE 0
+
+#define BRW_URB_SWIZZLE_NONE 0
+#define BRW_URB_SWIZZLE_INTERLEAVE 1
+#define BRW_URB_SWIZZLE_TRANSPOSE 2
+
+#define BRW_SCRATCH_SPACE_SIZE_1K 0
+#define BRW_SCRATCH_SPACE_SIZE_2K 1
+#define BRW_SCRATCH_SPACE_SIZE_4K 2
+#define BRW_SCRATCH_SPACE_SIZE_8K 3
+#define BRW_SCRATCH_SPACE_SIZE_16K 4
+#define BRW_SCRATCH_SPACE_SIZE_32K 5
+#define BRW_SCRATCH_SPACE_SIZE_64K 6
+#define BRW_SCRATCH_SPACE_SIZE_128K 7
+#define BRW_SCRATCH_SPACE_SIZE_256K 8
+#define BRW_SCRATCH_SPACE_SIZE_512K 9
+#define BRW_SCRATCH_SPACE_SIZE_1M 10
+#define BRW_SCRATCH_SPACE_SIZE_2M 11
+
+
+
+
+#define CMD_URB_FENCE 0x6000
+#define CMD_CONST_BUFFER_STATE 0x6001
+#define CMD_CONST_BUFFER 0x6002
+
+#define CMD_STATE_BASE_ADDRESS 0x6101
+#define CMD_STATE_INSN_POINTER 0x6102
+#define CMD_PIPELINE_SELECT 0x6104
+
+#define CMD_PIPELINED_STATE_POINTERS 0x7800
+#define CMD_BINDING_TABLE_PTRS 0x7801
+#define CMD_VERTEX_BUFFER 0x7808
+#define CMD_VERTEX_ELEMENT 0x7809
+#define CMD_INDEX_BUFFER 0x780a
+#define CMD_VF_STATISTICS 0x780b
+
+#define CMD_DRAW_RECT 0x7900
+#define CMD_BLEND_CONSTANT_COLOR 0x7901
+#define CMD_CHROMA_KEY 0x7904
+#define CMD_DEPTH_BUFFER 0x7905
+#define CMD_POLY_STIPPLE_OFFSET 0x7906
+#define CMD_POLY_STIPPLE_PATTERN 0x7907
+#define CMD_LINE_STIPPLE_PATTERN 0x7908
+#define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7908
+
+#define CMD_PIPE_CONTROL 0x7a00
+
+#define CMD_3D_PRIM 0x7b00
+
+#define CMD_MI_FLUSH 0x0200
+
+
+/* Various values from the R0 vertex header:
+ */
+#define R02_PRIM_END 0x1
+#define R02_PRIM_START 0x2
+
+
+
+#endif
diff --git a/src/brw_structs.h b/src/brw_structs.h
new file mode 100644
index 00000000..c9c07510
--- /dev/null
+++ b/src/brw_structs.h
@@ -0,0 +1,1340 @@
+ /**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BRW_STRUCTS_H
+#define BRW_STRUCTS_H
+
+/* Command packets:
+ */
+struct header
+{
+ GLuint length:16;
+ GLuint opcode:16;
+} bits;
+
+
+union header_union
+{
+ struct header bits;
+ GLuint dword;
+};
+
+struct brw_3d_control
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint notify_enable:1;
+ GLuint pad:3;
+ GLuint wc_flush_enable:1;
+ GLuint depth_stall_enable:1;
+ GLuint operation:2;
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint pad:2;
+ GLuint dest_addr_type:1;
+ GLuint dest_addr:29;
+ } dest;
+
+ GLuint dword2;
+ GLuint dword3;
+};
+
+
+struct brw_3d_primitive
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint pad:2;
+ GLuint topology:5;
+ GLuint indexed:1;
+ GLuint opcode:16;
+ } header;
+
+ GLuint verts_per_instance;
+ GLuint start_vert_location;
+ GLuint instance_count;
+ GLuint start_instance_location;
+ GLuint base_vert_location;
+};
+
+/* These seem to be passed around as function args, so it works out
+ * better to keep them as #defines:
+ */
+#define BRW_FLUSH_READ_CACHE 0x1
+#define BRW_FLUSH_STATE_CACHE 0x2
+#define BRW_INHIBIT_FLUSH_RENDER_CACHE 0x4
+#define BRW_FLUSH_SNAPSHOT_COUNTERS 0x8
+
+struct brw_mi_flush
+{
+ GLuint flags:4;
+ GLuint pad:12;
+ GLuint opcode:16;
+};
+
+struct brw_vf_statistics
+{
+ GLuint statistics_enable:1;
+ GLuint pad:15;
+ GLuint opcode:16;
+};
+
+
+
+struct brw_binding_table_pointers
+{
+ struct header header;
+ GLuint vs;
+ GLuint gs;
+ GLuint clp;
+ GLuint sf;
+ GLuint wm;
+};
+
+
+struct brw_blend_constant_color
+{
+ struct header header;
+ GLfloat blend_constant_color[4];
+};
+
+
+struct brw_depthbuffer
+{
+ union header_union header;
+
+ union {
+ struct {
+ GLuint pitch:18;
+ GLuint format:3;
+ GLuint pad:4;
+ GLuint depth_offset_disable:1;
+ GLuint tile_walk:1;
+ GLuint tiled_surface:1;
+ GLuint pad2:1;
+ GLuint surface_type:3;
+ } bits;
+ GLuint dword;
+ } dword1;
+
+ GLuint dword2_base_addr;
+
+ union {
+ struct {
+ GLuint pad:1;
+ GLuint mipmap_layout:1;
+ GLuint lod:4;
+ GLuint width:13;
+ GLuint height:13;
+ } bits;
+ GLuint dword;
+ } dword3;
+
+ union {
+ struct {
+ GLuint pad:12;
+ GLuint min_array_element:9;
+ GLuint depth:11;
+ } bits;
+ GLuint dword;
+ } dword4;
+};
+
+struct brw_drawrect
+{
+ struct header header;
+ GLuint xmin:16;
+ GLuint ymin:16;
+ GLuint xmax:16;
+ GLuint ymax:16;
+ GLuint xorg:16;
+ GLuint yorg:16;
+};
+
+
+
+
+struct brw_global_depth_offset_clamp
+{
+ struct header header;
+ GLfloat depth_offset_clamp;
+};
+
+struct brw_indexbuffer
+{
+ union {
+ struct
+ {
+ GLuint length:8;
+ GLuint index_format:2;
+ GLuint cut_index_enable:1;
+ GLuint pad:5;
+ GLuint opcode:16;
+ } bits;
+ GLuint dword;
+
+ } header;
+
+ GLuint buffer_start;
+ GLuint buffer_end;
+};
+
+
+struct brw_line_stipple
+{
+ struct header header;
+
+ struct
+ {
+ GLuint pattern:16;
+ GLuint pad:16;
+ } bits0;
+
+ struct
+ {
+ GLuint repeat_count:9;
+ GLuint pad:7;
+ GLuint inverse_repeat_count:16;
+ } bits1;
+};
+
+
+struct brw_pipelined_state_pointers
+{
+ struct header header;
+
+ struct {
+ GLuint pad:5;
+ GLuint offset:27;
+ } vs;
+
+ struct
+ {
+ GLuint enable:1;
+ GLuint pad:4;
+ GLuint offset:27;
+ } gs;
+
+ struct
+ {
+ GLuint enable:1;
+ GLuint pad:4;
+ GLuint offset:27;
+ } clp;
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint offset:27;
+ } sf;
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint offset:27;
+ } wm;
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint offset:27; /* KW: check me! */
+ } cc;
+};
+
+
+struct brw_polygon_stipple_offset
+{
+ struct header header;
+
+ struct {
+ GLuint y_offset:5;
+ GLuint pad:3;
+ GLuint x_offset:5;
+ GLuint pad0:19;
+ } bits0;
+};
+
+
+
+struct brw_polygon_stipple
+{
+ struct header header;
+ GLuint stipple[32];
+};
+
+
+
+struct brw_pipeline_select
+{
+ struct
+ {
+ GLuint pipeline_select:1;
+ GLuint pad:15;
+ GLuint opcode:16;
+ } header;
+};
+
+
+struct brw_pipe_control
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint notify_enable:1;
+ GLuint pad:2;
+ GLuint instruction_state_cache_flush_enable:1;
+ GLuint write_cache_flush_enable:1;
+ GLuint depth_stall_enable:1;
+ GLuint post_sync_operation:2;
+
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint pad:2;
+ GLuint dest_addr_type:1;
+ GLuint dest_addr:29;
+ } bits1;
+
+ GLuint data0;
+ GLuint data1;
+};
+
+
+struct brw_urb_fence
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint vs_realloc:1;
+ GLuint gs_realloc:1;
+ GLuint clp_realloc:1;
+ GLuint sf_realloc:1;
+ GLuint vfe_realloc:1;
+ GLuint cs_realloc:1;
+ GLuint pad:2;
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint vs_fence:10;
+ GLuint gs_fence:10;
+ GLuint clp_fence:10;
+ GLuint pad:2;
+ } bits0;
+
+ struct
+ {
+ GLuint sf_fence:10;
+ GLuint vf_fence:10;
+ GLuint cs_fence:10;
+ GLuint pad:2;
+ } bits1;
+};
+
+struct brw_constant_buffer_state /* previously brw_command_streamer */
+{
+ struct header header;
+
+ struct
+ {
+ GLuint nr_urb_entries:3;
+ GLuint pad:1;
+ GLuint urb_entry_size:5;
+ GLuint pad0:23;
+ } bits0;
+};
+
+struct brw_constant_buffer
+{
+ struct
+ {
+ GLuint length:8;
+ GLuint valid:1;
+ GLuint pad:7;
+ GLuint opcode:16;
+ } header;
+
+ struct
+ {
+ GLuint buffer_length:6;
+ GLuint buffer_address:26;
+ } bits0;
+};
+
+struct brw_state_base_address
+{
+ struct header header;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:4;
+ GLuint general_state_address:27;
+ } bits0;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:4;
+ GLuint surface_state_address:27;
+ } bits1;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:4;
+ GLuint indirect_object_state_address:27;
+ } bits2;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:11;
+ GLuint general_state_upper_bound:20;
+ } bits3;
+
+ struct
+ {
+ GLuint modify_enable:1;
+ GLuint pad:11;
+ GLuint indirect_object_state_upper_bound:20;
+ } bits4;
+};
+
+struct brw_state_prefetch
+{
+ struct header header;
+
+ struct
+ {
+ GLuint prefetch_count:3;
+ GLuint pad:3;
+ GLuint prefetch_pointer:26;
+ } bits0;
+};
+
+struct brw_system_instruction_pointer
+{
+ struct header header;
+
+ struct
+ {
+ GLuint pad:4;
+ GLuint system_instruction_pointer:28;
+ } bits0;
+};
+
+
+
+
+/* State structs for the various fixed function units:
+ */
+
+
+struct thread0
+{
+ GLuint pad0:1;
+ GLuint grf_reg_count:3;
+ GLuint pad1:2;
+ GLuint kernel_start_pointer:26;
+};
+
+struct thread1
+{
+ GLuint ext_halt_exception_enable:1;
+ GLuint sw_exception_enable:1;
+ GLuint mask_stack_exception_enable:1;
+ GLuint timeout_exception_enable:1;
+ GLuint illegal_op_exception_enable:1;
+ GLuint pad0:3;
+ GLuint depth_coef_urb_read_offset:6; /* WM only */
+ GLuint pad1:2;
+ GLuint floating_point_mode:1;
+ GLuint thread_priority:1;
+ GLuint binding_table_entry_count:8;
+ GLuint pad3:5;
+ GLuint single_program_flow:1;
+};
+
+struct thread2
+{
+ GLuint per_thread_scratch_space:4;
+ GLuint pad0:6;
+ GLuint scratch_space_base_pointer:22;
+};
+
+
+struct thread3
+{
+ GLuint dispatch_grf_start_reg:4;
+ GLuint urb_entry_read_offset:6;
+ GLuint pad0:1;
+ GLuint urb_entry_read_length:6;
+ GLuint pad1:1;
+ GLuint const_urb_entry_read_offset:6;
+ GLuint pad2:1;
+ GLuint const_urb_entry_read_length:6;
+ GLuint pad3:1;
+};
+
+
+
+struct brw_clip_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:9;
+ GLuint gs_output_stats:1; /* not always */
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:6; /* may be less */
+ GLuint pad3:1;
+ } thread4;
+
+ struct
+ {
+ GLuint pad0:13;
+ GLuint clip_mode:3;
+ GLuint userclip_enable_flags:8;
+ GLuint userclip_must_clip:1;
+ GLuint pad1:1;
+ GLuint guard_band_enable:1;
+ GLuint viewport_z_clip_enable:1;
+ GLuint viewport_xy_clip_enable:1;
+ GLuint vertex_position_space:1;
+ GLuint api_mode:1;
+ GLuint pad2:1;
+ } clip5;
+
+ struct
+ {
+ GLuint pad0:5;
+ GLuint clipper_viewport_state_ptr:27;
+ } clip6;
+
+
+ GLfloat viewport_xmin;
+ GLfloat viewport_xmax;
+ GLfloat viewport_ymin;
+ GLfloat viewport_ymax;
+};
+
+
+
+struct brw_cc_unit_state
+{
+ struct
+ {
+ GLuint pad0:3;
+ GLuint bf_stencil_pass_depth_pass_op:3;
+ GLuint bf_stencil_pass_depth_fail_op:3;
+ GLuint bf_stencil_fail_op:3;
+ GLuint bf_stencil_func:3;
+ GLuint bf_stencil_enable:1;
+ GLuint pad1:2;
+ GLuint stencil_write_enable:1;
+ GLuint stencil_pass_depth_pass_op:3;
+ GLuint stencil_pass_depth_fail_op:3;
+ GLuint stencil_fail_op:3;
+ GLuint stencil_func:3;
+ GLuint stencil_enable:1;
+ } cc0;
+
+
+ struct
+ {
+ GLuint bf_stencil_ref:8;
+ GLuint stencil_write_mask:8;
+ GLuint stencil_test_mask:8;
+ GLuint stencil_ref:8;
+ } cc1;
+
+
+ struct
+ {
+ GLuint logicop_enable:1;
+ GLuint pad0:10;
+ GLuint depth_write_enable:1;
+ GLuint depth_test_function:3;
+ GLuint depth_test:1;
+ GLuint bf_stencil_write_mask:8;
+ GLuint bf_stencil_test_mask:8;
+ } cc2;
+
+
+ struct
+ {
+ GLuint pad0:8;
+ GLuint alpha_test_func:3;
+ GLuint alpha_test:1;
+ GLuint blend_enable:1;
+ GLuint ia_blend_enable:1;
+ GLuint pad1:1;
+ GLuint alpha_test_format:1;
+ GLuint pad2:16;
+ } cc3;
+
+ struct
+ {
+ GLuint pad0:5;
+ GLuint cc_viewport_state_offset:27;
+ } cc4;
+
+ struct
+ {
+ GLuint pad0:2;
+ GLuint ia_dest_blend_factor:5;
+ GLuint ia_src_blend_factor:5;
+ GLuint ia_blend_function:3;
+ GLuint statistics_enable:1;
+ GLuint logicop_func:4;
+ GLuint pad1:11;
+ GLuint dither_enable:1;
+ } cc5;
+
+ struct
+ {
+ GLuint clamp_post_alpha_blend:1;
+ GLuint clamp_pre_alpha_blend:1;
+ GLuint clamp_range:2;
+ GLuint pad0:11;
+ GLuint y_dither_offset:2;
+ GLuint x_dither_offset:2;
+ GLuint dest_blend_factor:5;
+ GLuint src_blend_factor:5;
+ GLuint blend_function:3;
+ } cc6;
+
+ struct {
+ union {
+ GLfloat f;
+ GLubyte ub[4];
+ } alpha_ref;
+ } cc7;
+};
+
+
+
+struct brw_sf_unit_state
+{
+ struct thread0 thread0;
+ struct {
+ GLuint pad0:7;
+ GLuint sw_exception_enable:1;
+ GLuint pad1:3;
+ GLuint mask_stack_exception_enable:1;
+ GLuint pad2:1;
+ GLuint illegal_op_exception_enable:1;
+ GLuint pad3:2;
+ GLuint floating_point_mode:1;
+ GLuint thread_priority:1;
+ GLuint binding_table_entry_count:8;
+ GLuint pad4:5;
+ GLuint single_program_flow:1;
+ } sf1;
+
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:10;
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:6;
+ GLuint pad3:1;
+ } thread4;
+
+ struct
+ {
+ GLuint front_winding:1;
+ GLuint viewport_transform:1;
+ GLuint pad0:3;
+ GLuint sf_viewport_state_offset:27;
+ } sf5;
+
+ struct
+ {
+ GLuint pad0:9;
+ GLuint dest_org_vbias:4;
+ GLuint dest_org_hbias:4;
+ GLuint scissor:1;
+ GLuint disable_2x2_trifilter:1;
+ GLuint disable_zero_pix_trifilter:1;
+ GLuint point_rast_rule:2;
+ GLuint line_endcap_aa_region_width:2;
+ GLuint line_width:4;
+ GLuint fast_scissor_disable:1;
+ GLuint cull_mode:2;
+ GLuint aa_enable:1;
+ } sf6;
+
+ struct
+ {
+ GLuint point_size:11;
+ GLuint use_point_size_state:1;
+ GLuint subpixel_precision:1;
+ GLuint sprite_point:1;
+ GLuint pad0:11;
+ GLuint trifan_pv:2;
+ GLuint linestrip_pv:2;
+ GLuint tristrip_pv:2;
+ GLuint line_last_pixel_enable:1;
+ } sf7;
+
+};
+
+
+struct brw_gs_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:10;
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:1;
+ GLuint pad3:6;
+ } thread4;
+
+ struct
+ {
+ GLuint sampler_count:3;
+ GLuint pad0:2;
+ GLuint sampler_state_pointer:27;
+ } gs5;
+
+
+ struct
+ {
+ GLuint max_vp_index:4;
+ GLuint pad0:26;
+ GLuint reorder_enable:1;
+ GLuint pad1:1;
+ } gs6;
+};
+
+
+struct brw_vs_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ GLuint pad0:10;
+ GLuint stats_enable:1;
+ GLuint nr_urb_entries:7;
+ GLuint pad1:1;
+ GLuint urb_entry_allocation_size:5;
+ GLuint pad2:1;
+ GLuint max_threads:4;
+ GLuint pad3:3;
+ } thread4;
+
+ struct
+ {
+ GLuint sampler_count:3;
+ GLuint pad0:2;
+ GLuint sampler_state_pointer:27;
+ } vs5;
+
+ struct
+ {
+ GLuint vs_enable:1;
+ GLuint vert_cache_disable:1;
+ GLuint pad0:30;
+ } vs6;
+};
+
+
+struct brw_wm_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct {
+ GLuint stats_enable:1;
+ GLuint pad0:1;
+ GLuint sampler_count:3;
+ GLuint sampler_state_pointer:27;
+ } wm4;
+
+ struct
+ {
+ GLuint enable_8_pix:1;
+ GLuint enable_16_pix:1;
+ GLuint enable_32_pix:1;
+ GLuint pad0:7;
+ GLuint legacy_global_depth_bias:1;
+ GLuint line_stipple:1;
+ GLuint depth_offset:1;
+ GLuint polygon_stipple:1;
+ GLuint line_aa_region_width:2;
+ GLuint line_endcap_aa_region_width:2;
+ GLuint early_depth_test:1;
+ GLuint thread_dispatch_enable:1;
+ GLuint program_uses_depth:1;
+ GLuint program_computes_depth:1;
+ GLuint program_uses_killpixel:1;
+ GLuint legacy_line_rast: 1;
+ GLuint pad1:1;
+ GLuint max_threads:6;
+ GLuint pad2:1;
+ } wm5;
+
+ GLfloat global_depth_offset_constant;
+ GLfloat global_depth_offset_scale;
+};
+
+struct brw_sampler_default_color {
+ GLfloat color[4];
+};
+
+struct brw_sampler_state
+{
+
+ struct
+ {
+ GLuint shadow_function:3;
+ GLuint lod_bias:11;
+ GLuint min_filter:3;
+ GLuint mag_filter:3;
+ GLuint mip_filter:2;
+ GLuint base_level:5;
+ GLuint pad:1;
+ GLuint lod_preclamp:1;
+ GLuint default_color_mode:1;
+ GLuint pad0:1;
+ GLuint disable:1;
+ } ss0;
+
+ struct
+ {
+ GLuint r_wrap_mode:3;
+ GLuint t_wrap_mode:3;
+ GLuint s_wrap_mode:3;
+ GLuint pad:3;
+ GLuint max_lod:10;
+ GLuint min_lod:10;
+ } ss1;
+
+
+ struct
+ {
+ GLuint pad:5;
+ GLuint default_color_pointer:27;
+ } ss2;
+
+ struct
+ {
+ GLuint pad:19;
+ GLuint max_aniso:3;
+ GLuint chroma_key_mode:1;
+ GLuint chroma_key_index:2;
+ GLuint chroma_key_enable:1;
+ GLuint monochrome_filter_width:3;
+ GLuint monochrome_filter_height:3;
+ } ss3;
+};
+
+
+struct brw_clipper_viewport
+{
+ GLfloat xmin;
+ GLfloat xmax;
+ GLfloat ymin;
+ GLfloat ymax;
+};
+
+struct brw_cc_viewport
+{
+ GLfloat min_depth;
+ GLfloat max_depth;
+};
+
+struct brw_sf_viewport
+{
+ struct {
+ GLfloat m00;
+ GLfloat m11;
+ GLfloat m22;
+ GLfloat m30;
+ GLfloat m31;
+ GLfloat m32;
+ } viewport;
+
+ struct {
+ GLshort xmin;
+ GLshort ymin;
+ GLshort xmax;
+ GLshort ymax;
+ } scissor;
+};
+
+/* Documented in the subsystem/shared-functions/sampler chapter...
