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path: root/src/i915_reg.h
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2010-05-24i915: Move vertices into a vertex buffer object.Chris Wilson
In theory this should allow us to pack far more operations into a single batch buffer, and reduce our overheads. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2009-10-06Move to kernel coding style.Eric Anholt
We've talked about doing this since the start of the project, putting it off until "some convenient time". Just after removing a third of the driver seems like a convenient time, when backporting's probably not happening much anyway.
2008-03-18Add defines for 9xx S3 word in 3D_STATE_LOAD_STATE_IMMEDIATEKeith Packard
These aren't used at this point, but what the heck.
2007-06-21Add 3DSTATE_CLEAR_PARAMETERS bitsKeith Packard
2007-06-12Fix a typo in _3DSTATE_DEPTH_SUBRECT_DISABLE definition.Eric Anholt
This is already fixed in the definition in the 3d driver.
2006-07-19Fix the texture map pitch setting as documented, and as used by the 3d driver.Eric Anholt
2006-07-19Merge branch 'master' into exaEric Anholt
Conflicts: src/Makefile.am
2006-07-18Convert magic numbers to symbolic names in i915 rotate code.Eric Anholt
This doesn't cover the fragment shader yet, which we need to make a sensible set of macros for (at least the basic bits). Reviewed by: md5
2006-07-14Current exa render implement for i830 and i915, test onWang Zhenyu
865GM and 915G. There is issue in picture 'repeat' support. And also stop recursive behavior in I830WaitLpRing to allow server to abort instead of system hang.
2006-06-19Set some invarient state, cures some problems withAlan Hourihane
rotation at startup. This mimicks the 3D drivers setup.