Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-04-01 | Shrink WM thread to 32 registers and 1024 scratch space. | Keith Packard | |
Saving registers means we can run more in parallel. | |||
2008-03-31 | Fix composite with mask using new compositing thread code | Keith Packard | |
Clean up register allocation to never overlap Always write 4 values for each texture vertex. | |||
2008-03-31 | Use m4 to clean up gen4 asm progs. Start adding projective transform support. | Keith Packard | |
Use macros for register names, modularize functions into separate files. |