Age | Commit message (Expand) | Author |
---|---|---|
2009-06-30 | Move shader programs under its own subdirectory | Zhenyu Wang |
2008-04-13 | Set some mask bits to try and get yuv conversion working | Keith Packard |
2008-04-10 | Revert "Compute pixel values directly into data port" | Keith Packard |
2008-04-10 | Compute pixel values directly into data port | Keith Packard |
2008-04-10 | Rename src/mask/data registers to indicate channel | Keith Packard |
2008-04-01 | Shrink WM thread to 32 registers and 1024 scratch space. | Keith Packard |
2008-03-31 | Fix composite with mask using new compositing thread code | Keith Packard |
2008-03-31 | Back to new shaders, fix urb read length | Keith Packard |
2008-03-31 | Use m4 to clean up gen4 asm progs. Start adding projective transform support. | Keith Packard |