Age | Commit message (Collapse) | Author |
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Fence setting is in mapstate actually. This fixes rotation in
tiled fb case, thanks Keith to report this.
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Make it to check fence register for dest buffer.
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- change framebuffer option name to "FramebufferCompression"
- add new "Tiling" option (controls all tiling, not just front buffer)
- add debug message to fb compression enable/disable routines
- update man page with new options
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Now, all 3D pipeline consumers in the driver just call
IntelEmitInvariantState(), which handles basic state setup, the caching of that
state setup, and notifying DRI clients. This also removes a mistaken idle
wait in the Render code which was papering over the brokenness in the context
switching.
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That notify mesa rendering is smashing the state, and check last 3d
operation to do sync after we're swapped in or others.
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