+ */
+struct brw_surface_state
+{
+ struct {
+ GLuint cube_pos_z:1;
+ GLuint cube_neg_z:1;
+ GLuint cube_pos_y:1;
+ GLuint cube_neg_y:1;
+ GLuint cube_pos_x:1;
+ GLuint cube_neg_x:1;
+ GLuint pad:3;
+ GLuint render_cache_read_mode:1;
+ GLuint mipmap_layout_mode:1;
+ GLuint vert_line_stride_ofs:1;
+ GLuint vert_line_stride:1;
+ GLuint color_blend:1;
+ GLuint writedisable_blue:1;
+ GLuint writedisable_green:1;
+ GLuint writedisable_red:1;
+ GLuint writedisable_alpha:1;
+ GLuint surface_format:9;
+ GLuint data_return_format:1;
+ GLuint pad0:1;
+ GLuint surface_type:3;
+ } ss0;
+
+ struct {
+ GLuint base_addr;
+ } ss1;
+
+ struct {
+ GLuint render_target_rotation:2;
+ GLuint mip_count:4;
+ GLuint width:13;
+ GLuint height:13;
+ } ss2;
+
+ struct {
+ GLuint tile_walk:1;
+ GLuint tiled_surface:1;
+ GLuint pad:1;
+ GLuint pitch:18;
+ GLuint depth:11;
+ } ss3;
+
+ struct {
+ GLuint pad:19;
+ GLuint min_array_elt:9;
+ GLuint min_lod:4;
+ } ss4;
+};
+
+
+
+struct brw_vertex_buffer_state
+{
+ struct {
+ GLuint pitch:11;
+ GLuint pad:15;
+ GLuint access_type:1;
+ GLuint vb_index:5;
+ } vb0;
+
+ GLuint start_addr;
+ GLuint max_index;
+#if 1
+ GLuint instance_data_step_rate; /* not included for sequential/random vertices? */
+#endif
+};
+
+#define BRW_VBP_MAX 17
+
+struct brw_vb_array_state {
+ struct header header;
+ struct brw_vertex_buffer_state vb[BRW_VBP_MAX];
+};
+
+
+struct brw_vertex_element_state
+{
+ struct
+ {
+ GLuint src_offset:11;
+ GLuint pad:5;
+ GLuint src_format:9;
+ GLuint pad0:1;
+ GLuint valid:1;
+ GLuint vertex_buffer_index:5;
+ } ve0;
+
+ struct
+ {
+ GLuint dst_offset:8;
+ GLuint pad:8;
+ GLuint vfcomponent3:4;
+ GLuint vfcomponent2:4;
+ GLuint vfcomponent1:4;
+ GLuint vfcomponent0:4;
+ } ve1;
+};
+
+#define BRW_VEP_MAX 18
+
+struct brw_vertex_element_packet {
+ struct header header;
+ struct brw_vertex_element_state ve[BRW_VEP_MAX]; /* note: less than _TNL_ATTRIB_MAX */
+};
+
+
+struct brw_urb_immediate {
+ GLuint opcode:4;
+ GLuint offset:6;
+ GLuint swizzle_control:2;
+ GLuint pad:1;
+ GLuint allocate:1;
+ GLuint used:1;
+ GLuint complete:1;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+};
+
+/* Instruction format for the execution units:
+ */
+
+struct brw_instruction
+{
+ struct
+ {
+ GLuint opcode:7;
+ GLuint pad:1;
+ GLuint access_mode:1;
+ GLuint mask_control:1;
+ GLuint dependency_control:2;
+ GLuint compression_control:2;
+ GLuint thread_control:2;
+ GLuint predicate_control:4;
+ GLuint predicate_inverse:1;
+ GLuint execution_size:3;
+ GLuint destreg__conditonalmod:4; /* destreg - send, conditionalmod - others */
+ GLuint pad0:2;
+ GLuint debug_control:1;
+ GLuint saturate:1;
+ } header;
+
+ union {
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint src1_reg_file:2;
+ GLuint src1_reg_type:3;
+ GLuint pad:1;
+ GLuint dest_subreg_nr:5;
+ GLuint dest_reg_nr:8;
+ GLuint dest_horiz_stride:2;
+ GLuint dest_address_mode:1;
+ } da1;
+
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint pad:6;
+ GLint dest_indirect_offset:10; /* offset against the deref'd address reg */
+ GLuint dest_subreg_nr:3; /* subnr for the address reg a0.x */
+ GLuint dest_horiz_stride:2;
+ GLuint dest_address_mode:1;
+ } ia1;
+
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint src1_reg_file:2;
+ GLuint src1_reg_type:3;
+ GLuint pad0:1;
+ GLuint dest_writemask:4;
+ GLuint dest_subreg_nr:1;
+ GLuint dest_reg_nr:8;
+ GLuint pad1:2;
+ GLuint dest_address_mode:1;
+ } da16;
+
+ struct
+ {
+ GLuint dest_reg_file:2;
+ GLuint dest_reg_type:3;
+ GLuint src0_reg_file:2;
+ GLuint src0_reg_type:3;
+ GLuint pad0:6;
+ GLuint dest_writemask:4;
+ GLint dest_indirect_offset:6;
+ GLuint dest_subreg_nr:3;
+ GLuint pad1:2;
+ GLuint dest_address_mode:1;
+ } ia16;
+ } bits1;
+
+
+ union {
+ struct
+ {
+ GLuint src0_subreg_nr:5;
+ GLuint src0_reg_nr:8;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_horiz_stride:2;
+ GLuint src0_width:3;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad:6;
+ } da1;
+
+ struct
+ {
+ GLint src0_indirect_offset:10;
+ GLuint src0_subreg_nr:3;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_horiz_stride:2;
+ GLuint src0_width:3;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad:6;
+ } ia1;
+
+ struct
+ {
+ GLuint src0_swz_x:2;
+ GLuint src0_swz_y:2;
+ GLuint src0_subreg_nr:1;
+ GLuint src0_reg_nr:8;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_swz_z:2;
+ GLuint src0_swz_w:2;
+ GLuint pad0:1;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad1:6;
+ } da16;
+
+ struct
+ {
+ GLuint src0_swz_x:2;
+ GLuint src0_swz_y:2;
+ GLint src0_indirect_offset:6;
+ GLuint src0_subreg_nr:3;
+ GLuint src0_abs:1;
+ GLuint src0_negate:1;
+ GLuint src0_address_mode:1;
+ GLuint src0_swz_z:2;
+ GLuint src0_swz_w:2;
+ GLuint pad0:1;
+ GLuint src0_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad1:6;
+ } ia16;
+
+ } bits2;
+
+ union
+ {
+ struct
+ {
+ GLuint src1_subreg_nr:5;
+ GLuint src1_reg_nr:8;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad:1;
+ GLuint src1_horiz_stride:2;
+ GLuint src1_width:3;
+ GLuint src1_vert_stride:4;
+ GLuint pad0:7;
+ } da1;
+
+ struct
+ {
+ GLuint src1_swz_x:2;
+ GLuint src1_swz_y:2;
+ GLuint src1_subreg_nr:1;
+ GLuint src1_reg_nr:8;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad0:1;
+ GLuint src1_swz_z:2;
+ GLuint src1_swz_w:2;
+ GLuint pad1:1;
+ GLuint src1_vert_stride:4;
+ GLuint pad2:7;
+ } da16;
+
+ struct
+ {
+ GLint src1_indirect_offset:10;
+ GLuint src1_subreg_nr:3;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad0:1;
+ GLuint src1_horiz_stride:2;
+ GLuint src1_width:3;
+ GLuint src1_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad1:6;
+ } ia1;
+
+ struct
+ {
+ GLuint src1_swz_x:2;
+ GLuint src1_swz_y:2;
+ GLint src1_indirect_offset:6;
+ GLuint src1_subreg_nr:3;
+ GLuint src1_abs:1;
+ GLuint src1_negate:1;
+ GLuint pad0:1;
+ GLuint src1_swz_z:2;
+ GLuint src1_swz_w:2;
+ GLuint pad1:1;
+ GLuint src1_vert_stride:4;
+ GLuint flag_reg_nr:1;
+ GLuint pad2:6;
+ } ia16;
+
+
+ struct
+ {
+ GLint jump_count:16; /* note: signed */
+ GLuint pop_count:4;
+ GLuint pad0:12;
+ } if_else;
+
+ struct {
+ GLuint function:4;
+ GLuint int_type:1;
+ GLuint precision:1;
+ GLuint saturate:1;
+ GLuint data_type:1;
+ GLuint pad0:8;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } math;
+
+ struct {
+ GLuint binding_table_index:8;
+ GLuint sampler:4;
+ GLuint return_format:2;
+ GLuint msg_type:2;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } sampler;
+
+ struct brw_urb_immediate urb;
+
+ struct {
+ GLuint binding_table_index:8;
+ GLuint msg_control:4;
+ GLuint msg_type:2;
+ GLuint target_cache:2;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } dp_read;
+
+ struct {
+ GLuint binding_table_index:8;
+ GLuint msg_control:3;
+ GLuint pixel_scoreboard_clear:1;
+ GLuint msg_type:3;
+ GLuint send_commit_msg:1;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } dp_write;
+
+ struct {
+ GLuint pad:16;
+ GLuint response_length:4;
+ GLuint msg_length:4;
+ GLuint msg_target:4;
+ GLuint pad1:3;
+ GLuint end_of_thread:1;
+ } generic;
+
+ GLuint ud;
+ } bits3;
+};
+
+
+#endif
diff --git a/src/common.h b/src/common.h
index 1e3327c6..ad5ee1de 100644
--- a/src/common.h
+++ b/src/common.h
@@ -130,13 +130,17 @@ extern void I830DPRINTF_stub(const char *filename, int line,
#define ADVANCE_LP_RING() do { \
if (ringused > needed) \
- ErrorF("%s: ADVANCE_LP_RING: exceeded allocation %d/%d\n ", \
- __FUNCTION__, ringused, needed); \
+ FatalError("%s: ADVANCE_LP_RING: exceeded allocation %d/%d\n ", \
+ __FUNCTION__, ringused, needed); \
+ else if (ringused < needed) \
+ FatalError("%s: ADVANCE_LP_RING: under-used allocation %d/%d\n ", \
+ __FUNCTION__, ringused, needed); \
RecPtr->LpRing->tail = outring; \
RecPtr->LpRing->space -= ringused; \
if (outring & 0x07) \
- ErrorF("ADVANCE_LP_RING: " \
- "outring (0x%x) isn't on a QWord boundary\n", outring); \
+ FatalError("%s: ADVANCE_LP_RING: " \
+ "outring (0x%x) isn't on a QWord boundary\n", \
+ __FUNCTION__, outring); \
OUTREG(LP_RING + RING_TAIL, outring); \
} while (0)
diff --git a/src/i810_driver.c b/src/i810_driver.c
index cef6d180..65136bfa 100644
--- a/src/i810_driver.c
+++ b/src/i810_driver.c
@@ -332,17 +332,16 @@ const char *I810driSymbols[] = {
"DRICreatePCIBusID",
NULL
};
-#endif
const char *I810shadowSymbols[] = {
"shadowInit",
"shadowSetup",
"shadowAdd",
- "shadowRemove",
- "shadowUpdateRotatePacked",
NULL
};
+#endif /* I830_ONLY */
+
#ifndef I810_DEBUG
int I810_DEBUG = (0
/* | DEBUG_ALWAYS_SYNC */
diff --git a/src/i810_reg.h b/src/i810_reg.h
index ffa53d3a..9774a4c9 100644
--- a/src/i810_reg.h
+++ b/src/i810_reg.h
@@ -908,6 +908,9 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define I852_GME 0x2
#define I852_GM 0x5
+#define CMD_MI (0 << 29)
+#define CMD_2D (2 << 29)
+#define CMD_3D (3 << 29)
/* BLT commands */
#define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3))
#define COLOR_BLT_WRITE_ALPHA (1<<21)
@@ -938,14 +941,623 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define XY_MONO_SRC_BLT_WRITE_RGB (1<<20)
/* 3d state */
+#define STATE3D_ANTI_ALIASING (CMD_3D | (0x06<<24))
+#define LINE_CAP_WIDTH_MODIFY (1 << 16)
+#define LINE_CAP_WIDTH_1_0 (0x1 << 14)
+#define LINE_WIDTH_MODIFY (1 << 8)
+#define LINE_WIDTH_1_0 (0x1 << 6)
+
+#define STATE3D_RASTERIZATION_RULES (CMD_3D | (0x07<<24))
+#define ENABLE_POINT_RASTER_RULE (1<<15)
+#define OGL_POINT_RASTER_RULE (1<<13)
+#define ENABLE_TEXKILL_3D_4D (1<<10)
+#define TEXKILL_3D (0<<9)
+#define TEXKILL_4D (1<<9)
+#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
+#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
+#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
+#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
+
+#define STATE3D_INDEPENDENT_ALPHA_BLEND (CMD_3D | (0x0b<<24))
+#define IAB_MODIFY_ENABLE (1<<23)
+#define IAB_ENABLE (1<<22)
+#define IAB_MODIFY_FUNC (1<<21)
+#define IAB_FUNC_SHIFT 16
+#define IAB_MODIFY_SRC_FACTOR (1<<11)
+#define IAB_SRC_FACTOR_SHIFT 6
+#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
+#define IAB_MODIFY_DST_FACTOR (1<<5)
+#define IAB_DST_FACTOR_SHIFT 0
+#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
+
+#define BLENDFUNC_ADD 0x0
+#define BLENDFUNC_SUBTRACT 0x1
+#define BLENDFUNC_REVERSE_SUBTRACT 0x2
+#define BLENDFUNC_MIN 0x3
+#define BLENDFUNC_MAX 0x4
+#define BLENDFUNC_MASK 0x7
+
+#define BLENDFACT_ZERO 0x01
+#define BLENDFACT_ONE 0x02
+#define BLENDFACT_SRC_COLR 0x03
+#define BLENDFACT_INV_SRC_COLR 0x04
+#define BLENDFACT_SRC_ALPHA 0x05
+#define BLENDFACT_INV_SRC_ALPHA 0x06
+#define BLENDFACT_DST_ALPHA 0x07
+#define BLENDFACT_INV_DST_ALPHA 0x08
+#define BLENDFACT_DST_COLR 0x09
+#define BLENDFACT_INV_DST_COLR 0x0a
+#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
+#define BLENDFACT_CONST_COLOR 0x0c
+#define BLENDFACT_INV_CONST_COLOR 0x0d
+#define BLENDFACT_CONST_ALPHA 0x0e
+#define BLENDFACT_INV_CONST_ALPHA 0x0f
+#define BLENDFACT_MASK 0x0f
+
+#define STATE3D_MODES_4 (CMD_3D | (0x0d<<24))
+#define ENABLE_LOGIC_OP_FUNC (1<<23)
+#define LOGIC_OP_FUNC(x) ((x)<<18)
+#define LOGICOP_MASK (0xf<<18)
+#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
+#define ENABLE_STENCIL_TEST_MASK (1<<17)
+#define STENCIL_TEST_MASK(x) ((x)<<8)
+#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
+#define ENABLE_STENCIL_WRITE_MASK (1<<16)
+#define STENCIL_WRITE_MASK(x) ((x)&0xff)
+
+#define LOGICOP_CLEAR 0
+#define LOGICOP_NOR 0x1
+#define LOGICOP_AND_INV 0x2
+#define LOGICOP_COPY_INV 0x3
+#define LOGICOP_AND_RVRSE 0x4
+#define LOGICOP_INV 0x5
+#define LOGICOP_XOR 0x6
+#define LOGICOP_NAND 0x7
+#define LOGICOP_AND 0x8
+#define LOGICOP_EQUIV 0x9
+#define LOGICOP_NOOP 0xa
+#define LOGICOP_OR_INV 0xb
+#define LOGICOP_COPY 0xc
+#define LOGICOP_OR_RVRSE 0xd
+#define LOGICOP_OR 0xe
+#define LOGICOP_SET 0xf
+
+#define STATE3D_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
+#define CSB_TCB(iunit,eunit) ((eunit) << ((iunit) * 3))
+
+#define STATE3D_SCISSOR_ENABLE (CMD_3D | (0x1c<<24)|(0x10<<19))
+#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
+#define DISABLE_SCISSOR_RECT ((1<<1) | 0)
+
+#define STATE3D_MAP_STATE (CMD_3D | (0x1d<<24)|(0x00<<16))
+
+#define MS1_MAPMASK_SHIFT 0
+#define MS1_MAPMASK_MASK (0x8fff<<0)
+
+#define MS2_UNTRUSTED_SURFACE (1<<31)
+#define MS2_ADDRESS_MASK 0xfffffffc
+#define MS2_VERTICAL_LINE_STRIDE (1<<1)
+#define MS2_VERTICAL_OFFSET (1<<1)
+
+#define MS3_HEIGHT_SHIFT 21
+#define MS3_WIDTH_SHIFT 10
+#define MS3_PALETTE_SELECT (1<<9)
+#define MS3_MAPSURF_FORMAT_SHIFT 7
+#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
+#define MAPSURF_8BIT (1<<7)
+#define MAPSURF_16BIT (2<<7)
+#define MAPSURF_32BIT (3<<7)
+#define MAPSURF_422 (5<<7)
+#define MAPSURF_COMPRESSED (6<<7)
+#define MAPSURF_4BIT_INDEXED (7<<7)
+#define MS3_MT_FORMAT_MASK (0x7 << 3)
+#define MS3_MT_FORMAT_SHIFT 3
+#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
+#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
+#define MT_8BIT_L8 (1<<3)
+#define MT_8BIT_A8 (4<<3)
+#define MT_8BIT_MONO8 (5<<3)
+#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
+#define MT_16BIT_ARGB1555 (1<<3)
+#define MT_16BIT_ARGB4444 (2<<3)
+#define MT_16BIT_AY88 (3<<3)
+#define MT_16BIT_88DVDU (5<<3)
+#define MT_16BIT_BUMP_655LDVDU (6<<3)
+#define MT_16BIT_I16 (7<<3)
+#define MT_16BIT_L16 (8<<3)
+#define MT_16BIT_A16 (9<<3)
+#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
+#define MT_32BIT_ABGR8888 (1<<3)
+#define MT_32BIT_XRGB8888 (2<<3)
+#define MT_32BIT_XBGR8888 (3<<3)
+#define MT_32BIT_QWVU8888 (4<<3)
+#define MT_32BIT_AXVU8888 (5<<3)
+#define MT_32BIT_LXVU8888 (6<<3)
+#define MT_32BIT_XLVU8888 (7<<3)
+#define MT_32BIT_ARGB2101010 (8<<3)
+#define MT_32BIT_ABGR2101010 (9<<3)
+#define MT_32BIT_AWVU2101010 (0xA<<3)
+#define MT_32BIT_GR1616 (0xB<<3)
+#define MT_32BIT_VU1616 (0xC<<3)
+#define MT_32BIT_xI824 (0xD<<3)
+#define MT_32BIT_xA824 (0xE<<3)
+#define MT_32BIT_xL824 (0xF<<3)
+#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
+#define MT_422_YCRCB_NORMAL (1<<3)
+#define MT_422_YCRCB_SWAPUV (2<<3)
+#define MT_422_YCRCB_SWAPUVY (3<<3)
+#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
+#define MT_COMPRESS_DXT2_3 (1<<3)
+#define MT_COMPRESS_DXT4_5 (2<<3)
+#define MT_COMPRESS_FXT1 (3<<3)
+#define MT_COMPRESS_DXT1_RGB (4<<3)
+#define MS3_USE_FENCE_REGS (1<<2)
+#define MS3_TILED_SURFACE (1<<1)
+#define MS3_TILE_WALK (1<<0)
+
+#define MS4_PITCH_SHIFT 21
+#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
+#define MS4_CUBE_FACE_ENA_POSX (1<<19)
+#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
+#define MS4_CUBE_FACE_ENA_POSY (1<<17)
+#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
+#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
+#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
+#define MS4_MAX_LOD_SHIFT 9
+#define MS4_MAX_LOD_MASK (0x3f<<9)
+#define MS4_MIP_LAYOUT_LEGACY (0<<8)
+#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
+#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
+#define MS4_VOLUME_DEPTH_SHIFT 0
+#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
+
+#define STATE3D_SAMPLER_STATE (CMD_3D | (0x1d<<24)|(0x01<<16))
+
+#define SS1_MAPMASK_SHIFT 0
+#define SS1_MAPMASK_MASK (0x8fff<<0)
+
+#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
+#define SS2_PLANAR_TO_PACKED_ENABLE (1<<30)
+#define SS2_COLORSPACE_CONVERSION (1<<29)
+#define SS2_CHROMAKEY_SHIFT 27
+#define SS2_BASE_MIP_LEVEL_SHIFT 22
+#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
+#define SS2_MIP_FILTER_SHIFT 20
+#define SS2_MIP_FILTER_MASK (0x3<<20)
+#define MIPFILTER_NONE 0
+#define MIPFILTER_NEAREST 1
+#define MIPFILTER_LINEAR 3
+#define SS2_MAG_FILTER_SHIFT 17
+#define SS2_MAG_FILTER_MASK (0x7<<17)
+#define FILTER_NEAREST 0
+#define FILTER_LINEAR 1
+#define FILTER_ANISOTROPIC 2
+#define FILTER_4X4_1 3
+#define FILTER_4X4_2 4
+#define FILTER_4X4_FLAT 5
+#define FILTER_6X5_MONO 6 /* XXX - check */
+#define SS2_MIN_FILTER_SHIFT 14
+#define SS2_MIN_FILTER_MASK (0x7<<14)
+#define SS2_LOD_BIAS_SHIFT 5
+#define SS2_LOD_BIAS_ONE (0x10<<5)
+#define SS2_LOD_BIAS_MASK (0x1ff<<5)
+/* Shadow requires:
+ * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
+ * FILTER_4X4_x MIN and MAG filters
+ */
+#define SS2_SHADOW_ENABLE (1<<4)
+#define SS2_MAX_ANISO_MASK (1<<3)
+#define SS2_MAX_ANISO_2 (0<<3)
+#define SS2_MAX_ANISO_4 (1<<3)
+#define SS2_SHADOW_FUNC_SHIFT 0
+#define SS2_SHADOW_FUNC_MASK (0x7<<0)
+/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
+
+#define SS3_MIN_LOD_SHIFT 24
+#define SS3_MIN_LOD_ONE (0x10<<24)
+#define SS3_MIN_LOD_MASK (0xff<<24)
+#define SS3_KILL_PIXEL_ENABLE (1<<17)
+#define SS3_TCX_ADDR_MODE_SHIFT 12
+#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
+#define TEXCOORDMODE_WRAP 0
+#define TEXCOORDMODE_MIRROR 1
+#define TEXCOORDMODE_CLAMP_EDGE 2
+#define TEXCOORDMODE_CUBE 3
+#define TEXCOORDMODE_CLAMP_BORDER 4
+#define TEXCOORDMODE_MIRROR_ONCE 5
+#define SS3_TCY_ADDR_MODE_SHIFT 9
+#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
+#define SS3_TCZ_ADDR_MODE_SHIFT 6
+#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
+#define SS3_NORMALIZED_COORDS (1<<5)
+#define SS3_TEXTUREMAP_INDEX_SHIFT 1
+#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
+#define SS3_DEINTERLACER_ENABLE (1<<0)
+
+#define SS4_BORDER_COLOR_MASK (~0)
+
+#define STATE3D_LOAD_STATE_IMMEDIATE_1 (CMD_3D | (0x1d<<24)|(0x04<<16))
+#define I1_LOAD_S(n) (1 << (4 + n))
+
+#define S0_VB_OFFSET_MASK 0xffffffc
+#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
+
+#define S1_VERTEX_WIDTH_SHIFT 24
+#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
+#define S1_VERTEX_PITCH_SHIFT 16
+#define S1_VERTEX_PITCH_MASK (0x3f<<16)
+
+#define TEXCOORDFMT_2D 0x0
+#define TEXCOORDFMT_3D 0x1
+#define TEXCOORDFMT_4D 0x2
+#define TEXCOORDFMT_1D 0x3
+#define TEXCOORDFMT_2D_16 0x4
+#define TEXCOORDFMT_4D_16 0x5
+#define TEXCOORDFMT_NOT_PRESENT 0xf
+#define S2_TEXCOORD_FMT0_MASK 0xf
+#define S2_TEXCOORD_FMT1_SHIFT 4
+#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
+#define S2_TEXCOORD_NONE (~0)
+
+/* S3 not interesting */
+
+#define S4_POINT_WIDTH_SHIFT 23
+#define S4_POINT_WIDTH_MASK (0x1ff<<23)
+#define S4_LINE_WIDTH_SHIFT 19
+#define S4_LINE_WIDTH_ONE (0x2<<19)
+#define S4_LINE_WIDTH_MASK (0xf<<19)
+#define S4_FLATSHADE_ALPHA (1<<18)
+#define S4_FLATSHADE_FOG (1<<17)
+#define S4_FLATSHADE_SPECULAR (1<<16)
+#define S4_FLATSHADE_COLOR (1<<15)
+#define S4_CULLMODE_BOTH (0<<13)
+#define S4_CULLMODE_NONE (1<<13)
+#define S4_CULLMODE_CW (2<<13)
+#define S4_CULLMODE_CCW (3<<13)
+#define S4_CULLMODE_MASK (3<<13)
+#define S4_VFMT_POINT_WIDTH (1<<12)
+#define S4_VFMT_SPEC_FOG (1<<11)
+#define S4_VFMT_COLOR (1<<10)
+#define S4_VFMT_DEPTH_OFFSET (1<<9)
+#define S4_VFMT_XYZ (1<<6)
+#define S4_VFMT_XYZW (2<<6)
+#define S4_VFMT_XY (3<<6)
+#define S4_VFMT_XYW (4<<6)
+#define S4_VFMT_XYZW_MASK (7<<6)
+#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
+#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
+#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
+#define S4_VFMT_FOG_PARAM (1<<2)
+#define S4_SPRITE_POINT_ENABLE (1<<1)
+#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
+
+#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
+ S4_VFMT_SPEC_FOG | \
+ S4_VFMT_COLOR | \
+ S4_VFMT_DEPTH_OFFSET | \
+ S4_VFMT_XYZW_MASK | \
+ S4_VFMT_FOG_PARAM)
+
+
+#define S5_WRITEDISABLE_ALPHA (1<<31)
+#define S5_WRITEDISABLE_RED (1<<30)
+#define S5_WRITEDISABLE_GREEN (1<<29)
+#define S5_WRITEDISABLE_BLUE (1<<28)
+#define S5_WRITEDISABLE_MASK (0xf<<28)
+#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
+#define S5_LAST_PIXEL_ENABLE (1<<26)
+#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
+#define S5_FOG_ENABLE (1<<24)
+#define S5_STENCIL_REF_SHIFT 16
+#define S5_STENCIL_REF_MASK (0xff<<16)
+#define S5_STENCIL_TEST_FUNC_SHIFT 13
+#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
+#define S5_STENCIL_FAIL_SHIFT 10
+#define S5_STENCIL_FAIL_MASK (0x7<<10)
+#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
+#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
+#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
+#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
+#define S5_STENCIL_WRITE_ENABLE (1<<3)
+#define S5_STENCIL_TEST_ENABLE (1<<2)
+#define S5_COLOR_DITHER_ENABLE (1<<1)
+#define S5_LOGICOP_ENABLE (1<<0)
+
+
+#define S6_ALPHA_TEST_ENABLE (1<<31)
+#define S6_ALPHA_TEST_FUNC_SHIFT 28
+#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
+#define S6_ALPHA_REF_SHIFT 20
+#define S6_ALPHA_REF_MASK (0xff<<20)
+#define S6_DEPTH_TEST_ENABLE (1<<19)
+#define S6_DEPTH_TEST_FUNC_SHIFT 16
+#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
+#define S6_CBUF_BLEND_ENABLE (1<<15)
+#define S6_CBUF_BLEND_FUNC_SHIFT 12
+#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
+#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
+#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
+#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
+#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
+#define S6_DEPTH_WRITE_ENABLE (1<<3)
+#define S6_COLOR_WRITE_ENABLE (1<<2)
+#define S6_TRISTRIP_PV_SHIFT 0
+#define S6_TRISTRIP_PV_MASK (0x3<<0)
+
+#define S7_DEPTH_OFFSET_CONST_MASK ~0
+
+#define STATE3D_PIXEL_SHADER_PROGRAM (CMD_3D | (0x1d<<24)|(0x05<<16))
+
+#define REG_TYPE_R 0 /* temporary regs, no need to
+ * dcl, must be written before
+ * read -- Preserved between
+ * phases.
