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+/*
+ * Copyright © 2001 Keith Packard
+ *
+ * Partly based on code that is Copyright © The XFree86 Project Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of Keith Packard not be used in
+ * advertising or publicity pertaining to distribution of the software without
+ * specific, written prior permission. Keith Packard makes no
+ * representations about the suitability of this software for any purpose. It
+ * is provided "as is" without express or implied warranty.
+ *
+ * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+/** @file
+ * This file covers the initialization and teardown of UXA, and has various
+ * functions not responsible for performing rendering, pixmap migration, or
+ * memory management.
+ */
+
+#ifdef HAVE_DIX_CONFIG_H
+#include <dix-config.h>
+#endif
+
+#include <stdlib.h>
+
+#include "uxa-priv.h"
+#include <X11/fonts/fontstruct.h>
+#include "dixfontstr.h"
+#include "uxa.h"
+
+DevPrivateKey uxa_screen_key = &uxa_screen_key;
+
+/**
+ * uxa_get_drawable_pixmap() returns a backing pixmap for a given drawable.
+ *
+ * @param pDrawable the drawable being requested.
+ *
+ * This function returns the backing pixmap for a drawable, whether it is a
+ * redirected window, unredirected window, or already a pixmap. Note that
+ * coordinate translation is needed when drawing to the backing pixmap of a
+ * redirected window, and the translation coordinates are provided by calling
+ * uxa_get_drawable_pixmap() on the drawable.
+ */
+PixmapPtr
+uxa_get_drawable_pixmap(DrawablePtr pDrawable)
+{
+ if (pDrawable->type == DRAWABLE_WINDOW)
+ return pDrawable->pScreen->GetWindowPixmap ((WindowPtr) pDrawable);
+ else
+ return (PixmapPtr) pDrawable;
+}
+
+/**
+ * Sets the offsets to add to coordinates to make them address the same bits in
+ * the backing drawable. These coordinates are nonzero only for redirected
+ * windows.
+ */
+void
+uxa_get_drawable_deltas (DrawablePtr pDrawable, PixmapPtr pPixmap,
+ int *xp, int *yp)
+{
+#ifdef COMPOSITE
+ if (pDrawable->type == DRAWABLE_WINDOW) {
+ *xp = -pPixmap->screen_x;
+ *yp = -pPixmap->screen_y;
+ return;
+ }
+#endif
+
+ *xp = 0;
+ *yp = 0;
+}
+
+/**
+ * uxa_pixmap_is_offscreen() is used to determine if a pixmap is in offscreen
+ * memory, meaning that acceleration could probably be done to it, and that it
+ * will need to be wrapped by PrepareAccess()/FinishAccess() when accessing it
+ * with the CPU.
+ *
+ * Note that except for UploadToScreen()/DownloadFromScreen() (which explicitly
+ * deal with moving pixmaps in and out of system memory), UXA will give drivers
+ * pixmaps as arguments for which uxa_pixmap_is_offscreen() is TRUE.
+ *
+ * @return TRUE if the given drawable is in framebuffer memory.
+ */
+Bool
+uxa_pixmap_is_offscreen(PixmapPtr p)
+{
+ ScreenPtr pScreen = p->drawable.pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(pScreen);
+
+ if (uxa_screen->info->PixmapIsOffscreen)
+ return uxa_screen->info->PixmapIsOffscreen(p);
+
+ return FALSE;
+}
+
+/**
+ * uxa_drawable_is_offscreen() is a convenience wrapper for uxa_pixmap_is_offscreen().
+ */
+Bool
+uxa_drawable_is_offscreen (DrawablePtr pDrawable)
+{
+ return uxa_pixmap_is_offscreen (uxa_get_drawable_pixmap (pDrawable));
+}
+
+/**
+ * Returns the pixmap which backs a drawable, and the offsets to add to
+ * coordinates to make them address the same bits in the backing drawable.
+ */
+PixmapPtr
+uxa_get_offscreen_pixmap (DrawablePtr drawable, int *xp, int *yp)
+{
+ PixmapPtr pixmap = uxa_get_drawable_pixmap (drawable);
+
+ uxa_get_drawable_deltas (drawable, pixmap, xp, yp);
+
+ if (uxa_pixmap_is_offscreen (pixmap))
+ return pixmap;
+ else
+ return NULL;
+}
+
+
+
+/**
+ * uxa_prepare_access() is UXA's wrapper for the driver's PrepareAccess() handler.
