Age | Commit message (Collapse) | Author |
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For normal behaviour, each Shader Channel Select should be set to the
value indicating that same channel. i.e. Shader Channel Select Red is
set to SCS_RED, Shader Channel Select Green is set to SCS_GREEN, etc.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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It's very convenient that the hardware supports this non-default
mode since it's exactly what is specified by the Render extension.
This provides a more efficient means of fixing bug #16820:
[EXA] Composition result in black for areas outside of source-surface bo
https://bugs.freedesktop.org/show_bug.cgi?id=16820
without the software fallback we had in the earlier fix,
(commit 76c9ece36e6400fd10f364ee330faea470e2da64 ).
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This adds VFE state and interface descriptor struct define.
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Headers taken from TG code drop.
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