+ */
+#define REG_TYPE_T 1 /* Interpolated values, must be
+ * dcl'ed before use.
+ *
+ * 0..7: texture coord,
+ * 8: diffuse spec,
+ * 9: specular color,
+ * 10: fog parameter in w.
+ */
+#define REG_TYPE_CONST 2 /* Restriction: only one const
+ * can be referenced per
+ * instruction, though it may be
+ * selected for multiple inputs.
+ * Constants not initialized
+ * default to zero.
+ */
+#define REG_TYPE_S 3 /* sampler */
+#define REG_TYPE_OC 4 /* output color (rgba) */
+#define REG_TYPE_OD 5 /* output depth (w), xyz are
+ * temporaries. If not written,
+ * interpolated depth is used?
+ */
+#define REG_TYPE_U 6 /* unpreserved temporaries */
+#define REG_TYPE_MASK 0x7
+#define REG_NR_MASK 0xf
+
+
+/* REG_TYPE_T:
+ */
+#define T_TEX0 0
+#define T_TEX1 1
+#define T_TEX2 2
+#define T_TEX3 3
+#define T_TEX4 4
+#define T_TEX5 5
+#define T_TEX6 6
+#define T_TEX7 7
+#define T_DIFFUSE 8
+#define T_SPECULAR 9
+#define T_FOG_W 10 /* interpolated fog is in W coord */
+
+/* Arithmetic instructions */
+
+/* .replicate_swizzle == selection and replication of a particular
+ * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
+ */
+#define A0_NOP (0x0<<24) /* no operation */
+#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
+#define A0_MOV (0x2<<24) /* dst = src0 */
+#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
+#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
+#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
+#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
+#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
+#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
+#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
+#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
+#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
+#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
+#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
+#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
+#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
+#define A0_FLR (0x10<<24) /* dst = floor(src0) */
+#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
+#define A0_TRC (0x12<<24) /* dst = int(src0) */
+#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
+#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
+#define A0_DEST_SATURATE (1<<22)
+#define A0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+#define A0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define A0_DEST_CHANNEL_X (1<<10)
+#define A0_DEST_CHANNEL_Y (2<<10)
+#define A0_DEST_CHANNEL_Z (4<<10)
+#define A0_DEST_CHANNEL_W (8<<10)
+#define A0_DEST_CHANNEL_ALL (0xf<<10)
+#define A0_DEST_CHANNEL_SHIFT 10
+#define A0_SRC0_TYPE_SHIFT 7
+#define A0_SRC0_NR_SHIFT 2
+
+#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
+#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
+
+
+#define SRC_X 0
+#define SRC_Y 1
+#define SRC_Z 2
+#define SRC_W 3
+#define SRC_ZERO 4
+#define SRC_ONE 5
+
+#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
+#define A1_SRC0_CHANNEL_X_SHIFT 28
+#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
+#define A1_SRC0_CHANNEL_Y_SHIFT 24
+#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
+#define A1_SRC0_CHANNEL_Z_SHIFT 20
+#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
+#define A1_SRC0_CHANNEL_W_SHIFT 16
+#define A1_SRC1_TYPE_SHIFT 13
+#define A1_SRC1_NR_SHIFT 8
+#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
+#define A1_SRC1_CHANNEL_X_SHIFT 4
+#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
+#define A1_SRC1_CHANNEL_Y_SHIFT 0
+
+#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
+#define A2_SRC1_CHANNEL_Z_SHIFT 28
+#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
+#define A2_SRC1_CHANNEL_W_SHIFT 24
+#define A2_SRC2_TYPE_SHIFT 21
+#define A2_SRC2_NR_SHIFT 16
+#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
+#define A2_SRC2_CHANNEL_X_SHIFT 12
+#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
+#define A2_SRC2_CHANNEL_Y_SHIFT 8
+#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
+#define A2_SRC2_CHANNEL_Z_SHIFT 4
+#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
+#define A2_SRC2_CHANNEL_W_SHIFT 0
+
+
+
+/* Texture instructions */
+#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
+ * sampler and address, and output
+ * filtered texel data to destination
+ * register */
+#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
+ * perspective divide of the texture
+ * coordinate .xyz values by .w before
+ * sampling. */
+#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
+ * computed LOD by w. Only S4.6 two's
+ * comp is used. This implies that a
+ * float to fixed conversion is
+ * done. */
+#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
+ * operation. Simply kills the pixel
+ * if any channel of the address
+ * register is < 0.0. */
+#define T0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+/* Note: U (unpreserved) regs do not retain their values between
+ * phases (cannot be used for feedback)
+ *
+ * Note: oC and OD registers can only be used as the destination of a
+ * texture instruction once per phase (this is an implementation
+ * restriction).
+ */
+#define T0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
+#define T0_SAMPLER_NR_MASK (0xf<<0)
+
+#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
+/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
+#define T1_ADDRESS_REG_NR_SHIFT 17
+#define T2_MBZ 0
+
+/* Declaration instructions */
+#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
+ * register or an s (sampler)
+ * register. */
+#define D0_SAMPLE_TYPE_SHIFT 22
+#define D0_SAMPLE_TYPE_2D (0x0<<22)
+#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
+#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
+#define D0_SAMPLE_TYPE_MASK (0x3<<22)
+
+#define D0_TYPE_SHIFT 19
+/* Allow: T, S */
+#define D0_NR_SHIFT 14
+/* Allow T: 0..10, S: 0..15 */
+#define D0_CHANNEL_X (1<<10)
+#define D0_CHANNEL_Y (2<<10)
+#define D0_CHANNEL_Z (4<<10)
+#define D0_CHANNEL_W (8<<10)
+#define D0_CHANNEL_ALL (0xf<<10)
+#define D0_CHANNEL_NONE (0<<10)
+
+#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
+#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
+/* End description of STATE3D_PIXEL_SHADER_PROGRAM */
+
+#define STATE3D_PIXEL_SHADER_CONSTANTS (CMD_3D | (0x1d<<24)|(0x06<<16))
+
+#define STATE3D_DRAWING_RECTANGLE (CMD_3D | (0x1d<<24)|(0x80<<16)|3)
+
+#define STATE3D_SCISSOR_RECTANGLE (CMD_3D | (0x1d<<24)|(0x81<<16)|1)
+
+#define STATE3D_STIPPLE (CMD_3D | (0x1d<<24)|(0x83<<16))
+#define ST1_ENABLE (1<<16)
+#define ST1_MASK (0xffff)
+
+#define STATE3D_DEST_BUFFER_VARIABLES (CMD_3D | (0x1d<<24)|(0x85<<16))
+#define TEX_DEFAULT_COLOR_OGL (0<<30)
+#define TEX_DEFAULT_COLOR_D3D (1<<30)
+#define ZR_EARLY_DEPTH (1<<29)
+#define LOD_PRECLAMP_OGL (1<<28)
+#define LOD_PRECLAMP_D3D (0<<28)
+#define DITHER_FULL_ALWAYS (0<<26)
+#define DITHER_FULL_ON_FB_BLEND (1<<26)
+#define DITHER_CLAMPED_ALWAYS (2<<26)
+#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
+#define DEBUG_DISABLE_ENH_DITHER (1<<24)
+#define DSTORG_HORIZ_BIAS(x) ((x)<<20)
+#define DSTORG_VERT_BIAS(x) ((x)<<16)
+#define COLOR_4_2_2_CHNL_WRT_ALL 0
+#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
+#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
+#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
+#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
+#define COLR_BUF_8BIT 0
+#define COLR_BUF_RGB555 (1<<8)
+#define COLR_BUF_RGB565 (2<<8)
+#define COLR_BUF_ARGB8888 (3<<8)
+#define DEPTH_FRMT_16_FIXED 0
+#define DEPTH_FRMT_16_FLOAT (1<<2)
+#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
+#define VERT_LINE_STRIDE_1 (1<<1)
+#define VERT_LINE_STRIDE_0 (0<<1)
+#define VERT_LINE_STRIDE_OFS_1 1
+#define VERT_LINE_STRIDE_OFS_0 0
+
+#define STATE3D_CONST_BLEND_COLOR (CMD_3D | (0x1d<<24)|(0x88<<16))
+
#define STATE3D_FOG_MODE ((3<<29)|(0x1d<<24)|(0x89<<16)|2)
#define FOG_MODE_VERTEX (1<<31)
#define STATE3D_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16))
+
+#define STATE3D_BUFFER_INFO (CMD_3D | (0x1d<<24)|(0x8e<<16)|1)
+#define BUFFERID_COLOR_BACK (3 << 24)
+#define BUFFERID_COLOR_AUX (4 << 24)
+#define BUFFERID_MC_INTRA_CORR (5 << 24)
+#define BUFFERID_DEPTH (7 << 24)
+#define BUFFER_USE_FENCES (1 << 23)
+
+#define STATE3D_DFLT_Z_CMD (CMD_3D | (0x1d<<24)|(0x98<<16))
+
+#define STATE3D_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24)|(0x99<<16))
+
+#define STATE3D_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24)|(0x9a<<16))
+
+#define PRIMITIVE3D (CMD_3D | (0x1f<<24))
+#define PRIM3D_INLINE (0<<23)
+#define PRIM3D_INDIRECT (1<<23)
+#define PRIM3D_TRILIST (0x0<<18)
+#define PRIM3D_TRISTRIP (0x1<<18)
+#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
+#define PRIM3D_TRIFAN (0x3<<18)
+#define PRIM3D_POLY (0x4<<18)
+#define PRIM3D_LINELIST (0x5<<18)
+#define PRIM3D_LINESTRIP (0x6<<18)
+#define PRIM3D_RECTLIST (0x7<<18)
+#define PRIM3D_POINTLIST (0x8<<18)
+#define PRIM3D_DIB (0x9<<18)
+#define PRIM3D_CLEAR_RECT (0xa<<18)
+#define PRIM3D_ZONE_INIT (0xd<<18)
+#define PRIM3D_MASK (0x1f<<18)
+
+
#define DISABLE_TEX_TRANSFORM (1<<28)
#define TEXTURE_SET(x) (x<<29)
-#define STATE3D_RASTERIZATION_RULES ((3<<29)|(0x07<<24))
-#define POINT_RASTER_ENABLE (1<<15)
-#define POINT_RASTER_OGL (1<<13)
+
#define STATE3D_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16))
#define DISABLE_VIEWPORT_TRANSFORM (1<<31)
#define DISABLE_PERSPECTIVE_DIVIDE (1<<29)
@@ -978,7 +1590,10 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define MI_WRITE_DIRTY_STATE (1<<4)
#define MI_END_SCENE (1<<3)
#define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2)
+#define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1)
#define MI_INVALIDATE_MAP_CACHE (1<<0)
+/* broadwater flush bits */
+#define BRW_MI_GLOBAL_SNAPSHOT_RESET (1 << 3)
/* Noop */
#define MI_NOOP 0x00
@@ -992,6 +1607,244 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define ENABLE_FOG_CONST (1<<24)
#define ENABLE_FOG_DENSITY (1<<23)
+/*
+ * New regs for broadwater -- we need to split this file up sensibly somehow.
+ */
+#define BRW_3D(Pipeline,Opcode,Subopcode) (CMD_3D | \
+ ((Pipeline) << 27) | \
+ ((Opcode) << 24) | \
+ ((Subopcode) << 16))
+
+#define BRW_URB_FENCE BRW_3D(0, 0, 0)
+#define BRW_CS_URB_STATE BRW_3D(0, 0, 1)
+#define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2)
+#define BRW_STATE_PREFETCH BRW_3D(0, 0, 3)
+
+#define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1)
+#define BRW_STATE_SIP BRW_3D(0, 1, 2)
+#define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4)
+
+#define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0)
+#define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0)
+
+#define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0)
+#define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1)
+#define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8)
+#define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9)
+#define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa)
+#define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb)
+
+#define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0)
+#define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1)
+#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2)
+#define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4)
+#define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5)
+#define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6)
+#define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7)
+#define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8)
+#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9)
+/* These two are BLC and CTG only, not BW or CL */
+#define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa)
+#define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb)
+
+#define BRW_PIPE_CONTROL BRW_3D(3, 2, 0)
+
+#define BRW_3DPRIMITIVE BRW_3D(3, 3, 0)
+
+#define PIPELINE_SELECT_3D 0
+#define PIPELINE_SELECT_MEDIA 1
+
+#define UF0_CS_REALLOC (1 << 13)
+#define UF0_VFE_REALLOC (1 << 12)
+#define UF0_SF_REALLOC (1 << 11)
+#define UF0_CLIP_REALLOC (1 << 10)
+#define UF0_GS_REALLOC (1 << 9)
+#define UF0_VS_REALLOC (1 << 8)
+#define UF1_CLIP_FENCE_SHIFT 20
+#define UF1_GS_FENCE_SHIFT 10
+#define UF1_VS_FENCE_SHIFT 0
+#define UF2_CS_FENCE_SHIFT 20
+#define UF2_VFE_FENCE_SHIFT 10
+#define UF2_SF_FENCE_SHIFT 0
+
+/* for BRW_STATE_BASE_ADDRESS */
+#define BASE_ADDRESS_MODIFY (1 << 0)
+
+/* for BRW_3DSTATE_PIPELINED_POINTERS */
+#define BRW_GS_DISABLE 0
+#define BRW_GS_ENABLE 1
+#define BRW_CLIP_DISABLE 0
+#define BRW_CLIP_ENABLE 1
+
+/* for BRW_PIPE_CONTROL */
+#define BRW_PIPE_CONTROL_NOWRITE (0 << 14)
+#define BRW_PIPE_CONTROL_WRITE_QWORD (1 << 14)
+#define BRW_PIPE_CONTROL_WRITE_DEPTH (2 << 14)
+#define BRW_PIPE_CONTROL_WRITE_TIME (3 << 14)
+#define BRW_PIPE_CONTROL_DEPTH_STALL (1 << 13)
+#define BRW_PIPE_CONTROL_WC_FLUSH (1 << 12)
+#define BRW_PIPE_CONTROL_IS_FLUSH (1 << 11)
+#define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8)
+#define BRW_PIPE_CONTROL_GLOBAL_GTT (1 << 2)
+#define BRW_PIPE_CONTROL_LOCAL_PGTT (0 << 2)
+
+/* VERTEX_BUFFER_STATE Structure */
+#define VB0_BUFFER_INDEX_SHIFT 27
+#define VB0_VERTEXDATA (0 << 26)
+#define VB0_INSTANCEDATA (1 << 26)
+#define VB0_BUFFER_PITCH_SHIFT 0
+
+/* VERTEX_ELEMENT_STATE Structure */
+#define VE0_VERTEX_BUFFER_INDEX_SHIFT 27
+#define VE0_VALID (1 << 26)
+#define VE0_FORMAT_SHIFT 16
+#define VE0_OFFSET_SHIFT 0
+#define VE1_VFCOMPONENT_0_SHIFT 28
+#define VE1_VFCOMPONENT_1_SHIFT 24
+#define VE1_VFCOMPONENT_2_SHIFT 20
+#define VE1_VFCOMPONENT_3_SHIFT 16
+#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0
+
+/* 3DPRIMITIVE bits */
+#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15)
+#define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15)
+/* Primitive types are in brw_defines.h */
+#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10
+
+#define BRW_SVG_CTL 0x7400
+
+#define BRW_SVG_CTL_GS_BA (0 << 8)
+#define BRW_SVG_CTL_SS_BA (1 << 8)
+#define BRW_SVG_CTL_IO_BA (2 << 8)
+#define BRW_SVG_CTL_GS_AUB (3 << 8)
+#define BRW_SVG_CTL_IO_AUB (4 << 8)
+#define BRW_SVG_CTL_SIP (5 << 8)
+
+#define BRW_SVG_RDATA 0x7404
+#define BRW_SVG_WORK_CTL 0x7408
+
+#define BRW_VF_CTL 0x7500
+
+#define BRW_VF_CTL_SNAPSHOT_COMPLETE (1 << 31)
+#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID (0 << 8)
+#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG (1 << 8)
+#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE (0 << 4)
+#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX (1 << 4)
+#define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES (1 << 3)
+#define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE (1 << 2)
+#define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE (1 << 1)
+#define BRW_VF_CTL_SNAPSHOT_ENABLE (1 << 0)
+
+#define BRW_VF_STRG_VAL 0x7504
+#define BRW_VF_STR_VL_OVR 0x7508
+#define BRW_VF_VC_OVR 0x750c
+#define BRW_VF_STR_PSKIP 0x7510
+#define BRW_VF_MAX_PRIM 0x7514
+#define BRW_VF_RDATA 0x7518
+
+#define BRW_VS_CTL 0x7600
+#define BRW_VS_CTL_SNAPSHOT_COMPLETE (1 << 31)
+#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0 (0 << 8)
+#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1 (1 << 8)
+#define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT (2 << 8)
+#define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER (3 << 8)
+#define BRW_VS_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
+#define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
+#define BRW_VS_CTL_SNAPSHOT_ENABLE (1 << 0)
+
+#define BRW_VS_STRG_VAL 0x7604
+#define BRW_VS_RDATA 0x7608
+
+#define BRW_SF_CTL 0x7b00
+#define BRW_SF_CTL_SNAPSHOT_COMPLETE (1 << 31)
+#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID (0 << 8)
+#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8)
+#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID (2 << 8)
+#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8)
+#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID (4 << 8)
+#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8)
+#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT (6 << 8)
+#define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER (7 << 8)
+#define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE (1 << 4)
+#define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE (1 << 3)
+#define BRW_SF_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
+#define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
+#define BRW_SF_CTL_SNAPSHOT_ENABLE (1 << 0)
+
+#define BRW_SF_STRG_VAL 0x7b04
+#define BRW_SF_RDATA 0x7b18
+
+#define BRW_WIZ_CTL 0x7c00
+#define BRW_WIZ_CTL_SNAPSHOT_COMPLETE (1 << 31)
+#define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT 16
+#define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER (0 << 8)
+#define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE (1 << 8)
+#define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE (2 << 8)
+#define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH (1 << 6)
+#define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS (1 << 5)
+#define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE (1 << 4)
+#define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG (1 << 3)
+#define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
+#define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
+#define BRW_WIZ_CTL_SNAPSHOT_ENABLE (1 << 0)
+
+#define BRW_WIZ_STRG_VAL 0x7c04
+#define BRW_WIZ_RDATA 0x7c18
+
+#define BRW_TS_CTL 0x7e00
+#define BRW_TS_CTL_SNAPSHOT_COMPLETE (1 << 31)
+#define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR (0 << 8)
+#define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR (3 << 8)
+#define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS (1 << 2)
+#define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS (1 << 1)
+#define BRW_TS_CTL_SNAPSHOT_ENABLE (1 << 0)
+
+#define BRW_TS_STRG_VAL 0x7e04
+#define BRW_TS_RDATA 0x7e08
+
+#define BRW_TD_CTL 0x8000
+#define BRW_TD_CTL_MUX_SHIFT 8
+#define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7)
+#define BRW_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6)
+#define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE (1 << 5)
+#define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE (1 << 4)
+#define BRW_TD_CTL_BREAKPOINT_ENABLE (1 << 2)
+#define BRW_TD_CTL2 0x8004
+#define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28)
+#define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE (1 << 26)
+#define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE (1 << 25)
+#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT 16
+#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE (1 << 8)
+#define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7)
+#define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE (1 << 6)
+#define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE (1 << 5)
+#define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE (1 << 4)
+#define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE (1 << 3)
+#define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE (1 << 0)
+#define BRW_TD_VF_VS_EMSK 0x8008
+#define BRW_TD_GS_EMSK 0x800c
+#define BRW_TD_CLIP_EMSK 0x8010
+#define BRW_TD_SF_EMSK 0x8014
+#define BRW_TD_WIZ_EMSK 0x8018
+#define BRW_TD_0_6_EHTRG_VAL 0x801c
+#define BRW_TD_0_7_EHTRG_VAL 0x8020
+#define BRW_TD_0_6_EHTRG_MSK 0x8024
+#define BRW_TD_0_7_EHTRG_MSK 0x8028
+#define BRW_TD_RDATA 0x802c
+#define BRW_TD_TS_EMSK 0x8030
+
+#define BRW_EU_CTL 0x8800
+#define BRW_EU_CTL_SELECT_SHIFT 16
+#define BRW_EU_CTL_DATA_MUX_SHIFT 8
+#define BRW_EU_ATT_0 0x8810
+#define BRW_EU_ATT_1 0x8814
+#define BRW_EU_ATT_DATA_0 0x8820
+#define BRW_EU_ATT_DATA_1 0x8824
+#define BRW_EU_ATT_CLR_0 0x8830
+#define BRW_EU_ATT_CLR_1 0x8834
+#define BRW_EU_RDATA 0x8840
+
+/* End regs for broadwater */
#define MAX_DISPLAY_PIPES 2
diff --git a/src/i830.h b/src/i830.h
index 0234ff55..78e1a35e 100644
--- a/src/i830.h
+++ b/src/i830.h
@@ -47,6 +47,7 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef _I830_H_
#define _I830_H_
+#include "xf86_OSproc.h"
#include "compiler.h"
#include "xf86PciInfo.h"
#include "xf86Pci.h"
@@ -460,8 +461,8 @@ extern long I830GetExcessMemoryAllocations(ScrnInfoPtr pScrn);
extern Bool I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags);
extern Bool I830DoPoolAllocation(ScrnInfoPtr pScrn, I830MemPool *pool);
extern Bool I830FixupOffsets(ScrnInfoPtr pScrn);
-extern Bool I830BindGARTMemory(ScrnInfoPtr pScrn);
-extern Bool I830UnbindGARTMemory(ScrnInfoPtr pScrn);
+extern Bool I830BindAGPMemory(ScrnInfoPtr pScrn);
+extern Bool I830UnbindAGPMemory(ScrnInfoPtr pScrn);
extern unsigned long I830AllocVidMem(ScrnInfoPtr pScrn, I830MemRange *result,
I830MemPool *pool, long size,
unsigned long alignment, int flags);
diff --git a/src/i830_cursor.c b/src/i830_cursor.c
index 9f22a664..c835caed 100644
--- a/src/i830_cursor.c
+++ b/src/i830_cursor.c
@@ -376,12 +376,10 @@ I830SetCursorPosition(ScrnInfoPtr pScrn, int x, int y)
{
I830Ptr pI830 = I830PTR(pScrn);
CARD32 temp = 0;
+ static Bool outsideViewport = FALSE;
Bool hide = FALSE, show = FALSE;
int oldx = x, oldy = y;
int hotspotx = 0, hotspoty = 0;
-#if 0
- static Bool outsideViewport = FALSE;
-#endif
oldx += pScrn->frameX0; /* undo what xf86HWCurs did */
oldy += pScrn->frameY0;
@@ -551,7 +549,7 @@ I830ShowCursor(ScrnInfoPtr pScrn)
temp &= ~(CURSOR_FORMAT_MASK | CURSOR_GAMMA_ENABLE);
temp |= CURSOR_ENABLE;
if (pI830->CursorIsARGB)
- temp |= CURSOR_FORMAT_ARGB | CURSOR_GAMMA_ENABLE;
+ temp |= CURSOR_FORMAT_ARGB;
else
temp |= CURSOR_FORMAT_3C;
OUTREG(CURSOR_CONTROL, temp);
diff --git a/src/i830_dri.c b/src/i830_dri.c
index 5c472899..00ff358e 100644
--- a/src/i830_dri.c
+++ b/src/i830_dri.c
@@ -81,6 +81,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "i830.h"
#include "i830_dri.h"
+#include "dristruct.h"
+
static char I830KernelDriverName[] = "i915";
static char I830ClientDriverName[] = "i915";
static char I965ClientDriverName[] = "i965";
@@ -100,6 +102,8 @@ static void I830DRIInitBuffers(WindowPtr pWin, RegionPtr prgn, CARD32 index);
static void I830DRIMoveBuffers(WindowPtr pParent, DDXPointRec ptOldOrg,
RegionPtr prgnSrc, CARD32 index);
+static Bool I830DRICloseFullScreen(ScreenPtr pScreen);
+static Bool I830DRIOpenFullScreen(ScreenPtr pScreen);
static void I830DRITransitionTo2d(ScreenPtr pScreen);
static void I830DRITransitionTo3d(ScreenPtr pScreen);
static void I830DRITransitionMultiToSingle3d(ScreenPtr pScreen);
@@ -425,11 +429,13 @@ I830CheckDRIAvailable(ScrnInfoPtr pScrn)
* for known symbols in each module. */
if (!xf86LoaderCheckSymbol("GlxSetVisualConfigs"))
return FALSE;
+ if (!xf86LoaderCheckSymbol("DRIScreenInit"))
+ return FALSE;
if (!xf86LoaderCheckSymbol("drmAvailable"))
return FALSE;
if (!xf86LoaderCheckSymbol("DRIQueryVersion")) {
xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
- "[dri] %s failed (libdri.a too old)\n", "I830DRIScreenInit");
+ "[dri] %s failed (libdri.a too old)\n", "I830CheckDRIAvailable");
return FALSE;
}
@@ -441,10 +447,10 @@ I830CheckDRIAvailable(ScrnInfoPtr pScrn)
if (major != DRIINFO_MAJOR_VERSION || minor < DRIINFO_MINOR_VERSION) {
xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
"[dri] %s failed because of a version mismatch.\n"
- "[dri] libdri version is %d.%d.%d bug version %d.%d.x is needed.\n"
+ "[dri] libDRI version is %d.%d.%d but version %d.%d.x is needed.\n"
"[dri] Disabling DRI.\n",
- "I830DRIScreenInit", major, minor, patch,
- DRIINFO_MAJOR_VERSION, DRIINFO_MINOR_VERSION);
+ "I830CheckDRIAvailable", major, minor, patch,
+ DRIINFO_MAJOR_VERSION, DRIINFO_MINOR_VERSION);
return FALSE;
}
}
@@ -498,8 +504,11 @@ I830DRIScreenInit(ScreenPtr pScreen)
pI830->FrontBuffer.Start;
pDRIInfo->frameBufferSize = ROUND_TO_PAGE(pScrn->displayWidth *
pScrn->virtualY * pI830->cpp);
- pDRIInfo->frameBufferStride = pScrn->displayWidth * pI830->cpp;
+#else
+ /* For rotation we map a 0 length framebuffer as we remap ourselves later */
+ pDRIInfo->frameBufferSize = 0;
#endif
+ pDRIInfo->frameBufferStride = pScrn->displayWidth * pI830->cpp;
pDRIInfo->ddxDrawableTableEntry = I830_MAX_DRAWABLES;
if (SAREA_MAX_DRAWABLES < I830_MAX_DRAWABLES)
@@ -539,6 +548,7 @@ I830DRIScreenInit(ScreenPtr pScreen)
pDRIInfo->TransitionSingleToMulti3D = I830DRITransitionSingleToMulti3d;
pDRIInfo->TransitionMultiToSingle3D = I830DRITransitionMultiToSingle3d;
+ /* do driver-independent DRI screen initialization here */
if (!DRIScreenInit(pScreen, pDRIInfo, &pI830->drmSubFD)) {
xf86DrvMsg(pScreen->myNum, X_ERROR,
"[dri] DRIScreenInit failed. Disabling DRI.\n");
@@ -549,6 +559,27 @@ I830DRIScreenInit(ScreenPtr pScreen)
return FALSE;
}
+#if 0 /* disabled now, see frameBufferSize above being set to 0 */
+ /* for this driver, get rid of the front buffer mapping now */
+ if (xf86LoaderCheckSymbol("DRIGetScreenPrivate")) {
+ DRIScreenPrivPtr pDRIPriv
+ = (DRIScreenPrivPtr) DRIGetScreenPrivate(pScreen);
+
+ if (pDRIPriv && pDRIPriv->drmFD && pDRIPriv->hFrameBuffer) {
+ xf86DrvMsg(pScreen->myNum, X_ERROR,
+ "[intel] removing original screen mapping\n");
+ drmRmMap(pDRIPriv->drmFD, pDRIPriv->hFrameBuffer);
+ pDRIPriv->hFrameBuffer = 0;
+ xf86DrvMsg(pScreen->myNum, X_ERROR,
+ "[intel] done removing original screen mapping\n");
+ }
+ }
+ else {
+ xf86DrvMsg(pScreen->myNum, X_ERROR,
+ "[intel] DRIGetScreenPrivate not found!!!!\n");
+ }
+#endif
+
/* Check the i915 DRM versioning */
{
drmVersionPtr version;
@@ -594,11 +625,11 @@ I830DRIScreenInit(ScreenPtr pScreen)
/* Check the i915 DRM version */
version = drmGetVersion(pI830->drmSubFD);
if (version) {
- if (version->version_major != 1 || version->version_minor < 4) {
+ if (version->version_major != 1 || version->version_minor < 3) {
/* incompatible drm version */
xf86DrvMsg(pScreen->myNum, X_ERROR,
"[dri] %s failed because of a version mismatch.\n"
- "[dri] i915 kernel module version is %d.%d.%d but version 1.4 or greater is needed.\n"
+ "[dri] i915 kernel module version is %d.%d.%d but version 1.3 or greater is needed.\n"
"[dri] Disabling DRI.\n",
"I830DRIScreenInit",
version->version_major,
@@ -1213,6 +1244,7 @@ I830DRIMoveBuffers(WindowPtr pParent, DDXPointRec ptOldOrg,
* might be faster, but seems like a lot more work...