+ *
+ * It deals with waiting for synchronization with the card, determining if
+ * PrepareAccess() is necessary, and working around PrepareAccess() failure.
+ */
+void
+uxa_prepare_access(DrawablePtr pDrawable, int index)
+{
+ ScreenPtr pScreen = pDrawable->pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(pScreen);
+ PixmapPtr pPixmap = uxa_get_drawable_pixmap (pDrawable);
+ Bool offscreen = uxa_pixmap_is_offscreen(pPixmap);
+
+ if (!offscreen)
+ return;
+
+ /* XXX should be pPixmap eventually */
+ uxa_wait_sync (pScreen);
+
+ if (uxa_screen->info->PrepareAccess)
+ (*uxa_screen->info->PrepareAccess) (pPixmap, index);
+}
+
+/**
+ * uxa_finish_access() is UXA's wrapper for the driver's FinishAccess() handler.
+ *
+ * It deals with calling the driver's FinishAccess() only if necessary.
+ */
+void
+uxa_finish_access(DrawablePtr pDrawable, int index)
+{
+ ScreenPtr pScreen = pDrawable->pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(pScreen);
+ PixmapPtr pPixmap = uxa_get_drawable_pixmap (pDrawable);
+
+ if (uxa_screen->info->FinishAccess == NULL)
+ return;
+
+ if (!uxa_pixmap_is_offscreen (pPixmap))
+ return;
+
+ (*uxa_screen->info->FinishAccess) (pPixmap, index);
+}
+
+/**
+ * uxa_validate_gc() sets the ops to UXA's implementations, which may be
+ * accelerated or may sync the card and fall back to fb.
+ */
+static void
+uxa_validate_gc (GCPtr pGC, unsigned long changes, DrawablePtr pDrawable)
+{
+ /* fbValidateGC will do direct access to pixmaps if the tiling has changed.
+ * Preempt fbValidateGC by doing its work and masking the change out, so
+ * that we can do the Prepare/FinishAccess.
+ */
+#ifdef FB_24_32BIT
+ if ((changes & GCTile) && fbGetRotatedPixmap(pGC)) {
+ (*pGC->pScreen->DestroyPixmap) (fbGetRotatedPixmap(pGC));
+ fbGetRotatedPixmap(pGC) = 0;
+ }
+
+ if (pGC->fillStyle == FillTiled) {
+ PixmapPtr pOldTile, pNewTile;
+
+ pOldTile = pGC->tile.pixmap;
+ if (pOldTile->drawable.bitsPerPixel != pDrawable->bitsPerPixel)
+ {
+ pNewTile = fbGetRotatedPixmap(pGC);
+ if (!pNewTile ||
+ pNewTile ->drawable.bitsPerPixel != pDrawable->bitsPerPixel)
+ {
+ if (pNewTile)
+ (*pGC->pScreen->DestroyPixmap) (pNewTile);
+ /* fb24_32ReformatTile will do direct access of a newly-
+ * allocated pixmap. This isn't a problem yet, since we don't
+ * put pixmaps in FB until at least one accelerated UXA op.
+ */
+ uxa_prepare_access(&pOldTile->drawable, UXA_PREPARE_SRC);
+ pNewTile = fb24_32ReformatTile (pOldTile,
+ pDrawable->bitsPerPixel);
+ uxa_finish_access(&pOldTile->drawable, UXA_PREPARE_SRC);
+ }
+ if (pNewTile)
+ {
+ fbGetRotatedPixmap(pGC) = pOldTile;
+ pGC->tile.pixmap = pNewTile;
+ changes |= GCTile;
+ }
+ }
+ }
+#endif
+ if (changes & GCTile) {
+ if (!pGC->tileIsPixel && FbEvenTile (pGC->tile.pixmap->drawable.width *
+ pDrawable->bitsPerPixel))
+ {
+ uxa_prepare_access(&pGC->tile.pixmap->drawable, UXA_PREPARE_SRC);
+ fbPadPixmap (pGC->tile.pixmap);
+ uxa_finish_access(&pGC->tile.pixmap->drawable, UXA_PREPARE_SRC);
+ }
+ /* Mask out the GCTile change notification, now that we've done FB's
+ * job for it.
