Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-18 | Add defines for 9xx S3 word in 3D_STATE_LOAD_STATE_IMMEDIATE | Keith Packard | |
These aren't used at this point, but what the heck. | |||
2007-06-21 | Add 3DSTATE_CLEAR_PARAMETERS bits | Keith Packard | |
2007-06-12 | Fix a typo in _3DSTATE_DEPTH_SUBRECT_DISABLE definition. | Eric Anholt | |
This is already fixed in the definition in the 3d driver. | |||
2006-07-19 | Fix the texture map pitch setting as documented, and as used by the 3d driver. | Eric Anholt | |
2006-07-19 | Merge branch 'master' into exa | Eric Anholt | |
Conflicts: src/Makefile.am | |||
2006-07-18 | Convert magic numbers to symbolic names in i915 rotate code. | Eric Anholt | |
This doesn't cover the fragment shader yet, which we need to make a sensible set of macros for (at least the basic bits). Reviewed by: md5 | |||
2006-07-14 | Current exa render implement for i830 and i915, test on | Wang Zhenyu | |
865GM and 915G. There is issue in picture 'repeat' support. And also stop recursive behavior in I830WaitLpRing to allow server to abort instead of system hang. | |||
2006-06-19 | Set some invarient state, cures some problems with | Alan Hourihane | |
rotation at startup. This mimicks the 3D drivers setup. |