*/
+
#if 0
/* This should be done *before* XAA syncs,
* Otherwise will have to sync again???
@@ -1222,7 +1254,7 @@ I830DRIShadowUpdate (ScreenPtr pScreen, shadowBufPtr pBuf)
{
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
- RegionPtr damage = (RegionPtr) shadowDamage(pBuf);
+ RegionPtr damage = &pBuf->damage;
int i, num = REGION_NUM_RECTS(damage);
BoxPtr pbox = REGION_RECTS(damage);
drmI830Sarea *pSAREAPriv = DRIGetSAREAPrivate(pScreen);
@@ -1352,6 +1384,10 @@ I830DRITransitionTo2d(ScreenPtr pScreen)
}
pI830->have3DWindows = 0;
+
+
+ I830PrintErrorState(pScrn);
+
}
diff --git a/src/i830_dri.h b/src/i830_dri.h
index 11987d1d..0f3be744 100644
--- a/src/i830_dri.h
+++ b/src/i830_dri.h
@@ -3,6 +3,7 @@
#ifndef _I830_DRI_H
#define _I830_DRI_H
+#include "xf86dri.h"
#include "xf86drm.h"
#include "i830_common.h"
diff --git a/src/i830_driver.c b/src/i830_driver.c
index d49e027d..a7e418b8 100644
--- a/src/i830_driver.c
+++ b/src/i830_driver.c
@@ -168,6 +168,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
+#include <stdio.h>
#include "xf86.h"
#include "xf86_OSproc.h"
@@ -190,6 +191,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "shadow.h"
#include "i830.h"
+#ifdef HAS_MTRR_SUPPORT
+#include <asm/mtrr.h>
+#endif
+
#ifdef XF86DRI
#include "dri.h"
#endif
@@ -484,7 +489,7 @@ GetNextDisplayDeviceList(ScrnInfoPtr pScrn, int toggle)
CARD32 VODA = (CARD32)((CARD32*)pVbe->memory)[i];
xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Next ACPI _DGS [%d] 0x%lx\n",
- i, (unsigned long) VODA);
+ i, VODA);
/* Check if it's a custom Video Output Device Attribute */
if (!(VODA & 0x80000000))
@@ -541,8 +546,7 @@ GetAttachableDisplayDeviceList(ScrnInfoPtr pScrn)
for (i=0; i<(pVbe->pInt10->cx & 0xff); i++)
xf86DrvMsg(pScrn->scrnIndex, X_INFO,
- "Attachable device 0x%lx.\n",
- (unsigned long) ((CARD32*)pVbe->memory)[i]);
+ "Attachable device 0x%lx.\n", ((CARD32*)pVbe->memory)[i]);
return pVbe->pInt10->cx & 0xffff;
}
@@ -1504,6 +1508,12 @@ I830DetectMemory(ScrnInfoPtr pScrn)
break;
}
}
+
+#if 0
+ /* And 64KB page aligned */
+ memsize &= ~0xFFFF;
+#endif
+
if (memsize > 0) {
xf86DrvMsg(pScrn->scrnIndex, X_INFO,
"detected %d kB stolen memory.\n", memsize / 1024);
@@ -2938,7 +2948,7 @@ I830BIOSPreInit(ScrnInfoPtr pScrn, int flags)
* or, at least it's meant to..... alas it doesn't seem to always work.
*/
if (pI830->devicePresence) {
- int req=0, att=0, enc=0;
+ int req, att, enc;
GetDevicePresence(pScrn, &req, &att, &enc);
for (i = 0; i < NumDisplayTypes; i++) {
xf86DrvMsg(pScrn->scrnIndex, X_INFO,
@@ -4866,7 +4876,8 @@ I830CreateScreenResources (ScreenPtr pScreen)
if (!(*pScreen->CreateScreenResources)(pScreen))
return FALSE;
- if (pI830->rotation != RR_Rotate_0) {
+ if (xf86LoaderCheckSymbol("I830RandRSetConfig") && pI830->rotation != RR_Rotate_0) {
+ Rotation (*I830RandRSetConfig)(ScreenPtr pScreen, Rotation rr, int rate, RRScreenSizePtr pSize) = NULL;
RRScreenSize p;
Rotation requestedRotation = pI830->rotation;
@@ -4878,9 +4889,12 @@ I830CreateScreenResources (ScreenPtr pScreen)
p.mmWidth = pScreen->mmWidth;
p.mmHeight = pScreen->mmHeight;
- pI830->starting = TRUE; /* abuse this for dual head & rotation */
- I830RandRSetConfig (pScreen, requestedRotation, 0, &p);
- pI830->starting = FALSE;
+ I830RandRSetConfig = LoaderSymbol("I830RandRSetConfig");
+ if (I830RandRSetConfig) {
+ pI830->starting = TRUE; /* abuse this for dual head & rotation */
+ (*I830RandRSetConfig) (pScreen, requestedRotation, 0, &p);
+ pI830->starting = FALSE;
+ }
}
return TRUE;
@@ -4985,6 +4999,47 @@ I830BIOSScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv)
pI830->RotatedMem2.Key = -1;
}
+#ifdef HAS_MTRR_SUPPORT
+ {
+ int fd;
+ struct mtrr_gentry gentry;
+ struct mtrr_sentry sentry;
+
+ if ( ( fd = open ("/proc/mtrr", O_RDONLY, 0) ) != -1 ) {
+ for (gentry.regnum = 0; ioctl (fd, MTRRIOC_GET_ENTRY, &gentry) == 0;
+ ++gentry.regnum) {
+
+ if (gentry.size < 1) {
+ /* DISABLED */
+ continue;
+ }
+
+ /* Check the MTRR range is one we like and if not - remove it.
+ * The Xserver common layer will then setup the right range
+ * for us.
+ */
+ if (gentry.base == pI830->LinearAddr &&
+ gentry.size < pI830->FbMapSize) {
+
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Removing bad MTRR range (base 0x%lx, size 0x%x)\n",
+ gentry.base, gentry.size);
+
+ sentry.base = gentry.base;
+ sentry.size = gentry.size;
+ sentry.type = gentry.type;
+
+ if (ioctl (fd, MTRRIOC_DEL_ENTRY, &sentry) == -1) {
+ xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
+ "Failed to remove bad MTRR range\n");
+ }
+ }
+ }
+ close(fd);
+ }
+ }
+#endif
+
if (xf86IsEntityShared(pScrn->entityList[0])) {
/* PreInit failed on the second head, so make sure we turn it off */
if (I830IsPrimary(pScrn) && !pI830->entityPrivate->pScrn_2) {
@@ -5343,7 +5398,11 @@ I830BIOSScreenInit(int scrnIndex, ScreenPtr pScreen, int argc, char **argv)
xf86DisableRandR(); /* Disable built-in RandR extension */
shadowSetup(pScreen);
/* support all rotations */
- I830RandRInit(pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270);
+ if (IS_I965G(pI830)) {
+ I830RandRInit(pScreen, RR_Rotate_0); /* only 0 degrees for I965G */
+ } else {
+ I830RandRInit(pScreen, RR_Rotate_0 | RR_Rotate_90 | RR_Rotate_180 | RR_Rotate_270);
+ }
pI830->PointerMoved = pScrn->PointerMoved;
pScrn->PointerMoved = I830PointerMoved;
pI830->CreateScreenResources = pScreen->CreateScreenResources;
@@ -6139,9 +6198,7 @@ I830BIOSCloseScreen(int scrnIndex, ScreenPtr pScreen)
pI830->used3D = NULL;
}
- if (pI830->shadowReq.minorversion >= 1)
- pScrn->PointerMoved = pI830->PointerMoved;
-
+ pScrn->PointerMoved = pI830->PointerMoved;
pScrn->vtSema = FALSE;
pI830->closing = FALSE;
pScreen->CloseScreen = pI830->CloseScreen;
diff --git a/src/i830_memory.c b/src/i830_memory.c
index f4a6325c..902b876e 100644
--- a/src/i830_memory.c
+++ b/src/i830_memory.c
@@ -213,7 +213,12 @@ AllocFromAGP(ScrnInfoPtr pScrn, I830MemRange *result, long size,
result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 2,
&(result->Physical));
} else {
- result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL);
+ /* Due to a bug in agpgart in 2.6 kernels resulting in very poor
+ * allocation performance we need to workaround it here...
+ */
+ result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 3, NULL);
+ if (result->Key == -1)
+ result->Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL);
}
if (result->Key == -1)
return 0;
@@ -673,6 +678,7 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags)
memset(&(pI830->FrontBuffer2), 0, sizeof(pI830->FrontBuffer2));
pI830->FrontBuffer2.Key = -1;
+#if 1 /* ROTATION */
pI830->FbMemBox2.x1 = 0;
pI830->FbMemBox2.x2 = pI830Ent->pScrn_2->displayWidth;
pI830->FbMemBox2.y1 = 0;
@@ -680,6 +686,12 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags)
pI830->FbMemBox2.y2 = pI830Ent->pScrn_2->virtualX;
else
pI830->FbMemBox2.y2 = pI830Ent->pScrn_2->virtualY;
+#else
+ pI830->FbMemBox2.x1 = 0;
+ pI830->FbMemBox2.x2 = pI830Ent->pScrn_2->displayWidth;
+ pI830->FbMemBox2.y1 = 0;
+ pI830->FbMemBox2.y2 = pI830Ent->pScrn_2->virtualY;
+#endif
/*
* Calculate how much framebuffer memory to allocate. For the
@@ -741,12 +753,16 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags)
alignflags = 0;
}
+#if 1 /* ROTATION */
if (pI830Ent->pScrn_2->virtualX > pI830Ent->pScrn_2->virtualY)
size = lineSize * (pI830Ent->pScrn_2->virtualX + cacheLines);
else
size = lineSize * (pI830Ent->pScrn_2->virtualY + cacheLines);
size = ROUND_TO_PAGE(size);
-
+#else
+ size = lineSize * (pI830Ent->pScrn_2->virtualY + cacheLines);
+ size = ROUND_TO_PAGE(size);
+#endif
xf86DrvMsgVerb(pScrn->scrnIndex, X_INFO, verbosity,
"%sSecondary framebuffer allocation size: %ld kByte\n", s,
size / 1024);
@@ -768,6 +784,7 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags)
memset(&(pI830->FrontBuffer), 0, sizeof(pI830->FrontBuffer));
pI830->FrontBuffer.Key = -1;
+#if 1 /* ROTATION */
pI830->FbMemBox.x1 = 0;
pI830->FbMemBox.x2 = pScrn->displayWidth;
pI830->FbMemBox.y1 = 0;
@@ -775,6 +792,12 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags)
pI830->FbMemBox.y2 = pScrn->virtualX;
else
pI830->FbMemBox.y2 = pScrn->virtualY;
+#else
+ pI830->FbMemBox.x1 = 0;
+ pI830->FbMemBox.x2 = pScrn->displayWidth;
+ pI830->FbMemBox.y1 = 0;
+ pI830->FbMemBox.y2 = pScrn->virtualY;
+#endif
/*
* Calculate how much framebuffer memory to allocate. For the
@@ -836,12 +859,16 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags)
alignflags = 0;
}
+#if 1 /* ROTATION */
if (pScrn->virtualX > pScrn->virtualY)
size = lineSize * (pScrn->virtualX + cacheLines);
else
size = lineSize * (pScrn->virtualY + cacheLines);
size = ROUND_TO_PAGE(size);
-
+#else
+ size = lineSize * (pScrn->virtualY + cacheLines);
+ size = ROUND_TO_PAGE(size);
+#endif
xf86DrvMsgVerb(pScrn->scrnIndex, X_INFO, verbosity,
"%sInitial framebuffer allocation size: %ld kByte\n", s,
size / 1024);
@@ -946,7 +973,13 @@ I830Allocate2DMemory(ScrnInfoPtr pScrn, const int flags)
*/
if (!dryrun) {
memset(&(pI830->Dummy), 0, sizeof(pI830->Dummy));
- pI830->Dummy.Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL);
+ /* Due to a bug in agpgart in 2.6 kernels resulting in very poor
+ * allocation performance we need to workaround it here...
+ */
+ pI830->Dummy.Key =
+ xf86AllocateGARTMemory(pScrn->scrnIndex, size, 3, NULL);
+ if (pI830->Dummy.Key == -1)
+ pI830->Dummy.Key = xf86AllocateGARTMemory(pScrn->scrnIndex, size, 0, NULL);
pI830->Dummy.Offset = 0;
}
#endif
@@ -1366,7 +1399,14 @@ I830DoPoolAllocation(ScrnInfoPtr pScrn, I830MemPool *pool)
if (pool->Total.Size > pool->Fixed.Size) {
pool->Allocated.Size = pool->Total.Size - pool->Fixed.Size;
- pool->Allocated.Key = xf86AllocateGARTMemory(pScrn->scrnIndex,
+ /* Due to a bug in agpgart in 2.6 kernels resulting in very poor
+ * allocation performance we need to workaround it here...
+ */
+ pool->Allocated.Key =
+ xf86AllocateGARTMemory(pScrn->scrnIndex, pool->Allocated.Size,
+ 3, NULL);
+ if (pool->Allocated.Key == -1)
+ pool->Allocated.Key = xf86AllocateGARTMemory(pScrn->scrnIndex,
pool->Allocated.Size, 0, NULL);
if (pool->Allocated.Key == -1) {
xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "Pool allocation failed\n");
diff --git a/src/i830_rotate.c b/src/i830_rotate.c
index 716f4251..425eeeff 100644
--- a/src/i830_rotate.c
+++ b/src/i830_rotate.c
@@ -217,6 +217,7 @@ I915UpdateRotate (ScreenPtr pScreen,
drm_context_t myContext = 0;
#endif
Bool didLock = FALSE;
+ CARD32 format;
if (I830IsPrimary(pScrn)) {
pI8301 = pI830;
@@ -404,7 +405,7 @@ I915UpdateRotate (ScreenPtr pScreen,
if (pI830->disableTiling)
use_fence = 0;
else
- use_fence = 4;
+ use_fence = MS3_USE_FENCE_REGS;
if (pI830->cpp == 1)
use_fence |= MAPSURF_8BIT;
@@ -575,15 +576,15 @@ I830UpdateRotate (ScreenPtr pScreen,
OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE);
OUT_RING(0x00000000);
/* draw rect */
- OUT_RING(0x7d800003);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
- OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16);
- OUT_RING(0x00000000);
- OUT_RING(0x00000000);
+ OUT_RING(STATE3D_DRAWING_RECTANGLE);
+ OUT_RING(0x00000000); /* flags */
+ OUT_RING(0x00000000); /* ymin, xmin */
+ OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */
+ OUT_RING(0x00000000); /* yorigin, xorigin */
+ OUT_RING(MI_NOOP);
/* front buffer */
- OUT_RING(0x7d8e0001);
+ OUT_RING(STATE3D_BUFFER_INFO);
OUT_RING(0x03800000 | (((pI830->displayWidth * pI830->cpp) / 4) << 2));
if (I830IsPrimary(pScrn))
OUT_RING(pI830->FrontBuffer.Start);
@@ -736,12 +737,12 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode)
};
if (pI830->noAccel)
- func = LoaderSymbol("shadowUpdateRotatePacked");
+ func = LoaderSymbol("shadowUpdateRotatePacked");
else
- if (IS_I9XX(pI830))
- func = I915UpdateRotate;
- else
- func = I830UpdateRotate;
+ if (IS_I9XX(pI830))
+ func = I915UpdateRotate;
+ else
+ func = I830UpdateRotate;
if (I830IsPrimary(pScrn)) {
pI8301 = pI830;
@@ -771,6 +772,7 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode)
* We grab the DRI lock when reallocating buffers to avoid DRI clients
* getting bogus information.
*/
+
#ifdef XF86DRI
if (pI8301->directRenderingEnabled && reAllocate) {
didLock = I830DRILock(pScrn1);
@@ -789,6 +791,7 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode)
}
}
+
if (pI8301->TexMem.Key != -1)
xf86UnbindGARTMemory(pScrn1->scrnIndex, pI8301->TexMem.Key);
I830FreeVidMem(pScrn1, &(pI8301->TexMem));
@@ -891,7 +894,7 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode)
if (pI8301->rotation != RR_Rotate_0) {
if (!I830AllocateRotatedBuffer(pScrn1,
- (pI8301->disableTiling ? ALLOC_NO_TILING : 0)))
+ pI8301->disableTiling ? ALLOC_NO_TILING : 0))
goto BAIL1;
I830FixOffset(pScrn1, &(pI8301->RotatedMem));
@@ -903,8 +906,8 @@ I830Rotate(ScrnInfoPtr pScrn, DisplayModePtr mode)
shadowRemove (pScrn->pScreen, NULL);
if (pI830->rotation != RR_Rotate_0)
shadowAdd (pScrn->pScreen,
- (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
- func, I830WindowLinear, pI830->rotation, 0);
+ (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
+ func, I830WindowLinear, pI830->rotation, 0);
if (I830IsPrimary(pScrn)) {
if (pI830->rotation != RR_Rotate_0)
@@ -1100,7 +1103,7 @@ BAIL0:
if (pI8301->rotation != RR_Rotate_0) {
if (!I830AllocateRotatedBuffer(pScrn1,
- (pI8301->disableTiling ? ALLOC_NO_TILING : 0)))
+ pI8301->disableTiling ? ALLOC_NO_TILING : 0))
xf86DrvMsg(pScrn->scrnIndex, X_INFO,
"Oh dear, the rotated buffer failed - badness\n");
@@ -1112,8 +1115,8 @@ BAIL0:
shadowRemove (pScrn->pScreen, NULL);
if (pI830->rotation != RR_Rotate_0)
shadowAdd (pScrn->pScreen,
- (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
- func, I830WindowLinear, pI830->rotation, 0);
+ (*pScrn->pScreen->GetScreenPixmap) (pScrn->pScreen),
+ func, I830WindowLinear, pI830->rotation, 0);
if (I830IsPrimary(pScrn)) {
if (pI830->rotation != RR_Rotate_0)
diff --git a/src/i830_video.c b/src/i830_video.c
index 300930d3..3cd00fce 100644
--- a/src/i830_video.c
+++ b/src/i830_video.c
@@ -1,4 +1,4 @@
-#define VIDEO_DEBUG 0
+#define VIDEO_DEBUG 1
/***************************************************************************
Copyright 2000 Intel Corporation. All Rights Reserved.