+ */
+ changes &= ~GCTile;
+ }
+
+ uxa_prepare_access_gc(pGC);
+ fbValidateGC (pGC, changes, pDrawable);
+ uxa_finish_access_gc(pGC);
+
+ pGC->ops = (GCOps *) &uxa_ops;
+}
+
+static GCFuncs uxaGCFuncs = {
+ uxa_validate_gc,
+ miChangeGC,
+ miCopyGC,
+ miDestroyGC,
+ miChangeClip,
+ miDestroyClip,
+ miCopyClip
+};
+
+/**
+ * uxa_create_gc makes a new GC and hooks up its funcs handler, so that
+ * uxa_validate_gc() will get called.
+ */
+static int
+uxa_create_gc (GCPtr pGC)
+{
+ if (!fbCreateGC (pGC))
+ return FALSE;
+
+ pGC->funcs = &uxaGCFuncs;
+
+ return TRUE;
+}
+
+void
+uxa_prepare_access_window(WindowPtr pWin)
+{
+ if (pWin->backgroundState == BackgroundPixmap)
+ uxa_prepare_access(&pWin->background.pixmap->drawable, UXA_PREPARE_SRC);
+
+ if (pWin->borderIsPixel == FALSE)
+ uxa_prepare_access(&pWin->border.pixmap->drawable, UXA_PREPARE_SRC);
+}
+
+void
+uxa_finish_access_window(WindowPtr pWin)
+{
+ if (pWin->backgroundState == BackgroundPixmap)
+ uxa_finish_access(&pWin->background.pixmap->drawable, UXA_PREPARE_SRC);
+
+ if (pWin->borderIsPixel == FALSE)
+ uxa_finish_access(&pWin->border.pixmap->drawable, UXA_PREPARE_SRC);
+}
+
+static Bool
+uxa_change_window_attributes(WindowPtr pWin, unsigned long mask)
+{
+ Bool ret;
+
+ uxa_prepare_access_window(pWin);
+ ret = fbChangeWindowAttributes(pWin, mask);
+ uxa_finish_access_window(pWin);
+ return ret;
+}
+
+static RegionPtr
+uxa_bitmap_to_region(PixmapPtr pPix)
+{
+ RegionPtr ret;
+ uxa_prepare_access(&pPix->drawable, UXA_PREPARE_SRC);
+ ret = fbPixmapToRegion(pPix);
+ uxa_finish_access(&pPix->drawable, UXA_PREPARE_SRC);
+ return ret;
+}
+
+/**
+ * uxa_close_screen() unwraps its wrapped screen functions and tears down UXA's
+ * screen private, before calling down to the next CloseSccreen.
+ */
+static Bool
+uxa_close_screen(int i, ScreenPtr pScreen)
+{
+ uxa_screen_t *uxa_screen = uxa_get_screen(pScreen);
+#ifdef RENDER
+ PictureScreenPtr ps = GetPictureScreenIfSet(pScreen);
+#endif
+
+ uxa_glyphs_fini(pScreen);
+
+ pScreen->CreateGC = uxa_screen->SavedCreateGC;
+ pScreen->CloseScreen = uxa_screen->SavedCloseScreen;
+ pScreen->GetImage = uxa_screen->SavedGetImage;
+ pScreen->GetSpans = uxa_screen->SavedGetSpans;
+ pScreen->CreatePixmap = uxa_screen->SavedCreatePixmap;
+ pScreen->DestroyPixmap = uxa_screen->SavedDestroyPixmap;
+ pScreen->CopyWindow = uxa_screen->SavedCopyWindow;
+ pScreen->ChangeWindowAttributes = uxa_screen->SavedChangeWindowAttributes;
+ pScreen->BitmapToRegion = uxa_screen->SavedBitmapToRegion;
+#ifdef RENDER
+ if (ps) {
+ ps->Composite = uxa_screen->SavedComposite;
+ ps->Glyphs = uxa_screen->SavedGlyphs;
+ ps->Trapezoids = uxa_screen->SavedTrapezoids;
+ ps->AddTraps = uxa_screen->SavedAddTraps;
+ ps->Triangles = uxa_screen->SavedTriangles;
+ }
+#endif
+
+ xfree (uxa_screen);
+
+ return (*pScreen->CloseScreen) (i, pScreen);
+}
+
+/**
+ * This function allocates a driver structure for UXA drivers to fill in. By
+ * having UXA allocate the structure, the driver structure can be extended
+ * without breaking ABI between UXA and the drivers. The driver's
+ * responsibility is to check beforehand that the UXA module has a matching
+ * major number and sufficient minor. Drivers are responsible for freeing the
+ * driver structure using xfree().
