summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2010-05-25uxa: Spans! OMG!Chris Wilson
2010-05-23Disable FBC on 915 and 945 for now.Owain G. Ainsworth
2010-05-17dri: Check error code from GetScratchGC()Chris Wilson
2010-05-17uxa: Replace solid planemask [0xffffffff] with FB_ALLONESChris Wilson
2010-05-17i830: Encode surface bpp into formatChris Wilson
2010-05-17uxa: Tidy uxa_solid_rects()Chris Wilson
2010-05-17uxa: Patterns are acquired at 0,0Chris Wilson
2010-05-17uxa: Force an alpha channel when rendering source fallbacksChris Wilson
2010-05-17uxa: Apply clip for solid rectangles.Chris Wilson
2010-05-17uxa: Avoid using blits when with PictFilterConvolutionChris Wilson
2010-05-17uxa: Check the w-scaling component is 1 for an translation matrixChris Wilson
2010-05-17i830: Remove xrgb conversion to argb, no longer required.Chris Wilson
2010-05-17i830: Remove incorrectly mapped tex formats.Chris Wilson
2010-05-17uxa: Fix order of conditionals to only run fill_region for SRC or opaqueChris Wilson
2010-05-17uxa: Expand the range of compatible formats to cover all bpp.Chris Wilson
2010-05-17uxa: Only use 1x1R as a solid with an opaque format or SRCChris Wilson
2010-05-17uxa: Call check_solid before running the solid blitter.Chris Wilson
2010-05-17i915: Load texture into directly into OC when possible.Chris Wilson
2010-05-17uxa: Disable compatible src xrgb and dst argbChris Wilson
2010-05-17Split the prepare blitter functions into check + prepare.Chris Wilson
2010-05-17i915: Don't force alpha=1 for RGB drawables in the shader.Chris Wilson
2010-05-17uxa: enable solid rects for backends that require pixmapsChris Wilson
2010-05-17i830: Teardown batch entries on reset.Chris Wilson
2010-05-17uxa: Convert 1x1R back to solid_fillChris Wilson
2010-05-17uxa: Only use solid_fill for SRC.Chris Wilson
2010-05-17uxa: Replace source for CLEAR with a transparent solidChris Wilson
2010-05-17uxa: Fallback early if compositing with alphaMapsChris Wilson
2010-05-17i915: Force output alpha to 1. if dst has no alpha channel.Chris Wilson
2010-05-17uxa: Avoid glyph ping-pong with !offscreen destinationChris Wilson
2010-05-17uxa: Avoid ping-pong with !offscreen destination and trapsChris Wilson
2010-05-17uxa: Fallback when compositing to a !offscreen destinationChris Wilson
2010-05-17i830: Prevent allocation of bo larger than half the apertureChris Wilson
2010-05-17uxa: Use accelerated PutImage for uploading pixman images.Chris Wilson
2010-05-17uxa: solid rectsChris Wilson
2010-05-17debug: Add names for operatorsChris Wilson
2010-05-17xvmc: Build fix with -pedanticChris Wilson
2010-05-17i830: Never create a bo for depth=1 pixmaps.Chris Wilson
2010-05-17i830: Use set_pixmap_bo() instead of open-coding.Chris Wilson
2010-05-17i830: Do not cache in-flight non-reusable buffers.Chris Wilson
2010-05-17uxa: Recheck texture after acquiring pattern.Chris Wilson
2010-05-17Must call ValidateGC in i830_uxa_put_image for scratch GCKeith Packard
2010-05-17i915: Fix pixmap based masks.Chris Wilson
2010-05-17uxa: Protect against valid SourcePict in uxa_acquire_mask()Chris Wilson
2010-05-17i830: Update stride when swapping bo for PutImageChris Wilson
2010-05-17uxa,i915: Handle SourcePict through uxa_composite()Chris Wilson
2010-05-17i915: Use 1x1R pixmap for solid drawablesChris Wilson
2010-05-17uxa: Rearrange checking and preparing of composite textures.Chris Wilson
2010-05-17uxa: Transform composites with a simple translation into a blitChris Wilson
2010-05-17uxa: Extract sub-region from in-memory buffers.Chris Wilson
2010-05-17i830: prepare the uxa pixmap for fbCopyArea.Chris Wilson