@@ -66,6 +66,7 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <math.h>
#include <string.h>
+#include <assert.h>
#include "xf86.h"
#include "xf86_OSproc.h"
@@ -83,6 +84,8 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "xaalocal.h"
#include "dixstruct.h"
#include "fourcc.h"
+#include "brw_defines.h"
+#include "brw_structs.h"
#ifndef USE_USLEEP_FOR_VIDEO
#define USE_USLEEP_FOR_VIDEO 0
@@ -99,7 +102,8 @@ THE USE OR OTHER DEALINGS IN THE SOFTWARE.
static void I830InitOffscreenImages(ScreenPtr);
-static XF86VideoAdaptorPtr I830SetupImageVideo(ScreenPtr);
+static XF86VideoAdaptorPtr I830SetupImageVideoOverlay(ScreenPtr);
+static XF86VideoAdaptorPtr I830SetupImageVideoTextured(ScreenPtr);
static void I830StopVideo(ScrnInfoPtr, pointer, Bool);
static int I830SetPortAttribute(ScrnInfoPtr, Atom, INT32, pointer);
static int I830GetPortAttribute(ScrnInfoPtr, Atom, INT32 *, pointer);
@@ -109,20 +113,30 @@ static void I830QueryBestSize(ScrnInfoPtr, Bool,
static int I830PutImage(ScrnInfoPtr, short, short, short, short, short, short,
short, short, int, unsigned char *, short, short,
Bool, RegionPtr, pointer, DrawablePtr);
-static int I830QueryImageAttributes(ScrnInfoPtr, int, unsigned short *,
- unsigned short *, int *, int *);
+static int I830QueryImageAttributesOverlay(ScrnInfoPtr, int, unsigned short *,
+ unsigned short *, int *, int *);
+static int I830QueryImageAttributesTextured(ScrnInfoPtr, int, unsigned short *,
+ unsigned short *, int *, int *);
static void I830BlockHandler(int, pointer, pointer, pointer);
+static FBLinearPtr
+I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size);
+
#define MAKE_ATOM(a) MakeAtom(a, sizeof(a) - 1, TRUE)
static Atom xvBrightness, xvContrast, xvColorKey, xvPipe, xvDoubleBuffer;
static Atom xvGamma0, xvGamma1, xvGamma2, xvGamma3, xvGamma4, xvGamma5;
#define IMAGE_MAX_WIDTH 1920
-#define IMAGE_MAX_HEIGHT 1088
+#define IMAGE_MAX_HEIGHT 1080
#define IMAGE_MAX_WIDTH_LEGACY 1024
-#define IMAGE_MAX_HEIGHT_LEGACY 1088
+#define IMAGE_MAX_HEIGHT_LEGACY 1080
+
+/*
+ * Broadwater requires a bit of extra video memory for state information
+ */
+#define BRW_LINEAR_EXTRA (32*1024)
#if !VIDEO_DEBUG
#define ErrorF Edummy
@@ -295,6 +309,12 @@ static XF86AttributeRec Attributes[NUM_ATTRIBUTES] = {
{XvSettable | XvGettable, 0, 1, "XV_DOUBLE_BUFFER"}
};
+#define NUM_TEXTURED_ATTRIBUTES 2
+static XF86AttributeRec TexturedAttributes[NUM_ATTRIBUTES] = {
+ {XvSettable | XvGettable, -128, 127, "XV_BRIGHTNESS"},
+ {XvSettable | XvGettable, 0, 255, "XV_CONTRAST"},
+};
+
#define GAMMA_ATTRIBUTES 6
static XF86AttributeRec GammaAttributes[GAMMA_ATTRIBUTES] = {
{XvSettable | XvGettable, 0, 0xffffff, "XV_GAMMA0"},
@@ -403,6 +423,7 @@ typedef struct {
Bool overlayOK;
int oneLineMode;
int scaleRatio;
+ Bool textured;
} I830PortPrivRec, *I830PortPrivPtr;
#define GET_PORT_PRIVATE(pScrn) \
@@ -433,8 +454,9 @@ void
I830InitVideo(ScreenPtr pScreen)
{
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ I830Ptr pI830 = I830PTR(pScrn);
XF86VideoAdaptorPtr *adaptors, *newAdaptors = NULL;
- XF86VideoAdaptorPtr newAdaptor = NULL;
+ XF86VideoAdaptorPtr overlayAdaptor = NULL, texturedAdaptor = NULL;
int num_adaptors;
DPRINTF(PFX, "I830InitVideo\n");
@@ -453,35 +475,54 @@ I830InitVideo(ScreenPtr pScreen)
}
#endif
- if (pScrn->bitsPerPixel != 8) {
- newAdaptor = I830SetupImageVideo(pScreen);
+ num_adaptors = xf86XVListGenericAdaptors(pScrn, &adaptors);
+ /* Give our adaptor list enough space for the overlay and/or texture video
+ * adaptors.
+ */
+ newAdaptors = xalloc((num_adaptors + 2) * sizeof(XF86VideoAdaptorPtr *));
+ if (newAdaptors == NULL)
+ return;
+
+ memcpy(newAdaptors, adaptors, num_adaptors * sizeof(XF86VideoAdaptorPtr));
+ adaptors = newAdaptors;
+
+ /* Add the adaptors supported by our hardware. First, set up the atoms
+ * that will be used by both output adaptors.
+ */
+ xvBrightness = MAKE_ATOM("XV_BRIGHTNESS");
+ xvContrast = MAKE_ATOM("XV_CONTRAST");
+
+ /* Set up overlay video if we can do it at this depth. */
+ if (!IS_I965G(pI830) && pScrn->bitsPerPixel != 8) {
+ overlayAdaptor = I830SetupImageVideoOverlay(pScreen);
+ if (overlayAdaptor != NULL) {
+ adaptors[num_adaptors++] = overlayAdaptor;
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Set up overlay video\n");
+ } else {
+ xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
+ "Failed to set up overlay video\n");
+ }
I830InitOffscreenImages(pScreen);
}
- num_adaptors = xf86XVListGenericAdaptors(pScrn, &adaptors);
-
- if (newAdaptor) {
- if (!num_adaptors) {
- num_adaptors = 1;
- adaptors = &newAdaptor;
+ /* Set up textured video if we can do it at this depth and we are on
+ * supported hardware.
+ */
+ if (pScrn->bitsPerPixel >= 16 && IS_I9XX(pI830) || IS_I965G(pI830)) {
+ texturedAdaptor = I830SetupImageVideoTextured(pScreen);
+ if (texturedAdaptor != NULL) {
+ adaptors[num_adaptors++] = texturedAdaptor;
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Set up textured video\n");
} else {
- newAdaptors = /* need to free this someplace */
- xalloc((num_adaptors + 1) * sizeof(XF86VideoAdaptorPtr *));
- if (newAdaptors) {
- memcpy(newAdaptors, adaptors, num_adaptors *
- sizeof(XF86VideoAdaptorPtr));
- newAdaptors[num_adaptors] = newAdaptor;
- adaptors = newAdaptors;
- num_adaptors++;
- }
+ xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
+ "Failed to set up textured video\n");
}
}
if (num_adaptors)
xf86XVScreenInit(pScreen, adaptors, num_adaptors);
- if (newAdaptors)
- xfree(newAdaptors);
+ xfree(adaptors);
}
static void
@@ -653,7 +694,7 @@ I830UpdateGamma(ScrnInfoPtr pScrn)
}
static XF86VideoAdaptorPtr
-I830SetupImageVideo(ScreenPtr pScreen)
+I830SetupImageVideoOverlay(ScreenPtr pScreen)
{
ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
@@ -661,7 +702,7 @@ I830SetupImageVideo(ScreenPtr pScreen)
I830PortPrivPtr pPriv;
XF86AttributePtr att;
- DPRINTF(PFX, "I830SetupImageVideo\n");
+ DPRINTF(PFX, "I830SetupImageVideoOverlay\n");
if (!(adapt = xcalloc(1, sizeof(XF86VideoAdaptorRec) +
sizeof(I830PortPrivRec) + sizeof(DevUnion))))
@@ -714,8 +755,9 @@ I830SetupImageVideo(ScreenPtr pScreen)
adapt->GetPortAttribute = I830GetPortAttribute;
adapt->QueryBestSize = I830QueryBestSize;
adapt->PutImage = I830PutImage;
- adapt->QueryImageAttributes = I830QueryImageAttributes;
+ adapt->QueryImageAttributes = I830QueryImageAttributesOverlay;
+ pPriv->textured = FALSE;
pPriv->colorKey = pI830->colorKey & ((1 << pScrn->depth) - 1);
pPriv->videoStatus = 0;
pPriv->brightness = 0;
@@ -753,8 +795,6 @@ I830SetupImageVideo(ScreenPtr pScreen)
pScreen->BlockHandler = I830BlockHandler;
xvColorKey = MAKE_ATOM("XV_COLORKEY");
- xvBrightness = MAKE_ATOM("XV_BRIGHTNESS");
- xvContrast = MAKE_ATOM("XV_CONTRAST");
xvDoubleBuffer = MAKE_ATOM("XV_DOUBLE_BUFFER");
/* Allow the pipe to be switched from pipe A to B when in clone mode */
@@ -777,6 +817,86 @@ I830SetupImageVideo(ScreenPtr pScreen)
return adapt;
}
+static XF86VideoAdaptorPtr
+I830SetupImageVideoTextured(ScreenPtr pScreen)
+{
+ XF86VideoAdaptorPtr adapt;
+ XF86VideoEncodingPtr encoding;
+ XF86AttributePtr attrs;
+ I830PortPrivPtr portPrivs;
+ DevUnion *devUnions;
+ int nports = 16, i;
+ int nAttributes;
+
+ DPRINTF(PFX, "I830SetupImageVideoOverlay\n");
+
+ nAttributes = NUM_TEXTURED_ATTRIBUTES;
+
+ adapt = xcalloc(1, sizeof(XF86VideoAdaptorRec));
+ portPrivs = xcalloc(nports, sizeof(I830PortPrivRec));
+ devUnions = xcalloc(nports, sizeof(DevUnion));
+ encoding = xcalloc(1, sizeof(XF86VideoEncodingRec));
+ attrs = xcalloc(nAttributes, sizeof(XF86AttributeRec));
+ if (adapt == NULL || portPrivs == NULL || devUnions == NULL ||
+ encoding == NULL || attrs == NULL)
+ {
+ xfree(adapt);
+ xfree(portPrivs);
+ xfree(devUnions);
+ xfree(encoding);
+ xfree(attrs);
+ return NULL;
+ }
+
+ adapt->type = XvWindowMask | XvInputMask | XvImageMask;
+ adapt->flags = 0;
+ adapt->name = "Intel(R) Textured Video";
+ adapt->nEncodings = 1;
+ adapt->pEncodings = encoding;
+ adapt->pEncodings[0].id = 0;
+ adapt->pEncodings[0].name = "XV_IMAGE";
+ adapt->pEncodings[0].width = 2048;
+ adapt->pEncodings[0].height = 2048;
+ adapt->pEncodings[0].rate.numerator = 1;
+ adapt->pEncodings[0].rate.denominator = 1;
+ adapt->nFormats = NUM_FORMATS;
+ adapt->pFormats = Formats;
+ adapt->nPorts = nports;
+ adapt->pPortPrivates = devUnions;
+ adapt->nAttributes = nAttributes;
+ adapt->pAttributes = attrs;
+ memcpy(attrs, TexturedAttributes, nAttributes * sizeof(XF86AttributeRec));
+ adapt->nImages = NUM_IMAGES;
+ adapt->pImages = Images;
+ adapt->PutVideo = NULL;
+ adapt->PutStill = NULL;
+ adapt->GetVideo = NULL;
+ adapt->GetStill = NULL;
+ adapt->StopVideo = I830StopVideo;
+ adapt->SetPortAttribute = I830SetPortAttribute;
+ adapt->GetPortAttribute = I830GetPortAttribute;
+ adapt->QueryBestSize = I830QueryBestSize;
+ adapt->PutImage = I830PutImage;
+ adapt->QueryImageAttributes = I830QueryImageAttributesTextured;
+
+ for (i = 0; i < nports; i++) {
+ I830PortPrivPtr pPriv = &portPrivs[i];
+
+ pPriv->textured = TRUE;
+ pPriv->videoStatus = 0;
+ pPriv->linear = NULL;
+ pPriv->currentBuf = 0;
+ pPriv->doubleBuffer = 0;
+
+ /* gotta uninit this someplace, XXX: shouldn't be necessary for textured */
+ REGION_NULL(pScreen, &pPriv->clip);
+
+ adapt->pPortPrivates[i].ptr = (pointer) (pPriv);
+ }
+
+ return adapt;
+}
+
static Bool
RegionsEqual(RegionPtr A, RegionPtr B)
{
@@ -814,6 +934,9 @@ I830StopVideo(ScrnInfoPtr pScrn, pointer data, Bool shutdown)
I830OverlayRegPtr overlay =
(I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start);
+ if (pPriv->textured)
+ return;
+
DPRINTF(PFX, "I830StopVideo\n");
REGION_EMPTY(pScrn->pScreen, &pPriv->clip);
@@ -853,6 +976,14 @@ I830SetPortAttribute(ScrnInfoPtr pScrn,
I830OverlayRegPtr overlay =
(I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start);
+ if (pPriv->textured) {
+ /* XXX: Currently the brightness/saturation attributes aren't hooked up.
+ * However, apps expect them to be there, and the spec seems to let us
+ * sneak out of actually implementing them for now.
+ */
+ return Success;
+ }
+
if (attribute == xvBrightness) {
if ((value < -128) || (value > 127))
return BadValue;
@@ -1005,13 +1136,12 @@ I830QueryBestSize(ScrnInfoPtr pScrn,
}
static void
-I830CopyPackedData(ScrnInfoPtr pScrn,
+I830CopyPackedData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv,
unsigned char *buf,
int srcPitch,
int dstPitch, int top, int left, int h, int w)
{
I830Ptr pI830 = I830PTR(pScrn);
- I830PortPrivPtr pPriv = pI830->adaptor->pPortPrivates[0].ptr;
unsigned char *src, *dst;
int i,j;
unsigned char *s;
@@ -1099,13 +1229,72 @@ I830CopyPackedData(ScrnInfoPtr pScrn,
}
}
+/* Copies planar data in *buf to UYVY-packed data in the screen atYBufXOffset.
+ */
static void
-I830CopyPlanarData(ScrnInfoPtr pScrn, unsigned char *buf, int srcPitch,
+I830CopyPlanarToPackedData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv,
+ unsigned char *buf, int srcPitch,
+ int srcPitch2, int dstPitch, int srcH,
+ int top, int left, int h, int w, int id)
+{
+ I830Ptr pI830 = I830PTR(pScrn);
+ CARD8 *dst1, *srcy, *srcu, *srcv;
+ int y;
+
+ if (pPriv->currentBuf == 0)
+ dst1 = pI830->FbBase + pPriv->YBuf0offset;
+ else
+ dst1 = pI830->FbBase + pPriv->YBuf1offset;
+
+ srcy = buf + (top * srcPitch) + left;
+ if (id == FOURCC_YV12) {
+ srcu = buf + (srcH * srcPitch) + ((top / 2) * srcPitch2) + (left / 2);
+ srcv = buf + (srcH * srcPitch) + ((srcH / 2) * srcPitch2) +
+ ((top / 2) * srcPitch2) + (left / 2);
+ } else {
+ srcv = buf + (srcH * srcPitch) + ((top / 2) * srcPitch2) + (left / 2);
+ srcu = buf + (srcH * srcPitch) + ((srcH / 2) * srcPitch2) +
+ ((top / 2) * srcPitch2) + (left / 2);
+ }
+
+ for (y = 0; y < h; y++) {
+ CARD32 *dst = (CARD32 *)dst1;
+ CARD8 *sy = srcy;
+ CARD8 *su = srcu;
+ CARD8 *sv = srcv;
+ int i;
+
+ i = w / 2;
+ while(i > 4) {
+ dst[0] = sy[0] | (sy[1] << 16) | (sv[0] << 8) | (su[0] << 24);
+ dst[1] = sy[2] | (sy[3] << 16) | (sv[1] << 8) | (su[1] << 24);
+ dst[2] = sy[4] | (sy[5] << 16) | (sv[2] << 8) | (su[2] << 24);
+ dst[3] = sy[6] | (sy[7] << 16) | (sv[3] << 8) | (su[3] << 24);
+ dst += 4; su += 4; sv += 4; sy += 8;
+ i -= 4;
+ }
+ while(i--) {
+ dst[0] = sy[0] | (sy[1] << 16) | (sv[0] << 8) | (su[0] << 24);
+ dst++; su++; sv++;
+ sy += 2;
+ }
+
+ dst1 += dstPitch;
+ srcy += srcPitch;
+ if (y & 1) {
+ srcu += srcPitch2;
+ srcv += srcPitch2;
+ }
+ }
+}
+
+static void
+I830CopyPlanarData(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv,
+ unsigned char *buf, int srcPitch,
int srcPitch2, int dstPitch, int srcH, int top, int left,
int h, int w, int id)
{
I830Ptr pI830 = I830PTR(pScrn);
- I830PortPrivPtr pPriv = pI830->adaptor->pPortPrivates[0].ptr;
int i, j = 0;
unsigned char *src1, *src2, *src3, *dst1, *dst2, *dst3;
unsigned char *s;
@@ -1875,6 +2064,1397 @@ I830DisplayVideo(ScrnInfoPtr pScrn, int id, short width, short height,
OVERLAY_UPDATE;
}
+/* Doesn't matter on the order for our purposes */
+typedef struct {
+ unsigned char red, green, blue, alpha;
+} intel_color_t;
+
+/* Vertex format */
+typedef union {
+ struct {
+ float x, y, z, w;
+ intel_color_t color;
+ intel_color_t specular;
+ float u0, v0;
+ float u1, v1;
+ float u2, v2;
+ float u3, v3;
+ } v;
+ float f[24];
+ unsigned int ui[24];
+ unsigned char ub4[24][4];
+} intelVertex, *intelVertexPtr;
+
+static void draw_poly(CARD32 *vb,
+ float verts[][2],
+ float texcoords[][2],
+ float texcoords2[][2])
+{
+ int vertex_size;
+ intelVertex tmp;
+ int i, k;
+
+ if (texcoords2 != NULL)
+ vertex_size = 10;
+ else
+ vertex_size = 8;
+
+ /* initial constant vertex fields */
+ tmp.v.z = 1.0;
+ tmp.v.w = 1.0;
+ tmp.v.color.red = 255;
+ tmp.v.color.green = 255;
+ tmp.v.color.blue = 255;
+ tmp.v.color.alpha = 255;
+ tmp.v.specular.red = 0;
+ tmp.v.specular.green = 0;
+ tmp.v.specular.blue = 0;
+ tmp.v.specular.alpha = 0;
+
+ for (k = 0; k < 4; k++) {
+ tmp.v.x = verts[k][0];
+ tmp.v.y = verts[k][1];
+ tmp.v.u0 = texcoords[k][0];
+ tmp.v.v0 = texcoords[k][1];
+ if (texcoords2 != NULL) {
+ tmp.v.u1 = texcoords2[k][0];
+ tmp.v.v1 = texcoords2[k][1];
+ }
+
+ for (i = 0 ; i < vertex_size ; i++)
+ vb[i] = tmp.ui[i];
+
+ vb += vertex_size;
+ }
+}
+
+union intfloat {
+ CARD32 ui;
+ float f;
+};
+
+#define OUT_RING_F(x) do { \
+ union intfloat _tmp; \
+ _tmp.f = x; \
+ OUT_RING(_tmp.ui); \
+} while (0)
+
+#define OUT_DCL(type, nr) do { \
+ CARD32 chans = 0; \
+ if (REG_TYPE_##type == REG_TYPE_T) \
+ chans = D0_CHANNEL_ALL; \
+ else if (REG_TYPE_##type != REG_TYPE_S) \
+ FatalError("wrong reg type %d to declare\n", REG_TYPE_##type); \
+ OUT_RING(D0_DCL | \
+ (REG_TYPE_##type << D0_TYPE_SHIFT) | (nr << D0_NR_SHIFT) | \
+ chans); \
+ OUT_RING(0x00000000); \
+ OUT_RING(0x00000000); \
+} while (0)
+
+#define OUT_TEXLD(dest_type, dest_nr, sampler_nr, addr_type, addr_nr) \
+do { \
+ OUT_RING(T0_TEXLD | \
+ (REG_TYPE_##dest_type << T0_DEST_TYPE_SHIFT) | \
+ (dest_nr << T0_DEST_NR_SHIFT) | \
+ (sampler_nr << T0_SAMPLER_NR_SHIFT)); \
+ OUT_RING((REG_TYPE_##addr_type << T1_ADDRESS_REG_TYPE_SHIFT) | \
+ (addr_nr << T1_ADDRESS_REG_NR_SHIFT)); \
+ OUT_RING(0x00000000); \
+} while (0)
+
+/* Move the dest_chan from src0 to dest, leaving the other channels alone */
+#define OUT_MOV_TO_CHANNEL(dest_type, dest_nr, src0_type, src0_nr, \
+ dest_chan) \
+do { \
+ OUT_RING(A0_MOV | A0_DEST_CHANNEL_##dest_chan | \
+ (REG_TYPE_##dest_type << A0_DEST_TYPE_SHIFT) | \
+ (dest_nr << A0_DEST_NR_SHIFT) | \
+ (REG_TYPE_##src0_type << A0_SRC0_TYPE_SHIFT) | \
+ (src0_nr << A0_SRC0_NR_SHIFT)); \
+ OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A1_SRC0_CHANNEL_W_SHIFT)); \
+ OUT_RING(0); \
+} while (0)
+
+/* Dot3-product src0 and src1, storing the result in dest_chan of the dest.
+ * Saturates, in case we have out-of-range YUV values.
+ */
+#define OUT_DP3_TO_CHANNEL(dest_type, dest_nr, src0_type, src0_nr, \
+ src1_type, src1_nr, dest_chan) \
+do { \
+ OUT_RING(A0_DP3 | A0_DEST_CHANNEL_##dest_chan | A0_DEST_SATURATE | \
+ (REG_TYPE_##dest_type << A0_DEST_TYPE_SHIFT) | \
+ (dest_nr << A0_DEST_NR_SHIFT) | \
+ (REG_TYPE_##src0_type << A0_SRC0_TYPE_SHIFT) | \
+ (src0_nr << A0_SRC0_NR_SHIFT)); \
+ OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A1_SRC0_CHANNEL_W_SHIFT) | \
+ (REG_TYPE_##src1_type << A1_SRC1_TYPE_SHIFT) | \
+ (src1_nr << A1_SRC1_TYPE_SHIFT) | \
+ (SRC_X << A1_SRC1_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT)); \
+ OUT_RING((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A2_SRC1_CHANNEL_W_SHIFT)); \
+} while (0)
+
+static void
+I915DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
+ RegionPtr dstRegion,
+ short width, short height, int video_pitch,
+ int x1, int y1, int x2, int y2,
+ short src_w, short src_h, short drw_w, short drw_h,
+ DrawablePtr pDraw)
+{
+ I830Ptr pI830 = I830PTR(pScrn);
+ CARD32 format, ms3, s2;
+ BoxPtr pbox;
+ int nbox, dxo, dyo;
+ Bool planar;
+
+ ErrorF("I915DisplayVideo: %dx%d (pitch %d)\n", width, height,
+ video_pitch);
+
+ switch (id) {
+ case FOURCC_UYVY:
+ case FOURCC_YUY2:
+ planar = FALSE;
+ break;
+ case FOURCC_YV12:
+ case FOURCC_I420:
+ planar = TRUE;
+ break;
+ default:
+ ErrorF("Unknown format 0x%x\n", id);
+ planar = FALSE;
+ break;
+ }
+
+ /* Tell the rotation code that we have stomped its invariant state by
+ * setting a high bit. We don't use any invariant 3D state for video, so we
+ * don't have to worry about it ourselves.