+ *
+ * @return a newly allocated, zero-filled driver structure
+ */
+uxa_driver_t *
+uxa_driver_alloc(void)
+{
+ return xcalloc(1, sizeof(uxa_driver_t));
+}
+
+/**
+ * @param pScreen screen being initialized
+ * @param pScreenInfo UXA driver record
+ *
+ * uxa_driver_init sets up UXA given a driver record filled in by the driver.
+ * pScreenInfo should have been allocated by uxa_driver_alloc(). See the
+ * comments in _UxaDriver for what must be filled in and what is optional.
+ *
+ * @return TRUE if UXA was successfully initialized.
+ */
+Bool
+uxa_driver_init(ScreenPtr screen, uxa_driver_t *uxa_driver)
+{
+ uxa_screen_t *uxa_screen;
+#ifdef RENDER
+ PictureScreenPtr ps;
+#endif
+
+ if (!uxa_driver)
+ return FALSE;
+
+ if (uxa_driver->uxa_major != UXA_VERSION_MAJOR ||
+ uxa_driver->uxa_minor > UXA_VERSION_MINOR)
+ {
+ LogMessage(X_ERROR, "UXA(%d): driver's UXA version requirements "
+ "(%d.%d) are incompatible with UXA version (%d.%d)\n",
+ screen->myNum,
+ uxa_driver->uxa_major, uxa_driver->uxa_minor,
+ UXA_VERSION_MAJOR, UXA_VERSION_MINOR);
+ return FALSE;
+ }
+
+ if (!uxa_driver->PrepareSolid) {
+ LogMessage(X_ERROR, "UXA(%d): uxa_driver_t::PrepareSolid must be "
+ "non-NULL\n", screen->myNum);
+ return FALSE;
+ }
+
+ if (!uxa_driver->PrepareCopy) {
+ LogMessage(X_ERROR, "UXA(%d): uxa_driver_t::PrepareCopy must be "
+ "non-NULL\n", screen->myNum);
+ return FALSE;
+ }
+
+ if (!uxa_driver->WaitMarker) {
+ LogMessage(X_ERROR, "UXA(%d): uxa_driver_t::WaitMarker must be "
+ "non-NULL\n", screen->myNum);
+ return FALSE;
+ }
+
+ /* If the driver doesn't set any max pitch values, we'll just assume
+ * that there's a limitation by pixels, and that it's the same as
+ * maxX.
+ *
+ * We want maxPitchPixels or maxPitchBytes to be set so we can check
+ * pixmaps against the max pitch in uxaCreatePixmap() -- it matters
+ * whether a pixmap is rejected because of its pitch or
+ * because of its width.
+ */
+ if (!uxa_driver->maxPitchPixels && !uxa_driver->maxPitchBytes)
+ {
+ uxa_driver->maxPitchPixels = uxa_driver->maxX;
+ }
+
+#ifdef RENDER
+ ps = GetPictureScreenIfSet(screen);
+#endif
+
+ uxa_screen = xcalloc (sizeof (uxa_screen_t), 1);
+
+ if (!uxa_screen) {
+ LogMessage(X_WARNING, "UXA(%d): Failed to allocate screen private\n",
+ screen->myNum);
+ return FALSE;
+ }
+
+ uxa_screen->info = uxa_driver;
+
+ dixSetPrivate(&screen->devPrivates, uxa_screen_key, uxa_screen);
+
+// exaDDXDriverInit(screen);
+
+ /*
+ * Replace various fb screen functions
+ */
+ uxa_screen->SavedCloseScreen = screen->CloseScreen;
+ screen->CloseScreen = uxa_close_screen;
+
+ uxa_screen->SavedCreateGC = screen->CreateGC;
+ screen->CreateGC = uxa_create_gc;
+
+ uxa_screen->SavedGetImage = screen->GetImage;
+ screen->GetImage = uxa_get_image;
+
+ uxa_screen->SavedGetSpans = screen->GetSpans;
+ screen->GetSpans = uxa_check_get_spans;
+
+ uxa_screen->SavedCopyWindow = screen->CopyWindow;
+ screen->CopyWindow = uxa_copy_window;
+
+ uxa_screen->SavedChangeWindowAttributes = screen->ChangeWindowAttributes;
+ screen->ChangeWindowAttributes = uxa_change_window_attributes;
