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AgeCommit message (Collapse)Author
2009-06-30Move shader programs under its own subdirectoryZhenyu Wang
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2008-04-13Set some mask bits to try and get yuv conversion workingKeith Packard
2008-04-10Revert "Compute pixel values directly into data port"Keith Packard
This reverts commit 346cf57deabb4c336612df4c13650a87b5ef6775. Mixing randr transforms and video caused screen corruption for Render operations. No, I don't understand why.
2008-04-10Compute pixel values directly into data portKeith Packard
Instead of leaving pixel values in src_sample registers, compute the pixel values directl to the data port to save 8 moves. This cannot work when no computation is done as there is both no way to wait for the sampler to finish and because the sampler returns data in a different order from that required by the data port (sigh).
2008-04-10Rename src/mask/data registers to indicate channelKeith Packard
2008-03-31Fix composite with mask using new compositing thread codeKeith Packard
Clean up register allocation to never overlap Always write 4 values for each texture vertex.
2008-03-31Use m4 to clean up gen4 asm progs. Start adding projective transform support.Keith Packard
Use macros for register names, modularize functions into separate files.