+ */
+ *pI830->used3D |= 1 << 30;
+
+ BEGIN_LP_RING(44);
+
+ /* invarient state */
+ OUT_RING(MI_NOOP);
+ OUT_RING(STATE3D_ANTI_ALIASING |
+ LINE_CAP_WIDTH_MODIFY | LINE_CAP_WIDTH_1_0 |
+ LINE_WIDTH_MODIFY | LINE_WIDTH_1_0);
+
+ OUT_RING(STATE3D_DFLT_DIFFUSE_CMD);
+ OUT_RING(0x00000000);
+
+ OUT_RING(STATE3D_DFLT_SPEC_CMD);
+ OUT_RING(0x00000000);
+
+ OUT_RING(STATE3D_DFLT_Z_CMD);
+ OUT_RING(0x00000000);
+
+ OUT_RING(STATE3D_COORD_SET_BINDINGS | CSB_TCB(0, 0) | CSB_TCB(1, 1) |
+ CSB_TCB(2,2) | CSB_TCB(3,3) | CSB_TCB(4,4) | CSB_TCB(5,5) |
+ CSB_TCB(6,6) | CSB_TCB(7,7));
+
+ OUT_RING(STATE3D_RASTERIZATION_RULES |
+ ENABLE_TRI_FAN_PROVOKE_VRTX | TRI_FAN_PROVOKE_VRTX(2) |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX | LINE_STRIP_PROVOKE_VRTX(1) |
+ ENABLE_TEXKILL_3D_4D | TEXKILL_4D |
+ ENABLE_POINT_RASTER_RULE | OGL_POINT_RASTER_RULE);
+
+ OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 1);
+ OUT_RING(0x00000000); /* texture coordinate wrap */
+
+ /* flush map & render cache */
+ OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE);
+ OUT_RING(0x00000000);
+
+ /* draw rect -- just clipping */
+ OUT_RING(STATE3D_DRAWING_RECTANGLE);
+ OUT_RING(0x00000000); /* flags */
+ OUT_RING(0x00000000); /* ymin, xmin */
+ OUT_RING((pScrn->virtualX - 1) | (pScrn->virtualY - 1) << 16); /* ymax, xmax */
+ OUT_RING(0x00000000); /* yorigin, xorigin */
+ OUT_RING(MI_NOOP);
+
+ /* scissor */
+ OUT_RING(STATE3D_SCISSOR_ENABLE | DISABLE_SCISSOR_RECT);
+ OUT_RING(STATE3D_SCISSOR_RECTANGLE);
+ OUT_RING(0x00000000); /* ymin, xmin */
+ OUT_RING(0x00000000); /* ymax, xmax */
+
+ OUT_RING(0x7c000003); /* unknown command */
+ OUT_RING(0x7d070000);
+ OUT_RING(0x00000000);
+ OUT_RING(0x68000002);
+
+ /* context setup */
+ OUT_RING(STATE3D_MODES_4 |
+ ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) |
+ ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) |
+ ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff));
+
+ OUT_RING(STATE3D_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) |
+ I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 4);
+ s2 = S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D);
+ if (planar)
+ s2 |= S2_TEXCOORD_FMT(1, TEXCOORDFMT_2D);
+ else
+ s2 |= S2_TEXCOORD_FMT(1, TEXCOORDFMT_NOT_PRESENT);
+ s2 |= S2_TEXCOORD_FMT(2, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(3, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(4, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(5, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(6, TEXCOORDFMT_NOT_PRESENT) |
+ S2_TEXCOORD_FMT(7, TEXCOORDFMT_NOT_PRESENT);
+ OUT_RING(s2);
+ OUT_RING((1 << S4_POINT_WIDTH_SHIFT) | S4_LINE_WIDTH_ONE |
+ S4_CULLMODE_NONE | S4_VFMT_SPEC_FOG | S4_VFMT_COLOR | S4_VFMT_XYZW);
+ OUT_RING(0x00000000); /* S5 - enable bits */
+ OUT_RING((2 << S6_DEPTH_TEST_FUNC_SHIFT) |
+ (2 << S6_CBUF_SRC_BLEND_FACT_SHIFT) |
+ (1 << S6_CBUF_DST_BLEND_FACT_SHIFT) | S6_COLOR_WRITE_ENABLE |
+ (2 << S6_TRISTRIP_PV_SHIFT));
+
+ OUT_RING(STATE3D_INDEPENDENT_ALPHA_BLEND |
+ IAB_MODIFY_ENABLE |
+ IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) |
+ IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT) |
+ IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT));
+
+ OUT_RING(STATE3D_CONST_BLEND_COLOR);
+ OUT_RING(0x00000000);
+
+ OUT_RING(STATE3D_DEST_BUFFER_VARIABLES);
+ if (pI830->cpp == 2)
+ format = COLR_BUF_RGB565;
+ else
+ format = COLR_BUF_ARGB8888 | DEPTH_FRMT_24_FIXED_8_OTHER;
+
+ OUT_RING(LOD_PRECLAMP_OGL |
+ DSTORG_HORIZ_BIAS(0x80) | DSTORG_VERT_BIAS(0x80) | format);
+
+ OUT_RING(STATE3D_STIPPLE);
+ OUT_RING(0x00000000);
+
+ /* front buffer, pitch, offset */
+ OUT_RING(STATE3D_BUFFER_INFO);
+ OUT_RING(BUFFERID_COLOR_BACK | BUFFER_USE_FENCES |
+ (((pI830->displayWidth * pI830->cpp) / 4) << 2));
+ OUT_RING(pI830->bufferOffset);
+ ADVANCE_LP_RING();
+
+ if (!planar) {
+ BEGIN_LP_RING(20);
+ /* fragment program - texture blend replace. */
+ OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | 8);
+ OUT_DCL(S, 0);
+ OUT_DCL(T, 0);
+ OUT_TEXLD(OC, 0, 0, T, 0);
+ /* End fragment program */
+
+ OUT_RING(STATE3D_SAMPLER_STATE | 3);
+ OUT_RING(0x00000001);
+ OUT_RING(SS2_COLORSPACE_CONVERSION |
+ (FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT));
+ OUT_RING(0x00000000);
+
+ OUT_RING(STATE3D_MAP_STATE | 3);
+ OUT_RING(0x00000001); /* texture map #1 */
+ OUT_RING(pPriv->YBuf0offset);
+ ms3 = MAPSURF_422;
+ switch (id) {
+ case FOURCC_YUY2:
+ ms3 |= MT_422_YCRCB_NORMAL;
+ break;
+ case FOURCC_UYVY:
+ ms3 |= MT_422_YCRCB_SWAPY;
+ break;
+ }
+ ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
+ if (!pI830->disableTiling)
+ ms3 |= MS3_USE_FENCE_REGS;
+ OUT_RING(ms3);
+ OUT_RING(((video_pitch / 4) - 1) << 21);
+ ADVANCE_LP_RING();
+ } else {
+ BEGIN_LP_RING(1 + 18 + (1 + 3*16) + 11 + 11);
+ OUT_RING(MI_NOOP);
+ /* For the planar formats, we set up three samplers -- one for each plane,
+ * in a Y8 format. Because I couldn't get the special PLANAR_TO_PACKED
+ * shader setup to work, I did the manual pixel shader:
+ *
+ * y' = y - .0625
+ * u' = u - .5
+ * v' = v - .5;
+ *
+ * r = 1.1643 * y' + 0.0 * u' + 1.5958 * v'
+ * g = 1.1643 * y' - 0.39173 * u' - 0.81290 * v'
+ * b = 1.1643 * y' + 2.017 * u' + 0.0 * v'
+ *
+ * register assignment:
+ * r0 = (y',u',v',0)
+ * r1 = (y,y,y,y)
+ * r2 = (u,u,u,u)
+ * r3 = (v,v,v,v)
+ * OC = (r,g,b,1)
+ */
+ OUT_RING(STATE3D_PIXEL_SHADER_CONSTANTS | 16);
+ OUT_RING(0x000000f); /* constants 0-3 */
+ /* constant 0: normalization offsets */
+ OUT_RING_F(-0.0625);
+ OUT_RING_F(-0.5);
+ OUT_RING_F(-0.5);
+ OUT_RING_F(0.0);
+ /* constant 1: r coefficients*/
+ OUT_RING_F(1.1643);
+ OUT_RING_F(0.0);
+ OUT_RING_F(1.5958);
+ OUT_RING_F(0.0);
+ /* constant 2: g coefficients */
+ OUT_RING_F(1.1643);
+ OUT_RING_F(-0.39173);
+ OUT_RING_F(-0.81290);
+ OUT_RING_F(0.0);
+ /* constant 3: b coefficients */
+ OUT_RING_F(1.1643);
+ OUT_RING_F(2.017);
+ OUT_RING_F(0.0);
+ OUT_RING_F(0.0);
+
+ OUT_RING(STATE3D_PIXEL_SHADER_PROGRAM | (3 * 16 - 1));
+ /* Declare samplers */
+ OUT_DCL(S, 0);
+ OUT_DCL(S, 1);
+ OUT_DCL(S, 2);
+ OUT_DCL(T, 0);
+ OUT_DCL(T, 1);
+
+ /* Load samplers to temporaries. Y (sampler 0) gets the un-halved coords
+ * from t1.
+ */
+ OUT_TEXLD(R, 1, 0, T, 1);
+ OUT_TEXLD(R, 2, 1, T, 0);
+ OUT_TEXLD(R, 3, 2, T, 0);
+
+ /* Move the sampled YUV data in R[123] to the first 3 channels of R0. */
+ OUT_MOV_TO_CHANNEL(R, 0, R, 1, X);
+ OUT_MOV_TO_CHANNEL(R, 0, R, 2, Y);
+ OUT_MOV_TO_CHANNEL(R, 0, R, 3, Z);
+
+ /* Normalize the YUV data */
+ OUT_RING(A0_ADD | A0_DEST_CHANNEL_ALL |
+ (REG_TYPE_R << A0_DEST_TYPE_SHIFT) | (0 << A0_DEST_NR_SHIFT) | \
+ (REG_TYPE_R << A0_SRC0_TYPE_SHIFT) | (0 << A0_SRC0_NR_SHIFT));
+ OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) |
+ (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) |
+ (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) |
+ (SRC_W << A1_SRC0_CHANNEL_W_SHIFT) |
+ (REG_TYPE_CONST << A1_SRC1_TYPE_SHIFT) | (0 << A1_SRC1_NR_SHIFT) |
+ (SRC_X << A1_SRC1_CHANNEL_X_SHIFT) |
+ (SRC_Y << A1_SRC1_CHANNEL_Y_SHIFT));
+ OUT_RING((SRC_Z << A2_SRC1_CHANNEL_Z_SHIFT) |
+ (SRC_W << A2_SRC1_CHANNEL_W_SHIFT));
+
+ /* dot-product the YUV data in R0 by the vectors of coefficients for
+ * calculating R, G, and B, storing the results in the R, G, or B channels
+ * of the output color.
+ */
+ OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 1, X);
+ OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 2, Y);
+ OUT_DP3_TO_CHANNEL(OC, 0, R, 0, CONST, 3, Z);
+
+ /* Set alpha of the output to 1.0, by wiring W to 1 and not actually using
+ * the source.
+ */
+ OUT_RING(A0_MOV | A0_DEST_CHANNEL_W |
+ (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) | (0 << A0_DEST_NR_SHIFT) |
+ (REG_TYPE_OC << A0_SRC0_TYPE_SHIFT) | (0 << A0_SRC0_NR_SHIFT));
+ OUT_RING((SRC_X << A1_SRC0_CHANNEL_X_SHIFT) |
+ (SRC_Y << A1_SRC0_CHANNEL_Y_SHIFT) |
+ (SRC_Z << A1_SRC0_CHANNEL_Z_SHIFT) |
+ (SRC_ONE << A1_SRC0_CHANNEL_W_SHIFT));
+ OUT_RING(0);
+ /* End fragment program */
+
+ OUT_RING(STATE3D_SAMPLER_STATE | 9);
+ OUT_RING(0x00000007);
+ /* sampler 0 */
+ OUT_RING(0x00000000);
+ OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT));
+ /* sampler 1 */
+ OUT_RING(0x00000000);
+ OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT));
+ /* sampler 2 */
+ OUT_RING(0x00000000);
+ OUT_RING((FILTER_LINEAR << SS2_MAG_FILTER_SHIFT) |
+ (FILTER_LINEAR << SS2_MIN_FILTER_SHIFT));
+ OUT_RING((TEXCOORDMODE_CLAMP_EDGE << SS3_TCX_ADDR_MODE_SHIFT) |
+ (TEXCOORDMODE_CLAMP_EDGE << SS3_TCY_ADDR_MODE_SHIFT));
+
+ OUT_RING(STATE3D_MAP_STATE | 9);
+ OUT_RING(0x00000007);
+
+ OUT_RING(pPriv->YBuf0offset);
+ ms3 = MAPSURF_8BIT | MT_8BIT_I8;
+ ms3 |= (height - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width - 1) << MS3_WIDTH_SHIFT;
+ OUT_RING(ms3);
+ OUT_RING(((video_pitch * 2 / 4) - 1) << 21);
+
+ OUT_RING(pPriv->UBuf0offset);
+ ms3 = MAPSURF_8BIT | MT_8BIT_I8;
+ ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
+ OUT_RING(ms3);
+ OUT_RING(((video_pitch / 4) - 1) << 21);
+
+ OUT_RING(pPriv->VBuf0offset);
+ ms3 = MAPSURF_8BIT | MT_8BIT_I8;
+ ms3 |= (height / 2 - 1) << MS3_HEIGHT_SHIFT;
+ ms3 |= (width / 2 - 1) << MS3_WIDTH_SHIFT;
+ OUT_RING(ms3);
+ OUT_RING(((video_pitch / 4) - 1) << 21);
+ ADVANCE_LP_RING();
+ }
+
+ {
+ BEGIN_LP_RING(2);
+ OUT_RING(MI_FLUSH | MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE);
+ OUT_RING(0x00000000);
+ ADVANCE_LP_RING();
+ }
+
+ dxo = dstRegion->extents.x1;
+ dyo = dstRegion->extents.y1;
+
+ pbox = REGION_RECTS(dstRegion);
+ nbox = REGION_NUM_RECTS(dstRegion);
+ while (nbox--)
+ {
+ int box_x1 = pbox->x1;
+ int box_y1 = pbox->y1;
+ int box_x2 = pbox->x2;
+ int box_y2 = pbox->y2;
+ int j;
+ float src_scale_x, src_scale_y;
+ CARD32 vb[40];
+ float verts[4][2], tex[4][2], tex2[4][2];
+ int vert_data_count;
+
+ pbox++;
+
+ src_scale_x = (float)src_w / (float)drw_w;
+ src_scale_y = (float)src_h / (float)drw_h;
+
+ if (!planar)
+ vert_data_count = 32;
+ else
+ vert_data_count = 40;
+
+ BEGIN_LP_RING(vert_data_count + 8);
+ OUT_RING(MI_NOOP);
+ OUT_RING(MI_NOOP);
+ OUT_RING(MI_NOOP);
+ OUT_RING(MI_NOOP);
+ OUT_RING(MI_NOOP);
+ OUT_RING(MI_NOOP);
+ OUT_RING(MI_NOOP);
+
+ /* vertex data */
+ OUT_RING(PRIMITIVE3D | PRIM3D_INLINE | PRIM3D_TRIFAN |
+ (vert_data_count - 1));
+ verts[0][0] = box_x1; verts[0][1] = box_y1;
+ verts[1][0] = box_x2; verts[1][1] = box_y1;
+ verts[2][0] = box_x2; verts[2][1] = box_y2;
+ verts[3][0] = box_x1; verts[3][1] = box_y2;
+
+ if (!planar) {
+ tex[0][0] = (box_x1 - dxo) * src_scale_x;
+ tex[0][1] = (box_y1 - dyo) * src_scale_y;
+ tex[1][0] = (box_x2 - dxo) * src_scale_x;
+ tex[1][1] = (box_y1 - dyo) * src_scale_y;
+ tex[2][0] = (box_x2 - dxo) * src_scale_x;
+ tex[2][1] = (box_y2 - dyo) * src_scale_y;
+ tex[3][0] = (box_x1 - dxo) * src_scale_x;
+ tex[3][1] = (box_y2 - dyo) * src_scale_y;
+ /* emit vertex buffer */
+ draw_poly(vb, verts, tex, NULL);
+ for (j = 0; j < vert_data_count; j++)
+ OUT_RING(vb[j]);
+ } else {
+ tex[0][0] = (box_x1 - dxo) * src_scale_x / 2.0;
+ tex[0][1] = (box_y1 - dyo) * src_scale_y / 2.0;
+ tex[1][0] = (box_x2 - dxo) * src_scale_x / 2.0;
+ tex[1][1] = (box_y1 - dyo) * src_scale_y / 2.0;
+ tex[2][0] = (box_x2 - dxo) * src_scale_x / 2.0;
+ tex[2][1] = (box_y2 - dyo) * src_scale_y / 2.0;
+ tex[3][0] = (box_x1 - dxo) * src_scale_x / 2.0;
+ tex[3][1] = (box_y2 - dyo) * src_scale_y / 2.0;
+ tex2[0][0] = (box_x1 - dxo) * src_scale_x;
+ tex2[0][1] = (box_y1 - dyo) * src_scale_y;
+ tex2[1][0] = (box_x2 - dxo) * src_scale_x;
+ tex2[1][1] = (box_y1 - dyo) * src_scale_y;
+ tex2[2][0] = (box_x2 - dxo) * src_scale_x;
+ tex2[2][1] = (box_y2 - dyo) * src_scale_y;
+ tex2[3][0] = (box_x1 - dxo) * src_scale_x;
+ tex2[3][1] = (box_y2 - dyo) * src_scale_y;
+ /* emit vertex buffer */
+ draw_poly(vb, verts, tex, tex2);
+ for (j = 0; j < vert_data_count; j++)
+ OUT_RING(vb[j]);
+ }
+
+ ADVANCE_LP_RING();
+ }
+
+ if (pI830->AccelInfoRec)
+ pI830->AccelInfoRec->NeedToSync = TRUE;
+}
+
+static const CARD32 sip_kernel_static[][4] = {
+/* wait (1) a0<1>UW a145<0,1,0>UW { align1 + } */
+ { 0x00000030, 0x20000108, 0x00001220, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+};
+
+/*
+ * this program computes dA/dx and dA/dy for the texture coordinates along
+ * with the base texture coordinate. It was extracted from the Mesa driver.
+ * It uses about 10 GRF registers.
+ */
+
+#define SF_KERNEL_NUM_GRF 16
+#define SF_MAX_THREADS 1
+
+static const CARD32 sf_kernel_static[][4] = {
+/* send 0 (1) g6<1>F g1.12<0,1,0>F math mlen 1 rlen 1 { align1 + } */
+ { 0x00000031, 0x20c01fbd, 0x0000002c, 0x01110081 },
+/* send 0 (1) g6.4<1>F g1.20<0,1,0>F math mlen 1 rlen 1 { align1 + } */
+ { 0x00000031, 0x20c41fbd, 0x00000034, 0x01110081 },
+/* add (8) g7<1>F g4<8,8,1>F g3<8,8,1>F { align1 + } */
+ { 0x00600040, 0x20e077bd, 0x008d0080, 0x008d4060 },
+/* mul (1) g7<1>F g7<0,1,0>F g6<0,1,0>F { align1 + } */
+ { 0x00000041, 0x20e077bd, 0x000000e0, 0x000000c0 },
+/* mul (1) g7.4<1>F g7.4<0,1,0>F g6.4<0,1,0>F { align1 + } */
+ { 0x00000041, 0x20e477bd, 0x000000e4, 0x000000c4 },
+/* mov (8) m1<1>F g7<0,1,0>F { align1 + } */
+ { 0x00600001, 0x202003be, 0x000000e0, 0x00000000 },
+/* mov (8) m2<1>F g7.4<0,1,0>F { align1 + } */
+ { 0x00600001, 0x204003be, 0x000000e4, 0x00000000 },
+/* mov (8) m3<1>F g3<8,8,1>F { align1 + } */
+ { 0x00600001, 0x206003be, 0x008d0060, 0x00000000 },
+/* send 0 (8) a0<1>F g0<8,8,1>F urb mlen 4 rlen 0 write +0 transpose used complete EOT{ align1 + } */
+ { 0x00600031, 0x20001fbc, 0x008d0000, 0x8640c800 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+};
+
+/*
+ * Ok, this kernel picks up the required data flow values in g0 and g1
+ * and passes those along in m0 and m1. In m2-m9, it sticks constant
+ * values (bright pink).
+ */
+
+/* Our PS kernel uses less than 32 GRF registers (about 20) */
+#define PS_KERNEL_NUM_GRF 32
+#define PS_MAX_THREADS 1
+
+#define BRW_GRF_BLOCKS(nreg) ((nreg + 15) / 16 - 1)
+
+static const CARD32 ps_kernel_static[][4] = {
+#include "wm_prog.h"
+};
+
+#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
+#define MIN(a,b) ((a) < (b) ? (a) : (b))
+
+#define WM_BINDING_TABLE_ENTRIES 2
+
+static CARD32 float_to_uint (float f) {
+ union {CARD32 i; float f;} x;
+ x.f = f;
+ return x.i;
+}
+
+static struct {
+ CARD32 svg_ctl;
+ char *name;
+} svg_ctl_bits[] = {
+ { BRW_SVG_CTL_GS_BA, "General State Base Address" },
+ { BRW_SVG_CTL_SS_BA, "Surface State Base Address" },
+ { BRW_SVG_CTL_IO_BA, "Indirect Object Base Address" },
+ { BRW_SVG_CTL_GS_AUB, "Generate State Access Upper Bound" },
+ { BRW_SVG_CTL_IO_AUB, "Indirect Object Access Upper Bound" },
+ { BRW_SVG_CTL_SIP, "System Instruction Pointer" },
+ { 0, 0 },
+};
+
+static void
+brw_debug (ScrnInfoPtr pScrn, char *when)
+{
+ I830Ptr pI830 = I830PTR(pScrn);
+ int i;
+ CARD32 v;
+
+ I830Sync (pScrn);
+ ErrorF("brw_debug: %s\n", when);
+ for (i = 0; svg_ctl_bits[i].name; i++) {
+ OUTREG(BRW_SVG_CTL, svg_ctl_bits[i].svg_ctl);
+ v = INREG(BRW_SVG_RDATA);
+ ErrorF("\t%34.34s: 0x%08x\n", svg_ctl_bits[i].name, v);
+ }
+}
+
+#define WATCH_SF 0
+#define WATCH_WIZ 0
+#define WATCH_STATS 0
+
+static void
+BroadwaterDisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
+ RegionPtr dstRegion,
+ short width, short height, int video_pitch,
+ int x1, int y1, int x2, int y2,
+ short src_w, short src_h,
+ short drw_w, short drw_h,
+ DrawablePtr pDraw)
+{
+ I830Ptr pI830 = I830PTR(pScrn);
+ CARD32 format, ms3, s2;
+ BoxPtr pbox;
+ int nbox, dxo, dyo;
+ Bool planar;
+ int urb_vs_start, urb_vs_size;
+ int urb_gs_start, urb_gs_size;
+ int urb_clip_start, urb_clip_size;
+ int urb_sf_start, urb_sf_size;
+ int urb_cs_start, urb_cs_size;
+ struct brw_surface_state *dest_surf_state;
+ struct brw_surface_state *src_surf_state;
+ struct brw_sampler_state *src_sampler_state;
+ struct brw_vs_unit_state *vs_state;
+ struct brw_sf_unit_state *sf_state;
+ struct brw_wm_unit_state *wm_state;
+ struct brw_cc_unit_state *cc_state;
+ struct brw_cc_viewport *cc_viewport;
+ struct brw_instruction *sf_kernel;
+ struct brw_instruction *ps_kernel;
+ struct brw_instruction *sip_kernel;
+ float *vb;
+ CARD32 *binding_table;
+ Bool first_output = TRUE;
+ int dest_surf_offset, src_surf_offset, src_sampler_offset, vs_offset;
+ int sf_offset, wm_offset, cc_offset, vb_offset, cc_viewport_offset;
+ int wm_scratch_offset;
+ int sf_kernel_offset, ps_kernel_offset, sip_kernel_offset;
+ int binding_table_offset;
+ int next_offset, total_state_size;
+ int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */
+ char *state_base;
+ int state_base_offset;
+
+#if 0
+ ErrorF("BroadwaterDisplayVideoTextured: %dx%d (pitch %d)\n", width, height,
+ video_pitch);
+#endif
+
+ /* enable debug */
+ OUTREG (INST_PM,
+ (1 << (16 + 4)) |
+ (1 << 4));
+#if 0
+ ErrorF ("INST_PM 0x%08x\n", INREG(INST_PM));
+#endif
+
+ assert((id == FOURCC_UYVY) || (id == FOURCC_YUY2));
+
+ /* Tell the rotation code that we have stomped its invariant state by
+ * setting a high bit. We don't use any invariant 3D state for video, so we
+ * don't have to worry about it ourselves.
+ */
+ *pI830->used3D |= 1 << 30;
+
+ next_offset = 0;
+
+ /* Set up our layout of state in framebuffer. First the general state: */
+ vs_offset = ALIGN(next_offset, 64);
+ next_offset = vs_offset + sizeof(*vs_state);
+ sf_offset = ALIGN(next_offset, 32);
+ next_offset = sf_offset + sizeof(*sf_state);
+ wm_offset = ALIGN(next_offset, 32);
+ next_offset = wm_offset + sizeof(*wm_state);
+ wm_scratch_offset = ALIGN(next_offset, 1024);
+ next_offset = wm_scratch_offset + 1024 * PS_MAX_THREADS;
+ cc_offset = ALIGN(next_offset, 32);
+ next_offset = cc_offset + sizeof(*cc_state);
+
+ sf_kernel_offset = ALIGN(next_offset, 64);
+ next_offset = sf_kernel_offset + sizeof (sf_kernel_static);
+ ps_kernel_offset = ALIGN(next_offset, 64);
+ next_offset = ps_kernel_offset + sizeof (ps_kernel_static);
+ sip_kernel_offset = ALIGN(next_offset, 64);
+ next_offset = sip_kernel_offset + sizeof (sip_kernel_static);
+ cc_viewport_offset = ALIGN(next_offset, 32);
+ next_offset = cc_viewport_offset + sizeof(*cc_viewport);
+
+ src_sampler_offset = ALIGN(next_offset, 32);
+ next_offset = src_sampler_offset + sizeof(*src_sampler_state);
+
+ /* Align VB to native size of elements, for safety */
+ vb_offset = ALIGN(next_offset, 8);
+ next_offset = vb_offset + vb_size;
+
+ /* And then the general state: */
+ dest_surf_offset = ALIGN(next_offset, 32);
+ next_offset = dest_surf_offset + sizeof(*dest_surf_state);
+ src_surf_offset = ALIGN(next_offset, 32);
+ next_offset = src_surf_offset + sizeof(*src_surf_state);
+ binding_table_offset = ALIGN(next_offset, 32);
+ next_offset = binding_table_offset + (WM_BINDING_TABLE_ENTRIES * 4);
+
+ /* Allocate an area in framebuffer for our state layout we just set up */
+ total_state_size = next_offset;
+ assert (total_state_size < BRW_LINEAR_EXTRA);
+
+ /*
+ * Use the extra space allocated at the end of the Xv buffer
+ */
+ state_base_offset = (pPriv->YBuf0offset +
+ pPriv->linear->size * pI830->cpp -
+ BRW_LINEAR_EXTRA);
+ state_base_offset = ALIGN(state_base_offset, 64);
+
+ state_base = (char *)(pI830->FbBase + state_base_offset);
+ /* Set up our pointers to state structures in framebuffer. It would probably
+ * be a good idea to fill these structures out in system memory and then dump
+ * them there, instead.
