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path: root/src/i830_modes.c
AgeCommit message (Collapse)Author
2005-07-11Prep for modular builds by adding guarded #include "config.h" everywhere.XORG-6_8_99_16XORG-6_8_99_15Adam Jackson
2005-07-09Copy mode strings upon mode copyAlan Hourihane
2005-07-04NULL checkAlan Hourihane
2005-06-28Add support to check the in-built VESA mode list.XORG-6_8_99_14Alan Hourihane
2005-06-08Fix the mode validation such that using function 5f05 to set the refresh rateAlan Hourihane
works again.
2005-05-25Change the sequence on how refresh rates are set in the i830 driver. This worksXORG-6_8_99_9Alan Hourihane
much better with custom modelines.
2005-05-20Bugzilla #2339: https://bugs.freedesktop.org/show_bug.cgi?id=2339Alan Hourihane
Bugzilla #1064: https://bugs.freedesktop.org/show_bug.cgi?id=1064 Bugzilla #3055: https://bugs.freedesktop.org/show_bug.cgi?id=3055 Much better display switching support for mobile chipsets using the Fn+F? combination keys. Add DirectColor support. Add gamma correction support.
2005-03-15Enforce DDC monitor ranges usage if we have them and reject badAlan Hourihane
modes. Use NoDDC option to override DDC timings. We currently only use DS_RANGES, but could use other DDC information, as does the common layer, to deduce the h/v ranges.
2005-03-03Limit the maximum refresh rate to 85Hz and remove the bogusAlan Hourihane
100Hz and 120Hz settings as they don't match close enough and are really unsupported.
2005-02-07Check the pixel clock choosen for a specific refresh rateEgbert Eich
against the maximally allowed pixel clock when choosing mode lines for VBESetVBEMode() and VESA BIOS version >= 3.0 (Bugzilla #2486).
2005-01-06Add:Alan Hourihane
- Intel i915GM support to 2D DDX and 3D Mesa drivers. - PanelID identification - DRI suspend/resume support - Detection of monitor changes on VT switches - Support custom video modes if available in the Video BIOS - 3D enhancements: * GL_ARB_texture_cube_map * GL_EXT_blend_equation_separate * GL_ATI_blend_equation_separate * GL_ARB_point_parameters * GL_NV_blend_square * GL_EXT_cull_vertex * GL_ARB_depth_texture * GL_SGIX_depth_texture * GL_ARB_shadow * GL_EXT_shadow_funcs * GL_3DFX_texture_compression_FXT1 By Tungsten Graphics, Keith Whitwell & Alan Hourihane.