Age | Commit message (Expand) | Author |
2006-08-02 | Replace the SF max threads setting with a define for easier tweaking. | Eric Anholt |
2006-08-02 | Remove CS URB allocation since we don't use any constants. | Eric Anholt |
2006-08-02 | We only need 3 vertices to fit in the URB, since we only dispatch 3. | Eric Anholt |
2006-08-02 | No GS URB allocation is necessary when the function is disabled. | Eric Anholt |
2006-08-02 | Reduce URB_VS_ENTRY_SIZE to 1 as our vertices are under 8 floats. | Eric Anholt |
2006-08-02 | Remove the VS kernel and binding table. | Eric Anholt |
2006-08-02 | Fix wm prog to correct the ordering of the Cr and Cb channels. | Eric Anholt |
2006-08-02 | Allocate space for the 965's state at the end of the video buffer. | Eric Anholt |
2006-08-02 | Updated WM kernel to load video and do colorspace conversion. | Eric Anholt |
2006-08-02 | Updated grf/urb state for WM. | Eric Anholt |
2006-08-02 | Move the WM kernel to a separate file. | Eric Anholt |
2006-08-02 | Replace SF kernel with the one from broadwater-video HEAD. | Eric Anholt |
2006-05-29 | Nice texture coordinate gradient, broken slightly in y | Keith his master's voice Packard |
2006-05-28 | Ok, finally something sensible up on the screen. | Keith his master's voice Packard |
2006-05-28 | Using tiny rectangle, still locks up in pixel shader program somehow | Keith his master's voice Packard |
2006-05-28 | Lots more debug code. Appears to execute pixel shader thread now though. hurray! | Keith his master's voice Packard |
2006-05-28 | dump out piles of debug. Create VS thread just to see how it works | Keith his master's voice Packard |
2006-05-27 | Push all of the obvious Mesa state setting into the video code | Keith his master's voice Packard |
2006-05-27 | flesh out cc state. set cull mode to none. enable sf kernel | Keith his master's voice Packard |
2006-05-27 | Rename BRW instructions, check video instruction generation. Doesnt lock up, ... | Keith his master's voice Packard |
2006-05-26 | Use broadwater video code on broadwater hardware. Pad ring to even length. co... | Keith his master's voice Packard |
2006-05-26 | Prepare real SF kernel and fake WM kernel | Keith his master's voice Packard |
2006-05-25 | Scale video source vertices. Allocate space for kernels | Keith his master's voice Packard |
2006-05-19 | Put in code for idling accelerator on subsequent cliprects. | Eric Anholt |
2006-05-19 | Set up the state buffer in framebuffer. | Eric Anholt |
2006-05-18 | Checkpoint for filling out more 3D state. | Eric Anholt |
2006-05-18 | Checkpoint of BW textured video work, filling out vertex submission stuff and | Eric Anholt |
2006-05-18 | Start laying out some of the bits that need to be done for BW textured video. | Eric Anholt |
2006-05-17 | Turn off overlay video on BW until we have stable PCI IDs so we can know whether | Eric Anholt |
2006-05-16 | Merge branch 'textured-video' into broadwater-video | Eric Anholt |
2006-05-16 | Flag the 3D state as dirty when we draw textured video, which should help | Eric Anholt |
2006-05-16 | Turn debugging back off. | Eric Anholt |
2006-05-16 | Use linear min/mag blending. | Eric Anholt |
2006-05-16 | For textured video, disable double buffering and sync before uploading new video | Eric Anholt |
2006-05-16 | Relax the alignment requirements for textured video. | Eric Anholt |
2006-05-16 | Enable overlay and/or textured video at runtime according to hardware | Eric Anholt |
2006-05-16 | Correct drawing issues with planar formats when top or left != 0, and Y didn't | Eric Anholt |
2006-05-16 | Fix the planar formats to display correctly in textured mode. Still has issues | Eric Anholt |
2006-05-16 | Divide width by 2 in planar-to-packed conversion loop, since each pass through | Eric Anholt |
2006-05-16 | Merge textured-video-wip to textured-video-planar-full. | Eric Anholt |
2006-05-16 | Experimental work to use a full pixel shader for planar to YUV conversion, which | Eric Anholt |
2006-05-16 | Do a separate BEGIN/ADVANCE_LP_RING set in the planar vs packed blocks, so I | Eric Anholt |
2006-05-16 | Add a couple of macros to simplify writing of video pixel shaders. | Eric Anholt |
2006-05-16 | Commit a WIP implementation of the planar video shader that does the | Eric Anholt |
2006-05-16 | More magic number reduction in rotation code. | Eric Anholt |
2006-05-16 | Add initial textured XV support for i915, which can do YUY2 and UYVY, but fails | Eric Anholt |
2006-05-16 | Convert magic numbers in i915 rotation 3D state to symbolic names. | Eric Anholt |
2006-05-12 | Remove the local, renamed copy of lnx_agp.c. The diff between lnx_agp.c and it | Eric Anholt |
2006-05-12 | Remove the code that changes our behavior based on whether a magic file exists | Eric Anholt |
2006-05-12 | Do a couple of reverts to get the DRI code building. At this point, the whole | Eric Anholt |