+ */
+ vs_state = (void *)(state_base + vs_offset);
+ sf_state = (void *)(state_base + sf_offset);
+ wm_state = (void *)(state_base + wm_offset);
+ cc_state = (void *)(state_base + cc_offset);
+ sf_kernel = (void *)(state_base + sf_kernel_offset);
+ ps_kernel = (void *)(state_base + ps_kernel_offset);
+ sip_kernel = (void *)(state_base + sip_kernel_offset);
+
+ cc_viewport = (void *)(state_base + cc_viewport_offset);
+ dest_surf_state = (void *)(state_base + dest_surf_offset);
+ src_surf_state = (void *)(state_base + src_surf_offset);
+ src_sampler_state = (void *)(state_base + src_sampler_offset);
+ binding_table = (void *)(state_base + binding_table_offset);
+ vb = (void *)(state_base + vb_offset);
+
+ /* For 3D, the VS must have 8, 12, 16, 24, or 32 VUEs allocated to it.
+ * A VUE consists of a 256-bit vertex header followed by the vertex data,
+ * which in our case is 4 floats (128 bits), thus a single 512-bit URB
+ * entry.
+ */
+#define URB_VS_ENTRIES 8
+#define URB_VS_ENTRY_SIZE 1
+
+#define URB_GS_ENTRIES 0
+#define URB_GS_ENTRY_SIZE 0
+
+#define URB_CLIP_ENTRIES 0
+#define URB_CLIP_ENTRY_SIZE 0
+
+ /* The SF kernel we use outputs only 4 256-bit registers, leading to an
+ * entry size of 2 512-bit URBs. We don't need to have many entries to
+ * output as we're generally working on large rectangles and don't care
+ * about having WM threads running on different rectangles simultaneously.
+ */
+#define URB_SF_ENTRIES 1
+#define URB_SF_ENTRY_SIZE 2
+
+#define URB_CS_ENTRIES 0
+#define URB_CS_ENTRY_SIZE 0
+
+ urb_vs_start = 0;
+ urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
+ urb_gs_start = urb_vs_start + urb_vs_size;
+ urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
+ urb_clip_start = urb_gs_start + urb_gs_size;
+ urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
+ urb_sf_start = urb_clip_start + urb_clip_size;
+ urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
+ urb_cs_start = urb_sf_start + urb_sf_size;
+ urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
+
+ /* We'll be poking the state buffers that could be in use by the 3d hardware
+ * here, but we should have synced the 3D engine already in I830PutImage.
+ */
+
+ memset (cc_viewport, 0, sizeof (*cc_viewport));
+ cc_viewport->min_depth = -1.e35;
+ cc_viewport->max_depth = 1.e35;
+
+ /* Color calculator state */
+ memset(cc_state, 0, sizeof(*cc_state));
+ cc_state->cc0.stencil_enable = 0; /* disable stencil */
+ cc_state->cc2.depth_test = 0; /* disable depth test */
+ cc_state->cc2.logicop_enable = 1; /* enable logic op */
+ cc_state->cc3.ia_blend_enable = 1; /* blend alpha just like colors */
+ cc_state->cc3.blend_enable = 0; /* disable color blend */
+ cc_state->cc3.alpha_test = 0; /* disable alpha test */
+ cc_state->cc4.cc_viewport_state_offset = (state_base_offset + cc_viewport_offset) >> 5;
+ cc_state->cc5.dither_enable = 0; /* disable dither */
+ cc_state->cc5.logicop_func = 0xc; /* WHITE */
+ cc_state->cc5.statistics_enable = 1;
+ cc_state->cc5.ia_blend_function = BRW_BLENDFUNCTION_ADD;
+ cc_state->cc5.ia_src_blend_factor = BRW_BLENDFACTOR_ONE;
+ cc_state->cc5.ia_dest_blend_factor = BRW_BLENDFACTOR_ONE;
+
+ /* Upload system kernel */
+ memcpy (sip_kernel, sip_kernel_static, sizeof (sip_kernel_static));
+
+ /* Set up the state buffer for the destination surface */
+ memset(dest_surf_state, 0, sizeof(*dest_surf_state));
+ dest_surf_state->ss0.surface_type = BRW_SURFACE_2D;
+ dest_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32;
+ if (pI830->cpp == 2) {
+ dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+ } else {
+ dest_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
+ }
+ dest_surf_state->ss0.writedisable_alpha = 0;
+ dest_surf_state->ss0.writedisable_red = 0;
+ dest_surf_state->ss0.writedisable_green = 0;
+ dest_surf_state->ss0.writedisable_blue = 0;
+ dest_surf_state->ss0.color_blend = 1;
+ dest_surf_state->ss0.vert_line_stride = 0;
+ dest_surf_state->ss0.vert_line_stride_ofs = 0;
+ dest_surf_state->ss0.mipmap_layout_mode = 0;
+ dest_surf_state->ss0.render_cache_read_mode = 0;
+
+ dest_surf_state->ss1.base_addr = pI830->FrontBuffer.Start;
+ dest_surf_state->ss2.height = pScrn->virtualY - 1;
+ dest_surf_state->ss2.width = pScrn->virtualX - 1;
+ dest_surf_state->ss2.mip_count = 0;
+ dest_surf_state->ss2.render_target_rotation = 0;
+ dest_surf_state->ss3.pitch = (pI830->displayWidth * pI830->cpp) - 1;
+
+ /* Set up the source surface state buffer */
+ memset(src_surf_state, 0, sizeof(*src_surf_state));
+ src_surf_state->ss0.surface_type = BRW_SURFACE_2D;
+/* src_surf_state->ss0.data_return_format = BRW_SURFACERETURNFORMAT_FLOAT32; */
+ switch (id) {
+ case FOURCC_YUY2:
+ src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_NORMAL;
+ break;
+ case FOURCC_UYVY:
+ src_surf_state->ss0.surface_format = BRW_SURFACEFORMAT_YCRCB_SWAPY;
+ break;
+ }
+ src_surf_state->ss0.writedisable_alpha = 0;
+ src_surf_state->ss0.writedisable_red = 0;
+ src_surf_state->ss0.writedisable_green = 0;
+ src_surf_state->ss0.writedisable_blue = 0;
+ src_surf_state->ss0.color_blend = 1;
+ src_surf_state->ss0.vert_line_stride = 0;
+ src_surf_state->ss0.vert_line_stride_ofs = 0;
+ src_surf_state->ss0.mipmap_layout_mode = 0;
+ src_surf_state->ss0.render_cache_read_mode = 0;
+
+ src_surf_state->ss1.base_addr = pPriv->YBuf0offset;
+ src_surf_state->ss2.width = width - 1;
+ src_surf_state->ss2.height = height - 1;
+ src_surf_state->ss2.mip_count = 0;
+ src_surf_state->ss2.render_target_rotation = 0;
+ src_surf_state->ss3.pitch = video_pitch - 1;
+
+ /* Set up a binding table for our two surfaces. Only the PS will use it */
+ /* XXX: are these offset from the right place? */
+ binding_table[0] = state_base_offset + dest_surf_offset;
+ binding_table[1] = state_base_offset + src_surf_offset;
+
+ /* Set up the packed YUV source sampler. Doesn't do colorspace conversion.
+ */
+ memset(src_sampler_state, 0, sizeof(*src_sampler_state));
+ src_sampler_state->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ src_sampler_state->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
+ src_sampler_state->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+ src_sampler_state->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+ src_sampler_state->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
+
+ /* Set up the vertex shader to be disabled (passthrough) */
+ memset(vs_state, 0, sizeof(*vs_state));
+ vs_state->thread4.nr_urb_entries = URB_VS_ENTRIES;
+ vs_state->thread4.urb_entry_allocation_size = URB_VS_ENTRY_SIZE - 1;
+ vs_state->vs6.vs_enable = 0;
+ vs_state->vs6.vert_cache_disable = 1;
+
+ /* Set up the SF kernel to do coord interp: for each attribute,
+ * calculate dA/dx and dA/dy. Hand these interpolation coefficients
+ * back to SF which then hands pixels off to WM.
+ */
+
+ memcpy (sf_kernel, sf_kernel_static, sizeof (sf_kernel_static));
+ memset(sf_state, 0, sizeof(*sf_state));
+#if 0
+ ErrorF ("sf kernel: 0x%08x\n", state_base_offset + sf_kernel_offset);
+#endif
+ sf_state->thread0.kernel_start_pointer =
+ (state_base_offset + sf_kernel_offset) >> 6;
+ sf_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(SF_KERNEL_NUM_GRF);
+ sf_state->sf1.single_program_flow = 1; /* XXX */
+ sf_state->sf1.binding_table_entry_count = 0;
+ sf_state->sf1.thread_priority = 0;
+ sf_state->sf1.floating_point_mode = 0; /* Mesa does this */
+ sf_state->sf1.illegal_op_exception_enable = 1;
+ sf_state->sf1.mask_stack_exception_enable = 1;
+ sf_state->sf1.sw_exception_enable = 1;
+ sf_state->thread2.per_thread_scratch_space = 0;
+ sf_state->thread2.scratch_space_base_pointer = 0; /* not used in our kernel */
+ sf_state->thread3.const_urb_entry_read_length = 0; /* no const URBs */
+ sf_state->thread3.const_urb_entry_read_offset = 0; /* no const URBs */
+ sf_state->thread3.urb_entry_read_length = 1; /* 1 URB per vertex */
+ sf_state->thread3.urb_entry_read_offset = 0;
+ sf_state->thread3.dispatch_grf_start_reg = 3;
+ sf_state->thread4.max_threads = SF_MAX_THREADS - 1;
+ sf_state->thread4.urb_entry_allocation_size = URB_SF_ENTRY_SIZE - 1;
+ sf_state->thread4.nr_urb_entries = URB_SF_ENTRIES;
+ sf_state->thread4.stats_enable = 1;
+ sf_state->sf5.viewport_transform = FALSE; /* skip viewport */
+ sf_state->sf6.cull_mode = BRW_CULLMODE_NONE;
+ sf_state->sf6.scissor = 0;
+ sf_state->sf7.trifan_pv = 2;
+ sf_state->sf6.dest_org_vbias = 0x8;
+ sf_state->sf6.dest_org_hbias = 0x8;
+
+ /* XXX: Set up the PS kernel (dispatched by WM) for converting YUV to RGB.
+ * The 3D driver does this as:
+ *
+ CONST C0 = { -.5, -.0625, -.5, 1.164 }
+ CONST C1 = { 1.596, -0.813, 2.018, -.391 }
+ UYV = TEX ...
+ UYV.xyz = ADD UYV, C0
+ UYV.y = MUL UYV.y, C0.w
+ RGB.xyz = MAD UYV.xxz, C1, UYV.y
+ RGB.y = MAD UYV.z, C1.w, RGB.y
+ *
+ */
+
+ memcpy (ps_kernel, ps_kernel_static, sizeof (ps_kernel_static));
+#if 0
+ ErrorF ("ps kernel: 0x%08x\n", state_base_offset + ps_kernel_offset);
+#endif
+ memset (wm_state, 0, sizeof (*wm_state));
+ wm_state->thread0.kernel_start_pointer =
+ (state_base_offset + ps_kernel_offset) >> 6;
+ wm_state->thread0.grf_reg_count = BRW_GRF_BLOCKS(PS_KERNEL_NUM_GRF);
+ wm_state->thread1.single_program_flow = 1; /* XXX */
+ wm_state->thread1.binding_table_entry_count = 2;
+ /* Though we never use the scratch space in our WM kernel, it has to be
+ * set, and the minimum allocation is 1024 bytes.
+ */
+ wm_state->thread2.scratch_space_base_pointer = (state_base_offset +
+ wm_scratch_offset) >> 10;
+ wm_state->thread2.per_thread_scratch_space = 0; /* 1024 bytes */
+ wm_state->thread3.dispatch_grf_start_reg = 3; /* XXX */
+ wm_state->thread3.urb_entry_read_length = 1; /* XXX */
+ wm_state->thread3.const_urb_entry_read_length = 0; /* XXX */
+ wm_state->thread3.const_urb_entry_read_offset = 0; /* XXX */
+ wm_state->thread3.urb_entry_read_offset = 0; /* XXX */
+ wm_state->wm4.stats_enable = 1;
+ wm_state->wm4.sampler_state_pointer = (state_base_offset + src_sampler_offset) >> 5;
+ wm_state->wm4.sampler_count = 1; /* XXX 1-4 samplers used */
+ wm_state->wm5.max_threads = PS_MAX_THREADS - 1;
+ wm_state->wm5.thread_dispatch_enable = 1;
+ wm_state->wm5.enable_16_pix = 1;
+ wm_state->wm5.enable_8_pix = 0;
+ wm_state->wm5.early_depth_test = 1;
+
+ {
+ BEGIN_LP_RING(2);
+ OUT_RING(MI_FLUSH |
+ MI_STATE_INSTRUCTION_CACHE_FLUSH |
+ BRW_MI_GLOBAL_SNAPSHOT_RESET);
+ OUT_RING(MI_NOOP);
+ ADVANCE_LP_RING();
+ }
+
+/* brw_debug (pScrn, "before base address modify"); */
+ { BEGIN_LP_RING(12);
+ /* Match Mesa driver setup */
+ OUT_RING(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+ /* Mesa does this. Who knows... */
+ OUT_RING(BRW_CS_URB_STATE | 0);
+ OUT_RING((0 << 4) | /* URB Entry Allocation Size */
+ (0 << 0)); /* Number of URB Entries */
+
+ /* Zero out the two base address registers so all offsets are absolute */
+ OUT_RING(BRW_STATE_BASE_ADDRESS | 4);
+ OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */
+ OUT_RING(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */
+ OUT_RING(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */
+ OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* general state max addr, disabled */
+ OUT_RING(0x10000000 | BASE_ADDRESS_MODIFY); /* media object state max addr, disabled */
+
+ /* Set system instruction pointer */
+ OUT_RING(BRW_STATE_SIP | 0);
+ OUT_RING(state_base_offset + sip_kernel_offset); /* system instruction pointer */
+
+ OUT_RING(MI_NOOP);
+ ADVANCE_LP_RING(); }
+
+/* brw_debug (pScrn, "after base address modify"); */
+
+ { BEGIN_LP_RING(42);
+ /* Enable VF statistics */
+ OUT_RING(BRW_3DSTATE_VF_STATISTICS | 1);
+
+ /* Pipe control */
+ OUT_RING(BRW_PIPE_CONTROL |
+ BRW_PIPE_CONTROL_NOWRITE |
+ BRW_PIPE_CONTROL_IS_FLUSH |
+ 2);
+ OUT_RING(0); /* Destination address */
+ OUT_RING(0); /* Immediate data low DW */
+ OUT_RING(0); /* Immediate data high DW */
+
+ /* Binding table pointers */
+ OUT_RING(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
+ OUT_RING(0); /* vs */
+ OUT_RING(0); /* gs */
+ OUT_RING(0); /* clip */
+ OUT_RING(0); /* sf */
+ /* Only the PS uses the binding table */
+ OUT_RING(state_base_offset + binding_table_offset); /* ps */
+
+ /* Blend constant color (magenta is fun) */
+ OUT_RING(BRW_3DSTATE_CONSTANT_COLOR | 3);
+ OUT_RING(float_to_uint (1.0));
+ OUT_RING(float_to_uint (0.0));
+ OUT_RING(float_to_uint (1.0));
+ OUT_RING(float_to_uint (1.0));
+
+ /* The drawing rectangle clipping is always on. Set it to values that
+ * shouldn't do any clipping.
+ */
+ OUT_RING(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
+ OUT_RING(0x00000000); /* ymin, xmin */
+ OUT_RING((pScrn->virtualX - 1) |
+ (pScrn->virtualY - 1) << 16); /* ymax, xmax */
+ OUT_RING(0x00000000); /* yorigin, xorigin */
+
+ /* skip the depth buffer */
+ /* skip the polygon stipple */
+ /* skip the polygon stipple offset */
+ /* skip the line stipple */
+
+ /* Set the pointers to the 3d pipeline state */
+ OUT_RING(BRW_3DSTATE_PIPELINED_POINTERS | 5);
+ OUT_RING(state_base_offset + vs_offset); /* 32 byte aligned */
+ OUT_RING(BRW_GS_DISABLE); /* disable GS, resulting in passthrough */
+ OUT_RING(BRW_CLIP_DISABLE); /* disable CLIP, resulting in passthrough */
+ OUT_RING(state_base_offset + sf_offset); /* 32 byte aligned */
+ OUT_RING(state_base_offset + wm_offset); /* 32 byte aligned */
+ OUT_RING(state_base_offset + cc_offset); /* 64 byte aligned */
+
+ /* URB fence */
+ OUT_RING(BRW_URB_FENCE |
+ UF0_CS_REALLOC |
+ UF0_SF_REALLOC |
+ UF0_CLIP_REALLOC |
+ UF0_GS_REALLOC |
+ UF0_VS_REALLOC |
+ 1);
+ OUT_RING(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
+ ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
+ ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
+ OUT_RING(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
+ ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));
+
+ /* Constant buffer state */
+ OUT_RING(BRW_CS_URB_STATE | 0);
+ OUT_RING(((URB_CS_ENTRY_SIZE - 1) << 4) | /* URB Entry Allocation Size */
+ (URB_CS_ENTRIES << 0)); /* Number of URB Entries */
+
+ /* Set up the pointer to our vertex buffer */
+ OUT_RING(BRW_3DSTATE_VERTEX_BUFFERS | 2);
+ OUT_RING((0 << VB0_BUFFER_INDEX_SHIFT) |
+ VB0_VERTEXDATA |
+ ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); /* four 32-bit floats per vertex */
+ OUT_RING(state_base_offset + vb_offset);
+ OUT_RING(3); /* four corners to our rectangle */
+
+ /* Set up our vertex elements, sourced from the single vertex buffer. */
+ OUT_RING(BRW_3DSTATE_VERTEX_ELEMENTS | 3);
+ /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
+ OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
+ VE0_VALID |
+ (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
+ (0 << VE0_OFFSET_SHIFT));
+ OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
+ (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
+ /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */
+ OUT_RING((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
+ VE0_VALID |
+ (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
+ (8 << VE0_OFFSET_SHIFT));
+ OUT_RING((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
+ (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
+
+ OUT_RING(MI_NOOP); /* pad to quadword */
+ ADVANCE_LP_RING(); }
+
+ dxo = dstRegion->extents.x1;
+ dyo = dstRegion->extents.y1;
+
+ pbox = REGION_RECTS(dstRegion);
+ nbox = REGION_NUM_RECTS(dstRegion);
+ while (nbox--)
+ {
+ int box_x1 = pbox->x1;
+ int box_y1 = pbox->y1;
+ int box_x2 = pbox->x2;
+ int box_y2 = pbox->y2;
+ int i;
+ float src_scale_x, src_scale_y;
+
+ if (!first_output) {
+ /* Since we use the same little vertex buffer over and over, sync for
+ * subsequent rectangles.
+ */
+ if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) {
+ (*pI830->AccelInfoRec->Sync)(pScrn);
+ pI830->AccelInfoRec->NeedToSync = FALSE;
+ }
+ }
+
+ pbox++;
+
+ /* Use normalized texture coordinates */
+ src_scale_x = (float)1.0 / (float)drw_w;
+ src_scale_y = (float)1.0 / (float)drw_h;
+
+ i = 0;
+ vb[i++] = (box_x2 - dxo) * src_scale_x;
+ vb[i++] = (box_y2 - dyo) * src_scale_y;
+ vb[i++] = (float) box_x2;
+ vb[i++] = (float) box_y2;
+
+ vb[i++] = (box_x1 - dxo) * src_scale_x;
+ vb[i++] = (box_y2 - dyo) * src_scale_y;
+ vb[i++] = (float) box_x1;
+ vb[i++] = (float) box_y2;
+
+ vb[i++] = (box_x1 - dxo) * src_scale_x;
+ vb[i++] = (box_y1 - dyo) * src_scale_y;
+ vb[i++] = (float) box_x1;
+ vb[i++] = (float) box_y1;
+
+#if 0
+ ErrorF ("before EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n",
+ INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0),
+ INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0));
+
+ OUTREG(BRW_VF_CTL,
+ BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID |
+ BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX |
+ BRW_VF_CTL_SNAPSHOT_ENABLE);
+ OUTREG(BRW_VF_STRG_VAL, 0);
+#endif
+
+#if 0
+ OUTREG(BRW_VS_CTL,
+ BRW_VS_CTL_SNAPSHOT_ALL_THREADS |
+ BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT |
+ BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE);
+
+ OUTREG(BRW_VS_STRG_VAL, 0);
+#endif
+
+#if WATCH_SF
+ OUTREG(BRW_SF_CTL,
+ BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT |
+ BRW_SF_CTL_SNAPSHOT_ALL_THREADS |
+ BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE);
+ OUTREG(BRW_SF_STRG_VAL, 0);
+#endif
+
+#if WATCH_WIZ
+ OUTREG(BRW_WIZ_CTL,
+ BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE |
+ BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS |
+ BRW_WIZ_CTL_SNAPSHOT_ENABLE);
+ OUTREG(BRW_WIZ_STRG_VAL,
+ (box_x1) | (box_y1 << 16));
+#endif
+
+#if 0
+ OUTREG(BRW_TS_CTL,
+ BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR |
+ BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS |
+ BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS |
+ BRW_TS_CTL_SNAPSHOT_ENABLE);
+#endif
+
+ BEGIN_LP_RING(6);
+ OUT_RING(BRW_3DPRIMITIVE |
+ BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL |
+ (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) |
+ (0 << 9) | /* CTG - indirect vertex count */
+ 4);
+ OUT_RING(3); /* vertex count per instance */
+ OUT_RING(0); /* start vertex offset */
+ OUT_RING(1); /* single instance */
+ OUT_RING(0); /* start instance location */
+ OUT_RING(0); /* index buffer offset, ignored */
+ ADVANCE_LP_RING();
+
+ int j, k;
+ CARD32 ctl = 0, rdata;
+
+#if 0
+ for (j = 0; j < 100000; j++) {
+ ctl = INREG(BRW_VF_CTL);
+ if (ctl & BRW_VF_CTL_SNAPSHOT_COMPLETE)
+ break;
+ }
+
+ rdata = INREG(BRW_VF_RDATA);
+ OUTREG(BRW_VF_CTL, 0);
+ ErrorF ("VF_CTL: 0x%08x VF_RDATA: 0x%08x\n", ctl, rdata);
+#endif
+
+#if 0
+ for (j = 0; j < 1000000; j++) {
+ ctl = INREG(BRW_VS_CTL);
+ if (ctl & BRW_VS_CTL_SNAPSHOT_COMPLETE)
+ break;
+ }
+
+ rdata = INREG(BRW_VS_RDATA);
+ for (k = 0; k <= 3; k++) {
+ OUTREG(BRW_VS_CTL,
+ BRW_VS_CTL_SNAPSHOT_COMPLETE |
+ (k << 8));
+ rdata = INREG(BRW_VS_RDATA);
+ ErrorF ("VS_CTL: 0x%08x VS_RDATA(%d): 0x%08x\n", ctl, k, rdata);
+ }
+
+ OUTREG(BRW_VS_CTL, 0);
+#endif
+
+#if WATCH_SF
+ for (j = 0; j < 1000000; j++) {
+ ctl = INREG(BRW_SF_CTL);
+ if (ctl & BRW_SF_CTL_SNAPSHOT_COMPLETE)
+ break;
+ }
+
+ for (k = 0; k <= 7; k++) {
+ OUTREG(BRW_SF_CTL,
+ BRW_SF_CTL_SNAPSHOT_COMPLETE |
+ (k << 8));
+ rdata = INREG(BRW_SF_RDATA);
+ ErrorF ("SF_CTL: 0x%08x SF_RDATA(%d): 0x%08x\n", ctl, k, rdata);
+ }
+
+ OUTREG(BRW_SF_CTL, 0);
+#endif
+
+#if WATCH_WIZ
+ for (j = 0; j < 100000; j++) {
+ ctl = INREG(BRW_WIZ_CTL);
+ if (ctl & BRW_WIZ_CTL_SNAPSHOT_COMPLETE)
+ break;
+ }
+
+ rdata = INREG(BRW_WIZ_RDATA);
+ OUTREG(BRW_WIZ_CTL, 0);
+ ErrorF ("WIZ_CTL: 0x%08x WIZ_RDATA: 0x%08x\n", ctl, rdata);
+#endif
+
+#if 0
+ for (j = 0; j < 100000; j++) {
+ ctl = INREG(BRW_TS_CTL);
+ if (ctl & BRW_TS_CTL_SNAPSHOT_COMPLETE)
+ break;
+ }
+
+ rdata = INREG(BRW_TS_RDATA);
+ OUTREG(BRW_TS_CTL, 0);
+ ErrorF ("TS_CTL: 0x%08x TS_RDATA: 0x%08x\n", ctl, rdata);
+
+ ErrorF ("after EU_ATT 0x%08x%08x EU_ATT_DATA 0x%08x%08x\n",
+ INREG(BRW_EU_ATT_1), INREG(BRW_EU_ATT_0),
+ INREG(BRW_EU_ATT_DATA_1), INREG(BRW_EU_ATT_DATA_0));
+#endif
+
+#if 0
+ for (j = 0; j < 256; j++) {
+ OUTREG(BRW_TD_CTL, j << BRW_TD_CTL_MUX_SHIFT);
+ rdata = INREG(BRW_TD_RDATA);
+ ErrorF ("TD_RDATA(%d): 0x%08x\n", j, rdata);
+ }
+#endif
+ first_output = FALSE;
+ if (pI830->AccelInfoRec)
+ pI830->AccelInfoRec->NeedToSync = TRUE;
+ }
+
+ if (pI830->AccelInfoRec)
+ (*pI830->AccelInfoRec->Sync)(pScrn);
+#if WATCH_STATS
+ I830PrintErrorState (pScrn);
+#endif
+}
+
static FBLinearPtr
I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size)
{
@@ -1917,6 +3497,19 @@ I830AllocateMemory(ScrnInfoPtr pScrn, FBLinearPtr linear, int size)
return new_linear;
}
+/*
+ * The source rectangle of the video is defined by (src_x, src_y, src_w, src_h).