+
+ uxa_screen->SavedBitmapToRegion = screen->BitmapToRegion;
+ screen->BitmapToRegion = uxa_bitmap_to_region;
+
+#ifdef RENDER
+ if (ps) {
+ uxa_screen->SavedComposite = ps->Composite;
+ ps->Composite = uxa_composite;
+
+ uxa_screen->SavedGlyphs = ps->Glyphs;
+ ps->Glyphs = uxa_glyphs;
+
+ uxa_screen->SavedTriangles = ps->Triangles;
+ ps->Triangles = uxa_triangles;
+
+ uxa_screen->SavedTrapezoids = ps->Trapezoids;
+ ps->Trapezoids = uxa_trapezoids;
+
+ uxa_screen->SavedAddTraps = ps->AddTraps;
+ ps->AddTraps = uxa_check_add_traps;
+ }
+#endif
+
+#ifdef MITSHM
+ /* Re-register with the MI funcs, which don't allow shared pixmaps.
+ * Shared pixmaps are almost always a performance loss for us, but this
+ * still allows for SHM PutImage.
+ */
+ ShmRegisterFuncs(screen, &uxa_shm_funcs);
+#endif
+
+ uxa_glyphs_init(screen);
+
+ LogMessage(X_INFO, "UXA(%d): Driver registered support for the following"
+ " operations:\n", screen->myNum);
+ assert(uxa_driver->PrepareSolid != NULL);
+ LogMessage(X_INFO, " Solid\n");
+ assert(uxa_driver->PrepareCopy != NULL);
+ LogMessage(X_INFO, " Copy\n");
+ if (uxa_driver->PrepareComposite != NULL) {
+ LogMessage(X_INFO, " Composite (RENDER acceleration)\n");
+ }
+ if (uxa_driver->UploadToScreen != NULL) {
+ LogMessage(X_INFO, " UploadToScreen\n");
+ }
+ if (uxa_driver->DownloadFromScreen != NULL) {
+ LogMessage(X_INFO, " DownloadFromScreen\n");
+ }
+
+ return TRUE;
+}
+
+/**
+ * uxa_driver_fini tears down UXA on a given screen.
+ *
+ * @param pScreen screen being torn down.
+ */
+void
+uxa_driver_fini (ScreenPtr pScreen)
+{
+ /*right now does nothing*/
+}
+
+/**
+ * uxa_mark_sync() should be called after any asynchronous drawing by the hardware.
+ *
+ * @param pScreen screen which drawing occurred on
+ *
+ * uxa_mark_sync() sets a flag to indicate that some asynchronous drawing has
+ * happened and a WaitSync() will be necessary before relying on the contents of
+ * offscreen memory from the CPU's perspective. It also calls an optional
+ * driver MarkSync() callback, the return value of which may be used to do partial
+ * synchronization with the hardware in the future.
+ */
+void uxa_mark_sync(ScreenPtr pScreen)
+{
+ uxa_screen_t *uxa_screen = uxa_get_screen(pScreen);
+
+ uxa_screen->info->needsSync = TRUE;
+ if (uxa_screen->info->MarkSync != NULL) {
+ uxa_screen->info->lastMarker = (*uxa_screen->info->MarkSync)(pScreen);
+ }
+}
+
+/**
+ * uxa_wait_sync() ensures that all drawing has been completed.
+ *
+ * @param pScreen screen being synchronized.
+ *
+ * Calls down into the driver to ensure that all previous drawing has completed.
+ * It should always be called before relying on the framebuffer contents
+ * reflecting previous drawing, from a CPU perspective.
+ */
+void uxa_wait_sync(ScreenPtr pScreen)
+{
+ uxa_screen_t *uxa_screen = uxa_get_screen(pScreen);
+
+ if (uxa_screen->info->needsSync && !uxa_screen->swappedOut) {
+ (*uxa_screen->info->WaitMarker)(pScreen, uxa_screen->info->lastMarker);
+ uxa_screen->info->needsSync = FALSE;
+ }
+}