+ * The dest rectangle of the video is defined by (drw_x, drw_y, drw_w, drw_h).
+ * id is a fourcc code for the format of the video.
+ * buf is the pointer to the source data in system memory.
+ * width and height are the w/h of the source data.
+ * If "sync" is TRUE, then we must be finished with *buf at the point of return
+ * (which we always are).
+ * clipBoxes is the clipping region in screen space.
+ * data is a pointer to our port private.
+ * pDraw is a Drawable, which might not be the screen in the case of
+ * compositing. It's a new argument to the function in the 1.1 server.
+ */
static int
I830PutImage(ScrnInfoPtr pScrn,
short src_x, short src_y,
@@ -1934,9 +3527,11 @@ I830PutImage(ScrnInfoPtr pScrn,
I830OverlayRegPtr overlay =
(I830OverlayRegPtr) (pI830->FbBase + pI830->OverlayMem->Start);
INT32 x1, x2, y1, y2;
- int srcPitch, srcPitch2 = 0, dstPitch;
+ int srcPitch, srcPitch2 = 0, dstPitch, destId;
int top, left, npixels, nlines, size, loops;
BoxRec dstBox;
+ int pitchAlignMask;
+ int extraLinear;
DPRINTF(PFX, "I830PutImage: src: (%d,%d)(%d,%d), dst: (%d,%d)(%d,%d)\n"
"width %d, height %d\n", src_x, src_y, src_w, src_h, drw_x, drw_y,
@@ -1980,63 +3575,83 @@ I830PutImage(ScrnInfoPtr pScrn,
width, height))
return Success;
+ destId = id;
switch (id) {
case FOURCC_YV12:
case FOURCC_I420:
srcPitch = (width + 3) & ~3;
srcPitch2 = ((width >> 1) + 3) & ~3;
-#if 1
- if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) {
- dstPitch = ((height / 2) + 63) & ~63;
- size = dstPitch * width * 3;
- } else {
- dstPitch = ((width / 2) + 63) & ~63; /* of chroma */
- size = dstPitch * height * 3;
+ if (pPriv->textured) {
+ destId = FOURCC_YUY2;
}
-#else
+ break;
+ case FOURCC_UYVY:
+ case FOURCC_YUY2:
+ default:
+ srcPitch = width << 1;
+ break;
+ }
+
+ /* Only needs to be DWORD-aligned for textured on i915, but overlay has
+ * stricter requirements.
+ */
+ if (pPriv->textured) {
+ pitchAlignMask = 3;
+ } else {
+ if (IS_I965G(pI830))
+ pitchAlignMask = 255;
+ else
+ pitchAlignMask = 63;
+ }
+
+ /* Determine the desired destination pitch (representing the chroma's pitch,
+ * in the planar case.
+ */
+ switch (destId) {
+ case FOURCC_YV12:
+ case FOURCC_I420:
if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) {
- dstPitch = ((height / 2) + 255) & ~255;
+ dstPitch = ((height / 2) + pitchAlignMask) & ~pitchAlignMask;
size = dstPitch * width * 3;
} else {
- dstPitch = ((width / 2) + 255) & ~255; /* of chroma */
+ dstPitch = ((width / 2) + pitchAlignMask) & ~pitchAlignMask;
size = dstPitch * height * 3;
}
-#endif
break;
case FOURCC_UYVY:
case FOURCC_YUY2:
default:
- srcPitch = width << 1;
-#if 1
- if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) {
- dstPitch = ((height << 1) + 63) & ~63;
- size = dstPitch * width;
- } else {
- dstPitch = ((width << 1) + 63) & ~63; /* of chroma */
- size = dstPitch * height;
- }
-#else
if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) {
- dstPitch = ((height << 1) + 255) & ~255;
+ dstPitch = ((height << 1) + pitchAlignMask) & ~pitchAlignMask;
size = dstPitch * width;
} else {
- dstPitch = ((width << 1) + 255) & ~255; /* of chroma */
+ dstPitch = ((width << 1) + pitchAlignMask) & ~pitchAlignMask;
size = dstPitch * height;
}
-#endif
break;
}
+#if 0
ErrorF("srcPitch: %d, dstPitch: %d, size: %d\n", srcPitch, dstPitch, size);
+#endif
+
+ if (IS_I965G(pI830))
+ extraLinear = BRW_LINEAR_EXTRA;
+ else
+ extraLinear = 0;
/* size is multiplied by 2 because we have two buffers that are flipping */
pPriv->linear = I830AllocateMemory(pScrn, pPriv->linear,
- (pPriv->doubleBuffer ? size * 2 : size) / pI830->cpp);
+ extraLinear + (pPriv->doubleBuffer ? size * 2 : size) / pI830->cpp);
if(!pPriv->linear || pPriv->linear->offset < (pScrn->virtualX * pScrn->virtualY))
return BadAlloc;
/* fixup pointers */
+#if 0
+ pPriv->YBuf0offset = pScrn->fbOffset + pPriv->linear->offset * pI830->cpp;
+#else
pPriv->YBuf0offset = pI830->FrontBuffer.Start + pPriv->linear->offset * pI830->cpp;
+#endif
if (pI830->rotation & (RR_Rotate_90 | RR_Rotate_270)) {
pPriv->UBuf0offset = pPriv->YBuf0offset + (dstPitch * 2 * width);
pPriv->VBuf0offset = pPriv->UBuf0offset + (dstPitch * width / 2);
@@ -2057,7 +3672,9 @@ I830PutImage(ScrnInfoPtr pScrn,
/* Make sure this buffer isn't in use */
loops = 0;
- if (*pI830->overlayOn && pPriv->doubleBuffer && (overlay->OCMD & OVERLAY_ENABLE)) {
+ if (!pPriv->textured && *pI830->overlayOn && pPriv->doubleBuffer &&
+ (overlay->OCMD & OVERLAY_ENABLE))
+ {
while (loops < 1000000) {
#if USE_USLEEP_FOR_VIDEO
usleep(10);
@@ -2086,32 +3703,58 @@ I830PutImage(ScrnInfoPtr pScrn,
left = (x1 >> 16) & ~1;
npixels = ((((x2 + 0xffff) >> 16) + 1) & ~1) - left;
+ if (pPriv->textured) {
+ /* For textured video, we don't double buffer, and instead just wait for
+ * acceleration to finish before writing the new video data into
+ * framebuffer.
+ */
+ if (pI830->AccelInfoRec && pI830->AccelInfoRec->NeedToSync) {
+ (*pI830->AccelInfoRec->Sync)(pScrn);
+ pI830->AccelInfoRec->NeedToSync = FALSE;
+ }
+ }
+
switch (id) {
case FOURCC_YV12:
case FOURCC_I420:
top &= ~1;
nlines = ((((y2 + 0xffff) >> 16) + 1) & ~1) - top;
- I830CopyPlanarData(pScrn, buf, srcPitch, srcPitch2, dstPitch, height, top, left,
- nlines, npixels, id);
+ if (pPriv->textured) {
+ I830CopyPlanarToPackedData(pScrn, pPriv, buf, srcPitch, srcPitch2,
+ dstPitch, height, top, left, nlines,
+ npixels, id);
+ } else {
+ I830CopyPlanarData(pScrn, pPriv, buf, srcPitch, srcPitch2, dstPitch,
+ height, top, left, nlines, npixels, id);
+ }
break;
case FOURCC_UYVY:
case FOURCC_YUY2:
default:
nlines = ((y2 + 0xffff) >> 16) - top;
- I830CopyPackedData(pScrn, buf, srcPitch, dstPitch, top, left, nlines,
- npixels);
+ I830CopyPackedData(pScrn, pPriv, buf, srcPitch, dstPitch, top, left,
+ nlines, npixels);
break;
}
- /* update cliplist */
- if (!RegionsEqual(&pPriv->clip, clipBoxes)) {
- REGION_COPY(pScrn->pScreen, &pPriv->clip, clipBoxes);
- xf86XVFillKeyHelper(pScreen, pPriv->colorKey, clipBoxes);
- }
-
- I830DisplayVideo(pScrn, id, width, height, dstPitch,
- x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h);
+ if (!pPriv->textured) {
+ /* update cliplist */
+ if (!RegionsEqual(&pPriv->clip, clipBoxes)) {
+ REGION_COPY(pScrn->pScreen, &pPriv->clip, clipBoxes);
+ xf86XVFillKeyHelper(pScreen, pPriv->colorKey, clipBoxes);
+ }
+ I830DisplayVideo(pScrn, destId, width, height, dstPitch,
+ x1, y1, x2, y2, &dstBox, src_w, src_h, drw_w, drw_h);
+ } else if (IS_I965G(pI830)) {
+ BroadwaterDisplayVideoTextured (pScrn, pPriv, destId, clipBoxes, width, height,
+ dstPitch, x1, y1, x2, y2,
+ src_w, src_h, drw_w, drw_h, pDraw);
+ } else {
+ I915DisplayVideoTextured(pScrn, pPriv, destId, clipBoxes, width, height,
+ dstPitch, x1, y1, x2, y2,
+ src_w, src_h, drw_w, drw_h, pDraw);
+ }
pPriv->videoStatus = CLIENT_VIDEO_ON;
return Success;
@@ -2121,23 +3764,27 @@ static int
I830QueryImageAttributes(ScrnInfoPtr pScrn,
int id,
unsigned short *w, unsigned short *h,
- int *pitches, int *offsets)
+ int *pitches, int *offsets, Bool textured)
{
I830Ptr pI830 = I830PTR(pScrn);
int size, tmp;
+#if 0
ErrorF("I830QueryImageAttributes: w is %d, h is %d\n", *w, *h);
+#endif
- if (IS_845G(pI830) || IS_I830(pI830)) {
- if (*w > IMAGE_MAX_WIDTH_LEGACY)
- *w = IMAGE_MAX_WIDTH_LEGACY;
- if (*h > IMAGE_MAX_HEIGHT_LEGACY)
- *h = IMAGE_MAX_HEIGHT_LEGACY;
- } else {
- if (*w > IMAGE_MAX_WIDTH)
- *w = IMAGE_MAX_WIDTH;
- if (*h > IMAGE_MAX_HEIGHT)
- *h = IMAGE_MAX_HEIGHT;
+ if (!textured) {
+ if (IS_845G(pI830) || IS_I830(pI830)) {
+ if (*w > IMAGE_MAX_WIDTH_LEGACY)
+ *w = IMAGE_MAX_WIDTH_LEGACY;
+ if (*h > IMAGE_MAX_HEIGHT_LEGACY)
+ *h = IMAGE_MAX_HEIGHT_LEGACY;
+ } else {
+ if (*w > IMAGE_MAX_WIDTH)
+ *w = IMAGE_MAX_WIDTH;
+ if (*h > IMAGE_MAX_HEIGHT)
+ *h = IMAGE_MAX_HEIGHT;
+ }
}
*w = (*w + 1) & ~1;
@@ -2190,6 +3837,24 @@ I830QueryImageAttributes(ScrnInfoPtr pScrn,
return size;
}
+static int
+I830QueryImageAttributesOverlay(ScrnInfoPtr pScrn,
+ int id,
+ unsigned short *w, unsigned short *h,
+ int *pitches, int *offsets)
+{
+ return I830QueryImageAttributes(pScrn, id, w, h, pitches, offsets, FALSE);
+}
+
+static int
+I830QueryImageAttributesTextured(ScrnInfoPtr pScrn,
+ int id,
+ unsigned short *w, unsigned short *h,
+ int *pitches, int *offsets)
+{
+ return I830QueryImageAttributes(pScrn, id, w, h, pitches, offsets, TRUE);
+}
+
static void
I830BlockHandler(int i,
pointer blockData, pointer pTimeout, pointer pReadmask)
@@ -2208,7 +3873,11 @@ I830BlockHandler(int i,
pScreen->BlockHandler = I830BlockHandler;
if (pPriv->videoStatus & TIMER_MASK) {
+#if 1
Time now = currentTime.milliseconds;
+#else
+ UpdateCurrentTime();
+#endif
if (pPriv->videoStatus & OFF_TIMER) {
if (pPriv->offTime < now) {
/* Turn off the overlay */
@@ -2308,7 +3977,11 @@ I830AllocateSurface(ScrnInfoPtr pScrn,
surface->offsets[0] = linear->offset * bpp;
surface->devPrivate.ptr = (pointer) pPriv;
+#if 0
+ memset(pI830->FbBase + pScrn->fbOffset + surface->offsets[0], 0, size);
+#else
memset(pI830->FbBase + pI830->FrontBuffer.Start + surface->offsets[0], 0, size);
+#endif
return Success;
}
diff --git a/src/wm_prog.h b/src/wm_prog.h
new file mode 100644
index 00000000..a8391c4d
--- /dev/null
+++ b/src/wm_prog.h
@@ -0,0 +1,166 @@
+/* wm_program */
+/* mov (1) g4<1>F g1.8<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x2080013d, 0x00000028, 0x00000000 },
+/* add (1) g4.4<1>F g1.8<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20840d3d, 0x00000028, 0x00000001 },
+/* mov (1) g4.8<1>F g1.8<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x2088013d, 0x00000028, 0x00000000 },
+/* add (1) g4.12<1>F g1.8<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x208c0d3d, 0x00000028, 0x00000001 },
+/* mov (1) g6<1>F g1.10<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20c0013d, 0x0000002a, 0x00000000 },
+/* mov (1) g6.4<1>F g1.10<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20c4013d, 0x0000002a, 0x00000000 },
+/* add (1) g6.8<1>F g1.10<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20c80d3d, 0x0000002a, 0x00000001 },
+/* add (1) g6.12<1>F g1.10<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20cc0d3d, 0x0000002a, 0x00000001 },
+/* mov (1) g4.16<1>F g1.12<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x2090013d, 0x0000002c, 0x00000000 },
+/* add (1) g4.20<1>F g1.12<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20940d3d, 0x0000002c, 0x00000001 },
+/* mov (1) g4.24<1>F g1.12<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x2098013d, 0x0000002c, 0x00000000 },
+/* add (1) g4.28<1>F g1.12<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x209c0d3d, 0x0000002c, 0x00000001 },
+/* mov (1) g6.16<1>F g1.14<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20d0013d, 0x0000002e, 0x00000000 },
+/* mov (1) g6.20<1>F g1.14<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20d4013d, 0x0000002e, 0x00000000 },
+/* add (1) g6.24<1>F g1.14<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20d80d3d, 0x0000002e, 0x00000001 },
+/* add (1) g6.28<1>F g1.14<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20dc0d3d, 0x0000002e, 0x00000001 },
+/* mov (1) g5<1>F g1.16<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20a0013d, 0x00000030, 0x00000000 },
+/* add (1) g5.4<1>F g1.16<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20a40d3d, 0x00000030, 0x00000001 },
+/* mov (1) g5.8<1>F g1.16<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20a8013d, 0x00000030, 0x00000000 },
+/* add (1) g5.12<1>F g1.16<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20ac0d3d, 0x00000030, 0x00000001 },
+/* mov (1) g7<1>F g1.18<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20e0013d, 0x00000032, 0x00000000 },
+/* mov (1) g7.4<1>F g1.18<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20e4013d, 0x00000032, 0x00000000 },
+/* add (1) g7.8<1>F g1.18<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20e80d3d, 0x00000032, 0x00000001 },
+/* add (1) g7.12<1>F g1.18<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20ec0d3d, 0x00000032, 0x00000001 },
+/* mov (1) g5.16<1>F g1.20<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20b0013d, 0x00000034, 0x00000000 },
+/* add (1) g5.20<1>F g1.20<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20b40d3d, 0x00000034, 0x00000001 },
+/* mov (1) g5.24<1>F g1.20<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20b8013d, 0x00000034, 0x00000000 },
+/* add (1) g5.28<1>F g1.20<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20bc0d3d, 0x00000034, 0x00000001 },
+/* mov (1) g7.16<1>F g1.22<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20f0013d, 0x00000036, 0x00000000 },
+/* mov (1) g7.20<1>F g1.22<0,1,0>UW { align1 + } */
+ { 0x00000001, 0x20f4013d, 0x00000036, 0x00000000 },
+/* add (1) g7.24<1>F g1.22<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20f80d3d, 0x00000036, 0x00000001 },
+/* add (1) g7.28<1>F g1.22<0,1,0>UW 1 { align1 + } */
+ { 0x00000040, 0x20fc0d3d, 0x00000036, 0x00000001 },
+/* add (8) g4<1>F g4<8,8,1>F g1<0,1,0>F { align1 + } */
+ { 0x00600040, 0x208077bd, 0x008d0080, 0x00004020 },
+/* add (8) g5<1>F g5<8,8,1>F g1<0,1,0>F { align1 + } */
+ { 0x00600040, 0x20a077bd, 0x008d00a0, 0x00004020 },
+/* mul (8) g4<1>F g4<8,8,1>F g3<0,1,0>F { align1 + } */
+ { 0x00600041, 0x208077bd, 0x008d0080, 0x00000060 },
+/* mul (8) g5<1>F g5<8,8,1>F g3<0,1,0>F { align1 + } */
+ { 0x00600041, 0x20a077bd, 0x008d00a0, 0x00000060 },
+/* add (8) g4<1>F g4<8,8,1>F g3.12<0,1,0>F { align1 + } */
+ { 0x00600040, 0x208077bd, 0x008d0080, 0x0000006c },
+/* add (8) g5<1>F g5<8,8,1>F g3.12<0,1,0>F { align1 + } */
+ { 0x00600040, 0x20a077bd, 0x008d00a0, 0x0000006c },
+/* add (8) g6<1>F g6<8,8,1>F g1.4<0,1,0>F { align1 + } */
+ { 0x00600040, 0x20c077bd, 0x008d00c0, 0x00004024 },
+/* add (8) g7<1>F g7<8,8,1>F g1.4<0,1,0>F { align1 + } */
+ { 0x00600040, 0x20e077bd, 0x008d00e0, 0x00004024 },
+/* mul (8) g6<1>F g6<8,8,1>F g3.20<0,1,0>F { align1 + } */
+ { 0x00600041, 0x20c077bd, 0x008d00c0, 0x00000074 },
+/* mul (8) g7<1>F g7<8,8,1>F g3.20<0,1,0>F { align1 + } */
+ { 0x00600041, 0x20e077bd, 0x008d00e0, 0x00000074 },
+/* add (8) g6<1>F g6<8,8,1>F g3.28<0,1,0>F { align1 + } */
+ { 0x00600040, 0x20c077bd, 0x008d00c0, 0x0000007c },
+/* add (8) g7<1>F g7<8,8,1>F g3.28<0,1,0>F { align1 + } */
+ { 0x00600040, 0x20e077bd, 0x008d00e0, 0x0000007c },
+/* mov (8) m1<1>F g4<8,8,1>F { align1 + } */
+ { 0x00600001, 0x202003be, 0x008d0080, 0x00000000 },
+/* mov (8) m2<1>F g5<8,8,1>F { align1 + } */
+ { 0x00600001, 0x204003be, 0x008d00a0, 0x00000000 },
+/* mov (8) m3<1>F g6<8,8,1>F { align1 + } */
+ { 0x00600001, 0x206003be, 0x008d00c0, 0x00000000 },
+/* mov (8) m4<1>F g7<8,8,1>F { align1 + } */
+ { 0x00600001, 0x208003be, 0x008d00e0, 0x00000000 },
+/* send 0 (16) g12<1>UW g8<8,8,1>UW sampler mlen 5 rlen 8 { align1 + } */
+ { 0x00800031, 0x21801d29, 0x008d0100, 0x02580001 },
+/* mov (8) g19<1>UW g19<8,8,1>UW { align1 + } */
+ { 0x00600001, 0x22600129, 0x008d0260, 0x00000000 },
+/* add (8) g14<1>F g14<8,8,1>F -0.0627451{ align1 + } */
+ { 0x00600040, 0x21c07fbd, 0x008d01c0, 0xbd808081 },
+/* add (8) g12<1>F g12<8,8,1>F -0.501961{ align1 + } */
+ { 0x00600040, 0x21807fbd, 0x008d0180, 0xbf008081 },
+/* add (8) g16<1>F g16<8,8,1>F -0.501961{ align1 + } */
+ { 0x00600040, 0x22007fbd, 0x008d0200, 0xbf008081 },
+/* mul (8) g14<1>F g14<8,8,1>F 1.164{ align1 + } */
+ { 0x00600041, 0x21c07fbd, 0x008d01c0, 0x3f94fdf4 },
+/* mul (8) a0<1>F g12<8,8,1>F 1.596{ align1 + } */
+ { 0x00600041, 0x20007fbc, 0x008d0180, 0x3fcc49ba },
+/* mac (8) m2<1>F g14<8,8,1>F 1{ align1 + Saturate } */
+ { 0x80600048, 0x20407fbe, 0x008d01c0, 0x3f800000 },
+/* mul (8) a0<1>F g12<8,8,1>F -0.813{ align1 + } */
+ { 0x00600041, 0x20007fbc, 0x008d0180, 0xbf5020c5 },
+/* mac (8) a0<1>F g16<8,8,1>F -0.392{ align1 + } */
+ { 0x00600048, 0x20007fbc, 0x008d0200, 0xbec8b439 },
+/* mac (8) m3<1>F g14<8,8,1>F 1{ align1 + Saturate } */
+ { 0x80600048, 0x20607fbe, 0x008d01c0, 0x3f800000 },
+/* mul (8) a0<1>F g16<8,8,1>F 2.017{ align1 + } */
+ { 0x00600041, 0x20007fbc, 0x008d0200, 0x40011687 },
+/* mac (8) m4<1>F g14<8,8,1>F 1{ align1 + Saturate } */
+ { 0x80600048, 0x20807fbe, 0x008d01c0, 0x3f800000 },
+/* add (8) g15<1>F g15<8,8,1>F -0.0627451{ align1 + } */
+ { 0x00600040, 0x21e07fbd, 0x008d01e0, 0xbd808081 },
+/* add (8) g13<1>F g13<8,8,1>F -0.501961{ align1 + } */
+ { 0x00600040, 0x21a07fbd, 0x008d01a0, 0xbf008081 },
+/* add (8) g17<1>F g17<8,8,1>F -0.501961{ align1 + } */
+ { 0x00600040, 0x22207fbd, 0x008d0220, 0xbf008081 },
+/* mul (8) g15<1>F g15<8,8,1>F 1.164{ align1 + } */
+ { 0x00600041, 0x21e07fbd, 0x008d01e0, 0x3f94fdf4 },
+/* mul (8) a0<1>F g13<8,8,1>F 1.596{ align1 + } */
+ { 0x00600041, 0x20007fbc, 0x008d01a0, 0x3fcc49ba },
+/* mac (8) m6<1>F g15<8,8,1>F 1{ align1 + Saturate } */
+ { 0x80600048, 0x20c07fbe, 0x008d01e0, 0x3f800000 },
+/* mul (8) a0<1>F g13<8,8,1>F -0.813{ align1 + } */
+ { 0x00600041, 0x20007fbc, 0x008d01a0, 0xbf5020c5 },
+/* mac (8) a0<1>F g17<8,8,1>F -0.392{ align1 + } */
+ { 0x00600048, 0x20007fbc, 0x008d0220, 0xbec8b439 },
+/* mac (8) m7<1>F g15<8,8,1>F 1{ align1 + Saturate } */
+ { 0x80600048, 0x20e07fbe, 0x008d01e0, 0x3f800000 },
+/* mul (8) a0<1>F g17<8,8,1>F 2.017{ align1 + } */
+ { 0x00600041, 0x20007fbc, 0x008d0220, 0x40011687 },
+/* mac (8) m8<1>F g15<8,8,1>F 1{ align1 + Saturate } */
+ { 0x80600048, 0x21007fbe, 0x008d01e0, 0x3f800000 },
+/* mov (8) m1<1>UD g1<8,8,1>UD { align1 mask_disable + } */
+ { 0x00600201, 0x20200022, 0x008d0020, 0x00000000 },
+/* send 0 (16) a0<1>UW g0<8,8,1>UW write mlen 10 rlen 0 EOT{ align1 + } */
+ { 0x00800031, 0x20001d28, 0x008d0000, 0x85a04800 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+/* nop (4) g0<1>UD { align1 + } */
+ { 0x0040007e, 0x20000c21, 0x00690000, 0x00000000 },
+